Limits Telegun to Current Z-Level (Unless a Beacon is Emagged) (#20097)

* Update telegun.dm

* i am bad at logic I got a 72% in the class

* im bad two electric boogaloo

* Caps Moment

* Update telegun.dm

* I cant code, this finally worked

* TC update

* Update special.dm

* it works, yipee

* Sirryan review

* safety is good

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
This commit is contained in:
matttheficus
2023-01-19 15:10:13 -05:00
committed by GitHub
co-authored by S34N
parent c4bab6ff13
commit 9d199a8f64
3 changed files with 9 additions and 7 deletions
+2 -2
View File
@@ -356,10 +356,10 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
/datum/uplink_item/jobspecific/telegun
name = "Telegun"
desc = "An extremely high-tech energy gun that utilizes bluespace technology to teleport away living targets. Select the target beacon on the telegun itself; projectiles will send targets to the beacon locked onto."
desc = "An extremely high-tech energy gun that utilizes bluespace technology to teleport away living targets. Select the target beacon on the telegun itself; projectiles will send targets to the beacon locked onto. Can only send targets to beacons in-sector unless they are emagged!"
reference = "TG"
item = /obj/item/gun/energy/telegun
cost = 12
cost = 10
job = list("Research Director")
//Roboticist