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Remove (almost) unused var/item_color from /obj/item (#30453)
* it's black and white * Update soft_caps.dm * bruh * bruh * tweaks * comment * Update abduction_gear.dm * Update paradise.dme * Update paradise.dme * Update paradise.dme --------- Co-authored-by: Mason <116982774+Burzah@users.noreply.github.com>
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@@ -586,7 +586,7 @@ GLOBAL_LIST_EMPTY(damage_icon_parts)
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if(!wear_suit || !(wear_suit.flags_inv & HIDEJUMPSUIT))
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var/worn_icon = listgetindex(w_uniform.sprite_sheets, dna.species.sprite_sheet_name) || w_uniform.worn_icon || 'icons/mob/clothing/under/misc.dmi'
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var/worn_icon_state = w_uniform.item_color || w_uniform.worn_icon_state || w_uniform.icon_state
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var/worn_icon_state = w_uniform.worn_icon_state || w_uniform.icon_state
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var/mutable_appearance/standing = mutable_appearance(worn_icon, "[worn_icon_state]_s", layer = -UNIFORM_LAYER, alpha = w_uniform.alpha, color = w_uniform.color)
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if(w_uniform.blood_DNA)
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@@ -597,7 +597,7 @@ GLOBAL_LIST_EMPTY(damage_icon_parts)
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if(length(w_uniform.accessories)) //WE CHECKED THE TYPE ABOVE. THIS REALLY SHOULD BE FINE. // oh my god kys whoever made this if statement jfc :gun:
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for(var/obj/item/clothing/accessory/A in w_uniform.accessories)
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var/tie_icon = A.worn_icon || listgetindex(A.sprite_sheets, dna.species.sprite_sheet_name) || 'icons/mob/accessories.dmi'
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var/tie_color = A.item_color || A.icon_state
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var/tie_color = A.worn_icon_state || A.icon_state
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standing.overlays += image(tie_icon, tie_color)
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overlays_standing[UNIFORM_LAYER] = standing
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@@ -3,7 +3,6 @@
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desc = "It looks like it was tailored for a monkey."
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icon_state = "punpun"
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worn_icon = 'icons/mob/clothing/under/misc.dmi'
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item_color = "punpun"
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species_restricted = list("Monkey")
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species_exception = list(/datum/species/monkey)
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@@ -263,7 +263,6 @@
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desc = "A cloak which lts you travel through a perfect reflection of the world."
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icon = 'icons/obj/lavaland/elite_trophies.dmi'
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icon_state = "herald_cloak"
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item_color = "herald_cloak"
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actions_types = list(/datum/action/item_action/herald)
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/obj/item/clothing/neck/cloak/herald_cloak/item_action_slot_check(slot)
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@@ -207,7 +207,6 @@
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desc = "Found at the bottom of Pandora. After all the evil was released, this was the only thing left inside."
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icon = 'icons/obj/lavaland/elite_trophies.dmi'
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icon_state = "hope"
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item_color = "hope"
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allow_duplicates = FALSE
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resistance_flags = FIRE_PROOF
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