Merge remote-tracking branch 'upstream/master' into lungsss

# Conflicts:
#	code/modules/mob/living/carbon/alien/humanoid/life.dm
#	code/modules/mob/living/carbon/human/life.dm
#	code/modules/mob/living/carbon/human/species/station.dm
#	code/modules/surgery/surgery.dm
This commit is contained in:
Fox-McCloud
2017-08-05 19:03:52 -04:00
368 changed files with 4818 additions and 14392 deletions
+4 -1
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@@ -4,4 +4,7 @@
#define WEIGHT_CLASS_NORMAL 3 //Standard backpacks can carry tiny, small & normal items, ex: Fire extinguisher, Stunbaton, Gas Mask, Metal Sheets
#define WEIGHT_CLASS_BULKY 4 //Items that can be weilded or equipped but not stored in an inventory, ex: Defibrillator, Backpack, Space Suits
#define WEIGHT_CLASS_HUGE 5 //Usually represents objects that require two hands to operate, ex: Shotgun, Two Handed Melee Weapons
#define WEIGHT_CLASS_GIGANTIC 6 //Essentially means it cannot be picked up or placed in an inventory, ex: Mech Parts, Safe
#define WEIGHT_CLASS_GIGANTIC 6 //Essentially means it cannot be picked up or placed in an inventory, ex: Mech Parts, Safe
#define TV_TRIP "trip"
#define TV_SLIP "slip"
+3 -4
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@@ -297,10 +297,6 @@
#define FLAMMABLE 0
#define ON_FIRE 1
// Sound
#define SOUND_MINIMUM_PRESSURE 10
#define FALLOFF_SOUNDS 0.5
// Bluespace shelter deploy checks
#define SHELTER_DEPLOY_ALLOWED "allowed"
#define SHELTER_DEPLOY_BAD_TURFS "bad turfs"
@@ -347,3 +343,6 @@
#define BLOOD_STATE_HUMAN "blood"
#define BLOOD_STATE_XENO "xeno"
#define BLOOD_STATE_NOT_BLOODY "no blood whatsoever"
// The SQL version required by this version of the code
#define SQL_VERSION 0
+12 -12
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@@ -1,18 +1,12 @@
///////////////////ORGAN DEFINES///////////////////
// Organ defines.
#define ORGAN_CUT_AWAY 1
#define ORGAN_GAUZED 2
#define ORGAN_ATTACHABLE 4
#define ORGAN_BLEEDING 8
#define ORGAN_BROKEN 32
#define ORGAN_DESTROYED 64
#define ORGAN_ROBOT 128
#define ORGAN_SPLINTED 256
#define SALVED 512
#define ORGAN_DEAD 1024
#define ORGAN_MUTATED 2048
#define ORGAN_ASSISTED 4096
#define ORGAN_BROKEN 1
#define ORGAN_ROBOT 2
#define ORGAN_SPLINTED 4
#define ORGAN_DEAD 8
#define ORGAN_MUTATED 16
#define ORGAN_ASSISTED 32
#define DROPLIMB_SHARP 0
#define DROPLIMB_BLUNT 1
@@ -67,6 +61,12 @@
// Factor of how fast mob nutrition decreases
#define HUNGER_FACTOR 0.1
// Taste sensitivity - the more the more reagents you'll taste
#define TASTE_SENSITIVITY_NORMAL 1
#define TASTE_SENSITIVITY_SHARP 1.5
#define TASTE_SENSITIVITY_DULL 0.75
#define TASTE_SENSITIVITY_NO_TASTE 0
// Reagent type flags, defines the types of mobs this reagent will affect
#define ORGANIC 1
#define SYNTHETIC 2
-1
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@@ -7,7 +7,6 @@
#define SEE_INVISIBLE_LIVING 25
#define SEE_INVISIBLE_LEVEL_ONE 35 //Used by some stuff in code. It's really poorly organized.
#define INVISIBILITY_LEVEL_ONE 35 //Used by some stuff in code. It's really poorly organized.
#define SEE_INVISIBLE_LEVEL_TWO 45 //Used by some other stuff in code. It's really poorly organized.
#define INVISIBILITY_LEVEL_TWO 45 //Used by some other stuff in code. It's really poorly organized.
+16
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@@ -0,0 +1,16 @@
//max channel is 1024. Only go lower from here, because byond tends to pick the first availiable channel to play sounds on
#define CHANNEL_LOBBYMUSIC 1024
#define CHANNEL_ADMIN 1023
#define CHANNEL_VOX 1022
#define CHANNEL_HEARTBEAT 1021 //sound channel for heartbeats
#define CHANNEL_BUZZ 1020
#define CHANNEL_AMBIENCE 1019
//THIS SHOULD ALWAYS BE THE LOWEST ONE!
//KEEP IT UPDATED
#define CHANNEL_HIGHEST_AVAILABLE 1018
#define SOUND_MINIMUM_PRESSURE 10
#define FALLOFF_SOUNDS 0.5