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Mech Fabricator now accepts materials that aren't metal or glass. BS'd some values for what you get per-unit on nonstandard ores, since the standard "one sheet = 3750" that glass and metal use seems a bit excessive for things like diamonds.
Diamond/enriched uranium: 1000 units per sheet Gold/Silver/bananium/uranium/plasma: 2000 units per sheet Numbers can be tweaked if needed. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1126 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -2525,6 +2525,7 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
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throw_speed = 3
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throw_range = 3
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origin_tech = "materials=4"
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perunit = 2000
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/obj/item/stack/sheet/gold/New()
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pixel_x = rand(0,4)-4
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@@ -2539,6 +2540,7 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
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throw_speed = 3
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throw_range = 3
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origin_tech = "materials=3"
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perunit = 2000
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/obj/item/stack/sheet/silver/New()
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pixel_x = rand(0,4)-4
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@@ -2552,6 +2554,7 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
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w_class = 3.0
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throw_range = 3
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origin_tech = "materials=6"
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perunit = 1000
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/obj/item/stack/sheet/diamond/New()
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pixel_x = rand(0,4)-4
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@@ -2566,6 +2569,7 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
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throw_speed = 3
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throw_range = 3
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origin_tech = "materials=5"
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perunit = 2000
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/obj/item/stack/sheet/enruranium
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name = "Enriched Uranium block"
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@@ -2576,6 +2580,7 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
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throw_speed = 3
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throw_range = 3
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origin_tech = "materials=5"
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perunit = 1000
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/obj/item/stack/sheet/plasma
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name = "solid plasma"
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@@ -2586,6 +2591,7 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
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throw_speed = 3
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throw_range = 3
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origin_tech = "plasmatech=2;materials=2"
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perunit = 2000
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/obj/item/stack/sheet/clown
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name = "bananium"
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@@ -2596,6 +2602,7 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
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throw_speed = 3
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throw_range = 3
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origin_tech = "materials=4"
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perunit = 2000
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/obj/item/stack/sheet/clown/New()
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pixel_x = rand(0,4)-4
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