Re-organizes Lavaland Files; Makes some Balacne tweaks

This commit is contained in:
Fox McCloud
2019-08-24 03:58:05 -04:00
parent 9ffb7defad
commit 9b9d5461ef
22 changed files with 1640 additions and 1627 deletions
+4 -2
View File
@@ -40,9 +40,11 @@
if(21 to 25)
for(var/i in 1 to 5)
new /obj/item/poster/random_contraband(src)
if(26 to 35)
if(26 to 30)
for(var/i in 1 to 3)
new /obj/item/reagent_containers/glass/beaker/noreact(src)
if(31 to 35)
new /obj/item/seeds/firelemon(src)
if(36 to 40)
new /obj/item/melee/baton(src)
if(41 to 45)
@@ -109,7 +111,7 @@
if(90)
new /obj/item/organ/internal/heart(src)
if(91)
new /obj/item/soulstone(src)
new /obj/item/soulstone/anybody(src)
if(92)
new /obj/item/katana(src)
if(93)
-153
View File
@@ -1,153 +0,0 @@
/*****************************Coin********************************/
/obj/item/coin
icon = 'icons/obj/economy.dmi'
name = "coin"
icon_state = "coin__heads"
flags = CONDUCT
force = 1
throwforce = 2
w_class = WEIGHT_CLASS_TINY
var/string_attached
var/list/sideslist = list("heads","tails")
var/cmineral = null
var/cooldown = 0
var/credits = 10
/obj/item/coin/New()
pixel_x = rand(0,16)-8
pixel_y = rand(0,8)-8
icon_state = "coin_[cmineral]_[sideslist[1]]"
if(cmineral)
name = "[cmineral] coin"
/obj/item/coin/gold
cmineral = "gold"
icon_state = "coin_gold_heads"
materials = list(MAT_GOLD = 400)
credits = 160
/obj/item/coin/silver
cmineral = "silver"
icon_state = "coin_silver_heads"
materials = list(MAT_SILVER = 400)
credits = 40
/obj/item/coin/diamond
cmineral = "diamond"
icon_state = "coin_diamond_heads"
materials = list(MAT_DIAMOND = 400)
credits = 120
/obj/item/coin/iron
cmineral = "iron"
icon_state = "coin_iron_heads"
materials = list(MAT_METAL = 400)
credits = 20
/obj/item/coin/plasma
cmineral = "plasma"
icon_state = "coin_plasma_heads"
materials = list(MAT_PLASMA = 400)
credits = 80
/obj/item/coin/uranium
cmineral = "uranium"
icon_state = "coin_uranium_heads"
materials = list(MAT_URANIUM = 400)
credits = 160
/obj/item/coin/clown
cmineral = "bananium"
icon_state = "coin_bananium_heads"
materials = list(MAT_BANANIUM = 400)
credits = 600 //makes the clown cri
/obj/item/coin/mime
cmineral = "tranquillite"
icon_state = "coin_tranquillite_heads"
materials = list(MAT_TRANQUILLITE = 400)
credits = 600 //makes the mime cri
/obj/item/coin/adamantine
cmineral = "adamantine"
icon_state = "coin_adamantine_heads"
credits = 400
/obj/item/coin/mythril
cmineral = "mythril"
icon_state = "coin_mythril_heads"
credits = 400
/obj/item/coin/twoheaded
cmineral = "iron"
icon_state = "coin_iron_heads"
desc = "Hey, this coin's the same on both sides!"
sideslist = list("heads")
credits = 20
/obj/item/coin/antagtoken
name = "antag token"
icon_state = "coin_valid_valid"
cmineral = "valid"
desc = "A novelty coin that helps the heart know what hard evidence cannot prove."
sideslist = list("valid", "salad")
credits = 20
/obj/item/coin/antagtoken/syndicate
name = "syndicate coin"
credits = 160
/obj/item/coin/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/CC = W
if(string_attached)
to_chat(user, "<span class='notice'>There already is a string attached to this coin.</span>")
return
if(CC.use(1))
overlays += image('icons/obj/economy.dmi',"coin_string_overlay")
string_attached = 1
to_chat(user, "<span class='notice'>You attach a string to the coin.</span>")
else
to_chat(user, "<span class='warning'>You need one length of cable to attach a string to the coin.</span>")
return
else if(istype(W,/obj/item/wirecutters))
if(!string_attached)
..()
return
var/obj/item/stack/cable_coil/CC = new/obj/item/stack/cable_coil(user.loc)
CC.amount = 1
CC.update_icon()
overlays = list()
string_attached = null
to_chat(user, "<span class='notice'>You detach the string from the coin.</span>")
else if(istype(W,/obj/item/weldingtool))
var/obj/item/weldingtool/WT = W
if(WT.welding && WT.remove_fuel(0, user))
var/typelist = list("iron" = /obj/item/clothing/gloves/ring,
"silver" = /obj/item/clothing/gloves/ring/silver,
"gold" = /obj/item/clothing/gloves/ring/gold,
"plasma" = /obj/item/clothing/gloves/ring/plasma,
"uranium" = /obj/item/clothing/gloves/ring/uranium)
var/typekey = typelist[cmineral]
if(ispath(typekey))
to_chat(user, "<span class='notice'>You make [src] into a ring.</span>")
new typekey(get_turf(loc))
qdel(src)
else ..()
/obj/item/coin/attack_self(mob/user as mob)
if(cooldown < world.time - 15)
var/coinflip = pick(sideslist)
cooldown = world.time
flick("coin_[cmineral]_flip", src)
icon_state = "coin_[cmineral]_[coinflip]"
playsound(user.loc, 'sound/items/coinflip.ogg', 50, 1)
if(do_after(user, 15, target = src))
user.visible_message("<span class='notice'>[user] has flipped [src]. It lands on [coinflip].</span>", \
"<span class='notice'>You flip [src]. It lands on [coinflip].</span>", \
"<span class='notice'>You hear the clattering of loose change.</span>")
@@ -0,0 +1,122 @@
/**********************Lazarus Injector**********************/
/obj/item/lazarus_injector
name = "lazarus injector"
desc = "An injector with a cocktail of nanomachines and chemicals, this device can seemingly raise animals from the dead, making them become friendly to the user. Unfortunately, the process is useless on higher forms of life and incredibly costly, so these were hidden in storage until an executive thought they'd be great motivation for some of their employees."
icon = 'icons/obj/hypo.dmi'
icon_state = "lazarus_hypo"
item_state = "hypo"
origin_tech = "biotech=4;magnets=6"
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 5
var/loaded = 1
var/malfunctioning = 0
var/revive_type = SENTIENCE_ORGANIC //So you can't revive boss monsters or robots with it
/obj/item/lazarus_injector/afterattack(atom/target, mob/user, proximity_flag)
if(!loaded)
return
if(istype(target, /mob/living) && proximity_flag)
if(istype(target, /mob/living/simple_animal))
var/mob/living/simple_animal/M = target
if(M.sentience_type != revive_type)
to_chat(user, "<span class='info'>[src] does not work on this sort of creature.</span>")
return
if(M.stat == DEAD)
M.faction = list("neutral")
M.revive()
M.can_collar = 1
if(istype(target, /mob/living/simple_animal/hostile))
var/mob/living/simple_animal/hostile/H = M
if(malfunctioning)
H.faction |= list("lazarus", "\ref[user]")
H.robust_searching = 1
H.friends += user
H.attack_same = 1
log_game("[user] has revived hostile mob [target] with a malfunctioning lazarus injector")
else
H.attack_same = 0
loaded = 0
user.visible_message("<span class='notice'>[user] injects [M] with [src], reviving it.</span>")
playsound(src,'sound/effects/refill.ogg',50,1)
icon_state = "lazarus_empty"
return
else
to_chat(user, "<span class='info'>[src] is only effective on the dead.</span>")
return
else
to_chat(user, "<span class='info'>[src] is only effective on lesser beings.</span>")
return
/obj/item/lazarus_injector/emag_act(mob/user)
if(!malfunctioning)
malfunctioning = 1
to_chat(user, "<span class='notice'>You override [src]'s safety protocols.</span>")
/obj/item/lazarus_injector/emp_act()
if(!malfunctioning)
malfunctioning = 1
/obj/item/lazarus_injector/examine(mob/user)
..(user)
if(!loaded)
to_chat(user, "<span class='info'>[src] is empty.</span>")
if(malfunctioning)
to_chat(user, "<span class='info'>The display on [src] seems to be flickering.</span>")
/*********************Mob Capsule*************************/
/obj/item/mobcapsule
name = "lazarus capsule"
desc = "It allows you to store and deploy lazarus-injected creatures easier."
icon = 'icons/obj/mobcap.dmi'
icon_state = "mobcap0"
w_class = WEIGHT_CLASS_TINY
throw_range = 20
var/mob/living/simple_animal/captured = null
var/colorindex = 0
/obj/item/mobcapsule/Destroy()
if(captured)
captured.ghostize()
QDEL_NULL(captured)
return ..()
/obj/item/mobcapsule/attack(var/atom/A, mob/user, prox_flag)
if(!istype(A, /mob/living/simple_animal) || isbot(A))
return ..()
capture(A, user)
return 1
/obj/item/mobcapsule/proc/capture(var/mob/target, var/mob/U as mob)
var/mob/living/simple_animal/T = target
if(captured)
to_chat(U, "<span class='notice'>Capture failed!</span>: The capsule already has a mob registered to it!")
else
if(istype(T) && "neutral" in T.faction)
T.forceMove(src)
T.name = "[U.name]'s [initial(T.name)]"
T.cancel_camera()
name = "Lazarus Capsule: [initial(T.name)]"
to_chat(U, "<span class='notice'>You placed a [T.name] inside the Lazarus Capsule!</span>")
captured = T
else
to_chat(U, "You can't capture that mob!")
/obj/item/mobcapsule/throw_impact(atom/A, mob/user)
..()
if(captured)
dump_contents(user)
/obj/item/mobcapsule/proc/dump_contents(mob/user)
if(captured)
captured.forceMove(get_turf(src))
captured = null
/obj/item/mobcapsule/attack_self(mob/user)
colorindex += 1
if(colorindex >= 6)
colorindex = 0
icon_state = "mobcap[colorindex]"
update_icon()
@@ -0,0 +1,116 @@
/**********************Mining Scanner**********************/
/obj/item/mining_scanner
desc = "A scanner that checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Wear material scanners for optimal results."
name = "manual mining scanner"
icon = 'icons/obj/device.dmi'
icon_state = "mining1"
item_state = "analyzer"
w_class = WEIGHT_CLASS_SMALL
flags = CONDUCT
slot_flags = SLOT_BELT
var/cooldown = 0
origin_tech = "engineering=1;magnets=1"
/obj/item/mining_scanner/attack_self(mob/user)
if(!user.client)
return
if(!cooldown)
cooldown = 1
spawn(40)
cooldown = 0
var/list/mobs = list()
mobs |= user
mineral_scan_pulse(mobs, get_turf(user))
//Debug item to identify all ore spread quickly
/obj/item/mining_scanner/admin
/obj/item/mining_scanner/admin/attack_self(mob/user)
for(var/turf/simulated/mineral/M in world)
if(M.scan_state)
M.icon_state = M.scan_state
qdel(src)
/obj/item/t_scanner/adv_mining_scanner
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Wear meson scanners for optimal results. This one has an extended range."
name = "advanced automatic mining scanner"
icon_state = "mining0"
item_state = "analyzer"
w_class = WEIGHT_CLASS_SMALL
flags = CONDUCT
slot_flags = SLOT_BELT
var/cooldown = 35
var/on_cooldown = 0
var/range = 7
var/meson = TRUE
origin_tech = "engineering=3;magnets=3"
/obj/item/t_scanner/adv_mining_scanner/cyborg
flags = CONDUCT | NODROP
/obj/item/t_scanner/adv_mining_scanner/material
meson = FALSE
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Wear material scanners for optimal results. This one has an extended range."
/obj/item/t_scanner/adv_mining_scanner/lesser
name = "automatic mining scanner"
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Wear meson scanners for optimal results."
range = 4
cooldown = 50
/obj/item/t_scanner/adv_mining_scanner/lesser/material
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Wear material scanners for optimal results."
meson = FALSE
/obj/item/t_scanner/adv_mining_scanner/scan()
if(!on_cooldown)
on_cooldown = 1
spawn(cooldown)
on_cooldown = 0
var/turf/t = get_turf(src)
var/list/mobs = recursive_mob_check(t, client_check = 1, sight_check = 0, include_radio = 0)
if(!mobs.len)
return
if(meson)
mineral_scan_pulse(mobs, t, range)
else
mineral_scan_pulse_material(mobs, t, range)
//For use with mesons
/proc/mineral_scan_pulse(list/mobs, turf/T, range = world.view)
var/list/minerals = list()
for(var/turf/simulated/mineral/M in range(range, T))
if(M.scan_state)
minerals += M
if(minerals.len)
for(var/mob/user in mobs)
if(user.client)
var/client/C = user.client
for(var/turf/simulated/mineral/M in minerals)
var/turf/F = get_turf(M)
var/image/I = image('icons/turf/mining.dmi', loc = F, icon_state = M.scan_state, layer = 18)
C.images += I
spawn(30)
if(C)
C.images -= I
//For use with material scanners
/proc/mineral_scan_pulse_material(list/mobs, turf/T, range = world.view)
var/list/minerals = list()
for(var/turf/simulated/mineral/M in range(range, T))
if(M.scan_state)
minerals += M
if(minerals.len)
for(var/turf/simulated/mineral/M in minerals)
var/obj/effect/temp_visual/mining_overlay/C = new/obj/effect/temp_visual/mining_overlay(M)
C.icon_state = M.scan_state
/obj/effect/temp_visual/mining_overlay
layer = 18
icon = 'icons/turf/mining.dmi'
anchored = 1
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
duration = 30
pixel_x = -4
pixel_y = -4
@@ -0,0 +1,142 @@
/*****************Pickaxes & Drills & Shovels****************/
/obj/item/pickaxe
name = "pickaxe"
icon = 'icons/obj/items.dmi'
icon_state = "pickaxe"
flags = CONDUCT
slot_flags = SLOT_BELT
force = 15
throwforce = 10
item_state = "pickaxe"
w_class = WEIGHT_CLASS_BULKY
materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
origin_tech = "materials=2;engineering=3"
attack_verb = list("hit", "pierced", "sliced", "attacked")
var/list/digsound = list('sound/effects/picaxe1.ogg','sound/effects/picaxe2.ogg','sound/effects/picaxe3.ogg')
var/drill_verb = "picking"
sharp = 1
var/excavation_amount = 100
usesound = 'sound/effects/picaxe1.ogg'
toolspeed = 1
/obj/item/pickaxe/proc/playDigSound()
playsound(src, pick(digsound),20,1)
/obj/item/pickaxe/emergency
name = "emergency disembarkation tool"
desc = "For extracting yourself from rough landings."
/obj/item/pickaxe/safety
name = "safety pickaxe"
desc = "A pickaxe designed to be only effective at digging rock and ore, very ineffective as a weapon."
force = 1
throwforce = 1
attack_verb = list("ineffectively hit")
/obj/item/pickaxe/mini
name = "compact pickaxe"
desc = "A smaller, compact version of the standard pickaxe."
icon_state = "minipick"
force = 10
throwforce = 7
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL = 1000)
/obj/item/pickaxe/silver
name = "silver-plated pickaxe"
icon_state = "spickaxe"
item_state = "spickaxe"
origin_tech = "materials=3;engineering=4"
toolspeed = 0.5 //mines faster than a normal pickaxe, bought from mining vendor
desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
force = 17
/obj/item/pickaxe/gold
name = "golden pickaxe"
icon_state = "gpickaxe"
item_state = "gpickaxe"
origin_tech = "materials=4;engineering=4"
toolspeed = 0.4
desc = "A gold-plated pickaxe that mines faster than standard-issue."
force = 18
/obj/item/pickaxe/diamond
name = "diamond-tipped pickaxe"
icon_state = "dpickaxe"
item_state = "dpickaxe"
origin_tech = "materials=5;engineering=4"
toolspeed = 0.3
desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
force = 19
/obj/item/pickaxe/drill
name = "mining drill"
icon_state = "handdrill"
item_state = "jackhammer"
digsound = list('sound/weapons/drill.ogg')
toolspeed = 0.6 //available from roundstart, faster than a pickaxe.
hitsound = 'sound/weapons/drill.ogg'
usesound = 'sound/weapons/drill.ogg'
origin_tech = "materials=2;powerstorage=2;engineering=3"
desc = "An electric mining drill for the especially scrawny."
/obj/item/pickaxe/drill/cyborg
name = "cyborg mining drill"
desc = "An integrated electric mining drill."
flags = NODROP
/obj/item/pickaxe/drill/diamonddrill
name = "diamond-tipped mining drill"
icon_state = "diamonddrill"
origin_tech = "materials=6;powerstorage=4;engineering=4"
desc = "Yours is the drill that will pierce the heavens!"
toolspeed = 0.2
/obj/item/pickaxe/drill/cyborg/diamond //This is the BORG version!
name = "diamond-tipped cyborg mining drill" //To inherit the NODROP flag, and easier to change borg specific drill mechanics.
icon_state = "diamonddrill"
toolspeed = 0.2
/obj/item/pickaxe/drill/jackhammer
name = "sonic jackhammer"
icon_state = "jackhammer"
item_state = "jackhammer"
origin_tech = "materials=6;powerstorage=4;engineering=5;magnets=4"
digsound = list('sound/weapons/sonic_jackhammer.ogg')
hitsound = 'sound/weapons/sonic_jackhammer.ogg'
usesound = 'sound/weapons/sonic_jackhammer.ogg'
desc = "Cracks rocks with sonic blasts, and doubles as a demolition power tool for smashing walls."
toolspeed = 0.1 //the epitome of powertools. extremely fast mining, laughs at puny walls
/obj/item/shovel
name = "shovel"
desc = "A large tool for digging and moving dirt."
icon = 'icons/obj/items.dmi'
icon_state = "shovel"
flags = CONDUCT
slot_flags = SLOT_BELT
force = 8
throwforce = 4
item_state = "shovel"
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL=50)
origin_tech = "materials=2;engineering=2"
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
usesound = 'sound/effects/shovel_dig.ogg'
toolspeed = 1
/obj/item/shovel/spade
name = "spade"
desc = "A small tool for digging and moving dirt."
icon_state = "spade"
item_state = "spade"
force = 5
throwforce = 7
w_class = WEIGHT_CLASS_SMALL
/obj/item/shovel/safety
name = "safety shovel"
desc = "A large tool for digging and moving dirt. Was modified with extra safety, making it ineffective as a weapon."
force = 1
throwforce = 1
attack_verb = list("ineffectively hit")
@@ -0,0 +1,139 @@
/*********************Hivelord stabilizer****************/
/obj/item/hivelordstabilizer
name = "hivelord stabilizer"
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle19"
desc = "Inject a hivelord core with this stabilizer to preserve its healing powers indefinitely."
w_class = WEIGHT_CLASS_TINY
origin_tech = "biotech=3"
/obj/item/hivelordstabilizer/afterattack(obj/item/organ/internal/M, mob/user)
. = ..()
var/obj/item/organ/internal/hivelord_core/C = M
if(!istype(C, /obj/item/organ/internal/hivelord_core))
to_chat(user, "<span class='warning'>The stabilizer only works on certain types of monster organs, generally regenerative in nature.</span>")
return ..()
C.preserved()
to_chat(user, "<span class='notice'>You inject the [M] with the stabilizer. It will no longer go inert.</span>")
qdel(src)
/************************Hivelord core*******************/
/obj/item/organ/internal/hivelord_core
name = "hivelord remains"
desc = "All that remains of a hivelord. It can be used to help keep your body going, but it will rapidly decay into uselessness."
icon_state = "roro core 2"
flags = NOBLUDGEON
slot = "hivecore"
force = 0
actions_types = list(/datum/action/item_action/organ_action/use)
var/inert = 0
var/preserved = 0
/obj/item/organ/internal/hivelord_core/New()
..()
addtimer(CALLBACK(src, .proc/inert_check), 2400)
/obj/item/organ/internal/hivelord_core/proc/inert_check()
if(!preserved)
go_inert()
/obj/item/organ/internal/hivelord_core/proc/preserved(implanted = 0)
inert = FALSE
preserved = TRUE
update_icon()
desc = "All that remains of a hivelord. It is preserved, allowing you to use it to heal completely without danger of decay."
if(implanted)
feedback_add_details("hivelord_core", "[type]|implanted")
else
feedback_add_details("hivelord_core", "[type]|stabilizer")
/obj/item/organ/internal/hivelord_core/proc/go_inert()
inert = TRUE
name = "decayed regenerative core"
desc = "All that remains of a hivelord. It has decayed, and is completely useless."
feedback_add_details("hivelord_core", "[src.type]|inert")
update_icon()
/obj/item/organ/internal/hivelord_core/ui_action_click()
if(inert)
to_chat(owner, "<span class='notice'>[src] breaks down as it tries to activate.</span>")
else
owner.revive()
qdel(src)
/obj/item/organ/internal/hivelord_core/on_life()
..()
if(owner.health < HEALTH_THRESHOLD_CRIT)
ui_action_click()
///Handles applying the core, logging and status/mood events.
/obj/item/organ/internal/hivelord_core/proc/applyto(atom/target, mob/user)
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(inert)
to_chat(user, "<span class='notice'>[src] has decayed and can no longer be used to heal.</span>")
return
else
if(H.stat == DEAD)
to_chat(user, "<span class='notice'>[src] is useless on the dead.</span>")
return
if(H != user)
H.visible_message("[user] forces [H] to apply [src]... Black tendrils entangle and reinforce [H.p_them()]!")
feedback_add_details("hivelord_core","[src.type]|used|other")
else
to_chat(user, "<span class='notice'>You start to smear [src] on yourself. Disgusting tendrils hold you together and allow you to keep moving, but for how long?</span>")
feedback_add_details("hivelord_core","[src.type]|used|self")
H.revive()
user.drop_item()
qdel(src)
/obj/item/organ/internal/hivelord_core/afterattack(atom/target, mob/user, proximity_flag)
. = ..()
if(proximity_flag)
applyto(target, user)
/obj/item/organ/internal/hivelord_core/attack_self(mob/user)
applyto(user, user)
/obj/item/organ/internal/hivelord_core/insert(mob/living/carbon/M, special = 0)
..()
if(!preserved && !inert)
preserved(TRUE)
owner.visible_message("<span class='notice'>[src] stabilizes as it's inserted.</span>")
/obj/item/organ/internal/hivelord_core/remove(mob/living/carbon/M, special = 0)
if(!inert && !special)
owner.visible_message("<span class='notice'>[src] rapidly decays as it's removed.</span>")
go_inert()
return ..()
/obj/item/organ/internal/hivelord_core/prepare_eat()
return null
/*************************Legion core********************/
/obj/item/organ/internal/hivelord_core/legion
name = "legion's soul"
desc = "A strange rock that crackles with power. It can be used to heal completely, but it will rapidly decay into uselessness."
icon_state = "legion_soul"
/obj/item/organ/internal/hivelord_core/legion/New()
..()
update_icon()
/obj/item/organ/internal/hivelord_core/legion/update_icon()
icon_state = inert ? "legion_soul_inert" : "legion_soul"
cut_overlays()
if(!inert && !preserved)
add_overlay("legion_soul_crackle")
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/organ/internal/hivelord_core/legion/go_inert()
..()
desc = "[src] has become inert. It has decayed, and is completely useless."
/obj/item/organ/internal/hivelord_core/legion/preserved(implanted = 0)
..()
desc = "[src] has been stabilized. It is preserved, allowing you to use it to heal completely without danger of decay."
+116
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@@ -0,0 +1,116 @@
/**********************Resonator**********************/
/obj/item/resonator
name = "resonator"
icon = 'icons/obj/items.dmi'
icon_state = "resonator"
item_state = "resonator"
origin_tech = "magnets=3;engineering=3"
desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It can also be activated without a target to create a field at the user's location, to act as a delayed time trap. It's more effective in a vaccuum."
w_class = WEIGHT_CLASS_NORMAL
force = 15
throwforce = 10
var/burst_time = 30
var/fieldlimit = 4
var/list/fields = list()
var/quick_burst_mod = 0.8
/obj/item/resonator/upgraded
name = "upgraded resonator"
desc = "An upgraded version of the resonator that can produce more fields at once."
icon_state = "resonator_u"
origin_tech = "materials=4;powerstorage=3;engineering=3;magnets=3"
fieldlimit = 6
quick_burst_mod = 1
/obj/item/resonator/attack_self(mob/user)
if(burst_time == 50)
burst_time = 30
to_chat(user, "<span class='info'>You set the resonator's fields to detonate after 3 seconds.</span>")
else
burst_time = 50
to_chat(user, "<span class='info'>You set the resonator's fields to detonate after 5 seconds.</span>")
/obj/item/resonator/proc/CreateResonance(target, mob/user)
var/turf/T = get_turf(target)
var/obj/effect/temp_visual/resonance/R = locate(/obj/effect/temp_visual/resonance) in T
if(R)
R.damage_multiplier = quick_burst_mod
R.burst()
return
if(LAZYLEN(fields) < fieldlimit)
new /obj/effect/temp_visual/resonance(T, user, src, burst_time)
user.changeNext_move(CLICK_CD_MELEE)
/obj/item/resonator/pre_attackby(atom/target, mob/user, params)
if(check_allowed_items(target, 1))
CreateResonance(target, user)
return TRUE
//resonance field, crushes rock, damages mobs
/obj/effect/temp_visual/resonance
name = "resonance field"
desc = "A resonating field that significantly damages anything inside of it when the field eventually ruptures. More damaging in low pressure environments."
icon = 'icons/effects/effects.dmi'
icon_state = "shield1"
layer = ABOVE_ALL_MOB_LAYER
duration = 50
var/resonance_damage = 20
var/damage_multiplier = 1
var/creator
var/obj/item/resonator/res
/obj/effect/temp_visual/resonance/New(loc, set_creator, set_resonator, set_duration)
duration = set_duration
. = ..()
creator = set_creator
res = set_resonator
if(res)
res.fields += src
playsound(src,'sound/weapons/resonator_fire.ogg',50,1)
transform = matrix() * 0.75
animate(src, transform = matrix() * 1.5, time = duration)
deltimer(timerid)
timerid = addtimer(CALLBACK(src, .proc/burst), duration, TIMER_STOPPABLE)
/obj/effect/temp_visual/resonance/Destroy()
if(res)
res.fields -= src
res = null
creator = null
return ..()
/obj/effect/temp_visual/resonance/proc/check_pressure(turf/proj_turf)
if(!proj_turf)
proj_turf = get_turf(src)
resonance_damage = initial(resonance_damage)
if(lavaland_equipment_pressure_check(proj_turf))
name = "strong [initial(name)]"
resonance_damage *= 3
else
name = initial(name)
resonance_damage *= damage_multiplier
/obj/effect/temp_visual/resonance/proc/burst()
var/turf/T = get_turf(src)
new /obj/effect/temp_visual/resonance_crush(T)
if(ismineralturf(T))
var/turf/simulated/mineral/M = T
M.gets_drilled(creator)
check_pressure(T)
playsound(T,'sound/weapons/resonator_blast.ogg',50,1)
for(var/mob/living/L in T)
if(creator)
add_attack_logs(creator, L, "Resonance field'ed")
to_chat(L, "<span class='userdanger'>[src] ruptured with you in it!</span>")
L.apply_damage(resonance_damage, BRUTE)
qdel(src)
/obj/effect/temp_visual/resonance_crush
icon_state = "shield1"
layer = ABOVE_ALL_MOB_LAYER
duration = 4
/obj/effect/temp_visual/resonance_crush/New()
..()
transform = matrix()*1.5
animate(src, transform = matrix() * 0.1, alpha = 50, time = 4)
@@ -0,0 +1,14 @@
/**********************Mining Equipment Vendor Items**************************/
//misc stuff you can buy from the vendor that has special code but doesn't really need its own file
/**********************Facehugger toy**********************/
/obj/item/clothing/mask/facehugger/toy
item_state = "facehugger_inactive"
desc = "A toy often used to play pranks on other miners by putting it in their beds. It takes a bit to recharge after latching onto something."
throwforce = 0
real = 0
sterile = 1
tint = 3 //Makes it feel more authentic when it latches on
/obj/item/clothing/mask/facehugger/toy/Die()
return
@@ -0,0 +1,77 @@
/**********************Jaunter**********************/
/obj/item/wormhole_jaunter
name = "wormhole jaunter"
desc = "A single use device harnessing outdated wormhole technology, Nanotrasen has since turned its eyes to bluespace for more accurate teleportation. The wormholes it creates are unpleasant to travel through, to say the least.\nThanks to modifications provided by the Free Golems, this jaunter can be worn on the belt to provide protection from chasms."
icon = 'icons/obj/items.dmi'
icon_state = "Jaunter"
item_state = "electronic"
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 5
origin_tech = "bluespace=2"
slot_flags = SLOT_BELT
/obj/item/wormhole_jaunter/attack_self(mob/user)
user.visible_message("<span class='notice'>[user.name] activates the [name]!</span>")
activate(user, TRUE)
/obj/item/wormhole_jaunter/proc/turf_check(mob/user)
var/turf/device_turf = get_turf(user)
if(!device_turf || !is_teleport_allowed(device_turf.z))
to_chat(user, "<span class='notice'>You're having difficulties getting the [name] to work.</span>")
return FALSE
return TRUE
/obj/item/wormhole_jaunter/proc/get_destinations(mob/user)
var/list/destinations = list()
for(var/obj/item/radio/beacon/B in world)
var/turf/T = get_turf(B)
if(is_station_level(T.z))
destinations += B
return destinations
/obj/item/wormhole_jaunter/proc/activate(mob/user, adjacent)
if(!turf_check(user))
return
var/list/L = get_destinations(user)
if(!L.len)
to_chat(user, "<span class='notice'>The [name] found no beacons in the world to anchor a wormhole to.</span>")
return
var/chosen_beacon = pick(L)
var/obj/effect/portal/jaunt_tunnel/J = new(get_turf(src), get_turf(chosen_beacon), src, 100)
if(adjacent)
try_move_adjacent(J)
else
J.teleport(user)
playsound(src,'sound/effects/sparks4.ogg',50,1)
qdel(src)
/obj/item/wormhole_jaunter/proc/chasm_react(mob/user)
if(user.get_item_by_slot(slot_belt) == src)
to_chat(user, "Your [name] activates, saving you from the chasm!</span>")
activate(user, FALSE)
else
to_chat(user, "[src] is not attached to your belt, preventing it from saving you from the chasm. RIP.</span>")
/obj/effect/portal/jaunt_tunnel
name = "jaunt tunnel"
icon = 'icons/effects/effects.dmi'
icon_state = "bhole3"
desc = "A stable hole in the universe made by a wormhole jaunter. Turbulent doesn't even begin to describe how rough passage through one of these is, but at least it will always get you somewhere near a beacon."
failchance = 0
/obj/effect/portal/jaunt_tunnel/teleport(atom/movable/M)
. = ..()
if(.)
// KERPLUNK
playsound(M,'sound/weapons/resonator_blast.ogg', 50, 1)
if(iscarbon(M))
var/mob/living/carbon/L = M
L.Weaken(6)
if(ishuman(L))
shake_camera(L, 20, 1)
addtimer(CALLBACK(L, /mob/living/carbon.proc/vomit), 20)
File diff suppressed because it is too large Load Diff
+1 -1
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@@ -7,7 +7,7 @@
var/output_dir = SOUTH
/obj/machinery/mineral/proc/unload_mineral(atom/movable/S)
S.forceMove(loc)
S.forceMove(drop_location())
var/turf/T = get_step(src,output_dir)
if(T)
S.forceMove(T)
+391
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@@ -0,0 +1,391 @@
/**********************Ore Redemption Unit**************************/
//Turns all the various mining machines into a single unit to speed up mining and establish a point system
/obj/machinery/mineral/ore_redemption
name = "ore redemption machine"
desc = "A machine that accepts ore and instantly transforms it into workable material sheets. Points for ore are generated based on type and can be redeemed at a mining equipment vendor."
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "ore_redemption"
density = TRUE
anchored = TRUE
input_dir = NORTH
output_dir = SOUTH
req_access = list(access_mineral_storeroom)
speed_process = TRUE
layer = BELOW_OBJ_LAYER
var/req_access_reclaim = access_mining_station
var/obj/item/card/id/inserted_id
var/points = 0
var/ore_pickup_rate = 15
var/sheet_per_ore = 1
var/point_upgrade = 1
var/list/ore_values = list("sand" = 1, "iron" = 1, "plasma" = 15, "silver" = 16, "gold" = 18, "titanium" = 30, "uranium" = 30, "diamond" = 50, "bluespace crystal" = 50, "bananium" = 60, "tranquillite" = 60)
var/message_sent = FALSE
var/list/ore_buffer = list()
var/datum/research/files
var/obj/item/disk/design_disk/inserted_disk
var/list/supply_consoles = list("Science", "Robotics", "Research Director's Desk", "Mechanic", "Engineering" = list("metal", "glass", "plasma"), "Chief Engineer's Desk" = list("metal", "glass", "plasma"), "Atmospherics" = list("metal", "glass", "plasma"), "Bar" = list("uranium", "plasma"), "Virology" = list("plasma", "uranium", "gold"))
/obj/machinery/mineral/ore_redemption/New()
..()
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TRANQUILLITE, MAT_TITANIUM, MAT_BLUESPACE), INFINITY, FALSE, /obj/item/stack)
files = new /datum/research/smelter(src)
component_parts = list()
component_parts += new /obj/item/circuitboard/ore_redemption(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/manipulator(null)
component_parts += new /obj/item/stock_parts/micro_laser(null)
component_parts += new /obj/item/assembly/igniter(null)
component_parts += new /obj/item/stock_parts/console_screen(null)
RefreshParts()
/obj/machinery/mineral/ore_redemption/upgraded/New()
..()
component_parts = list()
component_parts += new /obj/item/circuitboard/ore_redemption(null)
component_parts += new /obj/item/stock_parts/matter_bin/super(null)
component_parts += new /obj/item/stock_parts/manipulator/pico(null)
component_parts += new /obj/item/stock_parts/micro_laser/ultra(null)
component_parts += new /obj/item/assembly/igniter(null)
component_parts += new /obj/item/stock_parts/console_screen(null)
RefreshParts()
/obj/machinery/mineral/ore_redemption/golem
req_access = list(access_free_golems)
req_access_reclaim = access_free_golems
/obj/machinery/mineral/ore_redemption/golem/New()
..()
component_parts = list()
component_parts += new /obj/item/circuitboard/ore_redemption/golem(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/manipulator(null)
component_parts += new /obj/item/stock_parts/micro_laser(null)
component_parts += new /obj/item/assembly/igniter(null)
component_parts += new /obj/item/stock_parts/console_screen(null)
RefreshParts()
/obj/machinery/mineral/ore_redemption/Destroy()
QDEL_NULL(files)
GET_COMPONENT(materials, /datum/component/material_container)
materials.retrieve_all()
return ..()
/obj/machinery/mineral/ore_redemption/RefreshParts()
var/ore_pickup_rate_temp = 15
var/point_upgrade_temp = 1
var/sheet_per_ore_temp = 1
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
sheet_per_ore_temp = 0.65 + (0.35 * B.rating)
for(var/obj/item/stock_parts/manipulator/M in component_parts)
ore_pickup_rate_temp = 15 * M.rating
for(var/obj/item/stock_parts/micro_laser/L in component_parts)
point_upgrade_temp = 0.65 + (0.35 * L.rating)
ore_pickup_rate = ore_pickup_rate_temp
point_upgrade = point_upgrade_temp
sheet_per_ore = sheet_per_ore_temp
/obj/machinery/mineral/ore_redemption/proc/smelt_ore(obj/item/stack/ore/O)
ore_buffer -= O
if(O && O.refined_type)
points += O.points * point_upgrade * O.amount
GET_COMPONENT(materials, /datum/component/material_container)
var/material_amount = materials.get_item_material_amount(O)
if(!material_amount)
qdel(O) //no materials, incinerate it
else if(!materials.has_space(material_amount * sheet_per_ore * O.amount)) //if there is no space, eject it
unload_mineral(O)
else
materials.insert_item(O, sheet_per_ore) //insert it
qdel(O)
/obj/machinery/mineral/ore_redemption/proc/can_smelt_alloy(datum/design/D)
if(D.make_reagents.len)
return FALSE
var/build_amount = 0
GET_COMPONENT(materials, /datum/component/material_container)
for(var/mat_id in D.materials)
var/M = D.materials[mat_id]
var/datum/material/redemption_mat = materials.materials[mat_id]
if(!M || !redemption_mat)
return FALSE
var/smeltable_sheets = round(redemption_mat.amount / M)
if(!smeltable_sheets)
return FALSE
if(!build_amount)
build_amount = smeltable_sheets
build_amount = min(build_amount, smeltable_sheets)
return build_amount
/obj/machinery/mineral/ore_redemption/proc/process_ores(list/ores_to_process)
var/current_amount = 0
for(var/ore in ores_to_process)
if(current_amount >= ore_pickup_rate)
break
smelt_ore(ore)
/obj/machinery/mineral/ore_redemption/proc/send_console_message()
if(!is_station_level(z))
return
message_sent = TRUE
var/area/A = get_area(src)
var/msg = "Now available in [A]:<br>"
var/has_minerals = FALSE
var/mineral_name = null
GET_COMPONENT(materials, /datum/component/material_container)
for(var/mat_id in materials.materials)
var/datum/material/M = materials.materials[mat_id]
var/mineral_amount = M.amount / MINERAL_MATERIAL_AMOUNT
mineral_name = capitalize(M.name)
if(mineral_amount)
has_minerals = TRUE
msg += "[mineral_name]: [mineral_amount] sheets<br>"
if(!has_minerals)
return
for(var/obj/machinery/requests_console/D in allConsoles)
if(D.department in src.supply_consoles)
if(supply_consoles[D.department] == null || (mineral_name in supply_consoles[D.department]))
D.createMessage("Ore Redemption Machine", "New Minerals Available!", msg, 1)
/obj/machinery/mineral/ore_redemption/process()
if(panel_open || !powered())
return
var/atom/input = get_step(src, input_dir)
var/obj/structure/ore_box/OB = locate() in input
if(OB)
input = OB
for(var/obj/item/stack/ore/O in input)
if(QDELETED(O))
continue
ore_buffer |= O
O.forceMove(src)
CHECK_TICK
if(LAZYLEN(ore_buffer))
message_sent = FALSE
process_ores(ore_buffer)
else if(!message_sent)
send_console_message()
/obj/machinery/mineral/ore_redemption/attackby(obj/item/W, mob/user, params)
if(exchange_parts(user, W))
return
if(default_unfasten_wrench(user, W))
return
if(default_deconstruction_screwdriver(user, "ore_redemption-open", "ore_redemption", W))
updateUsrDialog()
return
if(default_deconstruction_crowbar(W))
return
if(!powered())
return
if(istype(W, /obj/item/card/id))
var/obj/item/card/id/I = user.get_active_hand()
if(istype(I) && !istype(inserted_id))
if(!user.drop_item())
return
I.forceMove(src)
inserted_id = I
interact(user)
return
if(ismultitool(W) && panel_open)
input_dir = turn(input_dir, -90)
output_dir = turn(output_dir, -90)
to_chat(user, "<span class='notice'>You change [src]'s I/O settings, setting the input to [dir2text(input_dir)] and the output to [dir2text(output_dir)].</span>")
return
if(istype(W, /obj/item/disk/design_disk))
if(user.drop_item())
W.forceMove(src)
inserted_disk = W
interact(user)
return TRUE
return ..()
/obj/machinery/mineral/ore_redemption/attack_hand(mob/user)
if(..())
return
interact(user)
/obj/machinery/mineral/ore_redemption/interact(mob/user)
var/dat = "This machine only accepts ore. Gibtonite and Slag are not accepted.<br><br>"
dat += "Current unclaimed points: [points]<br>"
if(inserted_id)
dat += "You have [inserted_id.mining_points] mining points collected. <A href='?src=[UID()];eject_id=1'>Eject ID.</A><br>"
dat += "<A href='?src=[UID()];claim=1'>Claim points.</A><br><br>"
else
dat += "No ID inserted. <A href='?src=[UID()];insert_id=1'>Insert ID.</A><br><br>"
GET_COMPONENT(materials, /datum/component/material_container)
for(var/mat_id in materials.materials)
var/datum/material/M = materials.materials[mat_id]
if(M.amount)
var/sheet_amount = M.amount / MINERAL_MATERIAL_AMOUNT
dat += "[capitalize(M.name)]: [sheet_amount] "
if(sheet_amount >= 1)
dat += "<A href='?src=[UID()];release=[mat_id]'>Release</A><br>"
else
dat += "<span class='linkOff'>Release</span><br>"
dat += "<br><b>Alloys: </b><br>"
for(var/v in files.known_designs)
var/datum/design/D = files.known_designs[v]
if(can_smelt_alloy(D))
dat += "[D.name]: <A href='?src=[UID()];alloy=[D.id]'>Smelt</A><br>"
else
dat += "[D.name]: <span class='linkOff'>Smelt</span><br>"
dat += "<br><div class='statusDisplay'><b>Mineral Value List:</b><br>[get_ore_values()]</div>"
if(inserted_disk)
dat += "<A href='?src=[UID()];eject_disk=1'>Eject disk</A><br>"
dat += "<div class='statusDisplay'><b>Uploadable designs: </b><br>"
if(inserted_disk.blueprint)
var/datum/design/D = inserted_disk.blueprint
if(D.build_type & SMELTER)
dat += "Name: [D.name] <A href='?src=[UID()];upload=[inserted_disk.blueprint]'>Upload to smelter</A>"
dat += "</div><br>"
else
dat += "<A href='?src=[UID()];insert_disk=1'>Insert design disk</A><br><br>"
var/datum/browser/popup = new(user, "ore_redemption_machine", "Ore Redemption Machine", 400, 500)
popup.set_content(dat)
popup.open()
return
/obj/machinery/mineral/ore_redemption/proc/get_ore_values()
var/dat = "<table border='0' width='300'>"
for(var/ore in ore_values)
var/value = ore_values[ore]
dat += "<tr><td>[capitalize(ore)]</td><td>[value * point_upgrade]</td></tr>"
dat += "</table>"
return dat
/obj/machinery/mineral/ore_redemption/Topic(href, href_list)
if(..())
return
GET_COMPONENT(materials, /datum/component/material_container)
if(href_list["eject_id"])
usr.put_in_hands(inserted_id)
inserted_id = null
if(href_list["claim"])
if(inserted_id)
if(req_access_reclaim in inserted_id.access)
inserted_id.mining_points += points
points = 0
else
to_chat(usr, "<span class='warning'>Required access not found.</span>")
else if(href_list["insert_id"])
var/obj/item/card/id/I = usr.get_active_hand()
if(istype(I))
if(!usr.drop_item())
return
I.forceMove(src)
inserted_id = I
else
to_chat(usr, "<span class='warning'>Not a valid ID!</span>")
if(href_list["eject_disk"])
if(inserted_disk)
inserted_disk.forceMove(loc)
inserted_disk = null
if(href_list["insert_disk"])
var/obj/item/disk/design_disk/D = usr.get_active_hand()
if(istype(D))
if(!usr.drop_item())
return
D.forceMove(src)
inserted_disk = D
if(href_list["upload"])
if(inserted_disk && inserted_disk.blueprint)
files.AddDesign2Known(inserted_disk.blueprint)
if(href_list["release"])
if(check_access(inserted_id) || allowed(usr)) //Check the ID inside, otherwise check the user
var/mat_id = href_list["release"]
if(!materials.materials[mat_id])
return
var/datum/material/mat = materials.materials[mat_id]
var/stored_amount = mat.amount / MINERAL_MATERIAL_AMOUNT
if(!stored_amount)
return
var/desired = input("How many sheets?", "How many sheets to eject?", 1) as null|num
var/sheets_to_remove = round(min(desired,50,stored_amount))
var/out = get_step(src, output_dir)
materials.retrieve_sheets(sheets_to_remove, mat_id, out)
else
to_chat(usr, "<span class='warning'>Required access not found.</span>")
if(href_list["alloy"])
var/alloy_id = href_list["alloy"]
var/datum/design/alloy = files.FindDesignByID(alloy_id)
if((check_access(inserted_id) || allowed(usr)) && alloy)
var/desired = input("How many sheets?", "How many sheets would you like to smelt?", 1) as null|num
if(desired < 1) // Stops an exploit that lets you build negative alloys and get free materials
return
var/smelt_amount = can_smelt_alloy(alloy)
var/amount = round(min(desired,50,smelt_amount))
materials.use_amount(alloy.materials, amount)
var/output = new alloy.build_path(src)
if(istype(output, /obj/item/stack/sheet))
var/obj/item/stack/sheet/mineral/produced_alloy = output
produced_alloy.amount = amount
unload_mineral(produced_alloy)
else
unload_mineral(output)
else
to_chat(usr, "<span class='warning'>Required access not found.</span>")
updateUsrDialog()
/obj/machinery/mineral/ore_redemption/ex_act(severity, target)
do_sparks(5, 1, src)
if(severity == 1)
if(prob(50))
qdel(src)
else if(severity == 2)
if(prob(25))
qdel(src)
/obj/machinery/mineral/ore_redemption/power_change()
..()
update_icon()
if(inserted_id && !powered())
visible_message("<span class='notice'>The ID slot indicator light flickers on [src] as it spits out a card before powering down.</span>")
inserted_id.forceMove(loc)
/obj/machinery/mineral/ore_redemption/update_icon()
if(powered())
icon_state = initial(icon_state)
else
icon_state = "[initial(icon_state)]-off"
+311
View File
@@ -0,0 +1,311 @@
/**********************Mining Equipment Locker**************************/
/obj/machinery/mineral/equipment_vendor
name = "mining equipment vendor"
desc = "An equipment vendor for miners, points collected at an ore redemption machine can be spent here."
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "mining"
density = 1
anchored = 1.0
var/obj/item/card/id/inserted_id
var/list/prize_list = list( //if you add something to this, please, for the love of god, sort it by price/type. use tabs and not spaces.
new /datum/data/mining_equipment("1 Marker Beacon", /obj/item/stack/marker_beacon, 10),
new /datum/data/mining_equipment("10 Marker Beacons", /obj/item/stack/marker_beacon/ten, 100),
new /datum/data/mining_equipment("30 Marker Beacons", /obj/item/stack/marker_beacon/thirty, 300),
new /datum/data/mining_equipment("Whiskey", /obj/item/reagent_containers/food/drinks/bottle/whiskey, 100),
new /datum/data/mining_equipment("Absinthe", /obj/item/reagent_containers/food/drinks/bottle/absinthe/premium, 100),
new /datum/data/mining_equipment("Cigar", /obj/item/clothing/mask/cigarette/cigar/havana, 150),
new /datum/data/mining_equipment("Soap", /obj/item/soap/nanotrasen, 200),
new /datum/data/mining_equipment("Laser Pointer", /obj/item/laser_pointer, 300),
new /datum/data/mining_equipment("Alien Toy", /obj/item/clothing/mask/facehugger/toy, 300),
new /datum/data/mining_equipment("Stabilizing Serum", /obj/item/hivelordstabilizer, 400),
new /datum/data/mining_equipment("Space Cash", /obj/item/stack/spacecash/c1000, 2000),
new /datum/data/mining_equipment("Point Transfer Card", /obj/item/card/mining_point_card, 500),
new /datum/data/mining_equipment("Fulton Beacon", /obj/item/fulton_core, 400),
new /datum/data/mining_equipment("Shelter Capsule", /obj/item/survivalcapsule, 400),
new /datum/data/mining_equipment("GAR Meson Scanners", /obj/item/clothing/glasses/meson/gar, 500),
new /datum/data/mining_equipment("Explorer's Webbing", /obj/item/storage/belt/mining, 500),
new /datum/data/mining_equipment("Survival Medipen", /obj/item/reagent_containers/hypospray/autoinjector/survival, 500),
new /datum/data/mining_equipment("Brute First-Aid Kit", /obj/item/storage/firstaid/brute, 600),
new /datum/data/mining_equipment("Tracking Implant Kit", /obj/item/storage/box/minertracker, 600),
new /datum/data/mining_equipment("Jaunter", /obj/item/wormhole_jaunter, 750),
new /datum/data/mining_equipment("Kinetic Crusher", /obj/item/twohanded/kinetic_crusher, 750),
new /datum/data/mining_equipment("Kinetic Accelerator", /obj/item/gun/energy/kinetic_accelerator, 750),
new /datum/data/mining_equipment("Advanced Scanner", /obj/item/t_scanner/adv_mining_scanner, 800),
new /datum/data/mining_equipment("Resonator", /obj/item/resonator, 800),
new /datum/data/mining_equipment("Fulton Pack", /obj/item/extraction_pack, 1000),
new /datum/data/mining_equipment("Lazarus Injector", /obj/item/lazarus_injector, 1000),
new /datum/data/mining_equipment("Silver Pickaxe", /obj/item/pickaxe/silver, 1000),
new /datum/data/mining_equipment("Mining Conscription Kit", /obj/item/storage/backpack/duffel/mining_conscript, 1500),
new /datum/data/mining_equipment("Jetpack", /obj/item/tank/jetpack/carbondioxide/mining, 2000),
new /datum/data/mining_equipment("Mining Hardsuit", /obj/item/storage/box/mininghardsuit, 2000),
new /datum/data/mining_equipment("Diamond Pickaxe", /obj/item/pickaxe/diamond, 2000),
new /datum/data/mining_equipment("Super Resonator", /obj/item/resonator/upgraded, 2500),
new /datum/data/mining_equipment("Jump Boots", /obj/item/clothing/shoes/bhop, 2500),
new /datum/data/mining_equipment("Luxury Shelter Capsule", /obj/item/survivalcapsule/luxury, 3000),
new /datum/data/mining_equipment("Nanotrasen Minebot", /obj/item/mining_drone_cube, 800),
new /datum/data/mining_equipment("Minebot Melee Upgrade", /obj/item/mine_bot_upgrade, 400),
new /datum/data/mining_equipment("Minebot Armor Upgrade", /obj/item/mine_bot_upgrade/health, 400),
new /datum/data/mining_equipment("Minebot Cooldown Upgrade", /obj/item/borg/upgrade/modkit/cooldown/minebot, 600),
new /datum/data/mining_equipment("Minebot AI Upgrade", /obj/item/slimepotion/sentience/mining, 1000),
new /datum/data/mining_equipment("KA Minebot Passthrough", /obj/item/borg/upgrade/modkit/minebot_passthrough, 100),
new /datum/data/mining_equipment("Lazarus Capsule", /obj/item/mobcapsule, 800),
new /datum/data/mining_equipment("Lazarus Capsule belt", /obj/item/storage/belt/lazarus, 200),
new /datum/data/mining_equipment("KA White Tracer Rounds", /obj/item/borg/upgrade/modkit/tracer, 100),
new /datum/data/mining_equipment("KA Adjustable Tracer Rounds", /obj/item/borg/upgrade/modkit/tracer/adjustable, 150),
new /datum/data/mining_equipment("KA Super Chassis", /obj/item/borg/upgrade/modkit/chassis_mod, 250),
new /datum/data/mining_equipment("KA Hyper Chassis", /obj/item/borg/upgrade/modkit/chassis_mod/orange, 300),
new /datum/data/mining_equipment("KA Range Increase", /obj/item/borg/upgrade/modkit/range, 1000),
new /datum/data/mining_equipment("KA Damage Increase", /obj/item/borg/upgrade/modkit/damage, 1000),
new /datum/data/mining_equipment("KA Cooldown Decrease", /obj/item/borg/upgrade/modkit/cooldown, 1000),
new /datum/data/mining_equipment("KA AoE Damage", /obj/item/borg/upgrade/modkit/aoe/mobs, 2000)
)
/obj/machinery/mineral/equipment_vendor/golem
name = "golem ship equipment vendor"
/obj/machinery/mineral/equipment_vendor/golem/New()
..()
component_parts = list()
component_parts += new /obj/item/circuitboard/mining_equipment_vendor/golem(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/console_screen(null)
RefreshParts()
/obj/machinery/mineral/equipment_vendor/golem/Initialize()
. = ..()
desc += "\nIt seems a few selections have been added."
prize_list += list(
new /datum/data/mining_equipment("Extra Id", /obj/item/card/id/golem, 250),
new /datum/data/mining_equipment("Science Backpack", /obj/item/storage/backpack/science, 250),
new /datum/data/mining_equipment("Full Toolbelt", /obj/item/storage/belt/utility/full/multitool, 250),
new /datum/data/mining_equipment("Monkey Cube", /obj/item/reagent_containers/food/snacks/monkeycube, 250),
new /datum/data/mining_equipment("Royal Cape of the Liberator", /obj/item/bedsheet/rd/royal_cape, 500),
new /datum/data/mining_equipment("Grey Slime Extract", /obj/item/slime_extract/grey, 1000),
new /datum/data/mining_equipment("KA Trigger Modification Kit", /obj/item/borg/upgrade/modkit/trigger_guard, 1000),
new /datum/data/mining_equipment("Shuttle Console Board", /obj/item/circuitboard/shuttle/golem_ship, 2000),
new /datum/data/mining_equipment("The Liberator's Legacy", /obj/item/storage/box/rndboards, 2000)
)
/datum/data/mining_equipment
var/equipment_name = "generic"
var/equipment_path = null
var/cost = 0
/datum/data/mining_equipment/New(name, path, equipment_cost)
equipment_name = name
equipment_path = path
cost = equipment_cost
/obj/machinery/mineral/equipment_vendor/New()
..()
component_parts = list()
component_parts += new /obj/item/circuitboard/mining_equipment_vendor(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/console_screen(null)
RefreshParts()
/obj/machinery/mineral/equipment_vendor/power_change()
..()
update_icon()
if(inserted_id && !powered())
visible_message("<span class='notice'>The ID slot indicator light flickers on \the [src] as it spits out a card before powering down.</span>")
inserted_id.forceMove(loc)
/obj/machinery/mineral/equipment_vendor/update_icon()
if(powered())
icon_state = initial(icon_state)
else
icon_state = "[initial(icon_state)]-off"
/obj/machinery/mineral/equipment_vendor/attack_hand(mob/user)
if(..())
return
interact(user)
/obj/machinery/mineral/equipment_vendor/attack_ghost(mob/user)
interact(user)
/obj/machinery/mineral/equipment_vendor/interact(mob/user)
user.set_machine(src)
var/dat
dat +="<div class='statusDisplay'>"
if(istype(inserted_id))
dat += "You have [inserted_id.mining_points] mining points collected. <A href='?src=[UID()];choice=eject'>Eject ID.</A><br>"
else
dat += "No ID inserted. <A href='?src=[UID()];choice=insert'>Insert ID.</A><br>"
dat += "</div>"
dat += "<br><b>Equipment point cost list:</b><BR><table border='0' width='200'>"
for(var/datum/data/mining_equipment/prize in prize_list)
dat += "<tr><td>[prize.equipment_name]</td><td>[prize.cost]</td><td><A href='?src=[UID()];purchase=\ref[prize]'>Purchase</A></td></tr>"
dat += "</table>"
var/datum/browser/popup = new(user, "miningvendor", "Mining Equipment Vendor", 400, 350)
popup.set_content(dat)
popup.open()
/obj/machinery/mineral/equipment_vendor/Topic(href, href_list)
if(..())
return 1
if(href_list["choice"])
if(istype(inserted_id))
if(href_list["choice"] == "eject")
inserted_id.loc = loc
inserted_id.verb_pickup()
inserted_id = null
else if(href_list["choice"] == "insert")
var/obj/item/card/id/I = usr.get_active_hand()
if(istype(I))
if(!usr.drop_item())
return
I.loc = src
inserted_id = I
else
to_chat(usr, "<span class='danger'>No valid ID.</span>")
if(href_list["purchase"])
if(istype(inserted_id))
var/datum/data/mining_equipment/prize = locate(href_list["purchase"])
if(!prize || !(prize in prize_list) || prize.cost > inserted_id.mining_points)
return
inserted_id.mining_points -= prize.cost
new prize.equipment_path(src.loc)
updateUsrDialog()
/obj/machinery/mineral/equipment_vendor/attackby(obj/item/I, mob/user, params)
if(default_deconstruction_screwdriver(user, "mining-open", "mining", I))
updateUsrDialog()
return
if(panel_open)
if(istype(I, /obj/item/crowbar))
if(inserted_id)
inserted_id.forceMove(loc) //Prevents deconstructing the ORM from deleting whatever ID was inside it.
default_deconstruction_crowbar(I)
return 1
if(istype(I, /obj/item/mining_voucher))
if(!powered())
return
else
RedeemVoucher(I, user)
return
if(istype(I,/obj/item/card/id))
if(!powered())
return
else
var/obj/item/card/id/C = usr.get_active_hand()
if(istype(C) && !istype(inserted_id))
if(!usr.drop_item())
return
C.forceMove(src)
inserted_id = C
interact(user)
return
..()
/obj/machinery/mineral/equipment_vendor/proc/RedeemVoucher(obj/item/mining_voucher/voucher, mob/redeemer)
var/items = list("Survival Capsule and Explorer's Webbing", "Resonator Kit", "Minebot Kit", "Extraction and Rescue Kit", "Crusher Kit", "Mining Conscription Kit")
var/selection = input(redeemer, "Pick your equipment", "Mining Voucher Redemption") as null|anything in items
if(!selection || !Adjacent(redeemer) || QDELETED(voucher) || voucher.loc != redeemer)
return
var/drop_location = drop_location()
switch(selection)
if("Survival Capsule and Explorer's Webbing")
new /obj/item/storage/belt/mining(drop_location)
if("Resonator Kit")
new /obj/item/extinguisher/mini(drop_location)
new /obj/item/resonator(drop_location)
if("Minebot Kit")
new /obj/item/mining_drone_cube(drop_location)
new /obj/item/weldingtool/hugetank(drop_location)
new /obj/item/clothing/head/welding(drop_location)
if("Extraction and Rescue Kit")
new /obj/item/extraction_pack(drop_location)
new /obj/item/fulton_core(drop_location)
new /obj/item/stack/marker_beacon/thirty(drop_location)
if("Crusher Kit")
new /obj/item/extinguisher/mini(drop_location)
new /obj/item/twohanded/kinetic_crusher(drop_location)
if("Mining Conscription Kit")
new /obj/item/storage/backpack/duffel/mining_conscript(drop_location)
qdel(voucher)
/obj/machinery/mineral/equipment_vendor/ex_act(severity, target)
do_sparks(5, 1, src)
if(prob(50 / severity) && severity < 3)
qdel(src)
/**********************Mining Equipment Locker Items**************************/
/**********************Mining Equipment Voucher**********************/
/obj/item/mining_voucher
name = "mining voucher"
desc = "A token to redeem a piece of equipment. Use it on a mining equipment vendor."
icon = 'icons/obj/items.dmi'
icon_state = "mining_voucher"
w_class = WEIGHT_CLASS_TINY
/**********************Mining Point Card**********************/
/obj/item/card/mining_point_card
name = "mining point card"
desc = "A small card preloaded with mining points. Swipe your ID card over it to transfer the points, then discard."
icon_state = "data"
var/points = 500
/obj/item/card/mining_point_card/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/card/id))
if(points)
var/obj/item/card/id/C = I
C.mining_points += points
to_chat(user, "<span class='info'>You transfer [points] points to [C].</span>")
points = 0
else
to_chat(user, "<span class='info'>There's no points left on [src].</span>")
..()
/obj/item/card/mining_point_card/examine(mob/user)
..(user)
to_chat(user, "There's [points] points on the card.")
/**********************Conscription Kit**********************/
/obj/item/card/id/mining_access_card
name = "mining access card"
desc = "A small card, that when used on any ID, will add mining access."
icon_state = "data_1"
/obj/item/card/id/mining_access_card/afterattack(atom/movable/AM, mob/user, proximity)
. = ..()
if(istype(AM, /obj/item/card/id) && proximity)
var/obj/item/card/id/I = AM
I.access |= list(access_mining, access_mining_station, access_mineral_storeroom, access_cargo)
to_chat(user, "You upgrade [I] with mining access.")
qdel(src)
/obj/item/storage/backpack/duffel/mining_conscript
name = "mining conscription kit"
desc = "A kit containing everything a crewmember needs to support a shaft miner in the field."
/obj/item/storage/backpack/duffel/mining_conscript/New()
..()
new /obj/item/clothing/glasses/meson(src)
new /obj/item/t_scanner/adv_mining_scanner/lesser(src)
new /obj/item/storage/bag/ore(src)
new /obj/item/clothing/suit/hooded/explorer(src)
new /obj/item/encryptionkey/headset_cargo(src)
new /obj/item/clothing/mask/gas/explorer(src)
new /obj/item/card/id/mining_access_card(src)
new /obj/item/gun/energy/kinetic_accelerator(src)
new /obj/item/kitchen/knife/combat/survival(src)
new /obj/item/flashlight/seclite(src)
+1 -208
View File
@@ -75,157 +75,6 @@
desc = "A mining lantern."
brightness_on = 6 // luminosity when on
/*****************************Pickaxe********************************/
/obj/item/pickaxe
name = "pickaxe"
icon = 'icons/obj/items.dmi'
icon_state = "pickaxe"
flags = CONDUCT
slot_flags = SLOT_BELT
force = 15
throwforce = 10
item_state = "pickaxe"
w_class = WEIGHT_CLASS_BULKY
materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
origin_tech = "materials=2;engineering=3"
attack_verb = list("hit", "pierced", "sliced", "attacked")
var/list/digsound = list('sound/effects/picaxe1.ogg','sound/effects/picaxe2.ogg','sound/effects/picaxe3.ogg')
var/drill_verb = "picking"
sharp = 1
var/excavation_amount = 100
usesound = 'sound/effects/picaxe1.ogg'
toolspeed = 1
/obj/item/pickaxe/proc/playDigSound()
playsound(src, pick(digsound),20,1)
/obj/item/pickaxe/emergency
name = "emergency disembarkation tool"
desc = "For extracting yourself from rough landings."
/obj/item/pickaxe/safety
name = "safety pickaxe"
desc = "A pickaxe designed to be only effective at digging rock and ore, very ineffective as a weapon."
force = 1
throwforce = 1
attack_verb = list("ineffectively hit")
/obj/item/pickaxe/mini
name = "compact pickaxe"
desc = "A smaller, compact version of the standard pickaxe."
icon_state = "minipick"
force = 10
throwforce = 7
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL = 1000)
/obj/item/pickaxe/silver
name = "silver-plated pickaxe"
icon_state = "spickaxe"
item_state = "spickaxe"
origin_tech = "materials=3;engineering=4"
desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
toolspeed = 0.75
/obj/item/pickaxe/gold
name = "golden pickaxe"
icon_state = "gpickaxe"
item_state = "gpickaxe"
origin_tech = "materials=4;engineering=4"
desc = "A gold-plated pickaxe that mines faster than standard-issue."
toolspeed = 0.6
/obj/item/pickaxe/diamond
name = "diamond-tipped pickaxe"
icon_state = "dpickaxe"
item_state = "dpickaxe"
origin_tech = "materials=5;engineering=4"
desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
toolspeed = 0.5
/obj/item/pickaxe/drill
name = "mining drill"
icon_state = "handdrill"
item_state = "jackhammer"
digsound = list('sound/weapons/drill.ogg')
hitsound = 'sound/weapons/drill.ogg'
usesound = 'sound/weapons/drill.ogg'
origin_tech = "materials=2;powerstorage=2;engineering=3"
desc = "An electric mining drill for the especially scrawny."
toolspeed = 0.5
/obj/item/pickaxe/drill/cyborg
name = "cyborg mining drill"
desc = "An integrated electric mining drill."
flags = NODROP
/obj/item/pickaxe/drill/diamonddrill
name = "diamond-tipped mining drill"
icon_state = "diamonddrill"
origin_tech = "materials=6;powerstorage=4;engineering=4"
desc = "Yours is the drill that will pierce the heavens!"
toolspeed = 0.25
/obj/item/pickaxe/diamonddrill/traitor //Pocket-sized traitor diamond drill.
name = "supermatter drill"
icon_state = "smdrill"
origin_tech = "materials=6;powerstorage=4;engineering=4;syndicate=3"
desc = "Microscopic supermatter crystals cover the head of this tiny drill."
w_class = WEIGHT_CLASS_SMALL
/obj/item/pickaxe/drill/cyborg/diamond //This is the BORG version!
name = "diamond-tipped cyborg mining drill" //To inherit the NODROP flag, and easier to change borg specific drill mechanics.
icon_state = "diamonddrill"
toolspeed = 0.25
/obj/item/pickaxe/drill/jackhammer
name = "sonic jackhammer"
icon_state = "jackhammer"
item_state = "jackhammer"
origin_tech = "materials=6;powerstorage=4;engineering=5;magnets=4"
digsound = list('sound/weapons/sonic_jackhammer.ogg')
hitsound = 'sound/weapons/sonic_jackhammer.ogg'
usesound = 'sound/weapons/sonic_jackhammer.ogg'
desc = "Cracks rocks with sonic blasts, and doubles as a demolition power tool for smashing walls."
toolspeed = 0.1
/*****************************Shovel********************************/
/obj/item/shovel
name = "shovel"
desc = "A large tool for digging and moving dirt."
icon = 'icons/obj/items.dmi'
icon_state = "shovel"
flags = CONDUCT
slot_flags = SLOT_BELT
force = 8
throwforce = 4
item_state = "shovel"
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL=50)
origin_tech = "materials=2;engineering=2"
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
usesound = 'sound/effects/shovel_dig.ogg'
toolspeed = 1
/obj/item/shovel/spade
name = "spade"
desc = "A small tool for digging and moving dirt."
icon_state = "spade"
item_state = "spade"
force = 5
throwforce = 7
w_class = WEIGHT_CLASS_SMALL
toolspeed = 2
/obj/item/shovel/safety
name = "safety shovel"
desc = "A large tool for digging and moving dirt. Was modified with extra safety, making it ineffective as a weapon."
force = 1
throwforce = 1
attack_verb = list("ineffectively hit")
/**********************Mining car (Crate like thing, not the rail car)**************************/
/obj/structure/closet/crate/miningcar
@@ -234,60 +83,4 @@
icon_state = "miningcar"
density = 1
icon_opened = "miningcaropen"
icon_closed = "miningcar"
/*********************Mob Capsule*************************/
/obj/item/mobcapsule
name = "lazarus capsule"
desc = "It allows you to store and deploy lazarus-injected creatures easier."
icon = 'icons/obj/mobcap.dmi'
icon_state = "mobcap0"
w_class = WEIGHT_CLASS_TINY
throw_range = 20
var/mob/living/simple_animal/captured = null
var/colorindex = 0
/obj/item/mobcapsule/Destroy()
if(captured)
captured.ghostize()
QDEL_NULL(captured)
return ..()
/obj/item/mobcapsule/attack(var/atom/A, mob/user, prox_flag)
if(!istype(A, /mob/living/simple_animal) || isbot(A))
return ..()
capture(A, user)
return 1
/obj/item/mobcapsule/proc/capture(var/mob/target, var/mob/U as mob)
var/mob/living/simple_animal/T = target
if(captured)
to_chat(U, "<span class='notice'>Capture failed!</span>: The capsule already has a mob registered to it!")
else
if(istype(T) && "neutral" in T.faction)
T.forceMove(src)
T.name = "[U.name]'s [initial(T.name)]"
T.cancel_camera()
name = "Lazarus Capsule: [initial(T.name)]"
to_chat(U, "<span class='notice'>You placed a [T.name] inside the Lazarus Capsule!</span>")
captured = T
else
to_chat(U, "You can't capture that mob!")
/obj/item/mobcapsule/throw_impact(atom/A, mob/user)
..()
if(captured)
dump_contents(user)
/obj/item/mobcapsule/proc/dump_contents(mob/user)
if(captured)
captured.forceMove(get_turf(src))
captured = null
/obj/item/mobcapsule/attack_self(mob/user)
colorindex += 1
if(colorindex >= 6)
colorindex = 0
icon_state = "mobcap[colorindex]"
update_icon()
icon_closed = "miningcar"
+18 -1
View File
@@ -303,6 +303,7 @@
qdel(src)
//AI
/obj/item/slimepotion/sentience/mining
name = "minebot AI upgrade"
desc = "Can be used to grant sentience to minebots."
@@ -325,5 +326,21 @@
if(M.stored_gun)
M.stored_gun.overheat_time += base_cooldown_add
/**********************Mining drone cube**********************/
/obj/item/mining_drone_cube
name = "mining drone cube"
desc = "Compressed mining drone, ready for deployment. Just press the button to activate!"
w_class = WEIGHT_CLASS_SMALL
icon = 'icons/obj/aibots.dmi'
icon_state = "minedronecube"
item_state = "electronic"
/obj/item/mining_drone_cube/attack_self(mob/user)
user.visible_message("<span class='warning'>\The [src] suddenly expands into a fully functional mining drone!</span>", \
"<span class='warning'>You press center button on \the [src]. The device suddenly expands into a fully functional mining drone!</span>")
new /mob/living/simple_animal/hostile/mining_drone(get_turf(src))
qdel(src)
#undef MINEDRONE_COLLECT
#undef MINEDRONE_ATTACK
#undef MINEDRONE_ATTACK
@@ -303,8 +303,165 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
qdel(src)
/obj/item/stack/ore/ex_act()
return
/obj/item/stack/ore/ex_act(severity)
if(!severity || severity >= 2)
return
qdel(src)
/*****************************Coin********************************/
/obj/item/coin
icon = 'icons/obj/economy.dmi'
name = "coin"
icon_state = "coin__heads"
flags = CONDUCT
force = 1
throwforce = 2
w_class = WEIGHT_CLASS_TINY
var/string_attached
var/list/sideslist = list("heads","tails")
var/cmineral = null
var/cooldown = 0
var/credits = 10
/obj/item/coin/New()
pixel_x = rand(0,16)-8
pixel_y = rand(0,8)-8
icon_state = "coin_[cmineral]_[sideslist[1]]"
if(cmineral)
name = "[cmineral] coin"
/obj/item/coin/gold
cmineral = "gold"
icon_state = "coin_gold_heads"
materials = list(MAT_GOLD = 400)
credits = 160
/obj/item/coin/silver
cmineral = "silver"
icon_state = "coin_silver_heads"
materials = list(MAT_SILVER = 400)
credits = 40
/obj/item/coin/diamond
cmineral = "diamond"
icon_state = "coin_diamond_heads"
materials = list(MAT_DIAMOND = 400)
credits = 120
/obj/item/coin/iron
cmineral = "iron"
icon_state = "coin_iron_heads"
materials = list(MAT_METAL = 400)
credits = 20
/obj/item/coin/plasma
cmineral = "plasma"
icon_state = "coin_plasma_heads"
materials = list(MAT_PLASMA = 400)
credits = 80
/obj/item/coin/uranium
cmineral = "uranium"
icon_state = "coin_uranium_heads"
materials = list(MAT_URANIUM = 400)
credits = 160
/obj/item/coin/clown
cmineral = "bananium"
icon_state = "coin_bananium_heads"
materials = list(MAT_BANANIUM = 400)
credits = 600 //makes the clown cri
/obj/item/coin/mime
cmineral = "tranquillite"
icon_state = "coin_tranquillite_heads"
materials = list(MAT_TRANQUILLITE = 400)
credits = 600 //makes the mime cri
/obj/item/coin/adamantine
cmineral = "adamantine"
icon_state = "coin_adamantine_heads"
credits = 400
/obj/item/coin/mythril
cmineral = "mythril"
icon_state = "coin_mythril_heads"
credits = 400
/obj/item/coin/twoheaded
cmineral = "iron"
icon_state = "coin_iron_heads"
desc = "Hey, this coin's the same on both sides!"
sideslist = list("heads")
credits = 20
/obj/item/coin/antagtoken
name = "antag token"
icon_state = "coin_valid_valid"
cmineral = "valid"
desc = "A novelty coin that helps the heart know what hard evidence cannot prove."
sideslist = list("valid", "salad")
credits = 20
/obj/item/coin/antagtoken/syndicate
name = "syndicate coin"
credits = 160
/obj/item/coin/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/CC = W
if(string_attached)
to_chat(user, "<span class='notice'>There already is a string attached to this coin.</span>")
return
if(CC.use(1))
overlays += image('icons/obj/economy.dmi',"coin_string_overlay")
string_attached = 1
to_chat(user, "<span class='notice'>You attach a string to the coin.</span>")
else
to_chat(user, "<span class='warning'>You need one length of cable to attach a string to the coin.</span>")
return
else if(istype(W,/obj/item/wirecutters))
if(!string_attached)
..()
return
var/obj/item/stack/cable_coil/CC = new/obj/item/stack/cable_coil(user.loc)
CC.amount = 1
CC.update_icon()
overlays = list()
string_attached = null
to_chat(user, "<span class='notice'>You detach the string from the coin.</span>")
else if(istype(W,/obj/item/weldingtool))
var/obj/item/weldingtool/WT = W
if(WT.welding && WT.remove_fuel(0, user))
var/typelist = list("iron" = /obj/item/clothing/gloves/ring,
"silver" = /obj/item/clothing/gloves/ring/silver,
"gold" = /obj/item/clothing/gloves/ring/gold,
"plasma" = /obj/item/clothing/gloves/ring/plasma,
"uranium" = /obj/item/clothing/gloves/ring/uranium)
var/typekey = typelist[cmineral]
if(ispath(typekey))
to_chat(user, "<span class='notice'>You make [src] into a ring.</span>")
new typekey(get_turf(loc))
qdel(src)
else ..()
/obj/item/coin/attack_self(mob/user as mob)
if(cooldown < world.time - 15)
var/coinflip = pick(sideslist)
cooldown = world.time
flick("coin_[cmineral]_flip", src)
icon_state = "coin_[cmineral]_[coinflip]"
playsound(user.loc, 'sound/items/coinflip.ogg', 50, 1)
if(do_after(user, 15, target = src))
user.visible_message("<span class='notice'>[user] has flipped [src]. It lands on [coinflip].</span>", \
"<span class='notice'>You flip [src]. It lands on [coinflip].</span>", \
"<span class='notice'>You hear the clattering of loose change.</span>")
#undef GIBTONITE_QUALITY_LOW
#undef GIBTONITE_QUALITY_MEDIUM