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https://github.com/ParadiseSS13/Paradise.git
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Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into shadowling
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@@ -48,6 +48,7 @@
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// Set up DNA.
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if(!delay_ready_dna)
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dna.ready_dna(src)
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UpdateAppearance()
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/mob/living/carbon/human/dummy
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real_name = "Test Dummy"
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@@ -6,14 +6,14 @@
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/mob/living/simple_animal/hostile/poison
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var/poison_per_bite = 5
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var/poison_type = "venom"
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var/poison_type = "spidertoxin"
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/mob/living/simple_animal/hostile/poison/AttackingTarget()
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..()
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if(isliving(target))
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var/mob/living/L = target
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if(L.reagents)
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L.reagents.add_reagent("venom", poison_per_bite)
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L.reagents.add_reagent("spidertoxin", poison_per_bite)
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if(prob(poison_per_bite))
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L << "<span class='danger'>You feel a tiny prick.</span>"
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L.reagents.add_reagent(poison_type, poison_per_bite)
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@@ -96,6 +96,8 @@
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affecting.Weaken(5) //Should keep you down unless you get help.
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affecting.losebreath = min(affecting.losebreath + 2, 3)
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/obj/item/weapon/grab/attack_self(mob/user)
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s_click(hud)
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/obj/item/weapon/grab/proc/s_click(obj/screen/S)
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if(!affecting)
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