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4th Nations commit, Finished framework. Rest of gameplay code is within the flag object's attackby and dropped procs.
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@@ -156,47 +156,34 @@
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desc = "A flag proudly proclaiming the superior heritage of Unathi."
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icon_state = "unathiflag"
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//Nations/Department flags
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/obj/item/flag/nation
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density = 1
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anchored = 1
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//Nation Flags (Able to spawn outside Nations gamemode)
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/obj/item/flag/nation/fire_act()
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return
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/obj/item/flag/nation/Ignite()
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return
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/obj/item/flag/nation/light()
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return
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/obj/item/flag/nation/cargo
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/obj/item/flag/cargo
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name = "Cargonia flag"
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desc = "The flag of the independant, sovereign nation of Cargonia."
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icon_state = "cargoflag"
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/obj/item/flag/nation/med
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/obj/item/flag/med
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name = "Medistan flag"
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desc = "The flag of the independant, sovereign nation of Medistan."
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icon_state = "medflag"
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/obj/item/flag/nation/sec
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/obj/item/flag/sec
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name = "Brigston flag"
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desc = "The flag of the independant, sovereign nation of Brigston."
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icon_state = "secflag"
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/obj/item/flag/nation/rnd
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/obj/item/flag/rnd
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name = "Scientopia flag"
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desc = "The flag of the independant, sovereign nation of Scientopia."
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icon_state = "rndflag"
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/obj/item/flag/nation/atmos
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/obj/item/flag/atmos
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name = "Atmosia flag"
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desc = "The flag of the independant, sovereign nation of Atmosia."
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icon_state = "atmosflag"
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/obj/item/flag/nation/command
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/obj/item/flag/command
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name = "Command flag"
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desc = "The flag of the independant, sovereign nation of Command."
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icon_state = "ntflag"
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