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Wallening Mapping QoL (#31956)
* manual rotation vars and subtypes * hacky (?) spawner fix * light map fixes * linter
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@@ -154,10 +154,16 @@
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overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
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assemblytype = /obj/structure/door_assembly/door_assembly_pod
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/obj/machinery/door/airlock/survival_pod/manual_rotation
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manual_dir = TRUE
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/obj/machinery/door/airlock/survival_pod/glass
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opacity = FALSE
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glass = TRUE
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/obj/machinery/door/airlock/survival_pod/glass/manual_rotation
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manual_dir = TRUE
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/obj/structure/door_assembly/door_assembly_pod
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name = "pod airlock assembly"
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icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
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@@ -5,6 +5,9 @@
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locked = TRUE
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req_access = list()
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/obj/machinery/door/airlock/abductor/secure/manual_rotation
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manual_dir = TRUE
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/obj/machinery/door/airlock/abductor/secure/Initialize(mapload)
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. = ..()
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// Randomize the wires so they aren't the same as the station
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