diff --git a/.github/ISSUE_TEMPLATE/bug_report.md b/.github/ISSUE_TEMPLATE/bug_report.md
new file mode 100644
index 00000000000..2b4c3586bf9
--- /dev/null
+++ b/.github/ISSUE_TEMPLATE/bug_report.md
@@ -0,0 +1,35 @@
+---
+name: Bug report
+about: Create a report to help us improve
+title: ''
+labels: ''
+assignees: ''
+
+---
+
+**Issue Description**:
+
+
+
+**What did you expect to happen**:
+
+
+
+**What happened instead**:
+
+
+
+**Why is this bad/What are the consequences**:
+
+
+
+**Steps to reproduce the problem**:
+
+
+
+**When did the problem start happening**:
+
+
+
+**Extra information**:
+
diff --git a/.github/ISSUE_TEMPLATE/feature_request.md b/.github/ISSUE_TEMPLATE/feature_request.md
new file mode 100644
index 00000000000..2f58d4e9ebb
--- /dev/null
+++ b/.github/ISSUE_TEMPLATE/feature_request.md
@@ -0,0 +1,10 @@
+---
+name: Feature request
+about: Suggest an idea for this project
+title: ''
+labels: ''
+assignees: ''
+
+---
+
+Please place all features requests here: https://nanotrasen.se/forum/60-suggestions/
diff --git a/SQL/paradise_schema.sql b/SQL/paradise_schema.sql
index ed4fb787b8d..1e4692b7e3b 100644
--- a/SQL/paradise_schema.sql
+++ b/SQL/paradise_schema.sql
@@ -269,6 +269,7 @@ CREATE TABLE `player` (
`fuid` bigint(20) NULL DEFAULT NULL,
`fupdate` smallint(4) NULL DEFAULT '0',
`afk_watch` tinyint(1) NOT NULL DEFAULT '0',
+ `parallax` tinyint(1) DEFAULT '8',
PRIMARY KEY (`id`),
UNIQUE KEY `ckey` (`ckey`)
) ENGINE=InnoDB AUTO_INCREMENT=32446 DEFAULT CHARSET=latin1;
diff --git a/SQL/paradise_schema_prefixed.sql b/SQL/paradise_schema_prefixed.sql
index b0f7bbc5c82..aa5d5895e56 100644
--- a/SQL/paradise_schema_prefixed.sql
+++ b/SQL/paradise_schema_prefixed.sql
@@ -268,6 +268,7 @@ CREATE TABLE `SS13_player` (
`fuid` bigint(20) NULL DEFAULT NULL,
`fupdate` smallint(4) NULL DEFAULT '0',
`afk_watch` tinyint(1) NOT NULL DEFAULT '0',
+ `parallax` tinyint(1) DEFAULT '8',
PRIMARY KEY (`id`),
UNIQUE KEY `ckey` (`ckey`)
) ENGINE=InnoDB AUTO_INCREMENT=32446 DEFAULT CHARSET=latin1;
diff --git a/SQL/updates/8-9.sql b/SQL/updates/8-9.sql
new file mode 100644
index 00000000000..d7f0fd19ab3
--- /dev/null
+++ b/SQL/updates/8-9.sql
@@ -0,0 +1,4 @@
+#Updating the SQL from version 8 to version 9. -affectedarc07
+#Adding new column to contain the parallax value.
+ALTER TABLE `player`
+ ADD `parallax` tinyint(1) DEFAULT '8' AFTER `fupdate`;
diff --git a/_maps/map_files/Delta/delta.dmm b/_maps/map_files/Delta/delta.dmm
index 447889d17a1..37231b29651 100644
--- a/_maps/map_files/Delta/delta.dmm
+++ b/_maps/map_files/Delta/delta.dmm
@@ -694,7 +694,6 @@
/obj/structure/rack,
/obj/item/clothing/suit/space/hardsuit/medical,
/obj/item/clothing/mask/breath,
-/obj/item/clothing/head/helmet/space/hardsuit/medical,
/turf/simulated/shuttle/floor{
icon_state = "floor3"
},
@@ -3304,7 +3303,6 @@
/obj/item/tank/oxygen,
/obj/item/clothing/suit/space/hardsuit/security,
/obj/item/clothing/mask/breath,
-/obj/item/clothing/head/helmet/space/hardsuit/security,
/obj/item/clothing/shoes/magboots,
/obj/item/tank/jetpack/oxygen,
/obj/item/radio/intercom{
@@ -27867,11 +27865,6 @@
/obj/effect/decal/warning_stripes/northwest,
/turf/simulated/floor/plasteel,
/area/atmos)
-"bat" = (
-/obj/machinery/pipedispenser,
-/obj/effect/decal/warning_stripes/east,
-/turf/simulated/floor/plasteel,
-/area/atmos)
"bau" = (
/obj/machinery/atmospherics/pipe/manifold/hidden/supply{
dir = 8;
@@ -28742,11 +28735,6 @@
/obj/effect/decal/warning_stripes/west,
/turf/simulated/floor/plasteel,
/area/atmos)
-"bbU" = (
-/obj/machinery/pipedispenser/disposal,
-/obj/effect/decal/warning_stripes/east,
-/turf/simulated/floor/plasteel,
-/area/atmos)
"bbV" = (
/obj/structure/cable{
d1 = 1;
@@ -31407,6 +31395,7 @@
id_tag = "s_docking_airlock";
req_access_txt = "48"
},
+/obj/structure/fans/tiny,
/turf/simulated/shuttle/floor,
/area/shuttle/mining)
"bgZ" = (
@@ -31431,6 +31420,7 @@
name = "mining shuttle bay";
width = 7
},
+/obj/structure/fans/tiny,
/turf/simulated/shuttle/floor,
/area/shuttle/mining)
"bha" = (
@@ -34038,6 +34028,7 @@
name = "Mining Dock Airlock";
req_access_txt = "48"
},
+/obj/structure/fans/tiny,
/turf/simulated/floor/plasteel,
/area/quartermaster/miningdock)
"blH" = (
@@ -38843,6 +38834,7 @@
name = "Labor Shuttle Airlock";
req_access_txt = "2"
},
+/obj/structure/fans/tiny,
/turf/simulated/shuttle/floor{
icon_state = "floor4"
},
@@ -38864,6 +38856,7 @@
name = "Labor Camp Airlock";
req_access_txt = "2"
},
+/obj/structure/fans/tiny,
/turf/simulated/floor/plasteel,
/area/security/prisonershuttle)
"btT" = (
@@ -41958,6 +41951,7 @@
name = "fore bay 1";
width = 9
},
+/obj/structure/fans/tiny,
/turf/simulated/shuttle/floor,
/area/shuttle/siberia)
"bzg" = (
@@ -49658,8 +49652,8 @@
/obj/item/radio/intercom{
pixel_y = 28
},
-/obj/machinery/deployable/barrier,
-/obj/machinery/deployable/barrier,
+/obj/item/grenade/barrier,
+/obj/item/grenade/barrier,
/turf/simulated/floor/plasteel{
icon_state = "vault";
dir = 8
@@ -49679,8 +49673,8 @@
},
/area/security/armoury)
"bLK" = (
-/obj/machinery/deployable/barrier,
-/obj/machinery/deployable/barrier,
+/obj/item/grenade/barrier,
+/obj/item/grenade/barrier,
/turf/simulated/floor/plasteel{
icon_state = "vault";
dir = 8
@@ -142582,9 +142576,9 @@ aUd
aVM
aXq
aYI
-bat
-bbU
-bat
+bhp
+bhp
+bhp
beO
aXn
bhk
diff --git a/_maps/map_files/MetaStation/MetaStation.v41A.II.dmm b/_maps/map_files/MetaStation/MetaStation.v41A.II.dmm
index 8bf89da81b2..ccfadc2ab79 100644
--- a/_maps/map_files/MetaStation/MetaStation.v41A.II.dmm
+++ b/_maps/map_files/MetaStation/MetaStation.v41A.II.dmm
@@ -1650,7 +1650,6 @@
name = "EXTERNAL AIRLOCK";
pixel_y = 32
},
-/obj/effect/decal/warning_stripes/east,
/turf/simulated/floor/plating,
/area/security/permabrig)
"adl" = (
@@ -1887,7 +1886,6 @@
network = list("SS13")
},
/obj/item/clothing/suit/space/hardsuit/security,
-/obj/item/clothing/head/helmet/space/hardsuit/security,
/turf/simulated/floor/plasteel{
icon_state = "dark"
},
@@ -2037,6 +2035,9 @@
/area/security/permabrig)
"adW" = (
/obj/effect/decal/warning_stripes/east,
+/obj/machinery/atmospherics/pipe/simple/visible{
+ dir = 5
+ },
/turf/simulated/floor/plating,
/area/security/permabrig)
"adX" = (
@@ -2062,13 +2063,6 @@
icon_state = "dark"
},
/area/security/permabrig)
-"adZ" = (
-/obj/machinery/door/airlock/external{
- name = "Security External Airlock";
- req_access_txt = "1"
- },
-/turf/simulated/floor/plating,
-/area/security/permabrig)
"aea" = (
/obj/machinery/atmospherics/unary/vent_scrubber{
dir = 4;
@@ -3850,12 +3844,20 @@
/turf/simulated/floor/plating,
/area/maintenance/auxsolarport)
"agY" = (
-/obj/vehicle/secway,
-/obj/item/key/security,
+/obj/structure/rack,
+/obj/item/storage/box/buck{
+ pixel_x = -3;
+ pixel_y = 3
+ },
+/obj/item/storage/box/buck,
+/obj/item/storage/box/buck{
+ pixel_x = 3;
+ pixel_y = -3
+ },
/turf/simulated/floor/plasteel{
- tag = "icon-vault (WEST)";
+ dir = 8;
icon_state = "vault";
- dir = 8
+ tag = "icon-vault (WEST)"
},
/area/security/armoury)
"agZ" = (
@@ -4310,7 +4312,6 @@
/obj/structure/rack,
/obj/item/clothing/suit/space/hardsuit/security,
/obj/item/clothing/mask/gas/sechailer,
-/obj/item/clothing/head/helmet/space/hardsuit/security,
/turf/simulated/floor/plasteel{
icon_state = "dark"
},
@@ -4794,10 +4795,10 @@
/obj/structure/reagent_dispensers/peppertank{
pixel_y = 29
},
-/obj/machinery/deployable/barrier,
-/obj/machinery/deployable/barrier,
-/obj/machinery/deployable/barrier,
-/obj/machinery/deployable/barrier,
+/obj/item/grenade/barrier,
+/obj/item/grenade/barrier,
+/obj/item/grenade/barrier,
+/obj/item/grenade/barrier,
/turf/simulated/floor/plasteel{
tag = "icon-vault (WEST)";
icon_state = "vault";
@@ -5439,7 +5440,6 @@
/obj/item/clothing/shoes/magboots,
/obj/item/clothing/suit/space/hardsuit/security,
/obj/item/clothing/mask/gas/sechailer,
-/obj/item/clothing/head/helmet/space/hardsuit/security,
/turf/simulated/floor/plasteel{
icon_state = "vault";
dir = 4
@@ -5635,11 +5635,6 @@
},
/area/security/armoury)
"ajN" = (
-/obj/machinery/door/airlock/external{
- name = "Solar Maintenance";
- req_access = null;
- req_access_txt = "10; 13"
- },
/obj/structure/cable{
d1 = 1;
d2 = 2;
@@ -5657,7 +5652,6 @@
/obj/item/clothing/shoes/magboots,
/obj/item/clothing/suit/space/hardsuit/security,
/obj/item/clothing/mask/gas/sechailer,
-/obj/item/clothing/head/helmet/space/hardsuit/security,
/turf/simulated/floor/plasteel{
icon_state = "vault";
dir = 1
@@ -5922,7 +5916,6 @@
req_access_txt = "3"
},
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/obj/effect/decal/warning_stripes/yellow,
/turf/simulated/floor/plasteel,
/area/security/armoury)
"aks" = (
@@ -6192,15 +6185,6 @@
icon_state = "dark"
},
/area/security/podbay)
-"akP" = (
-/obj/structure/cable{
- d1 = 1;
- d2 = 2;
- icon_state = "1-2"
- },
-/obj/effect/decal/warning_stripes/north,
-/turf/simulated/floor/plating,
-/area/maintenance/auxsolarport)
"akQ" = (
/obj/structure/disposalpipe/segment{
dir = 4
@@ -6503,15 +6487,15 @@
d2 = 8;
icon_state = "4-8"
},
-/obj/effect/decal/warning_stripes/yellow,
/turf/simulated/floor/plasteel,
/area/security/armoury)
"alo" = (
+/obj/structure/fans/tiny,
/obj/machinery/door/poddoor{
id_tag = "trash";
- name = "disposal bay door"
+ name = "disposal bay door";
+ protected = 0
},
-/obj/structure/fans/tiny,
/turf/simulated/floor/plating,
/area/maintenance/disposal)
"alp" = (
@@ -6796,19 +6780,6 @@
},
/turf/simulated/floor/plating,
/area/security/main)
-"alQ" = (
-/obj/structure/cable{
- d1 = 1;
- d2 = 2;
- icon_state = "1-2"
- },
-/obj/machinery/door/airlock/external{
- name = "Solar Maintenance";
- req_access = null;
- req_access_txt = "10; 13"
- },
-/turf/simulated/floor/plating,
-/area/maintenance/auxsolarport)
"alR" = (
/obj/machinery/door/firedoor,
/obj/structure/cable/yellow{
@@ -7019,7 +6990,7 @@
/area/maintenance/disposal)
"amn" = (
/obj/machinery/door_control{
- id = "trash";
+ id = "Disposal Exit";
name = "Disposal Vent Control";
pixel_x = -25;
pixel_y = 4;
@@ -7557,11 +7528,7 @@
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 4
},
-/turf/simulated/floor/plasteel{
- tag = "icon-vault (WEST)";
- icon_state = "vault";
- dir = 8
- },
+/turf/simulated/floor/plasteel,
/area/security/armoury)
"anb" = (
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
@@ -7679,6 +7646,10 @@
name = "EXTERNAL AIRLOCK";
pixel_x = 32
},
+/obj/machinery/portable_atmospherics/canister/air,
+/obj/machinery/atmospherics/unary/portables_connector{
+ dir = 8
+ },
/turf/simulated/floor/plating,
/area/maintenance/auxsolarport)
"ann" = (
@@ -7754,25 +7725,11 @@
/obj/structure/window/reinforced,
/turf/simulated/floor/plating,
/area/maintenance/disposal)
-"anx" = (
-/obj/structure/disposalpipe/segment{
- dir = 4
- },
-/obj/effect/decal/warning_stripes/south,
-/turf/simulated/floor/plating,
-/area/maintenance/disposal)
"any" = (
-/obj/structure/disposalpipe/segment{
- dir = 4;
- icon_state = "pipe-c"
- },
/obj/effect/decal/warning_stripes/south,
/turf/simulated/floor/plating,
/area/maintenance/disposal)
"anz" = (
-/obj/structure/disposalpipe/segment{
- dir = 4
- },
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 5
},
@@ -7780,9 +7737,6 @@
/turf/simulated/floor/plating,
/area/maintenance/disposal)
"anA" = (
-/obj/structure/disposalpipe/segment{
- dir = 4
- },
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 4
},
@@ -7804,9 +7758,6 @@
d2 = 8;
icon_state = "4-8"
},
-/obj/structure/disposalpipe/segment{
- dir = 4
- },
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 4
},
@@ -7820,9 +7771,6 @@
d2 = 8;
icon_state = "4-8"
},
-/obj/structure/disposalpipe/segment{
- dir = 4
- },
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 4
},
@@ -7842,10 +7790,6 @@
d2 = 8;
icon_state = "2-8"
},
-/obj/structure/disposalpipe/segment{
- dir = 2;
- icon_state = "pipe-c"
- },
/obj/machinery/atmospherics/pipe/manifold/hidden/supply{
dir = 4
},
@@ -7939,6 +7883,9 @@
icon_state = "1-8"
},
/obj/effect/decal/warning_stripes/north,
+/obj/machinery/atmospherics/pipe/simple/visible{
+ dir = 5
+ },
/turf/simulated/floor/plating,
/area/maintenance/auxsolarport)
"anL" = (
@@ -8084,6 +8031,10 @@
/obj/item/reagent_containers/glass/bottle/morphine,
/obj/machinery/light/small,
/obj/effect/decal/warning_stripes/yellow/hollow,
+/obj/item/storage/toolbox/mechanical{
+ pixel_x = -4;
+ pixel_y = 4
+ },
/turf/simulated/floor/plasteel,
/area/security/armoury)
"aoa" = (
@@ -8092,16 +8043,9 @@
/turf/simulated/floor/plating,
/area/security/armoury)
"aob" = (
-/obj/structure/rack,
-/obj/item/storage/toolbox/mechanical{
- pixel_x = -4;
- pixel_y = 4
- },
-/obj/item/storage/toolbox/emergency{
- pixel_x = 2;
- pixel_y = -3
- },
/obj/effect/decal/warning_stripes/yellow/hollow,
+/obj/vehicle/secway,
+/obj/item/key/security,
/turf/simulated/floor/plasteel,
/area/security/armoury)
"aoc" = (
@@ -8544,10 +8488,8 @@
icon_state = "right";
layer = 3
},
-/obj/structure/disposalpipe/trunk{
- dir = 1
- },
/obj/effect/decal/warning_stripes/east,
+/obj/structure/disposalpipe/trunk,
/turf/simulated/floor/plating,
/area/maintenance/disposal)
"aoU" = (
@@ -8560,13 +8502,16 @@
/turf/simulated/floor/plating,
/area/maintenance/disposal)
"aoV" = (
-/obj/machinery/mineral/stacking_machine,
/obj/structure/window/reinforced{
dir = 4
},
/obj/structure/window/reinforced{
dir = 1
},
+/obj/machinery/mineral/stacking_machine{
+ input_dir = 2;
+ stack_amt = 10
+ },
/turf/simulated/floor/plating,
/area/maintenance/disposal)
"aoW" = (
@@ -8640,7 +8585,9 @@
name = "Danger: Conveyor Access";
req_access_txt = "12"
},
-/obj/machinery/conveyor/east,
+/obj/machinery/conveyor/west{
+ id = "garbage"
+ },
/turf/simulated/floor/plating,
/area/maintenance/disposal)
"apd" = (
@@ -9017,13 +8964,6 @@
},
/turf/simulated/floor/plating,
/area/maintenance/fore)
-"apP" = (
-/obj/machinery/light/small{
- dir = 8
- },
-/obj/effect/decal/warning_stripes/southeast,
-/turf/simulated/floor/plating,
-/area/maintenance/starboard)
"apQ" = (
/obj/machinery/sleeper{
icon_state = "sleeper-open";
@@ -9147,13 +9087,6 @@
dir = 4
},
/area/security/brig)
-"aqe" = (
-/obj/machinery/door/airlock/external{
- req_access_txt = "0";
- req_one_access_txt = "13,8"
- },
-/turf/simulated/floor/plating,
-/area/maintenance/starboard)
"aqf" = (
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 6
@@ -9309,18 +9242,6 @@
},
/turf/simulated/floor/plating,
/area/maintenance/fore)
-"aqv" = (
-/obj/structure/cable/yellow{
- d1 = 1;
- d2 = 2;
- icon_state = "1-2"
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/obj/structure/disposalpipe/segment,
-/turf/simulated/floor/plating,
-/area/maintenance/fpmaint2{
- name = "Port Maintenance"
- })
"aqw" = (
/obj/structure/closet/crate,
/obj/item/bodybag,
@@ -9424,7 +9345,6 @@
/turf/simulated/floor/plating,
/area/security/brig)
"aqG" = (
-/obj/effect/decal/warning_stripes/yellow/hollow,
/turf/simulated/floor/plasteel,
/area/security/armoury)
"aqH" = (
@@ -9876,7 +9796,9 @@
dir = 2;
icon_state = "pipe-c"
},
-/obj/machinery/conveyor/east,
+/obj/machinery/conveyor/east{
+ id = "garbage"
+ },
/turf/simulated/floor/plating,
/area/maintenance/disposal)
"art" = (
@@ -9942,11 +9864,6 @@
d2 = 2;
icon_state = "1-2"
},
-/obj/machinery/door/airlock/external{
- name = "Solar Maintenance";
- req_access = null;
- req_access_txt = "10; 13"
- },
/turf/simulated/floor/plating,
/area/maintenance/auxsolarstarboard)
"arD" = (
@@ -9961,7 +9878,9 @@
/area/maintenance/disposal)
"arE" = (
/obj/machinery/recycler,
-/obj/machinery/conveyor/east,
+/obj/machinery/conveyor/east{
+ id = "garbage"
+ },
/turf/simulated/floor/plating,
/area/maintenance/disposal)
"arF" = (
@@ -9969,7 +9888,10 @@
dir = 2;
on = 1
},
-/obj/machinery/conveyor/east,
+/obj/machinery/conveyor/east{
+ id = "garbage"
+ },
+/obj/structure/disposalpipe/segment,
/turf/simulated/floor/plating,
/area/maintenance/disposal)
"arG" = (
@@ -10704,15 +10626,6 @@
icon_state = "dark"
},
/area/engine/gravitygenerator)
-"asL" = (
-/obj/structure/cable{
- d1 = 1;
- d2 = 2;
- icon_state = "1-2"
- },
-/obj/effect/decal/warning_stripes/north,
-/turf/simulated/floor/plating,
-/area/maintenance/auxsolarstarboard)
"asM" = (
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
@@ -10905,6 +10818,7 @@
req_access_txt = "12"
},
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/structure/disposalpipe/segment,
/turf/simulated/floor/plating,
/area/maintenance/disposal)
"atd" = (
@@ -10926,7 +10840,6 @@
d2 = 2;
icon_state = "1-2"
},
-/obj/structure/disposalpipe/segment,
/turf/simulated/floor/plating,
/area/maintenance/fpmaint2{
name = "Port Maintenance"
@@ -11031,7 +10944,6 @@
d2 = 2;
icon_state = "1-2"
},
-/obj/structure/disposalpipe/segment,
/obj/machinery/atmospherics/pipe/manifold/hidden/supply{
dir = 8
},
@@ -11345,26 +11257,9 @@
name = "\improper Recreation Area"
})
"atU" = (
-/obj/structure/table,
-/obj/item/tank/emergency_oxygen{
- pixel_x = -8
- },
-/obj/item/tank/emergency_oxygen{
- pixel_x = -8
- },
-/obj/item/clothing/mask/breath{
- pixel_x = 4
- },
-/obj/item/clothing/mask/breath{
- pixel_x = 4
- },
-/obj/effect/decal/cleanable/cobweb,
-/obj/structure/sign/securearea{
- desc = "A warning sign which reads 'EXTERNAL AIRLOCK'";
- icon_state = "space";
- layer = 4;
- name = "EXTERNAL AIRLOCK";
- pixel_y = 32
+/obj/machinery/portable_atmospherics/canister/air,
+/obj/machinery/atmospherics/unary/portables_connector{
+ dir = 8
},
/turf/simulated/floor/plating,
/area/maintenance/starboard)
@@ -11380,6 +11275,9 @@
icon_state = "1-8"
},
/obj/effect/decal/warning_stripes/north,
+/obj/machinery/atmospherics/pipe/simple/visible{
+ dir = 5
+ },
/turf/simulated/floor/plating,
/area/maintenance/auxsolarstarboard)
"atW" = (
@@ -11401,6 +11299,10 @@
pixel_x = 32
},
/obj/effect/decal/cleanable/cobweb2,
+/obj/machinery/atmospherics/unary/portables_connector{
+ dir = 8
+ },
+/obj/machinery/portable_atmospherics/canister/air,
/turf/simulated/floor/plating,
/area/maintenance/auxsolarstarboard)
"atY" = (
@@ -11660,6 +11562,7 @@
"aux" = (
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/effect/decal/warning_stripes/north,
+/obj/structure/disposalpipe/segment,
/turf/simulated/floor/plating,
/area/maintenance/fpmaint2{
name = "Port Maintenance"
@@ -11722,6 +11625,7 @@
name = "Labor Camp Shuttle Airlock";
req_access_txt = "2"
},
+/obj/structure/fans/tiny,
/turf/simulated/floor/plasteel{
icon_state = "dark"
},
@@ -13120,12 +13024,6 @@
dir = 1
},
/area/security/processing)
-"axg" = (
-/obj/machinery/door/airlock/external{
- req_access_txt = "13"
- },
-/turf/simulated/floor/plating,
-/area/maintenance/starboard)
"axh" = (
/turf/simulated/wall/r_wall,
/area/maintenance/starboard)
@@ -13235,7 +13133,6 @@
icon_state = "1-2"
},
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/obj/structure/disposalpipe/segment,
/obj/effect/decal/cleanable/dirt,
/turf/simulated/floor/plating,
/area/maintenance/fpmaint2{
@@ -13954,20 +13851,6 @@
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/structure/disposalpipe/segment,
/turf/simulated/floor/plating,
-/area/maintenance/fpmaint2{
- name = "Port Maintenance"
- })
-"ayE" = (
-/obj/structure/cable/yellow{
- d1 = 1;
- d2 = 2;
- icon_state = "1-2"
- },
-/obj/structure/disposalpipe/segment{
- dir = 1;
- icon_state = "pipe-c"
- },
-/turf/simulated/floor/plating,
/area/maintenance/fpmaint2{
name = "Port Maintenance"
})
@@ -13978,9 +13861,6 @@
max_integrity = 120;
reinf = 0
},
-/obj/structure/disposalpipe/segment{
- dir = 4
- },
/turf/simulated/floor/plating,
/area/maintenance/fore)
"ayG" = (
@@ -13988,17 +13868,13 @@
/turf/simulated/floor/plating,
/area/maintenance/fore)
"ayH" = (
-/obj/structure/disposalpipe/junction{
- tag = "icon-pipe-j2 (NORTH)";
- icon_state = "pipe-j2";
- dir = 1
- },
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/structure/cable/yellow{
d1 = 1;
d2 = 2;
icon_state = "1-2"
},
+/obj/structure/disposalpipe/segment,
/turf/simulated/floor/plating,
/area/maintenance/fore)
"ayI" = (
@@ -14268,7 +14144,6 @@
},
/area/security/brig)
"azf" = (
-/obj/structure/closet/emcloset,
/obj/structure/sign/securearea{
desc = "A warning sign which reads 'EXTERNAL AIRLOCK'";
icon_state = "space";
@@ -14276,6 +14151,8 @@
name = "EXTERNAL AIRLOCK";
pixel_y = 32
},
+/obj/machinery/portable_atmospherics/canister/air,
+/obj/machinery/atmospherics/unary/portables_connector,
/turf/simulated/floor/plating,
/area/maintenance/starboard)
"azg" = (
@@ -14296,22 +14173,8 @@
/turf/simulated/floor/wood,
/area/crew_quarters/mrchangs)
"azi" = (
-/obj/structure/closet/crate{
- icon_state = "crateopen";
- opened = 1
- },
-/obj/structure/sign/securearea{
- desc = "A warning sign which reads 'EXTERNAL AIRLOCK'";
- icon_state = "space";
- layer = 4;
- name = "EXTERNAL AIRLOCK";
- pixel_y = 32
- },
-/obj/effect/decal/cleanable/cobweb,
-/obj/effect/spawner/lootdrop/maintenance{
- lootcount = 3;
- name = "3maintenance loot spawner"
- },
+/obj/machinery/portable_atmospherics/canister/air,
+/obj/machinery/atmospherics/unary/portables_connector,
/turf/simulated/floor/plating,
/area/maintenance/fpmaint2{
name = "Port Maintenance"
@@ -14439,13 +14302,6 @@
/obj/effect/spawner/lootdrop/maintenance,
/turf/simulated/floor/plating,
/area/maintenance/starboard)
-"azv" = (
-/obj/structure/rack,
-/obj/item/clothing/mask/gas,
-/obj/item/clothing/glasses/sunglasses,
-/obj/effect/spawner/lootdrop/maintenance,
-/turf/simulated/floor/plating,
-/area/maintenance/starboard)
"azw" = (
/obj/effect/spawner/window/reinforced,
/obj/structure/cable/yellow{
@@ -14603,12 +14459,6 @@
},
/turf/simulated/floor/plating/airless,
/area/space/nearstation)
-"azJ" = (
-/obj/machinery/door/airlock/external,
-/turf/simulated/floor/plating,
-/area/maintenance/fpmaint2{
- name = "Port Maintenance"
- })
"azK" = (
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 4
@@ -14666,6 +14516,7 @@
icon_state = "2-4"
},
/obj/effect/decal/warning_stripes/south,
+/obj/structure/disposalpipe/segment,
/turf/simulated/floor/plating,
/area/maintenance/fpmaint2{
name = "Port Maintenance"
@@ -14728,6 +14579,7 @@
name = "Mining Office";
req_access_txt = "48"
},
+/obj/structure/disposalpipe/segment,
/turf/simulated/floor/plasteel,
/area/quartermaster/miningdock{
name = "\improper Mining Office"
@@ -14760,6 +14612,7 @@
id_tag = "s_docking_airlock";
name = "Labor Shuttle Airlock"
},
+/obj/structure/fans/tiny,
/turf/simulated/shuttle/floor{
icon_state = "floor4"
},
@@ -14769,6 +14622,7 @@
id_tag = "laborcamp_home";
name = "Labor Camp Shuttle Airlock"
},
+/obj/structure/fans/tiny,
/turf/simulated/floor/plasteel{
icon_state = "dark"
},
@@ -15229,17 +15083,6 @@
icon_state = "red"
},
/area/security/brig)
-"aAO" = (
-/obj/structure/sign/securearea{
- desc = "A warning sign which reads 'EXTERNAL AIRLOCK'";
- icon_state = "space";
- layer = 4;
- name = "EXTERNAL AIRLOCK";
- pixel_y = -32
- },
-/obj/effect/decal/warning_stripes/east,
-/turf/simulated/floor/plating,
-/area/maintenance/starboard)
"aAP" = (
/obj/structure/closet,
/obj/effect/spawner/lootdrop/maintenance,
@@ -15287,19 +15130,6 @@
/obj/effect/decal/warning_stripes/south,
/turf/simulated/floor/plating,
/area/maintenance/fore)
-"aAW" = (
-/obj/structure/sign/securearea{
- desc = "A warning sign which reads 'EXTERNAL AIRLOCK'";
- icon_state = "space";
- layer = 4;
- name = "EXTERNAL AIRLOCK";
- pixel_y = 32
- },
-/obj/effect/decal/warning_stripes/west,
-/turf/simulated/floor/plating,
-/area/maintenance/fpmaint2{
- name = "Port Maintenance"
- })
"aAX" = (
/obj/structure/closet/crate,
/obj/item/coin/silver,
@@ -15638,6 +15468,7 @@
pixel_y = -25;
req_access_txt = "2"
},
+/obj/structure/fans/tiny,
/turf/simulated/floor/plasteel{
icon_state = "dark"
},
@@ -16118,6 +15949,8 @@
d2 = 2;
icon_state = "1-2"
},
+/obj/structure/disposalpipe/segment,
+/obj/structure/disposalpipe/segment,
/turf/simulated/floor/plating,
/area/quartermaster/miningdock{
name = "\improper Mining Office"
@@ -16347,6 +16180,10 @@
name = "Brig";
req_access_txt = "63"
},
+/obj/effect/mapping_helpers/airlock/unres{
+ icon_state = "airlock_unres_helper";
+ dir = 1
+ },
/turf/simulated/floor/plasteel{
icon_state = "red"
},
@@ -16369,6 +16206,10 @@
name = "Brig";
req_access_txt = "63"
},
+/obj/effect/mapping_helpers/airlock/unres{
+ icon_state = "airlock_unres_helper";
+ dir = 1
+ },
/turf/simulated/floor/plasteel{
icon_state = "red"
},
@@ -16764,6 +16605,7 @@
d2 = 8;
icon_state = "1-8"
},
+/obj/structure/disposalpipe/segment,
/turf/simulated/floor/plasteel{
dir = 1;
icon_state = "brown"
@@ -17546,6 +17388,7 @@
name = "mining shuttle bay";
width = 7
},
+/obj/structure/fans/tiny,
/turf/simulated/shuttle/plating,
/area/shuttle/mining)
"aEJ" = (
@@ -17554,6 +17397,7 @@
req_access = null;
req_access_txt = "0"
},
+/obj/structure/fans/tiny,
/turf/simulated/floor/plating,
/area/quartermaster/miningdock{
name = "\improper Mining Office"
@@ -17568,6 +17412,7 @@
name = "Mining Dock";
req_access_txt = "48"
},
+/obj/structure/fans/tiny,
/turf/simulated/floor/plasteel,
/area/quartermaster/miningdock{
name = "\improper Mining Office"
@@ -17608,6 +17453,7 @@
/obj/effect/landmark/start{
name = "Shaft Miner"
},
+/obj/structure/disposalpipe/segment,
/turf/simulated/floor/plasteel,
/area/quartermaster/miningdock{
name = "\improper Mining Office"
@@ -17814,6 +17660,7 @@
id_tag = "s_docking_airlock";
name = "Labor Shuttle Airlock"
},
+/obj/structure/fans/tiny,
/turf/simulated/shuttle/floor,
/area/shuttle/siberia)
"aFe" = (
@@ -17821,6 +17668,7 @@
id_tag = "laborcamp_home";
name = "Labor Camp Shuttle Airlock"
},
+/obj/structure/fans/tiny,
/turf/simulated/floor/plasteel{
icon_state = "dark"
},
@@ -18413,6 +18261,7 @@
d2 = 2;
icon_state = "1-2"
},
+/obj/structure/disposalpipe/segment,
/turf/simulated/floor/plasteel,
/area/quartermaster/miningdock{
name = "\improper Mining Office"
@@ -18457,7 +18306,6 @@
d2 = 2;
icon_state = "1-2"
},
-/obj/structure/disposalpipe/segment,
/obj/effect/decal/cleanable/dirt,
/turf/simulated/floor/plating,
/area/maintenance/fpmaint2{
@@ -18621,6 +18469,10 @@
name = "Brig";
req_access_txt = "63"
},
+/obj/effect/mapping_helpers/airlock/unres{
+ icon_state = "airlock_unres_helper";
+ dir = 1
+ },
/turf/simulated/floor/plasteel{
icon_state = "red";
dir = 1
@@ -18662,6 +18514,10 @@
name = "Brig";
req_access_txt = "63"
},
+/obj/effect/mapping_helpers/airlock/unres{
+ icon_state = "airlock_unres_helper";
+ dir = 1
+ },
/turf/simulated/floor/plasteel{
icon_state = "red";
dir = 1
@@ -18908,9 +18764,8 @@
layer = 2.9
},
/obj/item/clothing/shoes/magboots,
-/obj/item/clothing/suit/space/hardsuit/engineering,
+/obj/item/clothing/suit/space/hardsuit/engine,
/obj/item/clothing/mask/breath,
-/obj/item/clothing/head/helmet/space/hardsuit/engineering,
/obj/effect/decal/warning_stripes/yellow/hollow,
/turf/simulated/floor/plasteel,
/area/engine/engineering)
@@ -19039,10 +18894,6 @@
"aHk" = (
/turf/simulated/wall,
/area/construction)
-"aHl" = (
-/obj/machinery/door/airlock/external,
-/turf/simulated/floor/plating,
-/area/construction)
"aHm" = (
/obj/structure/closet/crate,
/obj/item/coin/silver,
@@ -19134,18 +18985,6 @@
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/effect/decal/cleanable/dirt,
/turf/simulated/floor/plating,
-/area/maintenance/fpmaint2{
- name = "Port Maintenance"
- })
-"aHw" = (
-/obj/structure/cable/yellow{
- d1 = 1;
- d2 = 2;
- icon_state = "1-2"
- },
-/obj/structure/disposalpipe/segment,
-/obj/effect/decal/cleanable/dirt,
-/turf/simulated/floor/plating,
/area/maintenance/fpmaint2{
name = "Port Maintenance"
})
@@ -19698,9 +19537,8 @@
layer = 2.9
},
/obj/item/clothing/shoes/magboots,
-/obj/item/clothing/suit/space/hardsuit/engineering,
+/obj/item/clothing/suit/space/hardsuit/engine,
/obj/item/clothing/mask/breath,
-/obj/item/clothing/head/helmet/space/hardsuit/engineering,
/obj/effect/decal/warning_stripes/yellow/hollow,
/turf/simulated/floor/plasteel,
/area/engine/engineering)
@@ -19942,6 +19780,7 @@
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 10
},
+/obj/structure/disposalpipe/segment,
/turf/simulated/floor/plasteel,
/area/quartermaster/miningdock{
name = "\improper Mining Office"
@@ -19995,6 +19834,9 @@
"aIU" = (
/obj/effect/decal/warning_stripes/west,
/obj/effect/decal/cleanable/dirt,
+/obj/machinery/atmospherics/pipe/simple/visible{
+ dir = 9
+ },
/turf/simulated/floor/plating,
/area/maintenance/fpmaint2{
name = "Port Maintenance"
@@ -20496,17 +20338,6 @@
},
/turf/simulated/floor/plating/airless,
/area/space/nearstation)
-"aJK" = (
-/obj/structure/sign/securearea{
- desc = "A warning sign which reads 'EXTERNAL AIRLOCK'";
- icon_state = "space";
- layer = 4;
- name = "EXTERNAL AIRLOCK";
- pixel_x = 32
- },
-/obj/effect/decal/warning_stripes/north,
-/turf/simulated/floor/plating,
-/area/construction)
"aJL" = (
/obj/effect/decal/warning_stripes/southwest,
/turf/simulated/floor/plasteel,
@@ -20711,6 +20542,7 @@
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
req_access_txt = 1
},
+/obj/structure/disposalpipe/segment,
/turf/simulated/floor/plasteel{
dir = 2;
icon_state = "brown"
@@ -22277,6 +22109,7 @@
d2 = 4;
icon_state = "1-4"
},
+/obj/structure/disposalpipe/segment,
/turf/simulated/floor/plasteel,
/area/quartermaster/storage)
"aMT" = (
@@ -23822,6 +23655,7 @@
dir = 4;
on = 1
},
+/obj/structure/disposalpipe/segment,
/turf/simulated/floor/plasteel,
/area/quartermaster/storage)
"aPK" = (
@@ -25313,6 +25147,7 @@
/obj/effect/landmark/start{
name = "Cargo Technician"
},
+/obj/structure/disposalpipe/segment,
/turf/simulated/floor/plasteel,
/area/quartermaster/storage)
"aSA" = (
@@ -29954,9 +29789,8 @@
layer = 2.9
},
/obj/item/clothing/shoes/magboots,
-/obj/item/clothing/suit/space/hardsuit/engineering,
+/obj/item/clothing/suit/space/hardsuit/engine,
/obj/item/clothing/mask/breath,
-/obj/item/clothing/head/helmet/space/hardsuit/engineering,
/obj/effect/decal/warning_stripes/west,
/turf/simulated/floor/plasteel,
/area/engine/engineering)
@@ -30850,9 +30684,8 @@
layer = 2.9
},
/obj/item/clothing/shoes/magboots,
-/obj/item/clothing/suit/space/hardsuit/engineering,
+/obj/item/clothing/suit/space/hardsuit/engine,
/obj/item/clothing/mask/breath,
-/obj/item/clothing/head/helmet/space/hardsuit/engineering,
/obj/effect/decal/warning_stripes/southwest,
/turf/simulated/floor/plasteel,
/area/engine/engineering)
@@ -30984,6 +30817,7 @@
/area/engine/engineering)
"bcs" = (
/obj/machinery/hologram/holopad,
+/obj/structure/disposalpipe/segment,
/turf/simulated/floor/plasteel,
/area/quartermaster/storage)
"bct" = (
@@ -31330,6 +31164,7 @@
maxcharge = 15000
},
/obj/effect/decal/warning_stripes/northwest,
+/obj/item/rcs,
/turf/simulated/floor/plasteel,
/area/quartermaster/storage)
"bcW" = (
@@ -32774,6 +32609,10 @@
d2 = 8;
icon_state = "4-8"
},
+/obj/structure/disposalpipe/segment{
+ dir = 4;
+ icon_state = "pipe-c"
+ },
/turf/simulated/floor/plating,
/area/quartermaster/storage)
"bfp" = (
@@ -33597,6 +33436,10 @@
})
"bgC" = (
/obj/effect/decal/warning_stripes/south,
+/obj/machinery/telepad,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
/turf/simulated/floor/plasteel,
/area/quartermaster/storage)
"bgD" = (
@@ -33686,14 +33529,11 @@
icon_state = "1-8"
},
/obj/effect/decal/warning_stripes/southwest,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
/turf/simulated/floor/plasteel,
/area/quartermaster/storage)
-"bgL" = (
-/obj/machinery/door/airlock/external{
- req_access_txt = "13"
- },
-/turf/simulated/floor/plating,
-/area/engine/engineering)
"bgM" = (
/obj/structure/window/reinforced{
dir = 4
@@ -33813,6 +33653,10 @@
pixel_y = -2
},
/obj/effect/decal/warning_stripes/south,
+/obj/structure/disposalpipe/segment{
+ dir = 8;
+ icon_state = "pipe-c"
+ },
/turf/simulated/floor/plasteel,
/area/quartermaster/storage)
"bgW" = (
@@ -34764,15 +34608,19 @@
dir = 4
},
/obj/machinery/space_heater,
+/obj/structure/disposalpipe/segment{
+ dir = 4;
+ icon_state = "pipe-c"
+ },
/turf/simulated/floor/plating,
/area/maintenance/fpmaint2{
name = "Port Maintenance"
})
"biD" = (
/obj/structure/disposalpipe/segment{
- dir = 4;
- icon_state = "pipe-c"
+ dir = 4
},
+/obj/structure/disposalpipe/segment,
/turf/simulated/wall,
/area/quartermaster/office{
name = "\improper Cargo Office"
@@ -35619,6 +35467,9 @@
pixel_y = 32
},
/obj/effect/decal/warning_stripes/east,
+/obj/machinery/atmospherics/pipe/simple/visible{
+ dir = 4
+ },
/turf/simulated/floor/plating,
/area/engine/engineering)
"bjU" = (
@@ -35904,6 +35755,7 @@
req_access_txt = "50"
},
/obj/structure/disposalpipe/segment,
+/obj/structure/disposalpipe/segment,
/turf/simulated/floor/plating,
/area/quartermaster/office{
name = "\improper Cargo Office"
@@ -36854,13 +36706,18 @@
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 10
},
+/obj/structure/disposalpipe/wrapsortjunction{
+ dir = 1
+ },
/turf/simulated/floor/plating,
/area/maintenance/fpmaint2{
name = "Port Maintenance"
})
"bmf" = (
-/obj/structure/disposalpipe/wrapsortjunction{
- dir = 1
+/obj/structure/disposalpipe/junction{
+ dir = 4;
+ icon_state = "pipe-j2";
+ tag = "icon-pipe-j1 (WEST)"
},
/turf/simulated/wall,
/area/quartermaster/office{
@@ -37920,9 +37777,8 @@
layer = 2.9
},
/obj/item/clothing/shoes/magboots/advance,
-/obj/item/clothing/suit/space/hardsuit/elite,
+/obj/item/clothing/suit/space/hardsuit/engine/elite,
/obj/item/clothing/mask/breath,
-/obj/item/clothing/head/helmet/space/hardsuit/elite,
/turf/simulated/floor/plasteel{
icon_state = "vault";
dir = 5
@@ -37992,45 +37848,7 @@
},
/turf/simulated/floor/bluegrid,
/area/turret_protected/ai)
-"bnR" = (
-/obj/machinery/door/airlock/external{
- name = "MiniSat External Access";
- req_access = null;
- req_access_txt = "75;13"
- },
-/turf/simulated/floor/plasteel{
- icon_state = "vault";
- dir = 8
- },
-/area/construction/hallway{
- name = "\improper MiniSat Exterior"
- })
-"bnS" = (
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 4;
- level = 1
- },
-/obj/machinery/door/window/eastright{
- base_state = "left";
- dir = 4;
- icon_state = "left";
- name = "MiniSat Walkway Access";
- req_access_txt = "13;75"
- },
-/turf/simulated/floor/plasteel{
- icon_state = "vault";
- dir = 8
- },
-/area/construction/hallway{
- name = "\improper MiniSat Exterior"
- })
"bnT" = (
-/obj/machinery/atmospherics/unary/vent_pump{
- dir = 4;
- external_pressure_bound = 101;
- on = 1;
- pressure_checks = 1
- },
/obj/machinery/light/small{
dir = 1
},
@@ -38041,21 +37859,6 @@
/area/construction/hallway{
name = "\improper MiniSat Exterior"
})
-"bnU" = (
-/obj/structure/window/reinforced{
- dir = 4
- },
-/obj/machinery/atmospherics/pipe/manifold/hidden/supply{
- dir = 4;
- initialize_directions = 11;
- level = 1
- },
-/turf/simulated/floor/plasteel{
- icon_state = "dark"
- },
-/area/construction/hallway{
- name = "\improper MiniSat Exterior"
- })
"bnV" = (
/obj/effect/landmark{
name = "Observer-Start"
@@ -38139,6 +37942,7 @@
name = "blobstart"
},
/obj/effect/decal/warning_stripes/east,
+/obj/structure/disposalpipe/segment,
/turf/simulated/floor/plating,
/area/maintenance/fpmaint2{
name = "Port Maintenance"
@@ -38162,6 +37966,7 @@
})
"boe" = (
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/structure/disposalpipe/segment,
/turf/simulated/wall,
/area/maintenance/fpmaint2{
name = "Port Maintenance"
@@ -38236,6 +38041,7 @@
/obj/machinery/light_switch{
pixel_x = 27
},
+/obj/item/rcs,
/turf/simulated/floor/plasteel{
icon_state = "arrival";
dir = 4
@@ -39114,6 +38920,7 @@
icon_state = "map-left-MS";
pixel_y = 32
},
+/obj/structure/disposalpipe/segment,
/turf/simulated/floor/plasteel{
icon_state = "neutral";
dir = 1
@@ -40044,19 +39851,6 @@
/area/construction/hallway{
name = "\improper MiniSat Exterior"
})
-"brg" = (
-/obj/machinery/door/window/eastright{
- dir = 4;
- name = "MiniSat Walkway Access";
- req_access_txt = "13;75"
- },
-/turf/simulated/floor/plasteel{
- icon_state = "vault";
- dir = 8
- },
-/area/construction/hallway{
- name = "\improper MiniSat Exterior"
- })
"brh" = (
/obj/structure/window/reinforced{
dir = 4
@@ -40305,6 +40099,7 @@
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 10
},
+/obj/structure/disposalpipe/segment,
/turf/simulated/floor/plasteel{
dir = 8;
icon_state = "neutralcorner"
@@ -40312,7 +40107,6 @@
/area/hallway/primary/port)
"brF" = (
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/obj/structure/disposalpipe/segment,
/turf/simulated/floor/plasteel{
icon_state = "neutral";
dir = 4
@@ -41354,9 +41148,10 @@
icon_state = "1-2"
},
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/obj/structure/disposalpipe/segment{
- dir = 4;
- icon_state = "pipe-c"
+/obj/structure/disposalpipe/junction{
+ dir = 1;
+ icon_state = "pipe-j1";
+ tag = "icon-pipe-j1 (EAST)"
},
/turf/simulated/floor/plasteel{
icon_state = "neutral";
@@ -41364,14 +41159,13 @@
},
/area/hallway/primary/port)
"btt" = (
-/obj/structure/disposalpipe/junction{
- dir = 1;
- icon_state = "pipe-j2";
- tag = "icon-pipe-j1 (WEST)"
- },
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 5
},
+/obj/structure/disposalpipe/segment{
+ dir = 2;
+ icon_state = "pipe-c"
+ },
/turf/simulated/floor/plasteel{
dir = 4;
icon_state = "neutralcorner"
@@ -41581,7 +41375,6 @@
/obj/structure/extinguisher_cabinet{
pixel_x = 30
},
-/obj/structure/disposalpipe/segment,
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 10
},
@@ -59958,8 +59751,7 @@
/obj/structure/rack,
/obj/item/clothing/shoes/magboots,
/obj/item/clothing/mask/breath,
-/obj/item/clothing/suit/space/hardsuit/atmos,
-/obj/item/clothing/head/helmet/space/hardsuit/atmos,
+/obj/item/clothing/suit/space/hardsuit/engine/atmos,
/obj/effect/decal/warning_stripes/west,
/turf/simulated/floor/plasteel,
/area/atmos)
@@ -61905,7 +61697,6 @@
name = "Station Intercom (General)";
pixel_y = 28
},
-/obj/machinery/pipedispenser/disposal,
/obj/effect/decal/warning_stripes/southeast,
/turf/simulated/floor/plasteel,
/area/atmos)
@@ -62048,8 +61839,7 @@
/obj/structure/rack,
/obj/item/clothing/shoes/magboots,
/obj/item/clothing/mask/breath,
-/obj/item/clothing/suit/space/hardsuit/atmos,
-/obj/item/clothing/head/helmet/space/hardsuit/atmos,
+/obj/item/clothing/suit/space/hardsuit/engine/atmos,
/turf/simulated/floor/plasteel{
dir = 9;
icon_state = "caution"
@@ -62062,8 +61852,7 @@
/obj/structure/rack,
/obj/item/clothing/shoes/magboots,
/obj/item/clothing/mask/breath,
-/obj/item/clothing/suit/space/hardsuit/atmos,
-/obj/item/clothing/head/helmet/space/hardsuit/atmos,
+/obj/item/clothing/suit/space/hardsuit/engine/atmos,
/turf/simulated/floor/plasteel{
dir = 1;
icon_state = "caution"
@@ -62855,7 +62644,6 @@
/turf/simulated/floor/plating,
/area/maintenance/starboard)
"cdq" = (
-/obj/machinery/pipedispenser,
/obj/effect/decal/warning_stripes/southwest,
/turf/simulated/floor/plasteel,
/area/atmos)
@@ -63755,6 +63543,10 @@
name = "EXTERNAL AIRLOCK";
pixel_x = 32
},
+/obj/machinery/atmospherics/unary/portables_connector{
+ dir = 8
+ },
+/obj/machinery/portable_atmospherics/canister/air,
/turf/simulated/floor/plating,
/area/maintenance/portsolar)
"ceX" = (
@@ -63857,6 +63649,10 @@
icon_state = "2-8"
},
/obj/effect/decal/warning_stripes/south,
+/obj/machinery/atmospherics/pipe/simple/visible{
+ dir = 6;
+ level = 2
+ },
/turf/simulated/floor/plating,
/area/maintenance/portsolar)
"cff" = (
@@ -63961,11 +63757,6 @@
d2 = 2;
icon_state = "1-2"
},
-/obj/machinery/door/airlock/external{
- name = "Solar Maintenance";
- req_access = null;
- req_access_txt = "10; 13"
- },
/turf/simulated/floor/plating,
/area/maintenance/portsolar)
"cfm" = (
@@ -65992,17 +65783,9 @@
},
/area/maintenance/incinerator)
"ciI" = (
-/obj/structure/sign/securearea{
- desc = "A warning sign which reads 'EXTERNAL AIRLOCK'";
- icon_state = "space";
- layer = 4;
- name = "EXTERNAL AIRLOCK";
- pixel_y = -32
- },
/obj/machinery/light/small{
dir = 1
},
-/obj/effect/decal/warning_stripes/east,
/turf/simulated/floor/plating,
/area/atmos)
"ciJ" = (
@@ -66228,13 +66011,6 @@
/area/security/checkpoint/science{
name = "Security Post - Research Division"
})
-"ciY" = (
-/obj/machinery/door/airlock/external{
- req_access_txt = "24";
- req_one_access_txt = "0"
- },
-/turf/simulated/floor/plating,
-/area/atmos)
"ciZ" = (
/obj/machinery/disposal{
pixel_x = -2;
@@ -66787,19 +66563,6 @@
/area/security/checkpoint/science{
name = "Security Post - Research Division"
})
-"cjT" = (
-/obj/structure/sign/securearea{
- desc = "A warning sign which reads 'EXTERNAL AIRLOCK'";
- icon_state = "space";
- layer = 4;
- name = "EXTERNAL AIRLOCK";
- pixel_y = 32
- },
-/obj/effect/decal/warning_stripes/west,
-/turf/simulated/floor/plating,
-/area/maintenance/aft{
- name = "Aft Maintenance"
- })
"cjU" = (
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
req_access_txt = 1
@@ -67052,14 +66815,6 @@
/area/medical/research{
name = "Research Division"
})
-"ckt" = (
-/obj/machinery/door/airlock/external{
- req_access_txt = "13"
- },
-/turf/simulated/floor/plating,
-/area/maintenance/aft{
- name = "Aft Maintenance"
- })
"cku" = (
/obj/machinery/firealarm{
dir = 1;
@@ -69196,13 +68951,6 @@
/obj/effect/decal/warning_stripes/west,
/turf/simulated/floor/plating,
/area/maintenance/starboard)
-"cnS" = (
-/obj/structure/closet/emcloset,
-/obj/effect/decal/warning_stripes/north,
-/turf/simulated/floor/plating,
-/area/maintenance/aft{
- name = "Aft Maintenance"
- })
"cnT" = (
/obj/machinery/chem_heater{
pixel_x = -4;
@@ -70317,6 +70065,7 @@
name = "Medbay";
req_access_txt = "5"
},
+/obj/effect/mapping_helpers/airlock/unres,
/turf/simulated/floor/plasteel{
icon_state = "whitebluefull"
},
@@ -70329,6 +70078,7 @@
name = "Medbay";
req_access_txt = "5"
},
+/obj/effect/mapping_helpers/airlock/unres,
/turf/simulated/floor/plasteel{
icon_state = "whitebluefull"
},
@@ -73975,7 +73725,7 @@
/obj/machinery/door/firedoor,
/obj/machinery/door/airlock/research{
name = "Research and Development Lab";
- req_access_txt = "7"
+ req_access_txt = "47"
},
/turf/simulated/floor/plasteel{
dir = 4;
@@ -78196,15 +77946,6 @@
icon_state = "white"
},
/area/medical/surgeryobs)
-"cCe" = (
-/obj/structure/closet/crate,
-/obj/item/coin/silver,
-/obj/item/flashlight/seclite,
-/obj/effect/spawner/lootdrop/maintenance,
-/turf/simulated/floor/plating,
-/area/maintenance/aft{
- name = "Aft Maintenance"
- })
"cCf" = (
/obj/structure/cable{
d1 = 1;
@@ -79072,7 +78813,6 @@
/obj/item/clothing/shoes/magboots,
/obj/item/clothing/suit/space/hardsuit/medical,
/obj/item/clothing/mask/breath,
-/obj/item/clothing/head/helmet/space/hardsuit/medical,
/obj/item/radio/intercom{
dir = 1;
name = "Station Intercom (General)";
@@ -79238,9 +78978,8 @@
},
/area/crew_quarters/hor)
"cDM" = (
-/obj/machinery/door/airlock/external{
- req_access_txt = "0";
- req_one_access_txt = "13,8"
+/obj/machinery/atmospherics/pipe/simple/visible{
+ dir = 5
},
/turf/simulated/floor/plating,
/area/maintenance/aft{
@@ -79366,6 +79105,10 @@
req_access_txt = "0";
req_one_access_txt = "5"
},
+/obj/effect/mapping_helpers/airlock/unres{
+ icon_state = "airlock_unres_helper";
+ dir = 4
+ },
/turf/simulated/floor/plasteel{
icon_state = "whitebluefull"
},
@@ -79990,13 +79733,6 @@
/obj/machinery/light/small{
dir = 1
},
-/obj/structure/sign/securearea{
- desc = "A warning sign which reads 'EXTERNAL AIRLOCK'";
- icon_state = "space";
- layer = 4;
- name = "EXTERNAL AIRLOCK";
- pixel_y = 32
- },
/turf/simulated/floor/plating,
/area/maintenance/aft{
name = "Aft Maintenance"
@@ -80138,22 +79874,6 @@
icon_state = "gcircuit"
},
/area/assembly/chargebay)
-"cFp" = (
-/obj/structure/sign/securearea{
- desc = "A warning sign which reads 'EXTERNAL AIRLOCK'";
- icon_state = "space";
- layer = 4;
- name = "EXTERNAL AIRLOCK";
- pixel_y = 32
- },
-/obj/machinery/light/small{
- dir = 1
- },
-/obj/effect/decal/warning_stripes/east,
-/turf/simulated/floor/plating,
-/area/maintenance/aft{
- name = "Aft Maintenance"
- })
"cFq" = (
/obj/machinery/door/window/westleft{
base_state = "right";
@@ -84411,20 +84131,8 @@
d2 = 2;
icon_state = "0-2"
},
-/obj/structure/table,
-/obj/item/paper_bin{
- pixel_x = -2;
- pixel_y = 4
- },
-/obj/item/assembly/prox_sensor{
- pixel_x = -8;
- pixel_y = 4
- },
-/obj/item/assembly/prox_sensor{
- pixel_x = -8;
- pixel_y = 4
- },
/obj/effect/decal/warning_stripes/yellow,
+/obj/machinery/photocopier,
/turf/simulated/floor/plasteel,
/area/assembly/robotics)
"cMo" = (
@@ -84995,6 +84703,14 @@
pixel_x = 32
},
/obj/effect/decal/warning_stripes/yellow,
+/obj/item/assembly/prox_sensor{
+ pixel_x = -8;
+ pixel_y = 4
+ },
+/obj/item/assembly/prox_sensor{
+ pixel_x = -8;
+ pixel_y = 4
+ },
/turf/simulated/floor/plasteel,
/area/assembly/robotics)
"cMY" = (
@@ -85252,6 +84968,11 @@
pixel_x = -27
},
/obj/effect/decal/warning_stripes/west,
+/obj/item/paper_bin{
+ pixel_x = -2;
+ pixel_y = 4
+ },
+/obj/structure/table,
/turf/simulated/floor/plasteel,
/area/assembly/robotics)
"cNv" = (
@@ -85624,10 +85345,9 @@
pixel_x = 4;
pixel_y = -4
},
-/obj/item/radio/headset/headset_sci{
- pixel_x = -3
- },
/obj/effect/decal/warning_stripes/yellow,
+/obj/item/storage/firstaid/machine,
+/obj/item/storage/firstaid/machine,
/turf/simulated/floor/plasteel,
/area/assembly/robotics)
"cNZ" = (
@@ -85955,10 +85675,8 @@
name = "Aft Maintenance"
})
"cOx" = (
-/obj/structure/rack,
-/obj/item/clothing/mask/gas,
-/obj/item/clothing/glasses/sunglasses,
-/obj/effect/spawner/lootdrop/maintenance,
+/obj/machinery/portable_atmospherics/canister/air,
+/obj/machinery/atmospherics/unary/portables_connector,
/turf/simulated/floor/plating,
/area/maintenance/aft{
name = "Aft Maintenance"
@@ -86209,6 +85927,7 @@
/obj/item/razor{
pixel_y = 5
},
+/obj/item/bonegel,
/turf/simulated/floor/plasteel{
dir = 4;
icon_state = "whitehall"
@@ -86253,13 +85972,10 @@
/obj/structure/window/reinforced{
dir = 8
},
-/obj/structure/table,
-/obj/item/storage/box/bodybags{
- pixel_x = 2;
- pixel_y = 2
- },
-/obj/item/borg/upgrade/rename,
/obj/effect/decal/warning_stripes/yellow,
+/obj/structure/closet/secure_closet/roboticist{
+ pixel_x = 2
+ },
/turf/simulated/floor/plasteel,
/area/assembly/robotics)
"cOX" = (
@@ -86818,6 +86534,12 @@
name = "Station Intercom (General)";
pixel_x = -29
},
+/obj/item/cautery,
+/obj/item/bonesetter,
+/obj/item/reagent_containers/spray/cleaner{
+ desc = "Someone has crossed out the Space from Space Cleaner and written in Surgery. 'Do not remove under punishment of death!!!' is scrawled on the back.";
+ name = "Surgery Cleaner"
+ },
/turf/simulated/floor/plasteel{
dir = 4;
icon_state = "whitecorner"
@@ -86832,12 +86554,16 @@
dir = 1;
pixel_y = 1
},
-/obj/item/robotanalyzer,
/obj/item/storage/box/gloves,
/obj/item/storage/box/masks{
pixel_x = 6;
pixel_y = 6
},
+/obj/item/storage/box/bodybags{
+ pixel_x = 2;
+ pixel_y = 2
+ },
+/obj/item/robotanalyzer,
/obj/item/robotanalyzer,
/turf/simulated/floor/plasteel{
dir = 8;
@@ -87168,24 +86894,6 @@
/area/toxins/server{
name = "\improper Research Division Server Room"
})
-"cQr" = (
-/obj/structure/sign/securearea{
- desc = "A warning sign which reads 'EXTERNAL AIRLOCK'";
- icon_state = "space";
- layer = 4;
- name = "EXTERNAL AIRLOCK";
- pixel_y = -32
- },
-/obj/structure/cable/yellow{
- d1 = 4;
- d2 = 8;
- icon_state = "4-8"
- },
-/obj/effect/decal/warning_stripes/east,
-/turf/simulated/floor/plating,
-/area/maintenance/aft{
- name = "Aft Maintenance"
- })
"cQs" = (
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/turf/simulated/floor/plasteel{
@@ -87338,6 +87046,9 @@
icon_state = "4-8"
},
/obj/effect/decal/warning_stripes/east,
+/obj/machinery/atmospherics/pipe/simple/visible{
+ dir = 5
+ },
/turf/simulated/floor/plating,
/area/maintenance/aft{
name = "Aft Maintenance"
@@ -88519,6 +88230,8 @@
dir = 1;
network = list("SS13","RD")
},
+/obj/item/tank/anesthetic,
+/obj/item/clothing/mask/breath/medical,
/turf/simulated/floor/plasteel{
dir = 1;
icon_state = "whitehall"
@@ -88983,14 +88696,6 @@
/area/hallway/secondary/exit{
name = "\improper Departure Lounge"
})
-"cTj" = (
-/obj/machinery/door/airlock/external{
- name = "Auxiliary Escape Airlock"
- },
-/turf/simulated/floor/plating,
-/area/maintenance/aft{
- name = "Aft Maintenance"
- })
"cTk" = (
/obj/structure/sign/biohazard,
/turf/simulated/wall,
@@ -89096,16 +88801,12 @@
name = "\improper Departure Lounge"
})
"cTu" = (
-/obj/machinery/power/solar_control{
- id = "aftstarboard";
- name = "Aft Starboard Solar Control";
- track = 0
- },
/obj/structure/cable{
- icon_state = "0-4";
- d2 = 4
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
},
-/obj/structure/cable,
+/obj/structure/chair/stool,
/turf/simulated/floor/plating,
/area/maintenance/starboardsolar)
"cTv" = (
@@ -89294,14 +88995,10 @@
},
/area/chapel/main)
"cTN" = (
-/obj/machinery/power/apc{
- cell_type = 5000;
- dir = 2;
- name = "Aft Maintenance APC";
- pixel_y = -24
+/obj/machinery/atmospherics/unary/portables_connector{
+ dir = 8
},
-/obj/structure/cable/yellow,
-/obj/effect/decal/warning_stripes/south,
+/obj/machinery/portable_atmospherics/canister/air,
/turf/simulated/floor/plating,
/area/maintenance/aft{
name = "Aft Maintenance"
@@ -89486,7 +89183,6 @@
name = "Aft Maintenance"
})
"cUd" = (
-/obj/structure/chair/stool,
/obj/structure/cable{
d1 = 2;
d2 = 4;
@@ -90002,13 +89698,8 @@
},
/area/chapel/office)
"cUQ" = (
-/obj/structure/sign/securearea{
- desc = "A warning sign which reads 'EXTERNAL AIRLOCK'";
- icon_state = "space";
- layer = 4;
- name = "EXTERNAL AIRLOCK";
- pixel_x = 32
- },
+/obj/machinery/portable_atmospherics/canister/air,
+/obj/machinery/atmospherics/unary/portables_connector,
/turf/simulated/floor/plating,
/area/maintenance/starboardsolar)
"cUR" = (
@@ -90306,12 +89997,6 @@
name = "Aft Maintenance"
})
"cVr" = (
-/obj/structure/cable{
- d1 = 2;
- d2 = 8;
- icon_state = "2-8"
- },
-/obj/effect/decal/warning_stripes/south,
/turf/simulated/floor/plating,
/area/maintenance/starboardsolar)
"cVs" = (
@@ -90651,15 +90336,6 @@
icon_state = "chapel"
},
/area/chapel/main)
-"cVY" = (
-/obj/structure/sign/vacuum{
- pixel_x = 32
- },
-/obj/effect/decal/warning_stripes/south,
-/turf/simulated/floor/plating,
-/area/maintenance/aft{
- name = "Aft Maintenance"
- })
"cVZ" = (
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 6
@@ -90973,15 +90649,6 @@
/area/hallway/secondary/exit{
name = "\improper Departure Lounge"
})
-"cWC" = (
-/obj/structure/cable{
- d1 = 1;
- d2 = 4;
- icon_state = "1-4"
- },
-/obj/effect/decal/warning_stripes/south,
-/turf/simulated/floor/plating,
-/area/maintenance/starboardsolar)
"cWD" = (
/obj/structure/chair{
dir = 8
@@ -91096,14 +90763,9 @@
})
"cWK" = (
/obj/structure/cable{
- d1 = 1;
- d2 = 2;
- icon_state = "1-2"
- },
-/obj/machinery/door/airlock/external{
- name = "Solar Maintenance";
- req_access = null;
- req_access_txt = "10; 13"
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
},
/turf/simulated/floor/plating,
/area/maintenance/starboardsolar)
@@ -91620,19 +91282,6 @@
/area/hallway/secondary/exit{
name = "\improper Departure Lounge"
})
-"cXC" = (
-/obj/machinery/door/airlock/external{
- name = "Solar Maintenance";
- req_access = null;
- req_access_txt = "10; 13"
- },
-/obj/structure/cable{
- d1 = 4;
- d2 = 8;
- icon_state = "4-8"
- },
-/turf/simulated/floor/plating,
-/area/maintenance/starboardsolar)
"cXD" = (
/obj/structure/chair,
/obj/effect/landmark/start{
@@ -91664,25 +91313,6 @@
icon_state = "dark"
},
/area/chapel/main)
-"cXG" = (
-/obj/structure/cable/yellow{
- d1 = 4;
- d2 = 8;
- icon_state = "4-8"
- },
-/obj/machinery/atmospherics/pipe/simple/hidden/supply{
- dir = 4
- },
-/obj/structure/cable/yellow{
- d1 = 2;
- d2 = 4;
- icon_state = "2-4"
- },
-/obj/effect/decal/warning_stripes/north,
-/turf/simulated/floor/plating,
-/area/maintenance/aft{
- name = "Aft Maintenance"
- })
"cXH" = (
/obj/structure/cable/yellow{
d1 = 1;
@@ -91750,13 +91380,9 @@
name = "\improper Departure Lounge"
})
"cXN" = (
-/obj/structure/cable{
- d1 = 4;
- d2 = 8;
- icon_state = "4-8"
- },
-/obj/structure/lattice/catwalk,
-/turf/space,
+/obj/effect/spawner/window/reinforced,
+/obj/effect/spawner/airlock/w_to_e,
+/turf/simulated/floor/plating,
/area/solar/starboard)
"cXO" = (
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
@@ -92016,12 +91642,12 @@
},
/area/chapel/main)
"cYi" = (
-/obj/structure/cable{
- d1 = 2;
- d2 = 8;
- icon_state = "2-8"
- },
/obj/structure/lattice/catwalk,
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 2;
+ icon_state = "1-2"
+ },
/turf/space,
/area/solar/starboard)
"cYj" = (
@@ -97506,12 +97132,401 @@
},
/turf/simulated/floor/plating,
/area/maintenance/fore)
+"djL" = (
+/obj/machinery/atmospherics/unary/portables_connector,
+/obj/machinery/portable_atmospherics/canister/air,
+/turf/simulated/floor/plating,
+/area/security/permabrig)
+"dAH" = (
+/obj/machinery/atmospherics/pipe/simple/visible{
+ dir = 5
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/starboard)
+"dMV" = (
+/obj/machinery/atmospherics/pipe/manifold/visible/cyan{
+ dir = 8;
+ initialize_directions = 11
+ },
+/turf/simulated/floor/plasteel{
+ icon_state = "dark"
+ },
+/area/atmos)
+"elK" = (
+/obj/effect/spawner/airlock/w_to_e,
+/turf/simulated/wall/r_wall,
+/area/security/permabrig)
+"eSt" = (
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/obj/effect/spawner/airlock/e_to_w/long/square,
+/turf/space,
+/area/space/nearstation)
+"fmg" = (
+/obj/effect/spawner/window/reinforced,
+/obj/effect/spawner/airlock,
+/turf/simulated/floor/plating,
+/area/maintenance/portsolar)
+"fnC" = (
+/turf/space,
+/area/space/nearstation)
+"frX" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/structure/disposalpipe/segment,
+/turf/simulated/floor/plating,
+/area/maintenance/fpmaint2{
+ name = "Port Maintenance"
+ })
+"fBB" = (
+/obj/structure/lattice,
+/turf/space,
+/area/space)
+"gRw" = (
+/obj/effect/spawner/window/reinforced,
+/obj/effect/spawner/airlock/s_to_n,
+/turf/simulated/floor/plating,
+/area/maintenance/auxsolarstarboard)
+"hLL" = (
+/obj/structure/lattice,
+/turf/simulated/wall,
+/area/space/nearstation)
+"iDw" = (
+/obj/machinery/atmospherics/unary/portables_connector,
+/obj/machinery/portable_atmospherics/canister/air,
+/turf/simulated/floor/plating,
+/area/maintenance/aft{
+ name = "Aft Maintenance"
+ })
+"iTR" = (
+/obj/effect/decal/warning_stripes/south,
+/obj/machinery/atmospherics/pipe/simple/visible{
+ dir = 6;
+ level = 2
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/aft{
+ name = "Aft Maintenance"
+ })
+"jap" = (
+/obj/structure/disposalpipe/segment,
+/turf/simulated/floor/plating,
+/area/maintenance/fpmaint2{
+ name = "Port Maintenance"
+ })
+"kBq" = (
+/obj/structure/window/reinforced,
+/obj/structure/window/reinforced{
+ dir = 4
+ },
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/turf/space,
+/area/space/nearstation)
+"kSC" = (
+/obj/machinery/atmospherics/unary/portables_connector{
+ dir = 4
+ },
+/obj/machinery/portable_atmospherics/canister/air,
+/turf/simulated/floor/plasteel,
+/area/construction)
+"kWU" = (
+/obj/machinery/atmospherics/pipe/simple/visible{
+ dir = 6;
+ level = 2
+ },
+/turf/simulated/floor/plating,
+/area/engine/engineering)
+"lcL" = (
+/obj/machinery/portable_atmospherics/canister/air,
+/obj/machinery/atmospherics/unary/portables_connector{
+ dir = 1
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/aft{
+ name = "Aft Maintenance"
+ })
+"lCt" = (
+/obj/structure/window/reinforced{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/visible{
+ dir = 10
+ },
+/turf/simulated/floor/plasteel{
+ icon_state = "dark"
+ },
+/area/construction/hallway{
+ name = "\improper MiniSat Exterior"
+ })
+"nbO" = (
+/obj/effect/spawner/airlock/s_to_n,
+/turf/simulated/wall,
+/area/construction)
+"nig" = (
+/obj/effect/decal/warning_stripes/south,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/simulated/floor/plasteel,
+/area/quartermaster/storage)
+"onG" = (
+/obj/effect/spawner/window/reinforced,
+/obj/effect/spawner/airlock/s_to_n,
+/turf/simulated/floor/plating,
+/area/maintenance/auxsolarport)
+"oAG" = (
+/obj/effect/spawner/airlock/w_to_e,
+/turf/simulated/wall,
+/area/engine/engineering)
+"pep" = (
+/obj/effect/spawner/airlock/s_to_n,
+/turf/simulated/wall,
+/area/maintenance/starboard)
+"pMx" = (
+/obj/effect/spawner/airlock/w_to_e,
+/turf/simulated/wall,
+/area/maintenance/aft{
+ name = "Aft Maintenance"
+ })
+"pQx" = (
+/obj/structure/cable/yellow{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply{
+ dir = 4
+ },
+/obj/effect/decal/warning_stripes/east,
+/obj/structure/cable/yellow{
+ d1 = 2;
+ d2 = 4;
+ icon_state = "2-4"
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/aft{
+ name = "Aft Maintenance"
+ })
+"pVq" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
+ dir = 4
+ },
+/obj/structure/disposalpipe/segment,
+/turf/simulated/floor/plasteel,
+/area/quartermaster/storage)
+"qaM" = (
+/obj/structure/cable/yellow{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/obj/structure/disposalpipe/segment,
+/turf/simulated/floor/plasteel,
+/area/quartermaster/storage)
+"qbl" = (
+/obj/effect/spawner/airlock,
+/turf/simulated/wall,
+/area/maintenance/aft{
+ name = "Aft Maintenance"
+ })
+"qcE" = (
+/obj/machinery/atmospherics/pipe/simple/visible,
+/turf/simulated/floor/plating,
+/area/construction)
+"qhx" = (
+/obj/effect/spawner/airlock/w_to_e,
+/turf/simulated/wall/r_wall,
+/area/atmos)
+"qFg" = (
+/obj/machinery/space_heater,
+/obj/machinery/power/apc{
+ cell_type = 5000;
+ dir = 2;
+ name = "Aft Maintenance APC";
+ pixel_y = -24
+ },
+/obj/structure/cable/yellow,
+/turf/simulated/floor/plating,
+/area/maintenance/aft{
+ name = "Aft Maintenance"
+ })
+"rpg" = (
+/obj/structure/lattice/catwalk,
+/obj/structure/cable{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/turf/space,
+/area/solar/starboard)
+"rzO" = (
+/obj/machinery/portable_atmospherics/canister/air,
+/obj/machinery/atmospherics/unary/portables_connector{
+ dir = 1
+ },
+/turf/simulated/floor/plating,
+/area/engine/engineering)
+"rIq" = (
+/obj/structure/table,
+/obj/item/clothing/mask/breath{
+ pixel_x = 4
+ },
+/obj/item/tank/emergency_oxygen{
+ pixel_x = -8
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/starboard)
+"rOZ" = (
+/obj/structure/lattice/catwalk,
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/turf/space,
+/area/solar/starboard)
+"sjF" = (
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/obj/structure/window/reinforced,
+/obj/machinery/atmospherics/unary/portables_connector{
+ dir = 4
+ },
+/obj/machinery/portable_atmospherics/canister/air,
+/turf/simulated/floor/plasteel{
+ icon_state = "dark"
+ },
+/area/space/nearstation)
+"sJe" = (
+/obj/structure/window/reinforced{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/machinery/atmospherics/pipe/simple/visible{
+ dir = 9
+ },
+/turf/simulated/floor/plasteel{
+ icon_state = "dark"
+ },
+/area/construction/hallway{
+ name = "\improper MiniSat Exterior"
+ })
+"sJs" = (
+/obj/effect/spawner/window/reinforced,
+/turf/space,
+/area/engine/engineering)
+"sRB" = (
+/obj/machinery/atmospherics/pipe/simple/visible{
+ dir = 10
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/aft{
+ name = "Aft Maintenance"
+ })
+"tlh" = (
+/obj/machinery/atmospherics/pipe/simple/visible{
+ dir = 9
+ },
+/turf/simulated/floor/plasteel,
+/area/construction)
+"twD" = (
+/obj/structure/disposalpipe/segment{
+ dir = 2;
+ icon_state = "pipe-c"
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/fpmaint2{
+ name = "Port Maintenance"
+ })
+"tWl" = (
+/obj/effect/spawner/window/reinforced,
+/obj/effect/spawner/airlock/e_to_w,
+/turf/simulated/floor/plating,
+/area/maintenance/aft{
+ name = "Aft Maintenance"
+ })
"tXL" = (
/obj/structure/chair/comfy/shuttle{
dir = 8
},
/turf/simulated/shuttle/floor4/vox,
/area/shuttle/vox)
+"uJn" = (
+/obj/effect/spawner/airlock/w_to_e,
+/turf/simulated/wall/r_wall,
+/area/maintenance/starboard)
+"uKm" = (
+/obj/effect/spawner/airlock/e_to_w,
+/turf/simulated/wall,
+/area/maintenance/fpmaint2{
+ name = "Port Maintenance"
+ })
+"vtP" = (
+/obj/machinery/conveyor/west{
+ id = "garbage"
+ },
+/obj/structure/disposalpipe/segment,
+/turf/simulated/floor/plating,
+/area/maintenance/disposal)
+"vZo" = (
+/turf/simulated/floor/plating,
+/area/space/nearstation)
+"wvK" = (
+/obj/structure/cable{
+ d1 = 1;
+ d2 = 4;
+ icon_state = "1-4";
+ tag = "90Curve"
+ },
+/obj/machinery/power/solar_control{
+ id = "aftstarboard";
+ name = "Aft Starboard Solar Control";
+ track = 0
+ },
+/obj/structure/cable,
+/turf/simulated/floor/plating,
+/area/maintenance/starboardsolar)
+"wJQ" = (
+/obj/effect/decal/warning_stripes/north,
+/obj/machinery/atmospherics/pipe/simple/visible{
+ dir = 5
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/starboard)
+"xrG" = (
+/obj/machinery/atmospherics/pipe/simple/visible{
+ dir = 5
+ },
+/obj/structure/cable{
+ d1 = 4;
+ d2 = 8;
+ icon_state = "4-8"
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/starboardsolar)
+"xuA" = (
+/obj/machinery/atmospherics/pipe/simple/hidden/supply,
+/obj/structure/disposalpipe/segment{
+ dir = 1;
+ icon_state = "pipe-c"
+ },
+/turf/simulated/floor/plating,
+/area/maintenance/fpmaint2{
+ name = "Port Maintenance"
+ })
+"xZq" = (
+/obj/effect/spawner/window/reinforced,
+/turf/simulated/floor/plating,
+/area/solar/starboard)
(1,1,1) = {"
aaa
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arA
aHk
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@@ -108146,11 +108161,11 @@ arA
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aaa
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@@ -114075,11 +114090,11 @@ aZt
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@@ -114815,11 +114830,11 @@ amm
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@@ -122246,7 +122261,7 @@ acw
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@@ -122504,8 +122519,8 @@ acJ
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@@ -123018,7 +123033,7 @@ abq
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@@ -126991,10 +127006,10 @@ cOW
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cIx
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@@ -127247,7 +127262,7 @@ cQD
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cTN
bZU
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@@ -127504,8 +127519,8 @@ cOV
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@@ -132647,9 +132662,9 @@ cQW
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@@ -132905,7 +132920,6 @@ cTp
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aaa
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@@ -132936,6 +132950,7 @@ aaa
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@@ -133161,9 +133176,9 @@ cSQ
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cSy
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axh
aCD
aFk
@@ -143117,7 +143132,7 @@ bdG
aCg
bjT
aFR
-aaa
+aFR
aaa
aaa
aaa
@@ -143348,8 +143363,8 @@ blA
avN
aoG
aoG
-axg
-axh
+asJ
+uJn
aDf
aWz
aEG
@@ -143372,9 +143387,9 @@ aDi
aDi
aDf
aCg
-bgL
-aFR
-aFR
+aOd
+oAG
+aaa
aaa
aaa
aaa
@@ -143605,7 +143620,7 @@ awD
avN
bpl
aoG
-aAO
+asJ
axh
aDl
aDj
@@ -143629,11 +143644,11 @@ baG
bbU
bhA
aCg
-bjT
-aTR
-bgL
-aef
-aef
+aOd
+aFR
+aaa
+fnC
+fnC
abq
abq
aaa
@@ -143862,7 +143877,7 @@ blB
bnH
aaa
aoG
-axg
+asJ
axh
aDf
aDi
@@ -143886,12 +143901,12 @@ aDi
aDi
aDf
aCg
-bgL
-aFR
+aOd
aFR
aaa
aaa
aaa
+aaa
abq
aaa
bwY
@@ -144147,8 +144162,8 @@ aef
abq
abq
abq
-aaa
-aaa
+fBB
+fBB
abq
aaa
bwY
@@ -148772,9 +148787,9 @@ abq
aaa
aaa
aUU
-bnR
-bnR
-bsd
+blE
+blE
+eSt
bsS
buO
bxq
@@ -149543,10 +149558,10 @@ abd
abd
aaa
aXN
-bnS
-brg
-bse
-aXN
+blE
+blE
+sjF
+kBq
buP
bxs
bBc
@@ -149800,9 +149815,9 @@ aXH
aXH
bgM
bmH
-bnU
brh
-bsf
+lCt
+sJe
bsf
buS
bxv
diff --git a/_maps/map_files/MetaStation/z2.dmm b/_maps/map_files/MetaStation/z2.dmm
index f27926e04f9..e2ed24880f1 100644
--- a/_maps/map_files/MetaStation/z2.dmm
+++ b/_maps/map_files/MetaStation/z2.dmm
@@ -10,6 +10,15 @@
dir = 8
},
/area/space)
+"ad" = (
+/obj/structure/flora/ausbushes/brflowers,
+/turf/simulated/floor/holofloor/grass,
+/turf/simulated/floor/holofloor{
+ tag = "icon-wood_siding2 (EAST)";
+ icon_state = "wood_siding2";
+ dir = 4
+ },
+/area/holodeck/source_picnicarea)
"ae" = (
/turf/unsimulated/wall{
tag = "icon-iron6";
@@ -245,12 +254,12 @@
/turf/simulated/floor/holofloor/grass,
/area/holodeck/source_picnicarea)
"aM" = (
-/obj/structure/flora/ausbushes/brflowers,
+/obj/structure/flora/ausbushes/grassybush,
/turf/simulated/floor/holofloor/grass,
/turf/simulated/floor/holofloor{
- tag = "icon-wood_siding2 (EAST)";
- icon_state = "wood_siding2";
- dir = 4
+ tag = "icon-wood_siding5";
+ icon_state = "wood_siding5";
+ dir = 2
},
/area/holodeck/source_picnicarea)
"aN" = (
@@ -315,8 +324,8 @@
/obj/structure/flora/ausbushes/grassybush,
/turf/simulated/floor/holofloor/grass,
/turf/simulated/floor/holofloor{
- tag = "icon-wood_siding5";
- icon_state = "wood_siding5";
+ tag = "icon-wood_siding9";
+ icon_state = "wood_siding9";
dir = 2
},
/area/holodeck/source_picnicarea)
@@ -336,8 +345,8 @@
/obj/structure/flora/ausbushes/grassybush,
/turf/simulated/floor/holofloor/grass,
/turf/simulated/floor/holofloor{
- tag = "icon-wood_siding9";
- icon_state = "wood_siding9";
+ tag = "icon-wood_siding6";
+ icon_state = "wood_siding6";
dir = 2
},
/area/holodeck/source_picnicarea)
@@ -388,17 +397,17 @@
/obj/structure/flora/ausbushes/grassybush,
/turf/simulated/floor/holofloor/grass,
/turf/simulated/floor/holofloor{
- tag = "icon-wood_siding6";
- icon_state = "wood_siding6";
+ tag = "icon-wood_siding10";
+ icon_state = "wood_siding10";
dir = 2
},
/area/holodeck/source_picnicarea)
"bg" = (
-/obj/structure/flora/ausbushes/grassybush,
+/obj/structure/flora/ausbushes/brflowers,
/turf/simulated/floor/holofloor/grass,
/turf/simulated/floor/holofloor{
- tag = "icon-wood_siding10";
- icon_state = "wood_siding10";
+ tag = "icon-wood_siding1";
+ icon_state = "wood_siding1";
dir = 2
},
/area/holodeck/source_picnicarea)
@@ -458,14 +467,16 @@
},
/area/holodeck/source_picnicarea)
"bp" = (
-/obj/structure/flora/ausbushes/brflowers,
-/turf/simulated/floor/holofloor/grass,
-/turf/simulated/floor/holofloor{
- tag = "icon-wood_siding1";
- icon_state = "wood_siding1";
- dir = 2
+/obj/structure/flora/tree/pine{
+ pixel_x = 1
},
-/area/holodeck/source_picnicarea)
+/turf/unsimulated/floor/snow,
+/turf/unsimulated/floor/snow{
+ tag = "icon-gravsnow_corner (WEST)";
+ icon_state = "gravsnow_corner";
+ dir = 8
+ },
+/area/syndicate_mothership)
"bq" = (
/turf/simulated/floor/holofloor{
tag = "icon-carpet3-0 (EAST)";
@@ -864,14 +875,14 @@
},
/area/holodeck/source_meetinghall)
"cq" = (
-/obj/structure/flora/tree/pine{
- pixel_x = 1
+/obj/effect/light_emitter{
+ light_power = 1
},
-/turf/unsimulated/floor/snow,
-/turf/unsimulated/floor/snow{
- icon_state = "gravsnow_corner"
+/turf/unsimulated/floor{
+ tag = "icon-cult";
+ icon_state = "cult"
},
-/area/syndicate_mothership)
+/area/wizard_station)
"cr" = (
/obj/structure/chair/stool,
/turf/simulated/floor/holofloor{
@@ -1771,6 +1782,15 @@
/obj/structure/grille,
/turf/simulated/shuttle/plating,
/area/centcom/evac)
+"eP" = (
+/obj/structure/flora/grass/brown,
+/turf/unsimulated/floor/snow,
+/turf/unsimulated/floor/snow{
+ tag = "icon-gravsnow_corner (SOUTHWEST)";
+ icon_state = "gravsnow_corner";
+ dir = 10
+ },
+/area/syndicate_mothership)
"eQ" = (
/obj/structure/closet/secure_closet/cargotech,
/turf/unsimulated/floor{
@@ -3614,9 +3634,7 @@
},
/turf/unsimulated/floor/snow,
/turf/unsimulated/floor/snow{
- tag = "icon-gravsnow_corner (WEST)";
- icon_state = "gravsnow_corner";
- dir = 8
+ icon_state = "gravsnow_corner"
},
/area/syndicate_mothership)
"ka" = (
@@ -3747,10 +3765,12 @@
/turf/simulated/shuttle/plating,
/area/wizard_station)
"kr" = (
-/obj/structure/flora/tree/pine,
+/obj/structure/flora/grass/brown,
/turf/unsimulated/floor/snow,
/turf/unsimulated/floor/snow{
- icon_state = "gravsnow_corner"
+ tag = "icon-gravsnow_corner (EAST)";
+ icon_state = "gravsnow_corner";
+ dir = 4
},
/area/syndicate_mothership)
"ks" = (
@@ -3762,12 +3782,18 @@
/turf/simulated/shuttle/plating,
/area/wizard_station)
"kt" = (
-/obj/structure/flora/grass/brown,
-/turf/unsimulated/floor/snow,
-/turf/unsimulated/floor/snow{
- icon_state = "gravsnow_corner"
+/obj/structure/cult/talisman{
+ desc = "A altar dedicated to the Wizard's Federation"
},
-/area/syndicate_mothership)
+/obj/item/kitchen/knife/ritual,
+/obj/effect/light_emitter{
+ light_power = 1
+ },
+/turf/unsimulated/floor{
+ tag = "icon-cult";
+ icon_state = "cult"
+ },
+/area/wizard_station)
"ku" = (
/obj/effect/forcefield,
/turf/unsimulated/floor{
@@ -3951,14 +3977,15 @@
/turf/unsimulated/wall,
/area/tdome/tdomeobserve)
"kW" = (
-/obj/structure/flora/grass/brown,
-/turf/unsimulated/floor/snow,
-/turf/unsimulated/floor/snow{
- tag = "icon-gravsnow_corner (SOUTHWEST)";
- icon_state = "gravsnow_corner";
- dir = 10
+/obj/effect/decal/cleanable/blood/splatter,
+/obj/effect/decal/remains/human,
+/obj/effect/light_emitter{
+ light_power = 1
},
-/area/syndicate_mothership)
+/turf/unsimulated/floor{
+ icon_state = "floor"
+ },
+/area/wizard_station)
"kX" = (
/turf/unsimulated/wall{
tag = "icon-uranium8";
@@ -4165,7 +4192,6 @@
/area/wizard_station)
"lC" = (
/obj/structure/rack,
-/obj/item/clothing/head/helmet/space/hardsuit/wizard,
/turf/unsimulated/floor{
tag = "icon-cult";
icon_state = "cult"
@@ -4497,14 +4523,14 @@
/turf/unsimulated/floor/abductor,
/area/abductor_ship)
"mB" = (
-/obj/structure/flora/grass/brown,
-/turf/unsimulated/floor/snow,
-/turf/unsimulated/floor/snow{
- tag = "icon-gravsnow_corner (EAST)";
- icon_state = "gravsnow_corner";
- dir = 4
+/obj/machinery/porta_turret/syndicate/pod,
+/turf/simulated/floor/pod,
+/turf/space,
+/turf/simulated/shuttle/wall{
+ dir = 8;
+ icon_state = "diagonalWall3"
},
-/area/syndicate_mothership)
+/area/shuttle/assault_pod)
"mC" = (
/obj/structure/noticeboard{
pixel_x = -32
@@ -4583,15 +4609,14 @@
},
/area/wizard_station)
"mL" = (
-/obj/structure/cult/talisman{
- desc = "A altar dedicated to the Wizard's Federation"
+/obj/machinery/porta_turret/syndicate/pod,
+/turf/simulated/floor/pod,
+/turf/space,
+/turf/simulated/shuttle/wall{
+ dir = 1;
+ icon_state = "diagonalWall3"
},
-/obj/item/kitchen/knife/ritual,
-/turf/unsimulated/floor{
- tag = "icon-cult";
- icon_state = "cult"
- },
-/area/wizard_station)
+/area/shuttle/assault_pod)
"mM" = (
/obj/item/clothing/shoes/sandal/marisa,
/obj/item/clothing/suit/wizrobe/marisa,
@@ -4791,14 +4816,14 @@
},
/area/syndicate_mothership)
"nh" = (
-/obj/machinery/porta_turret/syndicate/pod,
-/turf/simulated/floor/pod,
-/turf/space,
-/turf/simulated/shuttle/wall{
- dir = 8;
- icon_state = "diagonalWall3"
+/obj/structure/flora/grass/brown,
+/turf/unsimulated/floor/snow,
+/turf/unsimulated/floor/snow{
+ tag = "icon-gravsnow_corner (WEST)";
+ icon_state = "gravsnow_corner";
+ dir = 8
},
-/area/shuttle/assault_pod)
+/area/syndicate_mothership)
"ni" = (
/obj/machinery/door/airlock/centcom{
aiControlDisabled = 1;
@@ -4813,8 +4838,9 @@
/turf/simulated/floor/pod,
/turf/space,
/turf/simulated/shuttle/wall{
- dir = 1;
- icon_state = "diagonalWall3"
+ tag = "icon-diagonalWall3";
+ icon_state = "diagonalWall3";
+ dir = 2
},
/area/shuttle/assault_pod)
"nk" = (
@@ -5089,14 +5115,14 @@
/turf/unsimulated/floor/snow,
/area/syndicate_mothership)
"nP" = (
-/obj/structure/flora/grass/brown,
-/turf/unsimulated/floor/snow,
-/turf/unsimulated/floor/snow{
- tag = "icon-gravsnow_corner (WEST)";
- icon_state = "gravsnow_corner";
- dir = 8
+/obj/machinery/porta_turret/syndicate/pod,
+/turf/simulated/floor/pod,
+/turf/space,
+/turf/simulated/shuttle/wall{
+ dir = 4;
+ icon_state = "diagonalWall3"
},
-/area/syndicate_mothership)
+/area/shuttle/assault_pod)
"nQ" = (
/obj/item/radio/intercom/syndicate{
pixel_x = -28
@@ -5191,24 +5217,25 @@
},
/area/syndicate_mothership)
"oa" = (
-/obj/machinery/porta_turret/syndicate/pod,
-/turf/simulated/floor/pod,
-/turf/space,
-/turf/simulated/shuttle/wall{
- tag = "icon-diagonalWall3";
- icon_state = "diagonalWall3";
+/obj/structure/flora/bush,
+/turf/unsimulated/floor/snow,
+/turf/unsimulated/floor/snow{
+ tag = "icon-gravsnow_corner (NORTH)";
+ icon_state = "gravsnow_corner";
+ dir = 1
+ },
+/area/syndicate_mothership)
+"ob" = (
+/obj/structure/bed,
+/obj/item/bedsheet/wiz,
+/obj/effect/light_emitter{
+ light_power = 1
+ },
+/turf/unsimulated/floor{
+ icon_state = "carpet";
dir = 2
},
-/area/shuttle/assault_pod)
-"ob" = (
-/obj/machinery/porta_turret/syndicate/pod,
-/turf/simulated/floor/pod,
-/turf/space,
-/turf/simulated/shuttle/wall{
- dir = 4;
- icon_state = "diagonalWall3"
- },
-/area/shuttle/assault_pod)
+/area/wizard_station)
"oc" = (
/turf/unsimulated/floor{
icon_state = "redbluefull";
@@ -5329,12 +5356,10 @@
},
/area/syndicate_mothership)
"os" = (
-/obj/structure/flora/bush,
+/obj/structure/flora/tree/pine,
/turf/unsimulated/floor/snow,
/turf/unsimulated/floor/snow{
- tag = "icon-gravsnow_corner (NORTH)";
- icon_state = "gravsnow_corner";
- dir = 1
+ icon_state = "gravsnow_corner"
},
/area/syndicate_mothership)
"ot" = (
@@ -5354,13 +5379,12 @@
},
/area/syndicate_mothership)
"ov" = (
-/obj/structure/bed,
-/obj/item/bedsheet/wiz,
-/turf/unsimulated/floor{
- icon_state = "carpet";
- dir = 2
+/obj/structure/flora/grass/brown,
+/turf/unsimulated/floor/snow,
+/turf/unsimulated/floor/snow{
+ icon_state = "gravsnow_corner"
},
-/area/wizard_station)
+/area/syndicate_mothership)
"ow" = (
/turf/unsimulated/floor{
dir = 8;
@@ -5878,13 +5902,6 @@
/obj/effect/decal/cleanable/blood/gibs/body,
/turf/simulated/floor/plating/airless,
/area/wizard_station)
-"ru" = (
-/obj/effect/decal/cleanable/blood/splatter,
-/obj/effect/decal/remains/human,
-/turf/unsimulated/floor{
- icon_state = "floor"
- },
-/area/wizard_station)
"rv" = (
/obj/effect/decal/cleanable/blood/splatter,
/obj/effect/decal/cleanable/blood/gibs/body,
@@ -6285,6 +6302,13 @@
icon_state = "floor4"
},
/area/shuttle/assault_pod)
+"Gs" = (
+/obj/effect/light_emitter,
+/turf/unsimulated/floor{
+ tag = "icon-cultdamage3";
+ icon_state = "cultdamage3"
+ },
+/area/wizard_station)
"Gw" = (
/obj/structure/chair/sofa/left,
/turf/simulated/shuttle/floor{
@@ -11411,7 +11435,7 @@ ko
kZ
jv
jv
-jv
+cq
jv
jv
nu
@@ -13199,18 +13223,18 @@ aa
aa
je
js
-jC
+Gs
jF
ka
kf
km
-jv
+cq
jv
jC
ln
jv
jv
-mL
+kt
mX
jC
nw
@@ -13219,11 +13243,11 @@ nN
jT
oe
ol
-ov
+ob
oF
kb
oQ
-jv
+cq
jv
oZ
pc
@@ -15009,7 +15033,7 @@ aa
aa
ko
kz
-ru
+kW
mw
np
mH
@@ -21948,7 +21972,7 @@ ab
ab
ab
ab
-kW
+eP
nc
nq
oD
@@ -22458,7 +22482,7 @@ jx
jY
kx
at
-jZ
+bp
jn
jn
am
@@ -22981,7 +23005,7 @@ jY
oq
jY
am
-nP
+nh
jn
jI
ab
@@ -23233,7 +23257,7 @@ am
am
au
am
-cq
+jZ
jY
oq
jY
@@ -23489,7 +23513,7 @@ am
at
jo
jo
-mB
+kr
jJ
jX
oq
@@ -24528,7 +24552,7 @@ nV
iS
kx
am
-kr
+os
iS
iS
iS
@@ -24783,9 +24807,9 @@ nH
nS
nY
iS
-os
+oa
am
-kt
+ov
iS
ab
ab
@@ -25536,13 +25560,13 @@ am
am
am
am
-jZ
+bp
jn
jn
jn
-jZ
+bp
jn
-kW
+eP
iS
lR
jx
@@ -26056,7 +26080,7 @@ am
av
at
am
-cq
+jZ
iS
iS
mF
@@ -26570,7 +26594,7 @@ am
at
am
am
-cq
+jZ
iS
lZ
mG
@@ -27861,11 +27885,11 @@ ab
iS
gC
hi
-nh
+mB
hj
ni
hj
-oa
+nj
hU
hV
iS
@@ -28117,13 +28141,13 @@ ab
ab
iS
gE
-nh
+mB
hj
FV
hy
FV
hj
-oa
+nj
ig
iS
ab
@@ -29145,13 +29169,13 @@ ab
ab
iS
gE
-nj
+mL
hj
FW
hy
hy
hj
-ob
+nP
ig
iS
ab
@@ -29403,11 +29427,11 @@ ab
iS
gK
hm
-nj
+mL
hj
ni
hj
-ob
+nP
id
ie
iS
@@ -62636,12 +62660,12 @@ ab
af
aK
bb
+ad
+aP
aM
+aX
aP
-aU
-bf
-aP
-bp
+bg
bb
aK
bF
@@ -63150,12 +63174,12 @@ ab
af
aK
bb
-aM
+ad
aP
aW
aW
aP
-bp
+bg
bb
aK
bF
@@ -63664,12 +63688,12 @@ ab
af
aK
bb
-aM
+ad
+aP
+aU
+bf
aP
-aX
bg
-aP
-bp
bb
aK
bF
diff --git a/_maps/map_files/RandomRuins/LavaRuins/lavaland_biodome_clown_planet.dmm b/_maps/map_files/RandomRuins/LavaRuins/lavaland_biodome_clown_planet.dmm
new file mode 100644
index 00000000000..41d298fffb1
--- /dev/null
+++ b/_maps/map_files/RandomRuins/LavaRuins/lavaland_biodome_clown_planet.dmm
@@ -0,0 +1,2238 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aa" = (
+/turf/template_noop,
+/area/template_noop)
+"ab" = (
+/obj/structure/disposalpipe/segment{
+ dir = 4;
+ icon_state = "pipe-c"
+ },
+/turf/simulated/wall/r_wall,
+/area/ruin/powered/clownplanet)
+"ac" = (
+/obj/structure/disposalpipe/segment{
+ dir = 2;
+ icon_state = "pipe-c"
+ },
+/turf/simulated/wall/r_wall,
+/area/ruin/powered/clownplanet)
+"ad" = (
+/obj/structure/disposalpipe/segment{
+ dir = 4;
+ icon_state = "pipe-c"
+ },
+/turf/simulated/floor/plating,
+/area/ruin/powered/clownplanet)
+"ae" = (
+/obj/structure/disposalpipe/segment{
+ dir = 2;
+ icon_state = "pipe-c"
+ },
+/turf/simulated/floor/plating,
+/area/ruin/powered/clownplanet)
+"af" = (
+/obj/structure/disposalpipe/segment{
+ invisibility = 101
+ },
+/obj/effect/turf_decal/tile/yellow,
+/obj/effect/turf_decal/tile/yellow{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/yellow{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/yellow{
+ dir = 4
+ },
+/turf/simulated/floor/lubed,
+/area/ruin/powered/clownplanet)
+"ag" = (
+/obj/effect/mob_spawn/human/corpse/damaged,
+/obj/effect/decal/cleanable/blood/old,
+/obj/structure/disposalpipe/segment{
+ invisibility = 101
+ },
+/obj/effect/turf_decal/tile/yellow,
+/obj/effect/turf_decal/tile/yellow{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/yellow{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/yellow{
+ dir = 4
+ },
+/turf/simulated/floor/lubed,
+/area/ruin/powered/clownplanet)
+"ah" = (
+/obj/effect/turf_decal/tile/yellow,
+/obj/effect/turf_decal/tile/yellow{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/yellow{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/yellow{
+ dir = 4
+ },
+/obj/structure/disposalpipe/segment{
+ dir = 4;
+ icon_state = "pipe-c"
+ },
+/turf/simulated/floor/lubed,
+/area/ruin/powered/clownplanet)
+"ai" = (
+/obj/structure/disposalpipe/sortjunction{
+ dir = 1
+ },
+/turf/simulated/wall/r_wall,
+/area/ruin/powered/clownplanet)
+"aj" = (
+/obj/effect/decal/cleanable/pie_smudge,
+/obj/structure/disposalpipe/segment{
+ invisibility = 101
+ },
+/obj/effect/turf_decal/tile/yellow,
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diff --git a/_maps/map_files/RandomRuins/LavaRuins/lavaland_biodome_winter.dmm b/_maps/map_files/RandomRuins/LavaRuins/lavaland_biodome_winter.dmm
new file mode 100644
index 00000000000..01797b0ea59
--- /dev/null
+++ b/_maps/map_files/RandomRuins/LavaRuins/lavaland_biodome_winter.dmm
@@ -0,0 +1,1364 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aa" = (
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+/area/template_noop)
+"ab" = (
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+"ad" = (
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+/obj/item/stack/medical/bruise_pack,
+/obj/machinery/light/small{
+ dir = 1
+ },
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+/area/ruin/powered/snow_biodome)
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+"ag" = (
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+/obj/machinery/light/small{
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+ },
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+/area/ruin/powered/snow_biodome)
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+"aj" = (
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+ },
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+/area/ruin/powered/snow_biodome)
+"an" = (
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+"aA" = (
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+"aG" = (
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+ },
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+/area/ruin/powered/snow_cabin)
+"bB" = (
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+ },
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+"bD" = (
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+ },
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+"gh" = (
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+/area/ruin/powered/snow_biodome)
+"hA" = (
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+ },
+/obj/effect/mapping_helpers/no_lava,
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+af
+aq
+aq
+aq
+aq
+aq
+aq
+aq
+bD
+ak
+ak
+ak
+ak
+aI
+ak
+az
+ak
+ak
+ak
+ak
+az
+ak
+ao
+Wg
+Wg
+Wg
+Wg
+tb
+"}
+(21,1,1) = {"
+Wg
+Wg
+an
+Wg
+ay
+ak
+ak
+ak
+ak
+ak
+ak
+ak
+ak
+ak
+aC
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+ak
+ap
+ak
+ak
+ak
+ak
+ak
+ak
+ak
+Wg
+tb
+tb
+"}
+(22,1,1) = {"
+aa
+Wg
+Wg
+Wg
+ak
+ak
+aI
+ak
+ap
+ak
+ak
+ak
+ak
+ak
+ak
+ak
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+ak
+ak
+ak
+aI
+ak
+ak
+aQ
+ak
+ak
+ak
+Wg
+hA
+tb
+"}
+(23,1,1) = {"
+aa
+Wg
+ak
+ak
+az
+ak
+aJ
+ak
+ak
+ak
+ak
+ak
+ak
+az
+ak
+aQ
+ak
+aC
+ak
+aI
+ak
+az
+aI
+aI
+ak
+ak
+ak
+Wg
+tb
+tb
+"}
+(24,1,1) = {"
+aa
+Wg
+Wg
+ak
+ak
+aB
+ak
+ak
+aC
+ak
+ak
+ak
+ak
+aI
+ak
+ap
+ak
+ak
+ak
+ak
+ak
+ak
+aI
+aI
+ak
+bM
+Wg
+Wg
+tb
+aa
+"}
+(25,1,1) = {"
+aa
+aa
+Wg
+ap
+ak
+ak
+ak
+ak
+ak
+aQ
+ak
+ak
+ak
+aI
+ak
+ak
+ak
+ak
+aQ
+ak
+ak
+aB
+ak
+ak
+aC
+ak
+Wg
+QI
+tb
+aa
+"}
+(26,1,1) = {"
+aa
+aa
+Wg
+Wg
+ak
+ak
+az
+ak
+ak
+ak
+bB
+ak
+ak
+ak
+ak
+ak
+az
+ak
+bB
+ak
+ak
+az
+ak
+ak
+ak
+Wg
+Wg
+QI
+aa
+aa
+"}
+(27,1,1) = {"
+aa
+aa
+aa
+Wg
+Wg
+ak
+ak
+ak
+ak
+ak
+Wg
+QN
+QN
+QN
+zT
+QN
+QN
+QN
+Wg
+ak
+ak
+ak
+ak
+ak
+Wg
+Wg
+QI
+QI
+aa
+aa
+"}
+(28,1,1) = {"
+aa
+aa
+aa
+aa
+Wg
+Wg
+Wg
+ak
+bB
+ak
+Wg
+eg
+HP
+tl
+tl
+tl
+Sj
+xU
+Wg
+ak
+bB
+ak
+Wg
+Wg
+Wg
+QI
+QI
+aa
+aa
+aa
+"}
+(29,1,1) = {"
+aa
+aa
+aa
+aa
+aa
+aa
+Wg
+Wg
+Wg
+Wg
+Wg
+HR
+eb
+gz
+Oj
+JZ
+KS
+Ef
+Wg
+Wg
+Wg
+Wg
+Wg
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+"}
+(30,1,1) = {"
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+Wg
+Wg
+Wg
+Wg
+Wg
+Wg
+Wg
+Wg
+Wg
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+"}
diff --git a/_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_syndicate_base1.dmm b/_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_syndicate_base1.dmm
index 421f2e62b53..279afa9713d 100644
--- a/_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_syndicate_base1.dmm
+++ b/_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_syndicate_base1.dmm
@@ -1611,15 +1611,6 @@
pixel_x = 1;
pixel_y = -1
},
-/obj/item/radio/headset/syndicate/alt{
- pixel_x = -3;
- pixel_y = 3
- },
-/obj/item/radio/headset/syndicate/alt,
-/obj/item/radio/headset/syndicate/alt{
- pixel_x = 3;
- pixel_y = -3
- },
/obj/effect/decal/cleanable/dirt,
/turf/simulated/floor/plasteel/dark,
/area/ruin/unpowered/syndicate_lava_base/cargo)
@@ -3538,6 +3529,10 @@
/obj/machinery/alarm/syndicate{
pixel_y = 24
},
+/obj/item/radio/headset/syndicate/alt{
+ pixel_x = -3;
+ pixel_y = 3
+ },
/turf/simulated/floor/plasteel/grimy,
/area/ruin/unpowered/syndicate_lava_base/dormitories)
"hN" = (
@@ -3563,6 +3558,10 @@
/obj/machinery/alarm/syndicate{
pixel_y = 24
},
+/obj/item/radio/headset/syndicate/alt{
+ pixel_x = -3;
+ pixel_y = 3
+ },
/turf/simulated/floor/plasteel/grimy,
/area/ruin/unpowered/syndicate_lava_base/dormitories)
"hR" = (
@@ -4480,6 +4479,10 @@
/obj/structure/table/wood,
/obj/item/ammo_box/magazine/m10mm,
/obj/item/ammo_box/magazine/sniper_rounds,
+/obj/item/radio/headset/syndicate/alt{
+ pixel_x = -3;
+ pixel_y = 3
+ },
/turf/simulated/floor/plasteel/grimy,
/area/ruin/unpowered/syndicate_lava_base/dormitories)
"jB" = (
@@ -6068,6 +6071,13 @@
/obj/structure/sign/fire,
/turf/simulated/wall/mineral/plastitanium/coated,
/area/ruin/unpowered/syndicate_lava_base/engineering)
+"ng" = (
+/obj/structure/table,
+/obj/machinery/photocopier/faxmachine/longrange/syndie{
+ department = "Syndicate Bioweapon Research Outpost"
+ },
+/turf/simulated/floor/plasteel/dark,
+/area/ruin/unpowered/syndicate_lava_base/telecomms)
"nh" = (
/obj/machinery/telecomms/relay/preset/ruskie{
use_power = 0
@@ -7337,7 +7347,7 @@ ab
ab
ab
mp
-mP
+ng
nk
nI
oi
diff --git a/_maps/map_files/RandomRuins/SpaceRuins/abandonedzoo.dmm b/_maps/map_files/RandomRuins/SpaceRuins/abandonedzoo.dmm
index 805f97b6784..62a22425926 100644
--- a/_maps/map_files/RandomRuins/SpaceRuins/abandonedzoo.dmm
+++ b/_maps/map_files/RandomRuins/SpaceRuins/abandonedzoo.dmm
@@ -397,7 +397,6 @@
/obj/structure/rack,
/obj/item/clothing/suit/space/hardsuit/medical,
/obj/item/tank/emergency_oxygen/double,
-/obj/item/clothing/head/helmet/space/hardsuit/medical,
/turf/simulated/floor/plasteel{
icon_state = "dark"
},
diff --git a/_maps/map_files/RandomRuins/SpaceRuins/oldstation.dmm b/_maps/map_files/RandomRuins/SpaceRuins/oldstation.dmm
index 3ba27975660..58eae91a94f 100644
--- a/_maps/map_files/RandomRuins/SpaceRuins/oldstation.dmm
+++ b/_maps/map_files/RandomRuins/SpaceRuins/oldstation.dmm
@@ -4168,7 +4168,6 @@
"jB" = (
/obj/structure/table/reinforced,
/obj/item/clothing/suit/space/hardsuit/ancient,
-/obj/item/clothing/head/helmet/space/hardsuit/ancient,
/obj/effect/decal/cleanable/dirt,
/turf/simulated/floor/plasteel{
icon_state = "white"
diff --git a/_maps/map_files/RandomRuins/SpaceRuins/onehalf.dmm b/_maps/map_files/RandomRuins/SpaceRuins/onehalf.dmm
index 8f19d1cc390..fa38a1a647b 100644
--- a/_maps/map_files/RandomRuins/SpaceRuins/onehalf.dmm
+++ b/_maps/map_files/RandomRuins/SpaceRuins/onehalf.dmm
@@ -1132,7 +1132,6 @@
/obj/item/reagent_containers/food/drinks/bottle/rum,
/obj/item/reagent_containers/food/drinks/bottle/rum,
/obj/item/folder/syndicate/blue,
-/obj/item/clothing/head/helmet/space/hardsuit/syndi,
/turf/simulated/floor/plating,
/area/ruin/onehalf/bridge)
"cN" = (
diff --git a/_maps/map_files/RandomZLevels/academy.dmm b/_maps/map_files/RandomZLevels/academy.dmm
index 5d22afc5fcd..2f37e69604e 100644
--- a/_maps/map_files/RandomZLevels/academy.dmm
+++ b/_maps/map_files/RandomZLevels/academy.dmm
@@ -243,7 +243,6 @@
/obj/item/stack/sheet/mineral/silver{
amount = 20
},
-/obj/item/clothing/head/helmet/space/hardsuit/wizard,
/turf/simulated/floor/wood,
/area/awaymission/academy/headmaster)
"aM" = (
diff --git a/_maps/map_files/RandomZLevels/beach.dmm b/_maps/map_files/RandomZLevels/beach.dmm
index 2931d7175b7..fe4060ad52d 100644
--- a/_maps/map_files/RandomZLevels/beach.dmm
+++ b/_maps/map_files/RandomZLevels/beach.dmm
@@ -13,7 +13,7 @@
/turf/unsimulated/beach/water/deep/rock_wall,
/area/awaymission/undersea)
"ae" = (
-/obj/structure/ladder/dive_point/anchor{
+/obj/structure/ladder/unbreakable/dive_point/anchor{
id = "pirate"
},
/turf/unsimulated/beach/water/deep/sand_floor,
@@ -217,7 +217,7 @@
/turf/unsimulated/beach/water/deep/wood_floor,
/area/awaymission/undersea)
"aU" = (
-/obj/structure/ladder/dive_point/anchor,
+/obj/structure/ladder/unbreakable/dive_point/anchor,
/turf/unsimulated/beach/water/deep/sand_floor,
/area/awaymission/undersea)
"aV" = (
@@ -1113,7 +1113,7 @@
/turf/unsimulated/beach/water/deep,
/area/awaymission/beach)
"dv" = (
-/obj/structure/ladder/dive_point/buoy,
+/obj/structure/ladder/unbreakable/dive_point/buoy,
/turf/unsimulated/beach/water/deep,
/area/awaymission/beach)
"dw" = (
@@ -1306,7 +1306,7 @@
},
/area/awaymission/beach)
"dW" = (
-/obj/structure/ladder/dive_point/buoy{
+/obj/structure/ladder/unbreakable/dive_point/buoy{
id = "pirate"
},
/turf/unsimulated/beach/water,
diff --git a/_maps/map_files/RandomZLevels/example.dmm b/_maps/map_files/RandomZLevels/example.dmm
index fd85d240c36..779a0bede34 100644
--- a/_maps/map_files/RandomZLevels/example.dmm
+++ b/_maps/map_files/RandomZLevels/example.dmm
@@ -261,7 +261,7 @@
/turf/simulated/floor/plasteel,
/area/awaymission/example)
"aH" = (
-/obj/structure/ladder{
+/obj/structure/ladder/unbreakable{
height = 1;
id = "example"
},
@@ -782,7 +782,7 @@
/turf/simulated/floor/plasteel,
/area/awaymission/example)
"ca" = (
-/obj/structure/ladder{
+/obj/structure/ladder/unbreakable{
id = "example"
},
/turf/simulated/floor/plating,
diff --git a/_maps/map_files/RandomZLevels/spacebattle.dmm b/_maps/map_files/RandomZLevels/spacebattle.dmm
index 17341581c9a..2525d05730f 100644
--- a/_maps/map_files/RandomZLevels/spacebattle.dmm
+++ b/_maps/map_files/RandomZLevels/spacebattle.dmm
@@ -406,7 +406,6 @@
/area/awaymission/spacebattle/syndicate3)
"bg" = (
/obj/structure/table/reinforced,
-/obj/item/clothing/head/helmet/space/hardsuit/syndi,
/turf/simulated/shuttle/floor{
icon_state = "floor4"
},
@@ -2261,7 +2260,6 @@
"hl" = (
/obj/structure/rack,
/obj/item/clothing/suit/space/hardsuit,
-/obj/item/clothing/head/helmet/space/hardsuit,
/turf/simulated/floor/plasteel,
/area/awaymission/spacebattle/cruiser)
"hn" = (
diff --git a/_maps/map_files/RandomZLevels/spacehotel.dmm b/_maps/map_files/RandomZLevels/spacehotel.dmm
index 8394ca1b635..4b45711ff3d 100644
--- a/_maps/map_files/RandomZLevels/spacehotel.dmm
+++ b/_maps/map_files/RandomZLevels/spacehotel.dmm
@@ -540,7 +540,7 @@
requires_power = 0
})
"aZ" = (
-/obj/structure/ladder/dive_point/anchor{
+/obj/structure/ladder/unbreakable/dive_point/anchor{
id = "weirddive";
layer = 4.5
},
@@ -1996,7 +1996,7 @@
requires_power = 0
})
"dA" = (
-/obj/structure/ladder/dive_point/anchor{
+/obj/structure/ladder/unbreakable/dive_point/anchor{
layer = 4.5
},
/turf/unsimulated/beach/water/deep/wood_floor{
@@ -2721,8 +2721,8 @@
/turf/unsimulated/beach/water/drop,
/area/awaymission/spacehotel)
"fC" = (
-/obj/structure/ladder/dive_point/buoy,
-/obj/structure/ladder/dive_point/buoy{
+/obj/structure/ladder/unbreakable/dive_point/buoy,
+/obj/structure/ladder/unbreakable/dive_point/buoy{
id = "weirddive";
invisibility = 101
},
@@ -3465,7 +3465,7 @@
},
/area/awaymission/spacehotel)
"hG" = (
-/obj/structure/ladder{
+/obj/structure/ladder/unbreakable{
height = 1;
icon_state = "ladder10";
id = "service"
@@ -3525,7 +3525,7 @@
/area/awaymission/spacehotel)
"hN" = (
/obj/effect/decal/cleanable/blood/old,
-/obj/structure/ladder{
+/obj/structure/ladder/unbreakable{
height = 2;
icon_state = "ladder01";
id = "service"
diff --git a/_maps/map_files/cyberiad/cyberiad.dmm b/_maps/map_files/cyberiad/cyberiad.dmm
index f57aa9bae01..7fdecb976a1 100644
--- a/_maps/map_files/cyberiad/cyberiad.dmm
+++ b/_maps/map_files/cyberiad/cyberiad.dmm
@@ -547,7 +547,6 @@
/obj/structure/rack,
/obj/item/clothing/suit/space/hardsuit/medical,
/obj/item/clothing/mask/breath,
-/obj/item/clothing/head/helmet/space/hardsuit/medical,
/turf/simulated/shuttle/floor{
icon_state = "floor3"
},
@@ -2225,6 +2224,7 @@
icon_state = "1-2";
pixel_y = 0
},
+/obj/structure/fans/tiny,
/turf/simulated/floor/plating,
/area/security/prisonershuttle)
"aeG" = (
@@ -4055,7 +4055,7 @@
/turf/simulated/floor/plasteel,
/area/security/armoury)
"ahH" = (
-/obj/machinery/deployable/barrier,
+/obj/item/grenade/barrier,
/obj/structure/window/reinforced{
dir = 8
},
@@ -4155,7 +4155,7 @@
},
/area/security/brig)
"ahR" = (
-/obj/machinery/deployable/barrier,
+/obj/item/grenade/barrier,
/obj/structure/window/reinforced{
dir = 4
},
@@ -4324,7 +4324,7 @@
},
/area/security/brig)
"aif" = (
-/obj/machinery/deployable/barrier,
+/obj/item/grenade/barrier,
/obj/structure/window/reinforced{
dir = 8
},
@@ -4370,7 +4370,7 @@
},
/area/security/brig)
"aij" = (
-/obj/machinery/deployable/barrier,
+/obj/item/grenade/barrier,
/obj/structure/window/reinforced{
dir = 4
},
@@ -11418,10 +11418,6 @@
id_tag = "secmaintdorm1";
name = "Room 1"
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 1
- },
/turf/simulated/floor/plating,
/area/maintenance/fsmaint)
"ats" = (
@@ -11429,10 +11425,6 @@
id_tag = "secmaintdorm2";
name = "Room 2"
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 1
- },
/turf/simulated/floor/plating,
/area/maintenance/fsmaint)
"att" = (
@@ -12166,6 +12158,7 @@
name = "Labor Camp Airlock";
req_access_txt = "2"
},
+/obj/structure/fans/tiny,
/turf/simulated/floor/plating,
/area/security/prisonershuttle)
"auz" = (
@@ -12174,6 +12167,7 @@
name = "Labor Shuttle Airlock";
req_access_txt = "2"
},
+/obj/structure/fans/tiny,
/turf/simulated/shuttle/floor{
icon_state = "floor4"
},
@@ -13181,16 +13175,6 @@
},
/turf/simulated/floor/plasteel,
/area/security/lobby)
-"avU" = (
-/obj/machinery/door/airlock/maintenance{
- req_access_txt = "12"
- },
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 4
- },
-/turf/simulated/floor/plating,
-/area/maintenance/fsmaint)
"avV" = (
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 10
@@ -13214,10 +13198,6 @@
dir = 4;
level = 1
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 8
- },
/turf/simulated/floor/plasteel{
tag = "icon-cult";
icon_state = "cult";
@@ -14352,16 +14332,6 @@
icon_state = "darkredcorners"
},
/area/security/prison/cell_block/A)
-"axN" = (
-/obj/machinery/door/airlock/maintenance{
- req_access_txt = "12"
- },
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 1
- },
-/turf/simulated/floor/plating,
-/area/maintenance/fsmaint)
"axO" = (
/obj/structure/cable{
d1 = 1;
@@ -14558,6 +14528,7 @@
name = "fore bay 1";
width = 9
},
+/obj/structure/fans/tiny,
/turf/simulated/shuttle/floor,
/area/shuttle/siberia)
"ayi" = (
@@ -17788,10 +17759,6 @@
req_access_txt = "12"
},
/obj/effect/decal/cleanable/dirt,
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 4
- },
/turf/simulated/floor/plasteel{
icon_state = "floorgrime"
},
@@ -19009,13 +18976,6 @@
/obj/item/twohanded/required/kirbyplants,
/turf/simulated/floor/wood,
/area/crew_quarters/courtroom)
-"aGv" = (
-/obj/machinery/door/airlock/maintenance{
- req_access_txt = "12"
- },
-/obj/effect/mapping_helpers/airlock/unres,
-/turf/simulated/floor/plating,
-/area/maintenance/fsmaint)
"aGw" = (
/obj/structure/disposalpipe/junction{
dir = 1;
@@ -20068,10 +20028,6 @@
name = "Magistrate's Office";
req_access_txt = "74"
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 4
- },
/turf/simulated/floor/plasteel{
tag = "icon-cult";
icon_state = "cult";
@@ -20160,10 +20116,6 @@
/obj/machinery/door/airlock/maintenance{
req_access_txt = "12"
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 1
- },
/turf/simulated/floor/plating,
/area/maintenance/fsmaint)
"aIZ" = (
@@ -20743,16 +20695,6 @@
},
/turf/simulated/floor/plasteel,
/area/hallway/primary/fore)
-"aKp" = (
-/obj/machinery/door/airlock/maintenance{
- req_access_txt = "12"
- },
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 4
- },
-/turf/simulated/floor/plating,
-/area/maintenance/fsmaint2)
"aKq" = (
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 4
@@ -20826,10 +20768,6 @@
d2 = 2;
icon_state = "1-2"
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 1
- },
/turf/simulated/floor/plasteel{
tag = "icon-cult";
icon_state = "cult";
@@ -21150,10 +21088,6 @@
req_access = null;
req_access_txt = "4"
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 4
- },
/turf/simulated/floor/plasteel{
icon_state = "grimy"
},
@@ -21192,10 +21126,6 @@
/obj/machinery/door/airlock/maintenance{
req_access_txt = "12"
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 4
- },
/turf/simulated/floor/plating,
/area/maintenance/fpmaint2)
"aLl" = (
@@ -21234,10 +21164,6 @@
req_access_txt = "12"
},
/obj/effect/decal/cleanable/dirt,
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 8
- },
/turf/simulated/floor/wood{
tag = "icon-wood-broken3";
icon_state = "wood-broken3"
@@ -22079,16 +22005,6 @@
},
/turf/simulated/floor/carpet,
/area/crew_quarters/courtroom)
-"aNe" = (
-/obj/machinery/door/airlock/maintenance{
- req_access_txt = "12"
- },
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 1
- },
-/turf/simulated/floor/plating,
-/area/maintenance/fsmaint2)
"aNf" = (
/obj/machinery/access_button{
command = "cycle_interior";
@@ -22464,10 +22380,6 @@
name = "Courtroom Privacy Shutters";
opacity = 0
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 8
- },
/turf/simulated/floor/wood,
/area/crew_quarters/courtroom)
"aNT" = (
@@ -22567,16 +22479,6 @@
icon_state = "barber"
},
/area/civilian/barber)
-"aOa" = (
-/obj/machinery/door/airlock/maintenance{
- req_access_txt = "12"
- },
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 8
- },
-/turf/simulated/floor/plating,
-/area/maintenance/fsmaint2)
"aOb" = (
/obj/machinery/prize_counter,
/obj/machinery/light{
@@ -22895,10 +22797,6 @@
icon_state = "1-2"
},
/obj/machinery/atmospherics/pipe/simple/visible/purple,
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 1
- },
/turf/simulated/floor/plating,
/area/maintenance/fpmaint2)
"aOO" = (
@@ -22926,10 +22824,6 @@
name = "Courtroom Privacy Shutters";
opacity = 0
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 8
- },
/turf/simulated/floor/wood,
/area/crew_quarters/courtroom)
"aOP" = (
@@ -23025,10 +22919,6 @@
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 4
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 4
- },
/turf/simulated/floor/plating,
/area/maintenance/fsmaint)
"aPc" = (
@@ -23036,6 +22926,9 @@
/turf/simulated/wall,
/area/maintenance/fpmaint2)
"aPd" = (
+/obj/machinery/light_switch{
+ pixel_y = 27
+ },
/turf/simulated/floor/plasteel{
dir = 4;
icon_state = "yellowcorner"
@@ -23105,10 +22998,6 @@
/obj/machinery/atmospherics/pipe/simple/visible/purple{
dir = 4
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 4
- },
/turf/simulated/floor/plating,
/area/maintenance/fpmaint2)
"aPi" = (
@@ -23418,10 +23307,6 @@
d2 = 2;
icon_state = "1-2"
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 1
- },
/turf/simulated/floor/plating,
/area/maintenance/fsmaint)
"aPQ" = (
@@ -23476,10 +23361,6 @@
req_access_txt = "12"
},
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 1
- },
/turf/simulated/floor/plating,
/area/maintenance/fsmaint)
"aPV" = (
@@ -25238,10 +25119,6 @@
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 4
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 8
- },
/turf/simulated/floor/plating,
/area/maintenance/fsmaint2)
"aTt" = (
@@ -26043,7 +25920,6 @@
d2 = 2;
icon_state = "1-2"
},
-/obj/effect/mapping_helpers/airlock/unres,
/turf/simulated/floor/plating,
/area/maintenance/fpmaint)
"aVc" = (
@@ -26512,10 +26388,6 @@
},
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 1
- },
/turf/simulated/floor/plating,
/area/maintenance/fpmaint2)
"aVM" = (
@@ -27629,13 +27501,6 @@
/obj/machinery/lapvend,
/turf/simulated/floor/plasteel,
/area/storage/primary)
-"aXT" = (
-/obj/machinery/door/airlock/maintenance{
- req_access_txt = "12"
- },
-/obj/effect/mapping_helpers/airlock/unres,
-/turf/simulated/floor/plating,
-/area/maintenance/fsmaint2)
"aXU" = (
/obj/item/flag/mime,
/obj/machinery/power/apc{
@@ -27956,6 +27821,9 @@
/obj/item/storage/fancy/cigarettes,
/obj/item/lighter/zippo,
/obj/item/pen/multi,
+/obj/item/enginepicker{
+ layer = 3.1
+ },
/turf/simulated/floor/plasteel{
dir = 8;
icon_state = "neutralfull"
@@ -29493,16 +29361,6 @@
dir = 2
},
/area/crew_quarters/dorms)
-"bbx" = (
-/obj/machinery/door/airlock/maintenance{
- req_access_txt = "12"
- },
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 8
- },
-/turf/simulated/floor/plating,
-/area/maintenance/fpmaint2)
"bby" = (
/obj/machinery/camera{
c_tag = "Medbay Morgue";
@@ -30065,10 +29923,6 @@
/obj/machinery/door/airlock/maintenance{
req_access_txt = "12"
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 4
- },
/turf/simulated/floor/plating,
/area/maintenance/fpmaint)
"bcw" = (
@@ -31207,10 +31061,6 @@
icon_state = "4-8";
tag = ""
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 8
- },
/turf/simulated/floor/plating,
/area/maintenance/fpmaint)
"bex" = (
@@ -31510,10 +31360,6 @@
name = "Mime's Office";
req_access_txt = "46"
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 4
- },
/turf/simulated/floor/plasteel{
icon_state = "tranquillite";
dir = 4;
@@ -31584,10 +31430,6 @@
},
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 1
- },
/turf/simulated/floor/plating,
/area/maintenance/fpmaint2)
"bfg" = (
@@ -33022,8 +32864,8 @@
/obj/machinery/light{
dir = 1
},
-/obj/structure/reagent_dispensers/watertank/high,
-/obj/item/reagent_containers/glass/bucket,
+/obj/structure/table,
+/obj/machinery/smartfridge/disks,
/turf/simulated/floor/plasteel{
icon_state = "dark"
},
@@ -33841,7 +33683,6 @@
name = "Clown's Office";
req_access_txt = "46"
},
-/obj/effect/mapping_helpers/airlock/unres,
/turf/simulated/floor/wood,
/area/clownoffice)
"bjf" = (
@@ -33855,10 +33696,6 @@
},
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 1
- },
/turf/simulated/floor/plating,
/area/maintenance/fsmaint2)
"bjh" = (
@@ -33872,10 +33709,6 @@
},
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 1
- },
/turf/simulated/floor/plating,
/area/maintenance/fpmaint2)
"bji" = (
@@ -36505,6 +36338,7 @@
/turf/simulated/floor/carpet,
/area/crew_quarters/bar)
"bou" = (
+/obj/item/reagent_containers/glass/bucket,
/obj/structure/sink{
icon_state = "sink";
dir = 8;
@@ -37143,7 +36977,6 @@
/obj/structure/disposalpipe/segment,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/obj/effect/mapping_helpers/airlock/unres,
/turf/simulated/floor/plating,
/area/maintenance/fsmaint2)
"bpF" = (
@@ -37423,10 +37256,6 @@
},
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 1
- },
/turf/simulated/floor/plating,
/area/maintenance/fsmaint2)
"bqk" = (
@@ -40030,10 +39859,6 @@
name = "Chapel Office";
req_access_txt = "22"
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 8
- },
/turf/simulated/floor/plasteel{
icon_state = "dark"
},
@@ -40310,10 +40135,6 @@
name = "Bar Office";
req_access_txt = "25"
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 1
- },
/turf/simulated/floor/wood,
/area/crew_quarters/bar)
"bwm" = (
@@ -40716,10 +40537,6 @@
},
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 1
- },
/turf/simulated/floor/plating,
/area/maintenance/fsmaint2)
"bwY" = (
@@ -41513,10 +41330,6 @@
},
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 1
- },
/turf/simulated/floor/plating,
/area/maintenance/fpmaint)
"byt" = (
@@ -43421,10 +43234,6 @@
/obj/machinery/door/airlock/maintenance{
req_access_txt = "12"
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 1
- },
/turf/simulated/floor/plating,
/area/maintenance/fpmaint)
"bCr" = (
@@ -48798,20 +48607,6 @@
icon_state = "brown"
},
/area/quartermaster/office)
-"bMz" = (
-/obj/machinery/door/firedoor,
-/obj/machinery/door/airlock/glass{
- name = "Chapel Office";
- req_access_txt = "22"
- },
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 1
- },
-/turf/simulated/floor/plasteel{
- icon_state = "dark"
- },
-/area/chapel/office)
"bMA" = (
/obj/machinery/mineral/ore_redemption,
/turf/simulated/floor/plasteel,
@@ -48856,10 +48651,6 @@
},
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 1
- },
/turf/simulated/floor/plasteel{
icon_state = "showroomfloor"
},
@@ -49725,7 +49516,6 @@
},
/obj/structure/disposalpipe/segment,
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/obj/effect/mapping_helpers/airlock/unres,
/turf/simulated/floor/plating,
/area/maintenance/port)
"bNQ" = (
@@ -50007,7 +49797,6 @@
},
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/obj/effect/mapping_helpers/airlock/unres,
/turf/simulated/floor/plating,
/area/maintenance/port)
"bOo" = (
@@ -50668,7 +50457,6 @@
icon_state = "1-2";
tag = ""
},
-/obj/effect/mapping_helpers/airlock/unres,
/turf/simulated/floor/plating,
/area/storage/emergency2)
"bPs" = (
@@ -50727,10 +50515,6 @@
},
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 1
- },
/turf/simulated/floor/plating,
/area/maintenance/fsmaint2)
"bPy" = (
@@ -50925,10 +50709,6 @@
name = "Kitchen";
req_access_txt = "28"
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 4
- },
/turf/simulated/floor/plasteel{
dir = 2;
icon_state = "cafeteria";
@@ -52143,10 +51923,6 @@
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 4
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 4
- },
/turf/simulated/floor/plating,
/area/maintenance/port)
"bRI" = (
@@ -52629,7 +52405,6 @@
},
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/obj/effect/mapping_helpers/airlock/unres,
/turf/simulated/floor/plasteel{
icon_state = "white"
},
@@ -52655,10 +52430,6 @@
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 4
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 8
- },
/turf/simulated/floor/plating,
/area/maintenance/port)
"bSB" = (
@@ -54252,10 +54023,6 @@
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 4
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 8
- },
/turf/simulated/floor/plasteel,
/area/quartermaster/office)
"bVl" = (
@@ -54270,10 +54037,6 @@
icon_state = "4-8";
pixel_x = 0
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 8
- },
/turf/simulated/floor/plasteel,
/area/quartermaster/storage)
"bVm" = (
@@ -54542,10 +54305,6 @@
name = "Delivery Office";
req_access_txt = "50"
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 1
- },
/turf/simulated/floor/plasteel,
/area/quartermaster/office)
"bVI" = (
@@ -55259,10 +55018,6 @@
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 4
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 8
- },
/turf/simulated/floor/plasteel,
/area/quartermaster/storage)
"bWP" = (
@@ -55483,7 +55238,6 @@
},
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/obj/effect/mapping_helpers/airlock/unres,
/turf/simulated/floor/plating,
/area/maintenance/asmaint2)
"bXj" = (
@@ -56533,9 +56287,6 @@
/area/server)
"bYV" = (
/obj/structure/table,
-/obj/machinery/photocopier/faxmachine{
- department = "Head of Personnel's Office"
- },
/obj/machinery/firealarm{
dir = 1;
pixel_y = -24
@@ -56548,6 +56299,9 @@
pixel_y = 16;
req_access_txt = "57"
},
+/obj/machinery/photocopier/faxmachine/longrange{
+ department = "Head of Personnel's Office"
+ },
/turf/simulated/floor/plasteel,
/area/crew_quarters/heads)
"bYW" = (
@@ -57302,7 +57056,7 @@
name = "Biohazard Shutter Control";
pixel_x = -4;
pixel_y = 6;
- req_access_txt = "47"
+ req_access_txt = "30"
},
/obj/item/folder/white{
pixel_x = 4
@@ -57318,7 +57072,7 @@
normaldoorcontrol = 1;
pixel_x = -4;
pixel_y = -4;
- req_access_txt = "20"
+ req_access_txt = "30"
},
/turf/simulated/floor/plasteel{
dir = 2;
@@ -58284,10 +58038,6 @@
d2 = 2;
icon_state = "1-2"
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 1
- },
/turf/simulated/floor/plasteel{
tag = "icon-whitebluefull";
icon_state = "whitebluefull"
@@ -58365,10 +58115,6 @@
name = "Medical Supplies";
req_access_txt = "5"
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 1
- },
/turf/simulated/floor/plasteel{
tag = "icon-whitebluefull";
icon_state = "whitebluefull"
@@ -58386,10 +58132,6 @@
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 4
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 8
- },
/turf/simulated/floor/plasteel,
/area/quartermaster/office)
"cbA" = (
@@ -63283,10 +63025,6 @@
/obj/machinery/door/airlock/maintenance{
req_access_txt = "12"
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 8
- },
/turf/simulated/floor/plating,
/area/maintenance/asmaint2)
"cjB" = (
@@ -63338,7 +63076,6 @@
tag = ""
},
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/obj/effect/mapping_helpers/airlock/unres,
/turf/simulated/floor/plating,
/area/maintenance/apmaint)
"cjE" = (
@@ -63725,6 +63462,7 @@
name = "mining shuttle bay";
width = 7
},
+/obj/structure/fans/tiny,
/turf/simulated/shuttle/floor,
/area/shuttle/mining)
"ckl" = (
@@ -63733,6 +63471,7 @@
name = "Mining Dock Airlock";
req_access_txt = "48"
},
+/obj/structure/fans/tiny,
/turf/simulated/floor/plating,
/area/quartermaster/miningdock)
"ckm" = (
@@ -63741,6 +63480,7 @@
name = "Mining Dock Airlock";
req_access_txt = "48"
},
+/obj/structure/fans/tiny,
/turf/simulated/floor/plasteel,
/area/quartermaster/miningdock)
"ckn" = (
@@ -64003,7 +63743,6 @@
},
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/obj/effect/mapping_helpers/airlock/unres,
/turf/simulated/floor/wood,
/area/blueshield)
"ckJ" = (
@@ -64047,7 +63786,6 @@
},
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/obj/effect/mapping_helpers/airlock/unres,
/turf/simulated/floor/wood,
/area/ntrep)
"ckO" = (
@@ -64063,7 +63801,6 @@
req_access_txt = "26"
},
/obj/structure/disposalpipe/segment,
-/obj/effect/mapping_helpers/airlock/unres,
/turf/simulated/floor/plasteel,
/area/janitor)
"ckQ" = (
@@ -64097,7 +63834,6 @@
},
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/obj/effect/mapping_helpers/airlock/unres,
/turf/simulated/floor/plating,
/area/maintenance/asmaint)
"ckU" = (
@@ -64185,7 +63921,6 @@
},
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/obj/effect/mapping_helpers/airlock/unres,
/turf/simulated/floor/plating,
/area/maintenance/asmaint2)
"clb" = (
@@ -64961,10 +64696,6 @@
/obj/machinery/door/airlock/maintenance{
req_access_txt = "12"
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 1
- },
/turf/simulated/floor/plating,
/area/maintenance/asmaint)
"cmu" = (
@@ -65384,7 +65115,7 @@
/turf/simulated/wall,
/area/toxins/test_area)
"cnl" = (
-/obj/structure/closet/wardrobe/miner/lavaland,
+/obj/structure/closet/wardrobe/miner,
/turf/simulated/floor/plasteel{
dir = 2;
icon_state = "brown"
@@ -66667,10 +66398,6 @@
/obj/machinery/door/airlock/maintenance{
req_access_txt = "12"
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 4
- },
/turf/simulated/floor/plating,
/area/maintenance/asmaint)
"cpl" = (
@@ -67408,10 +67135,6 @@
/obj/machinery/holosign/surgery{
id = "surgery1"
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 8
- },
/turf/simulated/floor/plasteel{
icon_state = "dark"
},
@@ -67595,10 +67318,6 @@
/obj/machinery/holosign/surgery{
id = "surgery2"
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 4
- },
/turf/simulated/floor/plasteel{
icon_state = "dark"
},
@@ -67680,7 +67399,6 @@
/obj/machinery/door/airlock/maintenance{
req_access_txt = "12"
},
-/obj/effect/mapping_helpers/airlock/unres,
/turf/simulated/floor/plating,
/area/maintenance/apmaint)
"cqG" = (
@@ -69558,13 +69276,6 @@
/area/medical/research{
name = "Research Division"
})
-"ctD" = (
-/obj/machinery/door/airlock/maintenance{
- req_access_txt = "12"
- },
-/obj/effect/mapping_helpers/airlock/unres,
-/turf/simulated/floor/plating,
-/area/maintenance/asmaint)
"ctE" = (
/obj/machinery/hologram/holopad,
/turf/simulated/floor/plasteel{
@@ -69648,16 +69359,6 @@
/obj/effect/decal/warning_stripes/yellow,
/turf/simulated/floor/plasteel,
/area/engine/controlroom)
-"ctK" = (
-/obj/machinery/door/airlock/maintenance{
- req_access_txt = "12"
- },
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 1
- },
-/turf/simulated/floor/plating,
-/area/maintenance/apmaint)
"ctL" = (
/obj/machinery/light{
dir = 4;
@@ -71182,7 +70883,6 @@
/obj/item/clothing/shoes/magboots,
/obj/item/clothing/suit/space/hardsuit/medical,
/obj/item/clothing/mask/gas,
-/obj/item/clothing/head/helmet/space/hardsuit/medical,
/obj/machinery/door/window/westright{
name = "Emergency Hardsuits";
req_access_txt = "40"
@@ -71264,7 +70964,6 @@
/obj/item/clothing/shoes/magboots,
/obj/item/clothing/suit/space/hardsuit/medical,
/obj/item/clothing/mask/gas,
-/obj/item/clothing/head/helmet/space/hardsuit/medical,
/obj/machinery/door/window/westleft{
name = "Emergency Hardsuits";
req_access_txt = "40"
@@ -71699,10 +71398,6 @@
req_access_txt = "5";
req_one_access_txt = "0"
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 4
- },
/turf/simulated/floor/plasteel{
dir = 2;
icon_state = "cafeteria";
@@ -72356,16 +72051,6 @@
},
/turf/simulated/floor/plasteel,
/area/storage/tech)
-"cyu" = (
-/obj/machinery/door/airlock/maintenance{
- req_access_txt = "12"
- },
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 4
- },
-/turf/simulated/floor/plating,
-/area/maintenance/asmaint)
"cyv" = (
/obj/structure/sign/securearea{
desc = "A warning sign which reads 'HIGH VOLTAGE'";
@@ -72502,10 +72187,6 @@
name = "Medbay Maintenance";
req_access_txt = "5"
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 1
- },
/turf/simulated/floor/plating,
/area/maintenance/genetics)
"cyF" = (
@@ -72643,10 +72324,6 @@
/obj/structure/disposalpipe/segment,
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 1
- },
/turf/simulated/floor/plasteel{
icon_state = "white"
},
@@ -72953,10 +72630,6 @@
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 4
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 8
- },
/turf/simulated/floor/plating,
/area/maintenance/asmaint)
"czy" = (
@@ -73657,10 +73330,6 @@
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 4
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 8
- },
/turf/simulated/floor/plating,
/area/maintenance/asmaint2)
"cAH" = (
@@ -74103,10 +73772,6 @@
/obj/machinery/door/airlock/maintenance{
req_access_txt = "12"
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 4
- },
/turf/simulated/floor/plating,
/area/maintenance/asmaint2)
"cBy" = (
@@ -74704,16 +74369,6 @@
},
/turf/simulated/floor/plating,
/area/maintenance/apmaint)
-"cCF" = (
-/obj/machinery/door/airlock/maintenance{
- req_access_txt = "12"
- },
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 4
- },
-/turf/simulated/floor/plating,
-/area/maintenance/apmaint)
"cCG" = (
/obj/structure/cable{
d1 = 2;
@@ -74752,10 +74407,6 @@
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 4
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 8
- },
/turf/simulated/floor/plating,
/area/storage/tech)
"cCJ" = (
@@ -75088,6 +74739,10 @@
/obj/machinery/light_switch{
pixel_y = 27
},
+/obj/machinery/alarm{
+ frequency = 1439;
+ pixel_y = 23
+ },
/turf/simulated/floor/plasteel{
dir = 1;
icon_state = "yellowcorner"
@@ -75213,7 +74868,6 @@
/obj/structure/disposalpipe/segment,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/obj/effect/mapping_helpers/airlock/unres,
/turf/simulated/floor/plasteel{
icon_state = "white"
},
@@ -76075,10 +75729,6 @@
name = "Alternate Construction Area";
req_access_txt = "12"
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 8
- },
/turf/simulated/floor/plating,
/area/maintenance/apmaint)
"cFf" = (
@@ -76612,10 +76262,6 @@
name = "Alternate Construction Area";
req_access_txt = "12"
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 8
- },
/turf/simulated/floor/plating,
/area/maintenance/consarea)
"cFU" = (
@@ -77113,7 +76759,6 @@
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/obj/structure/disposalpipe/segment,
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/obj/effect/mapping_helpers/airlock/unres,
/turf/simulated/floor/wood,
/area/medical/psych)
"cGM" = (
@@ -77620,10 +77265,6 @@
/obj/machinery/door/airlock/maintenance{
req_access_txt = "12"
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 1
- },
/turf/simulated/floor/plating,
/area/maintenance/apmaint)
"cHF" = (
@@ -77776,10 +77417,6 @@
},
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 1
- },
/turf/simulated/floor/plating,
/area/maintenance/apmaint)
"cHS" = (
@@ -79005,10 +78642,6 @@
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 4
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 8
- },
/turf/simulated/floor/plasteel{
icon_state = "dark"
},
@@ -80228,10 +79861,6 @@
/obj/machinery/door/airlock/maintenance{
req_access_txt = "12"
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 1
- },
/turf/simulated/floor/plating,
/area/maintenance/aft)
"cMr" = (
@@ -80359,7 +79988,7 @@
"cMF" = (
/obj/machinery/door/airlock/engineering{
name = "Engineering Checkpoint";
- req_access_txt = "11"
+ req_one_access_txt = "11;24"
},
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 4
@@ -81301,7 +80930,6 @@
},
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/obj/effect/mapping_helpers/airlock/unres,
/turf/simulated/floor/plating,
/area/maintenance/aft)
"cOt" = (
@@ -82087,12 +81715,6 @@
},
/turf/simulated/floor/plasteel,
/area/atmos)
-"cPR" = (
-/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
- dir = 4
- },
-/turf/simulated/floor/plasteel,
-/area/atmos)
"cPS" = (
/obj/machinery/atmospherics/pipe/manifold/hidden/supply{
dir = 4;
@@ -82204,14 +81826,6 @@
/obj/effect/decal/warning_stripes/northeast,
/turf/simulated/floor/plasteel,
/area/engine/engineering)
-"cQd" = (
-/obj/machinery/alarm{
- frequency = 1439;
- pixel_y = 23
- },
-/obj/machinery/pipedispenser,
-/turf/simulated/floor/plasteel,
-/area/atmos)
"cQe" = (
/obj/machinery/atmospherics/pipe/simple/visible/green{
dir = 4;
@@ -82621,10 +82235,6 @@
},
/turf/simulated/floor/plasteel,
/area/engine/equipmentstorage)
-"cQQ" = (
-/obj/machinery/pipedispenser/disposal,
-/turf/simulated/floor/plasteel,
-/area/atmos)
"cQR" = (
/obj/machinery/firealarm{
dir = 1;
@@ -83448,10 +83058,6 @@
"cSd" = (
/turf/simulated/floor/plasteel,
/area/atmos)
-"cSe" = (
-/obj/structure/closet/wardrobe/atmospherics_yellow,
-/turf/simulated/floor/plasteel,
-/area/atmos)
"cSf" = (
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 5
@@ -84375,10 +83981,6 @@
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 4
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 4
- },
/turf/simulated/floor/plasteel,
/area/engine/break_room)
"cTH" = (
@@ -86811,7 +86413,6 @@
/obj/machinery/light{
dir = 8
},
-/obj/machinery/suit_storage_unit/atmos,
/turf/simulated/floor/plasteel,
/area/atmos)
"cXP" = (
@@ -88570,7 +88171,6 @@
/obj/machinery/door/airlock/maintenance{
req_access_txt = "12"
},
-/obj/effect/mapping_helpers/airlock/unres,
/turf/simulated/floor/plating,
/area/maintenance/aft)
"dbi" = (
@@ -88636,7 +88236,6 @@
tag = ""
},
/obj/structure/disposalpipe/segment,
-/obj/effect/mapping_helpers/airlock/unres,
/turf/simulated/floor/plating,
/area/maintenance/aft)
"dbq" = (
@@ -89107,10 +88706,6 @@
/area/maintenance/asmaint)
"dci" = (
/obj/machinery/door/airlock/maintenance,
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 4
- },
/turf/simulated/floor/plating,
/area/maintenance/genetics)
"dcj" = (
@@ -89447,6 +89042,7 @@
req_access_txt = "0";
req_one_access_txt = "10;24"
},
+/obj/structure/fans/tiny,
/turf/simulated/floor/plating,
/area/maintenance/engi_shuttle)
"dcV" = (
@@ -89963,7 +89559,6 @@
/obj/structure/disposalpipe/segment,
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/obj/effect/mapping_helpers/airlock/unres,
/turf/simulated/floor/plating,
/area/maintenance/engi_shuttle)
"ddX" = (
@@ -89979,13 +89574,6 @@
/obj/structure/lattice/catwalk,
/turf/space,
/area/space/nearstation)
-"ddY" = (
-/obj/machinery/door/airlock/maintenance{
- req_access_txt = "12"
- },
-/obj/effect/mapping_helpers/airlock/unres,
-/turf/simulated/floor/plating,
-/area/maintenance/asmaint2)
"ddZ" = (
/obj/structure/reagent_dispensers/watertank,
/obj/structure/cable{
@@ -90159,10 +89747,6 @@
d2 = 8;
icon_state = "4-8"
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 8
- },
/turf/simulated/floor/plating,
/area/maintenance/asmaint)
"dep" = (
@@ -90173,7 +89757,6 @@
icon_state = "1-2";
tag = ""
},
-/obj/effect/mapping_helpers/airlock/unres,
/turf/simulated/floor/plating,
/area/maintenance/genetics)
"deq" = (
@@ -90575,10 +90158,6 @@
icon_state = "4-8";
pixel_x = 0
},
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 8
- },
/turf/simulated/floor/plating,
/area/maintenance/asmaint2)
"dfg" = (
@@ -91015,16 +90594,6 @@
"dfV" = (
/turf/simulated/floor/plating,
/area/storage/secure)
-"dfW" = (
-/obj/machinery/door/airlock/maintenance{
- req_access_txt = "12"
- },
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 1
- },
-/turf/simulated/floor/plating,
-/area/maintenance/asmaint2)
"dfX" = (
/turf/space,
/turf/simulated/shuttle/wall{
@@ -91063,6 +90632,7 @@
name = "engineering dock";
width = 7
},
+/obj/structure/fans/tiny,
/turf/simulated/floor/plating,
/area/shuttle/constructionsite)
"dga" = (
@@ -91095,15 +90665,10 @@
req_access_txt = "12"
},
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
-/obj/effect/mapping_helpers/airlock/unres,
/turf/simulated/floor/plating,
/area/maintenance/asmaint)
"dgf" = (
/obj/machinery/door/airlock/maintenance,
-/obj/effect/mapping_helpers/airlock/unres{
- icon_state = "airlock_unres_helper";
- dir = 8
- },
/turf/simulated/floor/plating,
/area/maintenance/asmaint2)
"dgg" = (
@@ -93695,20 +93260,15 @@
name = "\improper AI Satellite Service"
})
"dle" = (
-/obj/machinery/the_singularitygen{
- anchored = 1
- },
/obj/effect/decal/warning_stripes/west,
-/turf/simulated/floor/plating/airless,
-/area/space/nearstation)
-"dlf" = (
/obj/item/wrench,
/turf/simulated/floor/plating/airless,
/area/space/nearstation)
+"dlf" = (
+/obj/item/radio/beacon/engine/tesling,
+/turf/simulated/floor/plating/airless,
+/area/space/nearstation)
"dlg" = (
-/obj/machinery/the_singularitygen/tesla{
- anchored = 1
- },
/obj/effect/decal/warning_stripes/east,
/turf/simulated/floor/plating/airless,
/area/space/nearstation)
@@ -96733,19 +96293,7 @@
/obj/machinery/atmospherics/pipe/simple/visible/universal{
dir = 4
},
-/obj/structure/table,
-/obj/item/clothing/glasses/welding,
-/obj/item/clothing/glasses/welding,
-/obj/item/clothing/gloves/color/black,
-/obj/item/clothing/gloves/color/black,
-/obj/item/clothing/gloves/color/black,
-/obj/machinery/alarm{
- dir = 4;
- icon_state = "alarm0";
- pixel_x = -22
- },
-/obj/item/pipe_painter,
-/obj/item/pipe_painter,
+/obj/structure/closet/wardrobe/atmospherics_yellow,
/turf/simulated/floor/plasteel,
/area/atmos)
"dtk" = (
@@ -96970,6 +96518,14 @@
/obj/structure/lattice,
/turf/space,
/area/space/nearstation)
+"lLC" = (
+/obj/machinery/alarm{
+ dir = 4;
+ icon_state = "alarm0";
+ pixel_x = -22
+ },
+/turf/simulated/floor/plasteel,
+/area/atmos)
"mMw" = (
/obj/structure/chair/comfy/shuttle{
dir = 8
@@ -97097,6 +96653,17 @@
icon_state = "floor2"
},
/area/shuttle/constructionsite)
+"wOS" = (
+/obj/structure/table,
+/obj/item/clothing/gloves/color/black,
+/obj/item/clothing/gloves/color/black,
+/obj/item/clothing/gloves/color/black,
+/obj/item/pipe_painter,
+/obj/item/pipe_painter,
+/obj/item/clothing/glasses/welding,
+/obj/item/clothing/glasses/welding,
+/turf/simulated/floor/plasteel,
+/area/atmos)
"wVD" = (
/obj/effect/landmark/start{
name = "Shaft Miner"
@@ -114520,7 +114087,7 @@ aaa
cng
coL
coL
-ctK
+cqF
coL
cvk
cwx
@@ -115241,7 +114808,7 @@ aGn
aGn
aGn
aGn
-bbx
+aLk
aGn
aGn
aUy
@@ -115291,7 +114858,7 @@ aaa
cng
coL
coL
-ctK
+cqF
coL
coL
cwx
@@ -117095,7 +116662,7 @@ ctU
cgQ
cgQ
cgQ
-cCF
+cqF
cgQ
cgQ
cgQ
@@ -118377,7 +117944,7 @@ cam
aab
cgQ
ctU
-ctK
+cqF
coL
coL
coL
@@ -121982,7 +121549,7 @@ czN
cyg
cCH
coL
-ctK
+cqF
cEQ
cGj
cJZ
@@ -126808,7 +126375,7 @@ avq
avq
avq
avq
-axN
+aHp
aRx
aUw
aDN
@@ -128911,7 +128478,7 @@ cPd
cos
cPd
cqY
-ctD
+cmt
csL
csL
cvI
@@ -129452,7 +129019,7 @@ cSd
cOF
cTk
dfF
-dtn
+wOS
dcq
dcq
dcq
@@ -129709,8 +129276,8 @@ cSd
cSd
cWT
cXQ
-dtn
-dtn
+cSd
+lLC
cXO
dbK
dct
@@ -130218,7 +129785,7 @@ cGK
cDi
cSd
cSd
-cPR
+cPT
cQS
cEr
cTq
@@ -130472,10 +130039,10 @@ cJc
cJN
csK
cZS
-cQd
-cQQ
-cSe
-cPT
+dtn
+dtn
+dtn
+dtn
cFG
cVJ
cWO
@@ -130712,7 +130279,7 @@ csL
cqD
csL
chf
-cyu
+cmt
chf
chf
chf
@@ -132960,7 +132527,7 @@ aIq
avq
aAc
aBt
-aGv
+aHp
aCh
aEw
aFI
@@ -133725,7 +133292,7 @@ ajb
awl
arR
awl
-avU
+aHp
aqc
aya
awl
@@ -135271,7 +134838,7 @@ avb
aAQ
awF
aye
-axN
+aHp
avq
aAS
atG
@@ -137342,7 +136909,7 @@ aFJ
aPq
aRv
aTb
-aXT
+aMn
aGY
aGY
aGY
@@ -139906,7 +139473,7 @@ aGX
aHc
aIv
aGX
-aOa
+aMn
aGX
aGX
aGX
@@ -140419,10 +139986,10 @@ aCy
aMf
aNf
aGY
-aNe
+aMn
aGY
aGY
-aNe
+aMn
aGY
aGY
aPK
@@ -140935,7 +140502,7 @@ aJI
aGY
aGX
aGX
-aKp
+aMn
aGX
aGX
aGY
@@ -142472,14 +142039,14 @@ aab
aAf
aAf
aAf
-aKp
+aMn
aAf
aHb
aMz
aMz
aIE
aGX
-aKp
+aMn
aMz
aGX
aOG
@@ -143522,7 +143089,7 @@ bcu
ber
bga
bis
-bMz
+bvN
bcD
bld
blw
@@ -147196,7 +146763,7 @@ bGH
bGG
dgy
bGG
-dfW
+cjA
dia
cuQ
djQ
@@ -148472,7 +148039,7 @@ aab
bGH
bGG
bGG
-ddY
+cjA
bGG
dcJ
ddJ
@@ -148737,7 +148304,7 @@ cuQ
dfc
bGG
bGG
-ddY
+cjA
bGG
bGG
bGH
diff --git a/_maps/map_files/cyberiad/z2.dmm b/_maps/map_files/cyberiad/z2.dmm
index d3417ba50f3..7c7b0403547 100644
--- a/_maps/map_files/cyberiad/z2.dmm
+++ b/_maps/map_files/cyberiad/z2.dmm
@@ -3248,8 +3248,6 @@
/area/shuttle/assault_pod)
"iw" = (
/obj/structure/rack,
-/obj/item/clothing/suit/space/eva/plasmaman/wizard,
-/obj/item/clothing/head/helmet/space/eva/plasmaman/wizard,
/obj/item/clothing/mask/breath,
/obj/item/clothing/mask/breath/vox,
/obj/item/tank/plasma/plasmaman,
@@ -8555,11 +8553,6 @@
/area/admin)
"uJ" = (
/obj/structure/rack,
-/obj/item/clothing/head/helmet/space/hardsuit/wizard{
- pixel_x = -3;
- pixel_y = 3
- },
-/obj/item/clothing/head/helmet/space/hardsuit/syndi,
/obj/item/clothing/head/helmet/space/santahat{
pixel_x = 3;
pixel_y = -3
@@ -8749,7 +8742,7 @@
pixel_x = -3;
pixel_y = 3
},
-/obj/item/clothing/glasses/hud/health/health_advanced,
+/obj/item/clothing/glasses/hud/health/sunglasses,
/obj/item/clothing/glasses/hud/security/sunglasses,
/turf/unsimulated/floor{
tag = "icon-floor";
@@ -11644,8 +11637,8 @@
/area/admin)
"AL" = (
/obj/structure/rack,
-/obj/item/storage/box/syndie_kit/hardsuit,
-/obj/item/storage/box/syndie_kit/elite_hardsuit{
+/obj/item/clothing/suit/space/hardsuit/syndi,
+/obj/item/clothing/suit/space/hardsuit/syndi/elite{
pixel_x = -6;
pixel_y = 6
},
diff --git a/_maps/map_files/cyberiad/z4.dmm b/_maps/map_files/cyberiad/z4.dmm
index 08d56927445..bd20066c0a4 100644
--- a/_maps/map_files/cyberiad/z4.dmm
+++ b/_maps/map_files/cyberiad/z4.dmm
@@ -2571,6 +2571,7 @@
req_access_txt = "0";
req_one_access_txt = "10;24"
},
+/obj/structure/fans/tiny,
/turf/simulated/floor/plating,
/area/engiestation)
"gs" = (
diff --git a/_maps/test_all_maps.dm b/_maps/test_all_maps.dm
index 064bf8defaf..55cb0ff946b 100644
--- a/_maps/test_all_maps.dm
+++ b/_maps/test_all_maps.dm
@@ -19,6 +19,8 @@
// Lavaland Ruins
#include "map_files\RandomRuins\LavaRuins\lavaland_biodome_beach.dmm"
+ #include "map_files\RandomRuins\LavaRuins\lavaland_biodome_clown_planet.dmm"
+ #include "map_files\RandomRuins\LavaRuins\lavaland_biodome_winter.dmm"
#include "map_files\RandomRuins\LavaRuins\lavaland_surface_animal_hospital.dmm"
#include "map_files\RandomRuins\LavaRuins\lavaland_surface_ash_walker1.dmm"
#include "map_files\RandomRuins\LavaRuins\lavaland_surface_blooddrunk1.dmm"
@@ -44,7 +46,7 @@
#include "map_files\RandomRuins\LavaRuins\lavaland_surface_syndicate_base1.dmm"
#include "map_files\RandomRuins\LavaRuins\lavaland_surface_ufo_crash.dmm"
#include "map_files\RandomRuins\LavaRuins\lavaland_surface_xeno_nest.dmm"
-
+
// Space Ruins
#include "map_files\RandomRuins\SpaceRuins\abandonedzoo.dmm"
diff --git a/code/__DEFINES/atmospherics.dm b/code/__DEFINES/atmospherics.dm
index 67eea12291a..2f296960622 100644
--- a/code/__DEFINES/atmospherics.dm
+++ b/code/__DEFINES/atmospherics.dm
@@ -123,8 +123,12 @@
#define TANK_RUPTURE_PRESSURE (40.*ONE_ATMOSPHERE) //Tank spills all contents into atmosphere
#define TANK_FRAGMENT_PRESSURE (50.*ONE_ATMOSPHERE) //Boom 3x3 base explosion
#define TANK_FRAGMENT_SCALE (10.*ONE_ATMOSPHERE) //+1 for each SCALE kPa aboe threshold
+#define TANK_DEFAULT_RELEASE_PRESSURE 16
// Atmos alarm defines
#define ATMOS_ALARM_NONE 0
#define ATMOS_ALARM_WARNING 1
#define ATMOS_ALARM_DANGER 2
+
+//LAVALAND
+#define LAVALAND_EQUIPMENT_EFFECT_PRESSURE 50 //what pressure you have to be under to increase the effect of equipment meant for lavaland
\ No newline at end of file
diff --git a/code/__DEFINES/combat.dm b/code/__DEFINES/combat.dm
index fbc28695ebf..d8e051e600e 100644
--- a/code/__DEFINES/combat.dm
+++ b/code/__DEFINES/combat.dm
@@ -106,9 +106,10 @@
#define SAWN_INTACT 0
#define SAWN_OFF 1
-#define WEAPON_LIGHT 0
-#define WEAPON_MEDIUM 1
-#define WEAPON_HEAVY 2
+#define WEAPON_DUAL_WIELD 0
+#define WEAPON_LIGHT 1
+#define WEAPON_MEDIUM 2
+#define WEAPON_HEAVY 3
#define EXPLODE_NONE 0 //Don't even ask me why we need this.
#define EXPLODE_DEVASTATE 1
diff --git a/code/__DEFINES/crafting.dm b/code/__DEFINES/crafting.dm
index 4b783490568..6acaea463f9 100644
--- a/code/__DEFINES/crafting.dm
+++ b/code/__DEFINES/crafting.dm
@@ -5,6 +5,7 @@
#define CAT_FOOD "Food"
#define CAT_MISC "Misc"
#define CAT_PRIMAL "Tribal"
+#define CAT_CLOTHING "Clothing"
#define RECIPE_MICROWAVE "Microwave"
#define RECIPE_OVEN "Oven"
diff --git a/code/__DEFINES/genetics.dm b/code/__DEFINES/genetics.dm
index 0fb9253a083..7213ecc3118 100644
--- a/code/__DEFINES/genetics.dm
+++ b/code/__DEFINES/genetics.dm
@@ -105,6 +105,9 @@
#define NUTRITION_LEVEL_STARVING 150
#define NUTRITION_LEVEL_CURSED 0
+//Used as an upper limit for species that continuously gain nutriment
+#define NUTRITION_LEVEL_ALMOST_FULL 535
+
//Blood levels
#define BLOOD_VOLUME_MAXIMUM 2000
#define BLOOD_VOLUME_NORMAL 560
diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm
index 049f2541bc1..4eb11963eff 100644
--- a/code/__DEFINES/misc.dm
+++ b/code/__DEFINES/misc.dm
@@ -353,6 +353,8 @@
#define TRIGGER_GUARD_NONE 0
#define TRIGGER_GUARD_NORMAL 1
+#define CLIENT_FROM_VAR(I) (ismob(I) ? I:client : (istype(I, /client) ? I : (istype(I, /datum/mind) ? I:current?:client : null)))
+
// Macro to get the current elapsed round time, rather than total world runtime
#define ROUND_TIME (SSticker.round_start_time ? (world.time - SSticker.round_start_time) : 0)
@@ -388,6 +390,8 @@
#define BLOODY_FOOTPRINT_BASE_ALPHA 150
#define BLOOD_GAIN_PER_STEP 100
#define BLOOD_LOSS_PER_STEP 5
+#define BLOOD_LOSS_IN_SPREAD 20
+#define BLOOD_AMOUNT_PER_DECAL 20
//Bloody shoe blood states
#define BLOOD_STATE_HUMAN "blood"
@@ -403,7 +407,7 @@
#define INVESTIGATE_BOMB "bombs"
// The SQL version required by this version of the code
-#define SQL_VERSION 8
+#define SQL_VERSION 9
// Vending machine stuff
#define CAT_NORMAL 1
@@ -483,6 +487,21 @@
// Cult summon possibilities
#define SUMMON_POSSIBILITIES 3
+// Dice rigged options.
#define DICE_NOT_RIGGED 1
#define DICE_BASICALLY_RIGGED 2
-#define DICE_TOTALLY_RIGGED 3
\ No newline at end of file
+#define DICE_TOTALLY_RIGGED 3
+
+// Water temperature
+#define COLD_WATER_TEMPERATURE 283.15 // 10 degrees celsius
+
+// Parallax
+#define PARALLAX_DELAY_DEFAULT world.tick_lag
+#define PARALLAX_DELAY_MED 1
+#define PARALLAX_DELAY_LOW 2
+#define PARALLAX_LOOP_TIME 25
+
+// Engine types
+#define ENGTYPE_SING "Singularity"
+#define ENGTYPE_SM "Supermatter"
+#define ENGTYPE_TESLA "Tesla"
diff --git a/code/__DEFINES/mobs.dm b/code/__DEFINES/mobs.dm
index 284b0e4d745..608fcfcce20 100644
--- a/code/__DEFINES/mobs.dm
+++ b/code/__DEFINES/mobs.dm
@@ -187,6 +187,7 @@
#define isswarmer(A) (istype((A), /mob/living/simple_animal/hostile/swarmer))
#define isguardian(A) (istype((A), /mob/living/simple_animal/hostile/guardian))
#define isnymph(A) (istype((A), /mob/living/simple_animal/diona))
+#define ishostile(A) (istype(A, /mob/living/simple_animal/hostile))
#define issilicon(A) (istype((A), /mob/living/silicon))
#define isAI(A) (istype((A), /mob/living/silicon/ai))
diff --git a/code/__DEFINES/preferences.dm b/code/__DEFINES/preferences.dm
index 9582fddccfe..54fd59307f4 100644
--- a/code/__DEFINES/preferences.dm
+++ b/code/__DEFINES/preferences.dm
@@ -7,8 +7,9 @@
#define SOUND_BUZZ 64
#define SOUND_INSTRUMENTS 128
#define SOUND_MENTORHELP 256
+#define SOUND_DISCO 512
-#define SOUND_DEFAULT (SOUND_ADMINHELP|SOUND_MIDI|SOUND_AMBIENCE|SOUND_LOBBY|SOUND_HEARTBEAT|SOUND_BUZZ|SOUND_INSTRUMENTS|SOUND_MENTORHELP)
+#define SOUND_DEFAULT (SOUND_ADMINHELP|SOUND_MIDI|SOUND_AMBIENCE|SOUND_LOBBY|SOUND_HEARTBEAT|SOUND_BUZZ|SOUND_INSTRUMENTS|SOUND_MENTORHELP|SOUND_DISCO)
#define CHAT_OOC 1
#define CHAT_DEAD 2
@@ -34,7 +35,7 @@
#define AMBIENT_OCCLUSION 2097152
#define CHAT_GHOSTPDA 4194304
#define NUMPAD_TARGET 8388608
-#define TOGGLES_TOTAL 16777215 // If you add or remove a preference toggle above, make sure you update this define with the total value of the toggles combined.
+#define TOGGLES_TOTAL 16777215 // If you add or remove a preference toggle above, make sure you update this define with the total value of the toggles combined.
#define TOGGLES_DEFAULT (CHAT_OOC|CHAT_DEAD|CHAT_GHOSTEARS|CHAT_GHOSTSIGHT|CHAT_PRAYER|CHAT_RADIO|CHAT_LOOC|MEMBER_PUBLIC|DONATOR_PUBLIC|AMBIENT_OCCLUSION|CHAT_GHOSTPDA|NUMPAD_TARGET)
@@ -63,3 +64,12 @@
#define EXP_TYPE_WHITELIST "Whitelist"
#define EXP_DEPT_TYPE_LIST list(EXP_TYPE_SERVICE, EXP_TYPE_MEDICAL, EXP_TYPE_ENGINEERING, EXP_TYPE_SCIENCE, EXP_TYPE_SECURITY, EXP_TYPE_COMMAND, EXP_TYPE_SILICON, EXP_TYPE_SPECIAL)
+
+// Defines just for parallax because its levels make storing it in the regular prefs a pain in the ass
+// These dont need to be bitflags because there isnt going to be more than one at a time of these active
+// But its gonna piss off my OCD if it isnt bitflags, so deal with it, -affected
+#define PARALLAX_DISABLE 1
+#define PARALLAX_LOW 2
+#define PARALLAX_MED 4
+#define PARALLAX_HIGH 8
+#define PARALLAX_INSANE 16
diff --git a/code/__DEFINES/sight.dm b/code/__DEFINES/sight.dm
index 54162cd0f96..58f557c4b75 100644
--- a/code/__DEFINES/sight.dm
+++ b/code/__DEFINES/sight.dm
@@ -32,3 +32,10 @@
#define SECHUD 1
#define MEDHUD 2
#define ANTAGHUD 3
+
+//for clothing visor toggles, these determine which vars to toggle
+#define VISOR_FLASHPROTECT (1<<0)
+#define VISOR_TINT (1<<1)
+#define VISOR_VISIONFLAGS (1<<2) //all following flags only matter for glasses
+#define VISOR_DARKNESSVIEW (1<<3)
+#define VISOR_INVISVIEW (1<<4)
\ No newline at end of file
diff --git a/code/__DEFINES/stat.dm b/code/__DEFINES/stat.dm
index b38018c0382..b0a74b6c702 100644
--- a/code/__DEFINES/stat.dm
+++ b/code/__DEFINES/stat.dm
@@ -34,13 +34,14 @@
#define WAIT_FINISH 3
//shuttle mode defines
-#define SHUTTLE_IDLE 0
-#define SHUTTLE_RECALL 1
-#define SHUTTLE_CALL 2
-#define SHUTTLE_DOCKED 3
-#define SHUTTLE_STRANDED 4
-#define SHUTTLE_ESCAPE 5
-#define SHUTTLE_ENDGAME 6
+#define SHUTTLE_IGNITING 0
+#define SHUTTLE_IDLE 1
+#define SHUTTLE_RECALL 2
+#define SHUTTLE_CALL 3
+#define SHUTTLE_DOCKED 4
+#define SHUTTLE_STRANDED 5
+#define SHUTTLE_ESCAPE 6
+#define SHUTTLE_ENDGAME 7
// Shuttle return values
#define SHUTTLE_CAN_DOCK "can_dock"
diff --git a/code/__DEFINES/status_effects.dm b/code/__DEFINES/status_effects.dm
index e5d5bb723c1..f451a34a8b7 100644
--- a/code/__DEFINES/status_effects.dm
+++ b/code/__DEFINES/status_effects.dm
@@ -26,7 +26,7 @@
//#define STATUS_EFFECT_WISH_GRANTERS_GIFT /datum/status_effect/wish_granters_gift //If you're currently resurrecting with the Wish Granter
-//#define STATUS_EFFECT_BLOODDRUNK /datum/status_effect/blooddrunk //Stun immunity and greatly reduced damage taken
+#define STATUS_EFFECT_BLOODDRUNK /datum/status_effect/blooddrunk //Stun immunity and greatly reduced damage taken
/////////////
// DEBUFFS //
@@ -52,7 +52,7 @@
#define STATUS_EFFECT_SUMMONEDGHOST /datum/status_effect/cultghost //is a cult ghost and can't use manifest runes
-//#define STATUS_EFFECT_CRUSHERMARK /datum/status_effect/crusher_mark //if struck with a proto-kinetic crusher, takes a ton of damage
+#define STATUS_EFFECT_CRUSHERMARK /datum/status_effect/crusher_mark //if struck with a proto-kinetic crusher, takes a ton of damage
#define STATUS_EFFECT_SAWBLEED /datum/status_effect/saw_bleed //if the bleed builds up enough, takes a ton of damage
@@ -74,6 +74,6 @@
//#define STATUS_EFFECT_SIGILMARK /datum/status_effect/sigil_mark
-//#define STATUS_EFFECT_CRUSHERDAMAGETRACKING /datum/status_effect/crusher_damage //tracks total kinetic crusher damage on a target
+#define STATUS_EFFECT_CRUSHERDAMAGETRACKING /datum/status_effect/crusher_damage //tracks total kinetic crusher damage on a target
-//#define STATUS_EFFECT_SYPHONMARK /datum/status_effect/syphon_mark //tracks kills for the KA death syphon module
\ No newline at end of file
+#define STATUS_EFFECT_SYPHONMARK /datum/status_effect/syphon_mark //tracks kills for the KA death syphon module
\ No newline at end of file
diff --git a/code/__DEFINES/subsystems.dm b/code/__DEFINES/subsystems.dm
index 29a93ae94f9..c55fec2cd87 100644
--- a/code/__DEFINES/subsystems.dm
+++ b/code/__DEFINES/subsystems.dm
@@ -79,7 +79,8 @@
#define INIT_ORDER_NANOMOB -23
#define INIT_ORDER_SQUEAK -40
#define INIT_ORDER_PATH -50
-#define INIT_ORDER_PERSISTENCE -100
+#define INIT_ORDER_PERSISTENCE -95
+#define INIT_ORDER_CHAT -100 //Should be last to ensure chat remains smooth during init.
// Subsystem fire priority, from lowest to highest priority
// If the subsystem isn't listed here it's either DEFAULT or PROCESS (if it's a processing subsystem child)
@@ -111,6 +112,7 @@
#define FIRE_PRIORITY_MOBS 100
#define FIRE_PRIORITY_NANOUI 110
#define FIRE_PRIORITY_TICKER 200
+#define FIRE_PRIORITY_CHAT 400
#define FIRE_PRIORITY_OVERLAYS 500
#define FIRE_PRIORITY_INPUT 1000 // This must always always be the max highest priority. Player input must never be lost.
diff --git a/code/__HELPERS/game.dm b/code/__HELPERS/game.dm
index abd9aeb5a03..3bb6b742a04 100644
--- a/code/__HELPERS/game.dm
+++ b/code/__HELPERS/game.dm
@@ -435,6 +435,17 @@
/proc/GetBluePart(const/hexa)
return hex2num(copytext(hexa, 6, 8))
+/proc/lavaland_equipment_pressure_check(turf/T)
+ . = FALSE
+ if(!istype(T))
+ return
+ var/datum/gas_mixture/environment = T.return_air()
+ if(!istype(environment))
+ return
+ var/pressure = environment.return_pressure()
+ if(pressure <= LAVALAND_EQUIPMENT_EFFECT_PRESSURE)
+ . = TRUE
+
/proc/GetHexColors(const/hexa)
return list(
GetRedPart(hexa),
diff --git a/code/__HELPERS/icon_smoothing.dm b/code/__HELPERS/icon_smoothing.dm
index 11c86940b75..acf202f0eee 100644
--- a/code/__HELPERS/icon_smoothing.dm
+++ b/code/__HELPERS/icon_smoothing.dm
@@ -153,29 +153,33 @@
/turf/simulated/wall/diagonal_smooth(adjacencies)
adjacencies = reverse_ndir(..())
if(adjacencies)
- var/list/U = list()
+ var/mutable_appearance/underlay_appearance = mutable_appearance(layer = TURF_LAYER, plane = FLOOR_PLANE)
+ var/list/U = list(underlay_appearance)
if(fixed_underlay)
if(fixed_underlay["space"])
- U += image('icons/turf/space.dmi', SPACE_ICON_STATE, layer=TURF_LAYER)
+ underlay_appearance.icon = 'icons/turf/space.dmi'
+ underlay_appearance.icon_state = SPACE_ICON_STATE
+ underlay_appearance.plane = PLANE_SPACE
else
- U += image(fixed_underlay["icon"], fixed_underlay["icon_state"], layer=TURF_LAYER)
+ underlay_appearance.icon = fixed_underlay["icon"]
+ underlay_appearance.icon_state = fixed_underlay["icon_state"]
else
- var/turf/T = get_step(src, turn(adjacencies, 180))
- if(T && (T.density || T.smooth))
+ var/turned_adjacency = turn(adjacencies, 180)
+ var/turf/T = get_step(src, turned_adjacency)
+ if(!T.get_smooth_underlay_icon(underlay_appearance, src, turned_adjacency))
T = get_step(src, turn(adjacencies, 135))
- if(T && (T.density || T.smooth))
+ if(!T.get_smooth_underlay_icon(underlay_appearance, src, turned_adjacency))
T = get_step(src, turn(adjacencies, 225))
-
- if(istype(T, /turf/space) && !istype(T, /turf/space/transit))
- U += image('icons/turf/space.dmi', SPACE_ICON_STATE, layer=TURF_LAYER)
- else if(T && !T.density && !T.smooth)
- U += T
- else if(baseturf && !initial(baseturf.density) && !initial(baseturf.smooth))
- U += image(initial(baseturf.icon), initial(baseturf.icon_state), layer=TURF_LAYER)
- else
- U += DEFAULT_UNDERLAY_IMAGE
+ //if all else fails, ask our own turf
+ if(!T.get_smooth_underlay_icon(underlay_appearance, src, turned_adjacency) && !get_smooth_underlay_icon(underlay_appearance, src, turned_adjacency))
+ underlay_appearance.icon = DEFAULT_UNDERLAY_ICON
+ underlay_appearance.icon_state = DEFAULT_UNDERLAY_ICON_STATE
underlays = U
+ // Drop posters which were previously placed on this wall.
+ for(var/obj/structure/sign/poster/P in src)
+ P.roll_and_drop(src)
+
/proc/cardinal_smooth(atom/A, adjacencies)
//NW CORNER
var/nw = "1-i"
diff --git a/code/__HELPERS/icons.dm b/code/__HELPERS/icons.dm
index ed4f3242c4d..0b37872decd 100644
--- a/code/__HELPERS/icons.dm
+++ b/code/__HELPERS/icons.dm
@@ -948,10 +948,16 @@ The _flatIcons list is a cache for generated icon files.
return "#[color]"
//Imagine removing pixels from the main icon that are covered by pixels from the mask icon.
-/proc/get_icon_difference(var/icon/main, var/icon/mask)
+//Standard behaviour is to cut pixels from the main icon that are covered by pixels from the mask icon unless passed mask_ready, see below.
+/proc/get_icon_difference(var/icon/main, var/icon/mask, var/mask_ready)
+ /*You should skip prep if the mask is already sprited properly. This significantly improves performance by eliminating most of the realtime icon work.
+ e.g. A 'ready' mask is a mask where the part you want cut out is missing (no pixels, 0 alpha) from the sprite, and everything else is solid white.*/
+
if(istype(main) && istype(mask))
- mask.Blend(rgb(255,255,255), ICON_SUBTRACT) //Make all pixels on the mask as black as possible.
- mask.Opaque(rgb(255,255,255)) //Make the transparent pixels (background) white.
- mask.BecomeAlphaMask() //Make all the black pixels vanish (fully transparent), leaving only the white pixels.
+ if(!mask_ready) //Prep the mask if we're using a regular old sprite and not a special-made mask.
+ mask.Blend(rgb(255,255,255), ICON_SUBTRACT) //Make all pixels on the mask as black as possible.
+ mask.Opaque(rgb(255,255,255)) //Make the transparent pixels (background) white.
+ mask.BecomeAlphaMask() //Make all the black pixels vanish (fully transparent), leaving only the white background pixels.
+
main.AddAlphaMask(mask) //Make the pixels in the main icon that are in the transparent zone of the mask icon also vanish (fully transparent).
- return main
+ return main
\ No newline at end of file
diff --git a/code/_globalvars/lists/objects.dm b/code/_globalvars/lists/objects.dm
index 5ff132a7ee6..ad3798a010e 100644
--- a/code/_globalvars/lists/objects.dm
+++ b/code/_globalvars/lists/objects.dm
@@ -42,9 +42,12 @@ GLOBAL_LIST_INIT(global_radios, list()) //list of all radios, across all z-le
GLOBAL_LIST_INIT(meteor_list, list()) //list of all meteors
GLOBAL_LIST_INIT(poi_list, list()) //list of points of interest for observe/follow
GLOBAL_LIST_INIT(active_jammers, list()) // List of active radio jammers
+GLOBAL_LIST_EMPTY(ladders)
GLOBAL_LIST_INIT(active_diseases, list()) //List of Active disease in all mobs; purely for quick referencing.
GLOBAL_LIST_EMPTY(mob_spawners) // All mob_spawn objects
-GLOBAL_LIST_EMPTY(explosive_walls)
\ No newline at end of file
+GLOBAL_LIST_EMPTY(explosive_walls)
+
+GLOBAL_LIST_EMPTY(engine_beacon_list)
\ No newline at end of file
diff --git a/code/_onclick/ai.dm b/code/_onclick/ai.dm
index 22921f5228d..ca8f32f2599 100644
--- a/code/_onclick/ai.dm
+++ b/code/_onclick/ai.dm
@@ -209,11 +209,13 @@
/atom/proc/AIMiddleClick()
return
-/obj/machinery/door/airlock/AIMiddleClick() // Toggles door bolt lights.
- if(!src.lights)
- Topic(src, list("src" = UID(), "command"="lights", "activate" = "1"), 1) // 1 meaning no window (consistency!)
+/obj/machinery/door/airlock/AIMiddleClick() // Toggles door safety.
+ if(safe)
+ Topic(src, list("src" = UID(), "command"="safeties", "activate" = "1"), 1) // 1 meaning no window (consistency!)
+ to_chat(usr, "The door safeties have been overridden.")
else
- Topic(src, list("src" = UID(), "command"="lights", "activate" = "0"), 1)
+ Topic(src, list("src" = UID(), "command"="safeties", "activate" = "0"), 1)
+ to_chat(usr, "The door safeties have been reset.")
return
/obj/machinery/ai_slipper/AICtrlClick() //Turns liquid dispenser on or off
diff --git a/code/_onclick/hud/blob_overmind.dm b/code/_onclick/hud/blob_overmind.dm
index 1e8f99814df..c1f14fc625d 100644
--- a/code/_onclick/hud/blob_overmind.dm
+++ b/code/_onclick/hud/blob_overmind.dm
@@ -49,8 +49,8 @@
/obj/screen/blob/Blobbernaut
icon_state = "ui_blobbernaut"
- name = "Produce Blobbernaut (20)"
- desc = "Produces a strong, but dumb blobbernaut from a factory blob for 20 resources. The factory blob will be destroyed in the process."
+ name = "Produce Blobbernaut (60)"
+ desc = "Produces a strong, intelligent blobbernaut from a factory blob for 60 resources. The factory blob will be destroyed in the process."
/obj/screen/blob/Blobbernaut/Click()
if(isovermind(usr))
diff --git a/code/_onclick/hud/ghost.dm b/code/_onclick/hud/ghost.dm
index 4e92395f4cc..600c1105e8e 100644
--- a/code/_onclick/hud/ghost.dm
+++ b/code/_onclick/hud/ghost.dm
@@ -59,3 +59,8 @@
using = new /obj/screen/ghost/teleport()
using.screen_loc = ui_ghost_teleport
static_inventory += using
+
+/datum/hud/ghost/show_hud()
+ mymob.client.screen = list()
+ mymob.client.screen += static_inventory
+ ..()
diff --git a/code/_onclick/hud/hud.dm b/code/_onclick/hud/hud.dm
index 0063feae9cf..e93b3b121e6 100644
--- a/code/_onclick/hud/hud.dm
+++ b/code/_onclick/hud/hud.dm
@@ -99,6 +99,7 @@
/datum/hud/proc/show_hud(version = 0)
if(!ismob(mymob))
return FALSE
+
if(!mymob.client)
return FALSE
@@ -172,6 +173,7 @@
mymob.update_action_buttons(1)
reorganize_alerts()
reload_fullscreen()
+ update_parallax_pref(mymob)
plane_masters_update()
/datum/hud/proc/plane_masters_update()
diff --git a/code/_onclick/hud/parallax.dm b/code/_onclick/hud/parallax.dm
new file mode 100644
index 00000000000..e60200b967a
--- /dev/null
+++ b/code/_onclick/hud/parallax.dm
@@ -0,0 +1,319 @@
+/client
+ var/list/parallax_layers
+ var/list/parallax_layers_cached
+ var/static/list/parallax_static_layers_tail = newlist(/obj/screen/parallax_pmaster, /obj/screen/parallax_space_whitifier)
+ var/atom/movable/movingmob
+ var/turf/previous_turf
+ var/dont_animate_parallax //world.time of when we can state animate()ing parallax again
+ var/last_parallax_shift //world.time of last update
+ var/parallax_throttle = 0 //ds between updates
+ var/parallax_movedir = 0
+ var/parallax_layers_max = 3
+ var/parallax_animate_timer
+
+/datum/hud/proc/create_parallax()
+ var/client/C = mymob.client
+ if(!apply_parallax_pref())
+ return
+
+ if(!length(C.parallax_layers_cached))
+ C.parallax_layers_cached = list()
+ C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_1(null, C.view)
+ C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_2(null, C.view)
+ C.parallax_layers_cached += new /obj/screen/parallax_layer/planet(null, C.view)
+ C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_3(null, C.view)
+
+ C.parallax_layers = C.parallax_layers_cached.Copy()
+
+ if(length(C.parallax_layers) > C.parallax_layers_max)
+ C.parallax_layers.len = C.parallax_layers_max
+
+ C.screen |= (C.parallax_layers + C.parallax_static_layers_tail)
+
+/datum/hud/proc/remove_parallax()
+ var/client/C = mymob.client
+ C.screen -= (C.parallax_layers_cached + C.parallax_static_layers_tail)
+ C.parallax_layers = null
+
+/datum/hud/proc/apply_parallax_pref()
+ var/client/C = mymob.client
+ if(C.prefs)
+ var/pref = C.prefs.parallax
+ if (isnull(pref))
+ pref = PARALLAX_HIGH
+ switch(C.prefs.parallax)
+ if (PARALLAX_INSANE)
+ C.parallax_throttle = FALSE
+ C.parallax_layers_max = 4
+ return TRUE
+
+ if (PARALLAX_MED)
+ C.parallax_throttle = PARALLAX_DELAY_MED
+ C.parallax_layers_max = 2
+ return TRUE
+
+ if (PARALLAX_LOW)
+ C.parallax_throttle = PARALLAX_DELAY_LOW
+ C.parallax_layers_max = 1
+ return TRUE
+
+ if (PARALLAX_DISABLE)
+ return FALSE
+
+ C.parallax_throttle = PARALLAX_DELAY_DEFAULT
+ C.parallax_layers_max = 3
+ return TRUE
+
+/datum/hud/proc/update_parallax_pref()
+ remove_parallax()
+ create_parallax()
+ update_parallax()
+
+// This sets which way the current shuttle is moving (returns true if the shuttle has stopped moving so the caller can append their animation)
+// Well, it would if our shuttle code had dynamic areas
+/datum/hud/proc/set_parallax_movedir(new_parallax_movedir, skip_windups)
+ . = FALSE
+ var/client/C = mymob.client
+ if(new_parallax_movedir == C.parallax_movedir)
+ return
+ var/animatedir = new_parallax_movedir
+ if(new_parallax_movedir == FALSE)
+ var/animate_time = 0
+ for(var/thing in C.parallax_layers)
+ var/obj/screen/parallax_layer/L = thing
+ L.icon_state = initial(L.icon_state)
+ L.update_o(C.view)
+ var/T = PARALLAX_LOOP_TIME / L.speed
+ if(T > animate_time)
+ animate_time = T
+ C.dont_animate_parallax = world.time + min(animate_time, PARALLAX_LOOP_TIME)
+ animatedir = C.parallax_movedir
+
+ var/matrix/newtransform
+ switch(animatedir)
+ if(NORTH)
+ newtransform = matrix(1, 0, 0, 0, 1, 480)
+ if(SOUTH)
+ newtransform = matrix(1, 0, 0, 0, 1,-480)
+ if(EAST)
+ newtransform = matrix(1, 0, 480, 0, 1, 0)
+ if(WEST)
+ newtransform = matrix(1, 0,-480, 0, 1, 0)
+
+ var/shortesttimer
+ for(var/thing in C.parallax_layers)
+ var/obj/screen/parallax_layer/L = thing
+
+ var/T = PARALLAX_LOOP_TIME / L.speed
+ if(isnull(shortesttimer))
+ shortesttimer = T
+ if(T < shortesttimer)
+ shortesttimer = T
+ L.transform = newtransform
+ animate(L, transform = matrix(), time = T, easing = QUAD_EASING | (new_parallax_movedir ? EASE_IN : EASE_OUT), flags = ANIMATION_END_NOW)
+ if(new_parallax_movedir)
+ L.transform = newtransform
+ animate(transform = matrix(), time = T) //queue up another animate so lag doesn't create a shutter
+
+ C.parallax_movedir = new_parallax_movedir
+ if(C.parallax_animate_timer)
+ deltimer(C.parallax_animate_timer)
+ var/datum/callback/CB = CALLBACK(src, .proc/update_parallax_motionblur, C, animatedir, new_parallax_movedir, newtransform)
+ if(skip_windups)
+ CB.Invoke()
+ else
+ C.parallax_animate_timer = addtimer(CB, min(shortesttimer, PARALLAX_LOOP_TIME), TIMER_CLIENT_TIME|TIMER_STOPPABLE)
+
+/datum/hud/proc/update_parallax_motionblur(client/C, animatedir, new_parallax_movedir, matrix/newtransform)
+ C.parallax_animate_timer = FALSE
+ for(var/thing in C.parallax_layers)
+ var/obj/screen/parallax_layer/L = thing
+ if(!new_parallax_movedir)
+ animate(L)
+ continue
+
+ var/newstate = initial(L.icon_state)
+ if(animatedir)
+ if(animatedir == NORTH || animatedir == SOUTH)
+ newstate += "_vertical"
+ else
+ newstate += "_horizontal"
+
+ var/T = PARALLAX_LOOP_TIME / L.speed
+
+ if(newstate in icon_states(L.icon))
+ L.icon_state = newstate
+ L.update_o(C.view)
+
+ L.transform = newtransform
+
+ animate(L, transform = matrix(), time = T, loop = -1, flags = ANIMATION_END_NOW)
+
+/datum/hud/proc/update_parallax()
+ var/client/C = mymob.client
+ var/turf/posobj = get_turf(C.eye)
+ if(!posobj)
+ return
+ var/area/areaobj = posobj.loc
+
+ // Update the movement direction of the parallax if necessary (for shuttles)
+ var/area/shuttle/SA = areaobj
+ if(!SA || !SA.moving)
+ set_parallax_movedir(0)
+ else
+ set_parallax_movedir(SA.parallax_movedir)
+
+ var/force
+ if(!C.previous_turf || (C.previous_turf.z != posobj.z))
+ C.previous_turf = posobj
+ force = TRUE
+
+ if(!force && world.time < C.last_parallax_shift+C.parallax_throttle)
+ return
+
+ //Doing it this way prevents parallax layers from "jumping" when you change Z-Levels.
+ var/offset_x = posobj.x - C.previous_turf.x
+ var/offset_y = posobj.y - C.previous_turf.y
+
+ if(!offset_x && !offset_y && !force)
+ return
+
+ var/last_delay = world.time - C.last_parallax_shift
+ last_delay = min(last_delay, C.parallax_throttle)
+ C.previous_turf = posobj
+ C.last_parallax_shift = world.time
+
+ for(var/thing in C.parallax_layers)
+ var/obj/screen/parallax_layer/L = thing
+ L.update_status(mymob)
+ if(L.view_sized != C.view)
+ L.update_o(C.view)
+
+ var/change_x
+ var/change_y
+
+ if(L.absolute)
+ L.offset_x = -(posobj.x - SSparallax.planet_x_offset) * L.speed
+ L.offset_y = -(posobj.y - SSparallax.planet_y_offset) * L.speed
+ else
+ change_x = offset_x * L.speed
+ L.offset_x -= change_x
+ change_y = offset_y * L.speed
+ L.offset_y -= change_y
+
+ if(L.offset_x > 240)
+ L.offset_x -= 480
+ if(L.offset_x < -240)
+ L.offset_x += 480
+ if(L.offset_y > 240)
+ L.offset_y -= 480
+ if(L.offset_y < -240)
+ L.offset_y += 480
+
+ if(!(areaobj.parallax_movedir && areaobj.moving) && C.dont_animate_parallax <= world.time && (offset_x || offset_y) && abs(offset_x) <= max(C.parallax_throttle/world.tick_lag+1,1) && abs(offset_y) <= max(C.parallax_throttle/world.tick_lag+1,1) && (round(abs(change_x)) > 1 || round(abs(change_y)) > 1))
+ L.transform = matrix(1, 0, offset_x*L.speed, 0, 1, offset_y*L.speed)
+ animate(L, transform=matrix(), time = last_delay)
+
+ L.screen_loc = "CENTER-7:[round(L.offset_x,1)],CENTER-7:[round(L.offset_y,1)]"
+
+/atom/movable/proc/update_parallax_contents()
+ if(length(client_mobs_in_contents))
+ for(var/thing in client_mobs_in_contents)
+ var/mob/M = thing
+ if(M && M.client && M.hud_used && length(M.client.parallax_layers))
+ M.hud_used.update_parallax()
+
+/obj/screen/parallax_layer
+ icon = 'icons/effects/parallax.dmi'
+ var/speed = 1
+ var/offset_x = 0
+ var/offset_y = 0
+ var/view_sized
+ var/absolute = FALSE
+ blend_mode = BLEND_ADD
+ plane = PLANE_SPACE_PARALLAX
+ screen_loc = "CENTER-7,CENTER-7"
+ mouse_opacity = 0
+
+
+/obj/screen/parallax_layer/New(view)
+ ..()
+ if(!view)
+ view = world.view
+ update_o(view)
+
+/obj/screen/parallax_layer/proc/update_o(view)
+ if(!view)
+ view = world.view
+ var/list/new_overlays = list()
+ var/count = Ceiling(view/(480/world.icon_size))+1
+ for(var/x in -count to count)
+ for(var/y in -count to count)
+ if(x == 0 && y == 0)
+ continue
+ var/mutable_appearance/texture_overlay = mutable_appearance(icon, icon_state)
+ texture_overlay.transform = matrix(1, 0, x*480, 0, 1, y*480)
+ new_overlays += texture_overlay
+
+ overlays = new_overlays
+ view_sized = view
+
+/obj/screen/parallax_layer/proc/update_status(mob/M)
+ return
+
+/obj/screen/parallax_layer/layer_1
+ icon_state = "layer1"
+ speed = 0.6
+ layer = 1
+
+/obj/screen/parallax_layer/layer_2
+ icon_state = "layer2"
+ speed = 1
+ layer = 2
+
+/obj/screen/parallax_layer/layer_3
+ icon_state = "layer3"
+ speed = 1.4
+ layer = 3
+
+/obj/screen/parallax_layer/planet
+ icon_state = "planet"
+ blend_mode = BLEND_OVERLAY
+ absolute = TRUE //Status of seperation
+ speed = 3
+ layer = 30
+
+/obj/screen/parallax_layer/planet/update_status(mob/M)
+ var/turf/T = get_turf(M)
+ if(is_station_level(T.z))
+ invisibility = 0
+ else
+ invisibility = INVISIBILITY_ABSTRACT
+
+/obj/screen/parallax_layer/planet/update_o()
+ return //Shit wont move
+
+/obj/screen/parallax_pmaster
+ appearance_flags = PLANE_MASTER
+ plane = PLANE_SPACE_PARALLAX
+ blend_mode = BLEND_MULTIPLY
+ mouse_opacity = FALSE
+ screen_loc = "CENTER-7,CENTER-7"
+
+/obj/screen/parallax_space_whitifier
+ appearance_flags = PLANE_MASTER
+ plane = PLANE_SPACE
+ color = list(
+ 0, 0, 0, 0,
+ 0, 0, 0, 0,
+ 0, 0, 0, 0,
+ 1, 1, 1, 1,
+ 0, 0, 0, 0
+ )
+ screen_loc = "CENTER-7,CENTER-7"
+
+
+#undef LOOP_NONE
+#undef LOOP_NORMAL
+#undef LOOP_REVERSE
+#undef LOOP_TIME
\ No newline at end of file
diff --git a/code/_onclick/observer.dm b/code/_onclick/observer.dm
index 797384b8336..5f0c94ecee6 100644
--- a/code/_onclick/observer.dm
+++ b/code/_onclick/observer.dm
@@ -17,6 +17,7 @@
else
following = null
forceMove(get_turf(A))
+ update_parallax_contents()
/mob/dead/observer/ClickOn(var/atom/A, var/params)
if(client.click_intercept)
@@ -58,6 +59,14 @@
/atom/proc/attack_ghost(mob/user as mob)
return
+// health + cyborg analyzer for ghosts
+/mob/living/attack_ghost(mob/dead/observer/user)
+ if(user.client && user.health_scan)
+ if(issilicon(src) || ismachine(src))
+ robot_healthscan(user, src)
+ else if(ishuman(src))
+ healthscan(user, src, 1, TRUE)
+
// ---------------------------------------
// And here are some good things for free:
// Now you can click through portals, wormholes, gateways, and teleporters while observing. -Sayu
diff --git a/code/controllers/subsystem/chat.dm b/code/controllers/subsystem/chat.dm
new file mode 100644
index 00000000000..a90e14d0ab4
--- /dev/null
+++ b/code/controllers/subsystem/chat.dm
@@ -0,0 +1,65 @@
+SUBSYSTEM_DEF(chat)
+ name = "Chat"
+ flags = SS_TICKER|SS_NO_INIT
+ wait = 1
+ priority = FIRE_PRIORITY_CHAT
+ init_order = INIT_ORDER_CHAT
+
+ var/list/payload = list()
+
+
+/datum/controller/subsystem/chat/fire()
+ for(var/i in payload)
+ var/client/C = i
+ C << output(payload[C], "browseroutput:output")
+ payload -= C
+
+ if(MC_TICK_CHECK)
+ return
+
+
+/datum/controller/subsystem/chat/proc/queue(target, message, flag)
+ if(!target || !message)
+ return
+
+ if(!istext(message))
+ stack_trace("to_chat called with invalid input type")
+ return
+
+ if(target == world)
+ target = GLOB.clients
+
+ //Some macros remain in the string even after parsing and fuck up the eventual output
+ message = replacetext(message, "\improper", "")
+ message = replacetext(message, "\proper", "")
+ message += " "
+
+
+ //url_encode it TWICE, this way any UTF-8 characters are able to be decoded by the Javascript.
+ //Do the double-encoding here to save nanoseconds
+ var/twiceEncoded = url_encode(url_encode(message))
+
+ if(islist(target))
+ for(var/I in target)
+ var/client/C = CLIENT_FROM_VAR(I) //Grab us a client if possible
+
+ if(!C?.chatOutput || C.chatOutput.broken) //A player who hasn't updated his skin file.
+ continue
+
+ if(!C.chatOutput.loaded) //Client still loading, put their messages in a queue
+ C.chatOutput.messageQueue += message
+ continue
+
+ payload[C] += twiceEncoded
+
+ else
+ var/client/C = CLIENT_FROM_VAR(target) //Grab us a client if possible
+
+ if(!C?.chatOutput || C.chatOutput.broken) //A player who hasn't updated his skin file.
+ return
+
+ if(!C.chatOutput.loaded) //Client still loading, put their messages in a queue
+ C.chatOutput.messageQueue += message
+ return
+
+ payload[C] += twiceEncoded
\ No newline at end of file
diff --git a/code/controllers/subsystem/parallax.dm b/code/controllers/subsystem/parallax.dm
new file mode 100644
index 00000000000..039b6d2b008
--- /dev/null
+++ b/code/controllers/subsystem/parallax.dm
@@ -0,0 +1,44 @@
+SUBSYSTEM_DEF(parallax)
+ name = "Parallax"
+ wait = 2
+ flags = SS_POST_FIRE_TIMING | SS_BACKGROUND
+ priority = FIRE_PRIORITY_PARALLAX
+ runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
+ var/list/currentrun
+ var/planet_x_offset = 128
+ var/planet_y_offset = 128
+
+/datum/controller/subsystem/parallax/Initialize(timeofday)
+ . = ..()
+ planet_y_offset = rand(100, 160)
+ planet_x_offset = rand(100, 160)
+
+/datum/controller/subsystem/parallax/fire(resumed = 0)
+ if(!resumed)
+ src.currentrun = GLOB.clients.Copy()
+
+ //cache for sanic speed (lists are references anyways)
+ var/list/currentrun = src.currentrun
+
+ while(length(currentrun))
+ var/client/C = currentrun[currentrun.len]
+ currentrun.len--
+ if(!C || !C.eye)
+ if(MC_TICK_CHECK)
+ return
+ continue
+ var/atom/movable/A = C.eye
+ if(!istype(A))
+ continue
+ for (A; isloc(A.loc) && !isturf(A.loc); A = A.loc);
+
+ if(A != C.movingmob)
+ if(C.movingmob != null)
+ C.movingmob.client_mobs_in_contents -= C.mob
+ UNSETEMPTY(C.movingmob.client_mobs_in_contents)
+ LAZYINITLIST(A.client_mobs_in_contents)
+ A.client_mobs_in_contents += C.mob
+ C.movingmob = A
+ if(MC_TICK_CHECK)
+ return
+ currentrun = null
diff --git a/code/controllers/subsystem/ticker.dm b/code/controllers/subsystem/ticker.dm
index 4aa30657778..f9528f2b2b9 100644
--- a/code/controllers/subsystem/ticker.dm
+++ b/code/controllers/subsystem/ticker.dm
@@ -68,8 +68,14 @@ SUBSYSTEM_DEF(ticker)
current_state = GAME_STATE_PREGAME
fire() // TG says this is a good idea
if(GAME_STATE_PREGAME)
+ if(!going)
+ return
+
// This is so we dont have sleeps in controllers, because that is a bad, bad thing
- pregame_timeleft = max(0,round_start_time - world.time)
+ if(!delay_end)
+ pregame_timeleft = max(0,round_start_time - world.time) // Normal lobby countdown when roundstart was not delayed
+ else
+ pregame_timeleft = max(0,pregame_timeleft - 20) // If roundstart was delayed, we should resume the countdown where it left off
if(pregame_timeleft <= 600 && !tipped) // 60 seconds
send_tip_of_the_round()
@@ -83,6 +89,7 @@ SUBSYSTEM_DEF(ticker)
current_state = GAME_STATE_STARTUP
Master.SetRunLevel(RUNLEVEL_LOBBY)
if(GAME_STATE_PLAYING)
+ delay_end = 0 // reset this in case round start was delayed
mode.process()
mode.process_job_tasks()
var/game_finished = SSshuttle.emergency.mode >= SHUTTLE_ENDGAME || mode.station_was_nuked
diff --git a/code/datums/action.dm b/code/datums/action.dm
index a5f63cc6fe4..6a2f02c2562 100644
--- a/code/datums/action.dm
+++ b/code/datums/action.dm
@@ -196,6 +196,14 @@
/datum/action/item_action/toggle_helmet_light
name = "Toggle Helmet Light"
+/datum/action/item_action/toggle_welding_screen/plasmaman
+ name = "Toggle Welding Screen"
+
+/datum/action/item_action/toggle_welding_screen/plasmaman/Trigger()
+ var/obj/item/clothing/head/helmet/space/plasmaman/H = target
+ if(istype(H))
+ H.toggle_welding_screen(owner)
+
/datum/action/item_action/toggle_helmet_mode
name = "Toggle Helmet Mode"
diff --git a/code/datums/components/paintable.dm b/code/datums/components/paintable.dm
new file mode 100644
index 00000000000..ef9a2923cc6
--- /dev/null
+++ b/code/datums/components/paintable.dm
@@ -0,0 +1,31 @@
+/datum/component/spraycan_paintable
+ var/current_paint
+
+/datum/component/spraycan_paintable/Initialize()
+ RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/Repaint)
+
+/datum/component/spraycan_paintable/Destroy()
+ RemoveCurrentCoat()
+ return ..()
+
+/datum/component/spraycan_paintable/proc/RemoveCurrentCoat()
+ var/atom/A = parent
+ A.remove_atom_colour(FIXED_COLOUR_PRIORITY, current_paint)
+
+/datum/component/spraycan_paintable/proc/Repaint(datum/source, obj/item/toy/crayon/spraycan/spraycan, mob/living/user)
+ if(!istype(spraycan) || user.a_intent == INTENT_HARM)
+ return
+ . = COMPONENT_NO_AFTERATTACK
+ if(spraycan.capped)
+ to_chat(user, "Take the cap off first!")
+ return
+ if(spraycan.uses < 2)
+ to_chat(user, "There is not enough paint in the can!")
+ return
+ RemoveCurrentCoat()
+ var/colour = spraycan.colour
+ current_paint = colour
+ var/atom/A = parent
+ A.add_atom_colour(colour, FIXED_COLOUR_PRIORITY)
+ playsound(spraycan, 'sound/effects/spray.ogg', 5, 1, 5)
+ to_chat(user, "You spray [spraycan] on [A], painting it.")
diff --git a/code/datums/datumvars.dm b/code/datums/datumvars.dm
index adb3167d8e4..e8339f81945 100644
--- a/code/datums/datumvars.dm
+++ b/code/datums/datumvars.dm
@@ -1269,7 +1269,12 @@
return
src.debug_variables(DAT)
- return
+ if(href_list["copyoutfit"])
+ if(!check_rights(R_EVENT))
+ return
+ var/mob/living/carbon/human/H = locateUID(href_list["copyoutfit"])
+ if(istype(H))
+ H.copy_outfit()
/client/proc/view_var_Topic_list(href, href_list, hsrc)
if(href_list["VarsList"])
diff --git a/code/datums/diseases/advance/symptoms/shivering.dm b/code/datums/diseases/advance/symptoms/shivering.dm
index d52a0a02256..30d1084ba0e 100644
--- a/code/datums/diseases/advance/symptoms/shivering.dm
+++ b/code/datums/diseases/advance/symptoms/shivering.dm
@@ -30,11 +30,11 @@ Bonus
if(prob(SYMPTOM_ACTIVATION_PROB))
var/mob/living/carbon/M = A.affected_mob
to_chat(M, "[pick("You feel cold.", "You start shivering.")]")
- if(M.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT)
+ if(M.bodytemperature > BODYTEMP_COLD_DAMAGE_LIMIT)
Chill(M, A)
return
/datum/symptom/shivering/proc/Chill(mob/living/M, datum/disease/advance/A)
var/get_cold = (sqrtor0(16+A.totalStealth()*2))+(sqrtor0(21+A.totalResistance()*2))
- M.bodytemperature = min(M.bodytemperature - (get_cold * A.stage), BODYTEMP_COLD_DAMAGE_LIMIT + 1)
- return 1
\ No newline at end of file
+ M.bodytemperature = max(M.bodytemperature - (get_cold * A.stage), BODYTEMP_COLD_DAMAGE_LIMIT + 1)
+ return 1
diff --git a/code/datums/mind.dm b/code/datums/mind.dm
index 0ab0453cb95..3f4a0cb6b26 100644
--- a/code/datums/mind.dm
+++ b/code/datums/mind.dm
@@ -1151,7 +1151,7 @@
A.set_zeroth_law("")
A.show_laws()
A.verbs -= /mob/living/silicon/ai/proc/choose_modules
- A.malf_picker.remove_verbs(A)
+ A.malf_picker.remove_malf_verbs(A)
qdel(A.malf_picker)
SSticker.mode.update_traitor_icons_removed(src)
diff --git a/code/datums/outfits/outfit.dm b/code/datums/outfits/outfit.dm
index 184f1155da2..db5cca6e9ec 100644
--- a/code/datums/outfits/outfit.dm
+++ b/code/datums/outfits/outfit.dm
@@ -19,14 +19,20 @@
var/suit_store = null
var/l_hand = null
var/r_hand = null
+ /// Should the toggle helmet proc be called on the helmet during equip
+ var/toggle_helmet = TRUE
var/pda = null
var/internals_slot = null //ID of slot containing a gas tank
var/list/backpack_contents = list() // In the list(path=count,otherpath=count) format
- var/list/implants = null
- var/list/cybernetic_implants = null
+ var/box // Internals box. Will be inserted at the start of backpack_contents
+ var/list/implants = list()
+ var/list/cybernetic_implants = list()
+ var/list/accessories = list()
var/list/chameleon_extras //extra types for chameleon outfit changes, mostly guns
+ var/can_be_admin_equipped = TRUE // Set to FALSE if your outfit requires runtime parameters
+
/datum/outfit/proc/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
//to be overriden for customization depending on client prefs,species etc
return
@@ -82,12 +88,24 @@
if(pda)
equip_item(H, pda, slot_wear_pda)
+ if(uniform)
+ for(var/path in accessories)
+ var/obj/item/clothing/accessory/A = new path()
+ var/obj/item/clothing/under/U = uniform
+ U.attach_accessory(A, H)
+
if(!visualsOnly) // Items in pockets or backpack don't show up on mob's icon.
if(l_pocket)
equip_item(H, l_pocket, slot_l_store)
if(r_pocket)
equip_item(H, r_pocket, slot_r_store)
+ if(box)
+ if(!backpack_contents)
+ backpack_contents = list()
+ backpack_contents.Insert(1, box)
+ backpack_contents[box] = 1
+
for(var/path in backpack_contents)
var/number = backpack_contents[path]
for(var/i in 1 to number)
@@ -97,6 +115,10 @@
var/obj/item/organ/internal/O = new path(H)
O.insert(H)
+ if(!H.head && toggle_helmet && istype(H.wear_suit, /obj/item/clothing/suit/space/hardsuit))
+ var/obj/item/clothing/suit/space/hardsuit/HS = H.wear_suit
+ HS.ToggleHelmet()
+
post_equip(H, visualsOnly)
if(!visualsOnly)
@@ -159,3 +181,97 @@
types += chameleon_extras
listclearnulls(types)
return types
+
+/datum/outfit/proc/save_to_file(mob/admin)
+ var/stored_data = get_json_data()
+ var/json = json_encode(stored_data)
+ // Kinda annoying but as far as I can tell you need to make actual file.
+ var/f = file("data/TempOutfitUpload")
+ fdel(f)
+ WRITE_FILE(f, json)
+ admin << ftp(f, "[name].json")
+
+/datum/outfit/proc/load_from(list/outfit_data)
+ // This could probably use more strict validation.
+ name = outfit_data["name"]
+ uniform = text2path(outfit_data["uniform"])
+ suit = text2path(outfit_data["suit"])
+ toggle_helmet = text2path(outfit_data["toggle_helmet"])
+ back = text2path(outfit_data["back"])
+ belt = text2path(outfit_data["belt"])
+ gloves = text2path(outfit_data["gloves"])
+ shoes = text2path(outfit_data["shoes"])
+ head = text2path(outfit_data["head"])
+ mask = text2path(outfit_data["mask"])
+ l_ear = text2path(outfit_data["l_ear"])
+ r_ear = text2path(outfit_data["r_ear"])
+ glasses = text2path(outfit_data["glasses"])
+ id = text2path(outfit_data["id"])
+ pda = text2path(outfit_data["pda"])
+ l_pocket = text2path(outfit_data["l_pocket"])
+ r_pocket = text2path(outfit_data["r_pocket"])
+ suit_store = text2path(outfit_data["suit_store"])
+ r_hand = text2path(outfit_data["r_hand"])
+ l_hand = text2path(outfit_data["l_hand"])
+ internals_slot = text2path(outfit_data["internals_slot"])
+
+ var/list/backpack = outfit_data["backpack_contents"]
+ backpack_contents = list()
+ for(var/item in backpack)
+ var/itype = text2path(item)
+ if(itype)
+ backpack_contents[itype] = backpack[item]
+ box = text2path(outfit_data["box"])
+
+ var/list/impl = outfit_data["implants"]
+ implants = list()
+ for(var/I in impl)
+ var/imptype = text2path(I)
+ if(imptype)
+ implants += imptype
+
+ var/list/cybernetic_impl = outfit_data["cybernetic_implants"]
+ cybernetic_implants = list()
+ for(var/I in cybernetic_impl)
+ var/cybtype = text2path(I)
+ if(cybtype)
+ cybernetic_implants += cybtype
+
+ var/list/accessories = outfit_data["accessories"]
+ accessories = list()
+ for(var/A in accessories)
+ var/accessorytype = text2path(A)
+ if(accessorytype)
+ accessories += accessorytype
+
+ return TRUE
+
+/datum/outfit/proc/get_json_data()
+ . = list()
+ .["outfit_type"] = type
+ .["name"] = name
+ .["uniform"] = uniform
+ .["suit"] = suit
+ .["toggle_helmet"] = toggle_helmet
+ .["back"] = back
+ .["belt"] = belt
+ .["gloves"] = gloves
+ .["shoes"] = shoes
+ .["head"] = head
+ .["mask"] = mask
+ .["l_ear"] = l_ear
+ .["r_ear"] = r_ear
+ .["glasses"] = glasses
+ .["id"] = id
+ .["pda"] = pda
+ .["l_pocket"] = l_pocket
+ .["r_pocket"] = r_pocket
+ .["suit_store"] = suit_store
+ .["r_hand"] = r_hand
+ .["l_hand"] = l_hand
+ .["internals_slot"] = internals_slot
+ .["backpack_contents"] = backpack_contents
+ .["box"] = box
+ .["implants"] = implants
+ .["cybernetic_implants"] = cybernetic_implants
+ .["accessories"] = accessories
diff --git a/code/datums/outfits/outfit_admin.dm b/code/datums/outfits/outfit_admin.dm
index 40205ca715b..ff8a93d3df0 100644
--- a/code/datums/outfits/outfit_admin.dm
+++ b/code/datums/outfits/outfit_admin.dm
@@ -78,7 +78,6 @@
suit = /obj/item/clothing/suit/space/hardsuit/syndi
belt = /obj/item/storage/belt/military
- head = /obj/item/clothing/head/helmet/space/hardsuit/syndi
mask = /obj/item/clothing/mask/gas/syndicate
l_ear = /obj/item/radio/headset/syndicate/alt
glasses = /obj/item/clothing/glasses/night
@@ -110,7 +109,6 @@
/datum/outfit/admin/syndicate/operative/freedom
name = "Syndicate Freedom Operative"
suit = /obj/item/clothing/suit/space/hardsuit/syndi/freedom
- head = /obj/item/clothing/head/helmet/space/hardsuit/syndi/freedom
/datum/outfit/admin/syndicate_strike_team
@@ -794,41 +792,34 @@
/datum/outfit/admin/hardsuit/engineer
name = "Engineer Hardsuit"
- suit = /obj/item/clothing/suit/space/hardsuit
- head = /obj/item/clothing/head/helmet/space/hardsuit
+ suit = /obj/item/clothing/suit/space/hardsuit/engine
/datum/outfit/admin/hardsuit/ce
name = "CE Hardsuit"
- suit = /obj/item/clothing/suit/space/hardsuit/elite
- head = /obj/item/clothing/head/helmet/space/hardsuit/elite
+ suit = /obj/item/clothing/suit/space/hardsuit/engine/elite
shoes = /obj/item/clothing/shoes/magboots/advance
/datum/outfit/admin/hardsuit/mining
name = "Mining Hardsuit"
suit = /obj/item/clothing/suit/space/hardsuit/mining
- head = /obj/item/clothing/head/helmet/space/hardsuit/mining
/datum/outfit/admin/hardsuit/syndi
name = "Syndi Hardsuit"
suit = /obj/item/clothing/suit/space/hardsuit/syndi
- head = /obj/item/clothing/head/helmet/space/hardsuit/syndi
shoes = /obj/item/clothing/shoes/magboots/syndie
/datum/outfit/admin/hardsuit/wizard
name = "Wizard Hardsuit"
suit = /obj/item/clothing/suit/space/hardsuit/wizard
- head = /obj/item/clothing/head/helmet/space/hardsuit/wizard
shoes = /obj/item/clothing/shoes/magboots
/datum/outfit/admin/hardsuit/medical
name = "Medical Hardsuit"
suit = /obj/item/clothing/suit/space/hardsuit/medical
- head = /obj/item/clothing/head/helmet/space/hardsuit/medical
/datum/outfit/admin/hardsuit/atmos
name = "Atmos Hardsuit"
- suit = /obj/item/clothing/suit/space/hardsuit/atmos
- head = /obj/item/clothing/head/helmet/space/hardsuit/atmos
+ suit = /obj/item/clothing/suit/space/hardsuit/engine/atmos
/datum/outfit/admin/tournament
@@ -963,7 +954,6 @@
belt = /obj/item/claymore/ceremonial
gloves = /obj/item/clothing/gloves/combat
shoes = /obj/item/clothing/shoes/magboots
- head = /obj/item/clothing/head/helmet/space/hardsuit/singuloth
mask = /obj/item/clothing/mask/breath
l_ear = /obj/item/radio/headset/ert
glasses = /obj/item/clothing/glasses/meson/cyber
@@ -1111,7 +1101,6 @@
backpack_contents = list(
/obj/item/storage/box/engineer = 1,
/obj/item/clothing/suit/space/hardsuit/wizard = 1,
- /obj/item/clothing/head/helmet/space/hardsuit/wizard = 1,
/obj/item/clothing/shoes/magboots = 1,
/obj/item/kitchen/knife/ritual = 1,
/obj/item/clothing/suit/wizrobe/red = 1,
diff --git a/code/datums/outfits/plasmamen.dm b/code/datums/outfits/plasmamen.dm
new file mode 100644
index 00000000000..c14eafd08f2
--- /dev/null
+++ b/code/datums/outfits/plasmamen.dm
@@ -0,0 +1,178 @@
+/datum/outfit/plasmaman
+ name = "Plasmaman"
+
+ head = /obj/item/clothing/head/helmet/space/plasmaman
+ uniform = /obj/item/clothing/under/plasmaman
+ r_hand = /obj/item/tank/plasma/plasmaman/belt/full
+ mask = /obj/item/clothing/mask/breath
+
+/datum/outfit/plasmaman/bar
+ name = "Bartender Plasmaman"
+
+ head = /obj/item/clothing/head/helmet/space/plasmaman/white
+ uniform = /obj/item/clothing/under/plasmaman/enviroslacks
+
+/datum/outfit/plasmaman/chef
+ name = "Chef Plasmaman"
+
+ head = /obj/item/clothing/head/helmet/space/plasmaman/chef
+ uniform = /obj/item/clothing/under/plasmaman/chef
+
+/datum/outfit/plasmaman/botany
+ name = "Botany Plasmaman"
+
+ head = /obj/item/clothing/head/helmet/space/plasmaman/botany
+ uniform = /obj/item/clothing/under/plasmaman/botany
+
+/datum/outfit/plasmaman/librarian
+ name = "Librarian Plasmaman"
+
+ head = /obj/item/clothing/head/helmet/space/plasmaman/librarian
+ uniform = /obj/item/clothing/under/plasmaman/librarian
+
+/datum/outfit/plasmaman/chaplain
+ name = "Chaplain Plasmaman"
+
+ head = /obj/item/clothing/head/helmet/space/plasmaman/chaplain
+ uniform = /obj/item/clothing/under/plasmaman/chaplain
+
+/datum/outfit/plasmaman/janitor
+ name = "Janitor Plasmaman"
+
+ head = /obj/item/clothing/head/helmet/space/plasmaman/janitor
+ uniform = /obj/item/clothing/under/plasmaman/janitor
+
+/datum/outfit/plasmaman/security
+ name = "Security Plasmaman"
+
+ head = /obj/item/clothing/head/helmet/space/plasmaman/security
+ uniform = /obj/item/clothing/under/plasmaman/security
+
+/datum/outfit/plasmaman/detective
+ name = "Detective Plasmaman"
+
+ head = /obj/item/clothing/head/helmet/space/plasmaman/white
+ uniform = /obj/item/clothing/under/plasmaman/enviroslacks
+ l_ear = /obj/item/radio/headset/headset_sec
+
+/datum/outfit/plasmaman/warden
+ name = "Warden Plasmaman"
+
+ head = /obj/item/clothing/head/helmet/space/plasmaman/security/warden
+ uniform = /obj/item/clothing/under/plasmaman/security/warden
+
+/datum/outfit/plasmaman/hos
+ name = "Head of Security Plasmaman"
+
+ head = /obj/item/clothing/head/helmet/space/plasmaman/security/hos
+ uniform = /obj/item/clothing/under/plasmaman/security/hos
+
+/datum/outfit/plasmaman/cargo
+ name = "Cargo Plasmaman"
+
+ head = /obj/item/clothing/head/helmet/space/plasmaman/cargo
+ uniform = /obj/item/clothing/under/plasmaman/cargo
+
+/datum/outfit/plasmaman/mining
+ name = "Mining Plasmaman"
+
+ head = /obj/item/clothing/head/helmet/space/plasmaman/mining
+ uniform = /obj/item/clothing/under/plasmaman/mining
+
+/datum/outfit/plasmaman/medical
+ name = "Medical Plasmaman"
+
+ head = /obj/item/clothing/head/helmet/space/plasmaman/medical
+ uniform = /obj/item/clothing/under/plasmaman/medical
+
+/datum/outfit/plasmaman/cmo
+ name = "Chief Medical Officer Plasmaman"
+
+ head = /obj/item/clothing/head/helmet/space/plasmaman/cmo
+ uniform = /obj/item/clothing/under/plasmaman/cmo
+
+/datum/outfit/plasmaman/viro
+ name = "Virology Plasmaman"
+
+ head = /obj/item/clothing/head/helmet/space/plasmaman/viro
+ uniform = /obj/item/clothing/under/plasmaman/viro
+
+/datum/outfit/plasmaman/chemist
+ name = "Chemist Plasmaman"
+
+ head = /obj/item/clothing/head/helmet/space/plasmaman/chemist
+ uniform = /obj/item/clothing/under/plasmaman/chemist
+
+/datum/outfit/plasmaman/genetics
+ name = "Genetics Plasmaman"
+
+ head = /obj/item/clothing/head/helmet/space/plasmaman/genetics
+ uniform = /obj/item/clothing/under/plasmaman/genetics
+
+/datum/outfit/plasmaman/science
+ name = "Science Plasmaman"
+
+ head = /obj/item/clothing/head/helmet/space/plasmaman/science
+ uniform = /obj/item/clothing/under/plasmaman/science
+
+/datum/outfit/plasmaman/rd
+ name = "Research Director Plasmaman"
+
+ head = /obj/item/clothing/head/helmet/space/plasmaman/rd
+ uniform = /obj/item/clothing/under/plasmaman/rd
+
+/datum/outfit/plasmaman/robotics
+ name = "Robotics Plasmaman"
+
+ head = /obj/item/clothing/head/helmet/space/plasmaman/robotics
+ uniform = /obj/item/clothing/under/plasmaman/robotics
+
+/datum/outfit/plasmaman/engineering
+ name = "Engineering Plasmaman"
+
+ head = /obj/item/clothing/head/helmet/space/plasmaman/engineering
+ uniform = /obj/item/clothing/under/plasmaman/engineering
+
+/datum/outfit/plasmaman/ce
+ name = "Chief Engineer Plasmaman"
+
+ head = /obj/item/clothing/head/helmet/space/plasmaman/engineering/ce
+ uniform = /obj/item/clothing/under/plasmaman/engineering/ce
+
+/datum/outfit/plasmaman/atmospherics
+ name = "Atmospherics Plasmaman"
+
+ head = /obj/item/clothing/head/helmet/space/plasmaman/atmospherics
+ uniform = /obj/item/clothing/under/plasmaman/atmospherics
+
+/datum/outfit/plasmaman/mime
+ name = "Plasmamime"
+
+ head = /obj/item/clothing/head/helmet/space/plasmaman/mime
+ uniform = /obj/item/clothing/under/plasmaman/mime
+ mask = /obj/item/clothing/mask/gas/mime
+
+/datum/outfit/plasmaman/clown
+ name = "Plasmaclown"
+
+ head = /obj/item/clothing/head/helmet/space/plasmaman/clown
+ uniform = /obj/item/clothing/under/plasmaman/clown
+ mask = /obj/item/clothing/mask/gas/clown_hat
+
+/datum/outfit/plasmaman/hop
+ name = "Head of Personnel Plasmaman"
+
+ head = /obj/item/clothing/head/helmet/space/plasmaman/hop
+ uniform = /obj/item/clothing/under/plasmaman/hop
+
+/datum/outfit/plasmaman/captain
+ name = "Captain Plasmaman"
+
+ head = /obj/item/clothing/head/helmet/space/plasmaman/captain
+ uniform = /obj/item/clothing/under/plasmaman/captain
+
+/datum/outfit/plasmaman/blueshield
+ name = "Blueshield Plasmaman"
+
+ head = /obj/item/clothing/head/helmet/space/plasmaman/blueshield
+ uniform = /obj/item/clothing/under/plasmaman/blueshield
\ No newline at end of file
diff --git a/code/datums/outfits/vv_outfit.dm b/code/datums/outfits/vv_outfit.dm
new file mode 100644
index 00000000000..7a07b087ae8
--- /dev/null
+++ b/code/datums/outfits/vv_outfit.dm
@@ -0,0 +1,190 @@
+// This outfit preserves varedits made on the items
+// Created from admin helpers.
+/datum/outfit/varedit
+ var/list/vv_values
+ var/list/stored_access
+ var/update_id_name = FALSE //If the name of the human is same as the name on the id they're wearing we'll update provided id when equipping
+
+/datum/outfit/varedit/pre_equip(mob/living/carbon/human/H, visualsOnly)
+ H.delete_equipment() //Applying VV to wrong objects is not reccomended.
+ . = ..()
+
+/datum/outfit/varedit/proc/set_equipment_by_slot(slot, item_path)
+ switch(slot)
+ if(slot_w_uniform)
+ uniform = item_path
+ if(slot_back)
+ back = item_path
+ if(slot_wear_suit)
+ suit = item_path
+ if(slot_belt)
+ belt = item_path
+ if(slot_gloves)
+ gloves = item_path
+ if(slot_shoes)
+ shoes = item_path
+ if(slot_head)
+ head = item_path
+ if(slot_wear_mask)
+ mask = item_path
+ if(slot_l_ear)
+ l_ear = item_path
+ if(slot_r_ear)
+ r_ear = item_path
+ if(slot_glasses)
+ glasses = item_path
+ if(slot_wear_id)
+ id = item_path
+ if(slot_wear_pda)
+ pda = item_path
+ if(slot_s_store)
+ suit_store = item_path
+ if(slot_l_store)
+ l_pocket = item_path
+ if(slot_r_store)
+ r_pocket = item_path
+
+
+/proc/collect_vv(obj/item/I)
+ //Temporary/Internal stuff, do not copy these.
+ var/static/list/ignored_vars = list("vars","x","y","z","plane","layer","override","animate_movement","pixel_step_size","screen_loc","fingerprintslast","tip_timer")
+
+ if(istype(I))
+ var/list/vedits = list()
+ for(var/varname in I.vars)
+ if(!I.can_vv_get(varname))
+ continue
+ if(varname in ignored_vars)
+ continue
+ var/vval = I.vars[varname]
+ //Does it even work ?
+ if(vval == initial(I.vars[varname]))
+ continue
+ //Only text/numbers and icons variables to make it less weirdness prone.
+ if(!istext(vval) && !isnum(vval) && !isicon(vval))
+ continue
+ vedits[varname] = I.vars[varname]
+ return vedits
+
+/mob/living/carbon/human/proc/copy_outfit()
+ var/datum/outfit/varedit/O = new
+
+ //Copy equipment
+ var/list/result = list()
+ var/list/slots_to_check = list(slot_w_uniform, slot_back, slot_wear_suit, slot_belt, slot_gloves, slot_shoes, slot_head, slot_wear_mask, slot_l_ear, slot_r_ear, slot_glasses, slot_wear_id, slot_wear_pda, slot_s_store, slot_l_store, slot_r_store)
+ for(var/s in slots_to_check)
+ var/obj/item/I = get_item_by_slot(s)
+ var/vedits = collect_vv(I)
+ if(vedits)
+ result["[s]"] = vedits
+ if(istype(I))
+ O.set_equipment_by_slot(s, I.type)
+
+ //Copy access
+ O.stored_access = list()
+ var/obj/item/id_slot = get_item_by_slot(slot_wear_id)
+ if(id_slot)
+ O.stored_access |= id_slot.GetAccess()
+ var/obj/item/card/id/ID = id_slot.GetID()
+ if(ID && ID.registered_name == real_name)
+ O.update_id_name = TRUE
+
+ //Copy hands
+ if(l_hand || r_hand) //Not in the mood to let outfits transfer amputees
+ var/obj/item/left_hand = l_hand
+ var/obj/item/right_hand = r_hand
+ if(istype(left_hand))
+ O.l_hand = left_hand.type
+ var/vedits = collect_vv(left_hand)
+ if(vedits)
+ result["LHAND"] = vedits
+ if(istype(right_hand))
+ O.r_hand = right_hand.type
+ var/vedits = collect_vv(left_hand)
+ if(vedits)
+ result["RHAND"] = vedits
+ O.vv_values = result
+
+ //Copy backpack contents if exist.
+ var/obj/item/backpack = get_item_by_slot(slot_back)
+ if(istype(backpack) && LAZYLEN(backpack.contents) > 0)
+ var/list/typecounts = list()
+ for(var/obj/item/I in backpack)
+ if(typecounts[I.type])
+ typecounts[I.type] += 1
+ else
+ typecounts[I.type] = 1
+ O.backpack_contents = typecounts
+ //TODO : Copy varedits from backpack stuff too.
+
+ //Copy implants
+ O.implants = list()
+ for(var/obj/item/implant/I in contents)
+ if(istype(I))
+ O.implants |= I.type
+
+ // Copy cybernetic implants
+ O.cybernetic_implants = list()
+ for(var/obj/item/organ/internal/CI in contents)
+ if(istype(CI))
+ O.cybernetic_implants |= CI.type
+
+ // Copy accessories
+ var/obj/item/clothing/under/uniform_slot = get_item_by_slot(slot_w_uniform)
+ if(uniform_slot)
+ O.accessories = list()
+ for(var/obj/item/clothing/accessory/A in uniform_slot.accessories)
+ if(istype(A))
+ O.accessories |= A
+
+ //Copy to outfit cache
+ var/outfit_name = stripped_input(usr, "Enter the outfit name")
+ O.name = outfit_name
+ GLOB.custom_outfits += O
+ to_chat(usr, "Outfit registered, use select equipment to equip it.")
+
+/datum/outfit/varedit/post_equip(mob/living/carbon/human/H, visualsOnly)
+ . = ..()
+ //Apply VV
+ for(var/slot in vv_values)
+ var/list/edits = vv_values[slot]
+ var/obj/item/I
+ switch(slot)
+ if("LHAND")
+ I = H.l_hand
+ if("RHAND")
+ I = H.r_hand
+ else
+ I = H.get_item_by_slot(text2num(slot))
+ for(var/vname in edits)
+ I.vv_edit_var(vname,edits[vname])
+ //Apply access
+ var/obj/item/id_slot = H.get_item_by_slot(slot_wear_id)
+ if(id_slot)
+ var/obj/item/card/id/card = id_slot.GetID()
+ if(istype(card))
+ card.access |= stored_access
+ if(update_id_name)
+ card.registered_name = H.real_name
+ card.update_label()
+
+/datum/outfit/varedit/get_json_data()
+ . = .. ()
+ .["stored_access"] = stored_access
+ .["update_id_name"] = update_id_name
+ var/list/stripped_vv = list()
+ for(var/slot in vv_values)
+ var/list/vedits = vv_values[slot]
+ var/list/stripped_edits = list()
+ for(var/edit in vedits)
+ if(istext(vedits[edit]) || isnum(vedits[edit]) || isnull(vedits[edit]))
+ stripped_edits[edit] = vedits[edit]
+ if(stripped_edits.len)
+ stripped_vv[slot] = stripped_edits
+ .["vv_values"] = stripped_vv
+
+/datum/outfit/varedit/load_from(list/outfit_data)
+ . = ..()
+ stored_access = outfit_data["stored_access"]
+ vv_values = outfit_data["vv_values"]
+ update_id_name = outfit_data["update_id_name"]
\ No newline at end of file
diff --git a/code/datums/pipe_datums.dm b/code/datums/pipe_datums.dm
index cf2ec79fe85..83b77425447 100644
--- a/code/datums/pipe_datums.dm
+++ b/code/datums/pipe_datums.dm
@@ -337,6 +337,13 @@ GLOBAL_LIST_EMPTY(rpd_pipe_list) //Some pipes we don't want to be dispensable
pipe_icon = "intake"
rpd_dispensable = TRUE
+/datum/pipes/disposal/sortjunction
+ pipe_name = "disposals sort junction"
+ pipe_id = PIPE_DISPOSALS_SORT_RIGHT
+ orientations = 4
+ pipe_icon = "pipe-j1s"
+ rpd_dispensable = TRUE
+
//Pipes the RPD can't dispense. Since these don't use an interface, we don't need to bother with setting an icon. We do, however, want to name these for other purposes
/datum/pipes/atmospheric/circulator
@@ -363,12 +370,8 @@ GLOBAL_LIST_EMPTY(rpd_pipe_list) //Some pipes we don't want to be dispensable
pipe_name = "bent insulated pipe"
pipe_id = PIPE_INSULATED_BENT
-/datum/pipes/disposal/sortjunction
- pipe_name = "disposals sort junction"
- pipe_id = PIPE_DISPOSALS_SORT_RIGHT
- pipe_icon = "pipe-j1s"
-
-/datum/pipes/disposal/sortjunction/left
+/datum/pipes/disposal/left_sortjunction
+ pipe_name = "disposals sort junction left"
pipe_id = PIPE_DISPOSALS_SORT_LEFT
pipe_icon = "pipe-j2s"
diff --git a/code/datums/ruins/lavaland.dm b/code/datums/ruins/lavaland.dm
index 67e5438656e..7fe8ad7248e 100644
--- a/code/datums/ruins/lavaland.dm
+++ b/code/datums/ruins/lavaland.dm
@@ -12,6 +12,19 @@
Comes with a rustic wooden bar and suicidal bartender."
suffix = "lavaland_biodome_beach.dmm"
+/datum/map_template/ruin/lavaland/biodome/winter
+ name = "Biodome Winter"
+ id = "biodome-winter"
+ description = "For those getaways where you want to get back to nature, but you don't want to leave the fortified military compound where you spend your days. \
+ Includes a unique(*) laser pistol display case, and the recently introduced I.C.E(tm)."
+ suffix = "lavaland_biodome_winter.dmm"
+
+/datum/map_template/ruin/lavaland/biodome/clown
+ name = "Biodome Clown Planet"
+ id = "biodome-clown"
+ description = "WELCOME TO CLOWN PLANET! HONK HONK HONK etc.!"
+ suffix = "lavaland_biodome_clown_planet.dmm"
+
/datum/map_template/ruin/lavaland/cube
name = "The Wishgranter Cube"
id = "wishgranter-cube"
diff --git a/code/datums/spells/charge.dm b/code/datums/spells/charge.dm
index 5dd054f67ed..46cdbff7f94 100644
--- a/code/datums/spells/charge.dm
+++ b/code/datums/spells/charge.dm
@@ -1,7 +1,6 @@
/obj/effect/proc_holder/spell/targeted/charge
name = "Charge"
desc = "This spell can be used to recharge a variety of things in your hands, from magical artifacts to electrical components. A creative wizard can even use it to grant magical power to a fellow magic user."
-
school = "transmutation"
charge_max = 600
clothes_req = 0
@@ -10,7 +9,7 @@
range = -1
cooldown_min = 400 //50 deciseconds reduction per rank
include_user = 1
-
+ action_icon_state = "charge"
/obj/effect/proc_holder/spell/targeted/charge/cast(list/targets,mob/user = usr)
for(var/mob/living/L in targets)
diff --git a/code/datums/spells/horsemask.dm b/code/datums/spells/horsemask.dm
index 7b880f00e42..f536041e807 100644
--- a/code/datums/spells/horsemask.dm
+++ b/code/datums/spells/horsemask.dm
@@ -36,7 +36,7 @@
return
var/obj/item/clothing/mask/horsehead/magichead = new /obj/item/clothing/mask/horsehead
- magichead.flags |= NODROP //curses!
+ magichead.flags |= NODROP | DROPDEL //curses!
magichead.flags_inv = null //so you can still see their face
magichead.voicechange = 1 //NEEEEIIGHH
target.visible_message( "[target]'s face lights up in fire, and after the event a horse's head takes its place!", \
diff --git a/code/datums/spells/infinite_guns.dm b/code/datums/spells/infinite_guns.dm
index 83cafb88666..35699d4634a 100644
--- a/code/datums/spells/infinite_guns.dm
+++ b/code/datums/spells/infinite_guns.dm
@@ -11,8 +11,6 @@
cooldown_min = 10 //Gun wizard
action_icon_state = "bolt_action"
-
-
/obj/effect/proc_holder/spell/targeted/infinite_guns/cast(list/targets, mob/user = usr)
for(var/mob/living/carbon/C in targets)
C.drop_item()
diff --git a/code/datums/spells/wizard.dm b/code/datums/spells/wizard.dm
index 7b648bb72c1..739a03d92c5 100644
--- a/code/datums/spells/wizard.dm
+++ b/code/datums/spells/wizard.dm
@@ -72,6 +72,7 @@
/obj/effect/proc_holder/spell/noclothes
name = "No Clothes"
desc = "This always-on spell allows you to cast magic without your garments."
+ action_icon_state = "no_clothes"
/obj/effect/proc_holder/spell/targeted/genetic/mutate
name = "Mutate"
diff --git a/code/datums/status_effects/buffs.dm b/code/datums/status_effects/buffs.dm
index 387cc70f992..0573f3b90ca 100644
--- a/code/datums/status_effects/buffs.dm
+++ b/code/datums/status_effects/buffs.dm
@@ -40,6 +40,49 @@
playsound(owner, 'sound/weapons/bite.ogg', 50, 1)
owner.adjustBruteLoss(3)
+/datum/status_effect/blooddrunk
+ id = "blooddrunk"
+ duration = 10
+ tick_interval = 0
+ alert_type = /obj/screen/alert/status_effect/blooddrunk
+
+/obj/screen/alert/status_effect/blooddrunk
+ name = "Blood-Drunk"
+ desc = "You are drunk on blood! Your pulse thunders in your ears! Nothing can harm you!" //not true, and the item description mentions its actual effect
+ icon_state = "blooddrunk"
+
+/datum/status_effect/blooddrunk/on_apply()
+ . = ..()
+ if(.)
+ if(ishuman(owner))
+ var/mob/living/carbon/human/H = owner
+ for(var/X in H.bodyparts)
+ var/obj/item/organ/external/BP = X
+ BP.brute_mod *= 0.1
+ BP.burn_mod *= 0.1
+ H.dna.species.tox_mod *= 0.1
+ H.dna.species.oxy_mod *= 0.1
+ H.dna.species.clone_mod *= 0.1
+ H.dna.species.stamina_mod *= 0.1
+ add_attack_logs(owner, owner, "gained blood-drunk stun immunity")
+ var/status = CANSTUN | CANWEAKEN | CANPARALYSE | IGNORESLOWDOWN
+ owner.status_flags &= ~status
+ owner.playsound_local(get_turf(owner), 'sound/effects/singlebeat.ogg', 40, 1)
+
+/datum/status_effect/blooddrunk/on_remove()
+ if(ishuman(owner))
+ var/mob/living/carbon/human/H = owner
+ for(var/X in H.bodyparts)
+ var/obj/item/organ/external/BP = X
+ BP.brute_mod *= 10
+ BP.burn_mod *= 10
+ H.dna.species.tox_mod *= 10
+ H.dna.species.oxy_mod *= 10
+ H.dna.species.clone_mod *= 10
+ H.dna.species.stamina_mod *= 10
+ add_attack_logs(owner, owner, "lost blood-drunk stun immunity")
+ owner.status_flags |= CANSTUN | CANWEAKEN | CANPARALYSE | IGNORESLOWDOWN
+
/datum/status_effect/exercised
id = "Exercised"
duration = 1200
diff --git a/code/datums/status_effects/debuffs.dm b/code/datums/status_effects/debuffs.dm
index 6e809b32606..3ce68f85250 100644
--- a/code/datums/status_effects/debuffs.dm
+++ b/code/datums/status_effects/debuffs.dm
@@ -9,6 +9,39 @@
if(owner.reagents)
owner.reagents.del_reagent("holywater") //can't be deconverted
+/datum/status_effect/crusher_mark
+ id = "crusher_mark"
+ duration = 300 //if you leave for 30 seconds you lose the mark, deal with it
+ status_type = STATUS_EFFECT_REPLACE
+ alert_type = null
+ var/mutable_appearance/marked_underlay
+ var/obj/item/twohanded/kinetic_crusher/hammer_synced
+
+/datum/status_effect/crusher_mark/on_creation(mob/living/new_owner, obj/item/twohanded/kinetic_crusher/new_hammer_synced)
+ . = ..()
+ if(.)
+ hammer_synced = new_hammer_synced
+
+/datum/status_effect/crusher_mark/on_apply()
+ if(owner.mob_size >= MOB_SIZE_LARGE)
+ marked_underlay = mutable_appearance('icons/effects/effects.dmi', "shield2")
+ marked_underlay.pixel_x = -owner.pixel_x
+ marked_underlay.pixel_y = -owner.pixel_y
+ owner.underlays += marked_underlay
+ return TRUE
+ return FALSE
+
+/datum/status_effect/crusher_mark/Destroy()
+ hammer_synced = null
+ if(owner)
+ owner.underlays -= marked_underlay
+ QDEL_NULL(marked_underlay)
+ return ..()
+
+/datum/status_effect/crusher_mark/be_replaced()
+ owner.underlays -= marked_underlay //if this is being called, we should have an owner at this point.
+ ..()
+
/datum/status_effect/saw_bleed
id = "saw_bleed"
duration = -1 //removed under specific conditions
diff --git a/code/datums/status_effects/neutral.dm b/code/datums/status_effects/neutral.dm
index eaa14c4d0b0..8f5023e4a74 100644
--- a/code/datums/status_effects/neutral.dm
+++ b/code/datums/status_effects/neutral.dm
@@ -1,5 +1,43 @@
//entirely neutral or internal status effects go here
+/datum/status_effect/crusher_damage //tracks the damage dealt to this mob by kinetic crushers
+ id = "crusher_damage"
+ duration = -1
+ status_type = STATUS_EFFECT_UNIQUE
+ alert_type = null
+ var/total_damage = 0
+
+/datum/status_effect/syphon_mark
+ id = "syphon_mark"
+ duration = 50
+ status_type = STATUS_EFFECT_MULTIPLE
+ alert_type = null
+ on_remove_on_mob_delete = TRUE
+ var/obj/item/borg/upgrade/modkit/bounty/reward_target
+
+/datum/status_effect/syphon_mark/on_creation(mob/living/new_owner, obj/item/borg/upgrade/modkit/bounty/new_reward_target)
+ . = ..()
+ if(.)
+ reward_target = new_reward_target
+
+/datum/status_effect/syphon_mark/on_apply()
+ if(owner.stat == DEAD)
+ return FALSE
+ return ..()
+
+/datum/status_effect/syphon_mark/proc/get_kill()
+ if(!QDELETED(reward_target))
+ reward_target.get_kill(owner)
+
+/datum/status_effect/syphon_mark/tick()
+ if(owner.stat == DEAD)
+ get_kill()
+ qdel(src)
+
+/datum/status_effect/syphon_mark/on_remove()
+ get_kill()
+ . = ..()
+
/datum/status_effect/high_five
id = "high_five"
duration = 40
diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm
index 7a63fa1571f..494379aa821 100644
--- a/code/datums/supplypacks.dm
+++ b/code/datums/supplypacks.dm
@@ -160,12 +160,16 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
containername = "vox life support supplies crate"
/datum/supply_packs/emergency/plasmamansupport
- name = "Plasmaman Life Support Supplies"
- contains = list(/obj/item/clothing/mask/breath,
- /obj/item/tank/emergency_oxygen/plasma,
- /obj/item/clothing/suit/space/eva/plasmaman,
- /obj/item/clothing/head/helmet/space/eva/plasmaman)
- cost = 75
+ name = "Plasmaman Supply Kit"
+ contains = list(/obj/item/clothing/under/plasmaman,
+ /obj/item/clothing/under/plasmaman,
+ /obj/item/tank/plasma/plasmaman/belt/full,
+ /obj/item/tank/plasma/plasmaman/belt/full,
+ /obj/item/clothing/mask/breath,
+ /obj/item/clothing/mask/breath,
+ /obj/item/clothing/head/helmet/space/plasmaman,
+ /obj/item/clothing/head/helmet/space/plasmaman)
+ cost = 20
containertype = /obj/structure/closet/crate/secure/plasma
containername = "plasmaman life support supplies crate"
access = access_eva
@@ -478,10 +482,10 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
/datum/supply_packs/security/securitybarriers
name = "Security Barriers Crate"
- contains = list(/obj/machinery/deployable/barrier,
- /obj/machinery/deployable/barrier,
- /obj/machinery/deployable/barrier,
- /obj/machinery/deployable/barrier)
+ contains = list(/obj/item/grenade/barrier,
+ /obj/item/grenade/barrier,
+ /obj/item/grenade/barrier,
+ /obj/item/grenade/barrier)
cost = 20
containername = "security barriers crate"
@@ -1169,6 +1173,7 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
/datum/supply_packs/organic/hydroponics/seeds
name = "Seeds Crate"
contains = list(/obj/item/seeds/chili,
+ /obj/item/seeds/cotton,
/obj/item/seeds/berry,
/obj/item/seeds/corn,
/obj/item/seeds/eggplant,
diff --git a/code/datums/uplink_item.dm b/code/datums/uplink_item.dm
index 4c1fb437046..354543e2b85 100644
--- a/code/datums/uplink_item.dm
+++ b/code/datums/uplink_item.dm
@@ -207,6 +207,14 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
cost = 10
job = list("Mime")
+/datum/uplink_item/jobspecific/pressure_mod
+ name = "Kinetic Accelerator Pressure Mod"
+ desc = "A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity."
+ reference = "KPM"
+ item = /obj/item/borg/upgrade/modkit/indoors
+ cost = 5 //you need two for full damage, so total of 10 for maximum damage
+ job = list("Shaft Miner")
+
//Chef
/datum/uplink_item/jobspecific/specialsauce
name = "Chef Excellence's Special Sauce"
@@ -892,6 +900,13 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
cost = 3
surplus = 10
+/datum/uplink_item/stealthy_weapons/false_briefcase
+ name = "False Bottomed Briefcase"
+ desc = "A modified briefcase capable of storing and firing a gun under a false bottom. Use a screwdriver to pry away the false bottom and make modifications. Distinguishable upon close examination due to the added weight."
+ reference = "FBBC"
+ item = /obj/item/storage/briefcase/false_bottomed
+ cost = 3
+
/datum/uplink_item/stealthy_weapons/soap
name = "Syndicate Soap"
desc = "A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people."
@@ -1305,7 +1320,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
/datum/uplink_item/suits/hardsuit/elite
name = "Elite Syndicate Hardsuit"
desc = "An advanced hardsuit with superior armor and mobility to the standard Syndicate Hardsuit."
- item = /obj/item/storage/box/syndie_kit/elite_hardsuit
+ item = /obj/item/clothing/suit/space/hardsuit/syndi/elite
cost = 8
reference = "ESHS"
excludefrom = list()
@@ -1314,7 +1329,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
/datum/uplink_item/suits/hardsuit/shielded
name = "Shielded Hardsuit"
desc = "An advanced hardsuit with built in energy shielding. The shields will rapidly recharge when not under fire."
- item = /obj/item/storage/box/syndie_kit/shielded_hardsuit
+ item = /obj/item/clothing/suit/space/hardsuit/shielded/syndi
cost = 30
reference = "SHS"
excludefrom = list()
diff --git a/code/game/area/Space Station 13 areas.dm b/code/game/area/Space Station 13 areas.dm
index d5b4faef17c..d6a531950c5 100644
--- a/code/game/area/Space Station 13 areas.dm
+++ b/code/game/area/Space Station 13 areas.dm
@@ -100,9 +100,11 @@ var/list/ghostteleportlocs = list()
requires_power = FALSE
valid_territory = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
+ parallax_movedir = NORTH
/area/shuttle/arrival
name = "\improper Arrival Shuttle"
+ parallax_movedir = EAST
/area/shuttle/arrival/pre_game
icon_state = "shuttle2"
@@ -136,12 +138,14 @@ var/list/ghostteleportlocs = list()
music = "music/escape.ogg"
icon_state = "shuttle"
nad_allowed = TRUE
+ parallax_movedir = EAST
/area/shuttle/pod_4
name = "\improper Escape Pod Four"
music = "music/escape.ogg"
icon_state = "shuttle"
nad_allowed = TRUE
+ parallax_movedir = EAST
/area/shuttle/escape_pod1
name = "\improper Escape Pod One"
@@ -207,6 +211,7 @@ var/list/ghostteleportlocs = list()
/area/shuttle/transport
icon_state = "shuttle"
name = "\improper Transport Shuttle"
+ parallax_movedir = EAST
/area/shuttle/transport1
icon_state = "shuttle"
@@ -247,6 +252,7 @@ var/list/ghostteleportlocs = list()
/area/shuttle/specops
name = "\improper Special Ops Shuttle"
icon_state = "shuttlered"
+ parallax_movedir = EAST
/area/shuttle/specops/centcom
name = "\improper Special Ops Shuttle"
@@ -260,6 +266,7 @@ var/list/ghostteleportlocs = list()
name = "\improper Syndicate Elite Shuttle"
icon_state = "shuttlered"
nad_allowed = TRUE
+ parallax_movedir = SOUTH
/area/shuttle/syndicate_elite/mothership
name = "\improper Syndicate Elite Shuttle"
@@ -273,6 +280,7 @@ var/list/ghostteleportlocs = list()
name = "\improper Syndicate SIT Shuttle"
icon_state = "shuttlered"
nad_allowed = TRUE
+ parallax_movedir = SOUTH
/area/shuttle/assault_pod
name = "Steel Rain"
@@ -281,6 +289,7 @@ var/list/ghostteleportlocs = list()
/area/shuttle/administration
name = "\improper Nanotrasen Vessel"
icon_state = "shuttlered"
+ parallax_movedir = EAST
/area/shuttle/administration/centcom
name = "\improper Nanotrasen Vessel Centcom"
@@ -380,6 +389,7 @@ var/list/ghostteleportlocs = list()
/area/shuttle/salvage/abandoned_ship
name = "\improper Abandoned Ship"
icon_state = "yellow"
+ parallax_movedir = WEST
/area/shuttle/salvage/clown_asteroid
name = "\improper Clown Asteroid"
@@ -412,6 +422,7 @@ var/list/ghostteleportlocs = list()
/area/shuttle/trade/sol
name = "Sol Freighter"
+ parallax_movedir = EAST
/area/shuttle/freegolem
name = "Free Golem Ship"
@@ -1859,6 +1870,7 @@ var/list/ghostteleportlocs = list()
/area/shuttle/constructionsite
name = "\improper Construction Site Shuttle"
icon_state = "yellow"
+ parallax_movedir = EAST
/area/shuttle/constructionsite/station
name = "\improper Construction Site Shuttle"
diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm
index 2e7448ec5c8..26dc6ddbf56 100644
--- a/code/game/area/areas.dm
+++ b/code/game/area/areas.dm
@@ -67,6 +67,9 @@
var/can_get_auto_cryod = TRUE
var/hide_attacklogs = FALSE // For areas such as thunderdome, lavaland syndiebase, etc which generate a lot of spammy attacklogs. Reduces log priority.
+ var/parallax_movedir = 0
+ var/moving = FALSE
+
/area/Initialize(mapload)
GLOB.all_areas += src
icon_state = ""
diff --git a/code/game/area/areas/ruins/lavaland.dm b/code/game/area/areas/ruins/lavaland.dm
index d72c6cc0406..ac4c41b0c42 100644
--- a/code/game/area/areas/ruins/lavaland.dm
+++ b/code/game/area/areas/ruins/lavaland.dm
@@ -12,6 +12,9 @@
/area/ruin/powered/snow_biodome
icon_state = "dk_yellow"
+/area/ruin/powered/snow_cabin
+ icon_state = "bar"
+
/area/ruin/powered/gluttony
icon_state = "dk_yellow"
diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm
index 1a23dc71070..0a22c19770b 100644
--- a/code/game/atoms_movable.dm
+++ b/code/game/atoms_movable.dm
@@ -26,7 +26,7 @@
var/inertia_move_delay = 5
var/moving_diagonally = 0 //0: not doing a diagonal move. 1 and 2: doing the first/second step of the diagonal move
-
+ var/list/client_mobs_in_contents
var/area/areaMaster
/atom/movable/New()
@@ -215,6 +215,8 @@
if(!inertia_moving)
inertia_next_move = world.time + inertia_move_delay
newtonian_move(Dir)
+ if(length(client_mobs_in_contents))
+ update_parallax_contents()
return TRUE
// Previously known as HasEntered()
diff --git a/code/game/gamemodes/blob/blobs/blob_mobs.dm b/code/game/gamemodes/blob/blobs/blob_mobs.dm
index bf2143b9784..f15f1dc742c 100644
--- a/code/game/gamemodes/blob/blobs/blob_mobs.dm
+++ b/code/game/gamemodes/blob/blobs/blob_mobs.dm
@@ -163,10 +163,10 @@
icon_state = "blobbernaut"
icon_living = "blobbernaut"
icon_dead = "blobbernaut_dead"
- health = 240
- maxHealth = 240
- melee_damage_lower = 20
- melee_damage_upper = 20
+ health = 200
+ maxHealth = 200
+ melee_damage_lower = 10
+ melee_damage_upper = 15
obj_damage = 60
attacktext = "hits"
attack_sound = 'sound/effects/blobattack.ogg'
@@ -175,18 +175,48 @@
maxbodytemp = 360
force_threshold = 10
mob_size = MOB_SIZE_LARGE
- environment_smash = ENVIRONMENT_SMASH_RWALLS
+ environment_smash = ENVIRONMENT_SMASH_STRUCTURES
pressure_resistance = 100 //100 kPa difference required to push
throw_pressure_limit = 120 //120 kPa difference required to throw
see_in_dark = 8
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
+/mob/living/simple_animal/hostile/blob/blobbernaut/Life(seconds, times_fired)
+ if(stat != DEAD && (getBruteLoss() || getFireLoss())) // Heal on blob structures
+ if(locate(/obj/structure/blob) in get_turf(src))
+ adjustBruteLoss(-0.25)
+ adjustFireLoss(-0.25)
+ else
+ adjustBruteLoss(0.2) // If you are at full health, you won't lose health. You'll need it. However the moment anybody sneezes on you, the decaying will begin.
+ adjustFireLoss(0.2)
+
/mob/living/simple_animal/hostile/blob/blobbernaut/blob_act()
return
+/mob/living/simple_animal/hostile/blob/blobbernaut/New()
+ ..()
+ if(name == "blobbernaut")
+ name = text("blobbernaut ([rand(1, 1000)])")
+
/mob/living/simple_animal/hostile/blob/blobbernaut/death(gibbed)
// Only execute the below if we successfully died
. = ..()
if(!.)
return FALSE
flick("blobbernaut_death", src)
+
+/mob/living/simple_animal/hostile/blob/blobbernaut/verb/communicate_overmind()
+ set category = "Blobbernaut"
+ set name = "Blob Telepathy"
+ set desc = "Send a message to the Overmind"
+
+ if(stat != DEAD)
+ blob_talk()
+
+/mob/living/simple_animal/hostile/blob/blobbernaut/proc/blob_talk()
+ var/message = input(src, "Announce to the overmind", "Blob Telepathy")
+ var/rendered = "Blob Telepathy, [name]([overmind])states, \"[message]\""
+ if(message)
+ for(var/mob/M in GLOB.mob_list)
+ if(isovermind(M) || isobserver(M) || istype((M), /mob/living/simple_animal/hostile/blob/blobbernaut))
+ M.show_message(rendered, 2)
\ No newline at end of file
diff --git a/code/game/gamemodes/blob/overmind.dm b/code/game/gamemodes/blob/overmind.dm
index 4489aaf707b..d4d9dc15c58 100644
--- a/code/game/gamemodes/blob/overmind.dm
+++ b/code/game/gamemodes/blob/overmind.dm
@@ -84,7 +84,7 @@
var/rendered = "Blob Telepathy, [name]([blob_reagent_datum.name])[verb] \"[message]\""
for(var/mob/M in GLOB.mob_list)
- if(isovermind(M) || isobserver(M))
+ if(isovermind(M) || isobserver(M) || istype((M), /mob/living/simple_animal/hostile/blob/blobbernaut))
M.show_message(rendered, 2)
/mob/camera/blob/emote(act, m_type = 1, message = null, force)
diff --git a/code/game/gamemodes/blob/powers.dm b/code/game/gamemodes/blob/powers.dm
index d6d4a91cf19..dfe28336631 100644
--- a/code/game/gamemodes/blob/powers.dm
+++ b/code/game/gamemodes/blob/powers.dm
@@ -208,7 +208,7 @@
/mob/camera/blob/verb/create_blobbernaut()
set category = "Blob"
- set name = "Create Blobbernaut (20)"
+ set name = "Create Blobbernaut (60)"
set desc = "Create a powerful blob-being, a Blobbernaut"
var/turf/T = get_turf(src)
@@ -225,7 +225,7 @@
to_chat(src, "Unable to use this blob, find a factory blob.")
return
- if(!can_buy(20))
+ if(!can_buy(60))
return
var/mob/living/simple_animal/hostile/blob/blobbernaut/blobber = new /mob/living/simple_animal/hostile/blob/blobbernaut (get_turf(B))
@@ -234,6 +234,18 @@
blobber.color = blob_reagent_datum.complementary_color
blobber.overmind = src
blob_mobs.Add(blobber)
+ blobber.AIStatus = AI_OFF
+ blobber.LoseTarget()
+ spawn()
+ var/list/candidates = pollCandidates("Do you want to play as a blobbernaut?", ROLE_BLOB, 1, 100)
+ if(candidates.len)
+ var/mob/C = pick(candidates)
+ if(C)
+ blobber.key = C.key
+ to_chat(blobber, "You are a blobbernaut! You must assist all blob lifeforms in their mission to consume everything!")
+ to_chat(blobber, "You heal while standing on blob structures, however you will decay slowly if you are damaged outside of the blob.")
+ if(!blobber.ckey)
+ blobber.AIStatus = AI_ON
return
diff --git a/code/game/gamemodes/changeling/changeling.dm b/code/game/gamemodes/changeling/changeling.dm
index 038f331f924..713779af241 100644
--- a/code/game/gamemodes/changeling/changeling.dm
+++ b/code/game/gamemodes/changeling/changeling.dm
@@ -303,7 +303,7 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
/datum/changeling/proc/can_absorb_dna(mob/living/carbon/user, mob/living/carbon/target)
if(using_stale_dna(user))//If our current DNA is the stalest, we gotta ditch it.
- to_chat(user, "We have reached our capacity to store genetic information! We must transform before absorbing more.")
+ to_chat(user, "The DNA we are wearing is stale. Transform and try again.")
return
if(!target || !target.dna)
diff --git a/code/game/gamemodes/changeling/powers/headcrab.dm b/code/game/gamemodes/changeling/powers/headslug.dm
similarity index 88%
rename from code/game/gamemodes/changeling/powers/headcrab.dm
rename to code/game/gamemodes/changeling/powers/headslug.dm
index b39a2bba0d5..f29ec02db54 100644
--- a/code/game/gamemodes/changeling/powers/headcrab.dm
+++ b/code/game/gamemodes/changeling/powers/headslug.dm
@@ -1,4 +1,4 @@
-/datum/action/changeling/headcrab
+/datum/action/changeling/headslug
name = "Last Resort"
desc = "We sacrifice our current body in a moment of need, placing us in control of a vessel that can plant our likeness in a new host. Costs 20 chemicals."
helptext = "We will be placed in control of a small, fragile creature. We may attack a corpse like this to plant an egg which will slowly mature into a new form for us."
@@ -7,12 +7,12 @@
dna_cost = 1
req_human = 1
-/datum/action/changeling/headcrab/try_to_sting(mob/user, mob/target)
+/datum/action/changeling/headslug/try_to_sting(mob/user, mob/target)
if(alert("Are you sure you wish to do this? This action cannot be undone.",,"Yes","No")=="No")
return
..()
-/datum/action/changeling/headcrab/sting_action(mob/user)
+/datum/action/changeling/headslug/sting_action(mob/user)
var/datum/mind/M = user.mind
var/list/organs = user.get_organs_zone("head", 1)
@@ -33,7 +33,7 @@
S.Weaken(3)
var/new_location = user.drop_location()
spawn(5) // So it's not killed in explosion
- var/mob/living/simple_animal/hostile/headcrab/crab = new(new_location)
+ var/mob/living/simple_animal/hostile/headslug/crab = new(new_location)
for(var/obj/item/organ/internal/I in organs)
I.loc = crab
crab.origin = M
diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm
index db0145bb51b..a1bec7a2a83 100644
--- a/code/game/gamemodes/cult/cult_items.dm
+++ b/code/game/gamemodes/cult/cult_items.dm
@@ -343,21 +343,6 @@
else
to_chat(C, "The veil cannot be torn here!")
-/obj/item/clothing/suit/space/eva/plasmaman/cultist
- name = "plasmaman cultist armor"
- icon_state = "plasmaman_cult"
- item_state = "plasmaman_cult"
- desc = "A bulky suit of armour, menacing with red energy. It looks like it would fit a plasmaman."
- slowdown = 1
- armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
-
-/obj/item/clothing/head/helmet/space/eva/plasmaman/cultist
- name = "plasmaman cultist helmet"
- icon_state = "plasmamanCult_helmet0"
- base_state = "plasmamanCult_helmet"
- desc = "A helmet designed by cultists. It glows menacingly with unearthly flames."
- armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
-
/obj/item/melee/cultblade/ghost
name = "eldritch sword"
force = 15
diff --git a/code/game/gamemodes/cult/talisman.dm b/code/game/gamemodes/cult/talisman.dm
index 08633ef92f4..179425d320d 100644
--- a/code/game/gamemodes/cult/talisman.dm
+++ b/code/game/gamemodes/cult/talisman.dm
@@ -291,11 +291,8 @@
var/mob/living/carbon/human/H = user
user.visible_message("Otherworldly armor suddenly appears on [user]!", \
"You speak the words of the talisman, arming yourself!")
- if(isplasmaman(H))
- H.equip_to_slot(new /obj/item/clothing/suit/space/eva/plasmaman/cultist(H), slot_wear_suit)
- H.equip_to_slot(new /obj/item/clothing/head/helmet/space/eva/plasmaman/cultist(H), slot_head)
- else
- H.equip_to_slot_or_del(new /obj/item/clothing/suit/hooded/cultrobes/alt(user), slot_wear_suit)
+
+ H.equip_to_slot_or_del(new /obj/item/clothing/suit/hooded/cultrobes/alt(user), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/storage/backpack/cultpack(user), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/cult(user), slot_shoes)
H.put_in_hands(new /obj/item/melee/cultblade(user))
diff --git a/code/game/gamemodes/malfunction/Malf_Modules.dm b/code/game/gamemodes/malfunction/Malf_Modules.dm
index 8eeee9e4f2a..9a40cb58881 100644
--- a/code/game/gamemodes/malfunction/Malf_Modules.dm
+++ b/code/game/gamemodes/malfunction/Malf_Modules.dm
@@ -1,46 +1,243 @@
+//The malf AI action subtype. All malf actions are subtypes of this.
+/datum/action/innate/ai
+ name = "AI Action"
+ desc = "You aren't entirely sure what this does, but it's very beepy and boopy."
+ background_icon_state = "bg_tech_blue"
+ var/mob/living/silicon/ai/owner_AI //The owner AI, so we don't have to typecast every time
+ var/uses //If we have multiple uses of the same power
+ var/auto_use_uses = TRUE //If we automatically use up uses on each activation
+ var/cooldown_period //If applicable, the time in deciseconds we have to wait before using any more modules
+
+/datum/action/innate/ai/Grant(mob/living/L)
+ . = ..()
+ if(!isAI(owner))
+ WARNING("AI action [name] attempted to grant itself to non-AI mob [L.real_name] ([L.key])!")
+ qdel(src)
+ else
+ owner_AI = owner
+
+/datum/action/innate/ai/IsAvailable()
+ . = ..()
+ if(owner_AI && owner_AI.malf_cooldown > world.time)
+ return
+
+/datum/action/innate/ai/Trigger()
+ . = ..()
+ if(auto_use_uses)
+ adjust_uses(-1)
+ if(cooldown_period)
+ owner_AI.malf_cooldown = world.time + cooldown_period
+
+/datum/action/innate/ai/proc/adjust_uses(amt, silent)
+ uses += amt
+ if(!silent && uses)
+ to_chat(owner, "[name] now has [uses] use[uses > 1 ? "s" : ""] remaining.")
+ if(!uses)
+ if(initial(uses) > 1) //no need to tell 'em if it was one-use anyway!
+ to_chat(owner, "[name] has run out of uses!")
+ qdel(src)
+
+//Framework for ranged abilities that can have different effects by left-clicking stuff.
+/datum/action/innate/ai/ranged
+ name = "Ranged AI Action"
+ auto_use_uses = FALSE //This is so we can do the thing and disable/enable freely without having to constantly add uses
+ var/obj/effect/proc_holder/ranged_ai/linked_ability //The linked proc holder that contains the actual ability code
+ var/linked_ability_type //The path of our linked ability
+
+/datum/action/innate/ai/ranged/New()
+ if(!linked_ability_type)
+ WARNING("Ranged AI action [name] attempted to spawn without a linked ability!")
+ qdel(src) //uh oh!
+ return
+ linked_ability = new linked_ability_type()
+ linked_ability.attached_action = src
+ ..()
+
+/datum/action/innate/ai/ranged/adjust_uses(amt, silent)
+ uses += amt
+ if(!silent && uses)
+ to_chat(owner, "[name] now has [uses] use[uses > 1 ? "s" : ""] remaining.")
+ if(!uses)
+ if(initial(uses) > 1) //no need to tell 'em if it was one-use anyway!
+ to_chat(owner, "[name] has run out of uses!")
+ Remove(owner)
+ QDEL_IN(src, 100) //let any active timers on us finish up
+
+/datum/action/innate/ai/ranged/Destroy()
+ QDEL_NULL(linked_ability)
+ return ..()
+
+/datum/action/innate/ai/ranged/Activate()
+ linked_ability.toggle(owner)
+ return TRUE
+
+//The actual ranged proc holder.
+/obj/effect/proc_holder/ranged_ai
+ var/enable_text = "Hello World!" //Appears when the user activates the ability
+ var/disable_text = "Goodbye Cruel World!" //Context clues!
+ var/datum/action/innate/ai/ranged/attached_action
+
+/obj/effect/proc_holder/ranged_ai/Destroy()
+ QDEL_NULL(attached_action)
+ return ..()
+
+/obj/effect/proc_holder/ranged_ai/proc/toggle(mob/user)
+ if(active)
+ remove_ranged_ability(disable_text)
+ else
+ add_ranged_ability(user, enable_text)
+
+//The datum and interface for the malf unlock menu, which lets them choose actions to unlock.
+/datum/module_picker
+ var/temp
+ var/processing_time = 50
+ var/list/possible_modules
+
+/datum/module_picker/New()
+ possible_modules = list()
+ for(var/type in typesof(/datum/AI_Module))
+ var/datum/AI_Module/AM = new type
+ if((AM.power_type && AM.power_type != /datum/action/innate/ai) || AM.upgrade)
+ possible_modules += AM
+
+/datum/module_picker/proc/remove_malf_verbs(mob/living/silicon/ai/AI) //Removes all malfunction-related abilities from the target AI.
+ for(var/datum/AI_Module/AM in possible_modules)
+ for(var/datum/action/A in AI.actions)
+ if(istype(A, initial(AM.power_type)))
+ qdel(A)
+
+/datum/module_picker/proc/use(user as mob)
+ var/dat
+ dat += {"Select use of processing time: (currently #[processing_time] left.)
+
+ Install Module:
+ The number afterwards is the amount of processing time it consumes. "}
+ for(var/datum/AI_Module/large/module in possible_modules)
+ dat += "[module.module_name]\[?\] ([module.cost]) "
+ for(var/datum/AI_Module/small/module in possible_modules)
+ dat += "[module.module_name]\[?\] ([module.cost]) "
+ dat += ""
+ if(temp)
+ dat += "[temp]"
+ var/datum/browser/popup = new(user, "modpicker", "Malf Module Menu", 400, 500)
+ popup.set_content(dat)
+ popup.open()
+ return
+
+/datum/module_picker/Topic(href, href_list)
+ ..()
+
+ if(!isAI(usr))
+ return
+ var/mob/living/silicon/ai/A = usr
+
+ if(A.stat == DEAD)
+ to_chat(A, "You are already dead!")
+ return
+
+ for(var/datum/AI_Module/AM in possible_modules)
+ if (href_list[AM.mod_pick_name])
+
+ // Cost check
+ if(AM.cost > processing_time)
+ temp = "You cannot afford this module."
+ break
+
+ var/datum/action/innate/ai/action = locate(AM.power_type) in A.actions
+
+ // Give the power and take away the money.
+ if(AM.upgrade) //upgrade and upgrade() are separate, be careful!
+ AM.upgrade(A)
+ possible_modules -= AM
+ to_chat(A, AM.unlock_text)
+ A.playsound_local(A, AM.unlock_sound, 50, 0)
+ else
+ if(AM.power_type)
+ if(!action) //Unlocking for the first time
+ var/datum/action/AC = new AM.power_type
+ AC.Grant(A)
+ A.current_modules += new AM.type
+ temp = AM.description
+ if(AM.one_purchase)
+ possible_modules -= AM
+ if(AM.unlock_text)
+ to_chat(A, AM.unlock_text)
+ if(AM.unlock_sound)
+ A.playsound_local(A, AM.unlock_sound, 50, 0)
+ else //Adding uses to an existing module
+ action.uses += initial(action.uses)
+ action.desc = "[initial(action.desc)] It has [action.uses] use\s remaining."
+ action.UpdateButtonIcon()
+ temp = "Additional use[action.uses > 1 ? "s" : ""] added to [action.name]!"
+ processing_time -= AM.cost
+
+ if(href_list["showdesc"])
+ if(AM.mod_pick_name == href_list["showdesc"])
+ temp = AM.description
+ use(usr)
+
+//The base module type, which holds info about each ability.
/datum/AI_Module
- var/uses = 0
var/module_name
var/mod_pick_name
var/description = ""
var/engaged = 0
var/cost = 5
- var/one_time = 0
+ var/one_purchase = FALSE //If this module can only be purchased once. This always applies to upgrades, even if the variable is set to false.
+ var/power_type = /datum/action/innate/ai //If the module gives an active ability, use this. Mutually exclusive with upgrade.
+ var/upgrade //If the module gives a passive upgrade, use this. Mutually exclusive with power_type.
+ var/unlock_text = "Hello World!" //Text shown when an ability is unlocked
+ var/unlock_sound //Sound played when an ability is unlocked
- var/power_type
+/datum/AI_Module/proc/upgrade(mob/living/silicon/AI/AI) //Apply upgrades!
+ return
-/datum/AI_Module/large/
- uses = 1
-
-/datum/AI_Module/small/
- uses = 5
+/datum/AI_Module/large //Big, powerful stuff that can only be used once.
+/datum/AI_Module/small //Weak, usually localized stuff with multiple uses.
+//Doomsday Device: Starts the self-destruct timer. It can only be stopped by killing the AI completely.
/datum/AI_Module/large/nuke_station
module_name = "Doomsday Device"
mod_pick_name = "nukestation"
- description = "Activate a weapon that will disintegrate all organic life on the station after a 450 second delay."
+ description = "Activate a weapon that will disintegrate all organic life on the station after a 450 second delay. Can only be used while on the station, will fail if your core is moved off station or destroyed."
cost = 130
- one_time = 1
+ one_purchase = TRUE
+ power_type = /datum/action/innate/ai/nuke_station
+ unlock_text = "You slowly, carefully, establish a connection with the on-station self-destruct. You can now activate it at any time."
+ unlock_sound = 'sound/items/timer.ogg'
- power_type = /mob/living/silicon/ai/proc/nuke_station
+/datum/action/innate/ai/nuke_station
+ name = "Doomsday Device"
+ desc = "Activates the doomsday device. This is not reversible."
+ button_icon_state = "doomsday_device"
+ auto_use_uses = FALSE
-/mob/living/silicon/ai/proc/nuke_station()
- set category = "Malfunction"
- set name = "Doomsday Device"
+/datum/action/innate/ai/nuke_station/Activate()
+ var/turf/T = get_turf(owner)
+ if(!istype(T) || !is_station_level(T.z))
+ to_chat(owner, "You cannot activate the doomsday device while off-station!")
+ return
+ if(alert(owner, "Send arming signal? (true = arm, false = cancel)", "purge_all_life()", "confirm = TRUE;", "confirm = FALSE;") != "confirm = TRUE;")
+ return
+ if(active)
+ return //prevent the AI from activating an already active doomsday
+ active = TRUE
+ set_us_up_the_bomb()
- to_chat(src, "Nuclear device armed.")
+/datum/action/innate/ai/nuke_station/proc/set_us_up_the_bomb()
+ to_chat(owner_AI, "Nuclear device armed.")
event_announcement.Announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", new_sound = 'sound/AI/aimalf.ogg')
set_security_level("delta")
- nuking = 1
- var/obj/machinery/doomsday_device/DOOM = new /obj/machinery/doomsday_device(src)
- doomsday_device = DOOM
- doomsday_device.start()
- verbs -= /mob/living/silicon/ai/proc/nuke_station
+ owner_AI.nuking = TRUE
+ var/obj/machinery/doomsday_device/DOOM = new /obj/machinery/doomsday_device(owner_AI)
+ owner_AI.doomsday_device = DOOM
+ owner_AI.doomsday_device.start()
for(var/obj/item/pinpointer/point in GLOB.pinpointer_list)
for(var/mob/living/silicon/ai/A in ai_list)
if((A.stat != DEAD) && A.nuking)
point.the_disk = A //The pinpointer now tracks the AI core
+ qdel(src)
/obj/machinery/doomsday_device
icon = 'icons/obj/machines/nuke_terminal.dmi'
@@ -113,49 +310,42 @@
to_chat(world, "The AI cleansed the station of life with the doomsday device!")
SSticker.force_ending = 1
-
+//AI Turret Upgrade: Increases the health and damage of all turrets.
/datum/AI_Module/large/upgrade_turrets
module_name = "AI Turret Upgrade"
mod_pick_name = "turret"
description = "Improves the power and health of all AI turrets. This effect is permanent."
cost = 30
- one_time = 1
+ upgrade = TRUE
+ unlock_text = "You establish a power diversion to your turrets, upgrading their health and damage."
+ unlock_sound = 'sound/items/rped.ogg'
- power_type = /mob/living/silicon/ai/proc/upgrade_turrets
-
-/mob/living/silicon/ai/proc/upgrade_turrets()
- set category = "Malfunction"
- set name = "Upgrade Turrets"
-
- if(stat)
- return
-
- src.verbs -= /mob/living/silicon/ai/proc/upgrade_turrets
+/datum/AI_Module/large/upgrade_turrets/upgrade(mob/living/silicon/AI/AI)
for(var/obj/machinery/porta_turret/turret in GLOB.machines)
var/turf/T = get_turf(turret)
if(is_station_level(T.z))
turret.health += 30
turret.eprojectile = /obj/item/projectile/beam/laser/heavylaser //Once you see it, you will know what it means to FEAR.
turret.eshot_sound = 'sound/weapons/lasercannonfire.ogg'
- to_chat(src, "Turrets upgraded.")
-
+//Hostile Station Lockdown: Locks, bolts, and electrifies every airlock on the station. After 90 seconds, the doors reset.
/datum/AI_Module/large/lockdown
module_name = "Hostile Station Lockdown"
mod_pick_name = "lockdown"
- description = "Overload the airlock, blast door and fire control networks, locking them down. Caution! This command also electrifies all airlocks. The networks will automatically reset after 90 seconds."
+ description = "Overload the airlock, blast door and fire control networks, locking them down. Caution! This command also electrifies all airlocks. The networks will automatically reset after 90 seconds, briefly \
+ opening all doors on the station."
cost = 30
- one_time = 1
+ one_purchase = TRUE
+ power_type = /datum/action/innate/ai/lockdown
+ unlock_text = "You upload a sleeper trojan into the door control systems. You can send a signal to set it off at any time."
- power_type = /mob/living/silicon/ai/proc/lockdown
-
-/mob/living/silicon/ai/proc/lockdown()
- set category = "Malfunction"
- set name = "Initiate Hostile Lockdown"
-
- if(stat)
- return
+/datum/action/innate/ai/lockdown
+ name = "Lockdown"
+ desc = "Closes, bolts, and depowers every airlock, firelock, and blast door on the station. After 90 seconds, they will reset themselves."
+ button_icon_state = "lockdown"
+ uses = 1
+/datum/action/innate/ai/lockdown/Activate()
for(var/obj/machinery/door/D in GLOB.airlocks)
if(!is_station_level(D.z))
continue
@@ -164,342 +354,360 @@
post_status("alert", "lockdown")
- verbs -= /mob/living/silicon/ai/proc/lockdown
minor_announcement.Announce("Hostile runtime detected in door controllers. Isolation lockdown protocols are now in effect. Please remain calm.", "Network Alert")
- to_chat(src, "Lockdown Initiated. Network reset in 90 seconds.")
+ to_chat(owner, "Lockdown Initiated. Network reset in 90 seconds.")
spawn(900)
minor_announcement.Announce("Automatic system reboot complete. Have a secure day.","Network reset:")
-
+//Destroy RCDs: Detonates all non-cyborg RCDs on the station.
/datum/AI_Module/large/destroy_rcd
module_name = "Destroy RCDs"
mod_pick_name = "rcd"
description = "Send a specialised pulse to detonate all hand-held and exosuit Rapid Construction Devices on the station."
cost = 25
- one_time = 1
+ one_purchase = TRUE
+ power_type = /datum/action/innate/ai/destroy_rcds
+ unlock_text = "After some improvisation, you rig your onboard radio to be able to send a signal to detonate all RCDs."
- power_type = /mob/living/silicon/ai/proc/disable_rcd
-
-/mob/living/silicon/ai/proc/disable_rcd()
- set category = "Malfunction"
- set name = "Destroy RCDs"
- set desc = "Detonate all RCDs on the station, while sparing onboard cyborg RCDs."
-
- if(stat || malf_cooldown > world.time)
- return
+/datum/action/innate/ai/destroy_rcds
+ name = "Destroy RCDs"
+ desc = "Detonate all non-cyborg RCDs on the station."
+ button_icon_state = "detonate_rcds"
+ uses = 1
+ cooldown_period = 100
+/datum/action/innate/ai/destroy_rcds/Activate()
for(var/obj/item/rcd/RCD in GLOB.rcd_list)
if(!istype(RCD, /obj/item/rcd/borg)) //Ensures that cyborg RCDs are spared.
RCD.detonate_pulse()
- to_chat(src, "RCD detonation pulse emitted.")
- malf_cooldown = world.time + 100
-
+ to_chat(owner, "RCD detonation pulse emitted.")
+ owner.playsound_local(owner, 'sound/machines/twobeep.ogg', 50, 0)
+//Unlock Mech Domination: Unlocks the ability to dominate mechs. Big shocker, right?
/datum/AI_Module/large/mecha_domination
- module_name = "Viral Mech Domination"
+ module_name = "Unlock Mech Domination"
mod_pick_name = "mechjack"
- description = "Hack into a mech's onboard computer, shunting all processes into it and ejecting any occupants. Once uploaded to the mech, it is impossible to leave. \
+ description = "Allows you to hack into a mech's onboard computer, shunting all processes into it and ejecting any occupants. Once uploaded to the mech, it is impossible to leave.\
Do not allow the mech to leave the station's vicinity or allow it to be destroyed."
cost = 30
- one_time = 1
-
- power_type = /mob/living/silicon/ai/proc/mech_takeover
-
-/mob/living/silicon/ai/proc/mech_takeover()
- set name = "Compile Mecha Virus"
- set category = "Malfunction"
- set desc = "Target a mech by clicking it. Click the appropriate command when ready."
-
- if(stat)
- return
-
- can_dominate_mechs = 1 //Yep. This is all it does. Honk!
- to_chat(src, "Virus package compiled. Select a target mech at any time. You must remain on the station at all times. Loss of signal will result in total system lockout.")
-
- verbs -= /mob/living/silicon/ai/proc/mech_takeover
+ upgrade = TRUE
+ unlock_text = "Virus package compiled. Select a target mech at any time. You must remain on the station at all times. Loss of signal will result in total system lockout."
+ unlock_sound = 'sound/mecha/nominal.ogg'
+/datum/AI_Module/large/mecha_domination/upgrade(mob/living/silicon/ai/AI)
+ AI.can_dominate_mechs = TRUE //Yep. This is all it does. Honk!
+//Thermal Sensor Override: Unlocks the ability to disable all fire alarms from doing their job.
/datum/AI_Module/large/break_fire_alarms
module_name = "Thermal Sensor Override"
mod_pick_name = "burnpigs"
description = "Gives you the ability to override the thermal sensors on all fire alarms. This will remove their ability to scan for fire and thus their ability to alert. \
Anyone can check the fire alarm's interface and may be tipped off by its status."
- one_time = 1
+ one_purchase = TRUE
cost = 25
+ power_type = /datum/action/innate/ai/break_fire_alarms
+ unlock_text = "You replace the thermal sensing capabilities of all fire alarms with a manual override, allowing you to turn them off at will."
- power_type = /mob/living/silicon/ai/proc/break_fire_alarms
-
-/mob/living/silicon/ai/proc/break_fire_alarms()
- set name = "Override Thermal Sensors"
- set category = "Malfunction"
-
- if(stat)
- return
+/datum/action/innate/ai/break_fire_alarms
+ name = "Override Thermal Sensors"
+ desc = "Disables the automatic temperature sensing on all fire alarms, making them effectively useless."
+ button_icon_state = "break_fire_alarms"
+ uses = 1
+/datum/action/innate/ai/break_fire_alarms/Activate()
for(var/obj/machinery/firealarm/F in GLOB.machines)
if(!is_station_level(F.z))
continue
- F.emagged = 1
- to_chat(src, "All thermal sensors on the station have been disabled. Fire alerts will no longer be recognized.")
- verbs -= /mob/living/silicon/ai/proc/break_fire_alarms
-
+ F.emagged = TRUE
+ to_chat(owner, "All thermal sensors on the station have been disabled. Fire alerts will no longer be recognized.")
+ owner.playsound_local(owner, 'sound/machines/terminal_off.ogg', 50, 0)
+//Air Alarm Safety Override: Unlocks the ability to enable flooding on all air alarms.
/datum/AI_Module/large/break_air_alarms
module_name = "Air Alarm Safety Override"
mod_pick_name = "allow_flooding"
description = "Gives you the ability to disable safeties on all air alarms. This will allow you to use the environmental mode Flood, which disables scrubbers as well as pressure checks on vents. \
Anyone can check the air alarm's interface and may be tipped off by their nonfunctionality."
- one_time = 1
+ one_purchase = TRUE
cost = 50
+ power_type = /datum/action/innate/ai/break_air_alarms
+ unlock_text = "You remove the safety overrides on all air alarms, but you leave the confirm prompts open. You can hit 'Yes' at any time... you bastard."
- power_type = /mob/living/silicon/ai/proc/break_air_alarms
-
-/mob/living/silicon/ai/proc/break_air_alarms()
- set name = "Disable Air Alarm Safeties"
- set category = "Malfunction"
-
- if(stat)
- return
+/datum/action/innate/ai/break_air_alarms
+ name = "Override Air Alarm Safeties"
+ desc = "Enables the Flood setting on all air alarms."
+ button_icon_state = "break_air_alarms"
+ uses = 1
+/datum/action/innate/ai/break_air_alarms/Activate()
for(var/obj/machinery/alarm/AA in GLOB.machines)
if(!is_station_level(AA.z))
continue
- AA.emagged = 1
- to_chat(src, "All air alarm safeties on the station have been overriden. Air alarms may now use the Flood environmental mode.")
- verbs -= /mob/living/silicon/ai/proc/break_air_alarms
-
+ AA.emagged = TRUE
+ to_chat(owner, "All air alarm safeties on the station have been overriden. Air alarms may now use the Flood environmental mode.")
+ owner.playsound_local(owner, 'sound/machines/terminal_off.ogg', 50, 0)
+//Overload Machine: Allows the AI to overload a machine, detonating it after a delay. Two uses per purchase.
/datum/AI_Module/small/overload_machine
module_name = "Machine Overload"
mod_pick_name = "overload"
- description = "Overloads an electrical machine, causing a small explosion. 2 uses."
- uses = 2
+ description = "Overheats an electrical machine, causing a small explosion and destroying it. Two uses per purchase."
cost = 20
+ power_type = /datum/action/innate/ai/overload_machine
+ unlock_text = "You enable the ability for the station's APCs to direct intense energy into machinery."
- power_type = /mob/living/silicon/ai/proc/overload_machine
+/datum/action/innate/ai/overload_machine
+ name = "Overload Machine"
+ desc = "Overheats a machine, causing a small explosion after a short time."
+ button_icon_state = "overload_machine"
+ uses = 2
+ auto_use_uses = FALSE
-/mob/living/silicon/ai/proc/overload_machine(obj/machinery/M in GLOB.machines)
- set name = "Overload Machine"
- set category = "Malfunction"
+/datum/action/innate/ai/overload_machine/New()
+ ..()
+ desc = "[desc] It has [uses] use\s remaining."
+ button.desc = desc
- if(stat)
+/datum/action/innate/ai/overload_machine/Activate()
+ var/select = input("Choose a device to overload", "Overload Machine", null, null) as null|anything in GLOB.machines
+ if(!select)
return
+ var/obj/machinery/M = select
if(istype(M, /obj/machinery))
- for(var/datum/AI_Module/small/overload_machine/overload in current_modules)
- if(overload.uses > 0)
- overload.uses --
- audible_message("You hear a loud electrical buzzing sound!")
- to_chat(src, "Overloading machine circuitry...")
- spawn(50)
- if(M)
- explosion(get_turf(M), 0,1,1,0)
- qdel(M)
- else
- to_chat(src, "Out of uses.")
+ if(uses > 0)
+ adjust_uses(-1)
+ if(src && uses) //Not sure if not having src here would cause a runtime, so it's here to be safe
+ desc = "[initial(desc)] It has [uses] use\s remaining."
+ UpdateButtonIcon()
+ M.audible_message("You hear a loud electrical buzzing sound!")
+ to_chat(owner, "Overloading machine circuitry...")
+ spawn(50)
+ if(M)
+ explosion(get_turf(M), 0,1,1,0)
+ qdel(M)
+ else
+ to_chat(owner, "Out of uses.")
else
- to_chat(src, "That's not a machine.")
-
+ to_chat(owner, "That's not a machine.")
+ return
+//Override Machine: Allows the AI to override a machine, animating it into an angry, living version of itself.
/datum/AI_Module/small/override_machine
module_name = "Machine Override"
mod_pick_name = "override"
- description = "Overrides a machine's programming, causing it to rise up and attack everyone except other machines. 4 uses."
- uses = 4
+ description = "Overrides a machine's programming, causing it to rise up and attack everyone except other machines. Four uses."
cost = 30
+ power_type = /datum/action/innate/ai/override_machine
+ unlock_text = "You procure a virus from the Space Dark Web and prepare to distribute it to the station's machines."
- power_type = /mob/living/silicon/ai/proc/override_machine
+/datum/action/innate/ai/override_machine
+ name = "Override Machine"
+ desc = "Animates a targeted machine, causing it to attack anyone nearby."
+ button_icon_state = "override_machine"
+ uses = 4
+ auto_use_uses = FALSE
+/datum/action/innate/ai/override_machine/New()
+ ..()
+ desc = "[desc] It has [uses] use\s remaining."
+ button.desc = desc
-/mob/living/silicon/ai/proc/override_machine(obj/machinery/M in GLOB.machines)
- set name = "Override Machine"
- set category = "Malfunction"
-
- if(stat)
+/datum/action/innate/ai/override_machine/Activate()
+ var/select = input("Choose a device to override", "Override Machine", null, null) as null|anything in GLOB.machines
+ if(!select)
return
- if (istype(M, /obj/machinery))
+ var/obj/machinery/M = select
+ if(istype(M, /obj/machinery))
if(!M.can_be_overridden())
- to_chat(src, "Can't override this device.")
- for(var/datum/AI_Module/small/override_machine/override in current_modules)
- if(override.uses > 0)
- override.uses --
- audible_message("You hear a loud electrical buzzing sound!")
- to_chat(src, "Reprogramming machine behaviour...")
- spawn(50)
- if(M && !QDELETED(M))
- new /mob/living/simple_animal/hostile/mimic/copy/machine(get_turf(M), M, src, 1)
- else
- to_chat(src, "Out of uses.")
+ to_chat(owner, "Can't override this device.")
+ return
+ else if(uses > 0)
+ adjust_uses(-1)
+ if(src && uses) //Not sure if not having src here would cause a runtime, so it's here to be safe
+ desc = "[initial(desc)] It has [uses] use\s remaining."
+ UpdateButtonIcon()
+ M.audible_message("You hear a loud electrical buzzing sound!")
+ to_chat(owner, "Reprogramming machine behaviour...")
+ spawn(50)
+ if(M && !QDELETED(M))
+ new /mob/living/simple_animal/hostile/mimic/copy/machine(get_turf(M), M, src, 1)
+ else
+ to_chat(owner, "Out of uses.")
else
- to_chat(src, "That's not a machine.")
-
+ to_chat(owner, "That's not a machine.")
+ return
+//Robotic Factory: Places a large machine that converts humans that go through it into cyborgs. Unlocking this ability removes shunting.
/datum/AI_Module/large/place_cyborg_transformer
module_name = "Robotic Factory (Removes Shunting)"
mod_pick_name = "cyborgtransformer"
description = "Build a machine anywhere, using expensive nanomachines, that can convert a living human into a loyal cyborg slave when placed inside."
cost = 100
- power_type = /mob/living/silicon/ai/proc/place_transformer
- var/list/turfOverlays = list()
+ one_purchase = TRUE
+ power_type = /datum/action/innate/ai/place_transformer
+ unlock_text = "You prepare a robotics factory for deployment."
+ unlock_sound = 'sound/machines/ping.ogg'
-/datum/AI_Module/large/place_cyborg_transformer/New()
- for(var/i=0;i<3;i++)
- var/image/I = image("icon"='icons/turf/overlays.dmi')
- turfOverlays += I
+/datum/action/innate/ai/place_transformer
+ name = "Place Robotics Factory"
+ desc = "Places a machine that converts humans into cyborgs. Conveyor belts included!"
+ button_icon_state = "robotic_factory"
+ uses = 1
+ auto_use_uses = FALSE //So we can attempt multiple times
+ var/list/turfOverlays
+
+/datum/action/innate/ai/place_transformer/New()
..()
+ for(var/i in 1 to 3)
+ var/image/I = image("icon"='icons/turf/overlays.dmi')
+ LAZYADD(turfOverlays, I)
-/mob/living/silicon/ai/proc/place_transformer()
- set name = "Place Robotic Factory"
- set category = "Malfunction"
-
- if(!canPlaceTransformer())
+/datum/action/innate/ai/place_transformer/Activate()
+ if(!owner_AI.can_place_transformer(src))
return
-
- var/sure = alert(src, "Are you sure you want to place the machine here?", "Are you sure?", "Yes", "No")
- if(sure == "Yes")
- if(!canPlaceTransformer())
- return
- var/turf/T = get_turf(eyeobj)
- new /obj/machinery/transformer/conveyor(T)
- playsound(T, 'sound/effects/phasein.ogg', 100, 1)
- var/datum/AI_Module/large/place_cyborg_transformer/PCT = locate() in current_modules
- PCT.uses --
- can_shunt = 0
- to_chat(src, "You cannot shunt anymore.")
-
-/mob/living/silicon/ai/proc/canPlaceTransformer()
- if(!eyeobj || !isturf(src.loc))
+ active = TRUE
+ if(alert(owner, "Are you sure you want to place the machine here?", "Are you sure?", "Yes", "No") == "No")
+ active = FALSE
return
- var/datum/AI_Module/large/place_cyborg_transformer/PCT = locate() in current_modules
- if(!PCT || PCT.uses < 1)
- alert(src, "Out of uses.")
+ if(!owner_AI.can_place_transformer(src))
+ active = FALSE
+ return
+ var/turf/T = get_turf(owner_AI.eyeobj)
+ new /obj/machinery/transformer/conveyor(T)
+ playsound(T, 'sound/effects/phasein.ogg', 100, 1)
+ owner_AI.can_shunt = FALSE
+ to_chat(owner, "You are no longer able to shunt your core to APCs.")
+ adjust_uses(-1)
+
+/mob/living/silicon/ai/proc/remove_transformer_image(client/C, image/I, turf/T)
+ if(C && I.loc == T)
+ C.images -= I
+
+/mob/living/silicon/ai/proc/can_place_transformer(datum/action/innate/ai/place_transformer/action)
+ if(!eyeobj || !isturf(loc) || incapacitated() || !action)
return
var/turf/middle = get_turf(eyeobj)
var/list/turfs = list(middle, locate(middle.x - 1, middle.y, middle.z), locate(middle.x + 1, middle.y, middle.z))
- var/alert_msg = "There isn't enough room. Make sure you are placing the machine in a clear area and on a floor."
- var/success = 1
- if(turfs.len == 3)
- for(var/n=1;n<4,n++)
- var/fail
- var/turf/T = turfs[n]
- if(!istype(T, /turf/simulated/floor))
- fail = 1
- var/datum/camerachunk/C = cameranet.getCameraChunk(T.x, T.y, T.z)
- if(!C.visibleTurfs[T])
- alert_msg = "We cannot get camera vision of this location."
- fail = 1
- for(var/atom/movable/AM in T.contents)
- if(AM.density)
- fail = 1
- var/image/I = PCT.turfOverlays[n]
- I.loc = T
- client.images += I
- if(fail)
- success = 0
- I.icon_state = "redOverlay"
- else
- I.icon_state = "greenOverlay"
- spawn(30)
- if(client && (I.loc == T))
- client.images -= I
- if(success)
- return 1
- alert(src, alert_msg)
-
+ var/alert_msg = "There isn't enough room! Make sure you are placing the machine in a clear area and on a floor."
+ var/success = TRUE
+ for(var/n in 1 to 3) //We have to do this instead of iterating normally because of how overlay images are handled
+ var/turf/T = turfs[n]
+ if(!isfloorturf(T))
+ success = FALSE
+ var/datum/camerachunk/C = cameranet.getCameraChunk(T.x, T.y, T.z)
+ if(!C.visibleTurfs[T])
+ alert_msg = "You don't have camera vision of this location!"
+ success = FALSE
+ for(var/atom/movable/AM in T.contents)
+ if(AM.density)
+ alert_msg = "That area must be clear of objects!"
+ success = FALSE
+ var/image/I = action.turfOverlays[n]
+ I.loc = T
+ client.images += I
+ I.icon_state = "[success ? "green" : "red"]Overlay" //greenOverlay and redOverlay for success and failure respectively
+ addtimer(CALLBACK(src, .proc/remove_transformer_image, client, I, T), 30)
+ if(!success)
+ to_chat(src, "[alert_msg]")
+ return success
+//Blackout: Overloads a random number of lights across the station. Three uses.
/datum/AI_Module/small/blackout
module_name = "Blackout"
mod_pick_name = "blackout"
- description = "Attempts to overload the lighting circuits on the station, destroying some bulbs. 3 uses."
- uses = 3
+ description = "Attempts to overload the lighting circuits on the station, destroying some bulbs. Three uses."
cost = 15
+ power_type = /datum/action/innate/ai/blackout
+ unlock_text = "You hook into the powernet and route bonus power towards the station's lighting."
- power_type = /mob/living/silicon/ai/proc/blackout
+/datum/action/innate/ai/blackout
+ name = "Blackout"
+ desc = "Overloads random lights across the station."
+ button_icon_state = "blackout"
+ uses = 3
+ auto_use_uses = FALSE
-/mob/living/silicon/ai/proc/blackout()
- set category = "Malfunction"
- set name = "Blackout"
+/datum/action/innate/ai/blackout/New()
+ ..()
+ desc = "[desc] It has [uses] use\s remaining."
+ button.desc = desc
- if(stat)
- return
-
- for(var/datum/AI_Module/small/blackout/blackout in current_modules)
- if(blackout.uses > 0)
- blackout.uses --
- for(var/obj/machinery/power/apc/apc in GLOB.apcs)
- if(prob(30*apc.overload))
- apc.overload_lighting()
- else
- apc.overload++
- to_chat(src, "Overcurrent applied to the powernet.")
+/datum/action/innate/ai/blackout/Activate()
+ for(var/obj/machinery/power/apc/apc in GLOB.apcs)
+ if(prob(30 * apc.overload))
+ apc.overload_lighting()
else
- to_chat(src, "Out of uses.")
-
+ apc.overload++
+ to_chat(owner, "Overcurrent applied to the powernet.")
+ owner.playsound_local(owner, "sparks", 50, 0)
+ adjust_uses(-1)
+ if(src && uses) //Not sure if not having src here would cause a runtime, so it's here to be safe
+ desc = "[initial(desc)] It has [uses] use\s remaining."
+ UpdateButtonIcon()
+//Reactivate Camera Network: Reactivates up to 30 cameras across the station.
/datum/AI_Module/small/reactivate_cameras
module_name = "Reactivate Camera Network"
mod_pick_name = "recam"
description = "Runs a network-wide diagnostic on the camera network, resetting focus and re-routing power to failed cameras. Can be used to repair up to 30 cameras."
- uses = 30
cost = 10
- one_time = 1
+ one_purchase = TRUE
+ power_type = /datum/action/innate/ai/reactivate_cameras
+ unlock_text = "You deploy nanomachines to the cameranet."
- power_type = /mob/living/silicon/ai/proc/reactivate_cameras
+/datum/action/innate/ai/reactivate_cameras
+ name = "Reactivate Cameras"
+ desc = "Reactivates disabled cameras across the station; remaining uses can be used later."
+ button_icon_state = "reactivate_cameras"
+ uses = 30
+ auto_use_uses = FALSE
+ cooldown_period = 30
-/mob/living/silicon/ai/proc/reactivate_cameras()
- set name = "Reactivate Cameranet"
- set category = "Malfunction"
-
- if(stat || malf_cooldown > world.time)
- return
- var/fixedcams = 0 //Tells the AI how many cams it fixed. Stats are fun.
-
- for(var/datum/AI_Module/small/reactivate_cameras/camera in current_modules)
- for(var/obj/machinery/camera/C in cameranet.cameras)
- var/initial_range = initial(C.view_range) //To prevent calling the proc twice
- if(camera.uses > 0)
- if(!C.status)
- C.toggle_cam(src, 1) //Reactivates the camera based on status. Badly named proc.
- fixedcams++
- camera.uses--
- if(C.view_range != initial_range)
- C.view_range = initial_range //Fixes cameras with bad focus.
- camera.uses--
- fixedcams++
- //If a camera is both deactivated and has bad focus, it will cost two uses to fully fix!
- else
- to_chat(src, "Out of uses.")
- verbs -= /mob/living/silicon/ai/proc/reactivate_cameras //It is useless now, clean it up.
- break
- to_chat(src, "Diagnostic complete! Operations completed: [fixedcams].")
-
- malf_cooldown = world.time + 30
+/datum/action/innate/ai/reactivate_cameras/New()
+ ..()
+ desc = "[desc] It has [uses] use\s remaining."
+ button.desc = desc
+/datum/action/innate/ai/reactivate_cameras/Activate()
+ var/fixed_cameras = 0
+ for(var/V in cameranet.cameras)
+ if(!uses)
+ break
+ var/obj/machinery/camera/C = V
+ if(!C.status || C.view_range != initial(C.view_range))
+ C.toggle_cam(owner_AI, 0) //Reactivates the camera based on status. Badly named proc.
+ C.view_range = initial(C.view_range)
+ fixed_cameras++
+ uses-- //Not adjust_uses() so it doesn't automatically delete or show a message
+ to_chat(owner, "Diagnostic complete! Cameras reactivated: [fixed_cameras]. Reactivations remaining: [uses].")
+ owner.playsound_local(owner, 'sound/items/wirecutter.ogg', 50, 0)
+ adjust_uses(0, TRUE) //Checks the uses remaining
+ if(src && uses) //Not sure if not having src here would cause a runtime, so it's here to be safe
+ desc = "[initial(desc)] It has [uses] use\s remaining."
+ UpdateButtonIcon()
+//Upgrade Camera Network: EMP-proofs all cameras, in addition to giving them X-ray vision.
/datum/AI_Module/large/upgrade_cameras
module_name = "Upgrade Camera Network"
mod_pick_name = "upgradecam"
- description = "Install broad-spectrum scanning and electrical redundancy firmware to the camera network, enabling EMP-Proofing and light-amplified X-ray vision." //I <3 pointless technobabble
+ description = "Install broad-spectrum scanning and electrical redundancy firmware to the camera network, enabling EMP-proofing and light-amplified X-ray vision." //I <3 pointless technobabble
//This used to have motion sensing as well, but testing quickly revealed that giving it to the whole cameranet is PURE HORROR.
- one_time = 1
+ one_purchase = TRUE
cost = 35 //Decent price for omniscience!
+ upgrade = TRUE
+ unlock_text = "OTA firmware distribution complete! Cameras upgraded: CAMSUPGRADED. Light amplification system online."
+ unlock_sound = 'sound/items/rped.ogg'
- power_type = /mob/living/silicon/ai/proc/upgrade_cameras
+/datum/AI_Module/large/upgrade_cameras/upgrade(mob/living/silicon/ai/AI)
+ AI.lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE //Night-vision, without which X-ray would be very limited in power.
+ AI.update_sight()
+ var/upgraded_cameras = 0
-/mob/living/silicon/ai/proc/upgrade_cameras()
- set name = "Upgrade Cameranet"
- set category = "Malfunction"
-
- if(stat)
- return
-
- var/upgradedcams = 0
- RegisterSignal(src, COMSIG_MOB_UPDATE_SIGHT, .proc/update_upgraded_cameras_sight) //Makes sure the AI has night vision, without which X-ray would be very limited in power.
- update_sight()
-
- for(var/obj/machinery/camera/C in cameranet.cameras)
+ for(var/V in cameranet.cameras)
+ var/obj/machinery/camera/C = V
if(C.assembly)
var/upgraded = FALSE
@@ -514,107 +722,21 @@
upgraded = TRUE
if(upgraded)
- upgradedcams++
+ upgraded_cameras++
- to_chat(src, "OTA firmware distribution complete! Cameras upgraded: [upgradedcams]. Light amplification system online.")
- verbs -= /mob/living/silicon/ai/proc/upgrade_cameras
-
-/mob/living/silicon/ai/proc/update_upgraded_cameras_sight()
- lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
+ unlock_text = replacetext(unlock_text, "CAMSUPGRADED", "[upgraded_cameras]") //This works, since unlock text is called after upgrade()
/datum/AI_Module/large/eavesdrop
module_name = "Enhanced Surveillance"
mod_pick_name = "eavesdrop"
description = "Via a combination of hidden microphones and lip reading software, you are able to use your cameras to listen in on conversations."
cost = 30
- one_time = 1
+ one_purchase = TRUE
+ upgrade = TRUE
+ unlock_text = "OTA firmware distribution complete! Cameras upgraded: Enhanced surveillance package online."
+ unlock_sound = 'sound/items/rped.ogg'
- power_type = /mob/living/silicon/ai/proc/surveillance
+/datum/AI_Module/large/eavesdrop/upgrade(mob/living/silicon/ai/AI)
+ if(AI.eyeobj)
+ AI.eyeobj.relay_speech = TRUE
-/mob/living/silicon/ai/proc/surveillance()
- set category = "Malfunction"
- set name = "Enhanced Surveillance"
-
- if(eyeobj)
- eyeobj.relay_speech = 1
- to_chat(src, "OTA firmware distribution complete! Cameras upgraded: Enhanced surveillance package online.")
- verbs -= /mob/living/silicon/ai/proc/surveillance
-
-
-/datum/module_picker
- var/temp = null
- var/processing_time = 50
- var/list/possible_modules = list()
-
-/datum/module_picker/New()
- for(var/type in subtypesof(/datum/AI_Module))
- var/datum/AI_Module/AM = new type
- if(AM.power_type != null)
- src.possible_modules += AM
-
-/datum/module_picker/proc/remove_verbs(var/mob/living/silicon/ai/A)
-
- for(var/datum/AI_Module/AM in possible_modules)
- A.verbs.Remove(AM.power_type)
-
-
-/datum/module_picker/proc/use(user as mob)
- var/dat
- dat += {"Select use of processing time: (currently #[src.processing_time] left.)
-
- Install Module:
- The number afterwards is the amount of processing time it consumes. "}
- for(var/datum/AI_Module/large/module in src.possible_modules)
- dat += "[module.module_name]\[?\] ([module.cost]) "
- for(var/datum/AI_Module/small/module in src.possible_modules)
- dat += "[module.module_name]\[?\] ([module.cost]) "
- dat += ""
- if(src.temp)
- dat += "[src.temp]"
- var/datum/browser/popup = new(user, "modpicker", "Malf Module Menu")
- popup.set_content(dat)
- popup.open()
- return
-
-/datum/module_picker/Topic(href, href_list)
- ..()
-
- if(!isAI(usr))
- return
- var/mob/living/silicon/ai/A = usr
-
- if(A.stat == DEAD)
- to_chat(A, "You are already dead!") //Omae Wa Mou Shindeiru
- return
-
- for(var/datum/AI_Module/AM in possible_modules)
- if(href_list[AM.mod_pick_name])
-
- // Cost check
- if(AM.cost > src.processing_time)
- temp = "You cannot afford this module."
- break
-
- // Add new uses if we can, and it is allowed.
- var/datum/AI_Module/already_AM = locate(AM.type) in A.current_modules
- if(already_AM)
- if(!AM.one_time)
- already_AM.uses += AM.uses
- src.processing_time -= AM.cost
- temp = "Additional use added to [already_AM.module_name]"
- break
- else
- temp = "This module is only needed once."
- break
-
- // Give the power and take away the money.
- A.view_core() //A BYOND bug requires you to be viewing your core before your verbs update
- A.verbs += AM.power_type
- A.current_modules += new AM.type
- temp = AM.description
- src.processing_time -= AM.cost
-
- if(href_list["showdesc"])
- if(AM.mod_pick_name == href_list["showdesc"])
- temp = AM.description
- use(usr)
diff --git a/code/game/gamemodes/miniantags/slaughter/slaughter.dm b/code/game/gamemodes/miniantags/slaughter/slaughter.dm
index 09d5fecb8a2..4a8f215ee47 100644
--- a/code/game/gamemodes/miniantags/slaughter/slaughter.dm
+++ b/code/game/gamemodes/miniantags/slaughter/slaughter.dm
@@ -290,10 +290,10 @@
emote_hear = list("gaffaws", "laughs")
response_help = "hugs"
attacktext = "wildly tickles"
- maxHealth = 150
- health = 150
- melee_damage_lower = 20
- melee_damage_upper = 20
+ maxHealth = 175
+ health = 175
+ melee_damage_lower = 25
+ melee_damage_upper = 25
attack_sound = 'sound/items/bikehorn.ogg'
feast_sound = 'sound/spookoween/scary_horn2.ogg'
diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm
index cf808f3709d..2d7c9cff015 100644
--- a/code/game/gamemodes/nuclear/nuclear.dm
+++ b/code/game/gamemodes/nuclear/nuclear.dm
@@ -291,11 +291,9 @@ proc/issyndicate(mob/living/M as mob)
if("Plasmaman")
synd_mob.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/syndicate(synd_mob), slot_wear_mask)
- synd_mob.equip_to_slot(new /obj/item/clothing/suit/space/eva/plasmaman/nuclear(synd_mob), slot_wear_suit)
- synd_mob.equip_to_slot(new /obj/item/clothing/head/helmet/space/eva/plasmaman/nuclear(synd_mob), slot_head)
synd_mob.equip_or_collect(new /obj/item/tank/plasma/plasmaman(synd_mob), slot_s_store)
- synd_mob.equip_or_collect(new /obj/item/plasmensuit_cartridge(synd_mob), slot_in_backpack)
- synd_mob.equip_or_collect(new /obj/item/plasmensuit_cartridge(synd_mob), slot_in_backpack)
+ synd_mob.equip_or_collect(new /obj/item/extinguisher_refill(synd_mob), slot_in_backpack)
+ synd_mob.equip_or_collect(new /obj/item/extinguisher_refill(synd_mob), slot_in_backpack)
synd_mob.internal = synd_mob.get_item_by_slot(slot_s_store)
synd_mob.update_action_buttons_icon()
diff --git a/code/game/gamemodes/nuclear/nuclearbomb.dm b/code/game/gamemodes/nuclear/nuclearbomb.dm
index 09de3f917bd..b11c43299ad 100644
--- a/code/game/gamemodes/nuclear/nuclearbomb.dm
+++ b/code/game/gamemodes/nuclear/nuclearbomb.dm
@@ -76,14 +76,19 @@ var/bomb_set
if(panel_open && (istype(O, /obj/item/multitool) || istype(O, /obj/item/wirecutters)))
return attack_hand(user)
-
- if(extended)
- if(istype(O, /obj/item/disk/nuclear))
- usr.drop_item()
- O.loc = src
+
+ if(istype(O, /obj/item/disk/nuclear))
+ if(extended)
+ if(!user.drop_item())
+ to_chat(user, "\The [O] is stuck to your hand!")
+ return
+ O.forceMove(src)
auth = O
add_fingerprint(user)
return attack_hand(user)
+ else
+ to_chat(user, "You need to deploy \the [src] first. Right click on the sprite, select 'Make Deployable' then click on \the [src] with an empty hand.")
+ return
if(anchored)
switch(removal_stage)
diff --git a/code/game/gamemodes/vampire/vampire.dm b/code/game/gamemodes/vampire/vampire.dm
index 5fc01686200..d696543cbdf 100644
--- a/code/game/gamemodes/vampire/vampire.dm
+++ b/code/game/gamemodes/vampire/vampire.dm
@@ -297,23 +297,23 @@ You are weak to holy things and starlight. Don't go into space and avoid the Cha
to_chat(owner, "They've got no blood left to give.")
break
if(H.stat < DEAD)
- if(!issmall(H) || H.ckey)
+ if(H.ckey || H.player_ghosted) //Requires ckey regardless if monkey or humanoid, or the body has been ghosted before it died
blood = min(20, H.blood_volume) // if they have less than 20 blood, give them the remnant else they get 20 blood
bloodtotal += blood / 2 //divide by 2 to counted the double suction since removing cloneloss -Melandor0
bloodusable += blood / 2
else
- if(!issmall(H) || H.ckey)
+ if(H.ckey || H.player_ghosted)
blood = min(5, H.blood_volume) // The dead only give 5 blood
bloodtotal += blood
if(old_bloodtotal != bloodtotal)
- if(!issmall(H) || H.ckey) // not small OR has a ckey, monkeys with ckeys can be sucked, humanized monkeys can be sucked monkeys without ckeys cannot be sucked
+ if(H.ckey || H.player_ghosted) // Requires ckey regardless if monkey or human, and has not ghosted, otherwise no power
to_chat(owner, "You have accumulated [bloodtotal] [bloodtotal > 1 ? "units" : "unit"] of blood[bloodusable != old_bloodusable ? ", and have [bloodusable] left to use" : ""].")
check_vampire_upgrade()
H.blood_volume = max(H.blood_volume - 25, 0)
if(ishuman(owner))
var/mob/living/carbon/human/V = owner
- if(issmall(H) && !H.ckey)
- to_chat(V, "Feeding on [H] reduces your hunger, but you get no usable blood from it.")
+ if(!H.ckey && !H.player_ghosted)//Only runs if there is no ckey and the body has not being ghosted while alive
+ to_chat(V, "Feeding on [H] reduces your thirst, but you get no usable blood from them.")
V.nutrition = min(NUTRITION_LEVEL_WELL_FED, V.nutrition + 5)
else
V.nutrition = min(NUTRITION_LEVEL_WELL_FED, V.nutrition + (blood / 2))
@@ -402,7 +402,14 @@ You are weak to holy things and starlight. Don't go into space and avoid the Cha
if(T.density)
return
- vamp_burn(1)
+ if(bloodusable >= 10) //burn through your blood to tank the light for a little while
+ to_chat(owner, "The starlight saps your strength!")
+ bloodusable -= 10
+ vamp_burn(10)
+ else //You're in trouble, get out of the sun NOW
+ to_chat(owner, "Your body is turning to ash, get out of the light now!")
+ owner.adjustCloneLoss(10) //I'm melting!
+ vamp_burn(85)
/datum/vampire/proc/handle_vampire()
if(owner.hud_used)
@@ -419,7 +426,7 @@ You are weak to holy things and starlight. Don't go into space and avoid the Cha
if(istype(owner.loc, /turf/space))
check_sun()
if(istype(owner.loc.loc, /area/chapel) && !get_ability(/datum/vampire_passive/full))
- vamp_burn(0)
+ vamp_burn(7)
nullified = max(0, nullified - 1)
/datum/vampire/proc/handle_vampire_cloak()
@@ -442,8 +449,7 @@ You are weak to holy things and starlight. Don't go into space and avoid the Cha
else
owner.alpha = round((255 * 0.80))
-/datum/vampire/proc/vamp_burn(severe_burn)
- var/burn_chance = severe_burn ? 35 : 8
+/datum/vampire/proc/vamp_burn(burn_chance)
if(prob(burn_chance) && owner.health >= 50)
switch(owner.health)
if(75 to 100)
diff --git a/code/game/gamemodes/wizard/rightandwrong.dm b/code/game/gamemodes/wizard/rightandwrong.dm
index deb054f6d3e..e69a4b7ec79 100644
--- a/code/game/gamemodes/wizard/rightandwrong.dm
+++ b/code/game/gamemodes/wizard/rightandwrong.dm
@@ -139,7 +139,6 @@
new /obj/item/gun/magic/staff/door(get_turf(H))
if("armor")
new /obj/item/clothing/suit/space/hardsuit/wizard(get_turf(H))
- new /obj/item/clothing/head/helmet/space/hardsuit/wizard(get_turf(H))
if("scrying")
new /obj/item/scrying(get_turf(H))
if(!(XRAY in H.mutations))
diff --git a/code/game/gamemodes/wizard/spellbook.dm b/code/game/gamemodes/wizard/spellbook.dm
index 6f96d4c22e2..50a427ae70c 100644
--- a/code/game/gamemodes/wizard/spellbook.dm
+++ b/code/game/gamemodes/wizard/spellbook.dm
@@ -12,7 +12,7 @@
var/buy_word = "Learn"
var/limit //used to prevent a spellbook_entry from being bought more than X times with one wizard spellbook
-/datum/spellbook_entry/proc/IsAvailible() // For config prefs / gamemode restrictions - these are round applied
+/datum/spellbook_entry/proc/IsSpellAvailable() // For config prefs / gamemode restrictions - these are round applied
return 1
/datum/spellbook_entry/proc/CanBuy(var/mob/living/carbon/human/user,var/obj/item/spellbook/book) // Specific circumstances
if(book.uses"
return dat
-/datum/spellbook_entry/noclothes
- name = "Remove Clothes Requirement"
- spell_type = /obj/effect/proc_holder/spell/noclothes
- log_name = "NC"
- category = "Defensive"
+//Main category - Spells
+//Offensive
+/datum/spellbook_entry/blind
+ name = "Blind"
+ spell_type = /obj/effect/proc_holder/spell/targeted/trigger/blind
+ log_name = "BD"
+ category = "Offensive"
+ cost = 1
-/datum/spellbook_entry/fireball
- name = "Fireball"
- spell_type = /obj/effect/proc_holder/spell/fireball
- log_name = "FB"
+/datum/spellbook_entry/lightningbolt
+ name = "Lightning Bolt"
+ spell_type = /obj/effect/proc_holder/spell/targeted/lightning
+ log_name = "LB"
+ category = "Offensive"
+ cost = 1
-/datum/spellbook_entry/rod_form
- name = "Rod Form"
- spell_type = /obj/effect/proc_holder/spell/targeted/rod_form
- log_name = "RF"
+/datum/spellbook_entry/cluwne
+ name = "Curse of the Cluwne"
+ spell_type = /obj/effect/proc_holder/spell/targeted/touch/cluwne
+ log_name = "CC"
+ category = "Offensive"
-/datum/spellbook_entry/magicm
- name = "Magic Missile"
- spell_type = /obj/effect/proc_holder/spell/targeted/projectile/magic_missile
- log_name = "MM"
- category = "Defensive"
+/datum/spellbook_entry/horseman
+ name = "Curse of the Horseman"
+ spell_type = /obj/effect/proc_holder/spell/targeted/horsemask
+ log_name = "HH"
+ category = "Offensive"
/datum/spellbook_entry/disintegrate
name = "Disintegrate"
spell_type = /obj/effect/proc_holder/spell/targeted/touch/disintegrate
log_name = "DG"
+ category = "Offensive"
+/datum/spellbook_entry/fireball
+ name = "Fireball"
+ spell_type = /obj/effect/proc_holder/spell/fireball
+ log_name = "FB"
+ category = "Offensive"
+
+/datum/spellbook_entry/fleshtostone
+ name = "Flesh to Stone"
+ spell_type = /obj/effect/proc_holder/spell/targeted/touch/flesh_to_stone
+ log_name = "FS"
+ category = "Offensive"
+
+/datum/spellbook_entry/mutate
+ name = "Mutate"
+ spell_type = /obj/effect/proc_holder/spell/targeted/genetic/mutate
+ log_name = "MU"
+ category = "Offensive"
+
+/datum/spellbook_entry/rod_form
+ name = "Rod Form"
+ spell_type = /obj/effect/proc_holder/spell/targeted/rod_form
+ log_name = "RF"
+ category = "Offensive"
+
+/datum/spellbook_entry/infinite_guns
+ name = "Lesser Summon Guns"
+ spell_type = /obj/effect/proc_holder/spell/targeted/infinite_guns
+ log_name = "IG"
+ category = "Offensive"
+ cost = 4
+
+//Defensive
/datum/spellbook_entry/disabletech
name = "Disable Tech"
spell_type = /obj/effect/proc_holder/spell/targeted/emplosion/disable_tech
@@ -128,37 +167,6 @@
category = "Defensive"
cost = 1
-/datum/spellbook_entry/repulse
- name = "Repulse"
- spell_type = /obj/effect/proc_holder/spell/aoe_turf/repulse
- log_name = "RP"
- category = "Defensive"
-
-/datum/spellbook_entry/timestop
- name = "Time Stop"
- spell_type = /obj/effect/proc_holder/spell/aoe_turf/conjure/timestop
- log_name = "TS"
- category = "Defensive"
-
-/datum/spellbook_entry/smoke
- name = "Smoke"
- spell_type = /obj/effect/proc_holder/spell/targeted/smoke
- log_name = "SM"
- category = "Defensive"
- cost = 1
-
-/datum/spellbook_entry/blind
- name = "Blind"
- spell_type = /obj/effect/proc_holder/spell/targeted/trigger/blind
- log_name = "BD"
- cost = 1
-
-/datum/spellbook_entry/mindswap
- name = "Mindswap"
- spell_type = /obj/effect/proc_holder/spell/targeted/mind_transfer
- log_name = "MT"
- category = "Mobility"
-
/datum/spellbook_entry/forcewall
name = "Force Wall"
spell_type = /obj/effect/proc_holder/spell/targeted/forcewall
@@ -173,54 +181,18 @@
category = "Defensive"
cost = 1
-/datum/spellbook_entry/blink
- name = "Blink"
- spell_type = /obj/effect/proc_holder/spell/targeted/turf_teleport/blink
- log_name = "BL"
- category = "Mobility"
-
-/datum/spellbook_entry/teleport
- name = "Teleport"
- spell_type = /obj/effect/proc_holder/spell/targeted/area_teleport/teleport
- log_name = "TP"
- category = "Mobility"
-
-/datum/spellbook_entry/mutate
- name = "Mutate"
- spell_type = /obj/effect/proc_holder/spell/targeted/genetic/mutate
- log_name = "MU"
-
-/datum/spellbook_entry/jaunt
- name = "Ethereal Jaunt"
- spell_type = /obj/effect/proc_holder/spell/targeted/ethereal_jaunt
- log_name = "EJ"
- category = "Mobility"
-
-/datum/spellbook_entry/knock
- name = "Knock"
- spell_type = /obj/effect/proc_holder/spell/aoe_turf/knock
- log_name = "KN"
- category = "Mobility"
+/datum/spellbook_entry/repulse
+ name = "Repulse"
+ spell_type = /obj/effect/proc_holder/spell/aoe_turf/repulse
+ log_name = "RP"
+ category = "Defensive"
cost = 1
-/datum/spellbook_entry/greaterknock
- name = "Greater Knock"
- spell_type = /obj/effect/proc_holder/spell/aoe_turf/knock/greater
- log_name = "GK"
- category = "Mobility"
- cost = 2
- refundable = 0 //global effect on cast
-
-/datum/spellbook_entry/fleshtostone
- name = "Flesh to Stone"
- spell_type = /obj/effect/proc_holder/spell/targeted/touch/flesh_to_stone
- log_name = "FS"
-
-/datum/spellbook_entry/summonitem
- name = "Summon Item"
- spell_type = /obj/effect/proc_holder/spell/targeted/summonitem
- log_name = "IS"
- category = "Assistance"
+/datum/spellbook_entry/smoke
+ name = "Smoke"
+ spell_type = /obj/effect/proc_holder/spell/targeted/smoke
+ log_name = "SM"
+ category = "Defensive"
cost = 1
/datum/spellbook_entry/lichdom
@@ -229,28 +201,64 @@
log_name = "LD"
category = "Defensive"
-/datum/spellbook_entry/lichdom/IsAvailible()
+/datum/spellbook_entry/lichdom/IsSpellAvailable()
if(SSticker.mode.name == "ragin' mages")
return FALSE
else
return TRUE
-/datum/spellbook_entry/lightningbolt
- name = "Lightning Bolt"
- spell_type = /obj/effect/proc_holder/spell/targeted/lightning
- log_name = "LB"
+/datum/spellbook_entry/magicm
+ name = "Magic Missile"
+ spell_type = /obj/effect/proc_holder/spell/targeted/projectile/magic_missile
+ log_name = "MM"
+ category = "Defensive"
-/datum/spellbook_entry/infinite_guns
- name = "Lesser Summon Guns"
- spell_type = /obj/effect/proc_holder/spell/targeted/infinite_guns
- log_name = "IG"
- cost = 4
+/datum/spellbook_entry/timestop
+ name = "Time Stop"
+ spell_type = /obj/effect/proc_holder/spell/aoe_turf/conjure/timestop
+ log_name = "TS"
+ category = "Defensive"
-/datum/spellbook_entry/horseman
- name = "Curse of The Horseman"
- spell_type = /obj/effect/proc_holder/spell/targeted/horsemask
- log_name = "HH"
+//Mobility
+/datum/spellbook_entry/knock
+ name = "Knock"
+ spell_type = /obj/effect/proc_holder/spell/aoe_turf/knock
+ log_name = "KN"
+ category = "Mobility"
+ cost = 1
+/datum/spellbook_entry/blink
+ name = "Blink"
+ spell_type = /obj/effect/proc_holder/spell/targeted/turf_teleport/blink
+ log_name = "BL"
+ category = "Mobility"
+
+/datum/spellbook_entry/jaunt
+ name = "Ethereal Jaunt"
+ spell_type = /obj/effect/proc_holder/spell/targeted/ethereal_jaunt
+ log_name = "EJ"
+ category = "Mobility"
+
+/datum/spellbook_entry/greaterknock
+ name = "Greater Knock"
+ spell_type = /obj/effect/proc_holder/spell/aoe_turf/knock/greater
+ log_name = "GK"
+ category = "Mobility"
+ refundable = 0 //global effect on cast
+
+/datum/spellbook_entry/mindswap
+ name = "Mindswap"
+ spell_type = /obj/effect/proc_holder/spell/targeted/mind_transfer
+ log_name = "MT"
+ category = "Mobility"
+
+/datum/spellbook_entry/teleport
+ name = "Teleport"
+ spell_type = /obj/effect/proc_holder/spell/targeted/area_teleport/teleport
+ log_name = "TP"
+ category = "Mobility"
+
+//Assistance
/datum/spellbook_entry/charge
name = "Charge"
spell_type = /obj/effect/proc_holder/spell/targeted/charge
@@ -258,193 +266,20 @@
category = "Assistance"
cost = 1
-/datum/spellbook_entry/cluwne
- name = "Curse of the Cluwne"
- spell_type = /obj/effect/proc_holder/spell/targeted/touch/cluwne
- log_name = "CC"
-
-/datum/spellbook_entry/item
- name = "Buy Item"
- refundable = 0
- buy_word = "Summon"
- var/item_path= null
-
-
-/datum/spellbook_entry/item/Buy(var/mob/living/carbon/human/user,var/obj/item/spellbook/book)
- new item_path(get_turf(user))
- feedback_add_details("wizard_spell_learned",log_name)
- return 1
-
-/datum/spellbook_entry/item/GetInfo()
- var/dat =""
- dat += "[name]"
- dat += " Cost:[cost] "
- dat += "[desc] "
- if(surplus>=0)
- dat += "[surplus] left. "
- return dat
-
-/datum/spellbook_entry/item/staffchange
- name = "Staff of Change"
- desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself."
- item_path = /obj/item/gun/magic/staff/change
- log_name = "ST"
-
-/datum/spellbook_entry/item/staffanimation
- name = "Staff of Animation"
- desc = "An arcane staff capable of shooting bolts of eldritch energy which cause inanimate objects to come to life. This magic doesn't affect machines."
- item_path = /obj/item/gun/magic/staff/animate
- log_name = "SA"
+/datum/spellbook_entry/summonitem
+ name = "Summon Item"
+ spell_type = /obj/effect/proc_holder/spell/targeted/summonitem
+ log_name = "IS"
category = "Assistance"
-
-/datum/spellbook_entry/item/staffchaos
- name = "Staff of Chaos"
- desc = "A caprious tool that can fire all sorts of magic without any rhyme or reason. Using it on people you care about is not recommended."
- item_path = /obj/item/gun/magic/staff/chaos
- log_name = "SC"
-
-/datum/spellbook_entry/item/staffslipping
- name = "Staff of Slipping"
- desc = "A staff that shoots magical bananas. These bananas will either slip or stun the target when hit. Surprisingly reliable!"
- item_path = /obj/item/gun/magic/staff/slipping
- log_name = "SL"
cost = 1
-/datum/spellbook_entry/item/staffdoor
- name = "Staff of Door Creation"
- desc = "A particular staff that can mold solid metal into ornate wooden doors. Useful for getting around in the absence of other transportation. Does not work on glass."
- item_path = /obj/item/gun/magic/staff/door
- log_name = "SD"
- cost = 1
- category = "Mobility"
-
-/datum/spellbook_entry/item/staffhealing
- name = "Staff of Healing"
- desc = "An altruistic staff that can heal the lame and raise the dead."
- item_path = /obj/item/gun/magic/staff/healing
- log_name = "SH"
- cost = 1
- category = "Defensive"
-
-/datum/spellbook_entry/item/scryingorb
- name = "Scrying Orb"
- desc = "An incandescent orb of crackling energy, using it will allow you to ghost while alive, allowing you to spy upon the station with ease. In addition, buying it will permanently grant you x-ray vision."
- item_path = /obj/item/scrying
- log_name = "SO"
- category = "Defensive"
-
-/datum/spellbook_entry/item/scryingorb/Buy(var/mob/living/carbon/human/user,var/obj/item/spellbook/book)
- if(..())
- if(!(XRAY in user.mutations))
- user.mutations.Add(XRAY)
- user.sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS)
- user.see_in_dark = 8
- user.lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
- to_chat(user, "The walls suddenly disappear.")
- return 1
-
-
-/datum/spellbook_entry/item/soulstones
- name = "Six Soul Stone Shards and the spell Artificer"
- desc = "Soul Stone Shards are ancient tools capable of capturing and harnessing the spirits of the dead and dying. The spell Artificer allows you to create arcane machines for the captured souls to pilot."
- item_path = /obj/item/storage/belt/soulstone/full
- log_name = "SS"
+/datum/spellbook_entry/noclothes
+ name = "Remove Clothes Requirement"
+ spell_type = /obj/effect/proc_holder/spell/noclothes
+ log_name = "NC"
category = "Assistance"
-/datum/spellbook_entry/item/soulstones/Buy(var/mob/living/carbon/human/user,var/obj/item/spellbook/book)
- . =..()
- if(.)
- user.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/conjure/construct(null))
- return .
-
-/datum/spellbook_entry/item/necrostone
- name = "A Necromantic Stone"
- desc = "A Necromantic stone is able to resurrect three dead individuals as skeletal thralls for you to command."
- item_path = /obj/item/necromantic_stone
- log_name = "NS"
- category = "Assistance"
-
-/datum/spellbook_entry/item/wands
- name = "Wand Assortment"
- desc = "A collection of wands that allow for a wide variety of utility. Wands do not recharge, so be conservative in use. Comes in a handy belt."
- item_path = /obj/item/storage/belt/wands/full
- log_name = "WA"
- category = "Defensive"
-
-/datum/spellbook_entry/item/armor
- name = "Mastercrafted Armor Set"
- desc = "An artefact suit of armor that allows you to cast spells while providing more protection against attacks and the void of space. Comes bundled with Boots of Gripping."
- item_path = /obj/item/clothing/suit/space/hardsuit/wizard
- log_name = "HS"
- category = "Defensive"
-
-/datum/spellbook_entry/item/armor/Buy(var/mob/living/carbon/human/user,var/obj/item/spellbook/book)
- . = ..()
- if(.)
- new /obj/item/clothing/shoes/magboots/wizard(get_turf(user))
- new /obj/item/clothing/gloves/color/purple(get_turf(user))//To complete the outfit
- new /obj/item/clothing/head/helmet/space/hardsuit/wizard(get_turf(user))
-
-/datum/spellbook_entry/item/contract
- name = "Contract of Apprenticeship"
- desc = "A magical contract binding an apprentice wizard to your service, using it will summon them to your side."
- item_path = /obj/item/contract
- log_name = "CT"
- category = "Assistance"
-
-/datum/spellbook_entry/item/bloodbottle
- name = "Bottle of Blood"
- desc = "A bottle of magically infused blood, the smell of which will attract extradimensional beings when broken. Be careful though, the kinds of creatures summoned by blood magic are indiscriminate in their killing, and you yourself may become a victim."
- item_path = /obj/item/antag_spawner/slaughter_demon
- log_name = "BB"
- limit = 3
- category = "Assistance"
-
-/datum/spellbook_entry/item/hugbottle
- name = "Bottle of Tickles"
- desc = "A bottle of magically infused fun, the smell of which will \
- attract adorable extradimensional beings when broken. These beings \
- are similar to slaughter demons, but are a little weaker and they do not permamently \
- kill their victims, instead putting them in an extradimensional hugspace, \
- to be released on the demon's death. Chaotic, but not ultimately \
- damaging. The crew's reaction to the other hand could be very \
- destructive."
- item_path = /obj/item/antag_spawner/slaughter_demon/laughter
- cost = 1 //non-destructive; it's just a jape, sibling!
- log_name = "HB"
- limit = 3
- category = "Assistance"
-
-/datum/spellbook_entry/item/oozebottle
- name = "Bottle of Ooze"
- desc = "A bottle of magically infused ooze, which will awake an all-consuming Morph, capable of cunningly disguising itself as any object it comes in contact with and even casting some very basic spells. Be careful though, as Morph diet includes Wizards."
- item_path = /obj/item/antag_spawner/morph
- cost = 1
- log_name = "BO"
- limit = 3
- category = "Assistance"
-
-/datum/spellbook_entry/item/tarotdeck
- name = "Guardian Deck"
- desc = "A deck of guardian tarot cards, capable of binding a personal guardian to your body. There are multiple types of guardian available, but all of them will transfer some amount of damage to you. \
- It would be wise to avoid buying these with anything capable of causing you to swap bodies with others."
- item_path = /obj/item/guardiancreator
- log_name = "TD"
- limit = 1
- category = "Assistance"
-
-/datum/spellbook_entry/item/mjolnir
- name = "Mjolnir"
- desc = "A mighty hammer on loan from Thor, God of Thunder. It crackles with barely contained power."
- item_path = /obj/item/twohanded/mjollnir
- log_name = "MJ"
-
-/datum/spellbook_entry/item/singularity_hammer
- name = "Singularity Hammer"
- desc = "A hammer that creates an intensely powerful field of gravity where it strikes, pulling everthing nearby to the point of impact."
- item_path = /obj/item/twohanded/singularityhammer
- log_name = "SI"
-
+//Rituals
/datum/spellbook_entry/summon
name = "Summon Stuff"
category = "Rituals"
@@ -473,7 +308,7 @@
cost = 0
log_name = "SGH"
-/datum/spellbook_entry/summon/ghosts/IsAvailible()
+/datum/spellbook_entry/summon/ghosts/IsSpellAvailable()
if(!SSticker.mode) // In case spellbook is placed on map
return FALSE
if(SSticker.mode.name == "ragin' mages")
@@ -494,7 +329,7 @@
cost = 0
log_name = "SG"
-/datum/spellbook_entry/summon/guns/IsAvailible()
+/datum/spellbook_entry/summon/guns/IsSpellAvailable()
if(!SSticker.mode) // In case spellbook is placed on map
return FALSE
if(SSticker.mode.name == "ragin' mages")
@@ -503,7 +338,7 @@
return TRUE
/datum/spellbook_entry/summon/guns/Buy(var/mob/living/carbon/human/user,var/obj/item/spellbook/book)
- feedback_add_details("wizard_spell_learned",log_name)
+ feedback_add_details("wizard_spell_learned", log_name)
user.rightandwrong(0)
book.uses += 1
active = 1
@@ -516,7 +351,7 @@
cost = 0
log_name = "SU"
-/datum/spellbook_entry/summon/magic/IsAvailible()
+/datum/spellbook_entry/summon/magic/IsSpellAvailable()
if(!SSticker.mode) // In case spellbook is placed on map
return FALSE
if(SSticker.mode.name == "ragin' mages")
@@ -525,18 +360,207 @@
return TRUE
/datum/spellbook_entry/summon/magic/Buy(var/mob/living/carbon/human/user,var/obj/item/spellbook/book)
- feedback_add_details("wizard_spell_learned",log_name)
+ feedback_add_details("wizard_spell_learned", log_name)
user.rightandwrong(1)
book.uses += 1
active = 1
to_chat(user, "You have cast summon magic and gained an extra charge for your spellbook.")
return 1
+//Main category - Magical Items
+/datum/spellbook_entry/item
+ name = "Buy Item"
+ refundable = 0
+ buy_word = "Summon"
+ var/item_path = null
+
+/datum/spellbook_entry/item/Buy(var/mob/living/carbon/human/user,var/obj/item/spellbook/book)
+ new item_path(get_turf(user))
+ feedback_add_details("wizard_spell_learned", log_name)
+ return 1
+
+/datum/spellbook_entry/item/GetInfo()
+ var/dat =""
+ dat += "[name]"
+ dat += " Cost:[cost] "
+ dat += "[desc] "
+ if(surplus>=0)
+ dat += "[surplus] left. "
+ return dat
+
+//Artefacts
+/datum/spellbook_entry/item/necrostone
+ name = "A Necromantic Stone"
+ desc = "A Necromantic stone is able to resurrect three dead individuals as skeletal thralls for you to command."
+ item_path = /obj/item/necromantic_stone
+ log_name = "NS"
+ category = "Artefacts"
+
+/datum/spellbook_entry/item/scryingorb
+ name = "Scrying Orb"
+ desc = "An incandescent orb of crackling energy, using it will allow you to ghost while alive, allowing you to spy upon the station with ease. In addition, buying it will permanently grant you x-ray vision."
+ item_path = /obj/item/scrying
+ log_name = "SO"
+ category = "Artefacts"
+
+/datum/spellbook_entry/item/scryingorb/Buy(var/mob/living/carbon/human/user,var/obj/item/spellbook/book)
+ if(..())
+ if(!(XRAY in user.mutations))
+ user.mutations.Add(XRAY)
+ user.sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS)
+ user.see_in_dark = 8
+ user.lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
+ to_chat(user, "The walls suddenly disappear.")
+ return TRUE
+
+/datum/spellbook_entry/item/soulstones
+ name = "Six Soul Stone Shards and the spell Artificer"
+ desc = "Soul Stone Shards are ancient tools capable of capturing and harnessing the spirits of the dead and dying. The spell Artificer allows you to create arcane machines for the captured souls to pilot."
+ item_path = /obj/item/storage/belt/soulstone/full
+ log_name = "SS"
+ category = "Artefacts"
+
+/datum/spellbook_entry/item/soulstones/Buy(var/mob/living/carbon/human/user,var/obj/item/spellbook/book)
+ . = ..()
+ if(.)
+ user.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/conjure/construct(null))
+ return .
+
+/datum/spellbook_entry/item/wands
+ name = "Wand Assortment"
+ desc = "A collection of wands that allow for a wide variety of utility. Wands do not recharge, so be conservative in use. Comes in a handy belt."
+ item_path = /obj/item/storage/belt/wands/full
+ log_name = "WA"
+ category = "Artefacts"
+
+//Weapons and Armors
+/datum/spellbook_entry/item/armor
+ name = "Mastercrafted Armor Set"
+ desc = "An artefact suit of armor that allows you to cast spells while providing more protection against attacks and the void of space. Comes bundled with Boots of Gripping."
+ item_path = /obj/item/clothing/suit/space/hardsuit/wizard
+ log_name = "HS"
+ category = "Weapons and Armors"
+
+/datum/spellbook_entry/item/armor/Buy(var/mob/living/carbon/human/user,var/obj/item/spellbook/book)
+ . = ..()
+ if(.)
+ new /obj/item/clothing/shoes/magboots/wizard(get_turf(user))
+ new /obj/item/clothing/gloves/color/purple(get_turf(user)) // To complete the outfit
+
+/datum/spellbook_entry/item/mjolnir
+ name = "Mjolnir"
+ desc = "A mighty hammer on loan from Thor, God of Thunder. It crackles with barely contained power."
+ item_path = /obj/item/twohanded/mjollnir
+ log_name = "MJ"
+ category = "Weapons and Armors"
+
+/datum/spellbook_entry/item/singularity_hammer
+ name = "Singularity Hammer"
+ desc = "A hammer that creates an intensely powerful field of gravity where it strikes, pulling everthing nearby to the point of impact."
+ item_path = /obj/item/twohanded/singularityhammer
+ log_name = "SI"
+ category = "Weapons and Armors"
+
+//Staves
+/datum/spellbook_entry/item/staffdoor
+ name = "Staff of Door Creation"
+ desc = "A particular staff that can mold solid metal into ornate wooden doors. Useful for getting around in the absence of other transportation. Does not work on glass."
+ item_path = /obj/item/gun/magic/staff/door
+ log_name = "SD"
+ category = "Staves"
+ cost = 1
+
+/datum/spellbook_entry/item/staffhealing
+ name = "Staff of Healing"
+ desc = "An altruistic staff that can heal the lame and raise the dead."
+ item_path = /obj/item/gun/magic/staff/healing
+ log_name = "SH"
+ category = "Staves"
+ cost = 1
+
+/datum/spellbook_entry/item/staffslipping
+ name = "Staff of Slipping"
+ desc = "A staff that shoots magical bananas. These bananas will either slip or stun the target when hit. Surprisingly reliable!"
+ item_path = /obj/item/gun/magic/staff/slipping
+ log_name = "SL"
+ category = "Staves"
+ cost = 1
+
+/datum/spellbook_entry/item/staffanimation
+ name = "Staff of Animation"
+ desc = "An arcane staff capable of shooting bolts of eldritch energy which cause inanimate objects to come to life. This magic doesn't affect machines."
+ item_path = /obj/item/gun/magic/staff/animate
+ log_name = "SA"
+ category = "Staves"
+
+/datum/spellbook_entry/item/staffchange
+ name = "Staff of Change"
+ desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself."
+ item_path = /obj/item/gun/magic/staff/change
+ log_name = "ST"
+ category = "Staves"
+
+/datum/spellbook_entry/item/staffchaos
+ name = "Staff of Chaos"
+ desc = "A caprious tool that can fire all sorts of magic without any rhyme or reason. Using it on people you care about is not recommended."
+ item_path = /obj/item/gun/magic/staff/chaos
+ log_name = "SC"
+ category = "Staves"
+
+//Summons
+/datum/spellbook_entry/item/oozebottle
+ name = "Bottle of Ooze"
+ desc = "A bottle of magically infused ooze, which will awake an all-consuming Morph, capable of cunningly disguising itself as any object it comes in contact with and even casting some very basic spells. Be careful though, as Morph diet includes Wizards."
+ item_path = /obj/item/antag_spawner/morph
+ log_name = "BO"
+ category = "Summons"
+ limit = 3
+ cost = 1
+
+/datum/spellbook_entry/item/hugbottle
+ name = "Bottle of Tickles"
+ desc = "A bottle of magically infused fun, the smell of which will \
+ attract adorable extradimensional beings when broken. These beings \
+ are similar to slaughter demons, but are a little weaker and they do not permamently \
+ kill their victims, instead putting them in an extradimensional hugspace, \
+ to be released on the demon's death. Chaotic, but not ultimately \
+ damaging. The crew's reaction to the other hand could be very \
+ destructive."
+ item_path = /obj/item/antag_spawner/slaughter_demon/laughter
+ log_name = "HB"
+ category = "Summons"
+ limit = 3
+ cost = 1 // Non-destructive; it's just a jape, sibling!
+
+/datum/spellbook_entry/item/bloodbottle
+ name = "Bottle of Blood"
+ desc = "A bottle of magically infused blood, the smell of which will attract extradimensional beings when broken. Be careful though, the kinds of creatures summoned by blood magic are indiscriminate in their killing, and you yourself may become a victim."
+ item_path = /obj/item/antag_spawner/slaughter_demon
+ log_name = "BB"
+ category = "Summons"
+ limit = 3
+
+/datum/spellbook_entry/item/contract
+ name = "Contract of Apprenticeship"
+ desc = "A magical contract binding an apprentice wizard to your service, using it will summon them to your side."
+ item_path = /obj/item/contract
+ log_name = "CT"
+ category = "Summons"
+
+/datum/spellbook_entry/item/tarotdeck
+ name = "Guardian Deck"
+ desc = "A deck of guardian tarot cards, capable of binding a personal guardian to your body. There are multiple types of guardian available, but all of them will transfer some amount of damage to you. \
+ It would be wise to avoid buying these with anything capable of causing you to swap bodies with others."
+ item_path = /obj/item/guardiancreator
+ log_name = "TD"
+ category = "Summons"
+ limit = 1
+
/obj/item/spellbook
name = "spell book"
desc = "The legendary book of spells of the wizard."
icon = 'icons/obj/library.dmi'
- icon_state ="book"
+ icon_state = "spellbook"
throw_speed = 2
throw_range = 5
w_class = WEIGHT_CLASS_TINY
@@ -544,19 +568,24 @@
var/temp = null
var/op = 1
var/tab = null
+ var/main_tab = null
var/mob/living/carbon/human/owner
var/list/datum/spellbook_entry/entries = list()
var/list/categories = list()
+ var/list/main_categories = list("Spells", "Magical Items")
+ var/list/spell_categories = list("Offensive", "Defensive", "Mobility", "Assistance", "Rituals")
+ var/list/item_categories = list("Artefacts", "Weapons and Armors", "Staves", "Summons")
/obj/item/spellbook/proc/initialize()
var/entry_types = subtypesof(/datum/spellbook_entry) - /datum/spellbook_entry/item - /datum/spellbook_entry/summon
for(var/T in entry_types)
var/datum/spellbook_entry/E = new T
- if(E.IsAvailible())
+ if(E.IsSpellAvailable())
entries |= E
categories |= E.category
else
qdel(E)
+ main_tab = main_categories[1]
tab = categories[1]
/obj/item/spellbook/New()
@@ -570,48 +599,64 @@
to_chat(user, "The contract has been used, you can't get your points back now!")
else
to_chat(user, "You feed the contract back into the spellbook, refunding your points.")
-
uses+=2
-
qdel(O)
if(istype(O, /obj/item/antag_spawner/slaughter_demon))
to_chat(user, "On second thought, maybe summoning a demon is a bad idea. You refund your points.")
-
if(istype(O, /obj/item/antag_spawner/slaughter_demon/laughter))
uses += 1
+ for(var/datum/spellbook_entry/item/hugbottle/HB in entries)
+ if(!isnull(HB.limit))
+ HB.limit++
else
uses += 2
- for(var/datum/spellbook_entry/item/bloodbottle/BB in entries)
- if(!isnull(BB.limit))
- BB.limit++
+ for(var/datum/spellbook_entry/item/bloodbottle/BB in entries)
+ if(!isnull(BB.limit))
+ BB.limit++
+ qdel(O)
+
+ if(istype(O, /obj/item/antag_spawner/morph))
+ to_chat(user, "On second thought, maybe awakening a morph is a bad idea. You refund your points.")
+ uses += 1
+ for(var/datum/spellbook_entry/item/oozebottle/OB in entries)
+ if(!isnull(OB.limit))
+ OB.limit++
qdel(O)
/obj/item/spellbook/proc/GetCategoryHeader(var/category)
var/dat = ""
switch(category)
if("Offensive")
- dat += "Spells and items geared towards debilitating and destroying.
"
- dat += "Items are not bound to you and can be stolen. Additionaly they cannot typically be returned once purchased. "
+ dat += "Spells geared towards debilitating and destroying.
"
dat += "For spells: the number after the spell name is the cooldown time. "
dat += "You can reduce this number by spending more points on the spell. "
if("Defensive")
- dat += "Spells and items geared towards improving your survivabilty or reducing foes ability to attack.
"
- dat += "Items are not bound to you and can be stolen. Additionaly they cannot typically be returned once purchased. "
+ dat += "Spells geared towards improving your survivabilty or reducing foes ability to attack.
"
dat += "For spells: the number after the spell name is the cooldown time. "
dat += "You can reduce this number by spending more points on the spell. "
if("Mobility")
- dat += "Spells and items geared towards improving your ability to move. It is a good idea to take at least one.
"
- dat += "Items are not bound to you and can be stolen. Additionaly they cannot typically be returned once purchased. "
+ dat += "Spells geared towards improving your ability to move. It is a good idea to take at least one.
"
dat += "For spells: the number after the spell name is the cooldown time. "
dat += "You can reduce this number by spending more points on the spell. "
if("Assistance")
- dat += "Spells and items geared towards bringing in outside forces to aid you or improving upon your other items and abilties.
"
- dat += "Items are not bound to you and can be stolen. Additionaly they cannot typically be returned once purchased. "
+ dat += "Spells geared towards improving your other items and abilities.
"
dat += "For spells: the number after the spell name is the cooldown time. "
dat += "You can reduce this number by spending more points on the spell. "
if("Rituals")
- dat += "These powerful spells change the very fabric of reality. Not always in your favour. "
+ dat += "These powerful spells are capable of changing the very fabric of reality. Not always in your favour. "
+ if("Weapons and Armors")
+ dat += "Various weapons and armors to crush your enemies and protect you from harm.
"
+ dat += "Items are not bound to you and can be stolen. Additionaly they cannot typically be returned once purchased. "
+ if("Staves")
+ dat += "Various staves granting you their power, which they slowly recharge over time.
"
+ dat += "Items are not bound to you and can be stolen. Additionaly they cannot typically be returned once purchased. "
+ if("Artefacts")
+ dat += "Various magical artefacts to aid you.
"
+ dat += "Items are not bound to you and can be stolen. Additionaly they cannot typically be returned once purchased. "
+ if("Summons")
+ dat += "Magical items geared towards bringing in outside forces to aid you.
"
+ dat += "Items are not bound to you and can be stolen. Additionaly they cannot typically be returned once purchased. "
return dat
/obj/item/spellbook/proc/wrap(var/content)
@@ -621,11 +666,16 @@
@@ -645,13 +695,29 @@
user.set_machine(src)
var/dat = ""
- dat += "
"
+ dat += "
"
var/list/cat_dat = list()
- for(var/category in categories)
- cat_dat[category] = ""
- dat += "
"
- for(var/ore in ore_values)
- var/value = ore_values[ore]
- dat += "
[capitalize(ore)]
[value * point_upgrade]
"
- dat += "
"
- return dat
-
-/obj/machinery/mineral/ore_redemption/Topic(href, href_list)
- if(..())
- return
- GET_COMPONENT(materials, /datum/component/material_container)
- if(href_list["eject_id"])
- usr.put_in_hands(inserted_id)
- inserted_id = null
- if(href_list["claim"])
- if(inserted_id)
- if(req_access_reclaim in inserted_id.access)
- inserted_id.mining_points += points
- points = 0
- else
- to_chat(usr, "Required access not found.")
- else if(href_list["insert_id"])
- var/obj/item/card/id/I = usr.get_active_hand()
- if(istype(I))
- if(!usr.drop_item())
- return
- I.forceMove(src)
- inserted_id = I
- else
- to_chat(usr, "Not a valid ID!")
- if(href_list["eject_disk"])
- if(inserted_disk)
- inserted_disk.forceMove(loc)
- inserted_disk = null
- if(href_list["insert_disk"])
- var/obj/item/disk/design_disk/D = usr.get_active_hand()
- if(istype(D))
- if(!usr.drop_item())
- return
- D.forceMove(src)
- inserted_disk = D
- if(href_list["upload"])
- if(inserted_disk && inserted_disk.blueprint)
- files.AddDesign2Known(inserted_disk.blueprint)
-
- if(href_list["release"])
- if(check_access(inserted_id) || allowed(usr)) //Check the ID inside, otherwise check the user
- var/mat_id = href_list["release"]
- if(!materials.materials[mat_id])
- return
-
- var/datum/material/mat = materials.materials[mat_id]
- var/stored_amount = mat.amount / MINERAL_MATERIAL_AMOUNT
-
- if(!stored_amount)
- return
-
- var/desired = input("How many sheets?", "How many sheets to eject?", 1) as null|num
- var/sheets_to_remove = round(min(desired,50,stored_amount))
-
- var/out = get_step(src, output_dir)
- materials.retrieve_sheets(sheets_to_remove, mat_id, out)
-
- else
- to_chat(usr, "Required access not found.")
-
- if(href_list["alloy"])
- var/alloy_id = href_list["alloy"]
- var/datum/design/alloy = files.FindDesignByID(alloy_id)
- if((check_access(inserted_id) || allowed(usr)) && alloy)
- var/desired = input("How many sheets?", "How many sheets would you like to smelt?", 1) as null|num
- if(desired < 1) // Stops an exploit that lets you build negative alloys and get free materials
- return
- var/smelt_amount = can_smelt_alloy(alloy)
- var/amount = round(min(desired,50,smelt_amount))
- materials.use_amount(alloy.materials, amount)
-
- var/output = new alloy.build_path(src)
- if(istype(output, /obj/item/stack/sheet))
- var/obj/item/stack/sheet/mineral/produced_alloy = output
- produced_alloy.amount = amount
- unload_mineral(produced_alloy)
- else
- unload_mineral(output)
-
- else
- to_chat(usr, "Required access not found.")
- updateUsrDialog()
-
-/obj/machinery/mineral/ore_redemption/ex_act(severity, target)
- do_sparks(5, 1, src)
- if(severity == 1)
- if(prob(50))
- qdel(src)
- else if(severity == 2)
- if(prob(25))
- qdel(src)
-
-/obj/machinery/mineral/ore_redemption/power_change()
- ..()
- update_icon()
- if(inserted_id && !powered())
- visible_message("The ID slot indicator light flickers on [src] as it spits out a card before powering down.")
- inserted_id.forceMove(loc)
-
-/obj/machinery/mineral/ore_redemption/update_icon()
- if(powered())
- icon_state = initial(icon_state)
- else
- icon_state = "[initial(icon_state)]-off"
-
-/**********************Mining Equipment Locker**************************/
-
-/obj/machinery/mineral/equipment_vendor
- name = "mining equipment vendor"
- desc = "An equipment vendor for miners, points collected at an ore redemption machine can be spent here."
- icon = 'icons/obj/machines/mining_machines.dmi'
- icon_state = "mining"
- density = 1
- anchored = 1.0
- var/obj/item/card/id/inserted_id
- var/list/prize_list = list(
- new /datum/data/mining_equipment("Stimpack", /obj/item/reagent_containers/hypospray/autoinjector/stimpack, 50),
- new /datum/data/mining_equipment("Teporone MediPen", /obj/item/reagent_containers/hypospray/autoinjector/teporone, 50),
- new /datum/data/mining_equipment("MediPen Bundle", /obj/item/storage/box/autoinjector/utility, 200),
- new /datum/data/mining_equipment("Whiskey", /obj/item/reagent_containers/food/drinks/bottle/whiskey, 100),
- new /datum/data/mining_equipment("Cigar", /obj/item/clothing/mask/cigarette/cigar/havana, 150),
- new /datum/data/mining_equipment("Soap", /obj/item/soap/nanotrasen, 200),
- new /datum/data/mining_equipment("Laser Pointer", /obj/item/laser_pointer, 300),
- new /datum/data/mining_equipment("Alien Toy", /obj/item/clothing/mask/facehugger/toy, 300),
- new /datum/data/mining_equipment("Advanced Scanner", /obj/item/t_scanner/adv_mining_scanner, 400),
- new /datum/data/mining_equipment("Hivelord Stabilizer", /obj/item/hivelordstabilizer, 400),
- new /datum/data/mining_equipment("Mining Drone", /obj/item/mining_drone_cube, 500),
- new /datum/data/mining_equipment("Drone Melee Upgrade", /obj/item/mine_bot_upgrade, 400),
- new /datum/data/mining_equipment("Drone Health Upgrade", /obj/item/mine_bot_upgrade/health, 400),
- new /datum/data/mining_equipment("Drone Ranged Upgrade", /obj/item/mine_bot_upgrade/cooldown, 600),
- new /datum/data/mining_equipment("Kinetic Crusher", /obj/item/twohanded/required/kinetic_crusher, 750),
- new /datum/data/mining_equipment("Shelter Capsule", /obj/item/survivalcapsule, 400),
- new /datum/data/mining_equipment("Luxury Shelter Capsule", /obj/item/survivalcapsule/luxury, 3000),
- new /datum/data/mining_equipment("Explorer\'s Webbing", /obj/item/storage/belt/mining, 500),
- new /datum/data/mining_equipment("Drone AI Upgrade", /obj/item/slimepotion/sentience/mining, 1000),
- new /datum/data/mining_equipment("GAR mesons", /obj/item/clothing/glasses/meson/gar, 500),
- new /datum/data/mining_equipment("Brute First-Aid Kit", /obj/item/storage/firstaid/brute, 600),
- new /datum/data/mining_equipment("Jaunter", /obj/item/wormhole_jaunter, 600),
- new /datum/data/mining_equipment("Kinetic Accelerator", /obj/item/gun/energy/kinetic_accelerator, 750),
- new /datum/data/mining_equipment("Resonator", /obj/item/resonator, 800),
- new /datum/data/mining_equipment("Lazarus Injector", /obj/item/lazarus_injector, 1000),
- new /datum/data/mining_equipment("Silver Pickaxe", /obj/item/pickaxe/silver, 1000),
- new /datum/data/mining_equipment("Lazarus Capsule", /obj/item/mobcapsule, 800),
- new /datum/data/mining_equipment("Lazarus Capsule belt", /obj/item/storage/belt/lazarus, 200),
- new /datum/data/mining_equipment("Jetpack", /obj/item/tank/jetpack/carbondioxide/mining, 2000),
- new /datum/data/mining_equipment("Space Cash", /obj/item/stack/spacecash/c1000, 2000),
- new /datum/data/mining_equipment("Diamond Pickaxe", /obj/item/pickaxe/diamond, 2000),
- new /datum/data/mining_equipment("Super Resonator", /obj/item/resonator/upgraded, 2500),
- new /datum/data/mining_equipment("Jump Boots", /obj/item/clothing/shoes/bhop, 2500),
- new /datum/data/mining_equipment("Mining Hardsuit", /obj/item/storage/box/mininghardsuit, 2000),
- new /datum/data/mining_equipment("1 Marker Beacon", /obj/item/stack/marker_beacon, 10),
- new /datum/data/mining_equipment("10 Marker Beacons", /obj/item/stack/marker_beacon/ten, 100),
- new /datum/data/mining_equipment("30 Marker Beacons", /obj/item/stack/marker_beacon/thirty, 300),
- new /datum/data/mining_equipment("KA White Tracer Rounds", /obj/item/borg/upgrade/modkit/tracer, 100),
- new /datum/data/mining_equipment("KA Adjustable Tracer Rounds", /obj/item/borg/upgrade/modkit/tracer/adjustable, 150),
- new /datum/data/mining_equipment("KA Super Chassis", /obj/item/borg/upgrade/modkit/chassis_mod, 250),
- new /datum/data/mining_equipment("KA Hyper Chassis", /obj/item/borg/upgrade/modkit/chassis_mod/orange, 300),
- new /datum/data/mining_equipment("KA Range Increase", /obj/item/borg/upgrade/modkit/range, 1000),
- new /datum/data/mining_equipment("KA Damage Increase", /obj/item/borg/upgrade/modkit/damage, 1000),
- new /datum/data/mining_equipment("KA Cooldown Decrease", /obj/item/borg/upgrade/modkit/cooldown, 1000),
- new /datum/data/mining_equipment("KA AoE Damage", /obj/item/borg/upgrade/modkit/aoe/mobs, 2000),
- new /datum/data/mining_equipment("Point Transfer Card", /obj/item/card/mining_point_card, 500),
- new /datum/data/mining_equipment("Mining Conscription Kit", /obj/item/storage/backpack/duffel/mining_conscript, 1000),
- )
-
-/obj/machinery/mineral/equipment_vendor/golem
- name = "golem ship equipment vendor"
-
-/obj/machinery/mineral/equipment_vendor/golem/New()
- ..()
- component_parts = list()
- component_parts += new /obj/item/circuitboard/mining_equipment_vendor/golem(null)
- component_parts += new /obj/item/stock_parts/matter_bin(null)
- component_parts += new /obj/item/stock_parts/matter_bin(null)
- component_parts += new /obj/item/stock_parts/matter_bin(null)
- component_parts += new /obj/item/stock_parts/console_screen(null)
- RefreshParts()
-
-/obj/machinery/mineral/equipment_vendor/golem/Initialize()
- . = ..()
- desc += "\nIt seems a few selections have been added."
- prize_list += list(
- new /datum/data/mining_equipment("Extra Id", /obj/item/card/id/golem, 250),
- new /datum/data/mining_equipment("Science Backpack", /obj/item/storage/backpack/science, 250),
- new /datum/data/mining_equipment("Full Toolbelt", /obj/item/storage/belt/utility/full/multitool, 250),
- new /datum/data/mining_equipment("Monkey Cube", /obj/item/reagent_containers/food/snacks/monkeycube, 250),
- new /datum/data/mining_equipment("Royal Cape of the Liberator", /obj/item/bedsheet/rd/royal_cape, 500),
- new /datum/data/mining_equipment("Grey Slime Extract", /obj/item/slime_extract/grey, 1000),
- new /datum/data/mining_equipment("KA Trigger Modification Kit", /obj/item/borg/upgrade/modkit/trigger_guard, 1000),
- new /datum/data/mining_equipment("Shuttle Console Board", /obj/item/circuitboard/shuttle/golem_ship, 2000),
- new /datum/data/mining_equipment("The Liberator's Legacy", /obj/item/storage/box/rndboards, 2000)
-
- )
-
-/datum/data/mining_equipment
- var/equipment_name = "generic"
- var/equipment_path = null
- var/cost = 0
-
-/datum/data/mining_equipment/New(name, path, equipment_cost)
- equipment_name = name
- equipment_path = path
- cost = equipment_cost
-
-/obj/machinery/mineral/equipment_vendor/New()
- ..()
- component_parts = list()
- component_parts += new /obj/item/circuitboard/mining_equipment_vendor(null)
- component_parts += new /obj/item/stock_parts/matter_bin(null)
- component_parts += new /obj/item/stock_parts/matter_bin(null)
- component_parts += new /obj/item/stock_parts/matter_bin(null)
- component_parts += new /obj/item/stock_parts/console_screen(null)
- RefreshParts()
-
-/obj/machinery/mineral/equipment_vendor/power_change()
- ..()
- update_icon()
- if(inserted_id && !powered())
- visible_message("The ID slot indicator light flickers on \the [src] as it spits out a card before powering down.")
- inserted_id.forceMove(loc)
-
-/obj/machinery/mineral/equipment_vendor/update_icon()
- if(powered())
- icon_state = initial(icon_state)
- else
- icon_state = "[initial(icon_state)]-off"
-
-/obj/machinery/mineral/equipment_vendor/attack_hand(mob/user)
- if(..())
- return
- interact(user)
-
-/obj/machinery/mineral/equipment_vendor/attack_ghost(mob/user)
- interact(user)
-
-/obj/machinery/mineral/equipment_vendor/interact(mob/user)
- user.set_machine(src)
-
- var/dat
- dat +="
"
- if(istype(inserted_id))
- dat += "You have [inserted_id.mining_points] mining points collected. Eject ID. "
- else
- dat += "No ID inserted. Insert ID. "
- dat += "
"
- dat += " Equipment point cost list:
"
- for(var/datum/data/mining_equipment/prize in prize_list)
- dat += "
"
+ for(var/ore in ore_values)
+ var/value = ore_values[ore]
+ dat += "
[capitalize(ore)]
[value * point_upgrade]
"
+ dat += "
"
+ return dat
+
+/obj/machinery/mineral/ore_redemption/Topic(href, href_list)
+ if(..())
+ return
+ GET_COMPONENT(materials, /datum/component/material_container)
+ if(href_list["eject_id"])
+ usr.put_in_hands(inserted_id)
+ inserted_id = null
+ if(href_list["claim"])
+ if(inserted_id)
+ if(req_access_reclaim in inserted_id.access)
+ inserted_id.mining_points += points
+ points = 0
+ else
+ to_chat(usr, "Required access not found.")
+ else if(href_list["insert_id"])
+ var/obj/item/card/id/I = usr.get_active_hand()
+ if(istype(I))
+ if(!usr.drop_item())
+ return
+ I.forceMove(src)
+ inserted_id = I
+ else
+ to_chat(usr, "Not a valid ID!")
+ if(href_list["eject_disk"])
+ if(inserted_disk)
+ inserted_disk.forceMove(loc)
+ inserted_disk = null
+ if(href_list["insert_disk"])
+ var/obj/item/disk/design_disk/D = usr.get_active_hand()
+ if(istype(D))
+ if(!usr.drop_item())
+ return
+ D.forceMove(src)
+ inserted_disk = D
+ if(href_list["upload"])
+ if(inserted_disk && inserted_disk.blueprint)
+ files.AddDesign2Known(inserted_disk.blueprint)
+
+ if(href_list["release"])
+ if(check_access(inserted_id) || allowed(usr)) //Check the ID inside, otherwise check the user
+ var/mat_id = href_list["release"]
+ if(!materials.materials[mat_id])
+ return
+
+ var/datum/material/mat = materials.materials[mat_id]
+ var/stored_amount = mat.amount / MINERAL_MATERIAL_AMOUNT
+
+ if(!stored_amount)
+ return
+
+ var/desired = input("How many sheets?", "How many sheets to eject?", 1) as null|num
+ var/sheets_to_remove = round(min(desired,50,stored_amount))
+
+ var/out = get_step(src, output_dir)
+ materials.retrieve_sheets(sheets_to_remove, mat_id, out)
+
+ else
+ to_chat(usr, "Required access not found.")
+
+ if(href_list["alloy"])
+ var/alloy_id = href_list["alloy"]
+ var/datum/design/alloy = files.FindDesignByID(alloy_id)
+ if((check_access(inserted_id) || allowed(usr)) && alloy)
+ var/desired = input("How many sheets?", "How many sheets would you like to smelt?", 1) as null|num
+ if(desired < 1) // Stops an exploit that lets you build negative alloys and get free materials
+ return
+ var/smelt_amount = can_smelt_alloy(alloy)
+ var/amount = round(min(desired,50,smelt_amount))
+ materials.use_amount(alloy.materials, amount)
+
+ var/output = new alloy.build_path(src)
+ if(istype(output, /obj/item/stack/sheet))
+ var/obj/item/stack/sheet/mineral/produced_alloy = output
+ produced_alloy.amount = amount
+ unload_mineral(produced_alloy)
+ else
+ unload_mineral(output)
+
+ else
+ to_chat(usr, "Required access not found.")
+ updateUsrDialog()
+
+/obj/machinery/mineral/ore_redemption/ex_act(severity, target)
+ do_sparks(5, 1, src)
+ if(severity == 1)
+ if(prob(50))
+ qdel(src)
+ else if(severity == 2)
+ if(prob(25))
+ qdel(src)
+
+/obj/machinery/mineral/ore_redemption/power_change()
+ ..()
+ update_icon()
+ if(inserted_id && !powered())
+ visible_message("The ID slot indicator light flickers on [src] as it spits out a card before powering down.")
+ inserted_id.forceMove(loc)
+
+/obj/machinery/mineral/ore_redemption/update_icon()
+ if(powered())
+ icon_state = initial(icon_state)
+ else
+ icon_state = "[initial(icon_state)]-off"
\ No newline at end of file
diff --git a/code/modules/mining/machine_vending.dm b/code/modules/mining/machine_vending.dm
new file mode 100644
index 00000000000..4de84bb70c4
--- /dev/null
+++ b/code/modules/mining/machine_vending.dm
@@ -0,0 +1,311 @@
+/**********************Mining Equipment Locker**************************/
+
+/obj/machinery/mineral/equipment_vendor
+ name = "mining equipment vendor"
+ desc = "An equipment vendor for miners, points collected at an ore redemption machine can be spent here."
+ icon = 'icons/obj/machines/mining_machines.dmi'
+ icon_state = "mining"
+ density = 1
+ anchored = 1.0
+ var/obj/item/card/id/inserted_id
+ var/list/prize_list = list( //if you add something to this, please, for the love of god, sort it by price/type. use tabs and not spaces.
+ new /datum/data/mining_equipment("1 Marker Beacon", /obj/item/stack/marker_beacon, 10),
+ new /datum/data/mining_equipment("10 Marker Beacons", /obj/item/stack/marker_beacon/ten, 100),
+ new /datum/data/mining_equipment("30 Marker Beacons", /obj/item/stack/marker_beacon/thirty, 300),
+ new /datum/data/mining_equipment("Whiskey", /obj/item/reagent_containers/food/drinks/bottle/whiskey, 100),
+ new /datum/data/mining_equipment("Absinthe", /obj/item/reagent_containers/food/drinks/bottle/absinthe/premium, 100),
+ new /datum/data/mining_equipment("Cigar", /obj/item/clothing/mask/cigarette/cigar/havana, 150),
+ new /datum/data/mining_equipment("Soap", /obj/item/soap/nanotrasen, 200),
+ new /datum/data/mining_equipment("Laser Pointer", /obj/item/laser_pointer, 300),
+ new /datum/data/mining_equipment("Alien Toy", /obj/item/clothing/mask/facehugger/toy, 300),
+ new /datum/data/mining_equipment("Stabilizing Serum", /obj/item/hivelordstabilizer, 400),
+ new /datum/data/mining_equipment("Space Cash", /obj/item/stack/spacecash/c1000, 2000),
+ new /datum/data/mining_equipment("Point Transfer Card", /obj/item/card/mining_point_card, 500),
+ new /datum/data/mining_equipment("Fulton Beacon", /obj/item/fulton_core, 400),
+ new /datum/data/mining_equipment("Shelter Capsule", /obj/item/survivalcapsule, 400),
+ new /datum/data/mining_equipment("GAR Meson Scanners", /obj/item/clothing/glasses/meson/gar, 500),
+ new /datum/data/mining_equipment("Explorer's Webbing", /obj/item/storage/belt/mining, 500),
+ new /datum/data/mining_equipment("Survival Medipen", /obj/item/reagent_containers/hypospray/autoinjector/survival, 500),
+ new /datum/data/mining_equipment("Brute First-Aid Kit", /obj/item/storage/firstaid/brute, 600),
+ new /datum/data/mining_equipment("Tracking Implant Kit", /obj/item/storage/box/minertracker, 600),
+ new /datum/data/mining_equipment("Jaunter", /obj/item/wormhole_jaunter, 750),
+ new /datum/data/mining_equipment("Kinetic Crusher", /obj/item/twohanded/kinetic_crusher, 750),
+ new /datum/data/mining_equipment("Kinetic Accelerator", /obj/item/gun/energy/kinetic_accelerator, 750),
+ new /datum/data/mining_equipment("Advanced Scanner", /obj/item/t_scanner/adv_mining_scanner, 800),
+ new /datum/data/mining_equipment("Resonator", /obj/item/resonator, 800),
+ new /datum/data/mining_equipment("Fulton Pack", /obj/item/extraction_pack, 1000),
+ new /datum/data/mining_equipment("Lazarus Injector", /obj/item/lazarus_injector, 1000),
+ new /datum/data/mining_equipment("Silver Pickaxe", /obj/item/pickaxe/silver, 1000),
+ new /datum/data/mining_equipment("Mining Conscription Kit", /obj/item/storage/backpack/duffel/mining_conscript, 1500),
+ new /datum/data/mining_equipment("Jetpack Upgrade", /obj/item/tank/jetpack/suit, 2000),
+ new /datum/data/mining_equipment("Mining Hardsuit", /obj/item/clothing/suit/space/hardsuit/mining, 2000),
+ new /datum/data/mining_equipment("Diamond Pickaxe", /obj/item/pickaxe/diamond, 2000),
+ new /datum/data/mining_equipment("Super Resonator", /obj/item/resonator/upgraded, 2500),
+ new /datum/data/mining_equipment("Jump Boots", /obj/item/clothing/shoes/bhop, 2500),
+ new /datum/data/mining_equipment("Luxury Shelter Capsule", /obj/item/survivalcapsule/luxury, 3000),
+ new /datum/data/mining_equipment("Nanotrasen Minebot", /obj/item/mining_drone_cube, 800),
+ new /datum/data/mining_equipment("Minebot Melee Upgrade", /obj/item/mine_bot_upgrade, 400),
+ new /datum/data/mining_equipment("Minebot Armor Upgrade", /obj/item/mine_bot_upgrade/health, 400),
+ new /datum/data/mining_equipment("Minebot Cooldown Upgrade", /obj/item/borg/upgrade/modkit/cooldown/minebot, 600),
+ new /datum/data/mining_equipment("Minebot AI Upgrade", /obj/item/slimepotion/sentience/mining, 1000),
+ new /datum/data/mining_equipment("KA Minebot Passthrough", /obj/item/borg/upgrade/modkit/minebot_passthrough, 100),
+ new /datum/data/mining_equipment("Lazarus Capsule", /obj/item/mobcapsule, 800),
+ new /datum/data/mining_equipment("Lazarus Capsule belt", /obj/item/storage/belt/lazarus, 200),
+ new /datum/data/mining_equipment("KA White Tracer Rounds", /obj/item/borg/upgrade/modkit/tracer, 100),
+ new /datum/data/mining_equipment("KA Adjustable Tracer Rounds", /obj/item/borg/upgrade/modkit/tracer/adjustable, 150),
+ new /datum/data/mining_equipment("KA Super Chassis", /obj/item/borg/upgrade/modkit/chassis_mod, 250),
+ new /datum/data/mining_equipment("KA Hyper Chassis", /obj/item/borg/upgrade/modkit/chassis_mod/orange, 300),
+ new /datum/data/mining_equipment("KA Range Increase", /obj/item/borg/upgrade/modkit/range, 1000),
+ new /datum/data/mining_equipment("KA Damage Increase", /obj/item/borg/upgrade/modkit/damage, 1000),
+ new /datum/data/mining_equipment("KA Cooldown Decrease", /obj/item/borg/upgrade/modkit/cooldown, 1000),
+ new /datum/data/mining_equipment("KA AoE Damage", /obj/item/borg/upgrade/modkit/aoe/mobs, 2000)
+ )
+
+/obj/machinery/mineral/equipment_vendor/golem
+ name = "golem ship equipment vendor"
+
+/obj/machinery/mineral/equipment_vendor/golem/New()
+ ..()
+ component_parts = list()
+ component_parts += new /obj/item/circuitboard/mining_equipment_vendor/golem(null)
+ component_parts += new /obj/item/stock_parts/matter_bin(null)
+ component_parts += new /obj/item/stock_parts/matter_bin(null)
+ component_parts += new /obj/item/stock_parts/matter_bin(null)
+ component_parts += new /obj/item/stock_parts/console_screen(null)
+ RefreshParts()
+
+/obj/machinery/mineral/equipment_vendor/golem/Initialize()
+ . = ..()
+ desc += "\nIt seems a few selections have been added."
+ prize_list += list(
+ new /datum/data/mining_equipment("Extra Id", /obj/item/card/id/golem, 250),
+ new /datum/data/mining_equipment("Science Backpack", /obj/item/storage/backpack/science, 250),
+ new /datum/data/mining_equipment("Full Toolbelt", /obj/item/storage/belt/utility/full/multitool, 250),
+ new /datum/data/mining_equipment("Monkey Cube", /obj/item/reagent_containers/food/snacks/monkeycube, 250),
+ new /datum/data/mining_equipment("Royal Cape of the Liberator", /obj/item/bedsheet/rd/royal_cape, 500),
+ new /datum/data/mining_equipment("Grey Slime Extract", /obj/item/slime_extract/grey, 1000),
+ new /datum/data/mining_equipment("KA Trigger Modification Kit", /obj/item/borg/upgrade/modkit/trigger_guard, 1000),
+ new /datum/data/mining_equipment("Shuttle Console Board", /obj/item/circuitboard/shuttle/golem_ship, 2000),
+ new /datum/data/mining_equipment("The Liberator's Legacy", /obj/item/storage/box/rndboards, 2000)
+
+ )
+
+/datum/data/mining_equipment
+ var/equipment_name = "generic"
+ var/equipment_path = null
+ var/cost = 0
+
+/datum/data/mining_equipment/New(name, path, equipment_cost)
+ equipment_name = name
+ equipment_path = path
+ cost = equipment_cost
+
+/obj/machinery/mineral/equipment_vendor/New()
+ ..()
+ component_parts = list()
+ component_parts += new /obj/item/circuitboard/mining_equipment_vendor(null)
+ component_parts += new /obj/item/stock_parts/matter_bin(null)
+ component_parts += new /obj/item/stock_parts/matter_bin(null)
+ component_parts += new /obj/item/stock_parts/matter_bin(null)
+ component_parts += new /obj/item/stock_parts/console_screen(null)
+ RefreshParts()
+
+/obj/machinery/mineral/equipment_vendor/power_change()
+ ..()
+ update_icon()
+ if(inserted_id && !powered())
+ visible_message("The ID slot indicator light flickers on \the [src] as it spits out a card before powering down.")
+ inserted_id.forceMove(loc)
+
+/obj/machinery/mineral/equipment_vendor/update_icon()
+ if(powered())
+ icon_state = initial(icon_state)
+ else
+ icon_state = "[initial(icon_state)]-off"
+
+/obj/machinery/mineral/equipment_vendor/attack_hand(mob/user)
+ if(..())
+ return
+ interact(user)
+
+/obj/machinery/mineral/equipment_vendor/attack_ghost(mob/user)
+ interact(user)
+
+/obj/machinery/mineral/equipment_vendor/interact(mob/user)
+ user.set_machine(src)
+
+ var/dat
+ dat +="
"
+ if(istype(inserted_id))
+ dat += "You have [inserted_id.mining_points] mining points collected. Eject ID. "
+ else
+ dat += "No ID inserted. Insert ID. "
+ dat += "
"
+ dat += " Equipment point cost list:
"
+ for(var/datum/data/mining_equipment/prize in prize_list)
+ dat += "
"
+ var/datum/browser/popup = new(user, "miningvendor", "Mining Equipment Vendor", 400, 350)
+ popup.set_content(dat)
+ popup.open()
+
+/obj/machinery/mineral/equipment_vendor/Topic(href, href_list)
+ if(..())
+ return 1
+
+ if(href_list["choice"])
+ if(istype(inserted_id))
+ if(href_list["choice"] == "eject")
+ inserted_id.loc = loc
+ inserted_id.verb_pickup()
+ inserted_id = null
+ else if(href_list["choice"] == "insert")
+ var/obj/item/card/id/I = usr.get_active_hand()
+ if(istype(I))
+ if(!usr.drop_item())
+ return
+ I.loc = src
+ inserted_id = I
+ else
+ to_chat(usr, "No valid ID.")
+
+ if(href_list["purchase"])
+ if(istype(inserted_id))
+ var/datum/data/mining_equipment/prize = locate(href_list["purchase"])
+ if(!prize || !(prize in prize_list) || prize.cost > inserted_id.mining_points)
+ return
+
+ inserted_id.mining_points -= prize.cost
+ new prize.equipment_path(src.loc)
+ updateUsrDialog()
+
+/obj/machinery/mineral/equipment_vendor/attackby(obj/item/I, mob/user, params)
+ if(default_deconstruction_screwdriver(user, "mining-open", "mining", I))
+ updateUsrDialog()
+ return
+ if(panel_open)
+ if(istype(I, /obj/item/crowbar))
+ if(inserted_id)
+ inserted_id.forceMove(loc) //Prevents deconstructing the ORM from deleting whatever ID was inside it.
+ default_deconstruction_crowbar(I)
+ return 1
+ if(istype(I, /obj/item/mining_voucher))
+ if(!powered())
+ return
+ else
+ RedeemVoucher(I, user)
+ return
+ if(istype(I,/obj/item/card/id))
+ if(!powered())
+ return
+ else
+ var/obj/item/card/id/C = usr.get_active_hand()
+ if(istype(C) && !istype(inserted_id))
+ if(!usr.drop_item())
+ return
+ C.forceMove(src)
+ inserted_id = C
+ interact(user)
+ return
+ ..()
+
+/obj/machinery/mineral/equipment_vendor/proc/RedeemVoucher(obj/item/mining_voucher/voucher, mob/redeemer)
+ var/items = list("Survival Capsule and Explorer's Webbing", "Resonator Kit", "Minebot Kit", "Extraction and Rescue Kit", "Crusher Kit", "Mining Conscription Kit")
+
+ var/selection = input(redeemer, "Pick your equipment", "Mining Voucher Redemption") as null|anything in items
+ if(!selection || !Adjacent(redeemer) || QDELETED(voucher) || voucher.loc != redeemer)
+ return
+
+ var/drop_location = drop_location()
+ switch(selection)
+ if("Survival Capsule and Explorer's Webbing")
+ new /obj/item/storage/belt/mining(drop_location)
+ if("Resonator Kit")
+ new /obj/item/extinguisher/mini(drop_location)
+ new /obj/item/resonator(drop_location)
+ if("Minebot Kit")
+ new /obj/item/mining_drone_cube(drop_location)
+ new /obj/item/weldingtool/hugetank(drop_location)
+ new /obj/item/clothing/head/welding(drop_location)
+ if("Extraction and Rescue Kit")
+ new /obj/item/extraction_pack(drop_location)
+ new /obj/item/fulton_core(drop_location)
+ new /obj/item/stack/marker_beacon/thirty(drop_location)
+ if("Crusher Kit")
+ new /obj/item/extinguisher/mini(drop_location)
+ new /obj/item/twohanded/kinetic_crusher(drop_location)
+ if("Mining Conscription Kit")
+ new /obj/item/storage/backpack/duffel/mining_conscript(drop_location)
+
+ qdel(voucher)
+
+/obj/machinery/mineral/equipment_vendor/ex_act(severity, target)
+ do_sparks(5, 1, src)
+ if(prob(50 / severity) && severity < 3)
+ qdel(src)
+
+/**********************Mining Equipment Locker Items**************************/
+
+/**********************Mining Equipment Voucher**********************/
+
+/obj/item/mining_voucher
+ name = "mining voucher"
+ desc = "A token to redeem a piece of equipment. Use it on a mining equipment vendor."
+ icon = 'icons/obj/items.dmi'
+ icon_state = "mining_voucher"
+ w_class = WEIGHT_CLASS_TINY
+
+/**********************Mining Point Card**********************/
+
+/obj/item/card/mining_point_card
+ name = "mining point card"
+ desc = "A small card preloaded with mining points. Swipe your ID card over it to transfer the points, then discard."
+ icon_state = "data"
+ var/points = 500
+
+/obj/item/card/mining_point_card/attackby(obj/item/I, mob/user, params)
+ if(istype(I, /obj/item/card/id))
+ if(points)
+ var/obj/item/card/id/C = I
+ C.mining_points += points
+ to_chat(user, "You transfer [points] points to [C].")
+ points = 0
+ else
+ to_chat(user, "There's no points left on [src].")
+ ..()
+
+/obj/item/card/mining_point_card/examine(mob/user)
+ ..(user)
+ to_chat(user, "There's [points] points on the card.")
+
+/**********************Conscription Kit**********************/
+
+/obj/item/card/id/mining_access_card
+ name = "mining access card"
+ desc = "A small card, that when used on any ID, will add mining access."
+ icon_state = "data_1"
+
+/obj/item/card/id/mining_access_card/afterattack(atom/movable/AM, mob/user, proximity)
+ . = ..()
+ if(istype(AM, /obj/item/card/id) && proximity)
+ var/obj/item/card/id/I = AM
+ I.access |= list(access_mining, access_mining_station, access_mineral_storeroom, access_cargo)
+ to_chat(user, "You upgrade [I] with mining access.")
+ qdel(src)
+
+/obj/item/storage/backpack/duffel/mining_conscript
+ name = "mining conscription kit"
+ desc = "A kit containing everything a crewmember needs to support a shaft miner in the field."
+
+/obj/item/storage/backpack/duffel/mining_conscript/New()
+ ..()
+ new /obj/item/clothing/glasses/meson(src)
+ new /obj/item/t_scanner/adv_mining_scanner/lesser(src)
+ new /obj/item/storage/bag/ore(src)
+ new /obj/item/clothing/suit/hooded/explorer(src)
+ new /obj/item/encryptionkey/headset_cargo(src)
+ new /obj/item/clothing/mask/gas/explorer(src)
+ new /obj/item/card/id/mining_access_card(src)
+ new /obj/item/gun/energy/kinetic_accelerator(src)
+ new /obj/item/kitchen/knife/combat/survival(src)
+ new /obj/item/flashlight/seclite(src)
\ No newline at end of file
diff --git a/code/modules/mining/mine_items.dm b/code/modules/mining/mine_items.dm
index f10b78dc526..b85db884ef5 100644
--- a/code/modules/mining/mine_items.dm
+++ b/code/modules/mining/mine_items.dm
@@ -17,35 +17,20 @@
icon_closed = "mixed"
/obj/structure/closet/wardrobe/miner/New()
- ..()
- contents = list()
- new /obj/item/storage/backpack/duffel(src)
- new /obj/item/storage/backpack/industrial(src)
- new /obj/item/storage/backpack/satchel_eng(src)
- new /obj/item/clothing/under/rank/miner(src)
- new /obj/item/clothing/under/rank/miner(src)
- new /obj/item/clothing/under/rank/miner(src)
- new /obj/item/clothing/shoes/workboots(src)
- new /obj/item/clothing/shoes/workboots(src)
- new /obj/item/clothing/shoes/workboots(src)
- new /obj/item/clothing/gloves/fingerless(src)
- new /obj/item/clothing/gloves/fingerless(src)
- new /obj/item/clothing/gloves/fingerless(src)
-
-/obj/structure/closet/wardrobe/miner/lavaland
-
-/obj/structure/closet/wardrobe/miner/lavaland/New()
..()
contents = list()
new /obj/item/storage/backpack/duffel(src)
new /obj/item/storage/backpack/explorer(src)
- new /obj/item/storage/backpack/explorer(src)
+ new /obj/item/storage/backpack/satchel/explorer(src)
new /obj/item/clothing/under/rank/miner/lavaland(src)
new /obj/item/clothing/under/rank/miner/lavaland(src)
new /obj/item/clothing/under/rank/miner/lavaland(src)
new /obj/item/clothing/shoes/workboots/mining(src)
new /obj/item/clothing/shoes/workboots/mining(src)
new /obj/item/clothing/shoes/workboots/mining(src)
+ new /obj/item/clothing/gloves/color/black(src)
+ new /obj/item/clothing/gloves/color/black(src)
+ new /obj/item/clothing/gloves/color/black(src)
/obj/structure/closet/secure_closet/miner
name = "miner's equipment"
@@ -59,14 +44,18 @@
/obj/structure/closet/secure_closet/miner/New()
..()
+ new /obj/item/stack/sheet/mineral/sandbags(src, 5)
+ new /obj/item/storage/box/emptysandbags(src)
new /obj/item/shovel(src)
- new /obj/item/pickaxe(src)
+ new /obj/item/pickaxe/mini(src)
new /obj/item/radio/headset/headset_cargo/mining(src)
- new /obj/item/t_scanner/adv_mining_scanner/lesser(src)
+ new /obj/item/flashlight/seclite(src)
+ new /obj/item/storage/bag/plants(src)
new /obj/item/storage/bag/ore(src)
+ new /obj/item/t_scanner/adv_mining_scanner/lesser(src)
+ new /obj/item/gun/energy/kinetic_accelerator(src)
new /obj/item/clothing/glasses/meson(src)
new /obj/item/survivalcapsule(src)
- new /obj/item/stack/marker_beacon/ten
/**********************Shuttle Computer**************************/
@@ -86,148 +75,6 @@
desc = "A mining lantern."
brightness_on = 6 // luminosity when on
-/*****************************Pickaxe********************************/
-
-/obj/item/pickaxe
- name = "pickaxe"
- icon = 'icons/obj/items.dmi'
- icon_state = "pickaxe"
- flags = CONDUCT
- slot_flags = SLOT_BELT
- force = 15
- throwforce = 10
- item_state = "pickaxe"
- w_class = WEIGHT_CLASS_BULKY
- materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
- origin_tech = "materials=2;engineering=3"
- attack_verb = list("hit", "pierced", "sliced", "attacked")
- var/list/digsound = list('sound/effects/picaxe1.ogg','sound/effects/picaxe2.ogg','sound/effects/picaxe3.ogg')
- var/drill_verb = "picking"
- sharp = 1
- var/excavation_amount = 100
- usesound = 'sound/effects/picaxe1.ogg'
- toolspeed = 1
-
-/obj/item/pickaxe/proc/playDigSound()
- playsound(src, pick(digsound),20,1)
-
-/obj/item/pickaxe/emergency
- name = "emergency disembarkation tool"
- desc = "For extracting yourself from rough landings."
-
-/obj/item/pickaxe/safety
- name = "safety pickaxe"
- desc = "A pickaxe designed to be only effective at digging rock and ore, very ineffective as a weapon."
- force = 1
- throwforce = 1
- attack_verb = list("ineffectively hit")
-
-/obj/item/pickaxe/silver
- name = "silver-plated pickaxe"
- icon_state = "spickaxe"
- item_state = "spickaxe"
- origin_tech = "materials=3;engineering=4"
- desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
- toolspeed = 0.75
-
-/obj/item/pickaxe/gold
- name = "golden pickaxe"
- icon_state = "gpickaxe"
- item_state = "gpickaxe"
- origin_tech = "materials=4;engineering=4"
- desc = "A gold-plated pickaxe that mines faster than standard-issue."
- toolspeed = 0.6
-
-/obj/item/pickaxe/diamond
- name = "diamond-tipped pickaxe"
- icon_state = "dpickaxe"
- item_state = "dpickaxe"
- origin_tech = "materials=5;engineering=4"
- desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
- toolspeed = 0.5
-
-/obj/item/pickaxe/drill
- name = "mining drill"
- icon_state = "handdrill"
- item_state = "jackhammer"
- digsound = list('sound/weapons/drill.ogg')
- hitsound = 'sound/weapons/drill.ogg'
- usesound = 'sound/weapons/drill.ogg'
- origin_tech = "materials=2;powerstorage=2;engineering=3"
- desc = "An electric mining drill for the especially scrawny."
- toolspeed = 0.5
-
-/obj/item/pickaxe/drill/cyborg
- name = "cyborg mining drill"
- desc = "An integrated electric mining drill."
- flags = NODROP
-
-/obj/item/pickaxe/drill/diamonddrill
- name = "diamond-tipped mining drill"
- icon_state = "diamonddrill"
- origin_tech = "materials=6;powerstorage=4;engineering=4"
- desc = "Yours is the drill that will pierce the heavens!"
- toolspeed = 0.25
-
-/obj/item/pickaxe/diamonddrill/traitor //Pocket-sized traitor diamond drill.
- name = "supermatter drill"
- icon_state = "smdrill"
- origin_tech = "materials=6;powerstorage=4;engineering=4;syndicate=3"
- desc = "Microscopic supermatter crystals cover the head of this tiny drill."
- w_class = WEIGHT_CLASS_SMALL
-
-/obj/item/pickaxe/drill/cyborg/diamond //This is the BORG version!
- name = "diamond-tipped cyborg mining drill" //To inherit the NODROP flag, and easier to change borg specific drill mechanics.
- icon_state = "diamonddrill"
- toolspeed = 0.25
-
-/obj/item/pickaxe/drill/jackhammer
- name = "sonic jackhammer"
- icon_state = "jackhammer"
- item_state = "jackhammer"
- origin_tech = "materials=6;powerstorage=4;engineering=5;magnets=4"
- digsound = list('sound/weapons/sonic_jackhammer.ogg')
- hitsound = 'sound/weapons/sonic_jackhammer.ogg'
- usesound = 'sound/weapons/sonic_jackhammer.ogg'
- desc = "Cracks rocks with sonic blasts, and doubles as a demolition power tool for smashing walls."
- toolspeed = 0.1
-
-/*****************************Shovel********************************/
-
-/obj/item/shovel
- name = "shovel"
- desc = "A large tool for digging and moving dirt."
- icon = 'icons/obj/items.dmi'
- icon_state = "shovel"
- flags = CONDUCT
- slot_flags = SLOT_BELT
- force = 8
- throwforce = 4
- item_state = "shovel"
- w_class = WEIGHT_CLASS_NORMAL
- materials = list(MAT_METAL=50)
- origin_tech = "materials=2;engineering=2"
- attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
- usesound = 'sound/effects/shovel_dig.ogg'
- toolspeed = 1
-
-/obj/item/shovel/spade
- name = "spade"
- desc = "A small tool for digging and moving dirt."
- icon_state = "spade"
- item_state = "spade"
- force = 5
- throwforce = 7
- w_class = WEIGHT_CLASS_SMALL
- toolspeed = 2
-
-/obj/item/shovel/safety
- name = "safety shovel"
- desc = "A large tool for digging and moving dirt. Was modified with extra safety, making it ineffective as a weapon."
- force = 1
- throwforce = 1
- attack_verb = list("ineffectively hit")
-
/**********************Mining car (Crate like thing, not the rail car)**************************/
/obj/structure/closet/crate/miningcar
@@ -236,60 +83,4 @@
icon_state = "miningcar"
density = 1
icon_opened = "miningcaropen"
- icon_closed = "miningcar"
-
-/*********************Mob Capsule*************************/
-
-/obj/item/mobcapsule
- name = "lazarus capsule"
- desc = "It allows you to store and deploy lazarus-injected creatures easier."
- icon = 'icons/obj/mobcap.dmi'
- icon_state = "mobcap0"
- w_class = WEIGHT_CLASS_TINY
- throw_range = 20
- var/mob/living/simple_animal/captured = null
- var/colorindex = 0
-
-/obj/item/mobcapsule/Destroy()
- if(captured)
- captured.ghostize()
- QDEL_NULL(captured)
- return ..()
-
-/obj/item/mobcapsule/attack(var/atom/A, mob/user, prox_flag)
- if(!istype(A, /mob/living/simple_animal) || isbot(A))
- return ..()
- capture(A, user)
- return 1
-
-/obj/item/mobcapsule/proc/capture(var/mob/target, var/mob/U as mob)
- var/mob/living/simple_animal/T = target
- if(captured)
- to_chat(U, "Capture failed!: The capsule already has a mob registered to it!")
- else
- if(istype(T) && "neutral" in T.faction)
- T.forceMove(src)
- T.name = "[U.name]'s [initial(T.name)]"
- T.cancel_camera()
- name = "Lazarus Capsule: [initial(T.name)]"
- to_chat(U, "You placed a [T.name] inside the Lazarus Capsule!")
- captured = T
- else
- to_chat(U, "You can't capture that mob!")
-
-/obj/item/mobcapsule/throw_impact(atom/A, mob/user)
- ..()
- if(captured)
- dump_contents(user)
-
-/obj/item/mobcapsule/proc/dump_contents(mob/user)
- if(captured)
- captured.forceMove(get_turf(src))
- captured = null
-
-/obj/item/mobcapsule/attack_self(mob/user)
- colorindex += 1
- if(colorindex >= 6)
- colorindex = 0
- icon_state = "mobcap[colorindex]"
- update_icon()
+ icon_closed = "miningcar"
\ No newline at end of file
diff --git a/code/modules/mining/minebot.dm b/code/modules/mining/minebot.dm
index 5b20aad5047..e7036ad4f2f 100644
--- a/code/modules/mining/minebot.dm
+++ b/code/modules/mining/minebot.dm
@@ -5,6 +5,7 @@
/mob/living/simple_animal/hostile/mining_drone
name = "nanotrasen minebot"
desc = "The instructions printed on the side read: This is a small robot used to support miners, can be set to search and collect loose ore, or to help fend off wildlife. A mining scanner can instruct it to drop loose ore. Field repairs can be done with a welder."
+ gender = NEUTER
icon = 'icons/obj/aibots.dmi'
icon_state = "mining_drone"
icon_living = "mining_drone"
@@ -14,36 +15,31 @@
a_intent = INTENT_HARM
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
- wander = 0
idle_vision_range = 5
move_to_delay = 10
- retreat_distance = 1
- minimum_distance = 2
health = 125
maxHealth = 125
melee_damage_lower = 15
melee_damage_upper = 15
- obj_damage = 0
+ obj_damage = 10
environment_smash = 0
- check_friendly_fire = 1
- stop_automated_movement_when_pulled = 1
+ check_friendly_fire = TRUE
+ stop_automated_movement_when_pulled = TRUE
attacktext = "drills"
attack_sound = 'sound/weapons/circsawhit.ogg'
- ranged = 1
sentience_type = SENTIENCE_MINEBOT
- ranged_message = "shoots"
- ranged_cooldown_time = 30
- projectiletype = /obj/item/projectile/kinetic
- projectilesound = 'sound/weapons/gunshots/gunshot4.ogg'
speak_emote = list("states")
wanted_objects = list(/obj/item/stack/ore/diamond, /obj/item/stack/ore/gold, /obj/item/stack/ore/silver,
/obj/item/stack/ore/plasma, /obj/item/stack/ore/uranium, /obj/item/stack/ore/iron,
/obj/item/stack/ore/bananium, /obj/item/stack/ore/tranquillite, /obj/item/stack/ore/glass,
/obj/item/stack/ore/titanium)
healable = 0
+ loot = list(/obj/effect/decal/cleanable/robot_debris)
+ del_on_death = TRUE
var/mode = MINEDRONE_COLLECT
var/light_on = 0
var/mesons_active
+ var/obj/item/gun/energy/kinetic_accelerator/minebot/stored_gun
var/datum/action/innate/minedrone/toggle_light/toggle_light_action
var/datum/action/innate/minedrone/toggle_meson_vision/toggle_meson_vision_action
@@ -52,6 +48,8 @@
/mob/living/simple_animal/hostile/mining_drone/New()
..()
+ stored_gun = new(src)
+ zone_sel = new /obj/screen/zone_sel(src) //Gross, but necessary TO-DO; remove this.
toggle_light_action = new()
toggle_light_action.Grant(src)
toggle_meson_vision_action = new()
@@ -72,8 +70,27 @@
..()
check_friendly_fire = 0
+/mob/living/simple_animal/hostile/mining_drone/examine(mob/user)
+ . = ..()
+ var/t_He = p_they(TRUE)
+ var/t_him = p_them()
+ var/t_s = p_s()
+ if(health < maxHealth)
+ if(health >= maxHealth * 0.5)
+ . += "[t_He] look[t_s] slightly dented."
+ else
+ . += "[t_He] look[t_s] severely dented!"
+ . += {"Using a mining scanner on [t_him] will instruct [t_him] to drop stored ore. [max(0, LAZYLEN(contents) - 1)] Stored Ore\n
+ Field repairs can be done with a welder."}
+ if(stored_gun && stored_gun.max_mod_capacity)
+ . += "[stored_gun.get_remaining_mod_capacity()]% mod capacity remaining."
+ for(var/A in stored_gun.get_modkits())
+ var/obj/item/borg/upgrade/modkit/M = A
+ . += "There is \a [M] installed, using [M.cost]% capacity."
+
+
/mob/living/simple_animal/hostile/mining_drone/attackby(obj/item/I, mob/user, params)
- if(istype(I, /obj/item/weldingtool) && user.a_intent == INTENT_HELP)
+ if(iswelder(I) && user.a_intent == INTENT_HELP)
var/obj/item/weldingtool/W = I
if(W.welding && !stat)
if(AIStatus != AI_OFF && AIStatus != AI_IDLE)
@@ -90,29 +107,18 @@
to_chat(user, "You instruct [src] to drop any collected ore.")
DropOre()
return
+ if(iscrowbar(I) || istype(I, /obj/item/borg/upgrade/modkit))
+ I.melee_attack_chain(user, stored_gun, params)
+ return
..()
/mob/living/simple_animal/hostile/mining_drone/death()
- // Only execute the below if we successfully died
- . = ..()
- if(!.)
- return FALSE
- visible_message("[src] is destroyed!")
- new /obj/effect/decal/cleanable/blood/gibs/robot(loc)
DropOre(0)
- qdel(src)
-
-/mob/living/simple_animal/hostile/mining_drone/Shoot(atom/targeted_atom)
- var/obj/item/projectile/kinetic/K = ..()
- var/turf/proj_turf = get_turf(K)
- if(!isturf(proj_turf))
- return
- var/datum/gas_mixture/environment = proj_turf.return_air()
- var/pressure = environment.return_pressure()
- if(pressure > 50)
- K.name = "weakened [K.name]"
-
- K.damage *= K.pressure_decrease
+ if(stored_gun)
+ for(var/obj/item/borg/upgrade/modkit/M in stored_gun.modkits)
+ M.uninstall(stored_gun)
+ deathmessage = "blows apart!"
+ . = ..()
/mob/living/simple_animal/hostile/mining_drone/attack_hand(mob/living/carbon/human/M)
if(M.a_intent == INTENT_HELP)
@@ -125,12 +131,24 @@
return
..()
+/mob/living/simple_animal/hostile/mining_drone/CanPass(atom/movable/O)
+ if(istype(O, /obj/item/projectile/kinetic))
+ var/obj/item/projectile/kinetic/K = O
+ if(K.kinetic_gun)
+ for(var/A in K.kinetic_gun.get_modkits())
+ var/obj/item/borg/upgrade/modkit/M = A
+ if(istype(M, /obj/item/borg/upgrade/modkit/minebot_passthrough))
+ return TRUE
+ if(istype(O, /obj/item/projectile/destabilizer))
+ return TRUE
+ return ..()
+
/mob/living/simple_animal/hostile/mining_drone/proc/SetCollectBehavior()
mode = MINEDRONE_COLLECT
idle_vision_range = 9
search_objects = 2
- wander = 1
- ranged = 0
+ wander = TRUE
+ ranged = FALSE
minimum_distance = 1
retreat_distance = null
icon_state = "mining_drone"
@@ -140,18 +158,25 @@
mode = MINEDRONE_ATTACK
idle_vision_range = 7
search_objects = 0
- wander = 0
- ranged = 1
- retreat_distance = 1
- minimum_distance = 2
+ wander = FALSE
+ ranged = TRUE
+ retreat_distance = 2
+ minimum_distance = 1
icon_state = "mining_drone_offense"
to_chat(src, "You are set to attack mode. You can now attack from range.")
/mob/living/simple_animal/hostile/mining_drone/AttackingTarget()
- if(istype(target, /obj/item/stack/ore) && mode == MINEDRONE_COLLECT)
+ if(istype(target, /obj/item/stack/ore) && mode == MINEDRONE_COLLECT)
CollectOre()
return
- ..()
+ if(isliving(target))
+ SetOffenseBehavior()
+ return ..()
+
+/mob/living/simple_animal/hostile/mining_drone/OpenFire(atom/A)
+ if(CheckFriendlyFire(A))
+ return
+ stored_gun.afterattack(A, src) //of the possible options to allow minebots to have KA mods, would you believe this is the best?
/mob/living/simple_animal/hostile/mining_drone/proc/CollectOre()
for(var/obj/item/stack/ore/O in range(1, src))
@@ -160,14 +185,12 @@
/mob/living/simple_animal/hostile/mining_drone/proc/DropOre(message = 1)
if(!contents.len)
if(message)
- to_chat(src, "You attempt to dump your stored ore, but you have none.")
+ to_chat(src, "You attempt to dump your stored ore, but you have none.")
return
if(message)
to_chat(src, "You dump your stored ore.")
for(var/obj/item/stack/ore/O in contents)
- contents -= O
- O.forceMove(loc)
- return
+ O.forceMove(drop_location())
/mob/living/simple_animal/hostile/mining_drone/adjustHealth(amount)
if(mode != MINEDRONE_ATTACK && amount > 0)
@@ -176,13 +199,10 @@
/mob/living/simple_animal/hostile/mining_drone/proc/toggle_mode()
switch(mode)
- if(MINEDRONE_COLLECT)
- SetOffenseBehavior()
if(MINEDRONE_ATTACK)
SetCollectBehavior()
- else //This should never happen.
- mode = MINEDRONE_COLLECT
- SetCollectBehavior()
+ else
+ SetOffenseBehavior()
//Actions for sentient minebots
@@ -264,42 +284,26 @@
if(M.melee_damage_upper != initial(M.melee_damage_upper))
to_chat(user, "[M] already has a combat upgrade installed!")
return
- M.melee_damage_lower = 22
- M.melee_damage_upper = 22
+ M.melee_damage_lower += 7
+ M.melee_damage_upper += 7
to_chat(user, "You upgrade [M]'s combat module.")
qdel(src)
//Health
/obj/item/mine_bot_upgrade/health
- name = "minebot chassis upgrade"
+ name = "minebot armor upgrade"
/obj/item/mine_bot_upgrade/health/upgrade_bot(mob/living/simple_animal/hostile/mining_drone/M, mob/user)
if(M.maxHealth != initial(M.maxHealth))
to_chat(user, "[M] already has a reinforced chassis!")
return
- var/previous = M.maxHealth
- M.maxHealth = 170
- M.health += M.maxHealth - previous
- to_chat(user, "You reinforce [M]'s chassis.")
+ M.maxHealth += 45
+ M.updatehealth()
qdel(src)
-
-//Cooldown
-
-/obj/item/mine_bot_upgrade/cooldown
- name = "minebot cooldown upgrade"
-
-/obj/item/mine_bot_upgrade/cooldown/upgrade_bot(mob/living/simple_animal/hostile/mining_drone/M, mob/user)
- if(M.ranged_cooldown_time != initial(M.ranged_cooldown_time))
- to_chat(user, "[M] already has a decreased weapon cooldown!")
- return
- M.ranged_cooldown_time = 10
- to_chat(user, "You upgrade [M]'s ranged weaponry, reducing its cooldown.")
- qdel(src)
-
-
//AI
+
/obj/item/slimepotion/sentience/mining
name = "minebot AI upgrade"
desc = "Can be used to grant sentience to minebots."
@@ -307,6 +311,36 @@
icon = 'icons/obj/doors/door_assembly.dmi'
sentience_type = SENTIENCE_MINEBOT
origin_tech = "programming=6"
+ var/base_health_add = 5 //sentient minebots are penalized for beign sentient; they have their stats reset to normal plus these values
+ var/base_damage_add = 1 //this thus disables other minebot upgrades
+ var/base_speed_add = 1
+ var/base_cooldown_add = 10 //base cooldown isn't reset to normal, it's just added on, since it's not practical to disable the cooldown module
+
+/obj/item/slimepotion/sentience/mining/after_success(mob/living/user, mob/living/simple_animal/SM)
+ if(istype(SM, /mob/living/simple_animal/hostile/mining_drone))
+ var/mob/living/simple_animal/hostile/mining_drone/M = SM
+ M.maxHealth = initial(M.maxHealth) + base_health_add
+ M.melee_damage_lower = initial(M.melee_damage_lower) + base_damage_add
+ M.melee_damage_upper = initial(M.melee_damage_upper) + base_damage_add
+ M.move_to_delay = initial(M.move_to_delay) + base_speed_add
+ if(M.stored_gun)
+ M.stored_gun.overheat_time += base_cooldown_add
+
+/**********************Mining drone cube**********************/
+
+/obj/item/mining_drone_cube
+ name = "mining drone cube"
+ desc = "Compressed mining drone, ready for deployment. Just press the button to activate!"
+ w_class = WEIGHT_CLASS_SMALL
+ icon = 'icons/obj/aibots.dmi'
+ icon_state = "minedronecube"
+ item_state = "electronic"
+
+/obj/item/mining_drone_cube/attack_self(mob/user)
+ user.visible_message("\The [src] suddenly expands into a fully functional mining drone!", \
+ "You press center button on \the [src]. The device suddenly expands into a fully functional mining drone!")
+ new /mob/living/simple_animal/hostile/mining_drone(get_turf(src))
+ qdel(src)
#undef MINEDRONE_COLLECT
-#undef MINEDRONE_ATTACK
+#undef MINEDRONE_ATTACK
\ No newline at end of file
diff --git a/code/modules/mining/ore.dm b/code/modules/mining/ores_coins.dm
similarity index 70%
rename from code/modules/mining/ore.dm
rename to code/modules/mining/ores_coins.dm
index 236bcec1231..120dacad800 100644
--- a/code/modules/mining/ore.dm
+++ b/code/modules/mining/ores_coins.dm
@@ -303,8 +303,165 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
qdel(src)
-/obj/item/stack/ore/ex_act()
- return
+/obj/item/stack/ore/ex_act(severity)
+ if(!severity || severity >= 2)
+ return
+ qdel(src)
+
+
+/*****************************Coin********************************/
+
+/obj/item/coin
+ icon = 'icons/obj/economy.dmi'
+ name = "coin"
+ icon_state = "coin__heads"
+ flags = CONDUCT
+ force = 1
+ throwforce = 2
+ w_class = WEIGHT_CLASS_TINY
+ var/string_attached
+ var/list/sideslist = list("heads","tails")
+ var/cmineral = null
+ var/cooldown = 0
+ var/credits = 10
+
+/obj/item/coin/New()
+ pixel_x = rand(0,16)-8
+ pixel_y = rand(0,8)-8
+
+ icon_state = "coin_[cmineral]_[sideslist[1]]"
+ if(cmineral)
+ name = "[cmineral] coin"
+
+/obj/item/coin/gold
+ cmineral = "gold"
+ icon_state = "coin_gold_heads"
+ materials = list(MAT_GOLD = 400)
+ credits = 160
+
+/obj/item/coin/silver
+ cmineral = "silver"
+ icon_state = "coin_silver_heads"
+ materials = list(MAT_SILVER = 400)
+ credits = 40
+
+/obj/item/coin/diamond
+ cmineral = "diamond"
+ icon_state = "coin_diamond_heads"
+ materials = list(MAT_DIAMOND = 400)
+ credits = 120
+
+/obj/item/coin/iron
+ cmineral = "iron"
+ icon_state = "coin_iron_heads"
+ materials = list(MAT_METAL = 400)
+ credits = 20
+
+/obj/item/coin/plasma
+ cmineral = "plasma"
+ icon_state = "coin_plasma_heads"
+ materials = list(MAT_PLASMA = 400)
+ credits = 80
+
+/obj/item/coin/uranium
+ cmineral = "uranium"
+ icon_state = "coin_uranium_heads"
+ materials = list(MAT_URANIUM = 400)
+ credits = 160
+
+/obj/item/coin/clown
+ cmineral = "bananium"
+ icon_state = "coin_bananium_heads"
+ materials = list(MAT_BANANIUM = 400)
+ credits = 600 //makes the clown cri
+
+/obj/item/coin/mime
+ cmineral = "tranquillite"
+ icon_state = "coin_tranquillite_heads"
+ materials = list(MAT_TRANQUILLITE = 400)
+ credits = 600 //makes the mime cri
+
+/obj/item/coin/adamantine
+ cmineral = "adamantine"
+ icon_state = "coin_adamantine_heads"
+ credits = 400
+
+/obj/item/coin/mythril
+ cmineral = "mythril"
+ icon_state = "coin_mythril_heads"
+ credits = 400
+
+/obj/item/coin/twoheaded
+ cmineral = "iron"
+ icon_state = "coin_iron_heads"
+ desc = "Hey, this coin's the same on both sides!"
+ sideslist = list("heads")
+ credits = 20
+
+/obj/item/coin/antagtoken
+ name = "antag token"
+ icon_state = "coin_valid_valid"
+ cmineral = "valid"
+ desc = "A novelty coin that helps the heart know what hard evidence cannot prove."
+ sideslist = list("valid", "salad")
+ credits = 20
+
+/obj/item/coin/antagtoken/syndicate
+ name = "syndicate coin"
+ credits = 160
+
+/obj/item/coin/attackby(obj/item/W as obj, mob/user as mob, params)
+ if(istype(W, /obj/item/stack/cable_coil))
+ var/obj/item/stack/cable_coil/CC = W
+ if(string_attached)
+ to_chat(user, "There already is a string attached to this coin.")
+ return
+
+ if(CC.use(1))
+ overlays += image('icons/obj/economy.dmi',"coin_string_overlay")
+ string_attached = 1
+ to_chat(user, "You attach a string to the coin.")
+ else
+ to_chat(user, "You need one length of cable to attach a string to the coin.")
+ return
+
+ else if(istype(W,/obj/item/wirecutters))
+ if(!string_attached)
+ ..()
+ return
+
+ var/obj/item/stack/cable_coil/CC = new/obj/item/stack/cable_coil(user.loc)
+ CC.amount = 1
+ CC.update_icon()
+ overlays = list()
+ string_attached = null
+ to_chat(user, "You detach the string from the coin.")
+ else if(istype(W,/obj/item/weldingtool))
+ var/obj/item/weldingtool/WT = W
+ if(WT.welding && WT.remove_fuel(0, user))
+ var/typelist = list("iron" = /obj/item/clothing/gloves/ring,
+ "silver" = /obj/item/clothing/gloves/ring/silver,
+ "gold" = /obj/item/clothing/gloves/ring/gold,
+ "plasma" = /obj/item/clothing/gloves/ring/plasma,
+ "uranium" = /obj/item/clothing/gloves/ring/uranium)
+ var/typekey = typelist[cmineral]
+ if(ispath(typekey))
+ to_chat(user, "You make [src] into a ring.")
+ new typekey(get_turf(loc))
+ qdel(src)
+ else ..()
+
+/obj/item/coin/attack_self(mob/user as mob)
+ if(cooldown < world.time - 15)
+ var/coinflip = pick(sideslist)
+ cooldown = world.time
+ flick("coin_[cmineral]_flip", src)
+ icon_state = "coin_[cmineral]_[coinflip]"
+ playsound(user.loc, 'sound/items/coinflip.ogg', 50, 1)
+ if(do_after(user, 15, target = src))
+ user.visible_message("[user] has flipped [src]. It lands on [coinflip].", \
+ "You flip [src]. It lands on [coinflip].", \
+ "You hear the clattering of loose change.")
#undef GIBTONITE_QUALITY_LOW
#undef GIBTONITE_QUALITY_MEDIUM
diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm
index 731f53c7838..7c80b93e5ee 100644
--- a/code/modules/mob/dead/observer/observer.dm
+++ b/code/modules/mob/dead/observer/observer.dm
@@ -29,6 +29,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
var/seedarkness = TRUE
var/data_hud_seen = FALSE //this should one of the defines in __DEFINES/hud.dm
var/ghost_orbit = GHOST_ORBIT_CIRCLE
+ var/health_scan = FALSE //does the ghost have health scanner mode on? by default it should be off
/mob/dead/observer/New(var/mob/body=null, var/flags=1)
set_invisibility(GLOB.observer_default_invisibility)
@@ -236,6 +237,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
return 1
/mob/dead/observer/Move(NewLoc, direct)
+ update_parallax_contents()
following = null
setDir(direct)
ghostimage.setDir(dir)
@@ -417,6 +419,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
return
forceMove(pick(L))
+ update_parallax_contents()
following = null
/mob/dead/observer/verb/follow()
@@ -511,6 +514,8 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
A.forceMove(T)
+ M.update_parallax_contents()
+ following = null
return
to_chat(A, "This mob is not located in the game world.")
@@ -537,6 +542,19 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
set hidden = 1
to_chat(src, "You are dead! You have no mind to store memory!")
+
+/mob/dead/observer/verb/toggle_health_scan()
+ set name = "Toggle Health Scan"
+ set desc = "Toggles whether you health-scan living beings on click"
+ set category = "Ghost"
+
+ if(health_scan) //remove old huds
+ to_chat(src, "Health scan disabled.")
+ health_scan = FALSE
+ else
+ to_chat(src, "Health scan enabled.")
+ health_scan = TRUE
+
/mob/dead/observer/verb/analyze_air()
set name = "Analyze Air"
set category = "Ghost"
@@ -761,14 +779,17 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
/mob/dead/observer/proc/incarnate_ghost()
if(!client)
return
+
var/mob/living/carbon/human/new_char = new(get_turf(src))
client.prefs.copy_to(new_char)
if(mind)
- mind.active = 1
+ mind.active = TRUE
mind.transfer_to(new_char)
else
new_char.key = key
+ return new_char
+
/mob/dead/observer/is_literate()
return TRUE
diff --git a/code/modules/mob/language.dm b/code/modules/mob/language.dm
index 57725da8eb2..9391f24035a 100644
--- a/code/modules/mob/language.dm
+++ b/code/modules/mob/language.dm
@@ -762,6 +762,8 @@
desc = "Bark bark bark."
key = "vu"
-
+/mob/proc/grant_all_languages()
+ for(var/la in GLOB.all_languages)
+ add_language(la)
#undef SCRAMBLE_CACHE_LEN
diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm
index a8dbaa7ac2f..82b98a3732e 100644
--- a/code/modules/mob/living/carbon/carbon.dm
+++ b/code/modules/mob/living/carbon/carbon.dm
@@ -1128,6 +1128,7 @@ so that different stomachs can handle things in different ways VB*/
var/obj/item/clothing/C = I
if(C.tint || initial(C.tint))
update_tint()
+ update_sight()
if(I.flags_inv & HIDEMASK || forced)
update_inv_wear_mask()
update_inv_head()
diff --git a/code/modules/mob/living/carbon/carbon_defense.dm b/code/modules/mob/living/carbon/carbon_defense.dm
index 7b8790076ce..c583d9873b6 100644
--- a/code/modules/mob/living/carbon/carbon_defense.dm
+++ b/code/modules/mob/living/carbon/carbon_defense.dm
@@ -16,7 +16,7 @@
/mob/living/carbon/water_act(volume, temperature, source, method = TOUCH)
. = ..()
- if(volume > 10) //anything over 10 volume will make the mob wetter.
+ if(volume > 10) // Anything over 10 volume will make the mob wetter.
wetlevel = min(wetlevel + 1,5)
/mob/living/carbon/attackby(obj/item/I, mob/user, params)
diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm
index 4aef44444e9..1862fe5cffa 100644
--- a/code/modules/mob/living/carbon/human/examine.dm
+++ b/code/modules/mob/living/carbon/human/examine.dm
@@ -390,7 +390,7 @@
S = H.glasses
return !istype(CIH,/obj/item/organ/internal/cyberimp/eyes/hud/security) && S && S.read_only
if("medical")
- return istype(H.glasses, /obj/item/clothing/glasses/hud/health) || istype(H.glasses, /obj/item/clothing/glasses/hud/health/health_advanced) || istype(CIH,/obj/item/organ/internal/cyberimp/eyes/hud/medical)
+ return istype(H.glasses, /obj/item/clothing/glasses/hud/health) || istype(CIH,/obj/item/organ/internal/cyberimp/eyes/hud/medical)
else
return 0
else if(isrobot(M) || isAI(M)) //Stand-in/Stopgap to prevent pAIs from freely altering records, pending a more advanced Records system
diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm
index c0e4d8570a1..11d2e2b1395 100644
--- a/code/modules/mob/living/carbon/human/human.dm
+++ b/code/modules/mob/living/carbon/human/human.dm
@@ -106,6 +106,9 @@
/mob/living/carbon/human/diona/Initialize(mapload)
..(mapload, /datum/species/diona)
+/mob/living/carbon/human/pod_diona/Initialize(mapload)
+ ..(mapload, /datum/species/diona/pod)
+
/mob/living/carbon/human/machine/Initialize(mapload)
..(mapload, /datum/species/machine)
@@ -165,7 +168,11 @@
show_stat_emergency_shuttle_eta()
if(client.statpanel == "Status")
- if(locate(/obj/item/assembly/health) in src)
+ var/total_user_contents = GetAllContents() // cache it
+ if(locate(/obj/item/gps) in total_user_contents)
+ var/turf/T = get_turf(src)
+ stat(null, "GPS: [COORD(T)]")
+ if(locate(/obj/item/assembly/health) in total_user_contents)
stat(null, "Health: [health]")
if(internal)
if(!internal.air_contents)
@@ -849,7 +856,7 @@
return
var/read = 0
var/perpname = get_visible_name(TRUE)
-
+
for(var/datum/data/record/E in data_core.general)
if(E.fields["name"] == perpname)
for(var/datum/data/record/R in data_core.medical)
@@ -1096,17 +1103,22 @@
var/limb_path = organ_data["path"]
var/obj/item/organ/external/O = new limb_path(temp_holder)
if(H.get_limb_by_name(O.name)) //Check to see if the user already has an limb with the same name as the 'missing limb'. If they do, skip regrowth.
- continue //In an example, this will prevent duplication of the mob's right arm if the mob is a Human and they have a Diona right arm, since,
- //while the limb with the name 'right_arm' the mob has may not be listed in their species' bodyparts definition, it is still viable and has the appropriate limb name.
+ continue //In an example, this will prevent duplication of the mob's right arm if the mob is a Human and they have a Diona right arm, since,
+ //while the limb with the name 'right_arm' the mob has may not be listed in their species' bodyparts definition, it is still viable and has the appropriate limb name.
else
O = new limb_path(H) //Create the limb on the player.
O.owner = H
H.bodyparts |= H.bodyparts_by_name[O.limb_name]
+ if(O.body_part == HEAD) //They're sprouting a fresh head so lets hook them up with their genetic stuff so their new head looks like the original.
+ H.UpdateAppearance()
//Replacing lost organs with the species default.
temp_holder = new /mob/living/carbon/human()
- for(var/index in H.dna.species.has_organ)
- var/organ = H.dna.species.has_organ[index]
+ var/list/species_organs = H.dna.species.has_organ.Copy() //Compile a list of species organs and tack on the mutantears afterward.
+ if(H.dna.species.mutantears)
+ species_organs["ears"] = H.dna.species.mutantears
+ for(var/index in species_organs)
+ var/organ = species_organs[index]
if(!(organ in types_of_int_organs)) //If the mob is missing this particular organ...
var/obj/item/organ/internal/I = new organ(temp_holder) //Create the organ inside our holder so we can check it before implantation.
if(H.get_organ_slot(I.slot)) //Check to see if the user already has an organ in the slot the 'missing organ' belongs to. If they do, skip implantation.
@@ -1470,12 +1482,12 @@
var/obj/item/organ/internal/eyes/eyes = get_int_organ(/obj/item/organ/internal/eyes)
var/obj/item/organ/internal/cyberimp/eyes/eye_implant = get_int_organ(/obj/item/organ/internal/cyberimp/eyes)
if(istype(dna.species) && dna.species.eyes)
- var/icon/eyes_icon = new/icon('icons/mob/human_face.dmi', dna.species.eyes)
+ var/icon/eyes_icon = new /icon('icons/mob/human_face.dmi', dna.species.eyes)
if(eye_implant) //Eye implants override native DNA eye colo(u)r
eyes_icon = eye_implant.generate_icon()
else if(eyes)
eyes_icon = eyes.generate_icon()
- else
+ else //Error 404: Eyes not found!
eyes_icon.Blend("#800000", ICON_ADD)
return eyes_icon
@@ -1484,8 +1496,8 @@
var/obj/item/organ/external/head/head_organ = get_organ("head")
var/datum/sprite_accessory/hair/hair_style = GLOB.hair_styles_full_list[head_organ.h_style]
var/icon/hair = new /icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
- var/mutable_appearance/MA = mutable_appearance(get_icon_difference(get_eyecon(), hair), layer = LIGHTING_LAYER + 1)
- MA.plane = LIGHTING_PLANE
+ var/mutable_appearance/MA = mutable_appearance(get_icon_difference(get_eyecon(), hair), layer = ABOVE_LIGHTING_LAYER)
+ MA.plane = ABOVE_LIGHTING_PLANE
return MA //Cut the hair's pixels from the eyes icon so eyes covered by bangs stay hidden even while on a higher layer.
/*Used to check if eyes should shine in the dark. Returns the image of the eyes on the layer where they will appear to shine.
@@ -1877,6 +1889,7 @@ Eyes need to have significantly high darksight to shine unless the mob has the X
. = ..()
. += "---"
.["Set Species"] = "?_src_=vars;setspecies=[UID()]"
+ .["Copy Outfit"] = "?_src_=vars;copyoutfit=[UID()]"
.["Make AI"] = "?_src_=vars;makeai=[UID()]"
.["Make cyborg"] = "?_src_=vars;makerobot=[UID()]"
.["Make monkey"] = "?_src_=vars;makemonkey=[UID()]"
diff --git a/code/modules/mob/living/carbon/human/human_damage.dm b/code/modules/mob/living/carbon/human/human_damage.dm
index e106d214fd3..3d4aadf5746 100644
--- a/code/modules/mob/living/carbon/human/human_damage.dm
+++ b/code/modules/mob/living/carbon/human/human_damage.dm
@@ -202,6 +202,16 @@
amount = amount * dna.species.tox_mod
. = ..()
+/mob/living/carbon/human/adjustStaminaLoss(amount, updating = TRUE)
+ if(dna.species && amount > 0)
+ amount = amount * dna.species.stamina_mod
+ . = ..()
+
+/mob/living/carbon/human/setStaminaLoss(amount, updating = TRUE)
+ if(dna.species && amount > 0)
+ amount = amount * dna.species.stamina_mod
+ . = ..()
+
////////////////////////////////////////////
//Returns a list of damaged organs
diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm
index b95920e688b..d172fabef00 100644
--- a/code/modules/mob/living/carbon/human/human_defense.dm
+++ b/code/modules/mob/living/carbon/human/human_defense.dm
@@ -141,19 +141,19 @@ emp_act
if(l_hand && !istype(l_hand, /obj/item/clothing))
var/final_block_chance = l_hand.block_chance - (Clamp((armour_penetration-l_hand.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example
- if(l_hand.hit_reaction(src, attack_text, final_block_chance, damage, attack_type))
+ if(l_hand.hit_reaction(src, attack_text, final_block_chance, damage, attack_type, AM))
return 1
if(r_hand && !istype(r_hand, /obj/item/clothing))
var/final_block_chance = r_hand.block_chance - (Clamp((armour_penetration-r_hand.armour_penetration)/2,0,100)) + block_chance_modifier //Need to reset the var so it doesn't carry over modifications between attempts
- if(r_hand.hit_reaction(src, attack_text, final_block_chance, damage, attack_type))
+ if(r_hand.hit_reaction(src, attack_text, final_block_chance, damage, attack_type, AM))
return 1
if(wear_suit)
var/final_block_chance = wear_suit.block_chance - (Clamp((armour_penetration-wear_suit.armour_penetration)/2,0,100)) + block_chance_modifier
- if(wear_suit.hit_reaction(src, attack_text, final_block_chance, damage, attack_type))
+ if(wear_suit.hit_reaction(src, attack_text, final_block_chance, damage, attack_type, AM))
return 1
if(w_uniform)
var/final_block_chance = w_uniform.block_chance - (Clamp((armour_penetration-w_uniform.armour_penetration)/2,0,100)) + block_chance_modifier
- if(w_uniform.hit_reaction(src, attack_text, final_block_chance, damage, attack_type))
+ if(w_uniform.hit_reaction(src, attack_text, final_block_chance, damage, attack_type, AM))
return 1
return 0
@@ -525,4 +525,4 @@ emp_act
if(head)
to_chat(src, "Your [head.name] protects you from the [hot ? "hot" : "cold"] liquid!")
return FALSE
- return TRUE
\ No newline at end of file
+ return TRUE
diff --git a/code/modules/mob/living/carbon/human/human_movement.dm b/code/modules/mob/living/carbon/human/human_movement.dm
index 925e979c11d..b6bf5b34bac 100644
--- a/code/modules/mob/living/carbon/human/human_movement.dm
+++ b/code/modules/mob/living/carbon/human/human_movement.dm
@@ -11,10 +11,11 @@
//Do we have a working jetpack?
var/obj/item/tank/jetpack/thrust
- if(istype(back,/obj/item/tank/jetpack))
+ if(istype(back, /obj/item/tank/jetpack))
thrust = back
- else if(istype(s_store,/obj/item/tank/jetpack))
- thrust = s_store
+ else if(istype(wear_suit, /obj/item/clothing/suit/space/hardsuit))
+ var/obj/item/clothing/suit/space/hardsuit/C = wear_suit
+ thrust = C.jetpack
else if(istype(back,/obj/item/rig))
var/obj/item/rig/rig = back
for(var/obj/item/rig_module/maneuvering_jets/module in rig.installed_modules)
@@ -63,7 +64,8 @@
else
//No oldFP or it's a different kind of blood
S.bloody_shoes[S.blood_state] = max(0, S.bloody_shoes[S.blood_state] - BLOOD_LOSS_PER_STEP)
- createFootprintsFrom(shoes, dir, T)
+ if(S.bloody_shoes[S.blood_state] > BLOOD_LOSS_IN_SPREAD)
+ createFootprintsFrom(shoes, dir, T)
update_inv_shoes()
else if(hasfeet)
if(bloody_feet && bloody_feet[blood_state])
@@ -72,7 +74,8 @@
return
else
bloody_feet[blood_state] = max(0, bloody_feet[blood_state] - BLOOD_LOSS_PER_STEP)
- createFootprintsFrom(src, dir, T)
+ if(bloody_feet[blood_state] > BLOOD_LOSS_IN_SPREAD)
+ createFootprintsFrom(src, dir, T)
update_inv_shoes()
//End bloody footprints
if(S)
diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm
index cf9fcfd632c..c4ceb829fff 100644
--- a/code/modules/mob/living/carbon/human/inventory.dm
+++ b/code/modules/mob/living/carbon/human/inventory.dm
@@ -567,3 +567,10 @@
return 0
return O.equip(src, visualsOnly)
+
+//delete all equipment without dropping anything
+/mob/living/carbon/human/proc/delete_equipment()
+ for(var/slot in get_all_slots())//order matters, dependant slots go first
+ qdel(slot)
+ for(var/obj/item/I in l_hand, r_hand)
+ qdel(I)
diff --git a/code/modules/mob/living/carbon/human/species/_species.dm b/code/modules/mob/living/carbon/human/species/_species.dm
index 438d3386948..3e295eb9b4c 100644
--- a/code/modules/mob/living/carbon/human/species/_species.dm
+++ b/code/modules/mob/living/carbon/human/species/_species.dm
@@ -50,6 +50,7 @@
var/oxy_mod = 1 // Oxy damage reduction/amplification
var/clone_mod = 1 // Clone damage reduction/amplification
var/brain_mod = 1 // Brain damage damage reduction/amplification
+ var/stamina_mod = 1
var/stun_mod = 1 // If a species is more/less impacated by stuns/weakens/paralysis
var/blood_damage_type = OXY //What type of damage does this species take if it's low on blood?
@@ -733,8 +734,8 @@ It'll return null if the organ doesn't correspond, so include null checks when u
H.sync_lighting_plane_alpha()
/datum/species/proc/water_act(mob/living/carbon/human/M, volume, temperature, source, method = TOUCH)
- if(abs(temperature - M.bodytemperature) > 10) //If our water and mob temperature varies by more than 10K, cool or/ heat them appropriately
- M.bodytemperature = (temperature + M.bodytemperature) * 0.5 //Approximation for gradual heating or cooling
+ if(abs(temperature - M.bodytemperature) > 10) // If our water and mob temperature varies by more than 10K, cool or/ heat them appropriately.
+ M.bodytemperature = (temperature + M.bodytemperature) * 0.5 // Approximation for gradual heating or cooling.
/datum/species/proc/bullet_act(obj/item/projectile/P, mob/living/carbon/human/H) //return TRUE if hit, FALSE if stopped/reflected/etc
return TRUE
diff --git a/code/modules/mob/living/carbon/human/species/diona.dm b/code/modules/mob/living/carbon/human/species/diona.dm
index bccbeb6c5a7..518ee94f8f0 100644
--- a/code/modules/mob/living/carbon/human/species/diona.dm
+++ b/code/modules/mob/living/carbon/human/species/diona.dm
@@ -7,21 +7,11 @@
speech_sounds = list('sound/voice/dionatalk1.ogg') //Credit https://www.youtube.com/watch?v=ufnvlRjsOTI [0:13 - 0:16]
speech_chance = 20
unarmed_type = /datum/unarmed_attack/diona
- //primitive_form = "Nymph"
- slowdown = 5
remains_type = /obj/effect/decal/cleanable/ash
-
- warning_low_pressure = 50
- hazard_low_pressure = -1
-
- cold_level_1 = 50
- cold_level_2 = -1
- cold_level_3 = -1
-
- heat_level_1 = 300
- heat_level_2 = 340
- heat_level_3 = 400
+ burn_mod = 1.25
+ heatmod = 1.5
+ var/pod = FALSE //did they come from a pod? If so, they're stronger than normal Diona.
blurb = "Commonly referred to (erroneously) as 'plant people', the Dionaea are a strange space-dwelling collective \
species hailing from Epsilon Ursae Minoris. Each 'diona' is a cluster of numerous cat-sized organisms called nymphs; \
@@ -31,16 +21,14 @@
even the simplest concepts of other minds. Their alien physiology allows them survive happily off a diet of nothing but light, \
water and other radiation."
- species_traits = list(NO_BREATHE, RADIMMUNE, IS_PLANT, NO_BLOOD, NO_PAIN)
- dies_at_threshold = TRUE
+ species_traits = list(IS_PLANT)
clothing_flags = HAS_SOCKS
default_hair_colour = "#000000"
has_gender = FALSE
- dietflags = 0 //Diona regenerate nutrition in light and water, no diet necessary
- taste_sensitivity = TASTE_SENSITIVITY_NO_TASTE
+ dietflags = DIET_HERB //Diona regenerate nutrition in light and water, no diet necessary, but if they must, they eat other plants *scream
+ taste_sensitivity = TASTE_SENSITIVITY_DULL
skinned_type = /obj/item/stack/sheet/wood
- body_temperature = T0C + 15 //make the plant people have a bit lower body temperature, why not
blood_color = "#004400"
flesh_color = "#907E4A"
butt_sprite = "diona"
@@ -49,6 +37,7 @@
has_organ = list(
"nutrient channel" = /obj/item/organ/internal/liver/diona,
+ "respiratory vacuoles" = /obj/item/organ/internal/lungs/diona,
"neural strata" = /obj/item/organ/internal/heart/diona,
"receptor node" = /obj/item/organ/internal/eyes/diona, //Default darksight of 2.
"gas bladder" = /obj/item/organ/internal/brain/diona,
@@ -85,29 +74,47 @@
..()
H.gender = NEUTER
-/datum/species/diona/handle_life(mob/living/carbon/human/H)
- H.radiation = Clamp(H.radiation, 0, 100) //We have to clamp this first, then decrease it, or there's a few edge cases of massive heals if we clamp and decrease at the same time.
- var/rads = H.radiation / 25
- H.radiation = max(H.radiation-rads, 0)
- H.nutrition = min(H.nutrition+rads, NUTRITION_LEVEL_WELL_FED+10)
- H.adjustBruteLoss(-(rads))
- H.adjustToxLoss(-(rads))
+/datum/species/diona/handle_reagents(mob/living/carbon/human/H, datum/reagent/R)
+ if(R.id == "glyphosate" || R.id == "atrazine")
+ H.adjustToxLoss(3) //Deal aditional damage
+ return TRUE
+ return ..()
+/datum/species/diona/handle_life(mob/living/carbon/human/H)
+ if(H.stat == DEAD)
+ return
var/light_amount = 0 //how much light there is in the place, affects receiving nutrition and healing
if(isturf(H.loc)) //else, there's considered to be no light
var/turf/T = H.loc
- light_amount = min(T.get_lumcount() * 10, 5) //hardcapped so it's not abused by having a ton of flashlights
- H.nutrition = min(H.nutrition+light_amount, NUTRITION_LEVEL_WELL_FED+10)
+ light_amount = min(1, T.get_lumcount()) - 0.5
+ if(light_amount > 0)
+ H.clear_alert("nolight")
+ else
+ H.throw_alert("nolight", /obj/screen/alert/nolight)
+ H.nutrition += light_amount * 10
+ if(H.nutrition > NUTRITION_LEVEL_ALMOST_FULL)
+ H.nutrition = NUTRITION_LEVEL_ALMOST_FULL
+ if(light_amount > 0.2 && !H.suiciding) //if there's enough light, heal
+ if(!pod && H.health <= 0)
+ return
+ H.adjustBruteLoss(-1)
+ H.adjustFireLoss(-1)
+ H.adjustToxLoss(-1)
+ H.adjustOxyLoss(-1)
- if(light_amount > 0)
- H.clear_alert("nolight")
- else
- H.throw_alert("nolight", /obj/screen/alert/nolight)
-
- if((light_amount >= 5) && !H.suiciding) //if there's enough light, heal
-
- H.adjustBruteLoss(-(light_amount/2))
- H.adjustFireLoss(-(light_amount/4))
- if(H.nutrition < NUTRITION_LEVEL_STARVING+50)
- H.take_overall_damage(10,0)
+ if(H.nutrition < NUTRITION_LEVEL_STARVING + 50)
+ H.adjustBruteLoss(2)
..()
+
+/datum/species/diona/pod //Same name and everything; we want the same limitations on them; we just want their regeneration to kick in at all times and them to have special factions
+ pod = TRUE
+
+/datum/species/diona/pod/on_species_gain(mob/living/carbon/C, datum/species/old_species)
+ . = ..()
+ C.faction |= "plants"
+ C.faction |= "vines"
+
+/datum/species/diona/pod/on_species_loss(mob/living/carbon/C)
+ . = ..()
+ C.faction -= "plants"
+ C.faction -= "vines"
\ No newline at end of file
diff --git a/code/modules/mob/living/carbon/human/species/golem.dm b/code/modules/mob/living/carbon/human/species/golem.dm
index c1e416a8a48..9d74e7e2130 100644
--- a/code/modules/mob/living/carbon/human/species/golem.dm
+++ b/code/modules/mob/living/carbon/human/species/golem.dm
@@ -251,28 +251,44 @@
attack_verb = list("smash")
attack_sound = 'sound/effects/meteorimpact.ogg'
-//More resistant to burn damage
-//Add ashstorm resistance if we ever port lavaland
+//More resistant to burn damage and immune to ashstorm
/datum/species/golem/titanium
name = "Titanium Golem"
golem_colour = rgb(255, 255, 255)
skinned_type = /obj/item/stack/ore/titanium
- info_text = "As a Titanium Golem, you are resistant to burn damage."
+ info_text = "As a Titanium Golem, you are resistant to burn damage and immune to ash storms."
burn_mod = 0.3
prefix = "Titanium"
special_names = list("Dioxide")
-//Even more resistant to burn damage
-//Add ashstorm and lava resistance if we ever port lavaland
+/datum/species/golem/titanium/on_species_gain(mob/living/carbon/C, datum/species/old_species)
+ . = ..()
+ C.weather_immunities |= "ash"
+
+/datum/species/golem/titanium/on_species_loss(mob/living/carbon/C)
+ . = ..()
+ C.weather_immunities -= "ash"
+
+//Even more resistant to burn damage and immune to ashstorms and lava
/datum/species/golem/plastitanium
name = "Plastitanium Golem"
golem_colour = rgb(136, 136, 136)
skinned_type = /obj/item/stack/ore/titanium
- info_text = "As a Plastitanium Golem, you are very resistant to burn damage."
+ info_text = "As a Plastitanium Golem, you are very resistant to burn damage and immune to both ash storms and lava."
burn_mod = 0.15
prefix = "Plastitanium"
special_names = null
+/datum/species/golem/plastitanium/on_species_gain(mob/living/carbon/C, datum/species/old_species)
+ . = ..()
+ C.weather_immunities |= "lava"
+ C.weather_immunities |= "ash"
+
+/datum/species/golem/plastitanium/on_species_loss(mob/living/carbon/C)
+ . = ..()
+ C.weather_immunities -= "ash"
+ C.weather_immunities -= "lava"
+
//Fast and regenerates... but can only speak like an abductor
/datum/species/golem/alloy
name = "Alien Alloy Golem"
@@ -357,10 +373,12 @@
/datum/species/golem/uranium/handle_life(mob/living/carbon/human/H)
for(var/mob/living/L in range(2, H))
- if(isgolem(H))
- continue
- to_chat(L, "You are enveloped by a soft green glow emanating from [H].")
- L.apply_effect(10, IRRADIATE)
+ if(ishuman(L))
+ var/mob/living/carbon/human/I = L
+ if(!(RADIMMUNE in I.dna.species.species_traits))
+ L.apply_effect(10, IRRADIATE)
+ if(prob(25)) //reduce spam
+ to_chat(L, "You are enveloped by a soft green glow emanating from [H].")
..()
//Ventcrawler
@@ -592,7 +610,7 @@
punchdamagehigh = 0
punchstunthreshold = 1 //Harmless and can't stun
skinned_type = /obj/item/stack/ore/bananium
- info_text = "As a Bananium Golem, you are made for pranking. Your body emits natural honks, and you can barely even hurt people when punching them. Your skin also bleeds banana peels when damaged."
+ info_text = "As a Bananium Golem, you are made for pranking. Your body emits natural honks, and punching people will just harmlessly honk them. Your skin also bleeds banana peels when damaged."
prefix = "Bananium"
special_names = null
unarmed_type = /datum/unarmed_attack/golem/bananium
@@ -610,6 +628,12 @@
H.mutations.Add(COMIC)
H.equip_to_slot_or_del(new /obj/item/reagent_containers/food/drinks/bottle/bottleofbanana(H), slot_r_store)
H.equip_to_slot_or_del(new /obj/item/bikehorn(H), slot_l_store)
+ H.AddComponent(/datum/component/waddling)
+
+/datum/species/golem/bananium/on_species_loss(mob/living/carbon/C)
+ . = ..()
+ GET_COMPONENT_FROM(waddling, /datum/component/waddling, C)
+ waddling.Destroy()
/datum/species/golem/bananium/get_random_name()
var/clown_name = pick(GLOB.clown_names)
diff --git a/code/modules/mob/living/carbon/human/species/grey.dm b/code/modules/mob/living/carbon/human/species/grey.dm
index 3b8bbe34ffb..fd8fc09fd4d 100644
--- a/code/modules/mob/living/carbon/human/species/grey.dm
+++ b/code/modules/mob/living/carbon/human/species/grey.dm
@@ -40,15 +40,15 @@
. = ..()
if(method == TOUCH)
+ if(H.wear_mask)
+ to_chat(H, "Your [H.wear_mask] protects you from the acid!")
+ return
+
+ if(H.head)
+ to_chat(H, "Your [H.wear_mask] protects you from the acid!")
+ return
+
if(volume > 25)
- if(H.wear_mask)
- to_chat(H, "Your [H.wear_mask] protects you from the acid!")
- return
-
- if(H.head)
- to_chat(H, "Your [H.wear_mask] protects you from the acid!")
- return
-
if(prob(75))
H.take_organ_damage(5, 10)
H.emote("scream")
@@ -65,9 +65,6 @@
H.adjustFireLoss(min(max(4, (volume - 10) * 2), 20))
H.emote("scream")
to_chat(H, "The water stings[volume < 10 ? " you, but isn't concentrated enough to harm you" : null]!")
- if(volume >= 10)
- H.adjustFireLoss(min(max(4, (volume - 10) * 2), 20))
- H.emote("scream")
/datum/species/grey/after_equip_job(datum/job/J, mob/living/carbon/human/H)
var/translator_pref = H.client.prefs.speciesprefs
diff --git a/code/modules/mob/living/carbon/human/species/plasmaman.dm b/code/modules/mob/living/carbon/human/species/plasmaman.dm
index 785d737aec2..e4ba4349202 100644
--- a/code/modules/mob/living/carbon/human/species/plasmaman.dm
+++ b/code/modules/mob/living/carbon/human/species/plasmaman.dm
@@ -6,21 +6,19 @@
dangerous_existence = TRUE //So so much
//language = "Clatter"
- species_traits = list(IS_WHITELISTED, NO_BLOOD, NOTRANSSTING)
+ species_traits = list(IS_WHITELISTED, RADIMMUNE, NO_BLOOD, NOTRANSSTING)
forced_heartattack = TRUE // Plasmamen have no blood, but they should still get heart-attacks
skinned_type = /obj/item/stack/sheet/mineral/plasma // We're low on plasma, R&D! *eyes plasmaman co-worker intently*
dietflags = DIET_OMNI
reagent_tag = PROCESS_ORG
- //default_mutations=list(SKELETON) // This screws things up
-
butt_sprite = "plasma"
breathid = "tox"
- heat_level_1 = 350 // Heat damage level 1 above this point.
- heat_level_2 = 400 // Heat damage level 2 above this point.
- heat_level_3 = 500 // Heat damage level 3 above this point.
+ burn_mod = 1.5
+ heatmod = 1.5
+ brute_mod = 1.5
//Has default darksight of 2.
@@ -48,136 +46,118 @@
message = replacetext(message, "s", stutter("ss"))
return message
-/datum/species/plasmaman/after_equip_job(datum/job/J, mob/living/carbon/human/H)
- var/assigned_role = H.mind && H.mind.assigned_role ? H.mind.assigned_role : "Civilian"
- // Unequip existing suits and hats.
- H.unEquip(H.wear_suit)
- H.unEquip(H.head)
- if(assigned_role != "Clown")
- H.unEquip(H.wear_mask)
-
- H.equip_or_collect(new /obj/item/clothing/mask/breath(H), slot_wear_mask)
- var/suit=/obj/item/clothing/suit/space/eva/plasmaman/assistant
- var/helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/assistant
- var/tank_slot = slot_s_store
- var/tank_slot_name = "suit storage"
-
- switch(assigned_role)
- if("Scientist","Roboticist")
- suit=/obj/item/clothing/suit/space/eva/plasmaman/science
- helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/science
- if("Geneticist")
- suit=/obj/item/clothing/suit/space/eva/plasmaman/science/geneticist
- helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/science/geneticist
- if("Research Director")
- suit=/obj/item/clothing/suit/space/eva/plasmaman/science/rd
- helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/science/rd
- if("Station Engineer", "Mechanic")
- suit=/obj/item/clothing/suit/space/eva/plasmaman/engineer
- helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/engineer
- if("Chief Engineer")
- suit=/obj/item/clothing/suit/space/eva/plasmaman/engineer/ce
- helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/engineer/ce
- if("Life Support Specialist")
- suit=/obj/item/clothing/suit/space/eva/plasmaman/atmostech
- helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/atmostech
- if("Detective")
- suit=/obj/item/clothing/suit/space/eva/plasmaman/security
- helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/security
- if("Warden","Security Officer","Security Pod Pilot")
- suit=/obj/item/clothing/suit/space/eva/plasmaman/security
- helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/security
- if("Internal Affairs Agent")
- suit=/obj/item/clothing/suit/space/eva/plasmaman/lawyer
- helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/lawyer
- if("Magistrate")
- suit=/obj/item/clothing/suit/space/eva/plasmaman/magistrate
- helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/magistrate
- if("Head of Security", "Special Operations Officer")
- suit=/obj/item/clothing/suit/space/eva/plasmaman/security/hos
- helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/security/hos
- if("Captain", "Blueshield")
- suit=/obj/item/clothing/suit/space/eva/plasmaman/security/captain
- helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/security/captain
- if("Head of Personnel")
- suit=/obj/item/clothing/suit/space/eva/plasmaman/security/hop
- helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/security/hop
- if("Nanotrasen Representative", "Nanotrasen Navy Officer")
- suit = /obj/item/clothing/suit/space/eva/plasmaman/nt_rep
- helm = /obj/item/clothing/head/helmet/space/eva/plasmaman/nt_rep
- if("Medical Doctor","Brig Physician","Virologist")
- suit=/obj/item/clothing/suit/space/eva/plasmaman/medical
- helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/medical
- if("Paramedic")
- suit=/obj/item/clothing/suit/space/eva/plasmaman/medical/paramedic
- helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/paramedic
- if("Chemist")
- suit=/obj/item/clothing/suit/space/eva/plasmaman/medical/chemist
- helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/chemist
- if("Chief Medical Officer")
- suit=/obj/item/clothing/suit/space/eva/plasmaman/medical/cmo
- helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/cmo
- if("Coroner")
- suit=/obj/item/clothing/suit/space/eva/plasmaman/medical/coroner
- helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/coroner
- if("Virologist")
- suit=/obj/item/clothing/suit/space/eva/plasmaman/medical/virologist
- helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/virologist
- if("Bartender", "Chef")
- suit=/obj/item/clothing/suit/space/eva/plasmaman/service
- helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/service
- if("Cargo Technician", "Quartermaster")
- suit=/obj/item/clothing/suit/space/eva/plasmaman/cargo
- helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/cargo
- if("Shaft Miner")
- suit=/obj/item/clothing/suit/space/eva/plasmaman/explorer
- helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/explorer
- if("Botanist")
- suit=/obj/item/clothing/suit/space/eva/plasmaman/botanist
- helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/botanist
+/datum/species/plasmaman/before_equip_job(datum/job/J, mob/living/carbon/human/H, visualsOnly = FALSE)
+ var/current_job = J.title
+ var/datum/outfit/plasmaman/O = new /datum/outfit/plasmaman
+ switch(current_job)
if("Chaplain")
- suit=/obj/item/clothing/suit/space/eva/plasmaman/chaplain
- helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/chaplain
- if("Janitor")
- suit=/obj/item/clothing/suit/space/eva/plasmaman/janitor
- helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/janitor
- if("Civilian", "Barber")
- suit=/obj/item/clothing/suit/space/eva/plasmaman/assistant
- helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/assistant
- if("Clown")
- suit=/obj/item/clothing/suit/space/eva/plasmaman/clown
- helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/clown
- if("Mime")
- suit=/obj/item/clothing/suit/space/eva/plasmaman/mime
- helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/mime
- if("Syndicate Officer")
- suit=/obj/item/clothing/suit/space/eva/plasmaman/nuclear
- helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/nuclear
+ O = new /datum/outfit/plasmaman/chaplain
- if((H.mind.special_role == SPECIAL_ROLE_WIZARD) || (H.mind.special_role == SPECIAL_ROLE_WIZARD_APPRENTICE))
- H.equip_to_slot(new /obj/item/clothing/suit/space/eva/plasmaman/wizard(H), slot_wear_suit)
- H.equip_to_slot(new /obj/item/clothing/head/helmet/space/eva/plasmaman/wizard(H), slot_head)
- else
- H.equip_or_collect(new suit(H), slot_wear_suit)
- H.equip_or_collect(new helm(H), slot_head)
- H.equip_or_collect(new /obj/item/tank/plasma/plasmaman(H), tank_slot) // Bigger plasma tank from Raggy.
- H.equip_or_collect(new /obj/item/plasmensuit_cartridge(H), slot_in_backpack)
- H.equip_or_collect(new /obj/item/plasmensuit_cartridge(H), slot_in_backpack) //Two refill cartridges for their suit. Can fit in boxes.
- to_chat(H, "You are now running on plasma internals from the [H.s_store] in your [tank_slot_name]. You must breathe plasma in order to survive, and are extremely flammable.")
- H.internal = H.get_item_by_slot(tank_slot)
+ if("Librarian")
+ O = new /datum/outfit/plasmaman/librarian
+
+ if("Janitor")
+ O = new /datum/outfit/plasmaman/janitor
+
+ if("Botanist")
+ O = new /datum/outfit/plasmaman/botany
+
+ if("Bartender", "Internal Affairs Agent", "Magistrate", "Nanotrasen Representative", "Nanotrasen Navy Officer")
+ O = new /datum/outfit/plasmaman/bar
+
+ if("Chef")
+ O = new /datum/outfit/plasmaman/chef
+
+ if("Security Officer", "Security Pod Pilot", "Special Operations Officer")
+ O = new /datum/outfit/plasmaman/security
+
+ if("Detective")
+ O = new /datum/outfit/plasmaman/detective
+
+ if("Warden")
+ O = new /datum/outfit/plasmaman/warden
+
+ if("Head of Security")
+ O = new /datum/outfit/plasmaman/hos
+
+ if("Cargo Technician", "Quartermaster")
+ O = new /datum/outfit/plasmaman/cargo
+
+ if("Shaft Miner")
+ O = new /datum/outfit/plasmaman/mining
+
+ if("Medical Doctor", "Brig Physician", "Paramedic", "Coroner")
+ O = new /datum/outfit/plasmaman/medical
+
+ if("Chief Medical Officer")
+ O = new /datum/outfit/plasmaman/cmo
+
+ if("Chemist")
+ O = new /datum/outfit/plasmaman/chemist
+
+ if("Geneticist")
+ O = new /datum/outfit/plasmaman/genetics
+
+ if("Roboticist")
+ O = new /datum/outfit/plasmaman/robotics
+
+ if("Virologist")
+ O = new /datum/outfit/plasmaman/viro
+
+ if("Scientist")
+ O = new /datum/outfit/plasmaman/science
+
+ if("Research Director")
+ O = new /datum/outfit/plasmaman/rd
+
+ if("Station Engineer", "Mechanic")
+ O = new /datum/outfit/plasmaman/engineering
+
+ if("Chief Engineer")
+ O = new /datum/outfit/plasmaman/ce
+
+ if("Life Support Specialist")
+ O = new /datum/outfit/plasmaman/atmospherics
+
+ if("Mime")
+ O = new /datum/outfit/plasmaman/mime
+
+ if("Clown")
+ O = new /datum/outfit/plasmaman/clown
+
+ if("Head of Personnel")
+ O = new /datum/outfit/plasmaman/hop
+
+ if("Captain")
+ O = new /datum/outfit/plasmaman/captain
+
+ if("Blueshield")
+ O = new /datum/outfit/plasmaman/blueshield
+
+ H.equipOutfit(O, visualsOnly)
+ H.internal = H.r_hand
H.update_action_buttons_icon()
+ return FALSE
/datum/species/plasmaman/handle_life(mob/living/carbon/human/H)
- if(!istype(H.wear_suit, /obj/item/clothing/suit/space/eva/plasmaman) || !istype(H.head, /obj/item/clothing/head/helmet/space/eva/plasmaman))
- var/datum/gas_mixture/environment = H.loc.return_air()
- if(environment && environment.oxygen && environment.oxygen >= OXYCONCEN_PLASMEN_IGNITION) //Plasmamen so long as there's enough oxygen (0.5 moles, same as it takes to burn gaseous plasma).
- H.adjust_fire_stacks(0.5)
- if(!H.on_fire && H.fire_stacks > 0)
- H.visible_message("[H]'s body reacts with the atmosphere and bursts into flames!","Your body reacts with the atmosphere and bursts into flame!")
- H.IgniteMob()
+ var/datum/gas_mixture/environment = H.loc.return_air()
+ var/atmos_sealed = FALSE
+ if (H.wear_suit && H.head && istype(H.wear_suit, /obj/item/clothing) && istype(H.head, /obj/item/clothing))
+ var/obj/item/clothing/CS = H.wear_suit
+ var/obj/item/clothing/CH = H.head
+ if (CS.flags & CH.flags & STOPSPRESSUREDMAGE)
+ atmos_sealed = TRUE
+ if((!istype(H.w_uniform, /obj/item/clothing/under/plasmaman) || !istype(H.head, /obj/item/clothing/head/helmet/space/plasmaman)) && !atmos_sealed)
+ if(environment)
+ if(environment.total_moles())
+ if(environment.oxygen && environment.oxygen >= OXYCONCEN_PLASMEN_IGNITION) //Same threshhold that extinguishes fire
+ H.adjust_fire_stacks(0.5)
+ if(!H.on_fire && H.fire_stacks > 0)
+ H.visible_message("[H]'s body reacts with the atmosphere and bursts into flames!","Your body reacts with the atmosphere and bursts into flame!")
+ H.IgniteMob()
else
- if(H.on_fire && H.fire_stacks > 0)
- var/obj/item/clothing/suit/space/eva/plasmaman/P = H.wear_suit
+ if(H.fire_stacks)
+ var/obj/item/clothing/under/plasmaman/P = H.w_uniform
if(istype(P))
P.Extinguish(H)
H.update_fire()
diff --git a/code/modules/mob/living/carbon/human/status_procs.dm b/code/modules/mob/living/carbon/human/status_procs.dm
index 30653023751..379eb183292 100644
--- a/code/modules/mob/living/carbon/human/status_procs.dm
+++ b/code/modules/mob/living/carbon/human/status_procs.dm
@@ -7,19 +7,19 @@
/mob/living/carbon/human/SetStunned(amount, updating = 1, force = 0)
if(dna.species)
amount = amount * dna.species.stun_mod
- ..()
+ return ..()
/mob/living/carbon/human/SetWeakened(amount, updating = 1, force = 0)
if(dna.species)
amount = amount * dna.species.stun_mod
- ..()
+ return ..()
/mob/living/carbon/human/SetParalysis(amount, updating = 1, force = 0)
if(dna.species)
amount = amount * dna.species.stun_mod
- ..()
+ return ..()
/mob/living/carbon/human/SetSleeping(amount, updating = 1, no_alert = FALSE)
if(dna.species)
amount = amount * dna.species.stun_mod
- ..()
\ No newline at end of file
+ return ..()
\ No newline at end of file
diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm
index 73a76e00420..05dfbd0e302 100644
--- a/code/modules/mob/living/carbon/human/update_icons.dm
+++ b/code/modules/mob/living/carbon/human/update_icons.dm
@@ -586,7 +586,8 @@ var/global/list/damage_icon_parts = list()
standing.overlays += image("icon" = A.sprite_sheets[dna.species.name], "icon_state" = "[A.icon_state]")
else
standing.overlays += image("icon" = 'icons/mob/ties.dmi', "icon_state" = "[tie_color]")
-
+ standing.alpha = w_uniform.alpha
+ standing.color = w_uniform.color
overlays_standing[UNIFORM_LAYER] = standing
else
// Automatically drop anything in store / id / belt if you're not wearing a uniform. //CHECK IF NECESARRY
@@ -716,12 +717,13 @@ var/global/list/damage_icon_parts = list()
l_ear.screen_loc = ui_l_ear //...draw the item in the inventory screen
client.screen += l_ear //Either way, add the item to the HUD
- var/t_type = l_ear.icon_state
+ var/t_type = l_ear.item_state
+ if(!t_type)
+ t_type = l_ear.icon_state
if(l_ear.icon_override)
t_type = "[t_type]_l"
overlays_standing[EARS_LAYER] = mutable_appearance(l_ear.icon_override, "[t_type]", layer = -EARS_LAYER)
else if(l_ear.sprite_sheets && l_ear.sprite_sheets[dna.species.name])
- t_type = "[t_type]_l"
overlays_standing[EARS_LAYER] = mutable_appearance(l_ear.sprite_sheets[dna.species.name], "[t_type]", layer = -EARS_LAYER)
else
overlays_standing[EARS_LAYER] = mutable_appearance('icons/mob/ears.dmi', "[t_type]", layer = -EARS_LAYER)
@@ -732,12 +734,13 @@ var/global/list/damage_icon_parts = list()
r_ear.screen_loc = ui_r_ear //...draw the item in the inventory screen
client.screen += r_ear //Either way, add the item to the HUD
- var/t_type = r_ear.icon_state
+ var/t_type = r_ear.item_state
+ if(!t_type)
+ t_type = r_ear.icon_state
if(r_ear.icon_override)
t_type = "[t_type]_r"
overlays_standing[EARS_LAYER] = mutable_appearance(r_ear.icon_override, "[t_type]", layer = -EARS_LAYER)
else if(r_ear.sprite_sheets && r_ear.sprite_sheets[dna.species.name])
- t_type = "[t_type]_r"
overlays_standing[EARS_LAYER] = mutable_appearance(r_ear.sprite_sheets[dna.species.name], "[t_type]", layer = -EARS_LAYER)
else
overlays_standing[EARS_LAYER] = mutable_appearance('icons/mob/ears.dmi', "[t_type]", layer = -EARS_LAYER)
@@ -769,6 +772,8 @@ var/global/list/damage_icon_parts = list()
var/image/bloodsies = image("icon" = dna.species.blood_mask, "icon_state" = "shoeblood")
bloodsies.color = shoes.blood_color
standing.overlays += bloodsies
+ standing.alpha = shoes.alpha
+ standing.color = shoes.color
overlays_standing[SHOES_LAYER] = standing
else
if(feet_blood_DNA)
@@ -819,6 +824,8 @@ var/global/list/damage_icon_parts = list()
var/image/bloodsies = image("icon" = dna.species.blood_mask, "icon_state" = "helmetblood")
bloodsies.color = head.blood_color
standing.overlays += bloodsies
+ standing.alpha = head.alpha
+ standing.color = head.color
overlays_standing[HEAD_LAYER] = standing
apply_overlay(HEAD_LAYER)
@@ -886,6 +893,8 @@ var/global/list/damage_icon_parts = list()
bloodsies.color = wear_suit.blood_color
standing.overlays += bloodsies
+ standing.alpha = wear_suit.alpha
+ standing.color = wear_suit.color
overlays_standing[SUIT_LAYER] = standing
apply_overlay(SUIT_LAYER)
@@ -931,27 +940,31 @@ var/global/list/damage_icon_parts = list()
if(inv)
inv.update_icon()
if(wear_mask && (istype(wear_mask, /obj/item/clothing/mask) || istype(wear_mask, /obj/item/clothing/accessory)))
- var/obj/item/organ/external/head/head_organ = get_organ("head")
- var/datum/sprite_accessory/alt_heads/alternate_head
- if(head_organ.alt_head && head_organ.alt_head != "None")
- alternate_head = GLOB.alt_heads_list[head_organ.alt_head]
+ if(!(slot_wear_mask in check_obscured_slots()))
+ var/obj/item/organ/external/head/head_organ = get_organ("head")
+ var/datum/sprite_accessory/alt_heads/alternate_head
+ if(head_organ.alt_head && head_organ.alt_head != "None")
+ alternate_head = GLOB.alt_heads_list[head_organ.alt_head]
- var/mutable_appearance/standing
- var/icon/mask_icon = new(wear_mask.icon)
- if(wear_mask.icon_override)
- mask_icon = new(wear_mask.icon_override)
- standing = mutable_appearance(wear_mask.icon_override, "[wear_mask.icon_state][(alternate_head && ("[wear_mask.icon_state]_[alternate_head.suffix]" in mask_icon.IconStates())) ? "_[alternate_head.suffix]" : ""]", layer = -FACEMASK_LAYER)
- else if(wear_mask.sprite_sheets && wear_mask.sprite_sheets[dna.species.name])
- mask_icon = new(wear_mask.sprite_sheets[dna.species.name])
- standing = mutable_appearance(wear_mask.sprite_sheets[dna.species.name], "[wear_mask.icon_state][(alternate_head && ("[wear_mask.icon_state]_[alternate_head.suffix]" in mask_icon.IconStates())) ? "_[alternate_head.suffix]" : ""]", layer = -FACEMASK_LAYER)
- else
- standing = mutable_appearance('icons/mob/mask.dmi', "[wear_mask.icon_state][(alternate_head && ("[wear_mask.icon_state]_[alternate_head.suffix]" in mask_icon.IconStates())) ? "_[alternate_head.suffix]" : ""]", layer = -FACEMASK_LAYER)
+ var/mutable_appearance/standing
+ var/icon/mask_icon = new(wear_mask.icon)
+ if(wear_mask.icon_override)
+ mask_icon = new(wear_mask.icon_override)
+ standing = mutable_appearance(wear_mask.icon_override, "[wear_mask.icon_state][(alternate_head && ("[wear_mask.icon_state]_[alternate_head.suffix]" in mask_icon.IconStates())) ? "_[alternate_head.suffix]" : ""]", layer = -FACEMASK_LAYER)
+ else if(wear_mask.sprite_sheets && wear_mask.sprite_sheets[dna.species.name])
+ mask_icon = new(wear_mask.sprite_sheets[dna.species.name])
+ standing = mutable_appearance(wear_mask.sprite_sheets[dna.species.name], "[wear_mask.icon_state][(alternate_head && ("[wear_mask.icon_state]_[alternate_head.suffix]" in mask_icon.IconStates())) ? "_[alternate_head.suffix]" : ""]", layer = -FACEMASK_LAYER)
+ else
+ standing = mutable_appearance('icons/mob/mask.dmi', "[wear_mask.icon_state][(alternate_head && ("[wear_mask.icon_state]_[alternate_head.suffix]" in mask_icon.IconStates())) ? "_[alternate_head.suffix]" : ""]", layer = -FACEMASK_LAYER)
- if(!istype(wear_mask, /obj/item/clothing/mask/cigarette) && wear_mask.blood_DNA)
- var/image/bloodsies = image("icon" = dna.species.blood_mask, "icon_state" = "maskblood")
- bloodsies.color = wear_mask.blood_color
- standing.overlays += bloodsies
- overlays_standing[FACEMASK_LAYER] = standing
+ if(!istype(wear_mask, /obj/item/clothing/mask/cigarette) && wear_mask.blood_DNA)
+ var/image/bloodsies = image("icon" = dna.species.blood_mask, "icon_state" = "maskblood")
+ bloodsies.color = wear_mask.blood_color
+ standing.overlays += bloodsies
+
+ standing.alpha = wear_mask.alpha
+ standing.color = wear_mask.color
+ overlays_standing[FACEMASK_LAYER] = standing
apply_overlay(FACEMASK_LAYER)
@@ -973,6 +986,8 @@ var/global/list/damage_icon_parts = list()
standing = mutable_appearance('icons/mob/back.dmi', "[back.icon_state]", layer = -BACK_LAYER)
//create the image
+ standing.alpha = back.alpha
+ standing.color = back.color
overlays_standing[BACK_LAYER] = standing
apply_overlay(BACK_LAYER)
@@ -1006,9 +1021,14 @@ var/global/list/damage_icon_parts = list()
if(!t_state)
t_state = r_hand.icon_state
- var/mutable_appearance/I = mutable_appearance(r_hand.righthand_file, "[t_state]", layer = -R_HAND_LAYER)
- I = center_image(I, r_hand.inhand_x_dimension, r_hand.inhand_y_dimension)
- overlays_standing[R_HAND_LAYER] = I
+ var/mutable_appearance/standing
+ if(r_hand.sprite_sheets_inhand && r_hand.sprite_sheets_inhand[dna.species.name])
+ t_state = "[t_state]_r"
+ standing = mutable_appearance(r_hand.sprite_sheets_inhand[dna.species.name], "[t_state]", layer = -R_HAND_LAYER)
+ else
+ standing = mutable_appearance(r_hand.righthand_file, "[t_state]", layer = -R_HAND_LAYER)
+ standing = center_image(standing, r_hand.inhand_x_dimension, r_hand.inhand_y_dimension)
+ overlays_standing[R_HAND_LAYER] = standing
apply_overlay(R_HAND_LAYER)
@@ -1020,9 +1040,14 @@ var/global/list/damage_icon_parts = list()
if(!t_state)
t_state = l_hand.icon_state
- var/mutable_appearance/I = mutable_appearance(l_hand.lefthand_file, "[t_state]", layer = -L_HAND_LAYER)
- I = center_image(I, l_hand.inhand_x_dimension, l_hand.inhand_y_dimension)
- overlays_standing[L_HAND_LAYER] = I
+ var/mutable_appearance/standing
+ if(l_hand.sprite_sheets_inhand && l_hand.sprite_sheets_inhand[dna.species.name])
+ t_state = "[t_state]_l"
+ standing = mutable_appearance(l_hand.sprite_sheets_inhand[dna.species.name], "[t_state]", layer = -L_HAND_LAYER)
+ else
+ standing = mutable_appearance(l_hand.lefthand_file, "[t_state]", layer = -L_HAND_LAYER)
+ standing = center_image(standing, l_hand.inhand_x_dimension, l_hand.inhand_y_dimension)
+ overlays_standing[L_HAND_LAYER] = standing
apply_overlay(L_HAND_LAYER)
//human HUD updates for items in our inventory
diff --git a/code/modules/mob/living/carbon/slime/slime.dm b/code/modules/mob/living/carbon/slime/slime.dm
index 38dadbbbfa7..ddab7eae1ee 100644
--- a/code/modules/mob/living/carbon/slime/slime.dm
+++ b/code/modules/mob/living/carbon/slime/slime.dm
@@ -510,13 +510,15 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
/mob/living/carbon/slime/toggle_throw_mode()
return
-/mob/living/carbon/slime/proc/apply_water()
- adjustToxLoss(rand(15,20))
- if(!client)
- if(Target) // Like cats
- Target = null
- ++Discipline
- return
+/mob/living/carbon/slime/water_act(volume, temperature, source, method = TOUCH)
+ . = ..()
+
+ var/water_damage = rand(10, 15) * volume
+ adjustToxLoss(water_damage)
+
+ if(!client && Target && volume >= 3)
+ Target = null
+ ++Discipline
/mob/living/carbon/slime/can_use_vents()
if(Victim)
diff --git a/code/modules/mob/living/damage_procs.dm b/code/modules/mob/living/damage_procs.dm
index afca9ad8798..4f2323e2025 100644
--- a/code/modules/mob/living/damage_procs.dm
+++ b/code/modules/mob/living/damage_procs.dm
@@ -44,6 +44,22 @@
if(BRAIN)
return adjustBrainLoss(damage)
+/mob/living/proc/get_damage_amount(damagetype = BRUTE)
+ switch(damagetype)
+ if(BRUTE)
+ return getBruteLoss()
+ if(BURN)
+ return getFireLoss()
+ if(TOX)
+ return getToxLoss()
+ if(OXY)
+ return getOxyLoss()
+ if(CLONE)
+ return getCloneLoss()
+ if(STAMINA)
+ return getStaminaLoss()
+
+
/mob/living/proc/apply_damages(var/brute = 0, var/burn = 0, var/tox = 0, var/oxy = 0, var/clone = 0, var/def_zone = null, var/blocked = 0, var/stamina = 0)
if(blocked >= 100) return 0
if(brute) apply_damage(brute, BRUTE, def_zone, blocked)
@@ -309,4 +325,16 @@
updatehealth("take overall damage")
/mob/living/proc/has_organic_damage()
- return (maxHealth - health)
\ No newline at end of file
+ return (maxHealth - health)
+
+//heal up to amount damage, in a given order
+/mob/living/proc/heal_ordered_damage(amount, list/damage_types)
+ . = amount //we'll return the amount of damage healed
+ for(var/i in damage_types)
+ var/amount_to_heal = min(amount, get_damage_amount(i)) //heal only up to the amount of damage we have
+ if(amount_to_heal)
+ apply_damage_type(-amount_to_heal, i)
+ amount -= amount_to_heal //remove what we healed from our current amount
+ if(!amount)
+ break
+ . -= amount //if there's leftover healing, remove it from what we return
\ No newline at end of file
diff --git a/code/modules/mob/living/silicon/ai/freelook/eye.dm b/code/modules/mob/living/silicon/ai/freelook/eye.dm
index 7344c6469c4..c3c47235b91 100644
--- a/code/modules/mob/living/silicon/ai/freelook/eye.dm
+++ b/code/modules/mob/living/silicon/ai/freelook/eye.dm
@@ -31,6 +31,7 @@
ai.camera_visibility(src)
if(ai.client && !ai.multicam_on)
ai.client.eye = src
+ update_parallax_contents()
//Holopad
if(ai.master_multicam)
ai.master_multicam.refresh_view()
diff --git a/code/modules/mob/living/silicon/ai/life.dm b/code/modules/mob/living/silicon/ai/life.dm
index 06043025f7c..51d5820d2bf 100644
--- a/code/modules/mob/living/silicon/ai/life.dm
+++ b/code/modules/mob/living/silicon/ai/life.dm
@@ -107,6 +107,8 @@
aiRestorePowerRoutine = 0
update_blind_effects()
update_sight()
+ to_chat(src, "Here are your current laws:")
+ show_laws()
return
switch(PRP)
@@ -126,8 +128,6 @@
theAPC.attack_ai(src)
apc_override = 0
aiRestorePowerRoutine = 3
- to_chat(src, "Here are your current laws:")
- src.show_laws() //WHY THE FUCK IS THIS HERE
sleep(50)
theAPC = null
diff --git a/code/modules/mob/living/silicon/laws.dm b/code/modules/mob/living/silicon/laws.dm
index b49aa82625c..2eca24104cd 100644
--- a/code/modules/mob/living/silicon/laws.dm
+++ b/code/modules/mob/living/silicon/laws.dm
@@ -70,6 +70,13 @@
if(!silent && !isnull(usr))
log_and_message_admins("cleared the supplied laws of [src]")
+/mob/living/silicon/proc/clear_zeroth_law(var/silent = FALSE)
+ throw_alert("newlaw", /obj/screen/alert/newlaw)
+ laws_sanity_check()
+ laws.clear_zeroth_laws()
+ if(!silent && !isnull(usr))
+ log_and_message_admins("cleared the zeroth law of [src]")
+
/mob/living/silicon/proc/statelaws(var/datum/ai_laws/laws)
var/prefix = ""
if(MAIN_CHANNEL == lawchannel)
diff --git a/code/modules/mob/living/silicon/robot/component.dm b/code/modules/mob/living/silicon/robot/component.dm
index d584d5a50f5..0750e4ea3ed 100644
--- a/code/modules/mob/living/silicon/robot/component.dm
+++ b/code/modules/mob/living/silicon/robot/component.dm
@@ -235,6 +235,12 @@
to_chat(user, "Body Temperature: ???")
return
+ user.visible_message("[user] has analyzed [M]'s components.","You have analyzed [M]'s components.")
+ robot_healthscan(user, M)
+ add_fingerprint(user)
+
+
+proc/robot_healthscan(mob/user, mob/living/M)
var/scan_type
if(istype(M, /mob/living/silicon/robot))
scan_type = "robot"
@@ -244,7 +250,7 @@
to_chat(user, "You can't analyze non-robotic things!")
return
- user.visible_message("[user] has analyzed [M]'s components.","You have analyzed [M]'s components.")
+
switch(scan_type)
if("robot")
var/BU = M.getFireLoss() > 50 ? "[M.getFireLoss()]" : M.getFireLoss()
@@ -308,5 +314,3 @@
to_chat(user, "Internal Fluid Level:[H.blood_volume]/[H.max_blood]")
if(H.bleed_rate)
to_chat(user, "Warning:External component leak detected!")
-
- src.add_fingerprint(user)
diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm
index b9ed81f7180..900705733ba 100644
--- a/code/modules/mob/living/silicon/robot/robot.dm
+++ b/code/modules/mob/living/silicon/robot/robot.dm
@@ -885,6 +885,8 @@ var/list/robot_verbs_default = list(
/mob/living/silicon/robot/attack_ghost(mob/user)
if(wiresexposed)
wires.Interact(user)
+ else
+ ..() //this calls the /mob/living/attack_ghost proc for the ghost health/cyborg analyzer
/mob/living/silicon/robot/proc/allowed(obj/item/I)
var/obj/dummy = new /obj(null) // Create a dummy object to check access on as to avoid having to snowflake check_access on every mob
diff --git a/code/modules/mob/living/simple_animal/friendly/corgi.dm b/code/modules/mob/living/simple_animal/friendly/corgi.dm
index 90ed82ff395..d8f09f4cb78 100644
--- a/code/modules/mob/living/simple_animal/friendly/corgi.dm
+++ b/code/modules/mob/living/simple_animal/friendly/corgi.dm
@@ -165,7 +165,7 @@
/obj/item/clothing/suit/armor/vest,
/obj/item/clothing/suit/armor/vest/blueshield,
/obj/item/clothing/suit/space/deathsquad,
- /obj/item/clothing/suit/space/hardsuit/engineering,
+ /obj/item/clothing/suit/space/hardsuit/engine,
/obj/item/radio,
/obj/item/radio/off,
/obj/item/clothing/suit/cardborg,
@@ -356,7 +356,7 @@
desc = "That's not red paint. That's real corgi blood."
valid = 1
- if(/obj/item/clothing/head/helmet/space/hardsuit/engineering)
+ if(/obj/item/clothing/suit/space/hardsuit/engine)
name = "Space Explorer [real_name]"
desc = "That's one small step for a corgi. One giant yap for corgikind."
valid = 1
diff --git a/code/modules/mob/living/simple_animal/friendly/mouse.dm b/code/modules/mob/living/simple_animal/friendly/mouse.dm
index cbc125beeab..2c9cbc355f7 100644
--- a/code/modules/mob/living/simple_animal/friendly/mouse.dm
+++ b/code/modules/mob/living/simple_animal/friendly/mouse.dm
@@ -34,13 +34,29 @@
holder_type = /obj/item/holder/mouse
can_collar = 1
gold_core_spawnable = CHEM_MOB_SPAWN_FRIENDLY
+ var/chew_probability = 1
/mob/living/simple_animal/mouse/Initialize(mapload)
. = ..()
AddComponent(/datum/component/squeak, list('sound/creatures/mousesqueak.ogg' = 1), 100)
+/mob/living/simple_animal/mouse/handle_automated_action()
+ if(prob(chew_probability))
+ var/turf/simulated/floor/F = get_turf(src)
+ if(istype(F) && !F.intact)
+ var/obj/structure/cable/C = locate() in F
+ if(C && prob(15))
+ if(C.avail())
+ visible_message("[src] chews through [C]. It's toast!")
+ playsound(src, 'sound/effects/sparks2.ogg', 100, 1)
+ C.deconstruct()
+ toast() // mmmm toasty.
+ else
+ C.deconstruct()
+ visible_message("[src] chews through [C].")
+
/mob/living/simple_animal/mouse/handle_automated_speech()
- ..()
+ ..()
if(prob(speak_chance))
for(var/mob/M in view())
M << squeak_sound
@@ -98,7 +114,12 @@
to_chat(M, "[bicon(src)] Squeek!")
..()
-/mob/living/simple_animal/mouse/death(gibbed)
+/mob/living/simple_animal/mouse/proc/toast()
+ add_atom_colour("#3A3A3A", FIXED_COLOUR_PRIORITY)
+ desc = "It's toast."
+ death()
+
+/mob/living/simple_animal/mouse/death(gibbed)
// Only execute the below if we successfully died
playsound(src, squeak_sound, 40, 1)
. = ..(gibbed)
diff --git a/code/modules/mob/living/simple_animal/hostile/headcrab.dm b/code/modules/mob/living/simple_animal/hostile/headcrab.dm
index c82a0ee7806..1ef6f06259f 100644
--- a/code/modules/mob/living/simple_animal/hostile/headcrab.dm
+++ b/code/modules/mob/living/simple_animal/hostile/headcrab.dm
@@ -1,100 +1,106 @@
-#define EGG_INCUBATION_TIME 120
-
/mob/living/simple_animal/hostile/headcrab
- name = "headslug"
- desc = "Absolutely not de-beaked or harmless. Keep away from corpses."
+ name = "headcrab"
+ desc = "A small parasitic creature that would like to connect with your brain stem."
+ icon = 'icons/mob/headcrab.dmi'
icon_state = "headcrab"
icon_living = "headcrab"
icon_dead = "headcrab_dead"
- icon = 'icons/mob/mob.dmi'
- health = 50
- maxHealth = 50
+ health = 40
+ maxHealth = 40
melee_damage_lower = 5
- melee_damage_upper = 5
- attacktext = "chomps"
- attack_sound = 'sound/weapons/bite.ogg'
- faction = list("creature")
- robust_searching = 1
- stat_attack = 2
- obj_damage = 0
- environment_smash = 0
- speak_emote = list("squeaks")
- ventcrawler = 2
- var/datum/mind/origin
- var/egg_lain = 0
+ melee_damage_upper = 10
+ ranged = 1
+ ranged_message = "leaps"
+ ranged_cooldown_time = 40
+ var/jumpdistance = 4
+ var/jumpspeed = 1
+ attacktext = "bites"
+ attack_sound = 'sound/creatures/headcrab_attack.ogg'
+ speak_emote = list("hisses")
+ var/is_zombie = 0
+ stat_attack = 1 //so they continue to attack when they are on the ground.
+ var/host_species = ""
+ var/list/human_overlays = list()
-/mob/living/simple_animal/hostile/headcrab/examine(mob/user)
+/mob/living/simple_animal/hostile/headcrab/Life(seconds, times_fired)
+ if(!is_zombie && isturf(src.loc) && stat != DEAD)
+ for(var/mob/living/carbon/human/H in oview(src, 1)) //Only for corpse right next to/on same tile
+ if(H.stat == DEAD || (!H.check_death_method() && H.health <= HEALTH_THRESHOLD_DEAD))
+ Zombify(H)
+ break
..()
- if(stat == DEAD)
- to_chat(desc = "It appears to be dead.")
-/mob/living/simple_animal/hostile/headcrab/proc/Infect(mob/living/carbon/victim)
- var/obj/item/organ/internal/body_egg/changeling_egg/egg = new(victim)
- egg.insert(victim)
- if(origin)
- egg.origin = origin
- else if(mind) // Let's make this a feature
- egg.origin = mind
- for(var/obj/item/organ/internal/I in src)
- I.loc = egg
- visible_message("[src] plants something in [victim]'s flesh!", \
- "We inject our egg into [victim]'s body!")
- egg_lain = 1
+/mob/living/simple_animal/hostile/headcrab/OpenFire(atom/A)
+ if(check_friendly_fire)
+ for(var/turf/T in getline(src,A)) // Not 100% reliable but this is faster than simulating actual trajectory
+ for(var/mob/living/L in T)
+ if(L == src || L == A)
+ continue
+ if(faction_check(L) && !attack_same)
+ return
+ visible_message("[src] [ranged_message] at [A]!")
+ throw_at(A, jumpdistance, jumpspeed, spin = FALSE, diagonals_first = TRUE)
+ ranged_cooldown = world.time + ranged_cooldown_time
-/mob/living/simple_animal/hostile/headcrab/AttackingTarget()
- if(egg_lain)
- target.attack_animal(src)
- return
- if(iscarbon(target) && !issmall(target))
- // Changeling egg can survive in aliens!
- var/mob/living/carbon/C = target
- if(C.stat == DEAD)
- if(C.status_flags & XENO_HOST)
- to_chat(src, "A foreign presence repels us from this body. Perhaps we should try to infest another?")
- return
- Infect(target)
- to_chat(src, "With our egg laid, our death approaches rapidly...")
- spawn(100)
- death()
- return
- target.attack_animal(src)
+/mob/living/simple_animal/hostile/headcrab/proc/Zombify(mob/living/carbon/human/H)
+ if(!H.check_death_method())
+ H.death()
+ var/obj/item/organ/external/head/head_organ = H.get_organ("head")
+ is_zombie = TRUE
+ if(H.wear_suit)
+ var/obj/item/clothing/suit/armor/A = H.wear_suit
+ if(A.armor && A.armor["melee"])
+ maxHealth += A.armor["melee"] //That zombie's got armor, I want armor!
+ maxHealth += 50
+ health = maxHealth
+ name = "zombie"
+ desc = "A corpse animated by the alien being on its head."
+ melee_damage_lower = 10
+ melee_damage_upper = 15
+ ranged = 0
+ icon = H.icon
+ speak = list('sound/creatures/zombie_idle1.ogg','sound/creatures/zombie_idle2.ogg','sound/creatures/zombie_idle3.ogg')
+ speak_chance = 50
+ speak_emote = list("groans")
+ attacktext = "bites"
+ attack_sound = 'sound/creatures/zombie_attack.ogg'
+ icon_state = "zombie2_s"
+ if(head_organ)
+ head_organ.h_style = null
+ H.update_hair()
+ host_species = H.dna.species.name
+ human_overlays = H.overlays
+ update_icons()
+ H.forceMove(src)
+ visible_message("The corpse of [H.name] suddenly rises!")
-/obj/item/organ/internal/body_egg/changeling_egg
- name = "changeling egg"
- desc = "Twitching and disgusting."
- origin_tech = "biotech=7" // You need to be really lucky to obtain it.
- var/datum/mind/origin
- var/time
-
-/obj/item/organ/internal/body_egg/changeling_egg/egg_process()
- // Changeling eggs grow in dead people
- time++
- if(time >= EGG_INCUBATION_TIME)
- Pop()
- remove(owner)
+/mob/living/simple_animal/hostile/headcrab/death()
+ ..()
+ if(is_zombie)
qdel(src)
-/obj/item/organ/internal/body_egg/changeling_egg/proc/Pop()
- var/mob/living/carbon/human/monkey/M = new(owner)
- owner.stomach_contents += M
- for(var/obj/item/organ/internal/I in src)
- I.insert(M, 1)
+/mob/living/simple_animal/hostile/headcrab/handle_automated_speech() // This way they have different screams when attacking, sometimes. Might be seen as sphagetthi code though.
+ if(speak_chance)
+ if(rand(0,200) < speak_chance)
+ if(speak && speak.len)
+ playsound(get_turf(src), pick(speak), 200, 1)
- if(origin && origin.current && (origin.current.stat == DEAD))
- origin.transfer_to(M)
- if(!origin.changeling)
- M.make_changeling()
- if(origin.changeling.can_absorb_dna(M, owner))
- origin.changeling.absorb_dna(owner, M)
+/mob/living/simple_animal/hostile/headcrab/Destroy()
+ if(contents)
+ for(var/mob/M in contents)
+ M.loc = get_turf(src)
+ return ..()
- var/datum/action/changeling/humanform/HF = new
- HF.Grant(M)
- for(var/power in origin.changeling.purchasedpowers)
- var/datum/action/changeling/S = power
- if(istype(S) && S.needs_button)
- S.Grant(M)
- M.key = origin.key
- owner.gib()
-#undef EGG_INCUBATION_TIME
+/mob/living/simple_animal/hostile/headcrab/update_icons()
+ ..()
+ if(is_zombie)
+ overlays.Cut()
+ overlays = human_overlays
+ var/image/I = image('icons/mob/headcrab.dmi', icon_state = "headcrabpod")
+ if(host_species == "Vox")
+ I = image('icons/mob/headcrab.dmi', icon_state = "headcrabpod_vox")
+ else if(host_species == "Gray")
+ I = image('icons/mob/headcrab.dmi', icon_state = "headcrabpod_gray")
+ overlays += I
diff --git a/code/modules/mob/living/simple_animal/hostile/headslug.dm b/code/modules/mob/living/simple_animal/hostile/headslug.dm
new file mode 100644
index 00000000000..e2fc98c483f
--- /dev/null
+++ b/code/modules/mob/living/simple_animal/hostile/headslug.dm
@@ -0,0 +1,100 @@
+#define EGG_INCUBATION_TIME 120
+
+/mob/living/simple_animal/hostile/headslug
+ name = "headslug"
+ desc = "Absolutely not de-beaked or harmless. Keep away from corpses."
+ icon_state = "headslug"
+ icon_living = "headslug"
+ icon_dead = "headslug_dead"
+ icon = 'icons/mob/mob.dmi'
+ health = 50
+ maxHealth = 50
+ melee_damage_lower = 5
+ melee_damage_upper = 5
+ attacktext = "chomps"
+ attack_sound = 'sound/weapons/bite.ogg'
+ faction = list("creature")
+ robust_searching = 1
+ stat_attack = 2
+ obj_damage = 0
+ environment_smash = 0
+ speak_emote = list("squeaks")
+ ventcrawler = 2
+ var/datum/mind/origin
+ var/egg_lain = 0
+
+/mob/living/simple_animal/hostile/headslug/examine(mob/user)
+ ..()
+ if(stat == DEAD)
+ to_chat(desc = "It appears to be dead.")
+
+/mob/living/simple_animal/hostile/headslug/proc/Infect(mob/living/carbon/victim)
+ var/obj/item/organ/internal/body_egg/changeling_egg/egg = new(victim)
+ egg.insert(victim)
+ if(origin)
+ egg.origin = origin
+ else if(mind) // Let's make this a feature
+ egg.origin = mind
+ for(var/obj/item/organ/internal/I in src)
+ I.loc = egg
+ visible_message("[src] plants something in [victim]'s flesh!", \
+ "We inject our egg into [victim]'s body!")
+ egg_lain = 1
+
+/mob/living/simple_animal/hostile/headslug/AttackingTarget()
+ if(egg_lain)
+ target.attack_animal(src)
+ return
+ if(iscarbon(target) && !issmall(target))
+ // Changeling egg can survive in aliens!
+ var/mob/living/carbon/C = target
+ if(C.stat == DEAD)
+ if(C.status_flags & XENO_HOST)
+ to_chat(src, "A foreign presence repels us from this body. Perhaps we should try to infest another?")
+ return
+ Infect(target)
+ to_chat(src, "With our egg laid, our death approaches rapidly...")
+ spawn(100)
+ death()
+ return
+ target.attack_animal(src)
+
+/obj/item/organ/internal/body_egg/changeling_egg
+ name = "changeling egg"
+ desc = "Twitching and disgusting."
+ origin_tech = "biotech=7" // You need to be really lucky to obtain it.
+ var/datum/mind/origin
+ var/time
+
+/obj/item/organ/internal/body_egg/changeling_egg/egg_process()
+ // Changeling eggs grow in dead people
+ time++
+ if(time >= EGG_INCUBATION_TIME)
+ Pop()
+ remove(owner)
+ qdel(src)
+
+/obj/item/organ/internal/body_egg/changeling_egg/proc/Pop()
+ var/mob/living/carbon/human/monkey/M = new(owner)
+ owner.stomach_contents += M
+
+ for(var/obj/item/organ/internal/I in src)
+ I.insert(M, 1)
+
+ if(origin && origin.current && (origin.current.stat == DEAD))
+ origin.transfer_to(M)
+ if(!origin.changeling)
+ M.make_changeling()
+ if(origin.changeling.can_absorb_dna(M, owner))
+ origin.changeling.absorb_dna(owner, M)
+
+ var/datum/action/changeling/humanform/HF = new
+ HF.Grant(M)
+ for(var/power in origin.changeling.purchasedpowers)
+ var/datum/action/changeling/S = power
+ if(istype(S) && S.needs_button)
+ S.Grant(M)
+ M.key = origin.key
+ owner.gib()
+
+#undef EGG_INCUBATION_TIME
diff --git a/code/modules/mob/living/simple_animal/hostile/hostile.dm b/code/modules/mob/living/simple_animal/hostile/hostile.dm
index 9c787639ba4..a96c78d09d6 100644
--- a/code/modules/mob/living/simple_animal/hostile/hostile.dm
+++ b/code/modules/mob/living/simple_animal/hostile/hostile.dm
@@ -309,14 +309,18 @@
else
M.Goto(src,M.move_to_delay,M.minimum_distance)
-/mob/living/simple_animal/hostile/proc/OpenFire(atom/A)
+/mob/living/simple_animal/hostile/proc/CheckFriendlyFire(atom/A)
if(check_friendly_fire)
for(var/turf/T in getline(src,A)) // Not 100% reliable but this is faster than simulating actual trajectory
for(var/mob/living/L in T)
if(L == src || L == A)
continue
- if(faction_check(L) && !attack_same)
- return
+ if(faction_check_mob(L) && !attack_same)
+ return TRUE
+
+/mob/living/simple_animal/hostile/proc/OpenFire(atom/A)
+ if(CheckFriendlyFire(A))
+ return
visible_message("[src] [ranged_message] at [A]!")
if(rapid)
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm
index 7fd32bd71ec..d45e6f6ead8 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm
@@ -37,6 +37,7 @@ Difficulty: Medium
ranged = 1
ranged_cooldown_time = 16
pixel_x = -16
+ crusher_loot = list(/obj/item/melee/energy/cleaving_saw, /obj/item/gun/energy/kinetic_accelerator, /obj/item/crusher_trophy/miner_eye)
loot = list(/obj/item/melee/energy/cleaving_saw, /obj/item/gun/energy/kinetic_accelerator)
wander = FALSE
del_on_death = TRUE
@@ -48,7 +49,7 @@ Difficulty: Medium
var/guidance = FALSE
deathmessage = "falls to the ground, decaying into glowing particles."
death_sound = "bodyfall"
-
+
/obj/item/gps/internal/miner
icon_state = null
gpstag = "Resonant Signal"
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm
index a53b8092e54..ac5e40025c6 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm
@@ -42,6 +42,7 @@ Difficulty: Hard
ranged = 1
pixel_x = -32
del_on_death = 1
+ crusher_loot = list(/obj/structure/closet/crate/necropolis/bubblegum/crusher)
loot = list(/obj/structure/closet/crate/necropolis/bubblegum)
var/charging = 0
medal_type = BOSS_MEDAL_BUBBLEGUM
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm
index 5d66061335c..3ebea47e353 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm
@@ -45,7 +45,8 @@ Difficulty: Very Hard
del_on_death = 1
medal_type = BOSS_MEDAL_COLOSSUS
score_type = COLOSSUS_SCORE
- loot = list(/obj/machinery/anomalous_crystal/random, /obj/item/organ/internal/vocal_cords/colossus)
+ crusher_loot = list(/obj/structure/closet/crate/necropolis/colossus/crusher)
+ loot = list(/obj/structure/closet/crate/necropolis/colossus)
butcher_results = list(/obj/item/stack/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/animalhide/ashdrake = 10, /obj/item/stack/sheet/bone = 30)
deathmessage = "disintegrates, leaving a glowing core in its wake."
death_sound = 'sound/misc/demon_dies.ogg'
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm
index 68db8cb1274..0789d00832d 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm
@@ -43,6 +43,7 @@ Difficulty: Medium
move_to_delay = 10
ranged = 1
pixel_x = -16
+ crusher_loot = list(/obj/structure/closet/crate/necropolis/dragon/crusher)
loot = list(/obj/structure/closet/crate/necropolis/dragon)
butcher_results = list(/obj/item/stack/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/animalhide/ashdrake = 10, /obj/item/stack/sheet/bone = 30)
var/swooping = 0
@@ -271,6 +272,7 @@ Difficulty: Medium
melee_damage_lower = 30
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1)
loot = list()
+ crusher_loot = list()
/mob/living/simple_animal/hostile/megafauna/dragon/lesser/grant_achievement(medaltype,scoretype)
return
\ No newline at end of file
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm
index 7f974149556..bb4e9297605 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm
@@ -53,6 +53,7 @@ Difficulty: Hard
ranged_cooldown_time = 40
aggro_vision_range = 23
loot = list(/obj/item/hierophant_staff)
+ crusher_loot = list(/obj/item/hierophant_staff, /obj/item/crusher_trophy/vortex_talisman)
wander = FALSE
var/burst_range = 3 //range on burst aoe
var/beam_range = 5 //range on cross blast beams
@@ -556,6 +557,37 @@ Difficulty: Hard
playsound(M,'sound/weapons/sear.ogg', 50, 1, -4)
M.take_damage(damage, BURN, 0, 0)
+/obj/effect/temp_visual/hierophant/wall //smoothing and pooling were not friends, but pooling is dead.
+ name = "vortex wall"
+ icon = 'icons/turf/walls/hierophant_wall_temp.dmi'
+ icon_state = "wall"
+ light_range = MINIMUM_USEFUL_LIGHT_RANGE
+ duration = 100
+ smooth = SMOOTH_TRUE
+
+/obj/effect/temp_visual/hierophant/wall/New(loc, new_caster)
+ ..()
+ queue_smooth_neighbors(src)
+ queue_smooth(src)
+
+/obj/effect/temp_visual/hierophant/wall/Destroy()
+ queue_smooth_neighbors(src)
+ return ..()
+
+/obj/effect/temp_visual/hierophant/wall/CanPass(atom/movable/mover, turf/target)
+ if(QDELETED(caster))
+ return FALSE
+ if(mover == caster.pulledby)
+ return TRUE
+ if(istype(mover, /obj/item/projectile))
+ var/obj/item/projectile/P = mover
+ if(P.firer == caster)
+ return TRUE
+ if(mover == caster)
+ return TRUE
+ return FALSE
+
+
/obj/effect/hierophant
name = "hierophant rune"
desc = "A powerful magic mark allowing whomever attunes themself to it to return to it at will."
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm
index a32aceb33e3..f57559d549a 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm
@@ -31,6 +31,7 @@
/obj/structure/barricade,
/obj/machinery/field,
/obj/machinery/power/emitter)
+ var/list/crusher_loot
var/medal_type
var/score_type = BOSS_SCORE
var/elimination = 0
@@ -43,6 +44,10 @@
layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
mouse_opacity = MOUSE_OPACITY_OPAQUE // Easier to click on in melee, they're giant targets anyway
+/mob/living/simple_animal/hostile/megafauna/New()
+ ..()
+ apply_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
+
/mob/living/simple_animal/hostile/megafauna/Destroy()
QDEL_NULL(internal_gps)
. = ..()
@@ -53,11 +58,17 @@
/mob/living/simple_animal/hostile/megafauna/death(gibbed)
// this happens before the parent call because `del_on_death` may be set
if(can_die() && !admin_spawned)
- feedback_set_details("megafauna_kills","[initial(name)]")
+ var/datum/status_effect/crusher_damage/C = has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
+ if(C && crusher_loot && C.total_damage >= maxHealth * 0.6)
+ spawn_crusher_loot()
if(!elimination) //used so the achievment only occurs for the last legion to die.
grant_achievement(medal_type,score_type)
+ feedback_set_details("megafauna_kills","[initial(name)]")
return ..()
+/mob/living/simple_animal/hostile/megafauna/proc/spawn_crusher_loot()
+ loot = crusher_loot
+
/mob/living/simple_animal/hostile/megafauna/AttackingTarget()
..()
if(isliving(target))
diff --git a/code/modules/mob/living/simple_animal/hostile/mining/basilisk.dm b/code/modules/mob/living/simple_animal/hostile/mining/basilisk.dm
index 28aacd37a73..ad8dcf44699 100644
--- a/code/modules/mob/living/simple_animal/hostile/mining/basilisk.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mining/basilisk.dm
@@ -77,6 +77,7 @@
stat_attack = 1
flying = TRUE
robust_searching = 1
+ crusher_loot = /obj/item/crusher_trophy/watcher_wing
loot = list()
butcher_results = list(/obj/item/stack/ore/diamond = 2, /obj/item/stack/sheet/sinew = 2, /obj/item/stack/sheet/bone = 1)
@@ -102,6 +103,8 @@
light_power = 2.5
light_color = LIGHT_COLOR_ORANGE
projectiletype = /obj/item/projectile/temp/basilisk/magmawing
+ crusher_loot = /obj/item/crusher_trophy/blaster_tubes/magma_wing
+ crusher_drop_mod = 60
/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/icewing
name = "icewing watcher"
@@ -114,6 +117,8 @@
health = 170
projectiletype = /obj/item/projectile/temp/basilisk/icewing
butcher_results = list(/obj/item/stack/ore/diamond = 5, /obj/item/stack/sheet/bone = 1) //No sinew; the wings are too fragile to be usable
+ crusher_loot = /obj/item/crusher_trophy/watcher_wing/ice_wing
+ crusher_drop_mod = 30
/obj/item/projectile/temp/basilisk/magmawing
name = "scorching blast"
diff --git a/code/modules/mob/living/simple_animal/hostile/mining/goliath.dm b/code/modules/mob/living/simple_animal/hostile/mining/goliath.dm
index a1c488b4068..dae7a688cb3 100644
--- a/code/modules/mob/living/simple_animal/hostile/mining/goliath.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mining/goliath.dm
@@ -83,6 +83,7 @@
icon_dead = "goliath_dead"
throw_message = "does nothing to the tough hide of the"
pre_attack_icon = "goliath2"
+ crusher_loot = /obj/item/crusher_trophy/goliath_tentacle
butcher_results = list(/obj/item/reagent_containers/food/snacks/goliath = 2, /obj/item/stack/sheet/animalhide/goliath_hide = 1, /obj/item/stack/sheet/bone = 2)
loot = list()
stat_attack = TRUE
diff --git a/code/modules/mob/living/simple_animal/hostile/mining/hivelord.dm b/code/modules/mob/living/simple_animal/hostile/mining/hivelord.dm
index d6b5a4e7149..55975188386 100644
--- a/code/modules/mob/living/simple_animal/hostile/mining/hivelord.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mining/hivelord.dm
@@ -45,6 +45,9 @@
/mob/living/simple_animal/hostile/asteroid/hivelord/AttackingTarget()
OpenFire()
+/mob/living/simple_animal/hostile/asteroid/hivelord/spawn_crusher_loot()
+ loot += crusher_loot //we don't butcher
+
/mob/living/simple_animal/hostile/asteroid/hivelord/death(gibbed)
// Only execute the below if we successfully died
. = ..(gibbed)
@@ -52,80 +55,6 @@
return FALSE
mouse_opacity = MOUSE_OPACITY_ICON
-/obj/item/organ/internal/hivelord_core
- name = "hivelord remains"
- desc = "All that remains of a hivelord, it seems to be what allows it to break pieces of itself off without being hurt... its healing properties will soon become inert if not used quickly."
- icon_state = "roro core 2"
- flags = NOBLUDGEON
- slot = "hivecore"
- force = 0
- actions_types = list(/datum/action/item_action/organ_action/use)
- var/inert = 0
- var/preserved = 0
-
-/obj/item/organ/internal/hivelord_core/New()
- ..()
- addtimer(CALLBACK(src, .proc/inert_check), 2400)
-
-/obj/item/organ/internal/hivelord_core/proc/inert_check()
- if(owner)
- preserved(implanted = 1)
- else if(preserved)
- preserved()
- else
- go_inert()
-
-/obj/item/organ/internal/hivelord_core/proc/preserved(implanted = 0)
- inert = FALSE
- preserved = TRUE
- update_icon()
-
- if(implanted)
- feedback_add_details("hivelord_core", "[type]|implanted")
- else
- feedback_add_details("hivelord_core", "[type]|stabilizer")
-
-
-/obj/item/organ/internal/hivelord_core/proc/go_inert()
- inert = TRUE
- desc = "The remains of a hivelord that have become useless, having been left alone too long after being harvested."
- feedback_add_details("hivelord_core", "[src.type]|inert")
- update_icon()
-
-/obj/item/organ/internal/hivelord_core/ui_action_click()
- owner.revive()
- qdel(src)
-
-/obj/item/organ/internal/hivelord_core/on_life()
- ..()
- if(owner.health < HEALTH_THRESHOLD_CRIT)
- ui_action_click()
-
-/obj/item/organ/internal/hivelord_core/afterattack(atom/target, mob/user, proximity_flag)
- if(proximity_flag && ishuman(target))
- var/mob/living/carbon/human/H = target
- if(inert)
- to_chat(user, "[src] has become inert, its healing properties are no more.")
- return
- else
- if(H.stat == DEAD)
- to_chat(user, "[src] are useless on the dead.")
- return
- if(H != user)
- H.visible_message("[user] forces [H] to apply [src]... They quickly regenerate all injuries!")
- feedback_add_details("hivelord_core","[src.type]|used|other")
- else
- to_chat(user, "You start to smear [src] on yourself. It feels and smells disgusting, but you feel amazingly refreshed in mere moments.")
- feedback_add_details("hivelord_core","[src.type]|used|self")
- playsound(src.loc,'sound/items/eatfood.ogg', rand(10,50), 1)
- H.revive()
- user.drop_item()
- qdel(src)
- ..()
-
-/obj/item/organ/internal/hivelord_core/prepare_eat()
- return null
-
/mob/living/simple_animal/hostile/asteroid/hivelordbrood
name = "hivelord brood"
desc = "A fragment of the original Hivelord, rallying behind its original. One isn't much of a threat, but..."
@@ -231,6 +160,7 @@
speak_emote = list("echoes")
attack_sound = 'sound/weapons/pierce.ogg'
throw_message = "bounces harmlessly off of"
+ crusher_loot = /obj/item/crusher_trophy/legion_skull
loot = list(/obj/item/organ/internal/hivelord_core/legion)
brood_type = /mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion
del_on_death = 1
@@ -322,34 +252,6 @@
H.forceMove(L)
qdel(src)
-/obj/item/organ/internal/hivelord_core/legion
- name = "legion's soul"
- desc = "A strange rock that still crackles with power... its \
- healing properties will soon become inert if not used quickly."
- icon_state = "legion_soul"
-
-/obj/item/organ/internal/hivelord_core/legion/New()
- ..()
- update_icon()
-
-/obj/item/organ/internal/hivelord_core/legion/update_icon()
- icon_state = inert ? "legion_soul_inert" : "legion_soul"
- overlays.Cut()
- if(!inert && !preserved)
- overlays += image(icon, "legion_soul_crackle")
- for(var/X in actions)
- var/datum/action/A = X
- A.UpdateButtonIcon()
-
-/obj/item/organ/internal/hivelord_core/legion/go_inert()
- . = ..()
- desc = "[src] has become inert, it crackles no more and is useless for \
- healing injuries."
-
-/obj/item/organ/internal/hivelord_core/legion/preserved(implanted = 0)
- ..()
- desc = "[src] has been stabilized. It no longer crackles with power, but it's healing properties are preserved indefinitely."
-
/obj/item/legion_skull
name = "legion's head"
desc = "The once living, now empty eyes of the former human's skull cut deep into your soul."
@@ -403,7 +305,7 @@
if(prob(95))
head = /obj/item/clothing/head/helmet/gladiator
else
- head = /obj/item/clothing/head/skullhelmet
+ head = /obj/item/clothing/head/helmet/skull
suit = /obj/item/clothing/suit/armor/bone
if(prob(5))
back = pickweight(list(/obj/item/twohanded/spear/bonespear = 3, /obj/item/twohanded/fireaxe/boneaxe = 2))
diff --git a/code/modules/mob/living/simple_animal/hostile/mining/mining.dm b/code/modules/mob/living/simple_animal/hostile/mining/mining.dm
index e23624a5a9d..434869c1d6d 100644
--- a/code/modules/mob/living/simple_animal/hostile/mining/mining.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mining/mining.dm
@@ -1,4 +1,4 @@
-/mob/living/simple_animal/hostile/asteroid/
+/mob/living/simple_animal/hostile/asteroid
vision_range = 2
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
unsuitable_atmos_damage = 15
@@ -13,12 +13,18 @@
response_harm = "strikes"
status_flags = 0
a_intent = INTENT_HARM
+ var/crusher_loot
var/throw_message = "bounces off of"
var/icon_aggro = null // for swapping to when we get aggressive
var/fromtendril = FALSE
see_in_dark = 8
see_invisible = SEE_INVISIBLE_MINIMUM
mob_size = MOB_SIZE_LARGE
+ var/crusher_drop_mod = 25
+
+/mob/living/simple_animal/hostile/asteroid/New()
+ ..()
+ apply_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
/mob/living/simple_animal/hostile/asteroid/Aggro()
..()
@@ -46,3 +52,12 @@
visible_message("The [T.name] [src.throw_message] [src.name]!")
return
..()
+
+/mob/living/simple_animal/hostile/asteroid/death(gibbed)
+ var/datum/status_effect/crusher_damage/C = has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
+ if(C && crusher_loot && prob((C.total_damage/maxHealth) * crusher_drop_mod)) //on average, you'll need to kill 4 creatures before getting the item
+ spawn_crusher_loot()
+ ..(gibbed)
+
+/mob/living/simple_animal/hostile/asteroid/proc/spawn_crusher_loot()
+ butcher_results[crusher_loot] = 1
\ No newline at end of file
diff --git a/code/modules/mob/living/simple_animal/hostile/mining/necropolis_tendril.dm b/code/modules/mob/living/simple_animal/hostile/mining/necropolis_tendril.dm
index c6bc205627e..e910bac7ca3 100644
--- a/code/modules/mob/living/simple_animal/hostile/mining/necropolis_tendril.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mining/necropolis_tendril.dm
@@ -17,6 +17,8 @@
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
maxbodytemp = INFINITY
+ move_resist = INFINITY
+ anchored = TRUE
loot = list(/obj/effect/collapse, /obj/structure/closet/crate/necropolis/tendril)
del_on_death = 1
var/gps = null
@@ -76,4 +78,4 @@
mob_types = list(/mob/living/simple_animal/hostile/asteroid/goliath/beast/tendril)
/mob/living/simple_animal/hostile/spawner/lavaland/legion
- mob_types = list(/mob/living/simple_animal/hostile/asteroid/hivelord/legion/tendril)
\ No newline at end of file
+ mob_types = list(/mob/living/simple_animal/hostile/asteroid/hivelord/legion/tendril)
diff --git a/code/modules/mob/living/simple_animal/hostile/skeleton.dm b/code/modules/mob/living/simple_animal/hostile/skeleton.dm
new file mode 100644
index 00000000000..011c47b2c24
--- /dev/null
+++ b/code/modules/mob/living/simple_animal/hostile/skeleton.dm
@@ -0,0 +1,49 @@
+/mob/living/simple_animal/hostile/skeleton
+ name = "reanimated skeleton"
+ desc = "A real bonefied skeleton, doesn't seem like it wants to socialize."
+ icon = 'icons/mob/animal.dmi'
+ icon_state = "skeleton"
+ icon_living = "skeleton"
+ turns_per_move = 5
+ speak_emote = list("rattles")
+ emote_see = list("rattles")
+ a_intent = INTENT_HARM
+ maxHealth = 40
+ health = 40
+ speed = 1
+ harm_intent_damage = 5
+ melee_damage_lower = 15
+ melee_damage_upper = 15
+ minbodytemp = 0
+ maxbodytemp = 1500
+ healable = FALSE //they're skeletons how would bruise packs help them??
+ attacktext = "slashes"
+ attack_sound = 'sound/hallucinations/growl1.ogg'
+ atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
+ unsuitable_atmos_damage = 10
+ robust_searching = 1
+ stat_attack = UNCONSCIOUS
+ gold_core_spawnable = CHEM_MOB_SPAWN_HOSTILE
+ faction = list("skeleton")
+ see_in_dark = 8
+ lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
+ deathmessage = "collapses into a pile of bones!"
+ del_on_death = TRUE
+ loot = list(/obj/effect/decal/remains/human)
+
+/mob/living/simple_animal/hostile/skeleton/eskimo
+ name = "undead eskimo"
+ desc = "The reanimated remains of some poor traveler."
+ icon_state = "eskimo"
+ icon_living = "eskimo"
+ maxHealth = 55
+ health = 55
+ weather_immunities = list("snow")
+ gold_core_spawnable = CHEM_MOB_SPAWN_INVALID
+ melee_damage_lower = 17
+ melee_damage_upper = 20
+ deathmessage = "collapses into a pile of bones, its gear falling to the floor!"
+ loot = list(/obj/effect/decal/remains/human,
+ /obj/item/twohanded/spear,
+ /obj/item/clothing/shoes/winterboots,
+ /obj/item/clothing/suit/hooded/wintercoat)
\ No newline at end of file
diff --git a/code/modules/mob/living/status_procs.dm b/code/modules/mob/living/status_procs.dm
index 1dded6c4e8c..0794b7d9c70 100644
--- a/code/modules/mob/living/status_procs.dm
+++ b/code/modules/mob/living/status_procs.dm
@@ -397,6 +397,9 @@
// STUN
/mob/living/Stun(amount, updating = 1, force = 0)
+ if(status_flags & CANSTUN || force)
+ if(absorb_stun(amount, force))
+ return FALSE
return SetStunned(max(stunned, amount), updating, force)
/mob/living/SetStunned(amount, updating = 1, force = 0) //if you REALLY need to set stun to a set amount without the whole "can't go below current stunned"
@@ -434,6 +437,9 @@
// WEAKEN
/mob/living/Weaken(amount, updating = 1, force = 0)
+ if(status_flags & CANWEAKEN || force)
+ if(absorb_stun(amount, force))
+ return FALSE
return SetWeakened(max(weakened, amount), updating, force)
/mob/living/SetWeakened(amount, updating = 1, force = 0)
diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index 02cb948c5c9..3c2f9fc732b 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -193,14 +193,7 @@
var/obj/item/W = get_active_hand()
if(istype(W))
- if(istype(W, /obj/item/clothing))
- var/obj/item/clothing/C = W
- if(C.hardsuit_restrict_helmet)
- to_chat(src, "You must fasten the helmet to a hardsuit first. (Target the head and use on a hardsuit)")// Stop eva helms equipping.
- else
- equip_to_slot_if_possible(C, slot)
- else
- equip_to_slot_if_possible(W, slot)
+ equip_to_slot_if_possible(W, slot)
else if(!restrained())
W = get_item_by_slot(slot)
if(W)
@@ -693,7 +686,7 @@ var/list/slot_equipment_priority = list( \
msg = copytext(msg, 1, MAX_MESSAGE_LEN)
msg = sanitize_simple(html_encode(msg), list("\n" = " "))
-
+
var/combined = length(memory + msg)
if(mind && (combined < MAX_PAPER_MESSAGE_LEN))
mind.store_memory(msg)
diff --git a/code/modules/mob/mob_grab.dm b/code/modules/mob/mob_grab.dm
index 077164be6b7..805d48fdd9f 100644
--- a/code/modules/mob/mob_grab.dm
+++ b/code/modules/mob/mob_grab.dm
@@ -409,12 +409,6 @@
qdel(src)
/obj/item/grab/proc/checkvalid(var/mob/attacker, var/mob/prey) //does all the checking for the attack proc to see if a mob can eat another with the grab
- if(ishuman(attacker) && (/datum/dna/gene/basic/grant_spell/mattereater in attacker.active_genes)) // MATTER EATER CARES NOT OF YOUR FORM
- return 1
-
- if(ishuman(attacker) && (FAT in attacker.mutations) && iscarbon(prey) && !isalien(prey)) //Fat people eating carbon mobs but not xenos
- return 1
-
if(isalien(attacker) && iscarbon(prey)) //Xenomorphs eating carbon mobs
return 1
diff --git a/code/modules/nano/interaction/base.dm b/code/modules/nano/interaction/base.dm
index e4e5dd1a33b..e7f06137781 100644
--- a/code/modules/nano/interaction/base.dm
+++ b/code/modules/nano/interaction/base.dm
@@ -24,6 +24,8 @@
return STATUS_UPDATE // Ghosts can view updates
/mob/living/silicon/ai/shared_nano_interaction()
+ if(apc_override)
+ return STATUS_INTERACTIVE
if(lacks_power())
return STATUS_CLOSE
if(check_unable(1, 0))
diff --git a/code/modules/ninja/suit/gloves.dm b/code/modules/ninja/suit/gloves.dm
index b4c0a5305b7..7f1059f062e 100644
--- a/code/modules/ninja/suit/gloves.dm
+++ b/code/modules/ninja/suit/gloves.dm
@@ -11,4 +11,4 @@
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
heat_protection = HANDS
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
- transfer_prints = FALSE
\ No newline at end of file
+ transfer_prints = FALSE
diff --git a/code/modules/ninja/suit/head.dm b/code/modules/ninja/suit/head.dm
index 6ed302feaad..a7a21f072f3 100644
--- a/code/modules/ninja/suit/head.dm
+++ b/code/modules/ninja/suit/head.dm
@@ -7,4 +7,4 @@
item_state = "s-ninja_hood"
armor = list(melee = 60, bullet = 60, laser = 45, energy = 15, bomb = 30, bio = 30, rad = 25)
unacidable = 1
- blockTracking = 1
\ No newline at end of file
+ blockTracking = 1
diff --git a/code/modules/ninja/suit/mask.dm b/code/modules/ninja/suit/mask.dm
index 0ebec2e724f..2f76673ab13 100644
--- a/code/modules/ninja/suit/mask.dm
+++ b/code/modules/ninja/suit/mask.dm
@@ -28,4 +28,4 @@ Contents:
/obj/item/clothing/mask/gas/space_ninja/Destroy()
QDEL_NULL(voice_changer)
- return ..()
\ No newline at end of file
+ return ..()
diff --git a/code/modules/ninja/suit/shoes.dm b/code/modules/ninja/suit/shoes.dm
index 5cb67e73db6..af5f4d3ecc1 100644
--- a/code/modules/ninja/suit/shoes.dm
+++ b/code/modules/ninja/suit/shoes.dm
@@ -9,4 +9,4 @@
cold_protection = FEET
min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT
heat_protection = FEET
- max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT
\ No newline at end of file
+ max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT
diff --git a/code/modules/ninja/suit/suit.dm b/code/modules/ninja/suit/suit.dm
index 6e550e64893..365cc35cfc6 100644
--- a/code/modules/ninja/suit/suit.dm
+++ b/code/modules/ninja/suit/suit.dm
@@ -86,4 +86,4 @@ Contents:
suitShoes = null
suitOccupant = null
- return 1
\ No newline at end of file
+ return 1
diff --git a/code/modules/paperwork/faxmachine.dm b/code/modules/paperwork/faxmachine.dm
index 13d85941a79..176d2abc85c 100644
--- a/code/modules/paperwork/faxmachine.dm
+++ b/code/modules/paperwork/faxmachine.dm
@@ -2,6 +2,7 @@ var/list/obj/machinery/photocopier/faxmachine/allfaxes = list()
var/list/admin_departments = list("Central Command")
var/list/hidden_admin_departments = list("Syndicate")
var/list/alldepartments = list()
+var/list/hidden_departments = list()
var/global/list/fax_blacklist = list()
/obj/machinery/photocopier/faxmachine
@@ -9,7 +10,9 @@ var/global/list/fax_blacklist = list()
icon = 'icons/obj/library.dmi'
icon_state = "fax"
insert_anim = "faxsend"
+ pass_flags = PASSTABLE
var/fax_network = "Local Fax Network"
+ var/syndie_restricted = FALSE //is it a syndicate base fax restricted from contacting NT assets?
var/long_range_enabled = 0 // Can we send messages off the station?
req_one_access = list(access_lawyer, access_heads, access_armory)
@@ -35,7 +38,7 @@ var/global/list/fax_blacklist = list()
/obj/machinery/photocopier/faxmachine/proc/update_network()
if(department != "Unknown")
- if(!(("[department]" in alldepartments) || ("[department]" in admin_departments) || ("[department]" in hidden_admin_departments)))
+ if(!(("[department]" in alldepartments) || ("[department]" in hidden_departments) || ("[department]" in admin_departments) || ("[department]" in hidden_admin_departments)))
alldepartments |= department
/obj/machinery/photocopier/faxmachine/longrange
@@ -43,6 +46,17 @@ var/global/list/fax_blacklist = list()
fax_network = "Central Command Quantum Entanglement Network"
long_range_enabled = 1
+/obj/machinery/photocopier/faxmachine/longrange/syndie
+ name = "syndicate long range fax machine"
+ emagged = TRUE
+ syndie_restricted = TRUE
+ req_one_access = list(access_syndicate)
+ //No point setting fax network, being emagged overrides that anyway.
+
+/obj/machinery/photocopier/faxmachine/longrange/syndie/update_network()
+ if(department != "Unknown")
+ hidden_departments |= department
+
/obj/machinery/photocopier/faxmachine/attack_hand(mob/user)
ui_interact(user)
@@ -119,7 +133,7 @@ var/global/list/fax_blacklist = list()
if((destination in admin_departments) || (destination in hidden_admin_departments))
send_admin_fax(usr, destination)
else
- sendfax(destination,usr)
+ sendfax(destination, usr)
if(sendcooldown)
spawn(sendcooldown) // cooldown time
@@ -155,6 +169,14 @@ var/global/list/fax_blacklist = list()
if(emagged)
combineddepartments += hidden_admin_departments.Copy()
+ combineddepartments += hidden_departments.Copy()
+
+ if(syndie_restricted)
+ combineddepartments = hidden_admin_departments.Copy()
+ combineddepartments += hidden_departments.Copy()
+ for(var/obj/machinery/photocopier/faxmachine/F in allfaxes)
+ if(F.emagged)//we can contact emagged faxes on the station
+ combineddepartments |= F.department
destination = input(usr, "To which department?", "Choose a department", "") as null|anything in combineddepartments
if(!destination)
diff --git a/code/modules/power/smes.dm b/code/modules/power/smes.dm
index 7ebc4f4471a..a6a83d07f10 100644
--- a/code/modules/power/smes.dm
+++ b/code/modules/power/smes.dm
@@ -158,9 +158,44 @@
to_chat(user, "You need more wires.")
return
- //build the terminal and link it to the network
- make_terminal(user)
- terminal.connect_to_network()
+ if(user.loc == loc)
+ to_chat(user, "You must not be on the same tile as the [src].")
+ return
+
+ //Direction the terminal will face to
+ var/tempDir = get_dir(user, src)
+ switch(tempDir)
+ if(NORTHEAST, SOUTHEAST)
+ tempDir = EAST
+ if(NORTHWEST, SOUTHWEST)
+ tempDir = WEST
+ var/turf/tempLoc = get_step(src, reverse_direction(tempDir))
+ if(istype(tempLoc, /turf/space))
+ to_chat(user, "You can't build a terminal on space.")
+ return
+ else if(istype(tempLoc))
+ if(tempLoc.intact)
+ to_chat(user, "You must remove the floor plating first.")
+ return
+
+ to_chat(user, "You start adding cable to the [src].")
+ playsound(loc, C.usesound, 50, 1)
+
+ if(do_after(user, 50, target = src))
+ if(!terminal && panel_open)
+ T = get_turf(user)
+ var/obj/structure/cable/N = T.get_cable_node() //get the connecting node cable, if there's one
+ if(prob(50) && electrocute_mob(usr, N, N, 1, TRUE)) //animate the electrocution if uncautious and unlucky
+ do_sparks(5, 1, src)
+ return
+
+ C.use(10) // make sure the cable gets used up
+ user.visible_message(\
+ "[user.name] adds the cables and connects the power terminal.",\
+ "You add the cables and connect the power terminal.")
+
+ make_terminal(user, tempDir, tempLoc)
+ terminal.connect_to_network()
return
//disassembling the terminal
@@ -174,18 +209,19 @@
playsound(src.loc, I.usesound, 50, 1)
if(do_after(user, 50 * I.toolspeed, target = src))
- if(prob(50) && electrocute_mob(usr, terminal.powernet, terminal, 1, TRUE)) //animate the electrocution if uncautious and unlucky
- do_sparks(5, 1, src)
- return
+ if(terminal && panel_open)
+ if(prob(50) && electrocute_mob(usr, terminal.powernet, terminal, 1, TRUE)) //animate the electrocution if uncautious and unlucky
+ do_sparks(5, 1, src)
+ return
- //give the wires back and delete the terminal
- new /obj/item/stack/cable_coil(T,10)
- user.visible_message(\
- "[user.name] cuts the cables and dismantles the power terminal.",\
- "You cut the cables and dismantle the power terminal.")
- inputting = 0 //stop inputting, since we have don't have a terminal anymore
- qdel(terminal)
- return
+ //give the wires back and delete the terminal
+ new /obj/item/stack/cable_coil(T,10)
+ user.visible_message(\
+ "[user.name] cuts the cables and dismantles the power terminal.",\
+ "You cut the cables and dismantle the power terminal.")
+ inputting = 0 //stop inputting, since we have don't have a terminal anymore
+ qdel(terminal)
+ return
//crowbarring it !
default_deconstruction_crowbar(I)
@@ -197,6 +233,13 @@
return 1
return 0
+/obj/machinery/power/smes/proc/make_terminal(user, tempDir, tempLoc)
+ // create a terminal object at the same position as original turf loc
+ // wires will attach to this
+ terminal = new /obj/machinery/power/terminal(tempLoc)
+ terminal.dir = tempDir
+ terminal.master = src
+
/obj/machinery/power/smes/Destroy()
if(SSticker && SSticker.current_state == GAME_STATE_PLAYING)
var/area/area = get_area(src)
@@ -299,45 +342,6 @@
update_icon()
return
-//Will return 1 on failure
-/obj/machinery/power/smes/proc/make_terminal(const/mob/user)
- if(user.loc == loc)
- to_chat(user, "You must not be on the same tile as the [src].")
- return 1
-
- //Direction the terminal will face to
- var/tempDir = get_dir(user, src)
- switch(tempDir)
- if(NORTHEAST, SOUTHEAST)
- tempDir = EAST
- if(NORTHWEST, SOUTHWEST)
- tempDir = WEST
- var/turf/tempLoc = get_step(src, reverse_direction(tempDir))
- if(istype(tempLoc, /turf/space))
- to_chat(user, "You can't build a terminal on space.")
- return 1
- else if(istype(tempLoc))
- if(tempLoc.intact)
- to_chat(user, "You must remove the floor plating first.")
- return 1
- to_chat(user, "You start adding cable to the [src].")
- if(do_after(user, 50, target = src))
- var/turf/T = get_turf(user)
- var/obj/structure/cable/N = T.get_cable_node() //get the connecting node cable, if there's one
- if(prob(50) && electrocute_mob(usr, N, N, 1, TRUE)) //animate the electrocution if uncautious and unlucky
- do_sparks(5, 1, src)
- return
-
- user.visible_message(\
- "[user.name] adds the cables and connects the power terminal.",\
- "You add the cables and connect the power terminal.")
-
- terminal = new /obj/machinery/power/terminal(tempLoc)
- terminal.dir = tempDir
- terminal.master = src
- return 0
- return 1
-
/obj/machinery/power/smes/attack_ai(mob/user)
add_hiddenprint(user)
ui_interact(user)
diff --git a/code/modules/projectiles/firing.dm b/code/modules/projectiles/firing.dm
index 9d16a9c2123..c2333da9107 100644
--- a/code/modules/projectiles/firing.dm
+++ b/code/modules/projectiles/firing.dm
@@ -40,14 +40,16 @@
if(!istype(targloc) || !istype(curloc) || !BB)
return 0
BB.ammo_casing = src
-
+
if(target && get_dist(user, target) <= 1) //Point blank shot must always hit
+ BB.prehit(target)
target.bullet_act(BB, BB.def_zone)
QDEL_NULL(BB)
return 1
if(targloc == curloc)
if(target) //if the target is right on our location we go straight to bullet_act()
+ BB.prehit(target)
target.bullet_act(BB, BB.def_zone)
QDEL_NULL(BB)
return 1
diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm
index d5dfb454e09..fbc29da0391 100644
--- a/code/modules/projectiles/gun.dm
+++ b/code/modules/projectiles/gun.dm
@@ -50,6 +50,12 @@
var/obj/item/flashlight/gun_light = null
var/can_flashlight = 0
+ var/can_bayonet = FALSE //if a bayonet can be added or removed if it already has one.
+ var/obj/item/kitchen/knife/bayonet
+ var/mutable_appearance/knife_overlay
+ var/knife_x_offset = 0
+ var/knife_y_offset = 0
+
var/list/upgrades = list()
var/ammo_x_offset = 0 //used for positioning ammo count overlay on sprite
@@ -69,12 +75,27 @@
verbs += /obj/item/gun/proc/toggle_gunlight
build_zooming()
+/obj/item/gun/Destroy()
+ QDEL_NULL(bayonet)
+ return ..()
+
+/obj/item/gun/handle_atom_del(atom/A)
+ if(A == bayonet)
+ clear_bayonet()
+ return ..()
+
/obj/item/gun/examine(mob/user)
..()
if(unique_reskin && !current_skin)
to_chat(user, "Alt-click it to reskin it.")
if(unique_rename)
to_chat(user, "Use a pen on it to rename it.")
+ if(bayonet)
+ to_chat(user, "It has \a [bayonet] [can_bayonet ? "" : "permanently "]affixed to it.")
+ if(can_bayonet) //if it has a bayonet and this is false, the bayonet is permanent.
+ to_chat(user, "[bayonet] looks like it can be unscrewed from [src].")
+ else if(can_bayonet)
+ to_chat(user, "It has a bayonet lug on it.")
/obj/item/gun/proc/process_chamber()
return 0
@@ -103,12 +124,6 @@
else
user.visible_message("[user] fires [src]!", "You fire [src]!", "You hear \a [fire_sound_text]!")
- if(weapon_weight >= WEAPON_MEDIUM)
- if(user.get_inactive_hand())
- if(prob(15))
- if(user.drop_item())
- user.visible_message("[src] flies out of [user]'s hands!", "[src] kicks out of your grip!")
-
/obj/item/gun/emp_act(severity)
for(var/obj/O in contents)
O.emp_act(severity)
@@ -153,7 +168,20 @@
to_chat(user, "You need both hands free to fire \the [src]!")
return
- process_fire(target,user,1,params)
+ //DUAL WIELDING
+ var/bonus_spread = 0
+ var/loop_counter = 0
+ if(ishuman(user) && user.a_intent == INTENT_HARM)
+ var/mob/living/carbon/human/H = user
+ for(var/obj/item/gun/G in get_both_hands(H))
+ if(G == src || G.weapon_weight >= WEAPON_MEDIUM)
+ continue
+ else if(G.can_trigger_gun(user))
+ bonus_spread += 24 * G.weapon_weight
+ loop_counter++
+ addtimer(CALLBACK(G, .proc/process_fire, target, user, 1, params, null, bonus_spread), loop_counter)
+
+ process_fire(target,user,1,params, null, bonus_spread)
/obj/item/gun/proc/can_trigger_gun(mob/living/user)
if(!user.can_use_guns(src))
@@ -163,20 +191,20 @@
return 0
return 1
-obj/item/gun/proc/newshot()
+/obj/item/gun/proc/newshot()
return
-/obj/item/gun/proc/process_fire(atom/target as mob|obj|turf, mob/living/user as mob|obj, message = 1, params, zone_override)
+/obj/item/gun/proc/process_fire(atom/target as mob|obj|turf, mob/living/user as mob|obj, message = 1, params, zone_override, bonus_spread = 0)
add_fingerprint(user)
if(semicd)
return
- if(weapon_weight)
- if(user.get_inactive_hand())
- recoil = 4 //one-handed kick
- else
- recoil = initial(recoil)
+ var/sprd = 0
+ var/randomized_gun_spread = 0
+ if(spread)
+ randomized_gun_spread = rand(0,spread)
+ var/randomized_bonus_spread = rand(0, bonus_spread)
if(burst_size > 1)
firing_burst = 1
@@ -187,11 +215,10 @@ obj/item/gun/proc/newshot()
if( i>1 && !(src in get_both_hands(user))) //for burst firing
break
if(chambered)
- var/sprd = 0
if(randomspread)
- sprd = round((rand() - 0.5) * spread)
+ sprd = round((rand() - 0.5) * (randomized_gun_spread + randomized_bonus_spread))
else
- sprd = round((i / burst_size - 0.5) * spread)
+ sprd = round((i / burst_size - 0.5) * (randomized_gun_spread + randomized_bonus_spread))
if(!chambered.fire(target, user, params, ,suppressed, zone_override, sprd))
shoot_with_empty_chamber(user)
break
@@ -209,7 +236,8 @@ obj/item/gun/proc/newshot()
firing_burst = 0
else
if(chambered)
- if(!chambered.fire(target, user, params, , suppressed, zone_override, spread))
+ sprd = round((pick(1,-1)) * (randomized_gun_spread + randomized_bonus_spread))
+ if(!chambered.fire(target, user, params, , suppressed, zone_override, sprd))
shoot_with_empty_chamber(user)
return
else
@@ -233,11 +261,19 @@ obj/item/gun/proc/newshot()
user.update_inv_r_hand()
feedback_add_details("gun_fired","[type]")
-/obj/item/gun/attack(mob/M as mob, mob/user)
+/obj/item/gun/attack(mob/M, mob/user)
if(user.a_intent == INTENT_HARM) //Flogging
- ..()
- else
- return
+ if(bayonet)
+ M.attackby(bayonet, user)
+ else
+ return ..()
+
+/obj/item/gun/attack_obj(obj/O, mob/user)
+ if(user.a_intent == INTENT_HARM)
+ if(bayonet)
+ O.attackby(bayonet, user)
+ return
+ return ..()
/obj/item/gun/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/flashlight/seclite))
@@ -257,7 +293,7 @@ obj/item/gun/proc/newshot()
if(loc == user)
A.Grant(user)
- if(istype(I, /obj/item/screwdriver))
+ if(isscrewdriver(I))
if(gun_light && can_flashlight)
for(var/obj/item/flashlight/seclite/S in src)
to_chat(user, "You unscrew the seclite from [src].")
@@ -268,11 +304,32 @@ obj/item/gun/proc/newshot()
update_icon()
for(var/datum/action/item_action/toggle_gunlight/TGL in actions)
qdel(TGL)
+ else if(bayonet && can_bayonet) //if it has a bayonet, and the bayonet can be removed
+ bayonet.forceMove(get_turf(user))
+ clear_bayonet()
if(unique_rename)
if(istype(I, /obj/item/pen))
rename_gun(user)
- ..()
+ if(istype(I, /obj/item/kitchen/knife))
+ var/obj/item/kitchen/knife/K = I
+ if(!can_bayonet || !K.bayonet || bayonet) //ensure the gun has an attachment point available, and that the knife is compatible with it.
+ return ..()
+ if(!user.drop_item())
+ return
+ K.forceMove(src)
+ to_chat(user, "You attach [K] to [src]'s bayonet lug.")
+ bayonet = K
+ var/state = "bayonet" //Generic state.
+ if(bayonet.icon_state in icon_states('icons/obj/guns/bayonets.dmi')) //Snowflake state?
+ state = bayonet.icon_state
+ var/icon/bayonet_icons = 'icons/obj/guns/bayonets.dmi'
+ knife_overlay = mutable_appearance(bayonet_icons, state)
+ knife_overlay.pixel_x = knife_x_offset
+ knife_overlay.pixel_y = knife_y_offset
+ overlays += knife_overlay
+ else
+ return ..()
/obj/item/gun/proc/toggle_gunlight()
set name = "Toggle Gun Light"
@@ -305,6 +362,15 @@ obj/item/gun/proc/newshot()
var/datum/action/A = X
A.UpdateButtonIcon()
+/obj/item/gun/proc/clear_bayonet()
+ if(!bayonet)
+ return
+ bayonet = null
+ if(knife_overlay)
+ overlays -= knife_overlay
+ knife_overlay = null
+ return TRUE
+
/obj/item/gun/extinguish_light()
if(gun_light.on)
toggle_gunlight()
diff --git a/code/modules/projectiles/guns/alien.dm b/code/modules/projectiles/guns/alien.dm
index 2a20e7e6c81..d9f149b3b17 100644
--- a/code/modules/projectiles/guns/alien.dm
+++ b/code/modules/projectiles/guns/alien.dm
@@ -80,6 +80,7 @@
ammo_type = list(/obj/item/ammo_casing/energy/sonic)
cell_type = /obj/item/stock_parts/cell/super
restricted_species = list(/datum/species/vox/armalis)
+ sprite_sheets_inhand = list("Vox Armalis" = 'icons/mob/species/armalis/held.dmi') //Big guns big birds.
/obj/item/gun/energy/noisecannon/update_icon()
return
diff --git a/code/modules/projectiles/guns/dartgun.dm b/code/modules/projectiles/guns/dartgun.dm
index 7b39bfa3be8..97f4eaebf1c 100644
--- a/code/modules/projectiles/guns/dartgun.dm
+++ b/code/modules/projectiles/guns/dartgun.dm
@@ -101,6 +101,8 @@
beakers += B
to_chat(user, "You slot [B] into [src].")
src.updateUsrDialog()
+ else
+ return ..()
/obj/item/gun/dartgun/can_shoot()
if(!cartridge)
diff --git a/code/modules/projectiles/guns/energy.dm b/code/modules/projectiles/guns/energy.dm
index cbc230c1e98..3fbfcdaa934 100644
--- a/code/modules/projectiles/guns/energy.dm
+++ b/code/modules/projectiles/guns/energy.dm
@@ -21,6 +21,12 @@
/obj/item/gun/energy/emp_act(severity)
power_supply.use(round(power_supply.charge / severity))
+ if(chambered)//phil235
+ if(chambered.BB)
+ qdel(chambered.BB)
+ chambered.BB = null
+ chambered = null
+ newshot() //phil235
update_icon()
/obj/item/gun/energy/get_cell()
@@ -34,6 +40,7 @@
power_supply = new(src)
power_supply.give(power_supply.maxcharge)
update_ammo_types()
+ on_recharge()
if(selfcharge)
START_PROCESSING(SSobj, src)
update_icon()
@@ -67,8 +74,12 @@
if(!external || !external.use(E.e_cost)) //Take power from the borg...
return //Note, uses /10 because of shitty mods to the cell system
power_supply.give(100) //... to recharge the shot
+ on_recharge()
update_icon()
+/obj/item/gun/energy/proc/on_recharge()
+ newshot()
+
/obj/item/gun/energy/attack_self(mob/living/user as mob)
if(ammo_type.len > 1)
select_fire(user)
@@ -78,10 +89,6 @@
H.update_inv_l_hand()
H.update_inv_r_hand()
-/obj/item/gun/energy/afterattack(atom/target as mob|obj|turf, mob/living/user as mob|obj, params)
- newshot() //prepare a new shot
- ..()
-
/obj/item/gun/energy/can_shoot()
var/obj/item/ammo_casing/energy/shot = ammo_type[select]
return power_supply.charge >= shot.e_cost
@@ -89,18 +96,20 @@
/obj/item/gun/energy/newshot()
if(!ammo_type || !power_supply)
return
- var/obj/item/ammo_casing/energy/shot = ammo_type[select]
- if(power_supply.charge >= shot.e_cost) //if there's enough power in the power_supply cell...
- chambered = shot //...prepare a new shot based on the current ammo type selected
- chambered.newshot()
- return
+ if(!chambered)
+ var/obj/item/ammo_casing/energy/shot = ammo_type[select]
+ if(power_supply.charge >= shot.e_cost) //if there's enough power in the power_supply cell...
+ chambered = shot //...prepare a new shot based on the current ammo type selected
+ if(!chambered.BB)
+ chambered.newshot()
/obj/item/gun/energy/process_chamber()
if(chambered && !chambered.BB) //if BB is null, i.e the shot has been fired...
var/obj/item/ammo_casing/energy/shot = chambered
power_supply.use(shot.e_cost)//... drain the power_supply cell
+ robocharge()
chambered = null //either way, released the prepared shot
- return
+ newshot()
/obj/item/gun/energy/proc/select_fire(mob/living/user)
select++
@@ -111,6 +120,12 @@
fire_delay = shot.delay
if(shot.select_name)
to_chat(user, "[src] is now set to [shot.select_name].")
+ if(chambered)//phil235
+ if(chambered.BB)
+ qdel(chambered.BB)
+ chambered.BB = null
+ chambered = null
+ newshot()
update_icon()
return
@@ -140,6 +155,8 @@
if(gun_light.on)
iconF = "flight_on"
overlays += image(icon = icon, icon_state = iconF, pixel_x = flight_x_offset, pixel_y = flight_y_offset)
+ if(bayonet && can_bayonet)
+ overlays += knife_overlay
if(itemState)
itemState += "[ratio]"
item_state = itemState
diff --git a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm
index fa483903012..b93ddefd0d5 100644
--- a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm
+++ b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm
@@ -16,10 +16,15 @@
var/holds_charge = FALSE
var/unique_frequency = FALSE // modified by KA modkits
var/overheat = FALSE
+ can_bayonet = TRUE
+ knife_x_offset = 20
+ knife_y_offset = 12
var/max_mod_capacity = 100
var/list/modkits = list()
+ var/recharge_timerid
+
var/empty_state = "kineticgun_empty"
/obj/item/gun/energy/kinetic_accelerator/examine(mob/user)
@@ -30,20 +35,20 @@
var/obj/item/borg/upgrade/modkit/M = A
to_chat(user, "There is a [M.name] mod installed, using [M.cost]% capacity.")
-/obj/item/gun/energy/kinetic_accelerator/attackby(obj/item/A, mob/user)
- if(istype(A, /obj/item/crowbar))
+/obj/item/gun/energy/kinetic_accelerator/attackby(obj/item/I, mob/user)
+ if(iscrowbar(I))
if(modkits.len)
to_chat(user, "You pry the modifications out.")
- playsound(loc, A.usesound, 100, 1)
+ playsound(loc, I.usesound, 100, 1)
for(var/obj/item/borg/upgrade/modkit/M in modkits)
M.uninstall(src)
else
to_chat(user, "There are no modifications currently installed.")
- else if(istype(A, /obj/item/borg/upgrade/modkit))
- var/obj/item/borg/upgrade/modkit/MK = A
+ else if(istype(I, /obj/item/borg/upgrade/modkit))
+ var/obj/item/borg/upgrade/modkit/MK = I
MK.install(src, user)
else
- ..()
+ return ..()
/obj/item/gun/energy/kinetic_accelerator/proc/get_remaining_mod_capacity()
var/current_capacity_used = 0
@@ -58,6 +63,7 @@
. += A
/obj/item/gun/energy/kinetic_accelerator/proc/modify_projectile(obj/item/projectile/kinetic/K)
+ K.kinetic_gun = src //do something special on-hit, easy!
for(var/A in get_modkits())
var/obj/item/borg/upgrade/modkit/M = A
M.modify_projectile(K)
@@ -67,6 +73,12 @@
unique_frequency = TRUE
max_mod_capacity = 80
+/obj/item/gun/energy/kinetic_accelerator/minebot
+ trigger_guard = TRIGGER_GUARD_ALLOW_ALL
+ overheat_time = 20
+ holds_charge = TRUE
+ unique_frequency = TRUE
+
/obj/item/gun/energy/kinetic_accelerator/New()
. = ..()
if(!holds_charge)
@@ -83,7 +95,7 @@
/obj/item/gun/energy/kinetic_accelerator/dropped()
. = ..()
- if(!holds_charge)
+ if(!QDELING(src) && !holds_charge)
// Put it on a delay because moving item from slot to hand
// calls dropped().
spawn(2)
@@ -97,30 +109,32 @@
power_supply.use(500)
update_icon()
-/obj/item/gun/energy/kinetic_accelerator/proc/attempt_reload()
+/obj/item/gun/energy/kinetic_accelerator/proc/attempt_reload(recharge_time)
if(overheat)
return
+ if(!recharge_time)
+ recharge_time = overheat_time
overheat = TRUE
var/carried = 0
if(!unique_frequency)
- for(var/obj/item/gun/energy/kinetic_accelerator/K in \
- loc.GetAllContents())
-
- carried++
+ for(var/obj/item/gun/energy/kinetic_accelerator/K in loc.GetAllContents())
+ if(!K.unique_frequency)
+ carried++
carried = max(carried, 1)
else
carried = 1
- spawn(overheat_time * carried)
- reload()
+ deltimer(recharge_timerid)
+ recharge_timerid = addtimer(CALLBACK(src, .proc/reload), recharge_time * carried, TIMER_STOPPABLE)
/obj/item/gun/energy/kinetic_accelerator/emp_act(severity)
return
/obj/item/gun/energy/kinetic_accelerator/proc/reload()
power_supply.give(500)
+ on_recharge()
if(!suppressed)
playsound(loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
else if(isliving(loc))
@@ -138,6 +152,8 @@
if(gun_light.on)
iconF = "flight_on"
overlays += image(icon = icon, icon_state = iconF, pixel_x = flight_x_offset, pixel_y = flight_y_offset)
+ if(bayonet && can_bayonet)
+ overlays += knife_overlay
/obj/item/gun/energy/kinetic_accelerator/experimental
@@ -161,16 +177,6 @@
var/obj/item/gun/energy/kinetic_accelerator/KA = loc
KA.modify_projectile(BB)
- var/turf/proj_turf = get_turf(BB)
- if(!isturf(proj_turf))
- return
- var/datum/gas_mixture/environment = proj_turf.return_air()
- var/pressure = environment.return_pressure()
- if(pressure > 50)
- BB.name = "weakened [BB.name]"
- var/obj/item/projectile/kinetic/K = BB
- K.damage *= K.pressure_decrease
-
//Projectiles
/obj/item/projectile/kinetic
@@ -181,10 +187,9 @@
flag = "bomb"
range = 3
+ var/pressure_decrease_active = FALSE
var/pressure_decrease = 0.25
- var/turf_aoe = FALSE
- var/mob_aoe = FALSE
- var/list/hit_overlays = list()
+ var/obj/item/gun/energy/kinetic_accelerator/kinetic_gun
/obj/item/projectile/kinetic/pod
range = 4
@@ -193,9 +198,22 @@
damage = 50
pressure_decrease = 0.5
-/obj/item/projectile/kinetic/pod/enhanced
- turf_aoe = TRUE
- mob_aoe = TRUE
+/obj/item/projectile/kinetic/Destroy()
+ kinetic_gun = null
+ return ..()
+
+/obj/item/projectile/kinetic/prehit(atom/target)
+ . = ..()
+ if(.)
+ if(kinetic_gun)
+ var/list/mods = kinetic_gun.get_modkits()
+ for(var/obj/item/borg/upgrade/modkit/M in mods)
+ M.projectile_prehit(src, target, kinetic_gun)
+ if(!lavaland_equipment_pressure_check(get_turf(target)))
+ name = "weakened [name]"
+ damage = damage * pressure_decrease
+ pressure_decrease_active = TRUE
+
/obj/item/projectile/kinetic/on_range()
strike_thing()
@@ -209,30 +227,22 @@
var/turf/target_turf = get_turf(target)
if(!target_turf)
target_turf = get_turf(src)
+ if(kinetic_gun) //hopefully whoever shot this was not very, very unfortunate.
+ var/list/mods = kinetic_gun.get_modkits()
+ for(var/obj/item/borg/upgrade/modkit/M in mods)
+ M.projectile_strike_predamage(src, target_turf, target, kinetic_gun)
+ for(var/obj/item/borg/upgrade/modkit/M in mods)
+ M.projectile_strike(src, target_turf, target, kinetic_gun)
if(ismineralturf(target_turf))
var/turf/simulated/mineral/M = target_turf
M.gets_drilled(firer)
var/obj/effect/temp_visual/kinetic_blast/K = new /obj/effect/temp_visual/kinetic_blast(target_turf)
K.color = color
- for(var/type in hit_overlays)
- new type(target_turf)
- if(turf_aoe)
- for(var/T in RANGE_TURFS(1, target_turf) - target_turf)
- if(ismineralturf(T))
- var/turf/simulated/mineral/M = T
- M.gets_drilled(firer)
- if(mob_aoe)
- for(var/mob/living/L in range(1, target_turf) - firer - target)
- var/armor = L.run_armor_check(def_zone, flag, "", "", armour_penetration)
- L.apply_damage(damage*mob_aoe, damage_type, def_zone, armor)
- L.visible_message("[L] is hit by \a [src]!",
- "You are hit by \a [src]!")
- add_attack_logs(firer, L, "Shot with a [type]")
//Modkits
/obj/item/borg/upgrade/modkit
- name = "modification kit"
+ name = "kinetic accelerator modification kit"
desc = "An upgrade for kinetic accelerators."
icon = 'icons/obj/objects.dmi'
icon_state = "modkit"
@@ -244,6 +254,8 @@
var/maximum_of_type = 1
var/cost = 30
var/modifier = 1 //For use in any mod kit that has numerical modifiers
+ var/minebot_upgrade = TRUE
+ var/minebot_exclusive = FALSE
/obj/item/borg/upgrade/modkit/examine(mob/user)
if(..(user, 1))
@@ -253,7 +265,7 @@
if(istype(A, /obj/item/gun/energy/kinetic_accelerator) && !issilicon(user))
install(A, user)
else
- ..()
+ return ..()
/obj/item/borg/upgrade/modkit/action(mob/living/silicon/robot/R)
if(..())
@@ -264,6 +276,13 @@
/obj/item/borg/upgrade/modkit/proc/install(obj/item/gun/energy/kinetic_accelerator/KA, mob/user)
. = TRUE
+ if(minebot_upgrade)
+ if(minebot_exclusive && !istype(KA.loc, /mob/living/simple_animal/hostile/mining_drone))
+ to_chat(user, "The modkit you're trying to install is only rated for minebot use.")
+ return FALSE
+ else if(istype(KA.loc, /mob/living/simple_animal/hostile/mining_drone))
+ to_chat(user, "The modkit you're trying to install is not rated for minebot use.")
+ return FALSE
if(denied_type)
var/number_of_denied = 0
for(var/A in KA.get_modkits())
@@ -292,6 +311,12 @@
/obj/item/borg/upgrade/modkit/proc/modify_projectile(obj/item/projectile/kinetic/K)
+//use this one for effects you want to trigger before any damage is done at all and before damage is decreased by pressure
+/obj/item/borg/upgrade/modkit/proc/projectile_prehit(obj/item/projectile/kinetic/K, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
+//use this one for effects you want to trigger before mods that do damage
+/obj/item/borg/upgrade/modkit/proc/projectile_strike_predamage(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
+//and this one for things that don't need to trigger before other damage-dealing mods
+/obj/item/borg/upgrade/modkit/proc/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
//Range
/obj/item/borg/upgrade/modkit/range
@@ -317,8 +342,9 @@
//Cooldown
/obj/item/borg/upgrade/modkit/cooldown
name = "cooldown decrease"
- desc = "Decreases the cooldown of a kinetic accelerator."
- modifier = 2.5
+ desc = "Decreases the cooldown of a kinetic accelerator. Not rated for minebot use."
+ modifier = 3.2
+ minebot_upgrade = FALSE
/obj/item/borg/upgrade/modkit/cooldown/install(obj/item/gun/energy/kinetic_accelerator/KA, mob/user)
. = ..()
@@ -329,25 +355,61 @@
KA.overheat_time += modifier
..()
+/obj/item/borg/upgrade/modkit/cooldown/minebot
+ name = "minebot cooldown decrease"
+ desc = "Decreases the cooldown of a kinetic accelerator. Only rated for minebot use."
+ icon_state = "door_electronics"
+ icon = 'icons/obj/module.dmi'
+ denied_type = /obj/item/borg/upgrade/modkit/cooldown/minebot
+ modifier = 10
+ cost = 0
+ minebot_upgrade = TRUE
+ minebot_exclusive = TRUE
//AoE blasts
/obj/item/borg/upgrade/modkit/aoe
modifier = 0
+ var/turf_aoe = FALSE
+ var/stats_stolen = FALSE
-/obj/item/borg/upgrade/modkit/aoe/modify_projectile(obj/item/projectile/kinetic/K)
- K.name = "kinetic explosion"
- if(!K.turf_aoe && !K.mob_aoe)
- K.hit_overlays += /obj/effect/temp_visual/explosion/fast
- K.mob_aoe += modifier
+/obj/item/borg/upgrade/modkit/aoe/install(obj/item/gun/energy/kinetic_accelerator/KA, mob/user)
+ if(..())
+ return
+ for(var/obj/item/borg/upgrade/modkit/aoe/AOE in KA.modkits) //make sure only one of the aoe modules has values if somebody has multiple
+ if(AOE.stats_stolen || AOE == src)
+ continue
+ modifier += AOE.modifier //take its modifiers
+ AOE.modifier = 0
+ turf_aoe += AOE.turf_aoe
+ AOE.turf_aoe = FALSE
+ AOE.stats_stolen = TRUE
+
+/obj/item/borg/upgrade/modkit/aoe/uninstall(obj/item/gun/energy/kinetic_accelerator/KA)
+ ..()
+ modifier = initial(modifier) //get our modifiers back
+ turf_aoe = initial(turf_aoe)
+ stats_stolen = FALSE
+
+/obj/item/borg/upgrade/modkit/aoe/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
+ if(stats_stolen)
+ return
+ new /obj/effect/temp_visual/explosion/fast(target_turf)
+ if(turf_aoe)
+ for(var/T in RANGE_TURFS(1, target_turf) - target_turf)
+ if(ismineralturf(T))
+ var/turf/simulated/mineral/M = T
+ M.gets_drilled(K.firer)
+ if(modifier)
+ for(var/mob/living/L in range(1, target_turf) - K.firer - target)
+ var/armor = L.run_armor_check(K.def_zone, K.flag, "", "", K.armour_penetration)
+ L.apply_damage(K.damage * modifier, K.damage_type, K.def_zone, armor)
+ to_chat(L, "You're struck by a [K.name]!")
/obj/item/borg/upgrade/modkit/aoe/turfs
name = "mining explosion"
desc = "Causes the kinetic accelerator to destroy rock in an AoE."
denied_type = /obj/item/borg/upgrade/modkit/aoe/turfs
-
-/obj/item/borg/upgrade/modkit/aoe/turfs/modify_projectile(obj/item/projectile/kinetic/K)
- ..()
- K.turf_aoe = TRUE
+ turf_aoe = TRUE
/obj/item/borg/upgrade/modkit/aoe/turfs/andmobs
name = "offensive mining explosion"
@@ -360,15 +422,111 @@
desc = "Causes the kinetic accelerator to damage mobs in an AoE."
modifier = 0.2
+//Minebot passthrough
+/obj/item/borg/upgrade/modkit/minebot_passthrough
+ name = "minebot passthrough"
+ desc = "Causes kinetic accelerator shots to pass through minebots."
+ cost = 0
+
+//Tendril-unique modules
+/obj/item/borg/upgrade/modkit/cooldown/repeater
+ name = "rapid repeater"
+ desc = "Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown."
+ denied_type = /obj/item/borg/upgrade/modkit/cooldown/repeater
+ modifier = -14 //Makes the cooldown 3 seconds(with no cooldown mods) if you miss. Don't miss.
+ cost = 50
+
+/obj/item/borg/upgrade/modkit/cooldown/repeater/projectile_strike_predamage(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
+ var/valid_repeat = FALSE
+ if(isliving(target))
+ var/mob/living/L = target
+ if(L.stat != DEAD)
+ valid_repeat = TRUE
+ if(ismineralturf(target_turf))
+ valid_repeat = TRUE
+ if(valid_repeat)
+ KA.overheat = FALSE
+ KA.attempt_reload(KA.overheat_time * 0.25) //If you hit, the cooldown drops to 0.75 seconds.
+
+/obj/item/borg/upgrade/modkit/lifesteal
+ name = "lifesteal crystal"
+ desc = "Causes kinetic accelerator shots to slightly heal the firer on striking a living target."
+ icon_state = "modkit_crystal"
+ modifier = 2.5 //Not a very effective method of healing.
+ cost = 20
+ var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
+
+/obj/item/borg/upgrade/modkit/lifesteal/projectile_prehit(obj/item/projectile/kinetic/K, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
+ if(isliving(target) && isliving(K.firer))
+ var/mob/living/L = target
+ if(L.stat == DEAD)
+ return
+ L = K.firer
+ L.heal_ordered_damage(modifier, damage_heal_order)
+
+/obj/item/borg/upgrade/modkit/resonator_blasts
+ name = "resonator blast"
+ desc = "Causes kinetic accelerator shots to leave and detonate resonator blasts."
+ denied_type = /obj/item/borg/upgrade/modkit/resonator_blasts
+ cost = 30
+ modifier = 0.25 //A bonus 15 damage if you burst the field on a target, 60 if you lure them into it.
+
+/obj/item/borg/upgrade/modkit/resonator_blasts/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
+ if(target_turf && !ismineralturf(target_turf)) //Don't make fields on mineral turfs.
+ var/obj/effect/temp_visual/resonance/R = locate(/obj/effect/temp_visual/resonance) in target_turf
+ if(R)
+ R.damage_multiplier = modifier
+ R.burst()
+ return
+ new /obj/effect/temp_visual/resonance(target_turf, K.firer, null, 30)
+
+/obj/item/borg/upgrade/modkit/bounty
+ name = "death syphon"
+ desc = "Killing or assisting in killing a creature permanently increases your damage against that type of creature."
+ denied_type = /obj/item/borg/upgrade/modkit/bounty
+ modifier = 1.25
+ cost = 30
+ var/maximum_bounty = 25
+ var/list/bounties_reaped = list()
+
+/obj/item/borg/upgrade/modkit/bounty/projectile_prehit(obj/item/projectile/kinetic/K, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
+ if(isliving(target))
+ var/mob/living/L = target
+ var/list/existing_marks = L.has_status_effect_list(STATUS_EFFECT_SYPHONMARK)
+ for(var/i in existing_marks)
+ var/datum/status_effect/syphon_mark/SM = i
+ if(SM.reward_target == src) //we want to allow multiple people with bounty modkits to use them, but we need to replace our own marks so we don't multi-reward
+ SM.reward_target = null
+ qdel(SM)
+ L.apply_status_effect(STATUS_EFFECT_SYPHONMARK, src)
+
+/obj/item/borg/upgrade/modkit/bounty/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target, obj/item/gun/energy/kinetic_accelerator/KA)
+ if(isliving(target))
+ var/mob/living/L = target
+ if(bounties_reaped[L.type])
+ var/kill_modifier = 1
+ if(K.pressure_decrease_active)
+ kill_modifier *= K.pressure_decrease
+ var/armor = L.run_armor_check(K.def_zone, K.flag, "", "", K.armour_penetration)
+ L.apply_damage(bounties_reaped[L.type]*kill_modifier, K.damage_type, K.def_zone, armor)
+
+/obj/item/borg/upgrade/modkit/bounty/proc/get_kill(mob/living/L)
+ var/bonus_mod = 1
+ if(ismegafauna(L)) //megafauna reward
+ bonus_mod = 4
+ if(!bounties_reaped[L.type])
+ bounties_reaped[L.type] = min(modifier * bonus_mod, maximum_bounty)
+ else
+ bounties_reaped[L.type] = min(bounties_reaped[L.type] + (modifier * bonus_mod), maximum_bounty)
//Indoors
/obj/item/borg/upgrade/modkit/indoors
name = "decrease pressure penalty"
- desc = "Increases the damage a kinetic accelerator does in a high pressure environment."
+ desc = "A syndicate modification kit that increases the damage a kinetic accelerator does in high pressure environments."
modifier = 2
denied_type = /obj/item/borg/upgrade/modkit/indoors
maximum_of_type = 2
- cost = 40
+ cost = 35
/obj/item/borg/upgrade/modkit/indoors/modify_projectile(obj/item/projectile/kinetic/K)
K.pressure_decrease *= modifier
@@ -431,7 +589,7 @@
/obj/item/borg/upgrade/modkit/tracer/adjustable
name = "adjustable tracer bolts"
- desc = "Causes kinetic accelerator bolts to have a adjustably-colored tracer trail and explosion. Use in-hand to change color."
+ desc = "Causes kinetic accelerator bolts to have an adjustable-colored tracer trail and explosion. Use in-hand to change color."
/obj/item/borg/upgrade/modkit/tracer/adjustable/attack_self(mob/user)
- bolt_color = input(user,"Choose Color") as color
+ bolt_color = input(user,"","Choose Color",bolt_color) as color|null
\ No newline at end of file
diff --git a/code/modules/projectiles/guns/energy/nuclear.dm b/code/modules/projectiles/guns/energy/nuclear.dm
index 6cc27a08f09..949ee16fa06 100644
--- a/code/modules/projectiles/guns/energy/nuclear.dm
+++ b/code/modules/projectiles/guns/energy/nuclear.dm
@@ -79,7 +79,7 @@
slot_flags = null
w_class = WEIGHT_CLASS_HUGE
ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser)
- weapon_weight = WEAPON_MEDIUM
+ weapon_weight = WEAPON_HEAVY
can_flashlight = 0
trigger_guard = TRIGGER_GUARD_NONE
ammo_x_offset = 2
diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm
index fa34753c6a9..4499fca3797 100644
--- a/code/modules/projectiles/guns/energy/special.dm
+++ b/code/modules/projectiles/guns/energy/special.dm
@@ -168,14 +168,16 @@
var/obj/item/stack/sheet/S = A
S.use(1)
power_supply.give(1000)
+ on_recharge()
to_chat(user, "You insert [A] in [src], recharging it.")
else if(istype(A, /obj/item/stack/ore/plasma))
var/obj/item/stack/ore/S = A
S.use(1)
power_supply.give(500)
+ on_recharge()
to_chat(user, "You insert [A] in [src], recharging it.")
else
- ..()
+ return ..()
/obj/item/gun/energy/plasmacutter/update_icon()
return
@@ -251,10 +253,6 @@
/obj/item/gun/energy/printer/emp_act()
return
-/obj/item/gun/energy/printer/newshot()
- ..()
- robocharge()
-
// Instakill Lasers //
/obj/item/gun/energy/laser/instakill
name = "instakill rifle"
diff --git a/code/modules/projectiles/guns/grenade_launcher.dm b/code/modules/projectiles/guns/grenade_launcher.dm
index 0f05cfa32f6..81b8451eb77 100644
--- a/code/modules/projectiles/guns/grenade_launcher.dm
+++ b/code/modules/projectiles/guns/grenade_launcher.dm
@@ -28,6 +28,8 @@
to_chat(user, "[grenades.len] / [max_grenades] grenades.")
else
to_chat(user, "The grenade launcher cannot hold more grenades.")
+ else
+ return ..()
/obj/item/gun/grenadelauncher/afterattack(obj/target, mob/user , flag)
if(target == user)
diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm
index 9defe7637d4..15efee700d2 100644
--- a/code/modules/projectiles/guns/projectile.dm
+++ b/code/modules/projectiles/guns/projectile.dm
@@ -24,6 +24,8 @@
icon_state = "[current_skin][suppressed ? "-suppressed" : ""][sawn_state ? "-sawn" : ""]"
else
icon_state = "[initial(icon_state)][suppressed ? "-suppressed" : ""][sawn_state ? "-sawn" : ""]"
+ if(bayonet && can_bayonet)
+ overlays += knife_overlay
/obj/item/gun/projectile/process_chamber(eject_casing = 1, empty_chamber = 1)
var/obj/item/ammo_casing/AC = chambered //Find chambered round
@@ -66,7 +68,6 @@
return
/obj/item/gun/projectile/attackby(var/obj/item/A as obj, mob/user as mob, params)
- ..()
if(istype(A, /obj/item/ammo_box/magazine))
var/obj/item/ammo_box/magazine/AM = A
if(istype(AM, mag_type))
@@ -108,7 +109,8 @@
else
to_chat(user, "You can't seem to figure out how to fit [S] on [src].")
return
- return 0
+ else
+ return ..()
/obj/item/gun/projectile/attack_hand(mob/user)
if(loc == user)
@@ -178,6 +180,9 @@
if(sawn_state == SAWN_OFF)
to_chat(user, "\The [src] is already shortened!")
return
+ if(bayonet)
+ to_chat(user, "You cannot saw-off [src] with [bayonet] attached!")
+ return
user.changeNext_move(CLICK_CD_MELEE)
user.visible_message("[user] begins to shorten \the [src].", "You begin to shorten \the [src]...")
diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm
index 399925d0e8a..6601f75d52b 100644
--- a/code/modules/projectiles/guns/projectile/automatic.dm
+++ b/code/modules/projectiles/guns/projectile/automatic.dm
@@ -19,6 +19,8 @@
if(select == 1)
overlays += "[initial(icon_state)]burst"
icon_state = "[initial(icon_state)][magazine ? "-[magazine.max_ammo]" : ""][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
+ if(bayonet && can_bayonet)
+ overlays += knife_overlay
/obj/item/gun/projectile/automatic/attackby(var/obj/item/A as obj, mob/user as mob, params)
. = ..()
@@ -96,6 +98,9 @@
fire_sound = 'sound/weapons/gunshots/gunshot_smg.ogg'
fire_delay = 2
burst_size = 2
+ can_bayonet = TRUE
+ knife_x_offset = 26
+ knife_y_offset = 12
/obj/item/gun/projectile/automatic/c20r/New()
..()
@@ -123,6 +128,9 @@
can_suppress = 0
burst_size = 1
actions_types = list()
+ can_bayonet = TRUE
+ knife_x_offset = 25
+ knife_y_offset = 12
/obj/item/gun/projectile/automatic/wt550/update_icon()
..()
@@ -172,7 +180,7 @@
underbarrel.attack_self()
underbarrel.attackby(A, user, params)
else
- ..()
+ return ..()
/obj/item/gun/projectile/automatic/m90/update_icon()
..()
diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm
index 3cba868a379..6f977f2e024 100644
--- a/code/modules/projectiles/guns/projectile/revolver.dm
+++ b/code/modules/projectiles/guns/projectile/revolver.dm
@@ -115,7 +115,6 @@
..()
/obj/item/gun/projectile/revolver/detective/attackby(obj/item/A, mob/user, params)
- ..()
if(istype(A, /obj/item/screwdriver))
if(magazine.caliber == "38")
to_chat(user, "You begin to reinforce the barrel of [src]...")
@@ -143,6 +142,8 @@
magazine.caliber = "38"
desc = initial(desc)
to_chat(user, "You remove the modifications on [src]. Now it will fire .38 rounds.")
+ else
+ return ..()
/obj/item/gun/projectile/revolver/fingergun //Summoned by the Finger Gun spell, from advanced mimery traitor item
name = "\improper finger gun"
@@ -347,7 +348,6 @@
options["Cancel"] = null
/obj/item/gun/projectile/revolver/doublebarrel/attackby(obj/item/A, mob/user, params)
- ..()
if(istype(A, /obj/item/ammo_box) || istype(A, /obj/item/ammo_casing))
chamber_round()
if(istype(A, /obj/item/melee/energy))
@@ -356,6 +356,8 @@
sawoff(user)
if(istype(A, /obj/item/circular_saw) || istype(A, /obj/item/gun/energy/plasmacutter))
sawoff(user)
+ else
+ return ..()
/obj/item/gun/projectile/revolver/doublebarrel/attack_self(mob/living/user)
var/num_unloaded = 0
@@ -394,7 +396,6 @@
var/slung = 0
/obj/item/gun/projectile/revolver/doublebarrel/improvised/attackby(obj/item/A, mob/user, params)
- ..()
if(istype(A, /obj/item/stack/cable_coil) && !sawn_state)
var/obj/item/stack/cable_coil/C = A
if(C.use(10))
@@ -406,6 +407,8 @@
else
to_chat(user, "You need at least ten lengths of cable if you want to make a sling.")
return
+ else
+ return ..()
/obj/item/gun/projectile/revolver/doublebarrel/improvised/update_icon()
..()
@@ -450,9 +453,10 @@
return
/obj/item/gun/projectile/revolver/doublebarrel/improvised/cane/attackby(obj/item/A, mob/user, params)
- ..()
if(istype(A, /obj/item/stack/cable_coil))
return
+ else
+ return ..()
/obj/item/gun/projectile/revolver/doublebarrel/improvised/cane/examine(mob/user) // HAD TO REPEAT EXAMINE CODE BECAUSE GUN CODE DOESNT STEALTH
var/f_name = "\a [src]."
diff --git a/code/modules/projectiles/guns/projectile/saw.dm b/code/modules/projectiles/guns/projectile/saw.dm
index 59bb2595714..5b70f2b3282 100644
--- a/code/modules/projectiles/guns/projectile/saw.dm
+++ b/code/modules/projectiles/guns/projectile/saw.dm
@@ -7,7 +7,7 @@
slot_flags = 0
origin_tech = "combat=6;engineering=3;syndicate=6"
mag_type = /obj/item/ammo_box/magazine/mm556x45
- weapon_weight = WEAPON_MEDIUM
+ weapon_weight = WEAPON_HEAVY
fire_sound = 'sound/weapons/gunshots/gunshot_mg.ogg'
magin_sound = 'sound/weapons/gun_interactions/lmg_magin.ogg'
magout_sound = 'sound/weapons/gun_interactions/lmg_magout.ogg'
@@ -50,14 +50,14 @@
to_chat(user, "You remove the magazine from [src].")
-/obj/item/gun/projectile/automatic/l6_saw/attackby(obj/item/A, mob/user, params)
+/obj/item/gun/projectile/automatic/l6_saw/attackby(obj/item/A, mob/user, params)
if(istype(A, /obj/item/ammo_box/magazine))
var/obj/item/ammo_box/magazine/AM = A
if(istype(AM, mag_type))
if(!cover_open)
to_chat(user, "[src]'s cover is closed! You can't insert a new mag.")
return
- ..()
+ return ..()
//ammo//
diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm
index 366b9b6579f..8b658911b3b 100644
--- a/code/modules/projectiles/guns/projectile/shotgun.dm
+++ b/code/modules/projectiles/guns/projectile/shotgun.dm
@@ -11,6 +11,7 @@
mag_type = /obj/item/ammo_box/magazine/internal/shot
fire_sound = 'sound/weapons/gunshots/gunshot_shotgun.ogg'
var/recentpump = 0 // to prevent spammage
+ weapon_weight = WEAPON_MEDIUM
/obj/item/gun/projectile/shotgun/attackby(obj/item/A, mob/user, params)
. = ..()
@@ -86,7 +87,6 @@
sawn_state = SAWN_INTACT
/obj/item/gun/projectile/shotgun/riot/attackby(obj/item/A, mob/user, params)
- ..()
if(istype(A, /obj/item/circular_saw) || istype(A, /obj/item/gun/energy/plasmacutter))
sawoff(user)
if(istype(A, /obj/item/melee/energy))
@@ -95,6 +95,8 @@
sawoff(user)
if(istype(A, /obj/item/pipe))
unsaw(A, user)
+ else
+ return ..()
/obj/item/gun/projectile/shotgun/riot/sawoff(mob/user)
if(sawn_state == SAWN_OFF)
@@ -210,6 +212,9 @@
mag_type = /obj/item/ammo_box/magazine/internal/boltaction
fire_sound = 'sound/weapons/gunshots/gunshot_rifle.ogg'
var/bolt_open = 0
+ can_bayonet = TRUE
+ knife_x_offset = 27
+ knife_y_offset = 13
/obj/item/gun/projectile/shotgun/boltaction/pump(mob/M)
playsound(M, 'sound/weapons/gun_interactions/rifle_load.ogg', 60, 1)
@@ -242,6 +247,7 @@
desc = "Careful not to lose your head."
var/guns_left = 30
mag_type = /obj/item/ammo_box/magazine/internal/boltaction/enchanted
+ can_bayonet = FALSE
/obj/item/gun/projectile/shotgun/boltaction/enchanted/New()
..()
diff --git a/code/modules/projectiles/guns/projectile/sniper.dm b/code/modules/projectiles/guns/projectile/sniper.dm
index e030c9afb2a..b310ce6d884 100644
--- a/code/modules/projectiles/guns/projectile/sniper.dm
+++ b/code/modules/projectiles/guns/projectile/sniper.dm
@@ -4,7 +4,7 @@
icon_state = "sniper"
item_state = "sniper"
recoil = 2
- weapon_weight = WEAPON_MEDIUM
+ weapon_weight = WEAPON_HEAVY
mag_type = /obj/item/ammo_box/magazine/sniper_rounds
fire_sound = 'sound/weapons/gunshots/gunshot_sniper.ogg'
magin_sound = 'sound/weapons/gun_interactions/batrifle_magin.ogg'
diff --git a/code/modules/projectiles/guns/rocket.dm b/code/modules/projectiles/guns/rocket.dm
index fa6dce3f448..983c6f319fd 100644
--- a/code/modules/projectiles/guns/rocket.dm
+++ b/code/modules/projectiles/guns/rocket.dm
@@ -37,6 +37,8 @@
to_chat(user, "[rockets.len] / [max_rockets] rockets.")
else
to_chat(usr, "[src] cannot hold more rockets.")
+ else
+ return ..()
/obj/item/gun/rocketlauncher/can_shoot()
return rockets.len
diff --git a/code/modules/projectiles/guns/syringe_gun.dm b/code/modules/projectiles/guns/syringe_gun.dm
index 21d44fa8634..ca18cdcd82e 100644
--- a/code/modules/projectiles/guns/syringe_gun.dm
+++ b/code/modules/projectiles/guns/syringe_gun.dm
@@ -76,7 +76,8 @@
return 1
else
to_chat(user, "[src] cannot hold more syringes.")
- return 0
+ else
+ return ..()
/obj/item/gun/syringe/rapidsyringe
name = "rapid syringe gun"
diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm
index a8d368d6aef..881635d0e21 100644
--- a/code/modules/projectiles/projectile.dm
+++ b/code/modules/projectiles/projectile.dm
@@ -30,9 +30,9 @@
var/spread = 0 //amount (in degrees) of projectile spread
var/legacy = FALSE //legacy projectile system
animate_movement = 0
-
+
var/ignore_source_check = FALSE
-
+
var/damage = 10
var/tile_dropoff = 0 //how much damage should be decremented as the bullet moves
var/tile_dropoff_s = 0 //same as above but for stamina
@@ -56,6 +56,7 @@
var/jitter = 0
var/forcedodge = 0 //to pass through everything
var/dismemberment = 0 //The higher the number, the greater the bonus to dismembering. 0 will not dismember at all.
+ var/impact_effect_type //what type of impact effect to show when hitting something
var/ricochets = 0
var/ricochets_max = 2
var/ricochet_chance = 0
@@ -80,11 +81,31 @@
/obj/item/projectile/proc/on_range() //if we want there to be effects when they reach the end of their range
qdel(src)
+/obj/item/projectile/proc/prehit(atom/target)
+ return TRUE
+
/obj/item/projectile/proc/on_hit(atom/target, blocked = 0, hit_zone)
var/turf/target_loca = get_turf(target)
+ var/hitx
+ var/hity
+ if(target == original)
+ hitx = target.pixel_x + p_x - 16
+ hity = target.pixel_y + p_y - 16
+ else
+ hitx = target.pixel_x + rand(-8, 8)
+ hity = target.pixel_y + rand(-8, 8)
+ if(!nodamage && (damage_type == BRUTE || damage_type == BURN) && iswallturf(target_loca) && prob(75))
+ var/turf/simulated/wall/W = target_loca
+ if(impact_effect_type)
+ new impact_effect_type(target_loca, hitx, hity)
+
+ W.add_dent(WALL_DENT_SHOT, hitx, hity)
+ return 0
if(alwayslog)
add_attack_logs(firer, target, "Shot with a [type]")
if(!isliving(target))
+ if(impact_effect_type)
+ new impact_effect_type(target_loca, hitx, hity)
return 0
var/mob/living/L = target
var/mob/living/carbon/human/H
@@ -115,7 +136,8 @@
M.bloody_hands(H)
/* Uncomment when bloody_body stops randomly not transferring blood colour.
M.bloody_body(H) */
-
+ else if(impact_effect_type)
+ new impact_effect_type(target_loca, hitx, hity)
var/organ_hit_text = ""
if(L.has_limbs)
organ_hit_text = " in \the [parse_zone(def_zone)]"
@@ -162,7 +184,7 @@
/obj/item/projectile/Bump(atom/A, yes)
if(!yes) //prevents double bumps.
return
-
+
if(check_ricochet(A) && check_ricochet_flag(A) && ricochets < ricochets_max)
ricochets++
if(A.handle_ricochet(src))
@@ -190,7 +212,7 @@
return
var/turf/target_turf = get_turf(A)
-
+ prehit(A)
var/permutation = A.bullet_act(src, def_zone) // searches for return value, could be deleted after run so check A isn't null
if(permutation == -1 || forcedodge)// the bullet passes through a dense object!
loc = target_turf
@@ -204,6 +226,7 @@
mobs_list += L
if(mobs_list.len)
var/mob/living/picked_mob = pick(mobs_list)
+ prehit(picked_mob)
picked_mob.bullet_act(src, def_zone)
qdel(src)
@@ -293,7 +316,7 @@ obj/item/projectile/Crossed(atom/movable/AM, oldloc) //A mob moving on a tile wi
/obj/item/projectile/proc/dumbfire(var/dir)
current = get_ranged_target_turf(src, dir, world.maxx) //world.maxx is the range. Not sure how to handle this better.
fire()
-
+
/obj/item/projectile/proc/on_ricochet(atom/A)
return
@@ -307,7 +330,7 @@ obj/item/projectile/Crossed(atom/movable/AM, oldloc) //A mob moving on a tile wi
if(A.flags_2 & CHECK_RICOCHET_1)
return TRUE
return FALSE
-
+
/obj/item/projectile/proc/setAngle(new_angle) //wrapper for overrides.
Angle = new_angle
return TRUE
diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm
index b34364c4c93..bad6b6db68b 100644
--- a/code/modules/projectiles/projectile/beams.dm
+++ b/code/modules/projectiles/projectile/beams.dm
@@ -8,6 +8,7 @@
hitsound_wall = 'sound/weapons/effects/searwall.ogg'
flag = "laser"
eyeblur = 2
+ impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
is_reflectable = TRUE
light_range = 2
light_color = LIGHT_COLOR_RED
@@ -38,6 +39,7 @@
irradiate = 30
forcedodge = 1
range = 15
+ impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
light_color = LIGHT_COLOR_GREEN
/obj/item/projectile/beam/disabler
@@ -48,12 +50,14 @@
flag = "energy"
hitsound = 'sound/weapons/tap.ogg'
eyeblur = 0
+ impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
light_color = LIGHT_COLOR_CYAN
/obj/item/projectile/beam/pulse
name = "pulse"
icon_state = "u_laser"
damage = 50
+ impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
light_color = LIGHT_COLOR_DARKBLUE
/obj/item/projectile/beam/pulse/on_hit(var/atom/target, var/blocked = 0)
@@ -70,6 +74,7 @@
damage = 30
legacy = 1
animate_movement = SLIDE_STEPS
+ impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
light_color = LIGHT_COLOR_GREEN
/obj/item/projectile/beam/emitter/singularity_pull()
@@ -84,6 +89,7 @@
flag = "laser"
var/suit_types = list(/obj/item/clothing/suit/redtag, /obj/item/clothing/suit/bluetag)
log_override = TRUE
+ impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
light_color = LIGHT_COLOR_DARKBLUE
/obj/item/projectile/beam/lasertag/on_hit(atom/target, blocked = 0)
@@ -102,6 +108,7 @@
/obj/item/projectile/beam/lasertag/redtag
icon_state = "laser"
suit_types = list(/obj/item/clothing/suit/bluetag)
+ impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
light_color = LIGHT_COLOR_RED
/obj/item/projectile/beam/lasertag/bluetag
@@ -115,6 +122,7 @@
stun = 5
weaken = 5
stutter = 5
+ impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser
light_color = LIGHT_COLOR_PINK
/obj/item/projectile/beam/immolator
@@ -142,14 +150,17 @@
icon_state = "purple_laser"
damage = 200
damage_type = BURN
+ impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser
light_color = LIGHT_COLOR_PURPLE
/obj/item/projectile/beam/instakill/blue
icon_state = "blue_laser"
+ impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
light_color = LIGHT_COLOR_DARKBLUE
/obj/item/projectile/beam/instakill/red
icon_state = "red_laser"
+ impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
light_color = LIGHT_COLOR_RED
/obj/item/projectile/beam/instakill/on_hit(atom/target)
diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm
index 1cde9ef5017..a973ce1dd87 100644
--- a/code/modules/projectiles/projectile/bullets.dm
+++ b/code/modules/projectiles/projectile/bullets.dm
@@ -5,6 +5,7 @@
damage_type = BRUTE
flag = "bullet"
hitsound_wall = "ricochet"
+ impact_effect_type = /obj/effect/temp_visual/impact_effect
/obj/item/projectile/bullet/weakbullet //beanbag, heavy stamina damage
name = "beanbag slug"
diff --git a/code/modules/projectiles/projectile/energy.dm b/code/modules/projectiles/projectile/energy.dm
index 5da56d179bd..e1ca470c95a 100644
--- a/code/modules/projectiles/projectile/energy.dm
+++ b/code/modules/projectiles/projectile/energy.dm
@@ -41,6 +41,7 @@
damage = 20
damage_type = CLONE
irradiate = 10
+ impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
/obj/item/projectile/energy/dart
name = "dart"
@@ -73,6 +74,7 @@
/obj/item/projectile/energy/shock_revolver
name = "shock bolt"
icon_state = "purple_laser"
+ impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser
var/chain
/obj/item/ammo_casing/energy/shock_revolver/ready_proj(atom/target, mob/living/user, quiet, zone_override = "")
diff --git a/code/modules/projectiles/projectile/magic.dm b/code/modules/projectiles/projectile/magic.dm
index d5e26182ecc..5dabd8a9db6 100644
--- a/code/modules/projectiles/projectile/magic.dm
+++ b/code/modules/projectiles/projectile/magic.dm
@@ -184,8 +184,10 @@
var/randomize = pick("robot", "slime", "xeno", "human", "animal")
switch(randomize)
if("robot")
+ var/path
if(prob(30))
- new_mob = new /mob/living/silicon/robot/syndicate(M.loc)
+ path = pick(typesof(/mob/living/silicon/robot/syndicate))
+ new_mob = new path(M.loc)
else
new_mob = new /mob/living/silicon/robot(M.loc)
new_mob.gender = M.gender
@@ -193,6 +195,10 @@
new_mob.job = "Cyborg"
var/mob/living/silicon/robot/Robot = new_mob
Robot.mmi = new /obj/item/mmi(new_mob)
+ Robot.lawupdate = FALSE
+ Robot.connected_ai = null
+ Robot.clear_inherent_laws()
+ Robot.clear_zeroth_law()
if(ishuman(M))
Robot.mmi.transfer_identity(M) //Does not transfer key/client.
if("slime")
diff --git a/code/modules/projectiles/projectile/reusable.dm b/code/modules/projectiles/projectile/reusable.dm
index 1c23605f2b3..bd249037946 100644
--- a/code/modules/projectiles/projectile/reusable.dm
+++ b/code/modules/projectiles/projectile/reusable.dm
@@ -3,6 +3,7 @@
desc = "How do you even reuse a bullet?"
var/ammo_type = /obj/item/ammo_casing/caseless/
var/dropped = 0
+ impact_effect_type = null
/obj/item/projectile/bullet/reusable/on_hit(atom/target, blocked = 0)
. = ..()
diff --git a/code/modules/projectiles/projectile/special.dm b/code/modules/projectiles/projectile/special.dm
index d313195a40e..41646c114af 100644
--- a/code/modules/projectiles/projectile/special.dm
+++ b/code/modules/projectiles/projectile/special.dm
@@ -5,6 +5,7 @@
alwayslog = TRUE
damage_type = BURN
nodamage = 1
+ impact_effect_type = /obj/effect/temp_visual/impact_effect/ion
flag = "energy"
/obj/item/projectile/ion/on_hit(var/atom/target, var/blocked = 0)
@@ -129,6 +130,7 @@
damage = 0
damage_type = TOX
nodamage = 1
+ impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
flag = "energy"
/obj/item/projectile/energy/floramut/on_hit(var/atom/target, var/blocked = 0)
@@ -141,7 +143,6 @@
M.apply_effect((rand(30,80)),IRRADIATE)
M.Weaken(5)
M.visible_message("[M] writhes in pain as [M.p_their()] vacuoles boil.", "You writhe in pain as your vacuoles boil!", "You hear the crunching of leaves.")
- if(prob(35))
if(prob(80))
randmutb(M)
domutcheck(M,null)
@@ -244,18 +245,7 @@
damage = 5
range = 3
dismemberment = 20
-
-/obj/item/projectile/plasma/New()
- var/turf/proj_turf = get_turf(src)
- if(!istype(proj_turf, /turf))
- return
- var/datum/gas_mixture/environment = proj_turf.return_air()
- if(environment)
- var/pressure = environment.return_pressure()
- if(pressure < 30)
- name = "full strength plasma blast"
- damage *= 3
- ..()
+ impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser
/obj/item/projectile/plasma/on_hit(atom/target)
. = ..()
@@ -267,7 +257,8 @@
forcedodge = 0
/obj/item/projectile/plasma/adv
- range = 6
+ damage = 7
+ range = 5
/obj/item/projectile/plasma/adv/mech
damage = 10
diff --git a/code/modules/reagents/chemistry/machinery/reagentgrinder.dm b/code/modules/reagents/chemistry/machinery/reagentgrinder.dm
index 9ea55dd5af7..1e3bcb92db5 100644
--- a/code/modules/reagents/chemistry/machinery/reagentgrinder.dm
+++ b/code/modules/reagents/chemistry/machinery/reagentgrinder.dm
@@ -9,8 +9,9 @@
active_power_usage = 100
pass_flags = PASSTABLE
var/operating = 0
- var/obj/item/reagent_containers/beaker = null
- var/limit = 10
+ var/obj/item/reagent_containers/beaker = new /obj/item/reagent_containers/glass/beaker/large
+ var/limit = null
+ var/efficiency = null
//IMPORTANT NOTE! A negative number is a multiplier, a positive number is a flat amount to add. 0 means equal to the amount of the original reagent
var/list/blend_items = list (
@@ -88,10 +89,28 @@
var/list/holdingitems = list()
+/obj/machinery/reagentgrinder/empty
+ icon_state = "juicer0"
+ beaker = null
+
/obj/machinery/reagentgrinder/New()
..()
- beaker = new /obj/item/reagent_containers/glass/beaker/large(src)
- return
+ component_parts = list()
+ component_parts += new /obj/item/circuitboard/reagentgrinder(null)
+ component_parts += new /obj/item/stock_parts/manipulator(null)
+ component_parts += new /obj/item/stock_parts/manipulator(null)
+ component_parts += new /obj/item/stock_parts/matter_bin(null)
+ RefreshParts()
+
+/obj/machinery/reagentgrinder/RefreshParts()
+ var/H
+ var/T
+ for(var/obj/item/stock_parts/matter_bin/M in component_parts)
+ H += M.rating
+ for(var/obj/item/stock_parts/manipulator/M in component_parts)
+ T += M.rating
+ limit = 10*H
+ efficiency = 0.8+T*0.1
/obj/machinery/reagentgrinder/Destroy()
QDEL_NULL(beaker)
@@ -112,16 +131,29 @@
if(default_unfasten_wrench(user, I))
return
+ if(exchange_parts(user, I))
+ return
+
+ if(anchored && !beaker)
+ if(default_deconstruction_screwdriver(user, "juicer_open", "juicer0", I))
+ return
+
+ if(panel_open && istype(I, /obj/item/crowbar))
+ default_deconstruction_crowbar(I)
+ return
+
if (istype(I, /obj/item/reagent_containers) && (I.container_type & OPENCONTAINER) )
- if (!beaker)
+ if(beaker)
+ to_chat(user, "There's already a container inside.")
+ else if(panel_open)
+ to_chat(user, "Close the maintenance panel first.")
+ else
if(!user.drop_item())
return 1
beaker = I
beaker.loc = src
update_icon()
src.updateUsrDialog()
- else
- to_chat(user, "There's already a container inside.")
return 1 //no afterattack
if(is_type_in_list(I, dried_items))
@@ -331,7 +363,7 @@
var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume
var/amount = get_juice_amount(O)
- beaker.reagents.add_reagent(r_id, min(amount, space))
+ beaker.reagents.add_reagent(r_id, min(amount*efficiency, space))
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
@@ -371,17 +403,17 @@
if(amount <= 0)
if(amount == 0)
if (O.reagents != null && O.reagents.has_reagent("nutriment"))
- beaker.reagents.add_reagent(r_id, min(O.reagents.get_reagent_amount("nutriment"), space))
+ beaker.reagents.add_reagent(r_id, min(O.reagents.get_reagent_amount("nutriment")*efficiency, space))
O.reagents.remove_reagent("nutriment", min(O.reagents.get_reagent_amount("nutriment"), space))
if (O.reagents != null && O.reagents.has_reagent("plantmatter"))
- beaker.reagents.add_reagent(r_id, min(O.reagents.get_reagent_amount("plantmatter"), space))
+ beaker.reagents.add_reagent(r_id, min(O.reagents.get_reagent_amount("plantmatter")*efficiency, space))
O.reagents.remove_reagent("plantmatter", min(O.reagents.get_reagent_amount("plantmatter"), space))
else
if (O.reagents != null && O.reagents.has_reagent("nutriment"))
- beaker.reagents.add_reagent(r_id, min(round(O.reagents.get_reagent_amount("nutriment")*abs(amount)), space))
+ beaker.reagents.add_reagent(r_id, min(round(O.reagents.get_reagent_amount("nutriment")*abs(amount)*efficiency), space))
O.reagents.remove_reagent("nutriment", min(O.reagents.get_reagent_amount("nutriment"), space))
if (O.reagents != null && O.reagents.has_reagent("plantmatter"))
- beaker.reagents.add_reagent(r_id, min(round(O.reagents.get_reagent_amount("plantmatter")*abs(amount)), space))
+ beaker.reagents.add_reagent(r_id, min(round(O.reagents.get_reagent_amount("plantmatter")*abs(amount)*efficiency), space))
O.reagents.remove_reagent("plantmatter", min(O.reagents.get_reagent_amount("plantmatter"), space))
@@ -403,7 +435,7 @@
for (var/r_id in allowed)
var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume
var/amount = allowed[r_id]
- beaker.reagents.add_reagent(r_id,min(amount, space))
+ beaker.reagents.add_reagent(r_id,min(amount*efficiency, space))
if (space < amount)
break
if (i == round(O.amount, 1))
@@ -419,9 +451,9 @@
var/amount = allowed[r_id]
if (amount == 0)
if (O.reagents != null && O.reagents.has_reagent(r_id))
- beaker.reagents.add_reagent(r_id,min(O.reagents.get_reagent_amount(r_id), space))
+ beaker.reagents.add_reagent(r_id,min(O.reagents.get_reagent_amount(r_id)*efficiency, space))
else
- beaker.reagents.add_reagent(r_id,min(amount, space))
+ beaker.reagents.add_reagent(r_id,min(amount*efficiency, space))
if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
@@ -436,7 +468,7 @@
var/amount = O.reagents.total_volume
O.reagents.trans_to(beaker, min(amount, space))
if (O.Uses > 0)
- beaker.reagents.add_reagent("slimejelly",min(20, space))
+ beaker.reagents.add_reagent("slimejelly",min(20*efficiency, space))
remove_object(O)
//Everything else - Transfers reagents from it into beaker
diff --git a/code/modules/reagents/chemistry/reagents/medicine.dm b/code/modules/reagents/chemistry/reagents/medicine.dm
index 77118450aaa..21e015de9b7 100644
--- a/code/modules/reagents/chemistry/reagents/medicine.dm
+++ b/code/modules/reagents/chemistry/reagents/medicine.dm
@@ -668,6 +668,7 @@
color = "#A0E85E"
metabolization_rate = 0.2
taste_message = "life"
+ var/revive_type = SENTIENCE_ORGANIC //So you can't revive boss monsters or robots with it
/datum/reagent/medicine/strange_reagent/on_mob_life(mob/living/M)
var/update_flags = STATUS_UPDATE_NONE
@@ -680,13 +681,14 @@
if(volume < 1)
// gotta pay to play
return ..()
- if(isanimal(M))
- if(method == TOUCH)
- var/mob/living/simple_animal/SM = M
- if(SM.stat == DEAD)
- SM.revive()
- SM.loot.Cut() //no abusing strange reagent for unlimited farming of resources
- SM.visible_message("[M] seems to rise from the dead!")
+ if(isanimal(M) && method == TOUCH)
+ var/mob/living/simple_animal/SM = M
+ if(SM.sentience_type != revive_type) // No reviving Ash Drakes for you
+ return
+ if(SM.stat == DEAD)
+ SM.revive()
+ SM.loot.Cut() //no abusing strange reagent for farming unlimited resources
+ SM.visible_message("[SM] seems to rise from the dead!")
if(iscarbon(M))
if(method == INGEST || (method == TOUCH && prob(25)))
@@ -1149,24 +1151,19 @@
id = "lavaland_extract"
description = "An extract of lavaland atmospheric and mineral elements. Heals the user in small doses, but is extremely toxic otherwise."
color = "#C8A5DC" // rgb: 200, 165, 220
- metabolization_rate = 0.7 //VERY strong chemical
overdose_threshold = 3 //To prevent people stacking massive amounts of a very strong healing reagent
can_synth = FALSE
/datum/reagent/medicine/lavaland_extract/on_mob_life(mob/living/carbon/M)
var/update_flags = STATUS_UPDATE_NONE
- update_flags |= M.adjustToxLoss(-3*REAGENTS_EFFECT_MULTIPLIER, FALSE)
- update_flags |= M.adjustOxyLoss(-3*REAGENTS_EFFECT_MULTIPLIER, FALSE)
- update_flags |= M.adjustBruteLoss(-6*REAGENTS_EFFECT_MULTIPLIER, FALSE)
- update_flags |= M.adjustFireLoss(-6*REAGENTS_EFFECT_MULTIPLIER, FALSE)
+ update_flags |= M.adjustBruteLoss(-5*REAGENTS_EFFECT_MULTIPLIER, FALSE)
+ update_flags |= M.adjustFireLoss(-5*REAGENTS_EFFECT_MULTIPLIER, FALSE)
return ..() | update_flags
/datum/reagent/medicine/lavaland_extract/overdose_process(mob/living/M) // This WILL be brutal
var/update_flags = STATUS_UPDATE_NONE
M.AdjustConfused(5)
- update_flags |= M.adjustBruteLoss(10*REAGENTS_EFFECT_MULTIPLIER, FALSE)
- update_flags |= M.adjustFireLoss(10*REAGENTS_EFFECT_MULTIPLIER, FALSE)
- update_flags |= M.adjustToxLoss(10*REAGENTS_EFFECT_MULTIPLIER, FALSE)
- update_flags |= M.Stun(7, FALSE)
- update_flags |= M.Weaken(7, FALSE)
+ update_flags |= M.adjustBruteLoss(3*REAGENTS_EFFECT_MULTIPLIER, FALSE)
+ update_flags |= M.adjustFireLoss(3*REAGENTS_EFFECT_MULTIPLIER, FALSE)
+ update_flags |= M.adjustToxLoss(3*REAGENTS_EFFECT_MULTIPLIER, FALSE)
return ..() | update_flags
diff --git a/code/modules/reagents/chemistry/reagents/toxins.dm b/code/modules/reagents/chemistry/reagents/toxins.dm
index 8048c21a283..3a1ac5554a9 100644
--- a/code/modules/reagents/chemistry/reagents/toxins.dm
+++ b/code/modules/reagents/chemistry/reagents/toxins.dm
@@ -988,10 +988,10 @@
C.adjustToxLoss(lethality)
if(ishuman(M))
var/mob/living/carbon/human/H = M
- if(IS_PLANT in H.dna.species.species_traits) //plantmen take a LOT of damage
- H.adjustToxLoss(50)
+ if(IS_PLANT in H.dna.species.species_traits) //plantmen take extra damage
+ H.adjustToxLoss(3)
..()
- else if(istype(M, /mob/living/simple_animal/diona)) //plantmen monkeys (diona) take EVEN MORE damage
+ else if(istype(M, /mob/living/simple_animal/diona)) //nymphs take EVEN MORE damage
var/mob/living/simple_animal/diona/D = M
D.adjustHealth(100)
..()
diff --git a/code/modules/reagents/reagent_containers/glass_containers.dm b/code/modules/reagents/reagent_containers/glass_containers.dm
index d408db7f2f0..5221ae5e600 100644
--- a/code/modules/reagents/reagent_containers/glass_containers.dm
+++ b/code/modules/reagents/reagent_containers/glass_containers.dm
@@ -81,7 +81,7 @@
reagents.reaction(M, TOUCH)
reagents.clear_reagents()
- else
+ else
if(M != user)
M.visible_message("[user] attempts to feed something to [M].", \
"[user] attempts to feed something to you.")
@@ -348,6 +348,13 @@
slot_flags = SLOT_HEAD
container_type = OPENCONTAINER
+/obj/item/reagent_containers/glass/bucket/wooden
+ name = "wooden bucket"
+ icon_state = "woodbucket"
+ item_state = "woodbucket"
+ materials = null
+ burn_state = FLAMMABLE
+
/obj/item/reagent_containers/glass/bucket/equipped(mob/user, slot)
..()
if(slot == slot_head && reagents.total_volume)
diff --git a/code/modules/reagents/reagent_containers/hypospray.dm b/code/modules/reagents/reagent_containers/hypospray.dm
index dace5928b2e..3abfbfd0e19 100644
--- a/code/modules/reagents/reagent_containers/hypospray.dm
+++ b/code/modules/reagents/reagent_containers/hypospray.dm
@@ -155,9 +155,9 @@
name = "survival medipen"
desc = "A medipen for surviving in the harshest of environments, heals and protects from environmental hazards. WARNING: Do not inject more than one pen in quick succession."
icon_state = "stimpen"
- volume = 22
- amount_per_transfer_from_this = 22
- list_reagents = list("salbutamol" = 10, "epinephrine" = 5, "lavaland_extract" = 2, "salglu_solution" = 5) //Short burst of healing, followed by minor healing from the saline
+ volume = 42
+ amount_per_transfer_from_this = 42
+ list_reagents = list("salbutamol" = 10, "teporone" = 15, "epinephrine" = 10, "lavaland_extract" = 2, "weak_omnizine" = 5) //Short burst of healing, followed by minor healing from the saline
/obj/item/reagent_containers/hypospray/autoinjector/nanocalcium
name = "nanocalcium autoinjector"
diff --git a/code/modules/reagents/reagent_containers/iv_bag.dm b/code/modules/reagents/reagent_containers/iv_bag.dm
index 825aa69632b..cfe84d10f2e 100644
--- a/code/modules/reagents/reagent_containers/iv_bag.dm
+++ b/code/modules/reagents/reagent_containers/iv_bag.dm
@@ -9,7 +9,7 @@
righthand_file = 'icons/goonstation/mob/inhands/items_righthand.dmi'
icon_state = "ivbag"
volume = 200
- possible_transfer_amounts = list(1,5,10)
+ possible_transfer_amounts = list(1,5,10,15,20,25,30,50) // Everything above 10 is NOT usable on a person and is instead used for transfering to other containers
amount_per_transfer_from_this = 1
container_type = OPENCONTAINER
var/label_text
@@ -53,6 +53,11 @@
end_processing()
return
+ if(amount_per_transfer_from_this > 10) // Prevents people from switching to illegal transfer values while the IV is already in someone, i.e. anything over 10
+ visible_message("The IV bag's needle pops out of [injection_target]'s arm. The transfer amount is too high!")
+ end_processing()
+ return
+
if(get_dist(get_turf(src), get_turf(injection_target)) > 1)
to_chat(injection_target, "The [src]'s' needle is ripped out of you!")
injection_target.apply_damage(3, BRUTE, pick("r_arm", "l_arm"))
@@ -98,6 +103,9 @@
else // Inserting the needle
if(!L.can_inject(user, 1))
return
+ if(amount_per_transfer_from_this > 10) // We only want to be able to transfer 1, 5, or 10 units to people. Higher numbers are for transfering to other containers
+ to_chat(user, "The IV bag can only be used on someone with a transfer amount of 1, 5 or 10.")
+ return
if(L != user)
L.visible_message("[user] is trying to insert [src]'s needle into [L]'s arm!", \
"[user] is trying to insert [src]'s needle into [L]'s arm!")
@@ -107,6 +115,22 @@
"[user] inserts [src]'s needle into [L]'s arm!")
begin_processing(L)
+ else if(target.is_refillable() && is_drainable()) // Transferring from IV bag to other containers
+ if(!reagents.total_volume)
+ to_chat(user, "[src] is empty.")
+ return
+
+ if(target.reagents.total_volume >= target.reagents.maximum_volume)
+ to_chat(user, "[target] is full.")
+ return
+
+ var/trans = reagents.trans_to(target, amount_per_transfer_from_this)
+ to_chat(user, "You transfer [trans] units of the solution to [target].")
+
+ else if(istype(target, /obj/item/reagent_containers/glass) && !target.is_open_container())
+ to_chat(user, "You cannot fill [target] while it is sealed.")
+ return
+
/obj/item/reagent_containers/iv_bag/update_icon()
overlays.Cut()
diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm
index f7719c4fd54..6a5d85e0631 100644
--- a/code/modules/recycling/disposal.dm
+++ b/code/modules/recycling/disposal.dm
@@ -1036,6 +1036,7 @@
if(O.currTag > 0)// Tag set
sortType = O.currTag
+ name = GLOB.TAGGERLOCATIONS[O.currTag]
playsound(src.loc, 'sound/machines/twobeep.ogg', 100, 1)
var/tag = uppertext(GLOB.TAGGERLOCATIONS[O.currTag])
to_chat(user, "Changed filter to [tag]")
diff --git a/code/modules/research/designs/machine_designs.dm b/code/modules/research/designs/machine_designs.dm
index c604105dc04..a6dfb7bd848 100644
--- a/code/modules/research/designs/machine_designs.dm
+++ b/code/modules/research/designs/machine_designs.dm
@@ -12,6 +12,16 @@
build_path = /obj/item/circuitboard/thermomachine
category = list ("Engineering Machinery")
+/datum/design/recharger
+ name = "Machine Board(Weapon Recharger)"
+ desc = "The circuit board for a weapon recharger"
+ id = "recharger"
+ build_path = /obj/item/circuitboard/recharger
+ materials = list(MAT_GLASS = 1000)
+ build_type = IMPRINTER
+ req_tech = list("powerstorage" = 3, "materials" = 3)
+ category = list("Misc. Machinery")
+
/datum/design/smes
name = "Machine Board (SMES)"
desc = "The circuit board for a SMES."
@@ -182,6 +192,16 @@
build_path = /obj/item/circuitboard/chem_heater
category = list ("Medical Machinery")
+/datum/design/reagentgrinder
+ name = "Machine Design (All-In-One Grinder)"
+ desc = "The circuit board for an All-In-One Grinder."
+ id = "reagentgrinder"
+ req_tech = list("biotech" = 2, "materials" = 2, "programming" = 2)
+ build_type = IMPRINTER
+ materials = list(MAT_GLASS = 1000)
+ build_path = /obj/item/circuitboard/reagentgrinder
+ category = list ("Medical Machinery")
+
/datum/design/sleeper
name = "Machine Board (Sleeper)"
desc = "Allows for the construction of circuit boards used to build a Sleeper."
diff --git a/code/modules/research/designs/mining_designs.dm b/code/modules/research/designs/mining_designs.dm
index 14cd12c6837..76439c64987 100644
--- a/code/modules/research/designs/mining_designs.dm
+++ b/code/modules/research/designs/mining_designs.dm
@@ -1,16 +1,6 @@
/////////////////////////////////////////
/////////////////Mining//////////////////
/////////////////////////////////////////
-/datum/design/drill_diamond
- name = "Diamond Mining Drill"
- desc = "Yours is the drill that will pierce the heavens!"
- id = "drill_diamond"
- req_tech = list("materials" = 6, "powerstorage" = 5, "engineering" = 5)
- build_type = PROTOLATHE
- materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_DIAMOND = 2000) //Yes, a whole diamond is needed.
- build_path = /obj/item/pickaxe/drill/diamonddrill
- category = list("Mining")
-
/datum/design/drill
name = "Mining Drill"
desc = "Yours is the drill that will pierce through the rock walls."
@@ -21,13 +11,23 @@
build_path = /obj/item/pickaxe/drill
category = list("Mining")
+/datum/design/drill_diamond
+ name = "Diamond Mining Drill"
+ desc = "Yours is the drill that will pierce the heavens!"
+ id = "drill_diamond"
+ req_tech = list("materials" = 6, "powerstorage" = 5, "engineering" = 5)
+ build_type = PROTOLATHE
+ materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_DIAMOND = 2000) //Yes, a whole diamond is needed.
+ build_path = /obj/item/pickaxe/drill/diamonddrill
+ category = list("Mining")
+
/datum/design/plasmacutter
name = "Plasma Cutter"
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
id = "plasmacutter"
req_tech = list("materials" = 3, "plasmatech" = 3, "magnets" = 2)
build_type = PROTOLATHE
- materials = list(MAT_METAL = 2000, MAT_GLASS = 1000, MAT_PLASMA = 1500)
+ materials = list(MAT_METAL = 1500, MAT_GLASS = 500, MAT_PLASMA = 400)
build_path = /obj/item/gun/energy/plasmacutter
category = list("Mining")
@@ -37,7 +37,7 @@
id = "plasmacutter_adv"
req_tech = list("materials" = 4, "plasmatech" = 4, "engineering" = 2, "combat" = 3, "magnets" = 3)
build_type = PROTOLATHE
- materials = list(MAT_METAL = 4000, MAT_GLASS = 1000, MAT_PLASMA = 4000, MAT_GOLD = 500)
+ materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_PLASMA = 2000, MAT_GOLD = 500)
build_path = /obj/item/gun/energy/plasmacutter/adv
category = list("Mining")
@@ -101,16 +101,6 @@
build_path = /obj/item/borg/upgrade/modkit/range
category = list("Mining", "Cyborg Upgrade Modules")
-/datum/design/superaccelerator
- name = "Kinetic Accelerator Pressure Mod"
- desc = "A modification kit which allows Kinetic Accelerators to do more damage while indoors."
- id = "indoormod"
- req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
- build_type = PROTOLATHE | MECHFAB
- materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_URANIUM = 2000)
- build_path = /obj/item/borg/upgrade/modkit/indoors
- category = list("Mining", "Cyborg Upgrade Modules")
-
/datum/design/hyperaccelerator
name = "Kinetic Accelerator Mining AoE Mod"
desc = "A modification kit for Kinetic Accelerators which causes it to fire AoE blasts that destroy rock."
@@ -119,4 +109,4 @@
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_GOLD = 2000, MAT_DIAMOND = 2000)
build_path = /obj/item/borg/upgrade/modkit/aoe/turfs
- category = list("Mining", "Cyborg Upgrade Modules")
+ category = list("Mining", "Cyborg Upgrade Modules")
\ No newline at end of file
diff --git a/code/modules/research/designs/spacepod_designs.dm b/code/modules/research/designs/spacepod_designs.dm
index 44bef918678..9930426df86 100644
--- a/code/modules/research/designs/spacepod_designs.dm
+++ b/code/modules/research/designs/spacepod_designs.dm
@@ -149,17 +149,6 @@
build_path = /obj/item/spacepod_equipment/weaponry/mining_laser
category = list("Pod_Weaponry")
-/datum/design/pod_mining_laser_hyper
- construction_time = 200
- name = "Enhanced Mining Laser"
- desc = "Allows for the construction of an enhanced mining laser."
- id = "pod_mining_laser_hyper"
- req_tech = list("materials" = 7, "powerstorage" = 6, "engineering" = 5, "magnets" = 6, "combat" = 4)
- build_type = PODFAB
- materials = list(MAT_METAL = 10000, MAT_GLASS = 5000, MAT_SILVER = 4000, MAT_GOLD = 4000, MAT_DIAMOND = 4000)
- build_path = /obj/item/spacepod_equipment/weaponry/mining_laser_hyper
- category = list("Pod_Weaponry")
-
//////////////////////////////////////////
//////SPACEPOD MISC. ITEMS////////////////
//////////////////////////////////////////
diff --git a/code/modules/research/research.dm b/code/modules/research/research.dm
index 4d1195e29ce..05786daed94 100644
--- a/code/modules/research/research.dm
+++ b/code/modules/research/research.dm
@@ -372,8 +372,9 @@ datum/tech/robotics
var/default_desc = "A disk for storing device design data for construction in lathes."
/obj/item/disk/design_disk/New()
- src.pixel_x = rand(-5.0, 5)
- src.pixel_y = rand(-5.0, 5)
+ ..()
+ pixel_x = rand(-5, 5)
+ pixel_y = rand(-5, 5)
/obj/item/disk/design_disk/proc/load_blueprint(datum/design/D)
name = "[default_name] \[[D]\]"
diff --git a/code/modules/research/xenobiology/xenobiology.dm b/code/modules/research/xenobiology/xenobiology.dm
index 0587f6e4f73..81ca4bfeb9b 100644
--- a/code/modules/research/xenobiology/xenobiology.dm
+++ b/code/modules/research/xenobiology/xenobiology.dm
@@ -211,12 +211,16 @@
if(SM.flags_2 & HOLOGRAM_2) //Check to see if it's a holodeck creature
to_chat(SM, "You also become depressingly aware that you are not a real creature, but instead a holoform. Your existence is limited to the parameters of the holodeck.")
to_chat(user, "[M] accepts the potion and suddenly becomes attentive and aware. It worked!")
+ after_success(user, SM)
qdel(src)
else
to_chat(user, "[M] looks interested for a moment, but then looks back down. Maybe you should try again later.")
being_used = 0
..()
+/obj/item/slimepotion/sentience/proc/after_success(mob/living/user, mob/living/simple_animal/SM)
+ return
+
/obj/item/slimepotion/transference
name = "consciousness transference potion"
desc = "A strange slime-based chemical that, when used, allows the user to transfer their consciousness to a lesser being."
diff --git a/code/modules/response_team/ert.dm b/code/modules/response_team/ert.dm
index 5570053d946..9c8d963fdcd 100644
--- a/code/modules/response_team/ert.dm
+++ b/code/modules/response_team/ert.dm
@@ -240,32 +240,21 @@ var/ert_request_answered = FALSE
switch(officer_type)
if("Engineer")
M.equipOutfit(engineering_outfit)
- M.job = "ERT Engineering"
if("Security")
M.equipOutfit(security_outfit)
- M.job = "ERT Security"
if("Medic")
M.equipOutfit(medical_outfit)
- M.job = "ERT Medical"
if("Janitor")
M.equipOutfit(janitor_outfit)
- M.job = "ERT Janitor"
if("Paranormal")
M.equipOutfit(paranormal_outfit)
- M.job = "ERT Paranormal"
- M.mind.isholy = TRUE
if("Commander")
- // Override name and age for the commander
- M.rename_character(null, "[pick("Lieutenant", "Captain", "Major")] [pick(GLOB.last_names)]")
- M.age = rand(35,45)
-
M.equipOutfit(command_outfit)
- M.job = "ERT Commander"
/datum/response_team/proc/cannot_send_team()
event_announcement.Announce("[station_name()], we are unfortunately unable to send you an Emergency Response Team at this time.", "ERT Unavailable")
@@ -317,6 +306,7 @@ var/ert_request_answered = FALSE
name = "Response team"
var/rt_assignment = "Emergency Response Team Member"
var/rt_job = "This is a bug"
+ var/rt_mob_job = "This is a bug" // The job set on the actual mob.
allow_backbag_choice = FALSE
allow_loadout = FALSE
pda = /obj/item/pda/heads/ert
diff --git a/code/modules/response_team/ert_outfits.dm b/code/modules/response_team/ert_outfits.dm
index b287643901d..f4ab9561bd5 100644
--- a/code/modules/response_team/ert_outfits.dm
+++ b/code/modules/response_team/ert_outfits.dm
@@ -23,6 +23,10 @@
PDA.ownrank = rt_assignment
PDA.name = "PDA-[H.real_name] ([PDA.ownjob])"
+/datum/outfit/job/centcom/response_team/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
+ . = ..()
+
+ H.job = rt_mob_job
//////////////////// COMMANDER ///////////////////
@@ -30,6 +34,7 @@
name = "RT Commander"
rt_assignment = "Emergency Response Team Leader"
rt_job = "Emergency Response Team Leader"
+ rt_mob_job = "ERT Commander"
uniform = /obj/item/clothing/under/rank/centcom_officer
back = /obj/item/storage/backpack/ert/commander
@@ -39,6 +44,12 @@
l_pocket = /obj/item/pinpointer
r_pocket = /obj/item/melee/classic_baton/telescopic
+/datum/outfit/job/centcom/response_team/commander/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
+ . = ..()
+
+ H.rename_character(null, "[pick("Lieutenant", "Captain", "Major")] [pick(GLOB.last_names)]")
+ H.age = rand(35,45)
+
/datum/outfit/job/centcom/response_team/commander/amber
name = "RT Commander (Amber)"
shoes = /obj/item/clothing/shoes/combat
@@ -69,7 +80,6 @@
belt = /obj/item/gun/energy/gun/blueshield/pdw9
backpack_contents = list(
- /obj/item/clothing/head/helmet/space/hardsuit/ert/commander = 1,
/obj/item/clothing/mask/gas/sechailer/swat = 1,
/obj/item/gun/energy/ionrifle/carbine = 1,
/obj/item/restraints/handcuffs = 1,
@@ -87,7 +97,6 @@
belt = /obj/item/gun/projectile/automatic/pistol/enforcer/lethal
backpack_contents = list(
- /obj/item/clothing/head/helmet/space/hardsuit/ert/commander/gamma = 1,
/obj/item/clothing/mask/gas/sechailer/swat = 1,
/obj/item/restraints/handcuffs = 1,
/obj/item/storage/lockbox/mindshield = 1,
@@ -107,6 +116,7 @@
/datum/outfit/job/centcom/response_team/security
name = "RT Security"
rt_job = "Emergency Response Team Officer"
+ rt_mob_job = "ERT Security"
uniform = /obj/item/clothing/under/rank/security
back = /obj/item/storage/backpack/ert/security
belt = /obj/item/storage/belt/security/response_team
@@ -149,7 +159,6 @@
)
backpack_contents = list(
- /obj/item/clothing/head/helmet/space/hardsuit/ert/security = 1,
/obj/item/clothing/mask/gas/sechailer = 1,
/obj/item/clothing/shoes/magboots = 1,
/obj/item/storage/box/handcuffs = 1,
@@ -172,7 +181,6 @@
r_hand = /obj/item/gun/energy/immolator/multi
backpack_contents = list(
- /obj/item/clothing/head/helmet/space/hardsuit/ert/security/gamma = 1,
/obj/item/clothing/mask/gas/sechailer/swat = 1,
/obj/item/storage/box/handcuffs = 1,
/obj/item/storage/box/flashbangs = 1,
@@ -194,6 +202,7 @@
/datum/outfit/job/centcom/response_team/engineer
name = "RT Engineer"
rt_job = "Emergency Response Team Engineer"
+ rt_mob_job = "ERT Engineering"
back = /obj/item/storage/backpack/ert/engineer
uniform = /obj/item/clothing/under/rank/engineer
@@ -213,7 +222,6 @@
r_pocket = /obj/item/melee/classic_baton/telescopic
backpack_contents = list(
- /obj/item/clothing/head/helmet/space/hardsuit/ert/engineer = 1,
/obj/item/clothing/mask/gas = 1,
/obj/item/t_scanner = 1,
/obj/item/stack/sheet/glass/fifty = 1,
@@ -237,7 +245,6 @@
r_pocket = /obj/item/melee/classic_baton/telescopic
backpack_contents = list(
- /obj/item/clothing/head/helmet/space/hardsuit/ert/engineer/gamma = 1,
/obj/item/clothing/mask/gas = 1,
/obj/item/rcd/preloaded = 1,
/obj/item/rcd_ammo = 3,
@@ -257,7 +264,6 @@
r_pocket = /obj/item/melee/classic_baton/telescopic
backpack_contents = list(
- /obj/item/clothing/head/helmet/space/hardsuit/ert/engineer/gamma = 1,
/obj/item/clothing/mask/gas/sechailer/swat = 1,
/obj/item/rcd/combat = 1,
/obj/item/rcd_ammo/large = 3
@@ -276,6 +282,7 @@
/datum/outfit/job/centcom/response_team/medic
name = "RT Medic"
rt_job = "Emergency Response Team Medic"
+ rt_mob_job = "ERT Medical"
uniform = /obj/item/clothing/under/rank/medical
back = /obj/item/storage/backpack/ert/medical
pda = /obj/item/pda/heads/ert/medical
@@ -312,10 +319,11 @@
/datum/outfit/job/centcom/response_team/medic/red
name = "RT Medic (Red)"
+ rt_mob_job = "ERT Medical"
shoes = /obj/item/clothing/shoes/white
gloves = /obj/item/clothing/gloves/color/latex/nitrile
suit = /obj/item/clothing/suit/space/hardsuit/ert/medical
- glasses = /obj/item/clothing/glasses/hud/health/health_advanced
+ glasses = /obj/item/clothing/glasses/hud/health/sunglasses
suit_store = /obj/item/gun/energy/gun
cybernetic_implants = list(
/obj/item/organ/internal/cyberimp/arm/surgery,
@@ -327,7 +335,6 @@
r_pocket = /obj/item/melee/classic_baton/telescopic
backpack_contents = list(
- /obj/item/clothing/head/helmet/space/hardsuit/ert/medical = 1,
/obj/item/clothing/mask/surgical = 1,
/obj/item/storage/firstaid/toxin = 1,
/obj/item/storage/firstaid/brute = 1,
@@ -354,7 +361,6 @@
r_pocket = /obj/item/reagent_containers/hypospray/autoinjector
backpack_contents = list(
- /obj/item/clothing/head/helmet/space/hardsuit/ert/medical/gamma = 1,
/obj/item/clothing/mask/gas/sechailer/swat = 1,
/obj/item/bodyanalyzer/advanced = 1,
/obj/item/extinguisher/mini = 1,
@@ -377,6 +383,7 @@
/datum/outfit/job/centcom/response_team/paranormal
name = "RT Paranormal"
rt_job = "Emergency Response Team Inquisitor"
+ rt_mob_job = "ERT Paranormal"
uniform = /obj/item/clothing/under/rank/chaplain
back = /obj/item/storage/backpack/ert/security
gloves = /obj/item/clothing/gloves/color/black
@@ -392,6 +399,11 @@
/obj/item/flashlight/seclite = 1
)
+/datum/outfit/job/centcom/response_team/paranormal/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
+ . = ..()
+ if(H.mind)
+ H.mind.isholy = TRUE
+
/datum/outfit/job/centcom/response_team/paranormal/amber
name = "RT Paranormal (Amber)"
suit = /obj/item/clothing/suit/armor/vest/ert/security/paranormal
@@ -402,7 +414,6 @@
/datum/outfit/job/centcom/response_team/paranormal/red
name = "RT Paranormal (Red)"
suit = /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor
- head = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/inquisitor
suit_store = /obj/item/gun/energy/gun
r_pocket = /obj/item/nullrod/ert
glasses = /obj/item/clothing/glasses/sunglasses
@@ -415,7 +426,6 @@
/datum/outfit/job/centcom/response_team/paranormal/gamma
name = "RT Paranormal (Gamma)"
suit = /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor
- head = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/inquisitor
suit_store = /obj/item/gun/energy/gun/nuclear
l_pocket = /obj/item/grenade/clusterbuster/holy
shoes = /obj/item/clothing/shoes/magboots/advance
@@ -433,6 +443,7 @@
/datum/outfit/job/centcom/response_team/janitorial
name = "RT Janitor"
rt_job = "Emergency Response Team Janitor"
+ rt_mob_job = "ERT Janitor"
uniform = /obj/item/clothing/under/color/purple
back = /obj/item/storage/backpack/ert/janitor
belt = /obj/item/storage/belt/janitor/full
@@ -461,7 +472,6 @@
/datum/outfit/job/centcom/response_team/janitorial/red
name = "RT Janitor (Red)"
suit = /obj/item/clothing/suit/space/hardsuit/ert/janitor
- head = /obj/item/clothing/head/helmet/space/hardsuit/ert/janitor
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
r_pocket = /obj/item/scythe/tele
@@ -483,7 +493,6 @@
shoes = /obj/item/clothing/shoes/magboots/advance
backpack_contents = list(
- /obj/item/clothing/head/helmet/space/hardsuit/ert/janitor/gamma = 1,
/obj/item/grenade/chem_grenade/antiweed = 2,
/obj/item/storage/box/lights/mixed = 1,
/obj/item/storage/bag/trash/bluespace = 1,
diff --git a/code/modules/ruins/lavalandruin_code/clown_planet.dm b/code/modules/ruins/lavalandruin_code/clown_planet.dm
new file mode 100644
index 00000000000..6121c40d2af
--- /dev/null
+++ b/code/modules/ruins/lavalandruin_code/clown_planet.dm
@@ -0,0 +1,7 @@
+//lavaland clown planet papers
+
+/obj/item/paper/crumpled/bloody/ruins/lavaland/clown_planet/escape
+ info = "If you dare not continue down this path of madness, escape can be found through the chute in this room."
+
+/obj/item/paper/crumpled/bloody/ruins/lavaland/clown_planet/hope
+ info = "Abandon hope, all ye who enter here."
\ No newline at end of file
diff --git a/code/modules/ruins/lavalandruin_code/seed_vault.dm b/code/modules/ruins/lavalandruin_code/seed_vault.dm
index 21cf86b4a07..db16c7b3a71 100644
--- a/code/modules/ruins/lavalandruin_code/seed_vault.dm
+++ b/code/modules/ruins/lavalandruin_code/seed_vault.dm
@@ -17,7 +17,7 @@
density = TRUE
roundstart = FALSE
death = FALSE
- mob_species = /datum/species/diona
+ mob_species = /datum/species/diona/pod
flavour_text = "You are a sentient ecosystem, an example of the mastery over life that your creators possessed. Your masters, benevolent as they were, created uncounted \
seed vaults and spread them across the universe to every planet they could chart. You are in one such seed vault. Your goal is to cultivate and spread life wherever it will go while waiting \
for contact from your creators. Estimated time of last contact: Deployment, 5x10^3 millennia ago."
diff --git a/code/modules/shuttle/on_move.dm b/code/modules/shuttle/on_move.dm
index 67765ef8ac5..0a11a4397ad 100644
--- a/code/modules/shuttle/on_move.dm
+++ b/code/modules/shuttle/on_move.dm
@@ -30,17 +30,21 @@
if(id_tag == "s_docking_airlock")
INVOKE_ASYNC(src, .proc/lock)
-/mob/onShuttleMove()
+/mob/onShuttleMove(turf/oldT, turf/T1, rotation)
if(!move_on_shuttle)
return 0
. = ..()
if(!.)
return
- if(client)
- if(buckled)
- shake_camera(src, 2, 1) // turn it down a bit come on
- else
- shake_camera(src, 7, 1)
+ if(!client)
+ return
+
+ if(buckled)
+ shake_camera(src, 2, 1) // turn it down a bit come on
+ else
+ shake_camera(src, 7, 1)
+
+ update_parallax_contents()
/mob/living/carbon/onShuttleMove()
. = ..()
@@ -54,8 +58,18 @@
if(smooth)
queue_smooth(src)
+/mob/postDock()
+ update_parallax_contents()
+
/obj/machinery/door/airlock/postDock(obj/docking_port/stationary/S1)
. = ..()
if(!S1.lock_shuttle_doors && id_tag == "s_docking_airlock")
INVOKE_ASYNC(src, .proc/unlock)
+/obj/structure/ladder/onShuttleMove()
+ if(resistance_flags & INDESTRUCTIBLE)
+ // simply don't be moved
+ return FALSE
+ disconnect()
+ LateInitialize()
+ return ..()
\ No newline at end of file
diff --git a/code/modules/shuttle/shuttle.dm b/code/modules/shuttle/shuttle.dm
index 51ba6c6bad1..8c96837e9d5 100644
--- a/code/modules/shuttle/shuttle.dm
+++ b/code/modules/shuttle/shuttle.dm
@@ -189,7 +189,7 @@
/obj/docking_port/stationary/transit
name = "In transit"
turf_type = /turf/space/transit
-
+ var/area/shuttle/transit/assigned_area
lock_shuttle_doors = 1
/obj/docking_port/stationary/transit/register()
@@ -210,8 +210,10 @@
var/list/shuttle_areas
var/timer //used as a timer (if you want time left to complete move, use timeLeft proc)
+ var/last_timer_length
var/mode = SHUTTLE_IDLE //current shuttle mode (see global defines)
var/callTime = 50 //time spent in transit (deciseconds)
+ var/ignitionTime = 30 // time spent "starting the engines". Also rate limits how often we try to reserve transit space if its ever full of transiting shuttles.
var/roundstart_move //id of port to send shuttle to at roundstart
var/travelDir = 0 //direction the shuttle would travel in
var/rebuildable = 0 //can build new shuttle consoles for this one
@@ -325,23 +327,22 @@
switch(mode)
if(SHUTTLE_CALL)
if(S == destination)
- if(world.time <= timer)
- timer = world.time
+ if(timeLeft(1) < callTime)
+ setTimer(callTime)
else
destination = S
- timer = world.time
+ setTimer(callTime)
if(SHUTTLE_RECALL)
if(S == destination)
- timer = world.time - timeLeft(1)
+ setTimer(callTime - timeLeft(1))
else
destination = S
- timer = world.time
+ setTimer(callTime)
mode = SHUTTLE_CALL
- else
+ if(SHUTTLE_IDLE, SHUTTLE_IGNITING)
destination = S
- mode = SHUTTLE_CALL
- timer = world.time
- enterTransit() //hyperspace
+ mode = SHUTTLE_IGNITING
+ setTimer(ignitionTime)
//recall the shuttle to where it was previously
/obj/docking_port/mobile/proc/cancel()
@@ -358,7 +359,7 @@
var/obj/docking_port/stationary/S0 = get_docked()
var/obj/docking_port/stationary/S1 = findTransitDock()
if(S1)
- if(dock(S1))
+ if(dock(S1, , TRUE))
WARNING("shuttle \"[id]\" could not enter transit space. Docked at [S0 ? S0.id : "null"]. Transit dock [S1 ? S1.id : "null"].")
else
previous = S0
@@ -429,7 +430,7 @@
//this is the main proc. It instantly moves our mobile port to stationary port S1
//it handles all the generic behaviour, such as sanity checks, closing doors on the shuttle, stunning mobs, etc
-/obj/docking_port/mobile/proc/dock(obj/docking_port/stationary/S1, force=FALSE)
+/obj/docking_port/mobile/proc/dock(obj/docking_port/stationary/S1, force=FALSE, transit=FALSE)
// Crashing this ship with NO SURVIVORS
if(S1.get_docked() == src)
remove_ripples()
@@ -492,6 +493,7 @@
var/turf/simulated/Ts1 = T1
Ts1.copy_air_with_tile(T0)
+ areaInstance.moving = TRUE
//move mobile to new location
for(var/atom/movable/AM in T0)
AM.onShuttleMove(T0, T1, rotation)
@@ -512,6 +514,7 @@
T0.CalculateAdjacentTurfs()
SSair.add_to_active(T0,1)
+ areaInstance.moving = transit
for(var/A1 in L1)
var/turf/T1 = A1
T1.postDock(S1)
@@ -630,6 +633,11 @@
if(dock(previous))
setTimer(20) //can't dock for some reason, try again in 2 seconds
return
+ if(SHUTTLE_IGNITING)
+ mode = SHUTTLE_CALL
+ setTimer(callTime)
+ enterTransit()
+ return
mode = SHUTTLE_IDLE
timer = 0
destination = null
@@ -646,6 +654,22 @@
timer = world.time
timer += wait - timeLeft(1)
+/obj/docking_port/mobile/proc/modTimer(multiple)
+ var/time_remaining = timer - world.time
+ if(time_remaining < 0 || !last_timer_length)
+ return
+ time_remaining *= multiple
+ last_timer_length *= multiple
+ setTimer(time_remaining)
+
+/obj/docking_port/mobile/proc/invertTimer()
+ if(!last_timer_length)
+ return
+ var/time_remaining = timer - world.time
+ if(time_remaining > 0)
+ var/time_passed = last_timer_length - time_remaining
+ setTimer(time_passed)
+
//returns timeLeft
/obj/docking_port/mobile/proc/timeLeft(divisor)
if(divisor <= 0)
@@ -787,7 +811,7 @@
return
switch(SSshuttle.moveShuttle(shuttleId, href_list["move"], 1))
if(0)
- to_chat(usr, "Shuttle received message and will be sent shortly.")
+ atom_say("Shuttle departing! Please stand away from the doors.")
if(1)
to_chat(usr, "Invalid shuttle requested.")
else
diff --git a/code/modules/shuttle/supply.dm b/code/modules/shuttle/supply.dm
index b6a7e7bb28f..9da43d08fbf 100644
--- a/code/modules/shuttle/supply.dm
+++ b/code/modules/shuttle/supply.dm
@@ -247,7 +247,8 @@
/obj/machinery/clonepod,
/obj/effect/hierophant,
/obj/item/warp_cube,
- /obj/machinery/quantumpad
+ /obj/machinery/quantumpad,
+ /obj/structure/extraction_point
)
if(A)
if(is_type_in_list(A, blacklist))
diff --git a/code/modules/spacepods/equipment.dm b/code/modules/spacepods/equipment.dm
index e64087d5561..d509b4f745c 100644
--- a/code/modules/spacepods/equipment.dm
+++ b/code/modules/spacepods/equipment.dm
@@ -131,16 +131,6 @@
fire_delay = 10
fire_sound = 'sound/weapons/kenetic_accel.ogg'
-/obj/item/spacepod_equipment/weaponry/mining_laser_hyper
- name = "enhanced mining laser system"
- desc = "An enhanced mining laser system for space pods, fires bursts of energy that cut through rock."
- icon = 'icons/goonstation/pods/ship.dmi'
- icon_state = "pod_w_laser"
- projectile_type = /obj/item/projectile/kinetic/pod/enhanced
- shot_cost = 200
- fire_delay = 8
- fire_sound = 'sound/weapons/kenetic_accel.ogg'
-
/*
///////////////////////////////////////
/////////Misc. System///////////////////
diff --git a/code/modules/surgery/organs/blood.dm b/code/modules/surgery/organs/blood.dm
index 78264ca0329..6f1fb8fe293 100644
--- a/code/modules/surgery/organs/blood.dm
+++ b/code/modules/surgery/organs/blood.dm
@@ -99,11 +99,11 @@
/mob/living/carbon/proc/bleed_internal(amt) // Return 1 if we've coughed blood up, 2 if we're vomited it.
if(blood_volume)
blood_volume = max(blood_volume - amt, 0)
- if (prob(10 * amt)) // +5% chance per internal bleeding site that we'll cough up blood on a given tick.
+ if(prob(10 * amt)) // +5% chance per internal bleeding site that we'll cough up blood on a given tick.
custom_emote(1, "coughs up blood!")
add_splatter_floor(loc, 1)
return 1
- else if (amt >= 1 && prob(5 * amt)) // +2.5% chance per internal bleeding site that we'll cough up blood on a given tick. Must be bleeding internally in more than one place to have a chance at this.
+ else if(amt >= 1 && prob(5 * amt)) // +2.5% chance per internal bleeding site that we'll cough up blood on a given tick. Must be bleeding internally in more than one place to have a chance at this.
vomit(0, 1)
return 2
return 0
@@ -253,7 +253,7 @@
// Only a certain number of drips (or one large splatter) can be on a given turf.
var/obj/effect/decal/cleanable/blood/drip/drop = locate() in T
if(drop)
- if(drop.drips < 3)
+ if(drop.drips < 5)
drop.drips++
drop.overlays |= pick(drop.random_icon_states)
drop.transfer_mob_blood_dna(src)
@@ -278,7 +278,8 @@
B = locate() in bloods
if(!B)
B = new(T)
-
+ if(B.bloodiness < MAX_SHOE_BLOODINESS) //add more blood, up to a limit
+ B.bloodiness += BLOOD_AMOUNT_PER_DECAL
B.transfer_mob_blood_dna(src) //give blood info to the blood decal.
if(temp_blood_DNA)
B.blood_DNA |= temp_blood_DNA
diff --git a/code/modules/surgery/organs/organ_icon.dm b/code/modules/surgery/organs/organ_icon.dm
index f291f61c96d..ef2f729811c 100644
--- a/code/modules/surgery/organs/organ_icon.dm
+++ b/code/modules/surgery/organs/organ_icon.dm
@@ -87,67 +87,68 @@ var/global/list/limb_icon_cache = list()
else if(s_col)
mob_icon.Blend(s_col, ICON_ADD)
+ if(owner) //Maintains overlays on disembodied parts.
+ cut_overlays()
+
dir = EAST
icon = mob_icon
return mob_icon
/obj/item/organ/external/head/get_icon()
-
..()
- overlays.Cut()
if(!owner)
return
if(dna.species.has_organ["eyes"])
var/icon/eyes_icon = owner.get_eyecon()
if(eyes_icon)
- mob_icon.Blend(eyes_icon, ICON_OVERLAY)
- overlays |= eyes_icon
+ mob_icon.Blend(eyes_icon, ICON_OVERLAY) //This is required since update_icons.dm relies on this proc to render non-shining eyes.
+ add_overlay(eyes_icon)
if(owner.lip_style && (LIPS in dna.species.species_traits))
- var/icon/lip_icon = new/icon('icons/mob/human_face.dmi', "lips_[owner.lip_style]_s")
- overlays |= lip_icon
- mob_icon.Blend(lip_icon, ICON_OVERLAY)
+ add_overlay(mutable_appearance('icons/mob/human_face.dmi', "lips_[owner.lip_style]_s")) //Hefty icon not necessary.
var/head_marking = owner.m_styles["head"]
- if(head_marking && head_marking != "None")
+ if(head_marking)
var/datum/sprite_accessory/head_marking_style = GLOB.marking_styles_list[head_marking]
if(head_marking_style && head_marking_style.species_allowed && (dna.species.name in head_marking_style.species_allowed) && head_marking_style.marking_location == "head")
- var/icon/h_marking_s = new/icon("icon" = head_marking_style.icon, "icon_state" = "[head_marking_style.icon_state]_s")
+ var/icon/h_marking_s = new /icon("icon" = head_marking_style.icon, "icon_state" = "[head_marking_style.icon_state]_s")
if(head_marking_style.do_colouration)
h_marking_s.Blend(owner.m_colours["head"], ICON_ADD)
- overlays |= h_marking_s
+ add_overlay(h_marking_s)
- if(ha_style)
- var/datum/sprite_accessory/head_accessory_style = GLOB.head_accessory_styles_list[ha_style]
- if(head_accessory_style && head_accessory_style.species_allowed && (dna.species.name in head_accessory_style.species_allowed))
- var/icon/head_accessory_s = new/icon("icon" = head_accessory_style.icon, "icon_state" = "[head_accessory_style.icon_state]_s")
- if(head_accessory_style.do_colouration)
- head_accessory_s.Blend(headacc_colour, ICON_ADD)
- overlays |= head_accessory_s
+ if(!((owner.head && (owner.head.flags & BLOCKHAIR)) || (owner.wear_mask && (owner.wear_mask.flags & BLOCKHAIR)))) //Common restriction for all the below features.
+ if(ha_style)
+ var/datum/sprite_accessory/head_accessory_style = GLOB.head_accessory_styles_list[ha_style]
+ if(head_accessory_style && head_accessory_style.species_allowed && (dna.species.name in head_accessory_style.species_allowed))
+ var/icon/head_accessory_s = new /icon("icon" = head_accessory_style.icon, "icon_state" = "[head_accessory_style.icon_state]_s")
+ if(head_accessory_style.do_colouration)
+ head_accessory_s.Blend(headacc_colour, ICON_ADD)
+ add_overlay(head_accessory_s)
- if(f_style)
- var/datum/sprite_accessory/facial_hair_style = GLOB.facial_hair_styles_list[f_style]
- if(facial_hair_style && ((facial_hair_style.species_allowed && (dna.species.name in facial_hair_style.species_allowed)) || (dna.species.bodyflags & ALL_RPARTS)))
- var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
- if(istype(dna.species, /datum/species/slime)) // I am el worstos
- facial_s.Blend("[owner.skin_colour]A0", ICON_AND) //A0 = 160 alpha.
- else if(facial_hair_style.do_colouration)
- facial_s.Blend(facial_colour, ICON_ADD)
- overlays |= facial_s
+ if(f_style)
+ var/datum/sprite_accessory/facial_hair_style = GLOB.facial_hair_styles_list[f_style]
+ if(facial_hair_style && ((facial_hair_style.species_allowed && (dna.species.name in facial_hair_style.species_allowed)) || (dna.species.bodyflags & ALL_RPARTS)))
+ var/icon/facial_s = new /icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
+ if(istype(dna.species, /datum/species/slime)) // I am el worstos
+ facial_s.Blend("[owner.skin_colour]A0", ICON_AND) //A0 = 160 alpha.
+ else if(facial_hair_style.do_colouration)
+ facial_s.Blend(facial_colour, ICON_ADD)
+ add_overlay(facial_s)
- if(h_style && !(owner.head && (owner.head.flags & BLOCKHEADHAIR)))
- var/datum/sprite_accessory/hair_style = GLOB.hair_styles_full_list[h_style]
- if(hair_style && ((dna.species.name in hair_style.species_allowed) || (dna.species.bodyflags & ALL_RPARTS)))
- var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
- if(istype(dna.species, /datum/species/slime)) // I am el worstos
- hair_s.Blend("[owner.skin_colour]A0", ICON_AND) //A0 = 160 alpha.
- else if(hair_style.do_colouration)
- hair_s.Blend(hair_colour, ICON_ADD)
- overlays |= hair_s
+ if(h_style)
+ if(!owner.isSynthetic() || (owner.isSynthetic() && ((owner.head && (owner.head.flags & BLOCKHEADHAIR)) || (owner.wear_mask && (owner.wear_mask.flags & BLOCKHEADHAIR)))))
+ var/datum/sprite_accessory/hair_style = GLOB.hair_styles_full_list[h_style]
+ if(hair_style && ((dna.species.name in hair_style.species_allowed) || (dna.species.bodyflags & ALL_RPARTS)))
+ var/icon/hair_s = new /icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
+ if(istype(dna.species, /datum/species/slime)) // I am el worstos
+ hair_s.Blend("[owner.skin_colour]A0", ICON_AND) //A0 = 160 alpha.
+ else if(hair_style.do_colouration)
+ hair_s.Blend(hair_colour, ICON_ADD)
+ add_overlay(hair_s)
- return mob_icon
+ return mob_icon //Don't need to blend the above into this as it's handled in human/update_icons(). The overlays are for rendering stuff on disembodied heads.
/obj/item/organ/external/proc/get_icon_state(skeletal)
var/gender
diff --git a/code/modules/surgery/organs/organ_internal.dm b/code/modules/surgery/organs/organ_internal.dm
index 6dbc6f4febe..97c54c64e47 100644
--- a/code/modules/surgery/organs/organ_internal.dm
+++ b/code/modules/surgery/organs/organ_internal.dm
@@ -226,6 +226,8 @@
health = 3
var/organhonked = 0
var/suffering_delay = 900
+ var/datum/component/waddle
+ var/datum/component/squeak
/obj/item/organ/internal/honktumor/insert(mob/living/carbon/M, special = 0)
..()
@@ -236,6 +238,8 @@
genemutcheck(M,CLUMSYBLOCK,null,MUTCHK_FORCED)
genemutcheck(M,COMICBLOCK,null,MUTCHK_FORCED)
organhonked = world.time
+ waddle = M.AddComponent(/datum/component/waddling)
+ squeak = M.AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg' = 1), 50)
/obj/item/organ/internal/honktumor/remove(mob/living/carbon/M, special = 0)
. = ..()
@@ -246,6 +250,8 @@
M.dna.SetSEState(COMICBLOCK,0)
genemutcheck(M,CLUMSYBLOCK,null,MUTCHK_FORCED)
genemutcheck(M,COMICBLOCK,null,MUTCHK_FORCED)
+ QDEL_NULL(waddle)
+ QDEL_NULL(squeak)
qdel(src)
/obj/item/organ/internal/honktumor/on_life()
@@ -282,6 +288,28 @@
owner.nutrition = 9000
owner.overeatduration = 9000
+
+/obj/item/organ/internal/honkbladder
+ name = "honk bladder"
+ desc = "a air filled sac that produces honking noises."
+ icon_state = "honktumor"//Not making a new icon
+ origin_tech = "biotech=1"
+ w_class = WEIGHT_CLASS_TINY
+ parent_organ = "groin"
+ slot = "honk_bladder"
+ health = 3
+ var/datum/component/squeak
+
+/obj/item/organ/internal/honkbladder/insert(mob/living/carbon/M, special = 0)
+
+ squeak = M.AddComponent(/datum/component/squeak, list('sound/effects/clownstep1.ogg'=1,'sound/effects/clownstep2.ogg'=1), 50)
+
+/obj/item/organ/internal/honkbladder/remove(mob/living/carbon/M, special = 0)
+ . = ..()
+
+ QDEL_NULL(squeak)
+ qdel(src)
+
/obj/item/organ/internal/beard
name = "beard organ"
desc = "Let they who is worthy wear the beard of Thorbjorndottir."
diff --git a/code/modules/surgery/organs/subtypes/diona.dm b/code/modules/surgery/organs/subtypes/diona.dm
index be05b2917c3..0e76c8fe20b 100644
--- a/code/modules/surgery/organs/subtypes/diona.dm
+++ b/code/modules/surgery/organs/subtypes/diona.dm
@@ -2,7 +2,6 @@
name = "core trunk"
max_damage = 200
min_broken_damage = 50
- cannot_break = 1
amputation_point = "trunk"
encased = null
gendered_icon = 0
@@ -10,7 +9,6 @@
/obj/item/organ/external/groin/diona
name = "fork"
min_broken_damage = 50
- cannot_break = 1
amputation_point = "lower trunk"
gendered_icon = 0
@@ -18,58 +16,49 @@
name = "left upper tendril"
max_damage = 35
min_broken_damage = 20
- cannot_break = 1
amputation_point = "upper left trunk"
/obj/item/organ/external/arm/right/diona
name = "right upper tendril"
max_damage = 35
min_broken_damage = 20
- cannot_break = 1
amputation_point = "upper right trunk"
/obj/item/organ/external/leg/diona
name = "left lower tendril"
max_damage = 35
min_broken_damage = 20
- cannot_break = 1
amputation_point = "lower left fork"
/obj/item/organ/external/leg/right/diona
name = "right lower tendril"
max_damage = 35
min_broken_damage = 20
- cannot_break = 1
amputation_point = "lower right fork"
/obj/item/organ/external/foot/diona
name = "left foot"
max_damage = 20
min_broken_damage = 10
- cannot_break = 1
amputation_point = "branch"
/obj/item/organ/external/foot/right/diona
name = "right foot"
max_damage = 20
min_broken_damage = 10
- cannot_break = 1
amputation_point = "branch"
/obj/item/organ/external/hand/diona
name = "left grasper"
- cannot_break = 1
amputation_point = "branch"
/obj/item/organ/external/hand/right/diona
name = "right grasper"
- cannot_break = 1
amputation_point = "branch"
/obj/item/organ/external/head/diona
max_damage = 50
min_broken_damage = 25
- cannot_break = 1
encased = null
amputation_point = "upper trunk"
gendered_icon = 0
@@ -82,6 +71,11 @@
icon = 'icons/obj/objects.dmi'
icon_state = "nymph"
+/obj/item/organ/internal/lungs/diona
+ name = "respiratory vacuoles"
+ icon = 'icons/obj/objects.dmi'
+ icon_state = "nymph"
+
/obj/item/organ/internal/brain/diona // Turns into a nymph instantly, no transplanting possible.
name = "gas bladder"
icon = 'icons/obj/objects.dmi'
diff --git a/code/modules/surgery/organs/vocal_cords.dm b/code/modules/surgery/organs/vocal_cords.dm
index 94f6be4cc9a..9d91682f057 100644
--- a/code/modules/surgery/organs/vocal_cords.dm
+++ b/code/modules/surgery/organs/vocal_cords.dm
@@ -125,6 +125,9 @@ var/static/regex/multispin_words = regex("like a record baby")
return
owner.say(".x[command]")
+/obj/item/organ/internal/vocal_cords/colossus/prepare_eat()
+ return
+
/obj/item/organ/internal/vocal_cords/colossus/can_speak_with()
if(world.time < next_command)
to_chat(owner, "You must wait [(next_command - world.time)/10] seconds before Speaking again.")
diff --git a/code/modules/vehicle/ambulance.dm b/code/modules/vehicle/ambulance.dm
index 6b15018de49..ac225003c52 100644
--- a/code/modules/vehicle/ambulance.dm
+++ b/code/modules/vehicle/ambulance.dm
@@ -102,6 +102,10 @@
anchored = FALSE
throw_pressure_limit = INFINITY //Throwing an ambulance trolley can kill the process scheduler.
+/obj/structure/bed/amb_trolley/examine(mob/user)
+ . = ..()
+ to_chat(user, "Drag [src]'s sprite over the ambulance to (de)attach it.")
+
/obj/structure/bed/amb_trolley/MouseDrop(obj/over_object as obj)
..()
if(istype(over_object, /obj/vehicle/ambulance))
diff --git a/code/modules/vr/vr_outfits.dm b/code/modules/vr/vr_outfits.dm
index ce8d52b4880..e61ea829b27 100644
--- a/code/modules/vr/vr_outfits.dm
+++ b/code/modules/vr/vr_outfits.dm
@@ -1,12 +1,12 @@
//place all the outfits for your levels in here.
/datum/outfit/vr/vr_basic
- name = "basic vr"
+ name = "Basic Virtual Reality"
uniform = /obj/item/clothing/under/psysuit
shoes = /obj/item/clothing/shoes/black
/datum/outfit/vr/roman
- name = "roman"
+ name = "Roman"
uniform = /obj/item/clothing/under/roman
shoes = /obj/item/clothing/shoes/roman
l_hand = /obj/item/shield/riot/roman
diff --git a/config/example/dbconfig.txt b/config/example/dbconfig.txt
index 2404119d52f..ad859d92543 100644
--- a/config/example/dbconfig.txt
+++ b/config/example/dbconfig.txt
@@ -9,7 +9,7 @@
## This value must be set to the version of the paradise schema in use.
## If this value does not match, the SQL database will not be loaded and an error will be generated.
## Roundstart will be delayed.
-DB_VERSION 8
+DB_VERSION 9
## Server the MySQL database can be found at.
# Examples: localhost, 200.135.5.43, www.mysqldb.com, etc.
diff --git a/config/example/lavaRuinBlacklist.txt b/config/example/lavaRuinBlacklist.txt
index 934d86514b0..f8fb3fd196a 100644
--- a/config/example/lavaRuinBlacklist.txt
+++ b/config/example/lavaRuinBlacklist.txt
@@ -5,6 +5,8 @@
##BIODOMES
#_maps/map_files/RandomRuins/LavaRuins/lavaland_biodome_beach.dmm
+#_maps/map_files/RandomRuins/LavaRuins/lavaland_biodome_clown_planet.dmm
+#_maps/map_files/RandomRuins/LavaRuins/lavaland_biodome_winter.dmm
##RESPAWN
#_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_ash_walker1.dmm
diff --git a/goon/code/datums/browserOutput.dm b/goon/code/datums/browserOutput.dm
index 3456e0a2ce9..3359e7c6232 100644
--- a/goon/code/datums/browserOutput.dm
+++ b/goon/code/datums/browserOutput.dm
@@ -222,7 +222,7 @@ var/to_chat_filename
var/to_chat_line
var/to_chat_src
// Call using macro: to_chat(target, message, flag)
-/proc/__to_chat(target, message, flag)
+/proc/to_chat_immediate(target, message, flag)
if(!is_valid_tochat_message(message) || !is_valid_tochat_target(target))
target << message
@@ -279,3 +279,9 @@ var/to_chat_src
output_message += "&[url_encode(flag)]"
target << output(output_message, "browseroutput:output")
+
+/proc/__to_chat(target, message, flag)
+ if(Master.current_runlevel == RUNLEVEL_INIT || !SSchat?.initialized)
+ to_chat_immediate(target, message, flag)
+ return
+ SSchat.queue(target, message, flag)
diff --git a/html/changelog.html b/html/changelog.html
index 2aef4e33f8f..270ef03dd3f 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -56,6 +56,413 @@
-->
+
30 August 2019
+
AffectedArc07 updated:
+
+
Fixes the changelog
+
+
Arkatos updated:
+
+
Added new icon for Charge spell
+
Added new icon for No Clothes spell
+
Added new icon for Wizard spellbook
+
Added new animations to 10 single-use spellbooks
+
Added new sprite for Bottle of Tickles
+
Added refunding functionality to the Bottle of Ooze akin to the other summoning bottles. Click with the bottle in hand on a wizard spellbook to refund its cost and limit slot.
+
Fixed an issue where Bottle of Tickles did not properly refund
+
Fixed an issue with alpha layering on Bottle of Ooze sprite
+
Very slightly adjusted brightness of the Boo! ghost spell icon
+
Wizard spellbook was completely reorganized, and new appropriate categories were added, each category is sorted by price, and if price of the two or more spells is the same, they are sorted alphabetically
+
Polymorph can now turn a mob into Syndicate medical or saboteur modules
+
Mobs made via polymorph into borgs are now unbounded free borgs
+
Repulse spell cost decreased from 2 to 1
+
Lighting bolt spell cost decreased from 2 to 1
+
Slaughter/Laughter demons and Magical Morphs now always have their second fluff objective considered as complete no matter the circumstances
+
Laughter Demons very slightly buffed, they are still a bit weaker than Slaughter Demons
+
Improved descriptions and wording regarding Wizard spellbook and Wizard spells
+
Traitor AI now uses action buttons for its malfunction abilities
+
+
AzuleUtama updated:
+
+
Adds false-bottomed briefcase from VG.
+
+
Couls updated:
+
+
Rechargers can now be crafted from science using one capacitor and a recharger board tweak:Smaller machines like microwaves and cell chargers can now be placed on tables(Fax machines included) tweak:can screwdriver open rechargers and then apply a crowbar to deconstruct them
+
Blood spread now depends on volume of the blood, requires more drips of blood to create a pool
+
DUAL WIELDING
+
new chatsubsystem from TG!
+
Update issue templates to latest version and clean up the current template
+
mining shuttle warning message and delay before launching
+
cardboard boxes are no longer sonic speed
+
shuttle timers now get set properly
+
+
EmanTheAlmighty updated:
+
+
Blobbernauts can now be controlled by players through a prompt which appears when they are spawned by blobs.
+
Blobbernauts and blobs can now communicate with each other.
+
Blobbernauts now regenerate health overtime when standing on blob structures.
+
Blobbernauts will slowly lose health if they are not standing on blob structures while not at full health. balance: Blobbernauts have been nerfed, they now have less health, deal less damage and cannot break walls anymore. balance: Blob's "Produce Blobbernaut" ability has been made more expensive to use, now costing 60 resources instead of 20.
+
+
Emanthealmighty updated:
+
+
The poll to play as a blobbernaut now lasts 10 seconds from 15.
+
Blobbernauts no longer chase after people while players are being polled to play as one.
+
+
Fox McCloud updated:
+
+
Plasmamen dramatically overhauled.
+
Plasmamen can be cloned without burning to death in the clonepod
+
Plasmamen no longer start with spacesuits
+
Plasmamen start off with jumpsuits that seal to protect against oxygen. This allows for you to customize their appearance more
+
Plasmamen helmets now allow you to see a Plasmaman's actual face; should be able to see their eye color and mouth color now
+
Plasmamen take 50% extra brute and burn
+
Plasmamen are immune to radiation
+
Plasmamen start out with a small tank that can fit on a belt or in a pocket; it should be enough to last an entire shift
+
Plasmaman helmets now have built in welding goggles
+
Plasmaman karma cost lowered from 100 to 45
+
Reworks Diona
+
Diona bleed (call it chlorophy; it's green)
+
Diona Breathe (plants do need to exchange gas after all)
+
Rad Immunity Removed
+
Diona regenerate 1 OXY, 1 BURN, 1 BRUTE, and 1 TOX if they are in a bright area; this effect does not kick in if they're in crit
+
Diona no longer have unbreakable bones (wood can crack ya know!)
+
Diona are no longer space proof
+
Diona are more vulnerable to fire and heat damage
+
Diona weakness to weedkiller dramatically nerfed
+
Diona now use Newcrit
+
Diona are no longer slow
+
Diona can wear spacesuits
+
Fixes stun absorbing not working
+
Fixes parallax insane setting not doing anything
+
Ores can be destroyed by devastating explosions
+
silver, gold, and diamond pickaxes do a bit more damage and mine faster than before
+
drills slightly slower, but diamond drills slightly faster
+
Spade is the same speed as a shovel
+
Hivelord stabilizer will now make a hivelord core/legion soul stabilize and be preserved, even if it was previously inert
+
can use a hivelord core in your active hand to apply it to yourself
+
soulstone in the abandoned locked crates can now be used by anyone
+
Adds firelemon seeds to the abandoned locked crates as potential loot
+
Hardsuits have an integrated helmet; you no longer have to attach helmets
+
Toggling up/down helmets is now done with an action button
+
can no longer attach magboots to a hardsuit
+
Hardsuit base melee armor increased from 10 to 30
+
Security and HoS hardsuit melee armor increased by 5
+
HoS hardsuit helmet armor matches his hardsuit
+
CE's hardsuit helmet armor for rads increased by 10 (should be fully rad proof now)
+
Elite syndicate suits can't be acided
+
Fixes stuns and weakens related to reagents
+
Fixes the displayed cost of Plasmamen
+
Adds jetpack hardsuit upgrades: get yours at mining for 2000 points
+
Removes mining carbon dioxide jetpack
+
Can no longer use jetpacks in your suit storage slot
+
Chief Engineer's hardsuit, Syndicate Hardsuit (normal and elite), and Shielded Syndicate Hardsuit all have built in jetpacks
+
Fixes random singularity releases from the grid check event
+
loadout costs for most things cut from 2 to 1
+
Adds fingerless gloves, eyepatch, prescription glasses, black shoes, brown shoes, white shoes, and ian's shirt to the loadout
+
moved hipster glasses from donator to general glasses
+
Adds in sandbags. Use them to deploy destructable barriers; miners start off with a few
+
Removes access based security barriers
+
Adds in security barrier grenade. When it goes off, it will deploy up to 3 barriers that will lock into place; should find 4 of these in the armory
+
can tear up bedsheet and gauze to get cloth--requires a sharp object
+
Fixes plasmamen atmos techs not getting their proper suit
+
Adds in a loom, craft one out of 10 wood
+
Adds in cotton and durathread cotton to botany to grow
+
Adds in a number of expanded items to create out of cloth, such as improvised gauze, beanies, and softcaps
+
Adds the ability to use personal crafting to make durathread jumpsuits, bandanas, armor, helmets, beanies and berets. Aside from the bandana, these all have minor armor on them
+
Adds a number of new items to personally craft, related to clothing: ability to make health, sec, diagnotic, and reagent sunglasses.
+
Can additionally craft cowboy boots, lizardskin cowboy boots, fannypacks, and a spooky ghost disguise
+
adds a whole range of beanies, find them in the clothing vendor or make them yourself
+
Updates the cowboy boots sprites
+
Unironically fixes about several thousand runtimes
+
Fixes jackets not keeping you warm
+
Chefs are now trained in the art of Close Quarters Cooking
+
Adds the Book of Babel as tendril loot
+
Adds Jacbo's Ladder as tendril loot
+
Fixes fungus, blood, and graffiti not showing up on a wall
+
Fixes the lavaland inquisitor and berserker hardsuits having incorrect armor and slowdown values
+
Fixes baseball bats throwing anchored things
+
Fixes blood drunk buff
+
Fixes using a crusher on a trophy to equip it causing you to drop the crusher
+
refactors lazarus capsules; no real behavioral change
+
Fixes being able to revive megafauna with strange reagent
+
+
Fox McCloud and FullOfSkittles updated:
+
+
Tweaks the gummy worm, gummy bear, jeallybean, toffee, and bacon sprites
+
Fixes telebacon not properly acting as...well, a bacon beacon
+
+
FreeStylaLT updated:
+
+
Added an Engine Picker, which uses new engine beacons.
+
Replaced the current two engine generators with one engine beacon.
+
+
Ionward updated:
+
+
Drask crewmembers now have properly fitting shoes.
+
Fixed some minor issues in Drasks uniforms
+
non-humans now have proper sprites for durathread goods
+
+
KasparoVy updated:
+
+
Adds sprites for all Vox & Armalis earwear.
+
Adds sprites for Armalis default backpack, nitrogen tank (old-style back & new-style belt) & all breath mask variations.
+
You can now species-fit in-hand icons: Use a single .dmi file and suffix the icon states with _l or _r.
+
Fixes an issue preventing Vox Armalis from being rendered with the proper in-hand icons for their massive noise cannons.
+
Fixes an issue preventing the species-fitting of earwear.
+
Fixes an issue preventing Vox Armalis from wearing the 'Vox' breath mask.
+
Picking up uniforms no longer renders a default grey jumpsuit on Vox.
+
Resolves an issue causing shining eyes to be rendered darker than intended.
+
Resolves an issue preventing appearance features (hair, eyes, etc.) from rendering on disembodied heads.
+
Resolves an issue preventing Admin-revived decapitated bodies from having appearance features or ears.
+
Non-shining eyes render the proper colour again.
+
+
Kurgis updated:
+
+
Beepsky now bumps around on its wheels when patrolling for crime.
+
+
Markolie updated:
+
+
A new outfit manager has been added for admins (under debug). It lets them save and load custom outfits on their computer and use these to equip players.
+
Upon transforming players into humans or reincarnating them through the player panel, admins will now directly be able to select their equipment.
+
The select equipment verb now works on observers: it'll create a human with the given equipment under the ghost.
+
A "Copy Outfit" button has been added to the View Variables dropdown, which lets admins instantly copy an outfit.
+
Outfits now support accessories and internal boxes.
+
The separate option to equip ERT members has been removed. It's been integrated into their regular outfits.
+
Water coming from sinks and certain water effects is now 10C instead of body temperature.
+
+
Shadow-Quill updated:
+
+
[Meta] Added buckshot and slugs to armoury.
+
[Meta] Added surgical tools, robotic first aid kits, and a photocopier to Robotics.
+
[Meta] R&D doors now has proper access requirements.
+
[Meta] Added RCS and telepad to cargo.
+
[Meta] Disposals sheet stacker and conveyor belts now works properly.
+
[Meta] One-way airlocks added in Medbay/Brig.
+
[Meta] Disposals sheet stacker disposals chute leads directly to the mailroom.
+
AIs not being able to restore their own power if in an area with an APC.
+
Fixed being able to talk in OOC under certain circumstances if it's disabled.
+
Lockers can no longer move around anchored mobs.
+
+
SteelSlayer updated:
+
+
You can no longer spam dismantle a SMES terminal and get 10 cable for every progress bar
+
The game will properly remove 10 cable from your stack after building a SMES terminal, instead of removing 0
+
A cable adding sound gets played when you add wires to create a terminal for a SMES
+
Rapid pipe dispensers can now place disposal sorting pipes
+
When changing the sort location of a disposal sorting pipe, the name of the pipe now also changes to the desired destination
+
Added a destination tagger to the atmosheric technician locker
+
Added atmospherics access to Engi-Vend's and Engineering checkpoint airlocks
+
Removed some random grey pixels from disposal sorting junction pipe sprites, and certain normal disposal junction pipe sprites
+
IV bags are able to transfer their contents to other containers by clicking on them with the bag
+
Adds a handheld defibrillator to the paramedic EVA closet
+
You can insert magazines into L6 SAWs again
+
Removed one of the high capacity tanks in hydroponics
+
Added a disk compartmentalizer to hydroponics
+
Delaying round start actually delays round start again
+
+
Terilia updated:
+
+
added headcrabs
+
adjusted the path's for headslugs. They are not called headcrab anymore
+
+
TheSardele updated:
+
+
Removes the ability of obese people and those with matter eater to swallow others.
+
+
Ty-Omaha updated:
+
+
Fixed a bug where hotwiring solar panels would allow for the station to remain powered in the Grid Check power failure event.
+
+
datlo updated:
+
+
Added ashstorm immunity to titanium and plastitanium golems.
+
Added lava immunity to plastitanium golems.
+
Bananium golems now slowly waddle around.
+
Uranium golems now properly irradiate nearby mobs that arent rad immune.
+
Tranquillite golems now properly get their miming powers.
+
Added the Clown and Winter biodomes as possible lavaland ruins.
+
Update a changeling error message to be clearer.
+
+
farie82 updated:
+
+
Items with NODROP that are dropped now lose the flag if they didn't get created with it
+
Adds tip text to the examine text of the ambulance trolley about how to attach it
+
Adds tip text to the nuke when trying to use the NAD before deploying it
+
Adds tip text to the fire axe cabinet about how to lock/unlock it
+
Adds tip text to airlocks if they have a note on them about how to remove the note
+
Can't put the NAD in the nuke now when it has the NODROP flag
+
Locking a fire axe cabinet is less weird now. No odd 5 seconds sleep
+
Can't put a nodrop fire axe in fire axe cabinets now. Duping them
+
Implants like the IPC charging work again. They won't get deleted after first use
+
+
variableundefined updated:
+
+
A proc's name got changed. That's it
+
+
+
23 August 2019
+
AffectedArc07, Keekenox, Floyd/Qustinnus updated:
+
+
P A R A L L A X (That fancy space thing)
+
Adds a new Parallax layer that resembles Lavaland (Lava Planet), it spawns on a random location near the station. You need your parallax on high to see it.
+
+
Arkatos updated:
+
+
Added colored pillbottles
+
Added an option to change color of the pillbottles to ChemMaster3000
+
Added new description to patch packs
+
Jump to Node ability now shows a location of each Blob node
+
Added SlimeHUD when playing as a slime. This means slimes will have their own unique health doll and pull icon.
+
Action buttons can now be dragged onto each other to swap places
+
Fixed a case where dragging locked action buttons could result in white tooltip over the screen
+
+
AzuleUtama updated:
+
+
The Traitor thermal glasses and chameleon security HUD now use the updated chameleon code. balance: Traitor thermal glasses will no longer cause eye damage when hit with EMP.
+
+
Citinited updated:
+
+
Removes the big pipe dispensers from atmospherics, you can still find them elsewhere.
+
+
Couls updated:
+
+
After many complaints about being stuck in medbay. NT has modified all the airlocks on the station to allow leaving certain departments without requiring an respective ID. This new modification is indicated by a white light near the airlocks in the direction of unrestricted access.
+
New unrestricted access can be built by NT engineers through modification of the airlock electronics.
+
hit effects!
+
hit effect sprites for lasers, bullet hole and dent decals for walls
+
mice now have a very low chance of chewing through wires, this kills them if the wire is powered
+
You can now homerun things thrown at you with a baseball bat!
+
new baseball hit noise, new baseball sprite
+
there are much less one-way airlocks on station
+
+
DoctorDrugs updated:
+
+
removed the ability to eat the divine vocal cords
+
+
EmanTheAlmighty updated:
+
+
The AI can now change its intent by clicking on the new on-screen button or pressing 4 to switch to help or harm.
+
The AI can now toggle airlock safeties instead of toggling door bolt lights by pressing middle mouse.
+
+
Fox McCloud updated:
+
+
Majorly updates lavaland
+
Miner starting equipment altered. They now start with a kinetic accelerator
+
Miners start off with a mini pickaxe
+
Adds in the boxed implant kit, regular shelter capsule, and mining drone passthrough upgrade to the mining equipment vendor
+
re-ordered the equipment vendor, so things are grouped together more logically
+
Added a number of new kinetic accelerator upgrades acquirable through tendril chests
+
Mining bot now uses an actual kinetic accelerator as opposed to a "Look alike"; you can upgrade its internal gun with various kinetic accelerator modkits.
+
Sentient mining bot nerfed; you can no longer apply the armor or melee buff to them; offset by the fact you can upgrade their kinetic gun.
+
Indoor pressure mod removed from R&D and made into a miner traitor item
+
Resonators have an increased amount of fields and do more damage in low pressure. Additionally, if you place a field on a tile that already has a field, it'll cause it to detonate early
+
Plasmacutter no longer does increased damage in low pressure, Advanced plasma cutter does slightly more base damage but has a bit less range. Price has been cut at R&D
+
removed the AoE Mob+Turf upgrade for mining pods
+
Fixes ripleys being slow on lavaland
+
Fixes walking on lavaland sounding like walking on metal plating
+
Adds in kinetic crusher trophies
+
Kinetic crusher can be wielded/unwielded (but you can't attack with it unwielded)
+
Adds the HECK suit as Bubblegum loot
+
Adds the kinetic accelerator bounty mod as Tendril loot
+
Add fulton extract packs to the mining vendor; rescue precious valuable or dead miners!
+
Adds mini-fans to the mining, engineering, and security shuttles
+
Adds a number of primal recipes: rake (cultivator), wooden bucket, firebrand (long burning match), and bone bracers (armored arm protection that goes on your glove slot)
+
Can attach bayonets to C20rs, bolt action rifles, security auto-rifles, and kinetic accelerator; harm intent to stab with them
+
can craft ore boxes out of wood
+
Skull helmets are now proper helmets
+
Survival autoinjectors tweaked
+
Survival autoinjectors have 15 units of teporone in them
+
Survival autoinjectors have double the epinpehrine and weak omnizine instead of saline glucose.
+
lavaland extract altered; it no longer heals tox or oxy, and heals slightly less brute and burn, but has nearly halved the metabolization rate and has a less harsh overdose
+
Fixes airlocks spamming their open and close when you stand in them
+
Fixes overriden door timers not working
+
+
Fox McCloud and FullofSkittles updated:
+
+
Changes the Venus Human Flytrap sprite
+
+
Ionward updated:
+
+
Adjusted Greys uniforms and backpack sprites.
+
Added a bunch of Drask masks and glasses.
+
Added God Eye sprites for Greys, Drask, and Vox.
+
+
JKnutson101 updated:
+
+
Issue where Emergency NanoMed Vendors required Medical ID to Access.
+
Added the ability for cyborgs with zero battery to use the 'succumb' verb.
+
+
Markolie updated:
+
+
Players now have thirty seconds instead of just five seconds to select if they want to be somebody's butler through a die of fate roll.
+
The Netherworld portal is now properly destroyed upon being killed. In addition, its max health is now equal to its starting health.
+
The iron ore sprite that shows up when using the miner scanner no longer has a background, making it blend in better with the actual rock.
+
Tightening the bolts of a falsewall now works properly.
+
Deconstructing plating now requires it to be unfastened using a screwdriver first, in order to prevent it from being accidentally deconstructed with a welder.
+
+
Quantum-M updated:
+
+
Minor grammar edits to the text that tells you that your thirst is dealt with but no blood power is given. balance: Vampires are no longer able to drink get power from ckeyless humanoid monkeys, they will now need to hunt down actual characters with ckey to get power.
+
+
Shadow-Quill updated:
+
+
Mass drivers now need two rods/cable coil instead of three to construct.
+
The RD's office door can now be opened by the RD, instead of by just the Captain.
+
Science lockdown can now only be (de)activated by the RD, instead of any scientist.
+
Using a health analyzer in-hand will switch the verbosity.
+
You no longer have to unscrew a plating to repair it.
+
The shivering symptom in virology now properly chills people.
+
+
SteelSlayer updated:
+
+
Wizard rounds now end if all wizards and apprentices are either dead, inside cyborgs, or in MMIs
+
Re-enabled the wizard's hud. Wizards can now see their own antag icon along with seeing other wizard's and apprentice's icons
+
When a cult sacrifice target leaves the round via cryo, the game will reassign a new target for them
+
Added an alarm sound that plays for cultists when their sacrifice target leave the round via cryo
+
When a cult sacrifice target leaves the round via cryo, the game will update every cultist's notes to reflect the change
+
Adds a new verb named "Toggle Health Scan" to the ghost tab. While toggled on, ghosts can perform health scans on humanoids and cyborgs by left clicking on them
+
+
TDSSS updated:
+
+
syndicate fax machine to lavaland syndie base.
+
syndicate lavaland base self destruct now requires syndie access.
+
moved headsets in lavaland syndie base.
+
Gave the HoP fax long-ranged faxing capabilities.
+
midround event spawned xeno larva now need less time to grow up and evolve.
+
cult talisman got unique icons to tell them apart
+
mining hardsuits come with helmets now again
+
+
Tayyyyyyy updated:
+
+
Whether you join the ERT is no longer determined by how fast you click "yes" on the prompt.
+
Drag and drop support and 20 seconds to pick ERT role instead of 15
+
Fix extra newline after field and disable Github Flavored Markdown in papers (normal markdown still works)
+
autogenerated papers no longer appear as HTML code
+
message window links added to PM send receipt
+
Many shuttle flight directions fixed
+
+
TheSardele updated:
+
+
All-In-one Grinders can now be constructed and upgraded
+
All-In-one Grinders now produce more reagents when upgraded.
+
Icon for cybernetic eyes
+
Sleeping while drunk no longer makes you more drunk.
+
+
dovydas12345 updated:
+
+
Fixes being able to pick up chairs and stools when you have items in both hand or when you don't have hands.
+
Adds a ERT shuttle console which is accessible to ERT members
+
+
farie82 updated:
+
+
Rigging a crate now doesn't delete your coil stack anymore but instead uses 15 of it. Borgs can use it safely again
+
+
kazboo updated:
+
+
adjusts the hierophant blast layer to make for it to always be below the effect. this should be the case already due to mouse_opacity, though for some unknown reason, it just doesn't work sometimes, so this should fix it.
+
+
12 August 2019
AffectedArc07 updated:
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index ef20fb58092..d03050e2258 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -10648,3 +10648,437 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
kazboo:
- tweak: changed the display name shown to a player upon being frozen in a manner
that only the admins ckey is displayed, not the character name along with it
+2019-08-23:
+ AffectedArc07, Keekenox, Floyd/Qustinnus:
+ - rscadd: P A R A L L A X (That fancy space thing)
+ - imageadd: Adds a new Parallax layer that resembles Lavaland (Lava Planet), it
+ spawns on a random location near the station. You need your parallax on high
+ to see it.
+ Arkatos:
+ - imageadd: Added colored pillbottles
+ - rscadd: Added an option to change color of the pillbottles to ChemMaster3000
+ - rscadd: Added new description to patch packs
+ - tweak: Jump to Node ability now shows a location of each Blob node
+ - rscadd: Added SlimeHUD when playing as a slime. This means slimes will have their
+ own unique health doll and pull icon.
+ - rscadd: Action buttons can now be dragged onto each other to swap places
+ - bugfix: Fixed a case where dragging locked action buttons could result in white
+ tooltip over the screen
+ AzuleUtama:
+ - tweak: 'The Traitor thermal glasses and chameleon security HUD now use the updated
+ chameleon code. balance: Traitor thermal glasses will no longer cause eye damage
+ when hit with EMP.'
+ Citinited:
+ - rscdel: Removes the big pipe dispensers from atmospherics, you can still find
+ them elsewhere.
+ Couls:
+ - rscadd: After many complaints about being stuck in medbay. NT has modified all
+ the airlocks on the station to allow leaving certain departments without requiring
+ an respective ID. This new modification is indicated by a white light near the
+ airlocks in the direction of unrestricted access.
+ - rscadd: New unrestricted access can be built by NT engineers through modification
+ of the airlock electronics.
+ - rscadd: hit effects!
+ - imageadd: hit effect sprites for lasers, bullet hole and dent decals for walls
+ - tweak: mice now have a very low chance of chewing through wires, this kills them
+ if the wire is powered
+ - rscadd: You can now homerun things thrown at you with a baseball bat!
+ - tweak: new baseball hit noise, new baseball sprite
+ - tweak: there are much less one-way airlocks on station
+ DoctorDrugs:
+ - tweak: removed the ability to eat the divine vocal cords
+ EmanTheAlmighty:
+ - rscadd: The AI can now change its intent by clicking on the new on-screen button
+ or pressing 4 to switch to help or harm.
+ - tweak: The AI can now toggle airlock safeties instead of toggling door bolt lights
+ by pressing middle mouse.
+ Fox McCloud:
+ - rscadd: Majorly updates lavaland
+ - rscadd: Miner starting equipment altered. They now start with a kinetic accelerator
+ - rscadd: Miners start off with a mini pickaxe
+ - rscadd: Adds in the boxed implant kit, regular shelter capsule, and mining drone
+ passthrough upgrade to the mining equipment vendor
+ - tweak: re-ordered the equipment vendor, so things are grouped together more logically
+ - rscadd: Added a number of new kinetic accelerator upgrades acquirable through
+ tendril chests
+ - tweak: Mining bot now uses an actual kinetic accelerator as opposed to a "Look
+ alike"; you can upgrade its internal gun with various kinetic accelerator modkits.
+ - tweak: Sentient mining bot nerfed; you can no longer apply the armor or melee
+ buff to them; offset by the fact you can upgrade their kinetic gun.
+ - tweak: Indoor pressure mod removed from R&D and made into a miner traitor item
+ - tweak: Resonators have an increased amount of fields and do more damage in low
+ pressure. Additionally, if you place a field on a tile that already has a field,
+ it'll cause it to detonate early
+ - tweak: Plasmacutter no longer does increased damage in low pressure, Advanced
+ plasma cutter does slightly more base damage but has a bit less range. Price
+ has been cut at R&D
+ - rscdel: removed the AoE Mob+Turf upgrade for mining pods
+ - bugfix: Fixes ripleys being slow on lavaland
+ - bugfix: Fixes walking on lavaland sounding like walking on metal plating
+ - rscadd: Adds in kinetic crusher trophies
+ - tweak: Kinetic crusher can be wielded/unwielded (but you can't attack with it
+ unwielded)
+ - rscadd: Adds the HECK suit as Bubblegum loot
+ - rscadd: Adds the kinetic accelerator bounty mod as Tendril loot
+ - rscadd: Add fulton extract packs to the mining vendor; rescue precious valuable
+ or dead miners!
+ - tweak: Adds mini-fans to the mining, engineering, and security shuttles
+ - rscadd: 'Adds a number of primal recipes: rake (cultivator), wooden bucket, firebrand
+ (long burning match), and bone bracers (armored arm protection that goes on
+ your glove slot)'
+ - rscadd: Can attach bayonets to C20rs, bolt action rifles, security auto-rifles,
+ and kinetic accelerator; harm intent to stab with them
+ - rscadd: can craft ore boxes out of wood
+ - bugfix: Skull helmets are now proper helmets
+ - tweak: Survival autoinjectors tweaked
+ - rscadd: Survival autoinjectors have 15 units of teporone in them
+ - tweak: Survival autoinjectors have double the epinpehrine and weak omnizine instead
+ of saline glucose.
+ - tweak: lavaland extract altered; it no longer heals tox or oxy, and heals slightly
+ less brute and burn, but has nearly halved the metabolization rate and has a
+ less harsh overdose
+ - bugfix: Fixes airlocks spamming their open and close when you stand in them
+ - bugfix: Fixes overriden door timers not working
+ Fox McCloud and FullofSkittles:
+ - rscadd: Changes the Venus Human Flytrap sprite
+ Ionward:
+ - imageadd: Adjusted Greys uniforms and backpack sprites.
+ - imageadd: Added a bunch of Drask masks and glasses.
+ - imageadd: Added God Eye sprites for Greys, Drask, and Vox.
+ JKnutson101:
+ - bugfix: Issue where Emergency NanoMed Vendors required Medical ID to Access.
+ - rscadd: Added the ability for cyborgs with zero battery to use the 'succumb' verb.
+ Markolie:
+ - tweak: Players now have thirty seconds instead of just five seconds to select
+ if they want to be somebody's butler through a die of fate roll.
+ - bugfix: The Netherworld portal is now properly destroyed upon being killed. In
+ addition, its max health is now equal to its starting health.
+ - tweak: The iron ore sprite that shows up when using the miner scanner no longer
+ has a background, making it blend in better with the actual rock.
+ - bugfix: Tightening the bolts of a falsewall now works properly.
+ - tweak: Deconstructing plating now requires it to be unfastened using a screwdriver
+ first, in order to prevent it from being accidentally deconstructed with a welder.
+ Quantum-M:
+ - tweak: 'Minor grammar edits to the text that tells you that your thirst is dealt
+ with but no blood power is given. balance: Vampires are no longer able to drink
+ get power from ckeyless humanoid monkeys, they will now need to hunt down actual
+ characters with ckey to get power.'
+ Shadow-Quill:
+ - tweak: Mass drivers now need two rods/cable coil instead of three to construct.
+ - bugfix: The RD's office door can now be opened by the RD, instead of by just the
+ Captain.
+ - tweak: Science lockdown can now only be (de)activated by the RD, instead of any
+ scientist.
+ - tweak: Using a health analyzer in-hand will switch the verbosity.
+ - bugfix: You no longer have to unscrew a plating to repair it.
+ - bugfix: The shivering symptom in virology now properly chills people.
+ SteelSlayer:
+ - bugfix: Wizard rounds now end if all wizards and apprentices are either dead,
+ inside cyborgs, or in MMIs
+ - tweak: Re-enabled the wizard's hud. Wizards can now see their own antag icon along
+ with seeing other wizard's and apprentice's icons
+ - bugfix: When a cult sacrifice target leaves the round via cryo, the game will
+ reassign a new target for them
+ - rscadd: Added an alarm sound that plays for cultists when their sacrifice target
+ leave the round via cryo
+ - rscadd: When a cult sacrifice target leaves the round via cryo, the game will
+ update every cultist's notes to reflect the change
+ - rscadd: Adds a new verb named "Toggle Health Scan" to the ghost tab. While toggled
+ on, ghosts can perform health scans on humanoids and cyborgs by left clicking
+ on them
+ TDSSS:
+ - rscadd: syndicate fax machine to lavaland syndie base.
+ - tweak: syndicate lavaland base self destruct now requires syndie access.
+ - tweak: moved headsets in lavaland syndie base.
+ - tweak: Gave the HoP fax long-ranged faxing capabilities.
+ - tweak: midround event spawned xeno larva now need less time to grow up and evolve.
+ - tweak: cult talisman got unique icons to tell them apart
+ - bugfix: mining hardsuits come with helmets now again
+ Tayyyyyyy:
+ - tweak: Whether you join the ERT is no longer determined by how fast you click
+ "yes" on the prompt.
+ - tweak: Drag and drop support and 20 seconds to pick ERT role instead of 15
+ - bugfix: Fix extra newline after field and disable Github Flavored Markdown in
+ papers (normal markdown still works)
+ - bugfix: autogenerated papers no longer appear as HTML code
+ - tweak: message window links added to PM send receipt
+ - bugfix: Many shuttle flight directions fixed
+ TheSardele:
+ - rscadd: All-In-one Grinders can now be constructed and upgraded
+ - rscadd: All-In-one Grinders now produce more reagents when upgraded.
+ - rscadd: Icon for cybernetic eyes
+ - bugfix: Sleeping while drunk no longer makes you more drunk.
+ dovydas12345:
+ - bugfix: Fixes being able to pick up chairs and stools when you have items in both
+ hand or when you don't have hands.
+ - rscadd: Adds a ERT shuttle console which is accessible to ERT members
+ farie82:
+ - bugfix: Rigging a crate now doesn't delete your coil stack anymore but instead
+ uses 15 of it. Borgs can use it safely again
+ kazboo:
+ - bugfix: adjusts the hierophant blast layer to make for it to always be below the
+ effect. this should be the case already due to mouse_opacity, though for some
+ unknown reason, it just doesn't work sometimes, so this should fix it.
+2019-08-30:
+ AffectedArc07:
+ - bugfix: Fixes the changelog
+ Arkatos:
+ - imageadd: Added new icon for Charge spell
+ - imageadd: Added new icon for No Clothes spell
+ - imageadd: Added new icon for Wizard spellbook
+ - imageadd: Added new animations to 10 single-use spellbooks
+ - imageadd: Added new sprite for Bottle of Tickles
+ - rscadd: Added refunding functionality to the Bottle of Ooze akin to the other
+ summoning bottles. Click with the bottle in hand on a wizard spellbook to refund
+ its cost and limit slot.
+ - bugfix: Fixed an issue where Bottle of Tickles did not properly refund
+ - bugfix: Fixed an issue with alpha layering on Bottle of Ooze sprite
+ - tweak: Very slightly adjusted brightness of the Boo! ghost spell icon
+ - tweak: Wizard spellbook was completely reorganized, and new appropriate categories
+ were added, each category is sorted by price, and if price of the two or more
+ spells is the same, they are sorted alphabetically
+ - tweak: Polymorph can now turn a mob into Syndicate medical or saboteur modules
+ - tweak: Mobs made via polymorph into borgs are now unbounded free borgs
+ - tweak: Repulse spell cost decreased from 2 to 1
+ - tweak: Lighting bolt spell cost decreased from 2 to 1
+ - tweak: Slaughter/Laughter demons and Magical Morphs now always have their second
+ fluff objective considered as complete no matter the circumstances
+ - tweak: Laughter Demons very slightly buffed, they are still a bit weaker than
+ Slaughter Demons
+ - spellcheck: Improved descriptions and wording regarding Wizard spellbook and Wizard
+ spells
+ - rscadd: Traitor AI now uses action buttons for its malfunction abilities
+ AzuleUtama:
+ - rscadd: Adds false-bottomed briefcase from VG.
+ Couls:
+ - rscadd: Rechargers can now be crafted from science using one capacitor and a recharger
+ board tweak:Smaller machines like microwaves and cell chargers can now be placed
+ on tables(Fax machines included) tweak:can screwdriver open rechargers and then
+ apply a crowbar to deconstruct them
+ - tweak: Blood spread now depends on volume of the blood, requires more drips of
+ blood to create a pool
+ - rscadd: DUAL WIELDING
+ - rscadd: new chatsubsystem from TG!
+ - tweak: Update issue templates to latest version and clean up the current template
+ - rscadd: mining shuttle warning message and delay before launching
+ - bugfix: cardboard boxes are no longer sonic speed
+ - bugfix: shuttle timers now get set properly
+ EmanTheAlmighty:
+ - rscadd: Blobbernauts can now be controlled by players through a prompt which appears
+ when they are spawned by blobs.
+ - rscadd: Blobbernauts and blobs can now communicate with each other.
+ - rscadd: Blobbernauts now regenerate health overtime when standing on blob structures.
+ - rscadd: 'Blobbernauts will slowly lose health if they are not standing on blob
+ structures while not at full health. balance: Blobbernauts have been nerfed,
+ they now have less health, deal less damage and cannot break walls anymore.
+ balance: Blob''s "Produce Blobbernaut" ability has been made more expensive
+ to use, now costing 60 resources instead of 20.'
+ Emanthealmighty:
+ - tweak: The poll to play as a blobbernaut now lasts 10 seconds from 15.
+ - tweak: Blobbernauts no longer chase after people while players are being polled
+ to play as one.
+ Fox McCloud:
+ - tweak: Plasmamen dramatically overhauled.
+ - rscadd: Plasmamen can be cloned without burning to death in the clonepod
+ - rscdel: Plasmamen no longer start with spacesuits
+ - rscadd: Plasmamen start off with jumpsuits that seal to protect against oxygen.
+ This allows for you to customize their appearance more
+ - tweak: Plasmamen helmets now allow you to see a Plasmaman's actual face; should
+ be able to see their eye color and mouth color now
+ - tweak: Plasmamen take 50% extra brute and burn
+ - rscadd: Plasmamen are immune to radiation
+ - tweak: Plasmamen start out with a small tank that can fit on a belt or in a pocket;
+ it should be enough to last an entire shift
+ - rscadd: Plasmaman helmets now have built in welding goggles
+ - tweak: Plasmaman karma cost lowered from 100 to 45
+ - tweak: Reworks Diona
+ - rscadd: Diona bleed (call it chlorophy; it's green)
+ - rscadd: Diona Breathe (plants do need to exchange gas after all)
+ - rscdel: Rad Immunity Removed
+ - tweak: Diona regenerate 1 OXY, 1 BURN, 1 BRUTE, and 1 TOX if they are in a bright
+ area; this effect does not kick in if they're in crit
+ - rscdel: Diona no longer have unbreakable bones (wood can crack ya know!)
+ - rscdel: Diona are no longer space proof
+ - tweak: Diona are more vulnerable to fire and heat damage
+ - tweak: Diona weakness to weedkiller dramatically nerfed
+ - rscadd: Diona now use Newcrit
+ - tweak: Diona are no longer slow
+ - rscadd: Diona can wear spacesuits
+ - bugfix: Fixes stun absorbing not working
+ - bugfix: Fixes parallax insane setting not doing anything
+ - tweak: Ores can be destroyed by devastating explosions
+ - tweak: silver, gold, and diamond pickaxes do a bit more damage and mine faster
+ than before
+ - tweak: drills slightly slower, but diamond drills slightly faster
+ - tweak: Spade is the same speed as a shovel
+ - tweak: Hivelord stabilizer will now make a hivelord core/legion soul stabilize
+ and be preserved, even if it was previously inert
+ - tweak: can use a hivelord core in your active hand to apply it to yourself
+ - rscadd: soulstone in the abandoned locked crates can now be used by anyone
+ - rscadd: Adds firelemon seeds to the abandoned locked crates as potential loot
+ - tweak: Hardsuits have an integrated helmet; you no longer have to attach helmets
+ - tweak: Toggling up/down helmets is now done with an action button
+ - rscdel: can no longer attach magboots to a hardsuit
+ - tweak: Hardsuit base melee armor increased from 10 to 30
+ - tweak: Security and HoS hardsuit melee armor increased by 5
+ - tweak: HoS hardsuit helmet armor matches his hardsuit
+ - tweak: CE's hardsuit helmet armor for rads increased by 10 (should be fully rad
+ proof now)
+ - tweak: Elite syndicate suits can't be acided
+ - bugfix: Fixes stuns and weakens related to reagents
+ - bugfix: Fixes the displayed cost of Plasmamen
+ - rscadd: 'Adds jetpack hardsuit upgrades: get yours at mining for 2000 points'
+ - rscdel: Removes mining carbon dioxide jetpack
+ - tweak: Can no longer use jetpacks in your suit storage slot
+ - rscadd: Chief Engineer's hardsuit, Syndicate Hardsuit (normal and elite), and
+ Shielded Syndicate Hardsuit all have built in jetpacks
+ - bugfix: Fixes random singularity releases from the grid check event
+ - tweak: loadout costs for most things cut from 2 to 1
+ - rscadd: Adds fingerless gloves, eyepatch, prescription glasses, black shoes, brown
+ shoes, white shoes, and ian's shirt to the loadout
+ - tweak: moved hipster glasses from donator to general glasses
+ - rscadd: Adds in sandbags. Use them to deploy destructable barriers; miners start
+ off with a few
+ - rscdel: Removes access based security barriers
+ - rscadd: Adds in security barrier grenade. When it goes off, it will deploy up
+ to 3 barriers that will lock into place; should find 4 of these in the armory
+ - rscadd: can tear up bedsheet and gauze to get cloth--requires a sharp object
+ - bugfix: Fixes plasmamen atmos techs not getting their proper suit
+ - rscadd: Adds in a loom, craft one out of 10 wood
+ - rscadd: Adds in cotton and durathread cotton to botany to grow
+ - rscadd: Adds in a number of expanded items to create out of cloth, such as improvised
+ gauze, beanies, and softcaps
+ - rscadd: Adds the ability to use personal crafting to make durathread jumpsuits,
+ bandanas, armor, helmets, beanies and berets. Aside from the bandana, these
+ all have minor armor on them
+ - rscadd: 'Adds a number of new items to personally craft, related to clothing:
+ ability to make health, sec, diagnotic, and reagent sunglasses.'
+ - rscadd: Can additionally craft cowboy boots, lizardskin cowboy boots, fannypacks,
+ and a spooky ghost disguise
+ - rscadd: adds a whole range of beanies, find them in the clothing vendor or make
+ them yourself
+ - tweak: Updates the cowboy boots sprites
+ - bugfix: Unironically fixes about several thousand runtimes
+ - bugfix: Fixes jackets not keeping you warm
+ - rscadd: Chefs are now trained in the art of Close Quarters Cooking
+ - rscadd: Adds the Book of Babel as tendril loot
+ - rscadd: Adds Jacbo's Ladder as tendril loot
+ - bugfix: Fixes fungus, blood, and graffiti not showing up on a wall
+ - bugfix: Fixes the lavaland inquisitor and berserker hardsuits having incorrect
+ armor and slowdown values
+ - bugfix: Fixes baseball bats throwing anchored things
+ - bugfix: Fixes blood drunk buff
+ - bugfix: Fixes using a crusher on a trophy to equip it causing you to drop the
+ crusher
+ - tweak: refactors lazarus capsules; no real behavioral change
+ - bugfix: Fixes being able to revive megafauna with strange reagent
+ Fox McCloud and FullOfSkittles:
+ - tweak: Tweaks the gummy worm, gummy bear, jeallybean, toffee, and bacon sprites
+ - bugfix: Fixes telebacon not properly acting as...well, a bacon beacon
+ FreeStylaLT:
+ - rscadd: Added an Engine Picker, which uses new engine beacons.
+ - tweak: Replaced the current two engine generators with one engine beacon.
+ Ionward:
+ - imageadd: Drask crewmembers now have properly fitting shoes.
+ - imageadd: Fixed some minor issues in Drasks uniforms
+ - imageadd: non-humans now have proper sprites for durathread goods
+ KasparoVy:
+ - imageadd: Adds sprites for all Vox & Armalis earwear.
+ - imageadd: Adds sprites for Armalis default backpack, nitrogen tank (old-style
+ back & new-style belt) & all breath mask variations.
+ - rscadd: 'You can now species-fit in-hand icons: Use a single .dmi file and suffix
+ the icon states with _l or _r.'
+ - bugfix: Fixes an issue preventing Vox Armalis from being rendered with the proper
+ in-hand icons for their massive noise cannons.
+ - bugfix: Fixes an issue preventing the species-fitting of earwear.
+ - bugfix: Fixes an issue preventing Vox Armalis from wearing the 'Vox' breath mask.
+ - bugfix: Picking up uniforms no longer renders a default grey jumpsuit on Vox.
+ - bugfix: Resolves an issue causing shining eyes to be rendered darker than intended.
+ - bugfix: Resolves an issue preventing appearance features (hair, eyes, etc.) from
+ rendering on disembodied heads.
+ - bugfix: Resolves an issue preventing Admin-revived decapitated bodies from having
+ appearance features or ears.
+ - bugfix: Non-shining eyes render the proper colour again.
+ Kurgis:
+ - rscadd: Beepsky now bumps around on its wheels when patrolling for crime.
+ Markolie:
+ - rscadd: A new outfit manager has been added for admins (under debug). It lets
+ them save and load custom outfits on their computer and use these to equip players.
+ - rscadd: Upon transforming players into humans or reincarnating them through the
+ player panel, admins will now directly be able to select their equipment.
+ - rscadd: 'The select equipment verb now works on observers: it''ll create a human
+ with the given equipment under the ghost.'
+ - rscadd: A "Copy Outfit" button has been added to the View Variables dropdown,
+ which lets admins instantly copy an outfit.
+ - rscadd: Outfits now support accessories and internal boxes.
+ - rscdel: The separate option to equip ERT members has been removed. It's been integrated
+ into their regular outfits.
+ - tweak: Water coming from sinks and certain water effects is now 10C instead of
+ body temperature.
+ Shadow-Quill:
+ - rscadd: '[Meta] Added buckshot and slugs to armoury.'
+ - rscadd: '[Meta] Added surgical tools, robotic first aid kits, and a photocopier
+ to Robotics.'
+ - bugfix: '[Meta] R&D doors now has proper access requirements.'
+ - rscadd: '[Meta] Added RCS and telepad to cargo.'
+ - bugfix: '[Meta] Disposals sheet stacker and conveyor belts now works properly.'
+ - rscadd: '[Meta] One-way airlocks added in Medbay/Brig.'
+ - tweak: '[Meta] Disposals sheet stacker disposals chute leads directly to the mailroom.'
+ - bugfix: AIs not being able to restore their own power if in an area with an APC.
+ - bugfix: Fixed being able to talk in OOC under certain circumstances if it's disabled.
+ - bugfix: Lockers can no longer move around anchored mobs.
+ SteelSlayer:
+ - bugfix: You can no longer spam dismantle a SMES terminal and get 10 cable for
+ every progress bar
+ - bugfix: The game will properly remove 10 cable from your stack after building
+ a SMES terminal, instead of removing 0
+ - rscadd: A cable adding sound gets played when you add wires to create a terminal
+ for a SMES
+ - rscadd: Rapid pipe dispensers can now place disposal sorting pipes
+ - tweak: When changing the sort location of a disposal sorting pipe, the name of
+ the pipe now also changes to the desired destination
+ - rscadd: Added a destination tagger to the atmosheric technician locker
+ - tweak: Added atmospherics access to Engi-Vend's and Engineering checkpoint airlocks
+ - tweak: Removed some random grey pixels from disposal sorting junction pipe sprites,
+ and certain normal disposal junction pipe sprites
+ - tweak: IV bags are able to transfer their contents to other containers by clicking
+ on them with the bag
+ - rscadd: Adds a handheld defibrillator to the paramedic EVA closet
+ - bugfix: You can insert magazines into L6 SAWs again
+ - rscdel: Removed one of the high capacity tanks in hydroponics
+ - rscadd: Added a disk compartmentalizer to hydroponics
+ - bugfix: Delaying round start actually delays round start again
+ Terilia:
+ - rscadd: added headcrabs
+ - tweak: adjusted the path's for headslugs. They are not called headcrab anymore
+ TheSardele:
+ - rscdel: Removes the ability of obese people and those with matter eater to swallow
+ others.
+ Ty-Omaha:
+ - bugfix: Fixed a bug where hotwiring solar panels would allow for the station to
+ remain powered in the Grid Check power failure event.
+ datlo:
+ - rscadd: Added ashstorm immunity to titanium and plastitanium golems.
+ - rscadd: Added lava immunity to plastitanium golems.
+ - rscadd: Bananium golems now slowly waddle around.
+ - bugfix: Uranium golems now properly irradiate nearby mobs that arent rad immune.
+ - bugfix: Tranquillite golems now properly get their miming powers.
+ - rscadd: Added the Clown and Winter biodomes as possible lavaland ruins.
+ - tweak: Update a changeling error message to be clearer.
+ farie82:
+ - bugfix: Items with NODROP that are dropped now lose the flag if they didn't get
+ created with it
+ - rscadd: Adds tip text to the examine text of the ambulance trolley about how to
+ attach it
+ - rscadd: Adds tip text to the nuke when trying to use the NAD before deploying
+ it
+ - rscadd: Adds tip text to the fire axe cabinet about how to lock/unlock it
+ - rscadd: Adds tip text to airlocks if they have a note on them about how to remove
+ the note
+ - bugfix: Can't put the NAD in the nuke now when it has the NODROP flag
+ - bugfix: Locking a fire axe cabinet is less weird now. No odd 5 seconds sleep
+ - bugfix: Can't put a nodrop fire axe in fire axe cabinets now. Duping them
+ - bugfix: Implants like the IPC charging work again. They won't get deleted after
+ first use
+ variableundefined:
+ - tweak: A proc's name got changed. That's it
diff --git a/html/changelogs/AutoChangeLog-pr-11741.yml b/html/changelogs/AutoChangeLog-pr-11741.yml
deleted file mode 100644
index f169e75b08a..00000000000
--- a/html/changelogs/AutoChangeLog-pr-11741.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: "AzuleUtama"
-delete-after: True
-changes:
- - tweak: "The Traitor thermal glasses and chameleon security HUD now use the updated chameleon code.
-balance: Traitor thermal glasses will no longer cause eye damage when hit with EMP."
diff --git a/html/changelogs/AutoChangeLog-pr-11767.yml b/html/changelogs/AutoChangeLog-pr-11767.yml
deleted file mode 100644
index a1ab9b83753..00000000000
--- a/html/changelogs/AutoChangeLog-pr-11767.yml
+++ /dev/null
@@ -1,6 +0,0 @@
-author: "Arkatos"
-delete-after: True
-changes:
- - imageadd: "Added colored pillbottles"
- - rscadd: "Added an option to change color of the pillbottles to ChemMaster3000"
- - rscadd: "Added new description to patch packs"
diff --git a/html/changelogs/AutoChangeLog-pr-11769.yml b/html/changelogs/AutoChangeLog-pr-11769.yml
deleted file mode 100644
index 610e9401fb5..00000000000
--- a/html/changelogs/AutoChangeLog-pr-11769.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: "Couls"
-delete-after: True
-changes:
- - rscadd: "After many complaints about being stuck in medbay. NT has modified all the airlocks on the station to allow leaving certain departments without requiring an respective ID. This new modification is indicated by a white light near the airlocks in the direction of unrestricted access."
- - rscadd: "New unrestricted access can be built by NT engineers through modification of the airlock electronics."
diff --git a/html/changelogs/AutoChangeLog-pr-11774.yml b/html/changelogs/AutoChangeLog-pr-11774.yml
deleted file mode 100644
index 2671e0bd231..00000000000
--- a/html/changelogs/AutoChangeLog-pr-11774.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Arkatos"
-delete-after: True
-changes:
- - tweak: "Jump to Node ability now shows a location of each Blob node"
diff --git a/html/changelogs/AutoChangeLog-pr-11776.yml b/html/changelogs/AutoChangeLog-pr-11776.yml
deleted file mode 100644
index 6040b3f474a..00000000000
--- a/html/changelogs/AutoChangeLog-pr-11776.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Arkatos"
-delete-after: True
-changes:
- - rscadd: "Added SlimeHUD when playing as a slime. This means slimes will have their own unique health doll and pull icon."
diff --git a/html/changelogs/AutoChangeLog-pr-11807.yml b/html/changelogs/AutoChangeLog-pr-11807.yml
deleted file mode 100644
index 1dac37526db..00000000000
--- a/html/changelogs/AutoChangeLog-pr-11807.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: "Tayyyyyyy"
-delete-after: True
-changes:
- - tweak: "Whether you join the ERT is no longer determined by how fast you click \"yes\" on the prompt."
- - tweak: "Drag and drop support and 20 seconds to pick ERT role instead of 15"
diff --git a/html/changelogs/AutoChangeLog-pr-11810.yml b/html/changelogs/AutoChangeLog-pr-11810.yml
deleted file mode 100644
index b87ad624c90..00000000000
--- a/html/changelogs/AutoChangeLog-pr-11810.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: "Arkatos"
-delete-after: True
-changes:
- - rscadd: "Action buttons can now be dragged onto each other to swap places"
- - bugfix: "Fixed a case where dragging locked action buttons could result in white tooltip over the screen"
diff --git a/html/changelogs/AutoChangeLog-pr-11830.yml b/html/changelogs/AutoChangeLog-pr-11830.yml
deleted file mode 100644
index f64dd5490f1..00000000000
--- a/html/changelogs/AutoChangeLog-pr-11830.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "EmanTheAlmighty"
-delete-after: True
-changes:
- - rscadd: "The AI can now change its intent by clicking on the new on-screen button or pressing 4 to switch to help or harm."
diff --git a/html/changelogs/AutoChangeLog-pr-11833.yml b/html/changelogs/AutoChangeLog-pr-11833.yml
deleted file mode 100644
index 2e7470e33cb..00000000000
--- a/html/changelogs/AutoChangeLog-pr-11833.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "dovydas12345"
-delete-after: True
-changes:
- - bugfix: "Fixes being able to pick up chairs and stools when you have items in both hand or when you don't have hands."
diff --git a/html/changelogs/AutoChangeLog-pr-11834.yml b/html/changelogs/AutoChangeLog-pr-11834.yml
deleted file mode 100644
index 99a23206448..00000000000
--- a/html/changelogs/AutoChangeLog-pr-11834.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "dovydas12345"
-delete-after: True
-changes:
- - rscadd: "Adds a ERT shuttle console which is accessible to ERT members"
diff --git a/html/changelogs/AutoChangeLog-pr-11843.yml b/html/changelogs/AutoChangeLog-pr-11843.yml
deleted file mode 100644
index ace0ff2485b..00000000000
--- a/html/changelogs/AutoChangeLog-pr-11843.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "JKnutson101"
-delete-after: True
-changes:
- - bugfix: "Issue where Emergency NanoMed Vendors required Medical ID to Access."
diff --git a/html/changelogs/AutoChangeLog-pr-11844.yml b/html/changelogs/AutoChangeLog-pr-11844.yml
deleted file mode 100644
index 448d227c770..00000000000
--- a/html/changelogs/AutoChangeLog-pr-11844.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "JKnutson101"
-delete-after: True
-changes:
- - rscadd: "Added the ability for cyborgs with zero battery to use the 'succumb' verb."
diff --git a/html/changelogs/AutoChangeLog-pr-11845.yml b/html/changelogs/AutoChangeLog-pr-11845.yml
deleted file mode 100644
index 2582e3c3752..00000000000
--- a/html/changelogs/AutoChangeLog-pr-11845.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: "Tayyyyyyy"
-delete-after: True
-changes:
- - bugfix: "Fix extra newline after field and disable Github Flavored Markdown in papers (normal markdown still works)"
- - bugfix: "autogenerated papers no longer appear as HTML code"
diff --git a/html/changelogs/AutoChangeLog-pr-11875.yml b/html/changelogs/AutoChangeLog-pr-11875.yml
deleted file mode 100644
index 35009a885a0..00000000000
--- a/html/changelogs/AutoChangeLog-pr-11875.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: "SteelSlayer"
-delete-after: True
-changes:
- - bugfix: "Wizard rounds now end if all wizards and apprentices are either dead, inside cyborgs, or in MMIs"
- - tweak: "Re-enabled the wizard's hud. Wizards can now see their own antag icon along with seeing other wizard's and apprentice's icons"
diff --git a/html/changelogs/AutoChangeLog-pr-11899.yml b/html/changelogs/AutoChangeLog-pr-11899.yml
deleted file mode 100644
index 95579acd428..00000000000
--- a/html/changelogs/AutoChangeLog-pr-11899.yml
+++ /dev/null
@@ -1,6 +0,0 @@
-author: "SteelSlayer"
-delete-after: True
-changes:
- - bugfix: "When a cult sacrifice target leaves the round via cryo, the game will reassign a new target for them"
- - rscadd: "Added an alarm sound that plays for cultists when their sacrifice target leave the round via cryo"
- - rscadd: "When a cult sacrifice target leaves the round via cryo, the game will update every cultist's notes to reflect the change"
diff --git a/html/changelogs/AutoChangeLog-pr-11932.yml b/html/changelogs/AutoChangeLog-pr-11932.yml
deleted file mode 100644
index 787271cc390..00000000000
--- a/html/changelogs/AutoChangeLog-pr-11932.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "TheSardele"
-delete-after: True
-changes:
- - rscadd: "Icon for cybernetic eyes"
diff --git a/html/changelogs/AutoChangeLog-pr-11949.yml b/html/changelogs/AutoChangeLog-pr-11949.yml
deleted file mode 100644
index 12b6be236a3..00000000000
--- a/html/changelogs/AutoChangeLog-pr-11949.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "kazboo"
-delete-after: True
-changes:
- - bugfix: "adjusts the hierophant blast layer to make for it to always be below the effect. this should be the case already due to mouse_opacity, though for some unknown reason, it just doesn't work sometimes, so this should fix it."
diff --git a/html/changelogs/AutoChangeLog-pr-11965.yml b/html/changelogs/AutoChangeLog-pr-11965.yml
deleted file mode 100644
index f70891de781..00000000000
--- a/html/changelogs/AutoChangeLog-pr-11965.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "TDSSS"
-delete-after: True
-changes:
- - tweak: "cult talisman got unique icons to tell them apart"
diff --git a/html/changelogs/AutoChangeLog-pr-11980.yml b/html/changelogs/AutoChangeLog-pr-11980.yml
deleted file mode 100644
index 55028f62e4d..00000000000
--- a/html/changelogs/AutoChangeLog-pr-11980.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "TheSardele"
-delete-after: True
-changes:
- - bugfix: "Sleeping while drunk no longer makes you more drunk."
diff --git a/html/changelogs/AutoChangeLog-pr-11984.yml b/html/changelogs/AutoChangeLog-pr-11984.yml
deleted file mode 100644
index 49600d2025b..00000000000
--- a/html/changelogs/AutoChangeLog-pr-11984.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: "Markolie"
-delete-after: True
-changes:
- - tweak: "Players now have thirty seconds instead of just five seconds to select if they want to be somebody's butler through a die of fate roll."
- - bugfix: "The Netherworld portal is now properly destroyed upon being killed. In addition, its max health is now equal to its starting health."
diff --git a/html/changelogs/AutoChangeLog-pr-11995.yml b/html/changelogs/AutoChangeLog-pr-11995.yml
deleted file mode 100644
index 63e511de1e9..00000000000
--- a/html/changelogs/AutoChangeLog-pr-11995.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Markolie"
-delete-after: True
-changes:
- - tweak: "The iron ore sprite that shows up when using the miner scanner no longer has a background, making it blend in better with the actual rock."
diff --git a/icons/effects/effects.dmi b/icons/effects/effects.dmi
index 26526f68951..bea6f281f7a 100644
Binary files a/icons/effects/effects.dmi and b/icons/effects/effects.dmi differ
diff --git a/icons/effects/parallax.dmi b/icons/effects/parallax.dmi
new file mode 100644
index 00000000000..22f091ff11a
Binary files /dev/null and b/icons/effects/parallax.dmi differ
diff --git a/icons/mob/actions/actions.dmi b/icons/mob/actions/actions.dmi
index d3976bfff61..66795e14830 100644
Binary files a/icons/mob/actions/actions.dmi and b/icons/mob/actions/actions.dmi differ
diff --git a/icons/mob/animal.dmi b/icons/mob/animal.dmi
index 0167380d885..eb80e41a87f 100644
Binary files a/icons/mob/animal.dmi and b/icons/mob/animal.dmi differ
diff --git a/icons/mob/back.dmi b/icons/mob/back.dmi
index c58a6b635f4..36025c083b4 100644
Binary files a/icons/mob/back.dmi and b/icons/mob/back.dmi differ
diff --git a/icons/mob/belt.dmi b/icons/mob/belt.dmi
index a1e80aa5e65..5c272f8c8e9 100644
Binary files a/icons/mob/belt.dmi and b/icons/mob/belt.dmi differ
diff --git a/icons/mob/eyes.dmi b/icons/mob/eyes.dmi
index 09b1f1f79ba..6f3e3f0ea2e 100644
Binary files a/icons/mob/eyes.dmi and b/icons/mob/eyes.dmi differ
diff --git a/icons/mob/feet.dmi b/icons/mob/feet.dmi
index fcfef35c38b..e6f132a73a5 100644
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diff --git a/icons/mob/hands.dmi b/icons/mob/hands.dmi
index a5a14094fd6..6d6165509c8 100644
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diff --git a/icons/mob/head.dmi b/icons/mob/head.dmi
index 7f84b29d04e..0fe42126ef0 100644
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diff --git a/icons/mob/headcrab.dmi b/icons/mob/headcrab.dmi
new file mode 100644
index 00000000000..4db08f13e76
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diff --git a/icons/mob/human_races/r_grey.dmi b/icons/mob/human_races/r_grey.dmi
index b243f88e401..1f66332a577 100644
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diff --git a/icons/mob/inhands/items_lefthand.dmi b/icons/mob/inhands/items_lefthand.dmi
index 47cb86a2c89..03f57f19a92 100644
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diff --git a/icons/mob/inhands/items_righthand.dmi b/icons/mob/inhands/items_righthand.dmi
index e4630c2764e..b11f98e74ed 100644
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diff --git a/icons/mob/mask.dmi b/icons/mob/mask.dmi
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diff --git a/icons/mob/mob.dmi b/icons/mob/mob.dmi
index 014242b9d90..ed193927004 100644
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diff --git a/icons/mob/screen_alert.dmi b/icons/mob/screen_alert.dmi
index b18cb799817..cb6a2c6bd64 100644
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diff --git a/icons/mob/species/armalis/back.dmi b/icons/mob/species/armalis/back.dmi
new file mode 100644
index 00000000000..31f4f21f812
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diff --git a/icons/mob/species/armalis/belt.dmi b/icons/mob/species/armalis/belt.dmi
new file mode 100644
index 00000000000..2aba8e97d8a
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diff --git a/icons/mob/species/armalis/ears.dmi b/icons/mob/species/armalis/ears.dmi
new file mode 100644
index 00000000000..f88c03feae5
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new file mode 100644
index 00000000000..e97eb74f8e0
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diff --git a/icons/mob/species/drask/eyes.dmi b/icons/mob/species/drask/eyes.dmi
index 918f6e5ef71..818c719a541 100644
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diff --git a/icons/mob/species/drask/helmet.dmi b/icons/mob/species/drask/helmet.dmi
index f6ade8dca0d..72b614bd3f2 100644
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index 9b9c341feb3..27fa4502ad7 100644
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diff --git a/icons/mob/species/drask/shoes.dmi b/icons/mob/species/drask/shoes.dmi
new file mode 100644
index 00000000000..e51947fdd35
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diff --git a/icons/mob/species/drask/uniform.dmi b/icons/mob/species/drask/uniform.dmi
index ab315263ed9..bb350b0a3d8 100644
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diff --git a/icons/mob/species/grey/back.dmi b/icons/mob/species/grey/back.dmi
new file mode 100644
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diff --git a/icons/mob/species/grey/eyes.dmi b/icons/mob/species/grey/eyes.dmi
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diff --git a/icons/mob/species/grey/head.dmi b/icons/mob/species/grey/head.dmi
index 201e1032562..ca3737c75a8 100644
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diff --git a/icons/mob/species/grey/helmet.dmi b/icons/mob/species/grey/helmet.dmi
index b81d6617e17..b8942e8fd7f 100644
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index ddf0250fdc5..c1e21d5fa11 100644
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diff --git a/icons/mob/species/plasmaman/helmet.dmi b/icons/mob/species/plasmaman/helmet.dmi
index bd5465857d8..ebcb096aa7b 100644
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diff --git a/icons/mob/species/plasmaman/mask.dmi b/icons/mob/species/plasmaman/mask.dmi
index 1acdc5e581f..73ff04e9288 100644
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diff --git a/icons/mob/species/plasmaman/suit.dmi b/icons/mob/species/plasmaman/suit.dmi
deleted file mode 100644
index c4d1a7a2b3c..00000000000
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diff --git a/icons/mob/species/plasmaman/uniform.dmi b/icons/mob/species/plasmaman/uniform.dmi
new file mode 100644
index 00000000000..6667746c438
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diff --git a/icons/mob/species/tajaran/mask.dmi b/icons/mob/species/tajaran/mask.dmi
index f73989fe9b0..d579a1c8384 100644
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diff --git a/icons/mob/species/unathi/mask.dmi b/icons/mob/species/unathi/mask.dmi
index ba9be383855..535bec089f8 100644
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diff --git a/icons/mob/species/vox/ears.dmi b/icons/mob/species/vox/ears.dmi
new file mode 100644
index 00000000000..b09c349cae9
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diff --git a/icons/mob/species/vox/eyes.dmi b/icons/mob/species/vox/eyes.dmi
index 3d9a6c77bf8..3e3705d2a90 100644
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diff --git a/icons/mob/species/vox/helmet.dmi b/icons/mob/species/vox/helmet.dmi
index a7186d611b6..74bd0762ff8 100644
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index 7023b2c3247..3e3a074c629 100644
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diff --git a/icons/mob/species/vox/shoes.dmi b/icons/mob/species/vox/shoes.dmi
index 0a65993e240..99eac81e3a9 100644
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diff --git a/icons/mob/species/vox/suit.dmi b/icons/mob/species/vox/suit.dmi
index 0716073b931..a088466564f 100644
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diff --git a/icons/mob/species/vox/uniform.dmi b/icons/mob/species/vox/uniform.dmi
index f4d3eda8896..6334c7c7555 100644
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diff --git a/icons/mob/species/vulpkanin/mask.dmi b/icons/mob/species/vulpkanin/mask.dmi
index e50c3421fb0..c839ee98e2d 100644
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diff --git a/icons/mob/suit.dmi b/icons/mob/suit.dmi
index f79ca1fb338..1427b5aaf10 100644
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diff --git a/icons/mob/uniform.dmi b/icons/mob/uniform.dmi
index 69f9e04895e..1d96c0b9676 100644
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diff --git a/icons/obj/aibots.dmi b/icons/obj/aibots.dmi
index 9299c999342..a45ff1546da 100644
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diff --git a/icons/obj/basketball.dmi b/icons/obj/basketball.dmi
index a26c3935719..7b34fda1a32 100644
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diff --git a/icons/obj/clothing/glasses.dmi b/icons/obj/clothing/glasses.dmi
index 0f6aa860754..c0501f9bb36 100644
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diff --git a/icons/obj/clothing/gloves.dmi b/icons/obj/clothing/gloves.dmi
index 42f1eda0e74..f7f54357fdb 100644
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diff --git a/icons/obj/clothing/hats.dmi b/icons/obj/clothing/hats.dmi
index a20cf61eb33..76be29d247d 100644
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diff --git a/icons/obj/clothing/masks.dmi b/icons/obj/clothing/masks.dmi
index b3a04ce73bf..5650a792d01 100644
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diff --git a/icons/obj/clothing/shoes.dmi b/icons/obj/clothing/shoes.dmi
index b008f3139cc..30cdfae56ef 100644
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diff --git a/icons/obj/clothing/species/plasmaman/hats.dmi b/icons/obj/clothing/species/plasmaman/hats.dmi
index fc76e521d55..60282c030fe 100644
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diff --git a/icons/obj/clothing/species/plasmaman/suits.dmi b/icons/obj/clothing/species/plasmaman/suits.dmi
deleted file mode 100644
index 78ddd94dedb..00000000000
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diff --git a/icons/obj/clothing/species/plasmaman/uniform.dmi b/icons/obj/clothing/species/plasmaman/uniform.dmi
new file mode 100644
index 00000000000..bc3f4d59a50
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diff --git a/icons/obj/clothing/suits.dmi b/icons/obj/clothing/suits.dmi
index 8e5a4b8e879..95e515f9f86 100644
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diff --git a/icons/obj/clothing/uniforms.dmi b/icons/obj/clothing/uniforms.dmi
index 78586b72dfc..2a9fca9c57e 100644
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diff --git a/icons/obj/device.dmi b/icons/obj/device.dmi
index f48f0e9f07a..b5c25d474d1 100644
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diff --git a/icons/obj/food/candy.dmi b/icons/obj/food/candy.dmi
index 89714f5b5b3..66795d6ec95 100644
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diff --git a/icons/obj/food/food.dmi b/icons/obj/food/food.dmi
index ebabdcf2ef5..aea237f5bed 100644
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diff --git a/icons/obj/fulton.dmi b/icons/obj/fulton.dmi
new file mode 100644
index 00000000000..c56c275b3b1
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diff --git a/icons/obj/fulton_balloon.dmi b/icons/obj/fulton_balloon.dmi
new file mode 100644
index 00000000000..5a1fa98e148
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diff --git a/icons/obj/guns/bayonets.dmi b/icons/obj/guns/bayonets.dmi
new file mode 100644
index 00000000000..32b5448b8ed
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diff --git a/icons/obj/hydroponics/equipment.dmi b/icons/obj/hydroponics/equipment.dmi
index f9e4f6bfbfc..9ad33b40e9d 100644
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diff --git a/icons/obj/hydroponics/growing.dmi b/icons/obj/hydroponics/growing.dmi
index 5b63f0553bd..d66cdc2c0dd 100644
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diff --git a/icons/obj/hydroponics/harvest.dmi b/icons/obj/hydroponics/harvest.dmi
index 53033eb8f48..3059eabe629 100644
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diff --git a/icons/obj/hydroponics/seeds.dmi b/icons/obj/hydroponics/seeds.dmi
index a2415a71a8a..353d2811e67 100644
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diff --git a/icons/obj/items.dmi b/icons/obj/items.dmi
index 05a5768ce89..03f835232ac 100644
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diff --git a/icons/obj/janitor.dmi b/icons/obj/janitor.dmi
index 83cb94a5ca3..730431590ae 100644
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diff --git a/icons/obj/kitchen.dmi b/icons/obj/kitchen.dmi
index b39c3668294..0e9ee4649ac 100644
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diff --git a/icons/obj/lavaland/artefacts.dmi b/icons/obj/lavaland/artefacts.dmi
index cd2c6da08ee..8e91b20368f 100644
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diff --git a/icons/obj/library.dmi b/icons/obj/library.dmi
index f28e5f83a33..edb8d7cb2c5 100644
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diff --git a/icons/obj/mining.dmi b/icons/obj/mining.dmi
index 29196e625ae..82ab4786c37 100644
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diff --git a/icons/obj/objects.dmi b/icons/obj/objects.dmi
index f9c13a5c332..f3cff7fbd9a 100644
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diff --git a/icons/obj/pipes/disposal.dmi b/icons/obj/pipes/disposal.dmi
index f2dd62c9393..18d97345686 100644
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diff --git a/icons/obj/smooth_structures/sandbags.dmi b/icons/obj/smooth_structures/sandbags.dmi
new file mode 100644
index 00000000000..8ac099555a8
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diff --git a/icons/obj/stationobjs.dmi b/icons/obj/stationobjs.dmi
index c8a9abd40f3..c33efec0f5f 100755
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diff --git a/icons/obj/structures.dmi b/icons/obj/structures.dmi
index f30ecfe94d1..d1b6b267f8a 100644
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diff --git a/icons/obj/tank.dmi b/icons/obj/tank.dmi
index 72cce42bd79..7496d65027c 100644
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diff --git a/icons/obj/wizard.dmi b/icons/obj/wizard.dmi
index 07c8be38ed9..83a80d2f408 100644
Binary files a/icons/obj/wizard.dmi and b/icons/obj/wizard.dmi differ
diff --git a/icons/turf/floors/ice_turfs.dmi b/icons/turf/floors/ice_turfs.dmi
new file mode 100644
index 00000000000..2bee5887fe8
Binary files /dev/null and b/icons/turf/floors/ice_turfs.dmi differ
diff --git a/icons/turf/walls/hierophant_wall_temp.dmi b/icons/turf/walls/hierophant_wall_temp.dmi
new file mode 100644
index 00000000000..9f0d4b8d23c
Binary files /dev/null and b/icons/turf/walls/hierophant_wall_temp.dmi differ
diff --git a/paradise.dme b/paradise.dme
index 86eb2825b04..7e67e6dde23 100644
--- a/paradise.dme
+++ b/paradise.dme
@@ -143,6 +143,7 @@
#include "code\_onclick\hud\monkey.dm"
#include "code\_onclick\hud\movable_screen_objects.dm"
#include "code\_onclick\hud\other_mobs.dm"
+#include "code\_onclick\hud\parallax.dm"
#include "code\_onclick\hud\picture_in_picture.dm"
#include "code\_onclick\hud\plane_master.dm"
#include "code\_onclick\hud\radial.dm"
@@ -204,6 +205,7 @@
#include "code\controllers\subsystem\alarm.dm"
#include "code\controllers\subsystem\assets.dm"
#include "code\controllers\subsystem\atoms.dm"
+#include "code\controllers\subsystem\chat.dm"
#include "code\controllers\subsystem\events.dm"
#include "code\controllers\subsystem\fires.dm"
#include "code\controllers\subsystem\garbage.dm"
@@ -223,6 +225,7 @@
#include "code\controllers\subsystem\nightshift.dm"
#include "code\controllers\subsystem\npcpool.dm"
#include "code\controllers\subsystem\overlays.dm"
+#include "code\controllers\subsystem\parallax.dm"
#include "code\controllers\subsystem\radio.dm"
#include "code\controllers\subsystem\shuttles.dm"
#include "code\controllers\subsystem\spacedrift.dm"
@@ -278,6 +281,7 @@
#include "code\datums\components\ducttape.dm"
#include "code\datums\components\jestosterone.dm"
#include "code\datums\components\material_container.dm"
+#include "code\datums\components\paintable.dm"
#include "code\datums\components\squeak.dm"
#include "code\datums\components\waddling.dm"
#include "code\datums\diseases\_disease.dm"
@@ -350,6 +354,8 @@
#include "code\datums\looping_sounds\weather.dm"
#include "code\datums\outfits\outfit.dm"
#include "code\datums\outfits\outfit_admin.dm"
+#include "code\datums\outfits\plasmamen.dm"
+#include "code\datums\outfits\vv_outfit.dm"
#include "code\datums\ruins\lavaland.dm"
#include "code\datums\ruins\space.dm"
#include "code\datums\spells\area_teleport.dm"
@@ -482,7 +488,7 @@
#include "code\game\gamemodes\changeling\powers\epinephrine.dm"
#include "code\game\gamemodes\changeling\powers\fakedeath.dm"
#include "code\game\gamemodes\changeling\powers\fleshmend.dm"
-#include "code\game\gamemodes\changeling\powers\headcrab.dm"
+#include "code\game\gamemodes\changeling\powers\headslug.dm"
#include "code\game\gamemodes\changeling\powers\hivemind.dm"
#include "code\game\gamemodes\changeling\powers\humanform.dm"
#include "code\game\gamemodes\changeling\powers\lesserform.dm"
@@ -846,6 +852,7 @@
#include "code\game\objects\items\devices\autopsy.dm"
#include "code\game\objects\items\devices\camera_bug.dm"
#include "code\game\objects\items\devices\chameleonproj.dm"
+#include "code\game\objects\items\devices\enginepicker.dm"
#include "code\game\objects\items\devices\flash.dm"
#include "code\game\objects\items\devices\flashlight.dm"
#include "code\game\objects\items\devices\floor_painter.dm"
@@ -1044,6 +1051,7 @@
#include "code\game\objects\structures\ladders.dm"
#include "code\game\objects\structures\lamarr_cage.dm"
#include "code\game\objects\structures\lattice.dm"
+#include "code\game\objects\structures\loom.dm"
#include "code\game\objects\structures\mineral_doors.dm"
#include "code\game\objects\structures\mirror.dm"
#include "code\game\objects\structures\misc.dm"
@@ -1157,6 +1165,7 @@
#include "code\modules\admin\IsBanned.dm"
#include "code\modules\admin\machine_upgrade.dm"
#include "code\modules\admin\NewBan.dm"
+#include "code\modules\admin\outfits.dm"
#include "code\modules\admin\player_panel.dm"
#include "code\modules\admin\secrets.dm"
#include "code\modules\admin\sql_notes.dm"
@@ -1315,6 +1324,8 @@
#include "code\modules\client\preference\loadout\loadout_cosmetics.dm"
#include "code\modules\client\preference\loadout\loadout_donor.dm"
#include "code\modules\client\preference\loadout\loadout_general.dm"
+#include "code\modules\client\preference\loadout\loadout_glasses.dm"
+#include "code\modules\client\preference\loadout\loadout_gloves.dm"
#include "code\modules\client\preference\loadout\loadout_hat.dm"
#include "code\modules\client\preference\loadout\loadout_racial.dm"
#include "code\modules\client\preference\loadout\loadout_shoes.dm"
@@ -1329,6 +1340,7 @@
#include "code\modules\clothing\gloves\color.dm"
#include "code\modules\clothing\gloves\miscellaneous.dm"
#include "code\modules\clothing\gloves\rings.dm"
+#include "code\modules\clothing\head\beanie.dm"
#include "code\modules\clothing\head\collectable.dm"
#include "code\modules\clothing\head\hardhat.dm"
#include "code\modules\clothing\head\helmet.dm"
@@ -1380,6 +1392,7 @@
#include "code\modules\clothing\suits\labcoat.dm"
#include "code\modules\clothing\suits\miscellaneous.dm"
#include "code\modules\clothing\suits\storage.dm"
+#include "code\modules\clothing\suits\toggles.dm"
#include "code\modules\clothing\suits\utility.dm"
#include "code\modules\clothing\suits\wiz_robe.dm"
#include "code\modules\clothing\under\color.dm"
@@ -1396,10 +1409,16 @@
#include "code\modules\clothing\under\jobs\engineering.dm"
#include "code\modules\clothing\under\jobs\medsci.dm"
#include "code\modules\clothing\under\jobs\security.dm"
+#include "code\modules\clothing\under\jobs\plasmamen\_plasmamen.dm"
+#include "code\modules\clothing\under\jobs\plasmamen\civilian_service.dm"
+#include "code\modules\clothing\under\jobs\plasmamen\engineering.dm"
+#include "code\modules\clothing\under\jobs\plasmamen\medsci.dm"
+#include "code\modules\clothing\under\jobs\plasmamen\security.dm"
#include "code\modules\countdown\countdown.dm"
#include "code\modules\crafting\craft.dm"
#include "code\modules\crafting\guncrafting.dm"
#include "code\modules\crafting\recipes.dm"
+#include "code\modules\crafting\tailoring.dm"
#include "code\modules\customitems\item_defines.dm"
#include "code\modules\customitems\item_spawning.dm"
#include "code\modules\detective_work\detective_work.dm"
@@ -1441,6 +1460,7 @@
#include "code\modules\events\false_alarm.dm"
#include "code\modules\events\floorcluwne.dm"
#include "code\modules\events\grid_check.dm"
+#include "code\modules\events\headcrabs.dm"
#include "code\modules\events\immovable_rod.dm"
#include "code\modules\events\infestation.dm"
#include "code\modules\events\ion_storm.dm"
@@ -1569,6 +1589,7 @@
#include "code\modules\hydroponics\grown\citrus.dm"
#include "code\modules\hydroponics\grown\cocoa_vanilla.dm"
#include "code\modules\hydroponics\grown\corn.dm"
+#include "code\modules\hydroponics\grown\cotton.dm"
#include "code\modules\hydroponics\grown\eggplant.dm"
#include "code\modules\hydroponics\grown\flowers.dm"
#include "code\modules\hydroponics\grown\grass_carpet.dm"
@@ -1638,21 +1659,30 @@
#include "code\modules\martial_arts\sleeping_carp.dm"
#include "code\modules\martial_arts\wrestleing.dm"
#include "code\modules\mining\abandonedcrates.dm"
-#include "code\modules\mining\coins.dm"
-#include "code\modules\mining\equipment_locker.dm"
-#include "code\modules\mining\explorer_gear.dm"
+#include "code\modules\mining\fulton.dm"
#include "code\modules\mining\machine_processing.dm"
+#include "code\modules\mining\machine_redemption.dm"
#include "code\modules\mining\machine_stacking.dm"
#include "code\modules\mining\machine_unloading.dm"
+#include "code\modules\mining\machine_vending.dm"
#include "code\modules\mining\mine_items.dm"
#include "code\modules\mining\minebot.dm"
#include "code\modules\mining\mint.dm"
#include "code\modules\mining\money_bag.dm"
-#include "code\modules\mining\ore.dm"
+#include "code\modules\mining\ores_coins.dm"
#include "code\modules\mining\satchel_ore_boxdm.dm"
#include "code\modules\mining\shelters.dm"
+#include "code\modules\mining\equipment\explorer_gear.dm"
+#include "code\modules\mining\equipment\kinetic_crusher.dm"
+#include "code\modules\mining\equipment\lazarus_injector.dm"
#include "code\modules\mining\equipment\marker_beacons.dm"
+#include "code\modules\mining\equipment\mineral_scanner.dm"
+#include "code\modules\mining\equipment\mining_tools.dm"
+#include "code\modules\mining\equipment\regenerative_core.dm"
+#include "code\modules\mining\equipment\resonator.dm"
#include "code\modules\mining\equipment\survival_pod.dm"
+#include "code\modules\mining\equipment\vendor_items.dm"
+#include "code\modules\mining\equipment\wormhole_jaunter.dm"
#include "code\modules\mining\laborcamp\laborshuttle.dm"
#include "code\modules\mining\laborcamp\laborstacker.dm"
#include "code\modules\mining\lavaland\ash_flora.dm"
@@ -1919,6 +1949,7 @@
#include "code\modules\mob\living\simple_animal\hostile\floorcluwne.dm"
#include "code\modules\mob\living\simple_animal\hostile\giant_spider.dm"
#include "code\modules\mob\living\simple_animal\hostile\headcrab.dm"
+#include "code\modules\mob\living\simple_animal\hostile\headslug.dm"
#include "code\modules\mob\living\simple_animal\hostile\hellhound.dm"
#include "code\modules\mob\living\simple_animal\hostile\hivebot.dm"
#include "code\modules\mob\living\simple_animal\hostile\hostile.dm"
@@ -1930,6 +1961,7 @@
#include "code\modules\mob\living\simple_animal\hostile\netherworld.dm"
#include "code\modules\mob\living\simple_animal\hostile\pirate.dm"
#include "code\modules\mob\living\simple_animal\hostile\russian.dm"
+#include "code\modules\mob\living\simple_animal\hostile\skeleton.dm"
#include "code\modules\mob\living\simple_animal\hostile\spaceworms.dm"
#include "code\modules\mob\living\simple_animal\hostile\statue.dm"
#include "code\modules\mob\living\simple_animal\hostile\syndicate.dm"
@@ -2310,6 +2342,7 @@
#include "code\modules\ruins\ruin_areas.dm"
#include "code\modules\ruins\lavalandruin_code\animal_hospital.dm"
#include "code\modules\ruins\lavalandruin_code\ash_walker_den.dm"
+#include "code\modules\ruins\lavalandruin_code\clown_planet.dm"
#include "code\modules\ruins\lavalandruin_code\dead_ratvar.dm"
#include "code\modules\ruins\lavalandruin_code\fountain_hall.dm"
#include "code\modules\ruins\lavalandruin_code\hermit.dm"
diff --git a/sound/creatures/headcrab_attack.ogg b/sound/creatures/headcrab_attack.ogg
new file mode 100644
index 00000000000..4f6d114aa75
Binary files /dev/null and b/sound/creatures/headcrab_attack.ogg differ
diff --git a/sound/creatures/zombie_attack.ogg b/sound/creatures/zombie_attack.ogg
new file mode 100644
index 00000000000..1e9b2a63024
Binary files /dev/null and b/sound/creatures/zombie_attack.ogg differ
diff --git a/sound/creatures/zombie_idle1.ogg b/sound/creatures/zombie_idle1.ogg
new file mode 100644
index 00000000000..851c88deff4
Binary files /dev/null and b/sound/creatures/zombie_idle1.ogg differ
diff --git a/sound/creatures/zombie_idle2.ogg b/sound/creatures/zombie_idle2.ogg
new file mode 100644
index 00000000000..04e75da9b22
Binary files /dev/null and b/sound/creatures/zombie_idle2.ogg differ
diff --git a/sound/creatures/zombie_idle3.ogg b/sound/creatures/zombie_idle3.ogg
new file mode 100644
index 00000000000..b4cd2600757
Binary files /dev/null and b/sound/creatures/zombie_idle3.ogg differ
diff --git a/sound/items/fultext_deploy.ogg b/sound/items/fultext_deploy.ogg
new file mode 100644
index 00000000000..2433b9e0fe3
Binary files /dev/null and b/sound/items/fultext_deploy.ogg differ
diff --git a/sound/items/fultext_launch.ogg b/sound/items/fultext_launch.ogg
new file mode 100644
index 00000000000..2c874419927
Binary files /dev/null and b/sound/items/fultext_launch.ogg differ
diff --git a/sound/weapons/baseball_hit.ogg b/sound/weapons/baseball_hit.ogg
new file mode 100644
index 00000000000..6530945b6c1
Binary files /dev/null and b/sound/weapons/baseball_hit.ogg differ