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Adds kittens
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@@ -0,0 +1,72 @@
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/obj/structure/closet/critter
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name = "critter crate"
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desc = "A crate designed for safe transport of animals. Only openable from the the outside."
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icon_state = "critter"
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icon_opened = "critteropen"
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icon_closed = "critter"
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var/already_opened = 0
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var/content_mob = null
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/obj/structure/closet/critter/can_open()
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if(welded)
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return 0
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return 1
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/obj/structure/closet/critter/open()
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if(!can_open())
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return 0
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if(content_mob == null) //making sure we don't spawn anything too eldritch
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already_opened = 1
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return ..()
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if(content_mob != null && already_opened == 0)
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if(content_mob == /mob/living/simple_animal/chick)
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var/num = rand(4, 6)
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for(var/i = 0, i < num, i++)
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new content_mob(loc)
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else if(content_mob == /mob/living/simple_animal/corgi)
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var/num = rand(0, 1)
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if(num) //No more matriarchy for cargo
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content_mob = /mob/living/simple_animal/corgi/Lisa
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new content_mob(loc)
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else if(content_mob == /mob/living/simple_animal/cat)
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if(prob(50))
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content_mob = /mob/living/simple_animal/cat/Proc
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else
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new content_mob(loc)
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already_opened = 1
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..()
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/obj/structure/closet/critter/close()
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..()
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return 1
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/obj/structure/closet/critter/attack_hand(mob/user as mob)
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src.add_fingerprint(user)
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if(src.loc == user.loc)
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user << "<span class='notice'>It won't budge!</span>"
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toggle()
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else
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toggle()
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/obj/structure/closet/critter/corgi
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name = "corgi crate"
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content_mob = /mob/living/simple_animal/corgi //This statement is (not) false. See above.
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/obj/structure/closet/critter/cow
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name = "cow crate"
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content_mob = /mob/living/simple_animal/cow
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/obj/structure/closet/critter/goat
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name = "goat crate"
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content_mob = /mob/living/simple_animal/hostile/retaliate/goat
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/obj/structure/closet/critter/chick
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name = "chicken crate"
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content_mob = /mob/living/simple_animal/chick
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/obj/structure/closet/critter/cat
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name = "cat crate"
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content_mob = /mob/living/simple_animal/cat
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