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Remove (almost) unused var/item_color from /obj/item (#30453)
* it's black and white * Update soft_caps.dm * bruh * bruh * tweaks * comment * Update abduction_gear.dm * Update paradise.dme * Update paradise.dme * Update paradise.dme --------- Co-authored-by: Mason <116982774+Burzah@users.noreply.github.com>
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@@ -1152,7 +1152,7 @@
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "smithing"), ICON_OVERLAY)
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has_gloves = TRUE
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if(prob(1))
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clothes_s.Blend(new /icon('icons/mob/clothing/head/softcap.dmi', "smithsoft"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/head/softcap.dmi', "smith"), ICON_OVERLAY)
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switch(backbag)
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if(2)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "backpack"), ICON_OVERLAY)
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@@ -1376,7 +1376,7 @@
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clothes_s = new /icon('icons/mob/clothing/under/medical.dmi', "paramedic_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/mask.dmi', "cig_off"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/head/softcap.dmi', "paramedicsoft"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/head/softcap.dmi', "paramedic"), ICON_OVERLAY)
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switch(backbag)
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if(2)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "medicalpack"), ICON_OVERLAY)
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