diff --git a/baystation12.dme b/baystation12.dme index d56b35583f4..1da6e16ab99 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -855,6 +855,7 @@ #include "code\modules\clothing\head\hats.dm" #include "code\modules\clothing\head\helmets.dm" #include "code\modules\clothing\spacesuits\captain.dm" +#include "code\modules\clothing\spacesuits\engineer.dm" #include "code\modules\clothing\spacesuits\miscellaneous.dm" #include "code\modules\clothing\spacesuits\ninja.dm" #include "code\modules\clothing\spacesuits\rig.dm" diff --git a/code/game/objects/alien/resin.dm b/code/game/objects/alien/resin.dm index e08ffaf5c42..5c0290664fd 100644 --- a/code/game/objects/alien/resin.dm +++ b/code/game/objects/alien/resin.dm @@ -50,7 +50,7 @@ /obj/effect/alien/resin/hitby(AM as mob|obj) ..() for(var/mob/O in viewers(src, null)) - O.show_message(text("\red [src] was hit by [AM]."), 1) + O.show_message("\red [src] was hit by [AM].", 1) var/tforce = 0 if(ismob(AM)) tforce = 10 @@ -64,9 +64,9 @@ /obj/effect/alien/resin/attack_hand() if ((usr.mutations & HULK)) - usr << text("\blue You easily destroy the [name].") + usr << "\blue You easily destroy the [name]." for(var/mob/O in oviewers(src)) - O.show_message(text("\red [] destroys the [name]!", usr), 1) + O.show_message("\red [usr] destroys the [name]!", 1) health = 0 healthcheck() return @@ -77,15 +77,15 @@ /obj/effect/alien/resin/attack_alien() if (islarva(usr))//Safety check for larva. /N return - usr << text("\green You claw at the [name].") + usr << "\green You claw at the [name]." for(var/mob/O in oviewers(src)) - O.show_message(text("\red [] claws at the resin!", usr), 1) + O.show_message("\red [usr] claws at the resin!", 1) playsound(loc, 'attackblob.ogg', 100, 1) health -= rand(10, 20) if(health <= 0) - usr << text("\green You slice the [name] to pieces.") + usr << "\green You slice the [name] to pieces." for(var/mob/O in oviewers(src)) - O.show_message(text("\red [] slices the [name] apart!", usr), 1) + O.show_message("\red [usr] slices the [name] apart!", 1) healthcheck() return diff --git a/code/game/objects/closets/secure/personal.dm b/code/game/objects/closets/secure/personal.dm index 508a80cabb7..86bc423f0b6 100644 --- a/code/game/objects/closets/secure/personal.dm +++ b/code/game/objects/closets/secure/personal.dm @@ -72,7 +72,7 @@ playsound(src.loc, 'blade1.ogg', 50, 1) playsound(src.loc, "sparks", 50, 1) for(var/mob/O in viewers(user, 3)) - O.show_message(text("\blue The locker has been sliced open by [] with an energy blade!", user), 1, text("\red You hear metal being sliced and sparks flying."), 2) + O.show_message("\blue The locker has been sliced open by [user] with an energy blade!", 1, "\red You hear metal being sliced and sparks flying.", 2) else user << "\red Access Denied" return diff --git a/code/game/objects/closets/secure/secure_closets.dm b/code/game/objects/closets/secure/secure_closets.dm index 35c45401c1b..7abcc6ae059 100644 --- a/code/game/objects/closets/secure/secure_closets.dm +++ b/code/game/objects/closets/secure/secure_closets.dm @@ -56,15 +56,15 @@ playsound(src.loc, 'blade1.ogg', 50, 1) playsound(src.loc, "sparks", 50, 1) for(var/mob/O in viewers(user, 3)) - O.show_message(text("\blue The locker has been sliced open by [] with an energy blade!", user), 1, text("\red You hear metal being sliced and sparks flying."), 2) + O.show_message("\blue The locker has been sliced open by [user] with an energy blade!", 1, "\red You hear metal being sliced and sparks flying.", 2) else for(var/mob/O in viewers(user, 3)) - O.show_message(text("\blue The locker has been broken by [] with an electromagnetic card!", user), 1, text("You hear a faint electrical spark."), 2) + O.show_message("\blue The locker has been broken by [user] with an electromagnetic card!", 1, "You hear a faint electrical spark.", 2) else if(src.allowed(user)) src.locked = !src.locked for(var/mob/O in viewers(user, 3)) if((O.client && !( O.blinded ))) - O << text("\blue The locker has been []locked by [].", (src.locked ? null : "un"), user) + O << "\blue The locker has been [src.locked ? null : "un"]locked by [user]." if(src.locked) src.icon_state = src.icon_locked else diff --git a/code/game/objects/items/clothing.dm b/code/game/objects/items/clothing.dm index 6aafd6c53a8..8978aefcd6c 100644 --- a/code/game/objects/items/clothing.dm +++ b/code/game/objects/items/clothing.dm @@ -428,10 +428,10 @@ THERMAL GLASSES M.disabilities &= ~1 ..() -/obj/item/clothing/head/helmet/space/rig/engspace_helmet/attack_self() +/obj/item/clothing/head/helmet/space/engineer/attack_self() toggle() -/obj/item/clothing/head/helmet/space/rig/engspace_helmet/verb/toggle() +/obj/item/clothing/head/helmet/space/engineer/verb/toggle() set category = "Object" set name = "Toggle Helmet Visor" if(usr.canmove && usr.stat != 2 && !usr.restrained()) @@ -439,34 +439,13 @@ THERMAL GLASSES src.up = !src.up src.see_face = !src.see_face src.flags |= HEADCOVERSEYES - icon_state = "engspace_helmet" + icon_state = "[initial(icon_state)]" usr << "You toggle the reflective tint on." else src.up = !src.up src.see_face = !src.see_face src.flags &= ~HEADCOVERSEYES - icon_state = "engspace_helmet_clear" - usr << "You toggle the reflective tint off." - usr.update_clothing() - -/obj/item/clothing/head/helmet/space/rig/cespace_helmet/attack_self() - toggle() - -/obj/item/clothing/head/helmet/space/rig/cespace_helmet/verb/toggle() - set category = "Object" - set name = "Toggle Helmet Visor" - if(usr.canmove && usr.stat != 2 && !usr.restrained()) - if(src.up) - src.up = !src.up - src.see_face = !src.see_face - src.flags |= HEADCOVERSEYES - icon_state = "cespace_helmet" - usr << "You toggle the reflective tint on." - else - src.up = !src.up - src.see_face = !src.see_face - src.flags &= ~HEADCOVERSEYES - icon_state = "cespace_helmet_clear" + icon_state = "[initial(icon_state)]_clear" usr << "You toggle the reflective tint off." usr.update_clothing() diff --git a/code/game/objects/structures.dm b/code/game/objects/structures.dm index 6edbbf80491..132fd7e00cc 100644 --- a/code/game/objects/structures.dm +++ b/code/game/objects/structures.dm @@ -1,6 +1,27 @@ obj/structure icon = 'structures.dmi' +obj/structure/blob_act() + if(prob(50)) + del(src) + +obj/structure/ex_act(severity) + switch(severity) + if(1.0) + del(src) + return + if(2.0) + if(prob(50)) + del(src) + return + if(3.0) + return + +obj/structure/meteorhit(obj/O as obj) + del(src) + + + /obj/structure/girder icon_state = "girder" anchored = 1 diff --git a/code/game/objects/tables_racks.dm b/code/game/objects/tables_racks.dm index fef13487454..507541284b5 100644 --- a/code/game/objects/tables_racks.dm +++ b/code/game/objects/tables_racks.dm @@ -39,10 +39,10 @@ TABLE AND RACK OBJECT INTERATIONS /obj/structure/table/attack_paw(mob/user as mob) if ((usr.mutations & HULK)) - usr << text("\blue You destroy the table.") + usr << "\blue You destroy the table." for(var/mob/O in oviewers()) if ((O.client && !( O.blinded ))) - O << text("\red [] smashes the table apart!", usr) + O << "\red [user] smashes the table apart!" if(istype(src, /obj/structure/table/reinforced)) new /obj/item/weapon/table_parts/reinforced( src.loc ) else if(istype(src, /obj/structure/table/woodentable)) @@ -57,16 +57,16 @@ TABLE AND RACK OBJECT INTERATIONS user.layer = TURF_LAYER for(var/mob/O in oviewers()) if ((O.client && !( O.blinded ))) - O << text("[] hides under the table!", user) + O << "[user] hides under the table!" //Foreach goto(69) return /obj/structure/table/attack_alien(mob/user as mob) //Removed code for larva since it doesn't work. Previous code is now a larva ability. /N - usr << text("\green You destroy the table.") + usr << "\green You destroy the table." for(var/mob/O in oviewers()) if ((O.client && !( O.blinded ))) - O << text("\red [] slices the table apart!", user) + O << "\red [user] slices the table apart!" if(istype(src, /obj/structure/table/reinforced)) new /obj/item/weapon/table_parts/reinforced( src.loc ) else if(istype(src, /obj/structure/table/woodentable)) @@ -80,10 +80,10 @@ TABLE AND RACK OBJECT INTERATIONS /obj/structure/table/attack_animal(mob/living/simple_animal/user as mob) //Removed code for larva since it doesn't work. Previous code is now a larva ability. /N if(user.wall_smash) - usr << text("\red You destroy the table.") + usr << "\red You destroy the table." for(var/mob/O in oviewers()) if ((O.client && !( O.blinded ))) - O << text("\red [] smashes the table apart!", user) + O << "\red [user] smashes the table apart!" if(istype(src, /obj/structure/table/reinforced)) new /obj/item/weapon/table_parts/reinforced( src.loc ) else if(istype(src, /obj/structure/table/woodentable)) @@ -98,11 +98,11 @@ TABLE AND RACK OBJECT INTERATIONS /obj/structure/table/attack_hand(mob/user as mob) - if (usr.mutations & HULK) - usr << text("\blue You destroy the table.") + if ((usr.mutations & HULK)) + usr << "\blue You destroy the table." for(var/mob/O in oviewers()) if ((O.client && !( O.blinded ))) - O << text("\red [] smashes the table apart!", usr) + O << "\red [user] smashes the table apart!" if(istype(src, /obj/structure/table/reinforced)) new /obj/item/weapon/table_parts/reinforced( src.loc ) else if(istype(src, /obj/structure/table/woodentable)) @@ -196,7 +196,7 @@ TABLE AND RACK OBJECT INTERATIONS G.affecting.Weaken(5) for(var/mob/O in viewers(world.view, src)) if (O.client) - O << text("\red [] puts [] on the table.", G.assailant, G.affecting) + O << "\red [G.assailant] puts [G.affecting] on the table." del(W) return @@ -220,7 +220,7 @@ TABLE AND RACK OBJECT INTERATIONS playsound(src.loc, 'blade1.ogg', 50, 1) playsound(src.loc, "sparks", 50, 1) for(var/mob/O in viewers(user, 4)) - O.show_message(text("\blue The table was sliced apart by []!", user), 1, text("\red You hear metal coming apart."), 2) + O.show_message("\blue The table was sliced apart by [user]!", 1, "\red You hear metal coming apart.", 2) new /obj/item/weapon/table_parts( src.loc ) del(src) return @@ -242,7 +242,7 @@ TABLE AND RACK OBJECT INTERATIONS G.affecting.Weaken(5) for(var/mob/O in viewers(world.view, src)) if (O.client) - O << text("\red [] puts [] on the wooden table.", G.assailant, G.affecting) + O << "\red [G.assailant] puts [G.affecting] on the wooden table." del(W) return if (istype(W, /obj/item/weapon/wrench)) @@ -262,7 +262,7 @@ TABLE AND RACK OBJECT INTERATIONS playsound(src.loc, 'blade1.ogg', 50, 1) playsound(src.loc, "sparks", 50, 1) for(var/mob/O in viewers(user, 4)) - O.show_message(text("\blue The wooden table was sliced apart by []!", user), 1, text("\red You hear wood coming apart."), 2) + O.show_message("\blue The wooden table was sliced apart by [user]!", 1, "\red You hear wood coming apart.", 2) new /obj/item/weapon/table_parts/wood( src.loc ) del(src) return @@ -284,7 +284,7 @@ TABLE AND RACK OBJECT INTERATIONS G.affecting.Weaken(5) for(var/mob/O in viewers(world.view, src)) if (O.client) - O << text("\red [] puts [] on the reinforced table.", G.assailant, G.affecting) + O << "\red [G.assailant] puts [G.affecting] on the reinforced table." del(W) return @@ -332,7 +332,7 @@ TABLE AND RACK OBJECT INTERATIONS playsound(src.loc, 'blade1.ogg', 50, 1) playsound(src.loc, "sparks", 50, 1) for(var/mob/O in viewers(user, 4)) - O.show_message(text("\blue The reinforced table was sliced apart by []!", user), 1, text("\red You hear metal coming apart."), 2) + O.show_message("\blue The reinforced table was sliced apart by [user]!", 1, "\red You hear metal coming apart.", 2) new /obj/item/weapon/table_parts/reinforced( src.loc ) del(src) return diff --git a/code/game/objects/weapons.dm b/code/game/objects/weapons.dm index 6d04a7d4ea0..daafe770ef3 100644 --- a/code/game/objects/weapons.dm +++ b/code/game/objects/weapons.dm @@ -86,7 +86,7 @@ if(istype(M, /mob/living/carbon/human) || istype(M, /mob/living/carbon/monkey)) for(var/mob/O in viewers(world.view, src.loc)) - O << text("[M] triggered the \icon[] [src]", src) + O << "[M] triggered the \icon[src] [src]" triggered = 1 call(src,triggerproc)(M) @@ -166,7 +166,7 @@ for(var/mob/O in viewers(user, null)) if(O == user) continue - O.show_message(text("\red [user] accidentally sets off the mousetrap, breaking their fingers."), 1) + O.show_message("\red [user] accidentally sets off the mousetrap, breaking their fingers.", 1) return user << "\blue You disarm the mousetrap." armed = !armed @@ -183,7 +183,7 @@ for(var/mob/O in viewers(user, null)) if(O == user) continue - O.show_message(text("\red [user] accidentally sets off the mousetrap, breaking their fingers."), 1) + O.show_message("\red [user] accidentally sets off the mousetrap, breaking their fingers.", 1) return ..() @@ -196,12 +196,12 @@ for(var/mob/O in viewers(H, null)) if(O == H) continue - O.show_message(text("\red [H] accidentally steps on the mousetrap."), 1) + O.show_message("\red [H] accidentally steps on the mousetrap.", 1) ..() /obj/item/weapon/mousetrap/hitby(A as mob|obj) if(!armed) return ..() for(var/mob/O in viewers(src, null)) - O.show_message(text("\red The mousetrap is triggered by [A]."), 1) + O.show_message("\red The mousetrap is triggered by [A].", 1) src.triggered(null) diff --git a/code/game/objects/window.dm b/code/game/objects/window.dm index ee9871be0fc..662cf0321a3 100644 --- a/code/game/objects/window.dm +++ b/code/game/objects/window.dm @@ -68,7 +68,7 @@ ..() for(var/mob/O in viewers(src, null)) - O.show_message(text("\red [src] was hit by [AM]."), 1) + O.show_message("\red [src] was hit by [AM].", 1) var/tforce = 0 if(ismob(AM)) tforce = 40 @@ -90,12 +90,14 @@ ..() return +//These all need to be rewritten to use visiblemessage() + /obj/structure/window/attack_hand() if ((usr.mutations & HULK)) - usr << text("\blue You smash through the window.") + usr << "\blue You smash through the window." for(var/mob/O in oviewers()) if ((O.client && !( O.blinded ))) - O << text("\red [] smashes through the window!", usr) + O << "\red [usr] smashes through the window!" src.health = 0 new /obj/item/weapon/shard( src.loc ) if(reinf) new /obj/item/stack/rods( src.loc) @@ -112,10 +114,10 @@ /obj/structure/window/attack_paw() if ((usr.mutations & HULK)) - usr << text("\blue You smash through the window.") + usr << "\blue You smash through the window." for(var/mob/O in oviewers()) if ((O.client && !( O.blinded ))) - O << text("\red [] smashes through the window!", usr) + O << "\red [usr] smashes through the window!" src.health = 0 new /obj/item/weapon/shard( src.loc ) if(reinf) new /obj/item/stack/rods( src.loc) @@ -126,17 +128,17 @@ /obj/structure/window/attack_alien() if (istype(usr, /mob/living/carbon/alien/larva))//Safety check for larva. /N return - usr << text("\green You smash against the window.") + usr << "\green You smash against the window." for(var/mob/O in oviewers()) if ((O.client && !( O.blinded ))) - O << text("\red [] smashes against the window.", usr) + O << "\red [usr] smashes against the window." playsound(src.loc, 'Glasshit.ogg', 100, 1) src.health -= 15 if(src.health <= 0) - usr << text("\green You smash through the window.") + usr << "\green You smash through the window." for(var/mob/O in oviewers()) if ((O.client && !( O.blinded ))) - O << text("\red [] smashes through the window!", usr) + O << "\red [usr] smashes through the window!" src.health = 0 new /obj/item/weapon/shard(src.loc) if(reinf) @@ -150,17 +152,17 @@ /obj/structure/window/attack_animal(mob/living/simple_animal/M as mob) if (M.melee_damage_upper == 0) return - M << text("\green You smash against the window.") + M << "\green You smash against the window." for(var/mob/O in viewers(src, null)) if ((O.client && !( O.blinded ))) - O << text("\red [] smashes against the window.", M) + O << "\red [M] smashes against the window." playsound(src.loc, 'Glasshit.ogg', 100, 1) src.health -= M.melee_damage_upper if(src.health <= 0) - M << text("\green You smash through the window.") + M << "\green You smash through the window." for(var/mob/O in viewers(src, null)) if ((O.client && !( O.blinded ))) - O << text("\red [] smashes through the window!", M) + O << "\red [M] smashes through the window!" src.health = 0 new /obj/item/weapon/shard(src.loc) if(reinf) @@ -174,17 +176,17 @@ if(!istype(usr, /mob/living/carbon/metroid/adult)) return - usr<< text("\green You smash against the window.") + usr<< "\green You smash against the window." for(var/mob/O in oviewers()) if ((O.client && !( O.blinded ))) - O << text("\red [] smashes against the window.", usr) + O << "\red [usr] smashes against the window." playsound(src.loc, 'Glasshit.ogg', 100, 1) src.health -= rand(10,15) if(src.health <= 0) - usr << text("\green You smash through the window.") + usr << "\green You smash through the window." for(var/mob/O in oviewers()) if ((O.client && !( O.blinded ))) - O << text("\red [] smashes through the window!", usr) + O << "\red [usr] smashes through the window!" src.health = 0 new /obj/item/weapon/shard(src.loc) if(reinf) diff --git a/code/modules/clothing/spacesuits/engineer.dm b/code/modules/clothing/spacesuits/engineer.dm new file mode 100644 index 00000000000..5ede859031e --- /dev/null +++ b/code/modules/clothing/spacesuits/engineer.dm @@ -0,0 +1,37 @@ +/obj/item/clothing/head/helmet/space/engineer + name = "environment suit helmet" + desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding and a visor that can be toggled on and off." + flags = FPRINT | TABLEPASS | HEADSPACE | HEADCOVERSEYES + see_face = 0.0 + flags_inv = HIDEEARS + icon_state = "engspace_helmet" + item_state = "engspace_helmet" + protective_temperature = 5000 + armor = list(melee = 20, bullet = 5, laser = 10,energy = 5, bomb = 15, bio = 100, rad = 75) + var/up = 0 + +/obj/item/clothing/head/helmet/space/engineer/ce + name = "chief engineer's environment suit helmet" + desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding and a visor that can be toggled on and off." + icon_state = "cespace_helmet" + item_state = "cespace_helmet" + +/obj/item/clothing/suit/space/engineer + name = "environment suit" + desc = "An environment suit that protects against hazardous, low pressure environments. Has radiation shielding." + icon_state = "engspace_suit" + item_state = "engspace_suit" + protective_temperature = 5000 //For not dieing near a fire, but still not being great in a full inferno + slowdown = 2 + armor = list(melee = 20, bullet = 5, laser = 10,energy = 5, bomb = 15, bio = 100, rad = 75) + allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank, /obj/item/device/t_scanner, /obj/item/weapon/rcd, /obj/item/weapon/crowbar, \ + /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/device/multitool, \ + /obj/item/device/radio, /obj/item/device/analyzer) + //yes, you can fit everything and your dog in it. + //i figure this might mitigate some of the inevitable bitching about it being a downgrade from the rig. + +/obj/item/clothing/suit/space/engineer/ce + name = "chief engineer's environment suit" + desc = "An environment suit that protects against hazardous, low pressure environments. Has radiation shielding and Chief Engineer colours." + icon_state = "cespace_suit" + item_state = "cespace_suit" \ No newline at end of file diff --git a/code/modules/clothing/spacesuits/rig.dm b/code/modules/clothing/spacesuits/rig.dm index 0aa74b947b5..c37bcf0ed34 100644 --- a/code/modules/clothing/spacesuits/rig.dm +++ b/code/modules/clothing/spacesuits/rig.dm @@ -15,29 +15,12 @@ item_state = "rig0-mining" color = "mining" - /obj/item/clothing/head/helmet/space/rig/elite name = "advanced RIG helmet" icon_state = "rig0-white" item_state = "rig0-white" color = "white" -/obj/item/clothing/head/helmet/space/rig/engspace_helmet - name = "engineering space helmet" - desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding and a visor that can be toggled on and off." - icon_state = "engspace_helmet" - item_state = "engspace_helmet" - see_face = 0.0 - var/up = 0 - -/obj/item/clothing/head/helmet/space/rig/cespace_helmet - name = "chief engineer's space helmet" - desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding and a visor that can be toggled on and off." - icon_state = "cespace_helmet" - item_state = "cespace_helmet" - see_face = 0.0 - var/up = 0 - /obj/item/clothing/head/helmet/space/rig/security name = "security RIG helmet" icon_state = "rig0-security" @@ -63,18 +46,6 @@ name = "advanced RIG suit" protective_temperature = 10000 -/obj/item/clothing/suit/space/rig/engspace_suit - name = "engineering space suit" - icon_state = "engspace_suit" - item_state = "engspace_suit" - -/obj/item/clothing/suit/space/rig/cespace_suit - name = "chief engineer's space suit" - desc = "A special suit that protects against hazardous, low pressure environments. Has radiation and fire shielding, and Chief Engineer colours." - icon_state = "cespace_suit" - item_state = "cespace_suit" - protective_temperature = 10000 - /obj/item/clothing/suit/space/rig/security name = "security RIG suit" desc = "A suit specially designed for security to offer minor protection from environmental hazards, and greater protection from human hazards" diff --git a/icons/obj/atmospherics/mixer.dmi b/icons/obj/atmospherics/mixer.dmi index f592d73e8be..79b62c87df2 100644 Binary files a/icons/obj/atmospherics/mixer.dmi and b/icons/obj/atmospherics/mixer.dmi differ diff --git a/maps/tgstation.2.0.8.dmm b/maps/tgstation.2.0.8.dmm index 9972a419d41..210546e5a97 100755 --- a/maps/tgstation.2.0.8.dmm +++ b/maps/tgstation.2.0.8.dmm @@ -5666,12 +5666,12 @@ "ceX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/engine/engineering) "ceY" = (/obj/structure/disposalpipe/trunk{dir = 1},/obj/machinery/disposal,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_x = 0; pixel_y = -29},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/engine/engineering) "ceZ" = (/obj/structure/table/reinforced,/obj/item/weapon/packageWrap,/obj/item/weapon/packageWrap,/obj/item/device/destTagger{pixel_x = 4; pixel_y = 3},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/engine/engineering) -"cfa" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/rig,/obj/item/clothing/head/helmet/space/rig,/obj/item/clothing/suit/space/rig/engspace_suit,/obj/item/clothing/head/helmet/space/rig/engspace_helmet,/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden,/turf/simulated/floor,/area/engine/engineering) +"cfa" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/rig,/obj/item/clothing/head/helmet/space/rig,/obj/item/clothing/suit/space/engineer,/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden,/obj/item/clothing/head/helmet/space/engineer,/turf/simulated/floor,/area/engine/engineering) "cfb" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/engi,/obj/item/weapon/tank/emergency_oxygen/engi,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden,/obj/machinery/camera{c_tag = "Tool Storage/CE's Room"; dir = 1; network = "Engineering"; pixel_x = 23},/turf/simulated/floor,/area/engine/engineering) "cfc" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/cable,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/engine/chiefs_office) "cfd" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = "90Curve"},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_Toxins = 1},/obj/structure/table/reinforced,/obj/item/weapon/storage/belt/utility/full,/obj/item/weapon/clipboard,/obj/item/weapon/stamp/ce,/obj/item/clothing/glasses/meson,/obj/item/ashtray/glass,/turf/simulated/floor,/area/engine/chiefs_office) "cfe" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-2"; tag = "90Curve"},/obj/effect/landmark/start{name = "Chief Engineer"},/obj/structure/stool/bed/chair/office/dark,/turf/simulated/floor,/area/engine/chiefs_office) -"cff" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/machinery/requests_console{announcementConsole = 1; department = "Chief Engineer's office"; departmentType = 3; name = "Chief Engineer RC"; pixel_x = 30; pixel_y = 0},/obj/item/clothing/suit/space/rig/cespace_suit,/obj/item/clothing/head/helmet/space/rig/cespace_helmet,/obj/item/clothing/suit/space/rig/elite,/obj/item/clothing/head/helmet/space/rig/elite,/obj/item/clothing/mask/breath,/turf/simulated/floor,/area/engine/chiefs_office) +"cff" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/machinery/requests_console{announcementConsole = 1; department = "Chief Engineer's office"; departmentType = 3; name = "Chief Engineer RC"; pixel_x = 30; pixel_y = 0},/obj/item/clothing/suit/space/rig/elite,/obj/item/clothing/head/helmet/space/rig/elite,/obj/item/clothing/mask/breath,/obj/item/clothing/suit/space/engineer/ce,/obj/item/clothing/head/helmet/space/engineer/ce,/turf/simulated/floor,/area/engine/chiefs_office) "cfg" = (/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/atmos) "cfh" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/atmos) "cfi" = (/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/atmos) @@ -5860,7 +5860,7 @@ "ciJ" = (/obj/structure/particle_accelerator/power_box,/turf/simulated/floor/plating,/area/engine/particle_accelerator) "ciK" = (/obj/item/weapon/screwdriver,/turf/simulated/floor/plating,/area/engine/particle_accelerator) "ciL" = (/obj/machinery/pipedispenser,/turf/simulated/floor/plating,/area/engine/engineering) -"ciM" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/rig/engspace_suit,/obj/item/clothing/head/helmet/space/rig/engspace_helmet,/turf/simulated/floor/plating,/area/engine/engineering) +"ciM" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/engineer,/obj/item/clothing/head/helmet/space/engineer,/turf/simulated/floor/plating,/area/engine/engineering) "ciN" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/rig,/obj/item/clothing/head/helmet/space/rig,/turf/simulated/floor/plating,/area/engine/engineering) "ciO" = (/obj/machinery/emitter,/turf/simulated/floor/plating,/area/engine/engineering) "ciP" = (/obj/machinery/portable_atmospherics/canister/toxins,/turf/simulated/floor/plating,/area/engine/engineering)