Replace most (if not all) output << operators with to_chat(user, message)

Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
This commit is contained in:
Tigercat2000
2016-04-05 08:15:05 -07:00
parent 8556d5ed91
commit 9d430844c3
1054 changed files with 17612 additions and 8898 deletions
+8 -4
View File
@@ -2,7 +2,8 @@
if(checkrights && !check_rights(R_ADMIN|R_MOD))
return
if(!dbcon.IsConnected())
usr << "<span class='danger'>Failed to establish database connection.</span>"
to_chat(usr, "<span class='danger'>Failed to establish database connection.</span>")
return
if(!target_ckey)
var/new_ckey = ckey(input(usr,"Who would you like to add a note for?","Enter a ckey",null) as text|null)
@@ -15,7 +16,8 @@
log_game("SQL ERROR obtaining ckey from player table. Error : \[[err]\]\n")
return
if(!query_find_ckey.NextRow())
usr << "<span class='redtext'>[new_ckey] has not been seen before, you can only add notes to known players.</span>"
to_chat(usr, "<span class='redtext'>[new_ckey] has not been seen before, you can only add notes to known players.</span>")
return
else
target_ckey = new_ckey
@@ -53,7 +55,8 @@
var/notetext
var/adminckey
if(!dbcon.IsConnected())
usr << "<span class='danger'>Failed to establish database connection.</span>"
to_chat(usr, "<span class='danger'>Failed to establish database connection.</span>")
return
if(!note_id)
return
@@ -80,7 +83,8 @@
if(!check_rights(R_ADMIN|R_MOD))
return
if(!dbcon.IsConnected())
usr << "<span class='danger'>Failed to establish database connection.</span>"
to_chat(usr, "<span class='danger'>Failed to establish database connection.</span>")
return
if(!note_id)
return