Fixed a bug with obj/item/clothing/under/chameleon/psyche , added some small details to Antiqua and redid the arrivals arm, and removed the patient ward area. (can still be recovered via TortoiseGit, by reverting to an earlier version; I'll explain in the Antiqua topic why I removed it)

This commit is contained in:
Albert Iordache
2012-01-08 19:19:53 +02:00
parent 2bc72c1e8e
commit 9d2e285190
4 changed files with 752 additions and 788 deletions
+6 -4
View File
@@ -168,18 +168,17 @@ THERMAL GLASSES
if(!A)
return
desc = null
permeability_coefficient = 0.90
desc = A.desc
name = A.name
desc = A.desc
icon_state = A.icon_state
item_state = A.item_state
color = A.color
/obj/item/clothing/under/chameleon/emp_act(severity)
name = "psychedelic"
desc = "Groovy!"
name = "Groovy Jumpsuit"
desc = "A groovy jumpsuit! It seems to have a small dial on the wrist, that won't stop spinning."
icon_state = "psyche"
color = "psyche"
spawn(200)
@@ -189,6 +188,9 @@ THERMAL GLASSES
desc = null
..()
/obj/item/clothing/under/chameleon/psyche/emp_act(severity)
return
/*
/obj/item/clothing/suit/swat_suit/death_commando
name = "Death Commando Suit"