From 9c611cae1e591ff402a066d4abd27973ea8566a9 Mon Sep 17 00:00:00 2001 From: "vageyenaman@gmail.com" Date: Sat, 1 Oct 2011 01:39:43 +0000 Subject: [PATCH] More weird shit in the station names. Attempt at fixing some of the weird shit with mecha fabricators. Let me know how this fares! git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2301 316c924e-a436-60f5-8080-3fe189b3f50e --- code/defines/procs/station_name.dm | 6 +++--- code/game/mecha/mech_fabricator.dm | 6 +++--- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/code/defines/procs/station_name.dm b/code/defines/procs/station_name.dm index bdeab848c2c..5a87cde047c 100644 --- a/code/defines/procs/station_name.dm +++ b/code/defines/procs/station_name.dm @@ -5,16 +5,16 @@ var/name = "" if (prob(10)) - name += pick("Imperium", "Heretical", "Cuban", "Psychic", "Elegant", "Common", "Uncommon", "Rare", "Unique", "Houseruled", "Religious", "Atheist", "Traditional", "Houseruled", "Mad", "Super", "Ultra", "Secret", "Top Secret", "Deep", "Death", "Zybourne", "Central", "Main", "Government", "Uoi", "Fat", "Automated", "Experimental") + name += pick("Imperium", "Heretical", "Cuban", "Psychic", "Elegant", "Common", "Uncommon", "Rare", "Unique", "Houseruled", "Religious", "Atheist", "Traditional", "Houseruled", "Mad", "Super", "Ultra", "Secret", "Top Secret", "Deep", "Death", "Zybourne", "Central", "Main", "Government", "Uoi", "Fat", "Automated", "Experimental", "Augmented") name += " " // Prefix - name += pick("", "Dorf", "Alium", "Prefix", "Clowning", "Aegis", "Ishimura", "Scaredy", "Death-World", "Mime", "Honk", "Rogue", "Pony", "MacRagge", "Ultrameens", "Safety", "Paranoia", "Explosive", "Neckbear", "Donk", "Muppet", "North", "West", "East", "South", "Slant-ways", "Widdershins", "Rimward", "Expensive", "Procreatory", "Imperial", "Unidentified", "Immoral", "Carp", "Ork", "Pete", "Control", "Nettle", "Aspie", "Class", "Crab", "Fist","Corrogated","Skeleton","Race", "Fatguy", "Gentleman", "Touhou", "Capitalist", "Communist", "Bear", "Beard", "Derp", "Space", "Star", "Moon", "System", "Mining", "Neckbeard", "Research", "Supply", "Military", "Orbital", "Battle", "Science", "Asteroid", "Home", "Production", "Transport", "Delivery", "Extraplanetary", "Orbital", "Correctional", "Robot", "Gryphon") + name += pick("", "Dorf", "Alium", "Prefix", "Clowning", "Aegis", "Ishimura", "Scaredy", "Death-World", "Mime", "Honk", "Rogue", "Pony", "MacRagge", "Ultrameens", "Safety", "Paranoia", "Explosive", "Neckbear", "Donk", "Muppet", "North", "West", "East", "South", "Slant-ways", "Widdershins", "Rimward", "Expensive", "Procreatory", "Imperial", "Unidentified", "Immoral", "Carp", "Ork", "Pete", "Control", "Nettle", "Aspie", "Class", "Crab", "Fist","Corrogated","Skeleton","Race", "Fatguy", "Gentleman", "Touhou", "Capitalist", "Communist", "Bear", "Beard", "Derp", "Space", "Spess", "Star", "Moon", "System", "Mining", "Neckbeard", "Research", "Supply", "Military", "Orbital", "Battle", "Science", "Asteroid", "Home", "Production", "Transport", "Delivery", "Extraplanetary", "Orbital", "Correctional", "Robot", "Gryphon", "Corgi", "Hats", "Pizza", "McDonalds") if (name) name += " " // Suffix - name += pick("Station", "Fortress", "Frontier", "Suffix", "Death-trap", "Space-hulk", "Lab", "Hazard","Spess Junk", "Fishery", "No-Moon", "Tomb", "Crypt", "Hut", "Monkey", "Bomb", "Trade Post", "Fortress", "Village", "Town", "City", "Edition", "Hive", "Complex", "Base", "Facility", "Depot", "Outpost", "Installation", "Drydock", "Observatory", "Array", "Relay", "Monitor", "Platform", "Construct", "Hangar", "Prison", "Center", "Port", "Waystation", "Factory", "Waypoint", "Stopover", "Hub", "HQ", "Office", "Object", "Fortification", "Colony", "Planet-Cracker", "Roost") + name += pick("Station", "Fortress", "Frontier", "Suffix", "Death-trap", "Space-hulk", "Lab", "Hazard","Spess Junk", "Fishery", "No-Moon", "Tomb", "Crypt", "Hut", "Monkey", "Bomb", "Trade Post", "Fortress", "Village", "Town", "City", "Edition", "Hive", "Complex", "Base", "Facility", "Depot", "Outpost", "Installation", "Drydock", "Observatory", "Array", "Relay", "Monitor", "Platform", "Construct", "Hangar", "Prison", "Center", "Port", "Waystation", "Factory", "Waypoint", "Stopover", "Hub", "HQ", "Office", "Object", "Fortification", "Colony", "Planet-Cracker", "Roost", "Fat Camp") name += " " // ID Number diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm index 26d5f91edcb..6f46b2fd551 100644 --- a/code/game/mecha/mech_fabricator.dm +++ b/code/game/mecha/mech_fabricator.dm @@ -189,7 +189,7 @@ var/output = "" var/list/part_set = listgetindex(part_sets, set_name) if(istype(part_set)) - for(var/obj/item/mecha_parts/part in part_set) + for(var/obj/item/part in part_set) var/resources_available = check_resources(part) output += "
[output_part_info(part)]
\[[resources_available?"Build | ":null]Add to queue\]\[?\]
" return output @@ -220,7 +220,7 @@ return proc/check_resources(var/obj/item/mecha_parts/part) - if(istype(part, /obj/item/mecha_parts)) + if(istype(part, /obj/item)) for(var/resource in part.construction_cost) if(resource in src.resources) if(src.resources[resource] < get_resource_cost_w_coeff(part,resource)) @@ -296,7 +296,7 @@ else output += "
    " for(var/i=1;i<=queue.len;i++) - var/atom/part = listgetindex(src.queue, i) + var/obj/item/part = listgetindex(src.queue, i) if(istype(part)) output += "[part.name] - [i>1?"":null] [i↓":null] Remove" output += "
"