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adds missing lavastaff and guardian phase effect icons
kills off anim() proc, removes ninja rigsuit electricity effect gets rid of the flick() in temporary_visual.dm because pooling is dead updates ethereal_jaunt.dm and makes it OOP, wraiths no longer show the wizard animation, jaunters cannot move after duration is over, fixes directions errors turns many anim() into obj/effect/overlay/temp smoother pet heart animation
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@@ -179,21 +179,11 @@
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/obj/item/device/flash/cyborg/attack(mob/living/M, mob/user)
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..()
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cyborg_flash_animation(user)
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new /obj/effect/overlay/temp/borgflash(get_turf(src))
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/obj/item/device/flash/cyborg/attack_self(mob/user)
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..()
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cyborg_flash_animation(user)
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/obj/item/device/flash/cyborg/proc/cyborg_flash_animation(var/mob/living/user)
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var/atom/movable/overlay/animation = new(user.loc)
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animation.layer = user.layer + 1
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = user
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flick("blspell", animation)
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sleep(5)
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qdel(animation)
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new /obj/effect/overlay/temp/borgflash(get_turf(src))
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/obj/item/device/flash/memorizer
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name = "memorizer"
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