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Merge remote-tracking branch 'upstream/master' into lungsss
# Conflicts: # code/modules/mob/living/carbon/alien/humanoid/life.dm # code/modules/mob/living/carbon/human/life.dm # code/modules/mob/living/carbon/human/species/station.dm # code/modules/surgery/surgery.dm
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@@ -4,4 +4,7 @@
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#define WEIGHT_CLASS_NORMAL 3 //Standard backpacks can carry tiny, small & normal items, ex: Fire extinguisher, Stunbaton, Gas Mask, Metal Sheets
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#define WEIGHT_CLASS_BULKY 4 //Items that can be weilded or equipped but not stored in an inventory, ex: Defibrillator, Backpack, Space Suits
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#define WEIGHT_CLASS_HUGE 5 //Usually represents objects that require two hands to operate, ex: Shotgun, Two Handed Melee Weapons
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#define WEIGHT_CLASS_GIGANTIC 6 //Essentially means it cannot be picked up or placed in an inventory, ex: Mech Parts, Safe
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#define WEIGHT_CLASS_GIGANTIC 6 //Essentially means it cannot be picked up or placed in an inventory, ex: Mech Parts, Safe
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#define TV_TRIP "trip"
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#define TV_SLIP "slip"
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@@ -297,10 +297,6 @@
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#define FLAMMABLE 0
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#define ON_FIRE 1
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// Sound
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#define SOUND_MINIMUM_PRESSURE 10
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#define FALLOFF_SOUNDS 0.5
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// Bluespace shelter deploy checks
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#define SHELTER_DEPLOY_ALLOWED "allowed"
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#define SHELTER_DEPLOY_BAD_TURFS "bad turfs"
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@@ -347,3 +343,6 @@
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#define BLOOD_STATE_HUMAN "blood"
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#define BLOOD_STATE_XENO "xeno"
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#define BLOOD_STATE_NOT_BLOODY "no blood whatsoever"
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// The SQL version required by this version of the code
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#define SQL_VERSION 0
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+12
-12
@@ -1,18 +1,12 @@
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///////////////////ORGAN DEFINES///////////////////
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// Organ defines.
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#define ORGAN_CUT_AWAY 1
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#define ORGAN_GAUZED 2
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#define ORGAN_ATTACHABLE 4
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#define ORGAN_BLEEDING 8
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#define ORGAN_BROKEN 32
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#define ORGAN_DESTROYED 64
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#define ORGAN_ROBOT 128
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#define ORGAN_SPLINTED 256
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#define SALVED 512
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#define ORGAN_DEAD 1024
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#define ORGAN_MUTATED 2048
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#define ORGAN_ASSISTED 4096
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#define ORGAN_BROKEN 1
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#define ORGAN_ROBOT 2
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#define ORGAN_SPLINTED 4
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#define ORGAN_DEAD 8
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#define ORGAN_MUTATED 16
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#define ORGAN_ASSISTED 32
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#define DROPLIMB_SHARP 0
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#define DROPLIMB_BLUNT 1
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@@ -67,6 +61,12 @@
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// Factor of how fast mob nutrition decreases
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#define HUNGER_FACTOR 0.1
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// Taste sensitivity - the more the more reagents you'll taste
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#define TASTE_SENSITIVITY_NORMAL 1
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#define TASTE_SENSITIVITY_SHARP 1.5
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#define TASTE_SENSITIVITY_DULL 0.75
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#define TASTE_SENSITIVITY_NO_TASTE 0
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// Reagent type flags, defines the types of mobs this reagent will affect
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#define ORGANIC 1
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#define SYNTHETIC 2
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@@ -7,7 +7,6 @@
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#define SEE_INVISIBLE_LIVING 25
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#define SEE_INVISIBLE_LEVEL_ONE 35 //Used by some stuff in code. It's really poorly organized.
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#define INVISIBILITY_LEVEL_ONE 35 //Used by some stuff in code. It's really poorly organized.
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#define SEE_INVISIBLE_LEVEL_TWO 45 //Used by some other stuff in code. It's really poorly organized.
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#define INVISIBILITY_LEVEL_TWO 45 //Used by some other stuff in code. It's really poorly organized.
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@@ -0,0 +1,16 @@
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//max channel is 1024. Only go lower from here, because byond tends to pick the first availiable channel to play sounds on
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#define CHANNEL_LOBBYMUSIC 1024
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#define CHANNEL_ADMIN 1023
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#define CHANNEL_VOX 1022
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#define CHANNEL_HEARTBEAT 1021 //sound channel for heartbeats
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#define CHANNEL_BUZZ 1020
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#define CHANNEL_AMBIENCE 1019
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//THIS SHOULD ALWAYS BE THE LOWEST ONE!
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//KEEP IT UPDATED
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#define CHANNEL_HIGHEST_AVAILABLE 1018
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#define SOUND_MINIMUM_PRESSURE 10
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#define FALLOFF_SOUNDS 0.5
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