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Fixed a bug with obj/item/clothing/under/chameleon/psyche , added some small details to Antiqua and redid the arrivals arm, and removed the patient ward area. (can still be recovered via TortoiseGit, by reverting to an earlier version; I'll explain in the Antiqua topic why I removed it)
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@@ -168,18 +168,17 @@ THERMAL GLASSES
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if(!A)
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return
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desc = null
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permeability_coefficient = 0.90
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desc = A.desc
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name = A.name
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desc = A.desc
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icon_state = A.icon_state
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item_state = A.item_state
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color = A.color
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/obj/item/clothing/under/chameleon/emp_act(severity)
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name = "psychedelic"
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desc = "Groovy!"
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name = "Groovy Jumpsuit"
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desc = "A groovy jumpsuit! It seems to have a small dial on the wrist, that won't stop spinning."
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icon_state = "psyche"
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color = "psyche"
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spawn(200)
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@@ -189,6 +188,9 @@ THERMAL GLASSES
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desc = null
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..()
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/obj/item/clothing/under/chameleon/psyche/emp_act(severity)
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return
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/*
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/obj/item/clothing/suit/swat_suit/death_commando
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name = "Death Commando Suit"
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