From 47aa5764a9be53838985e4221e75090c9733188d Mon Sep 17 00:00:00 2001 From: KasparoVy Date: Tue, 25 Aug 2015 04:06:31 -0400 Subject: [PATCH] Fixes #1776, Vox Welding Helmet now Visible Title explains the whole PR, for whatever reason it was looking for the sprite in the eyes section instead of the head section. However, this turned up another issue. The mask's UP state is the exact same sprite as humans'-- which is just odd on Vox. I'll look further into that --- code/modules/clothing/head/misc_special.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm index a351badfdb3..6224f0d5f9e 100644 --- a/code/modules/clothing/head/misc_special.dm +++ b/code/modules/clothing/head/misc_special.dm @@ -29,7 +29,7 @@ loose = 4 species_fit = list("Vox") sprite_sheets = list( - "Vox" = 'icons/mob/species/vox/eyes.dmi' + "Vox" = 'icons/mob/species/vox/head.dmi' ) /obj/item/clothing/head/welding/attack_self() @@ -191,4 +191,4 @@ mob.Blend(rgb(user.r_hair, user.g_hair, user.b_hair), ICON_ADD) var/icon/earbit = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "mouseyinner") - mob.Blend(earbit, ICON_OVERLAY) \ No newline at end of file + mob.Blend(earbit, ICON_OVERLAY)