diff --git a/code/WorkInProgress/carn/Explosion2.dm b/code/WorkInProgress/carn/Explosion2.dm
index a1f2687cc85..06b85690024 100644
--- a/code/WorkInProgress/carn/Explosion2.dm
+++ b/code/WorkInProgress/carn/Explosion2.dm
@@ -9,7 +9,7 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
if(!epicenter) return
if(adminlog)
- message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ")
+ message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z] - JMP)")
log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ")
playsound(epicenter, 'sound/effects/explosionfar.ogg', 100, 1, round(devastation_range*2,1) )
diff --git a/code/game/objects/explosion.dm b/code/game/objects/explosion.dm
index 91ea8124393..cc4d766f25a 100644
--- a/code/game/objects/explosion.dm
+++ b/code/game/objects/explosion.dm
@@ -19,10 +19,10 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
epicenter = get_turf(epicenter)
if(!epicenter) return
-
+
playsound(epicenter, 'sound/effects/explosionfar.ogg', 100, 1, round(devastation_range*2,1) )
playsound(epicenter, "explosion", 100, 1, round(devastation_range,1) )
-
+
var/close = range(world.view+round(devastation_range,1), epicenter)
// to all distanced mobs play a different sound
for(var/mob/M in world) if(M.z == epicenter.z) if(!(M in close))
@@ -30,7 +30,7 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
if(M.ear_deaf <= 0 || !M.ear_deaf) if(!istype(M.loc,/turf/space))
M << 'explosionfar.ogg'
if(adminlog)
- message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z])")
+ message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z]) (JMP)")
log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ")
var/lighting_controller_was_processing = lighting_controller.processing //Pause the lighting updates for a bit
@@ -85,4 +85,4 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
proc/secondaryexplosion(turf/epicenter, range)
for(var/turf/tile in range(range, epicenter))
- tile.ex_act(2)
+ tile.ex_act(2)
diff --git a/code/game/objects/items/weapons/implants/implant.dm b/code/game/objects/items/weapons/implants/implant.dm
index 38d07024feb..a6c3b2fede4 100644
--- a/code/game/objects/items/weapons/implants/implant.dm
+++ b/code/game/objects/items/weapons/implants/implant.dm
@@ -159,9 +159,14 @@ Implant Specifics:
"}
return
if(istype(imp_in, /mob/))
var/mob/T = imp_in
+
+ message_admins("Explosive implant triggered in [T] ([T.key]). (JMP) ")
+ log_game("Explosive implant triggered in [T] ([T.key]).")
+
T.gib()
explosion(get_turf(imp_in), 1, 3, 4, 6, 3)
var/turf/t = get_turf(imp_in)
+
if(t)
t.hotspot_expose(3500,125)
@@ -464,4 +469,4 @@ the implant may become unstable and either pre-maturely inject the subject or si
/obj/item/weapon/implant/cortical
name = "cortical stack"
- desc = "A fist-sized mass of biocircuits and chips."
+ desc = "A fist-sized mass of biocircuits and chips."