Removes the fake fake trick revolver, and the weird old (cursed)russian one (#27435)

* Removes the fake fake trick revolver, and the weird russian one

* ARRGUH

* Update code/game/objects/items/toys.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>

* Update code/game/objects/items/toys.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>

* i hate merge conflicts

* AAAAAAAAAAAAAGHu

---------

Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
This commit is contained in:
1080pCat
2025-01-01 04:01:55 +00:00
committed by GitHub
co-authored by Luc
parent 2b283f9e9d
commit 9cb9392551
9 changed files with 53 additions and 203 deletions
@@ -197,111 +197,6 @@
origin_tech = "combat=3;biotech=5"
mag_type = /obj/item/ammo_box/magazine/internal/overgrown
// A gun to play Russian Roulette!
// You can spin the chamber to randomize the position of the bullet.
/obj/item/gun/projectile/revolver/russian
name = "\improper Russian Revolver"
desc = "A Russian-made revolver for drinking games. Uses .357 ammo, and has a mechanism that spins the chamber before each trigger pull."
icon_state = "russian_revolver"
origin_tech = "combat=2;materials=2"
mag_type = /obj/item/ammo_box/magazine/internal/rus357
var/spun = 0
/obj/item/gun/projectile/revolver/russian/Initialize(mapload)
. = ..()
Spin()
update_icon()
/obj/item/gun/projectile/revolver/russian/proc/Spin()
chambered = null
var/random = rand(1, magazine.max_ammo)
if(random <= get_ammo(0,0))
chamber_round()
spun = 1
/obj/item/gun/projectile/revolver/russian/attackby__legacy__attackchain(obj/item/A, mob/user, params)
var/num_loaded = ..()
if(num_loaded)
user.visible_message("[user] loads a single bullet into the revolver and spins the chamber.", "<span class='notice'>You load a single bullet into the chamber and spin it.</span>")
else
user.visible_message("[user] spins the chamber of the revolver.", "<span class='notice'>You spin the revolver's chamber.</span>")
if(get_ammo() > 0)
Spin()
update_icon()
A.update_icon()
return
/obj/item/gun/projectile/revolver/russian/attack_self__legacy__attackchain(mob/user)
if(!spun && can_shoot())
user.visible_message("[user] spins the chamber of the revolver.", "<span class='notice'>You spin the revolver's chamber.</span>")
Spin()
else
var/num_unloaded = 0
while(get_ammo() > 0)
var/obj/item/ammo_casing/CB
CB = magazine.get_round()
chambered = null
CB.loc = get_turf(loc)
CB.update_icon()
playsound(get_turf(CB), "casingdrop", 60, 1)
num_unloaded++
if(num_unloaded)
to_chat(user, "<span class='notice'>You unload [num_unloaded] shell\s from [src].</span>")
else
to_chat(user, "<span class='notice'>[src] is empty.</span>")
/obj/item/gun/projectile/revolver/russian/afterattack__legacy__attackchain(atom/target as mob|obj|turf, mob/living/user as mob|obj, flag, params)
if(flag)
if(!(target in user.contents) && ismob(target))
if(user.a_intent == INTENT_HARM) // Flogging action
return
if(isliving(user))
if(!can_trigger_gun(user))
return
if(target != user)
if(ismob(target))
to_chat(user, "<span class='warning'>A mechanism prevents you from shooting anyone but yourself!</span>")
return
if(ishuman(user))
if(!spun)
to_chat(user, "<span class='warning'>You need to spin the revolver's chamber first!</span>")
return
spun = 0
if(chambered)
var/obj/item/ammo_casing/AC = chambered
if(AC.fire(user, user, firer_source_atom = src))
playsound(user, fire_sound, 50, 1)
var/zone = check_zone(user.zone_selected)
if(zone == "head" || zone == "eyes" || zone == "mouth")
shoot_self(user, zone)
else
user.visible_message("<span class='danger'>[user.name] cowardly fires [src] at [user.p_their()] [zone]!</span>", "<span class='userdanger'>You cowardly fire [src] at your [zone]!</span>", "<span class='italics'>You hear a gunshot!</span>")
return
user.visible_message("<span class='danger'>*click*</span>")
playsound(user, 'sound/weapons/empty.ogg', 100, 1)
/obj/item/gun/projectile/revolver/russian/proc/shoot_self(mob/living/carbon/human/user, affecting = "head")
user.apply_damage(300, BRUTE, affecting)
user.visible_message("<span class='danger'>[user.name] fires [src] at [user.p_their()] head!</span>", "<span class='userdanger'>You fire [src] at your head!</span>", "<span class='italics'>You hear a gunshot!</span>")
/obj/item/gun/projectile/revolver/russian/soul
name = "cursed Russian revolver"
desc = "To play with this revolver requires wagering your very soul."
/obj/item/gun/projectile/revolver/russian/soul/shoot_self(mob/living/user)
..()
var/obj/item/soulstone/anybody/SS = new /obj/item/soulstone/anybody(get_turf(src))
SS.transfer_soul("FORCE", user)
user.death(FALSE)
user.visible_message("<span class='danger'>[user.name]'s soul is captured by \the [src]!</span>", "<span class='userdanger'>You've lost the gamble! Your soul is forfeit!</span>")
/obj/item/gun/projectile/revolver/capgun
name = "cap gun"
desc = "Looks almost like the real thing! Ages 8 and up."