From 59daa97c82cb7f5fdccd83eacac87abe8c357ffc Mon Sep 17 00:00:00 2001 From: Markolie Date: Sat, 1 Nov 2014 19:29:39 +0100 Subject: [PATCH 01/17] Two privacy shutter changes: 1) Remove the magistrate's office door shutters. 2) Fix the psych's office window shutters. Two door changes: 1) Replace the magistrate/internal affair office glass airlock with internal airlock. 2) Replace the psych office glass medbay airlock with regular medbay airlock. --- maps/backup/cyberiad.dmm | 14412 ------------------------------------- maps/cyberiad.dmm | 9 +- 2 files changed, 5 insertions(+), 14416 deletions(-) delete mode 100644 maps/backup/cyberiad.dmm diff --git a/maps/backup/cyberiad.dmm b/maps/backup/cyberiad.dmm deleted file mode 100644 index 2f760174d16..00000000000 --- a/maps/backup/cyberiad.dmm +++ /dev/null @@ -1,14412 +0,0 @@ -"aaa" = (/turf/space,/area) -"aab" = (/obj/structure/lattice,/turf/space,/area) -"aac" = (/turf/simulated/floor/plating/airless,/area) -"aad" = (/turf/space,/area/syndicate_station/north) -"aae" = (/obj/effect/landmark{name = "carpspawn"},/turf/space,/area/syndicate_station/north) -"aaf" = (/turf/space,/area/syndicate_station/northwest) -"aag" = (/obj/effect/landmark{name = "carpspawn"},/turf/space,/area) -"aah" = (/turf/space,/area/syndicate_station/northeast) -"aai" = (/turf/simulated/wall/r_wall,/area) -"aaj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area) -"aak" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area) -"aal" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area) -"aam" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area) -"aan" = (/obj/structure/stool/bed,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aao" = (/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aap" = (/obj/machinery/camera{c_tag = "Prison Bedroom"; dir = 2; network = list("SS13")},/obj/machinery/atmospherics/unary/vent_pump,/turf/simulated/floor,/area/security/prison) -"aaq" = (/turf/simulated/wall,/area) -"aar" = (/obj/item/clothing/suit/ianshirt,/obj/machinery/computer/arcade,/turf/simulated/floor,/area/security/prison) -"aas" = (/obj/structure/stool,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aat" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aau" = (/turf/simulated/floor{dir = 2; icon_state = "barber"},/area/security/prison) -"aav" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor{dir = 2; icon_state = "barber"},/area/security/prison) -"aaw" = (/obj/structure/table,/obj/structure/bedsheetbin,/turf/simulated/floor{dir = 2; icon_state = "barber"},/area/security/prison) -"aax" = (/obj/structure/stool/bed,/obj/machinery/light/small{dir = 8},/turf/simulated/floor,/area/security/prison) -"aay" = (/turf/simulated/floor,/area/security/prison) -"aaz" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaA" = (/obj/machinery/door/airlock/glass{name = "Bedroom"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/floor,/area/security/prison) -"aaB" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaC" = (/obj/machinery/washing_machine,/turf/simulated/floor{dir = 2; icon_state = "barber"},/area/security/prison) -"aaD" = (/obj/machinery/newscaster{pixel_y = -28},/obj/structure/table,/obj/item/weapon/pen{layer = 4},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaE" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall,/area) -"aaF" = (/obj/structure/table,/obj/item/weapon/dice,/obj/item/device/radio/intercom{desc = "Talk... listen through this."; name = "Station Intercom (Brig Radio)"; pixel_x = -28; pixel_y = 0; wires = 2},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/security/prison) -"aaG" = (/obj/structure/stool,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaH" = (/obj/structure/table,/obj/item/weapon/dice/d20,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaI" = (/obj/machinery/alarm{dir = 8; 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tag = ""},/obj/machinery/atmospherics/unary/outlet_injector{dir = 8; frequency = 1443; icon_state = "on"; id = "air_in"; on = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaX" = (/obj/machinery/hologram/holopad,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaY" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaZ" = (/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Washroom"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"aba" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"abb" = (/obj/machinery/atmospherics/pipe/simple,/obj/machinery/portable_atmospherics/scrubber/huge/stationary,/turf/simulated/floor/plating,/area/security/prison) -"abc" = (/obj/machinery/vending/cola,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abd" = (/obj/structure/cable{d1 = 1; 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dir = 1},/area/security/main) -"ahd" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/main) -"ahe" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/main) -"ahf" = (/obj/structure/closet/secure_closet/security,/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/main) -"ahg" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/security/main) -"ahh" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/item/device/radio,/obj/item/weapon/crowbar,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{dir = 2; icon_state = "redfull"; tag = "icon-redfull (NORTHWEST)"},/area/security/main) -"ahi" = (/turf/simulated/floor,/area/security/main) -"ahj" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/security/main) -"ahk" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/security/main) -"ahl" = (/obj/structure/table,/obj/item/weapon/folder/red,/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) -"ahm" = (/obj/structure/stool/bed/chair{dir = 8},/obj/effect/landmark/start{name = "Security Officer"},/turf/simulated/floor,/area/security/main) -"ahn" = (/turf/space,/area/shuttle/gamma/station) -"aho" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/power/solar{id = "auxsolareast"; name = "Port Auxiliary Solar Array"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/auxport) -"ahp" = (/turf/simulated/floor/plating/airless,/obj/structure/cable,/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk3"; icon_state = "catwalk3"},/area/solar/auxport) -"ahq" = (/obj/machinery/camera{c_tag = "Firing Range"; dir = 8; network = list("SS13")},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/range) -"ahr" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; level = 2; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/security/prison) -"ahs" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/security/prison) -"aht" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/security/prison) -"ahu" = (/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "63"},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) -"ahv" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison) -"ahw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Prison Blast Doors"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison) -"ahx" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/door/poddoor{density = 0; 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dir = 8},/area/security/main) -"ahF" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor,/area/security/main) -"ahG" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/turf/simulated/floor,/area/security/main) -"ahH" = (/obj/machinery/atmospherics/pipe/manifold{_color = "blue"; dir = 4; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor,/area/security/main) -"ahI" = (/obj/structure/closet/secure_closet/security,/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/main) -"ahJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/security/main) -"ahK" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/item/device/assembly/timer,/obj/item/device/megaphone,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/light{dir = 8},/turf/simulated/floor{dir = 2; icon_state = "redfull"; tag = "icon-redfull (NORTHWEST)"},/area/security/main) -"ahL" = (/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/main) -"ahM" = (/obj/structure/table,/obj/item/weapon/folder/red,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/main) -"ahN" = (/obj/structure/stool/bed/chair{dir = 8},/obj/effect/landmark/start{name = "Security Officer"},/obj/machinery/computer/security/telescreen/entertainment{pixel_x = 32},/turf/simulated/floor,/area/security/main) -"ahO" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk4"; icon_state = "catwalk4"},/area/solar/auxport) -"ahP" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk12"; icon_state = "catwalk12"},/area/solar/auxport) -"ahQ" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk12"; icon_state = "catwalk12"},/area/solar/auxport) -"ahR" = (/turf/simulated/floor/plating/airless,/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk0"; icon_state = "catwalk0"},/area/solar/auxport) -"ahS" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk12"; icon_state = "catwalk12"},/area/solar/auxport) -"ahT" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk12"; icon_state = "catwalk12"},/area/solar/auxport) -"ahU" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk8"; icon_state = "catwalk8"},/area/solar/auxport) -"ahV" = (/obj/structure/table/reinforced,/obj/machinery/magnetic_controller{autolink = 1; name = "Firing Range Control Console"; path = "w;e;e;w;s;n;n;s"; pixel_x = 0; pixel_y = 0},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/security/range) -"ahW" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/security/range) -"ahX" = (/obj/structure/table/reinforced,/obj/machinery/recharger{pixel_y = 0},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/security/range) -"ahY" = (/obj/structure/table/reinforced,/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/item/clothing/glasses/sunglasses,/obj/item/clothing/glasses/sunglasses{pixel_x = 3; pixel_y = 3},/turf/simulated/floor,/area/security/range) -"ahZ" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/laser/practice,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/item/weapon/paper{info = "Directions:
First you'll want to make sure there is a target stake in the center of the magnetic platform. Next, take an aluminum target from the crates back there and slip it into the stake. Make sure it clicks! Next, there should be a control console mounted on the wall somewhere in the room.

This control console dictates the behaviors of the magnetic platform, which can move your firing target around to simulate real-world combat situations. From here, you can turn off the magnets or adjust their electromagnetic levels and magnetic fields. The electricity level dictates the strength of the pull - you will usually want this to be the same value as the speed. The magnetic field level dictates how far the magnetic pull reaches.

Speed and path are the next two settings. Speed is associated with how fast the machine loops through the designated path. Paths dictate where the magnetic field will be centered at what times. There should be a pre-fabricated path input already. You can enable moving to observe how the path affects the way the stake moves. To script your own path, look at the following key:


N: North
S: South
E: East
W: West
C: Center
R: Random (results may vary)
; or &: separators. They are not necessary but can make the path string better visible."; name = "Firing Range Instructions"},/turf/simulated/floor,/area/security/range) -"aia" = (/obj/structure/table,/obj/item/weapon/folder/red{pixel_y = 3},/obj/machinery/camera{c_tag = "Security Processing"; dir = 2; network = list("SS13")},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/brig) -"aib" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"aic" = (/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"aid" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"aie" = (/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/brig) -"aif" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{icon_state = "0-4"; 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You are charged with the defense of any persons of importance within the station. This includes but is not limited to The Captain, The Heads of Staff and Central Command staff. You answer directly to the Head of Security who will assist you in achieving your mission.
Where required to achieve your primary responsibility you should liase with security and share resources, however the day to day security operations of the station are outside of your jurisdiction.
Monitor the health and safety of your principals, identify any potential risks and threats then alert the proper departments to resolve the situation. You are authorized to act as bodyguard to any of the station heads that you determine are most in need of protection, however additional access to their departments shall be granted solely at their discretion.
Observe the station alert system and carry your armaments only as required by the situation or when authorized by the Head of Security or Captain in exceptional cases.
Remember, as an agent of Nanotransen it is your responsibility to conduct yourself appropriately and you will be held to the highest standard. You will be held accountable for your actions. Security is authorized to search, interrogate or detain you as required by their own procedures. Internal affairs will also monitor and observe your conduct and their mandate applies equally to security and blueshield operations.
Dagon Blade, Blueshield Commander
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icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass,/turf/simulated/floor/wood,/area/blueshield) -"bVY" = (/obj/structure/filingcabinet,/turf/simulated/floor/wood,/area/ntrep) -"bVZ" = (/obj/structure/stool/bed/chair/comfy/black{dir = 4},/turf/simulated/floor/carpet,/area/ntrep) -"bWa" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin,/obj/machinery/light/small/lamp/green{pixel_x = -5; pixel_y = 12},/obj/item/weapon/paper{info = "Centcomm Representative Mission Briefing

Nanotransen Central Command has dispatched you to this station in order to liase with command staff on their behalf. As experienced field officers, the staff on the station are experts in handling their own fields. It is your job however to consider the bigger picture and to direct the staff towards Nanotransen's corporate interests.
As a civilian, you should consider yourself an advisor, diplomat and intermediary. The command staff do not answer to you directly and are not required to follow your orders nor do you have disciplinary authority over personnel. In all station internal matters you answer to the Head of Personnel who will direct you in your conduct within the station. However you also answer to Centcomm who may, as required, direct you in acting on company interests.
Central command may dispatch orders to the staff through you which you are responsible to communicate, however enforcement of these orders is not your mandate and will be handled directly by central command or authorized nanotransen personnel. When not specifically directed by central command, assist the head of personnel in evaluation of the station and receiving departmental reports.
Your office has been provided with a direct link to central command, through which you can issue any urgent reports or requests for Nanotransen intervention. Remember that any direct intervention is a costly exercise and should be used only when the situation justifies the request. You will be held accountable for any unnecessary usage of Nanotransen resources.
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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

In a chamber a great mirror lies, cut away it solemn cries. Travel bold as thou might, piercing vastness as a kite.

HONK!
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Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cSt" = (/obj/structure/table/woodentable,/obj/item/weapon/paper{info = "

LIST OF SPELLS AVAILABLE

Magic Missile:
This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

Fireball:
This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

Disintegrate:
This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

Disable Technology:
This spell disables all weapons, cameras and most other technology in range.

Smoke:
This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

Blind:
This spell temporarly blinds a single person and does not require wizard garb.

Forcewall:
This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

Blink:
This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

Teleport:
This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

Mutate:
This spell causes you to turn into a hulk, and gain telekinesis for a short while.

Ethereal Jaunt:
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

Knock:
This spell opens nearby doors and does not require wizard garb.

"; name = "List of Available Spells (READ)"},/obj/item/trash/tray,/turf/unsimulated/floor{dir = 10; icon_state = "carpetside"},/area/wizard_station) -"cSu" = (/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/wizard_station) -"cSv" = (/obj/structure/table/woodentable,/obj/effect/landmark{name = "Teleport-Scroll"},/turf/unsimulated/floor{dir = 6; icon_state = "carpetside"},/area/wizard_station) -"cSw" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/syndicate_elite/mothership) -"cSx" = (/obj/structure/window/reinforced,/obj/structure/shuttle/engine/heater{tag = "icon-heater (NORTH)"; icon_state = "heater"; dir = 1},/turf/simulated/floor/plating/airless,/area/shuttle/syndicate_elite/mothership) -"cSy" = (/turf/unsimulated/wall{icon_state = "plasma6"},/area/xenos_station/start) -"cSz" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion (NORTH)"; icon_state = "propulsion"; dir = 1},/turf/space,/area/xenos_station/start) -"cSA" = (/turf/unsimulated/wall{icon_state = "plasma10"},/area/xenos_station/start) -"cSB" = (/obj/structure/stool/bed/chair,/turf/unsimulated/floor{dir = 8; 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icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/centcom) -"dmg" = (/turf/unsimulated/floor{tag = "icon-warnplate (WEST)"; icon_state = "warnplate"; dir = 8},/area/centcom) -"dmh" = (/turf/unsimulated/floor{name = "plating"},/area/centcom) -"dmi" = (/turf/unsimulated/floor{tag = "icon-warnplate (EAST)"; icon_state = "warnplate"; dir = 4},/area/centcom) -"dmj" = (/obj/structure/table,/obj/item/weapon/retractor,/obj/item/weapon/cautery,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/control) -"dmk" = (/obj/structure/table,/obj/item/weapon/surgicaldrill,/obj/item/stack/medical/advanced/bruise_pack,/obj/item/weapon/FixOVein,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/control) -"dml" = (/obj/structure/table,/obj/item/weapon/circular_saw,/obj/item/weapon/FixOVein,/obj/item/weapon/hemostat,/obj/item/weapon/hemostat,/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/control) -"dmm" = (/obj/machinery/clonepod,/turf/unsimulated/floor{icon_state = "engine"},/area/centcom/control) -"dmn" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion"; 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dir = 8},/area/centcom/suppy) -"dmS" = (/turf/unsimulated/floor{name = "plating"},/area/centcom/suppy) -"dmT" = (/turf/unsimulated/floor{tag = "icon-warnplate (EAST)"; icon_state = "warnplate"; dir = 4},/area/centcom/suppy) -"dmU" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/centcom/suppy) -"dmV" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/specops/centcom) -"dmW" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/shuttle/specops/centcom) -"dmX" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/lights/mixed,/obj/item/device/flash,/obj/item/weapon/mop,/obj/item/weapon/reagent_containers/spray/cleaner,/obj/item/weapon/reagent_containers/spray/cleaner,/obj/item/weapon/reagent_containers/spray/plantbgone,/obj/item/weapon/reagent_containers/glass/rag,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) -"dmY" = (/obj/machinery/door/airlock/centcom{id_tag = "adminshuttle"; 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You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
  1. Equip yourself with a multi-tool
  2. Use the multitool on each machine, that is the broadcaster, receiver and the relay.
  3. Turn all the machines on, it has already been configured for you to listen on.
Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.