mirror of
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Central Command access rework
This commit is contained in:
+77
-51
@@ -77,28 +77,20 @@
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/var/const/access_weapons = 99 //Weapon authorization for secbots
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//BEGIN CENTCOM ACCESS
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/*Should leave plenty of room if we need to add more access levels.
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/var/const/Mostly for admin fun times.*/
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/var/const/access_cent_general = 101//General facilities.
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/var/const/access_cent_thunder = 102//Thunderdome.
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/var/const/access_cent_specops = 103//Special Ops.
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/var/const/access_cent_medical = 104//Medical/Research
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/var/const/access_cent_living = 105//Living quarters.
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/var/const/access_cent_storage = 106//Generic storage areas.
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/var/const/access_cent_teleporter = 107//Teleporter.
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/var/const/access_cent_creed = 108//Creed's office.
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/var/const/access_cent_captain = 109//Captain's office/ID comp/AI.
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//EMBASSIES
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/var/const/embassy_tajaran = 120
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/var/const/embassy_skrell = 121
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/var/const/embassy_unathi = 122
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/var/const/embassy_diona = 123
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/var/const/embassy_kidan = 124
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/var/const/embassy_slime = 125
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/var/const/embassy_grey = 126
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/var/const/embassy_vox = 127
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/var/const/access_cent_living = 102//Living quarters.
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/var/const/access_cent_medical = 103//Medical.
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/var/const/access_cent_security = 104//Security.
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/var/const/access_cent_storage = 105//Storage areas.
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/var/const/access_cent_shuttles = 106//Shuttle docks.
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/var/const/access_cent_telecomms = 107//Telecomms.
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/var/const/access_cent_teleporter = 108//Telecomms.
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/var/const/access_cent_specops = 109//Special Ops.
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/var/const/access_cent_specops_commander = 110//Special Ops Commander.
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/var/const/access_cent_blackops = 111//Black Ops.
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/var/const/access_cent_thunder = 112//Thunderdome.
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/var/const/access_cent_bridge = 113//Bridge.
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/var/const/access_cent_commander = 114//Commander's Office/ID computer.
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//The Syndicate
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/var/const/access_syndicate = 150//General Syndicate Access
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@@ -197,34 +189,49 @@
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/proc/get_centcom_access(job)
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switch(job)
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if("VIP Guest")
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return list(access_cent_general)
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return list(access_cent_general, access_cent_living)
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if("Custodian")
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return list(access_cent_general, access_cent_living, access_cent_storage)
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return list(access_cent_general, access_cent_living, access_cent_medical, access_cent_storage)
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if("Thunderdome Overseer")
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return list(access_cent_general, access_cent_thunder)
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if("Emergency Response Team")
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return list(access_cent_general, access_cent_living, access_cent_storage) + get_all_accesses()
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if("Emergency Response Team Member")
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return list(access_cent_general, access_cent_living, access_cent_medical, access_cent_security, access_cent_storage, access_cent_specops) + get_all_accesses()
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if("Emergency Response Team Leader")
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return list(access_cent_general, access_cent_living, access_cent_storage, access_cent_teleporter) + get_all_accesses()
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if("Intel Officer")
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return list(access_cent_general, access_cent_living) + get_all_accesses()
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return list(access_cent_general, access_cent_living, access_cent_medical, access_cent_security, access_cent_storage, access_cent_specops, access_cent_specops_commander) + get_all_accesses()
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if("Medical Officer")
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return list(access_cent_general, access_cent_living, access_cent_medical) + get_all_accesses()
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if("Death Commando")
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return list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage) + get_all_accesses()
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return list(access_cent_general, access_cent_living, access_cent_medical, access_cent_storage) + get_all_accesses()
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if("Intel Officer")
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return list(access_cent_general, access_cent_living, access_cent_security, access_cent_storage) + get_all_accesses()
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if("Research Officer")
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return list(access_cent_general, access_cent_specops, access_cent_medical, access_cent_teleporter, access_cent_storage) + get_all_accesses()
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if("BlackOps Commander")
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return list(access_cent_general, access_cent_thunder, access_cent_specops, access_cent_living, access_cent_storage, access_cent_creed) + get_all_accesses()
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return list(access_cent_general, access_cent_specops, access_cent_medical, access_cent_storage, access_cent_telecomms, access_cent_teleporter) + get_all_accesses()
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if("Death Commando")
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return list(access_cent_general, access_cent_living, access_cent_medical, access_cent_security, access_cent_storage, access_cent_specops, access_cent_specops_commander, access_cent_blackops) + get_all_accesses()
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if("Deathsquad Officer")
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return get_all_centcom_access() + get_all_accesses()
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if("Special Operations Officer")
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return get_all_centcom_access() + get_all_accesses()
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if("Nanotrasen Navy Representative")
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return get_all_centcom_access() + get_all_accesses()
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if("Nanotrasen Navy Officer")
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return get_all_centcom_access() + get_all_accesses()
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if("Nanotrasen Navy Captain")
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return get_all_centcom_access() + get_all_accesses()
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if("Supreme Commander")
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return get_all_centcom_access() + get_all_accesses()
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/proc/get_syndicate_access(job)
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switch(job)
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if("Syndicate Operative")
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return list(access_syndicate)
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if("Syndicate Operative Leader")
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return list(access_syndicate, access_syndicate_leader)
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if("Vox Raider")
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return list(access_vox)
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if("Vox Trader")
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return list(access_vox)
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if("Syndicate Commando")
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return list(access_syndicate, access_syndicate_leader)
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/proc/get_all_accesses()
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return list(access_security, access_sec_doors, access_brig, access_armory, access_forensics_lockers, access_court,
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access_medical, access_genetics, access_morgue, access_rd,
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@@ -240,10 +247,10 @@
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access_pilot, access_ntrep, access_magistrate, access_minisat)
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/proc/get_all_centcom_access()
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return list(access_cent_general, access_cent_thunder, access_cent_specops, access_cent_medical, access_cent_living, access_cent_storage, access_cent_teleporter, access_cent_creed, access_cent_captain)
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return list(access_cent_general, access_cent_living, access_cent_medical, access_cent_security, access_cent_storage, access_cent_shuttles, access_cent_telecomms, access_cent_teleporter, access_cent_specops, access_cent_specops_commander, access_cent_blackops, access_cent_thunder, access_cent_bridge, access_cent_commander)
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/proc/get_all_syndicate_access()
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return list(access_syndicate)
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return list(access_syndicate, access_syndicate_leader, access_vox)
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/proc/get_region_accesses(var/code)
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switch(code)
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@@ -436,23 +443,42 @@
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/proc/get_centcom_access_desc(A)
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switch(A)
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if(access_cent_general)
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return "Code Grey"
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if(access_cent_thunder)
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return "Code Yellow"
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if(access_cent_storage)
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return "Code Orange"
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return "General Access"
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if(access_cent_living)
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return "Code Green"
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return "Living Quarters"
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if(access_cent_medical)
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return "Code White"
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return "Medical"
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if(access_cent_security)
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return "Security"
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if(access_cent_storage)
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return "Storage"
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if(access_cent_shuttles)
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return "Shuttles"
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if(access_cent_telecomms)
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return "Telecommunications"
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if(access_cent_teleporter)
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return "Code Blue"
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return "Teleporter"
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if(access_cent_specops)
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return "Code Black"
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if(access_cent_creed)
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return "Code Silver"
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if(access_cent_captain)
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return "Code Gold"
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return "Special Ops"
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if(access_cent_specops_commander)
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return "Special Ops Commander"
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if(access_cent_blackops)
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return "Black Ops"
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if(access_cent_thunder)
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return "Thunderdome"
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if(access_cent_bridge)
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return "Bridge"
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if(access_cent_commander)
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return "Commander"
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/proc/get_syndicate_access_desc(A)
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switch(A)
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if(access_syndicate)
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return "Syndicate Operative"
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if(access_syndicate_leader)
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return "Syndicate Operative Leader"
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if(access_vox)
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return "Vox"
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/proc/get_all_jobs()
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var/list/all_jobs = list()
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@@ -465,7 +491,7 @@
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return all_jobs
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/proc/get_all_centcom_jobs()
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return list("VIP Guest","Custodian","Thunderdome Overseer","Emergency Response Team Member","Emergency Response Team Leader","Intel Officer","Medical Officer","Death Commando","Research Officer","BlackOps Commander","Special Operations Officer","Nanotrasen Navy Officer","Nanotrasen Navy Captain","Supreme Commander")
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return list("VIP Guest","Custodian","Thunderdome Overseer","Emergency Response Team Member","Emergency Response Team Leader","Intel Officer","Medical Officer","Death Commando","Research Officer","Deathsquad Officer","Special Operations Officer","Nanotrasen Navy Representative","Nanotrasen Navy Officer","Nanotrasen Navy Captain","Supreme Commander")
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//gets the actual job rank (ignoring alt titles)
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//this is used solely for sechuds
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@@ -36,9 +36,9 @@
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networks["Anomaly Isolation"] = list(access_rd,access_hos,access_captain)
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networks["Toxins"] = list(access_rd,access_hos,access_captain)
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networks["Telepad"] = list(access_rd,access_hos,access_captain)
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networks["ERT"] = list(access_cent_teleporter,access_cent_captain)
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networks["CentCom"] = list(access_cent_captain)
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networks["Thunderdome"] = list(access_cent_captain)
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networks["ERT"] = list(access_cent_specops_commander,access_cent_commander)
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networks["CentCom"] = list(access_cent_security,access_cent_commander)
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networks["Thunderdome"] = list(access_cent_thunder,access_cent_commander)
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attack_ai(var/mob/user as mob)
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return attack_hand(user)
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@@ -291,4 +291,4 @@
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/obj/machinery/computer/card/centcom
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name = "CentCom Identification Computer"
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circuit = "/obj/item/weapon/circuitboard/card/centcom"
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req_access = list(access_cent_captain)
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req_access = list(access_cent_commander)
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@@ -14,7 +14,7 @@ var/syndicate_elite_shuttle_timeleft = 0
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name = "Elite Syndicate Squad Shuttle Console"
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icon = 'icons/obj/computer.dmi'
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icon_state = "syndishuttle"
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req_access = list(access_cent_specops)
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req_access = list(access_syndicate)
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var/temp = null
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var/hacked = 0
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var/allowedtocall = 0
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@@ -27,7 +27,7 @@
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name = "Seraph"
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icon_state = "seraph"
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initial_icon = "seraph"
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operation_req_access = list(access_cent_creed)
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operation_req_access = list(access_cent_commander)
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step_in = 3
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health = 550
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wreckage = /obj/effect/decal/mecha_wreckage/seraph
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@@ -296,7 +296,7 @@ var/can_call_ert
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M.gender = pick(MALE, FEMALE)
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M.set_species("Human",1)
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M.dna.ready_dna(M) // Quadriplegic Nuke Ops won't be participating in the paralympics
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M.dna.ready_dna(M)
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var/hair_c = pick("#8B4513","#000000","#FF4500","#FFD700") // Brown, black, red, blonde
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var/eye_c = pick("#000000","#8B4513","1E90FF") // Black, brown, blue
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@@ -375,8 +375,7 @@ var/can_call_ert
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W.registered_name = M.real_name
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W.name = "[M.real_name]'s ID Card (Emergency Response Team - Commander)"
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W.icon_state = "centcom"
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W.access = get_all_accesses()
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W.access += list(access_cent_general, access_cent_living, access_cent_medical, access_cent_storage, access_cent_thunder, access_cent_teleporter)
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W.access = get_centcom_access(W.assignment)
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M.equip_to_slot_or_del(W, slot_wear_id)
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var/obj/item/device/pda/heads/pda = new(src)
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@@ -460,8 +459,7 @@ var/can_call_ert
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W.registered_name = M.real_name
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W.name = "[M.real_name]'s ID Card (Emergency Response Team - Officer)"
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W.icon_state = "centcom"
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W.access = get_all_accesses()
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W.access += list(access_cent_general, access_cent_living, access_cent_thunder)
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W.access = get_centcom_access(W.assignment)
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M.equip_to_slot_or_del(W, slot_wear_id)
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var/obj/item/device/pda/heads/pda = new(src)
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@@ -500,8 +498,7 @@ var/can_call_ert
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W.registered_name = M.real_name
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W.name = "[M.real_name]'s ID Card (Emergency Response Team - Medic)"
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W.icon_state = "centcom"
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W.access = get_all_accesses()
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W.access += list(access_cent_general, access_cent_living, access_cent_medical)
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W.access = get_centcom_access(W.assignment)
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M.equip_to_slot_or_del(W, slot_wear_id)
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var/obj/item/device/pda/heads/pda = new(src)
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@@ -542,8 +539,7 @@ var/can_call_ert
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W.registered_name = M.real_name
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W.name = "[M.real_name]'s ID Card (Emergency Response Team - Engineer)"
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W.icon_state = "centcom"
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W.access = get_all_accesses()
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W.access += list(access_cent_general, access_cent_living, access_cent_storage)
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W.access = get_centcom_access(W.assignment)
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M.equip_to_slot_or_del(W, slot_wear_id)
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var/obj/item/device/pda/heads/pda = new(src)
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@@ -586,8 +582,7 @@ var/can_call_ert
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W.registered_name = M.real_name
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W.name = "[M.real_name]'s ID Card (Emergency Response Team - Janitor)"
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W.icon_state = "centcom"
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W.access = get_all_accesses()
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W.access += list(access_cent_general, access_cent_living, access_cent_storage)
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W.access = get_centcom_access(W.assignment)
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M.equip_to_slot_or_del(W, slot_wear_id)
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var/obj/item/device/pda/heads/pda = new(src)
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@@ -855,8 +855,8 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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W.icon_state = "centcom"
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W.item_state = "id_inv"
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W.access = get_all_accesses()
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W.access += list("VIP Guest","Custodian","Thunderdome Overseer","Intel Officer","Medical Officer","Death Commando","Research Officer")
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W.assignment = "Nanotrasen Navy Representative"
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W.access = get_centcom_access(W.assignment)
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W.registered_name = M.real_name
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M.equip_if_possible(W, slot_wear_id)
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@@ -878,9 +878,8 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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var/obj/item/weapon/card/id/centcom/W = new(M)
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W.name = "[M.real_name]'s ID Card (Nanotrasen Navy Officer)"
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W.access = get_all_accesses()
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W.access += get_all_centcom_access()
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W.assignment = "Nanotrasen Navy Officer"
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W.assignment = "Nanotrasen Navy Officer"
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W.access = get_centcom_access(W.assignment)
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W.registered_name = M.real_name
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M.equip_if_possible(W, slot_wear_id)
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@@ -904,12 +903,12 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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var/obj/item/weapon/card/id/centcom/W = new(M)
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W.name = "[M.real_name]'s ID Card (Nanotrasen Navy Captain)"
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W.access = get_all_accesses()
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W.access += get_all_centcom_access()
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W.assignment = "Nanotrasen Navy Captain"
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W.assignment = "Nanotrasen Navy Captain"
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W.access = get_centcom_access(W.assignment)
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W.registered_name = M.real_name
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M.equip_if_possible(W, slot_wear_id)
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if("emergency response team")
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if("emergency response team member")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(M), slot_gloves)
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@@ -919,11 +918,10 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
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var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s ID Card (Emergency Response Team)"
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W.name = "[M.real_name]'s ID Card (Emergency Response Team - Member)"
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W.icon_state = "centcom"
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W.access = get_all_accesses()
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W.access += get_all_centcom_access()
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W.assignment = "Emergency Response Team"
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W.assignment = "Emergency Response Team Member"
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W.access = get_centcom_access(W.assignment)
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W.registered_name = M.real_name
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M.equip_to_slot_or_del(W, slot_wear_id)
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@@ -942,11 +940,10 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
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var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s ID Card (Emergency Response Team Leader)"
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W.name = "[M.real_name]'s ID Card (Emergency Response Team - Leader)"
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W.icon_state = "centcom"
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W.access = get_all_accesses()
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W.access += get_all_centcom_access()
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W.assignment = "Emergency Response Team Leader"
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W.access = get_centcom_access(W.assignment)
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W.registered_name = M.real_name
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M.equip_to_slot_or_del(W, slot_wear_id)
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|
||||
@@ -980,9 +977,8 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
var/obj/item/weapon/card/id/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card (Special Operations Officer)"
|
||||
W.icon_state = "centcom"
|
||||
W.access = get_all_accesses()
|
||||
W.access += get_all_centcom_access()
|
||||
W.assignment = "Special Operations Officer"
|
||||
W.access = get_centcom_access(W.assignment)
|
||||
W.registered_name = M.real_name
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
|
||||
@@ -1010,9 +1006,8 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
var/obj/item/weapon/card/id/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card (Special Operations Officer)"
|
||||
W.icon_state = "centcom"
|
||||
W.access = get_all_accesses()
|
||||
W.access += get_all_centcom_access()
|
||||
W.assignment = "Special Operations Officer"
|
||||
W.access = get_centcom_access(W.assignment)
|
||||
W.registered_name = M.real_name
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
|
||||
@@ -1039,7 +1034,6 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
W.registered_name = M.real_name
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
|
||||
|
||||
if("blue wizard")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/lightpurple(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(M), slot_wear_suit)
|
||||
@@ -1116,9 +1110,8 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
var/obj/item/weapon/card/id/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card (Deathsquad Officer)"
|
||||
W.icon_state = "centcom"
|
||||
W.access = get_all_accesses()
|
||||
W.access += get_all_centcom_access()
|
||||
W.assignment = "Deathsquad Officer"
|
||||
W.access = get_centcom_access(W.assignment)
|
||||
W.registered_name = M.real_name
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
|
||||
@@ -1150,9 +1143,8 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
var/obj/item/weapon/card/id/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card (Deathsquad Officer)"
|
||||
W.icon_state = "centcom"
|
||||
W.access = get_all_accesses()
|
||||
W.access += get_all_centcom_access()
|
||||
W.assignment = "Deathsquad Officer"
|
||||
W.access = get_centcom_access(W.assignment)
|
||||
W.registered_name = M.real_name
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
|
||||
|
||||
@@ -168,9 +168,8 @@ var/global/sent_strike_team = 0
|
||||
var/obj/item/weapon/card/id/W = new(src)
|
||||
W.name = "[real_name]'s ID Card"
|
||||
W.icon_state = "centcom"
|
||||
W.access = get_all_accesses()//They get full station access.
|
||||
W.access += list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage)//Let's add their alloted CentCom access.
|
||||
W.assignment = "Death Commando"
|
||||
W.access = get_centcom_access(W.assignment)
|
||||
W.registered_name = real_name
|
||||
equip_to_slot_or_del(W, slot_wear_id)
|
||||
|
||||
|
||||
@@ -171,8 +171,8 @@ var/global/sent_syndicate_strike_team = 0
|
||||
W.name = "[real_name]'s ID Card"
|
||||
W.icon_state = "id"
|
||||
W.access = get_all_accesses()//They get full station access because obviously the syndicate has HAAAX, and can make special IDs for their most elite members.
|
||||
W.access += list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage, access_syndicate)//Let's add their forged CentCom access and syndicate access.
|
||||
W.assignment = "Syndicate Commando"
|
||||
W.access = get_syndicate_access(W.assignment)
|
||||
W.registered_name = real_name
|
||||
equip_to_slot_or_del(W, slot_wear_id)
|
||||
|
||||
|
||||
@@ -342,6 +342,6 @@
|
||||
return accesses
|
||||
|
||||
authenticate()
|
||||
if(access_cent_captain in reader.access)
|
||||
if(access_cent_commander in reader.access)
|
||||
return 1
|
||||
return 0
|
||||
@@ -5,7 +5,7 @@
|
||||
icon = 'icons/obj/computer.dmi'
|
||||
icon_state = "aiupload"
|
||||
density = 1
|
||||
req_one_access = list(access_hop, access_captain, access_cent_captain)
|
||||
req_one_access = list(access_hop, access_captain, access_cent_commander)
|
||||
var/receipt_num
|
||||
var/machine_id = ""
|
||||
var/obj/item/weapon/card/id/held_card
|
||||
@@ -16,7 +16,7 @@
|
||||
proc/get_access_level()
|
||||
if (!held_card)
|
||||
return 0
|
||||
if(access_cent_captain in held_card.access)
|
||||
if(access_cent_commander in held_card.access)
|
||||
return 2
|
||||
else if(access_hop in held_card.access || access_captain in held_card.access)
|
||||
return 1
|
||||
|
||||
@@ -179,7 +179,7 @@
|
||||
var/obj/item/I = usr.get_active_hand()
|
||||
if (istype(I, /obj/item/weapon/card))
|
||||
var/obj/item/weapon/card/id/C = I
|
||||
if(access_cent_captain in C.access || access_hop in C.access || access_captain in C.access)
|
||||
if(access_cent_commander in C.access || access_hop in C.access || access_captain in C.access)
|
||||
access_code = 0
|
||||
usr << "\icon[src]<span class='info'>Access code reset to 0.</span>"
|
||||
else if (istype(I, /obj/item/weapon/card/emag))
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/machinery/computer/shuttle_control/specops
|
||||
name = "special operations shuttle console"
|
||||
shuttle_tag = "Special Operations"
|
||||
req_access = list(access_cent_general)
|
||||
req_access = list(access_cent_specops)
|
||||
|
||||
/obj/machinery/computer/shuttle_control/specops/attack_ai(user as mob)
|
||||
user << "\red Access Denied."
|
||||
|
||||
Reference in New Issue
Block a user