Merge branch 'master' of https://github.com/Baystation12/Baystation12 into xenoarch

Conflicts:
	baystation12.dme
	code/modules/reagents/Chemistry-Recipes.dm
	code/modules/research/xenoarchaeology/misc.dm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2013-02-25 14:27:44 +10:00
173 changed files with 11407 additions and 14050 deletions
+13 -2
View File
@@ -42,8 +42,19 @@
user << "\red The wounds on [M]'s [affecting.display_name] have already been bandaged."
return 1
else
user.visible_message( "\blue [user] bandages wounds on [M]'s [affecting.display_name].", \
"\blue You bandage wounds on [M]'s [affecting.display_name]." )
for (var/datum/wound/W in affecting.wounds)
if (W.internal)
continue
if (W.current_stage <= W.max_bleeding_stage)
user.visible_message( "\blue [user] bandages [W.desc] on [M]'s [affecting.display_name].", \
"\blue You bandage [W.desc] on [M]'s [affecting.display_name]." )
H.add_side_effect("Itch")
else if (istype(W,/datum/wound/bruise))
user.visible_message( "\blue [user] places bruise patch over [W.desc] on [M]'s [affecting.display_name].", \
"\blue You place bruise patch over [W.desc] on [M]'s [affecting.display_name]." )
else
user.visible_message( "\blue [user] places bandaid over [W.desc] on [M]'s [affecting.display_name].", \
"\blue You place bandaid over [W.desc] on [M]'s [affecting.display_name]." )
else if(src.heal_burn)
if(!affecting.salve())
@@ -83,7 +83,7 @@
/obj/item/weapon/implanter/compressed
name = "implanter (C)"
icon_state = "cimplanter0"
icon_state = "cimplanter1"
/obj/item/weapon/implanter/compressed/New()
imp = new /obj/item/weapon/implant/compressed( src )
@@ -95,11 +95,11 @@
if (imp)
var/obj/item/weapon/implant/compressed/c = imp
if(!c.scanned)
icon_state = "cimplanter0"
else
icon_state = "cimplanter1"
else
icon_state = "cimplanter2"
else
icon_state = "cimplanter2"
icon_state = "cimplanter0"
return
/obj/item/weapon/implanter/compressed/attack(mob/M as mob, mob/user as mob)
@@ -83,24 +83,21 @@
O.update()
return
/*/obj/item/weapon/storage/box/syndie_kit/imp_compress
name = "Compressed Matter Implant (with injector)"
/obj/item/weapon/storage/box/syndie_kit/imp_compress
name = "box (C)"
/obj/item/weapon/storage/syndie_kit/imp_compress/New()
/obj/item/weapon/storage/box/syndie_kit/imp_compress/New()
new /obj/item/weapon/implanter/compressed(src)
..()
return
/obj/item/weapon/storage/syndie_kit/imp_explosive
name = "Explosive Implant (with injector)"
/obj/item/weapon/storage/box/syndie_kit/imp_explosive
name = "box (E)"
/obj/item/weapon/storage/syndie_kit/imp_explosive/New()
var/obj/item/weapon/implanter/O = new /obj/item/weapon/implanter(src)
O.imp = new /obj/item/weapon/implant/explosive(O)
O.name = "(BIO-HAZARD) BIO-detpack"
O.update()
/obj/item/weapon/storage/box/syndie_kit/imp_explosive/New()
new /obj/item/weapon/implanter/explosive(src)
..()
return*/
return
/obj/item/weapon/storage/box/syndie_kit/imp_uplink
name = "Uplink Implant (with injector)"
+21
View File
@@ -439,3 +439,24 @@
icon = 'icons/obj/items.dmi'
icon_state = "red_crowbar"
item_state = "crowbar_red"
/obj/item/weapon/weldingtool/attack(mob/M as mob, mob/user as mob)
if(hasorgans(M))
var/datum/organ/external/S = M:organs_by_name[user.zone_sel.selecting]
if (!S) return
if(!(S.status & ORGAN_ROBOT) || user.a_intent != "help")
return ..()
if(S.brute_dam)
S.heal_damage(15,0,0,1)
if(user != M)
user.visible_message("\red You patch some dents on \the [M]'s [S.display_name]",\
"\red \The [user] patches some dents on \the [M]'s [S.display_name] with \the [src]",\
"You hear a welder.")
else
user.visible_message("\red You patch some dents on your [S.display_name]",\
"\red \The [user] patches some dents on their [S.display_name] with \the [src]",\
"You hear a welder.")
else
user << "Nothing to fix!"
else
return ..()
+2 -2
View File
@@ -111,8 +111,8 @@
force = 5
w_class = 4.0
slot_flags = SLOT_BACK
force_unwielded = 5
force_wielded = 18
force_unwielded = 10
force_wielded = 40
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
/obj/item/weapon/twohanded/fireaxe/update_icon() //Currently only here to fuck with the on-mob icons.