Made undead spawn on the main station only.

Reduced the amount of undead from about 600 to about 400.
Reduced the chance for the undead event by about half.
This commit is contained in:
alex-gh
2013-11-09 10:32:34 +01:00
parent b48b0306cf
commit 9baf3868f9
2 changed files with 3 additions and 2 deletions
+1 -1
View File
@@ -103,7 +103,7 @@ var/global/list/possibleEvents = list()
possibleEvents[/datum/event/alien_infestation] = max(active_with_role["Security"], 5) + 2.5
if(!sent_ninja_to_station && toggle_space_ninja)
possibleEvents[/datum/event/space_ninja] = max(active_with_role["Security"], 5)
possibleEvents[/datum/event/undead] = active_with_role["Security"] * 25
possibleEvents[/datum/event/undead] = active_with_role["Security"] * 10
possibleEvents[/datum/event/ghosts] = active_with_role["Security"] * 25
+2 -1
View File
@@ -1,5 +1,5 @@
/datum/event/undead
var/spawn_prob = 15
var/spawn_prob = 10
startWhen = 2
announceWhen = 3
oneShot = 1
@@ -10,6 +10,7 @@
RS.kill()
start()
for(var/area/A)
if(A.z != 1) continue //Spook on main station only.
if(A.luminosity) continue
// if(A.lighting_space) continue
if(A.type == /area) continue