Merge branch 'master' into hoodies

This commit is contained in:
farie82
2019-08-30 22:57:07 +02:00
committed by GitHub
484 changed files with 15958 additions and 6957 deletions
+15 -124
View File
@@ -10,6 +10,9 @@
////////// Usable Items //////////
//////////////////////////////////
#define USED_MOD_HELM 1
#define USED_MOD_SUIT 2
/obj/item/fluff
var/used = 0
@@ -175,7 +178,7 @@
icon = 'icons/obj/custom_items.dmi'
icon_state = "book_berner_1"
/obj/item/clothing/glasses/sunglasses/fake/fluff/kaki //Rapidvalj: Kakicharakiti
/obj/item/clothing/glasses/sunglasses_fake/fluff/kaki //Rapidvalj: Kakicharakiti
name = "broken thermonocle"
desc = "A weathered Vox thermonocle, doesn't seem to work anymore."
icon_state = "thermoncle"
@@ -401,118 +404,6 @@
return
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
#define USED_MOD_HELM 1
#define USED_MOD_SUIT 2
/obj/item/fluff/shadey_plasman_modkit
name = "plasmaman suit modkit"
desc = "A kit containing nanites that are able to modify the look of a plasmaman suit and helmet without exposing the wearer to hostile environments."
icon_state = "modkit"
w_class = WEIGHT_CLASS_SMALL
force = 0
throwforce = 0
/obj/item/fluff/shadey_plasman_modkit/afterattack(atom/target, mob/user, proximity)
if(!proximity || !ishuman(user) || user.incapacitated())
return
var/mob/living/carbon/human/H = user
if(istype(target, /obj/item/clothing/head/helmet/space/eva/plasmaman))
if(used & USED_MOD_HELM)
to_chat(H, "<span class='notice'>The kit's helmet modifier has already been used.</span>")
return
to_chat(H, "<span class='notice'>You modify the appearance of [target].</span>")
used |= USED_MOD_HELM
var/obj/item/clothing/head/helmet/space/eva/plasmaman/P = target
P.name = "plasma containment helmet"
P.desc = "A purpose-built containment helmet designed to keep plasma in, and everything else out."
P.icon_state = "plasmaman_halo_helmet[P.on]"
P.base_state = "plasmaman_halo_helmet"
if(P == H.head)
H.update_inv_head()
return
if(istype(target, /obj/item/clothing/suit/space/eva/plasmaman))
if(used & USED_MOD_SUIT)
to_chat(user, "<span class='notice'>The kit's suit modifier has already been used.</span>")
return
to_chat(H, "<span class='notice'>You modify the appearance of [target].</span>")
used |= USED_MOD_SUIT
var/obj/item/clothing/suit/space/eva/plasmaman/P = target
P.name = "plasma containment suit"
P.desc = "A feminine containment suit designed to keep plasma in, and everything else out. It's even got an overskirt."
P.icon_state = "plasmaman_halo"
if(P == H.wear_suit)
H.update_inv_wear_suit()
return
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
/obj/item/fluff/lighty_plasman_modkit // LightFire53: Ikelos
name = "plasmaman suit modkit"
desc = "A kit containing nanites that are able to modify the look of a plasmaman suit and helmet without exposing the wearer to hostile environments."
icon_state = "modkit"
w_class = 2
force = 0
throwforce = 0
var/picked_color = null
var/list/helmets = list(
"Blue" = "plasmaman_ikelosdefault_helmet",
"Gold" = "plasmaman_ikelosgold_helmet",
"Red" = "plasmaman_ikelossecurity_helmet")
var/list/suits = list(
"Blue" = "plasmaman_ikelosdefault",
"Gold" = "plasmaman_ikelosgold",
"Red" = "plasmaman_ikelossecurity")
/obj/item/fluff/lighty_plasman_modkit/afterattack(atom/target, mob/user, proximity)
if(!proximity || !ishuman(user) || user.incapacitated())
return
var/mob/living/carbon/human/H = user
if(istype(target, /obj/item/clothing/head/helmet/space/eva/plasmaman))
if(used & USED_MOD_HELM)
to_chat(H, "<span class='notice'>The kit's helmet modifier has already been used.</span>")
return
picked_color = input(H, "Which color would you like to paint [target]?", "Recolor") as null|anything in helmets
var/obj/item/clothing/head/helmet/space/eva/plasmaman/P = target
if(!picked_color)
return
P.icon_state = helmets[picked_color] + "[P.on]"
P.base_state = helmets[picked_color]
to_chat(H, "<span class='notice'>You modify the appearance of [target].</span>")
P.icon = 'icons/obj/custom_items.dmi'
used |= USED_MOD_HELM
if(P == H.head)
H.update_inv_head()
return
if(istype(target, /obj/item/clothing/suit/space/eva/plasmaman))
if(used & USED_MOD_SUIT)
to_chat(user, "<span class='notice'>The kit's suit modifier has already been used.</span>")
return
picked_color = input(H, "Which color would you like to paint [target]?", "Recolor") as null|anything in suits
var/obj/item/clothing/suit/space/eva/plasmaman/P = target
if(!picked_color)
return
P.icon_state = suits[picked_color]
to_chat(H, "<span class='notice'>You modify the appearance of [target].</span>")
P.icon = 'icons/obj/custom_items.dmi'
used |= USED_MOD_SUIT
if(P == H.wear_suit)
H.update_inv_wear_suit()
return
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
/obj/item/fluff/merchant_sallet_modkit //Travelling Merchant: Trav Noble. This is what they spawn in with
name = "SG Helmet modkit"
desc = "A modkit that can make most helmets look like a Shellguard Helmet."
@@ -1321,16 +1212,16 @@
//////////// Sets ////////////
// Fox P McCloud: Fox McCloud
/obj/item/clothing/suit/jacket/fluff/fox
/obj/item/clothing/suit/storage/fox
name = "Aeronautics Jacket"
desc = "An aviator styled jacket made from a peculiar material; this one seems very old."
icon = 'icons/obj/custom_items.dmi'
icon_state = "fox_jacket"
item_state = "fox_jacket"
ignore_suitadjust = TRUE
actions_types = list()
adjust_flavour = null
sprite_sheets = null
allowed = list(/obj/item/flashlight, /obj/item/tank/emergency_oxygen, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/gun/projectile/automatic/pistol, /obj/item/gun/projectile/revolver, /obj/item/gun/projectile/revolver/detective)
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
/obj/item/clothing/under/fluff/fox
name = "Aeronautics Jumpsuit"
@@ -1341,6 +1232,12 @@
item_color = "fox_suit"
displays_id = FALSE //still appears on examine; this is pure fluff.
/obj/item/clothing/suit/storage/fox/miljacket_desert
name = "rugged military jacket"
desc = "A rugged brown military jacket with a stylized 'A' embroidered on the back. It seems very old, yet is in near mint condition. Has a tag on the inside collar signed 'Fox McCloud'."
icon_state = "fox_coat"
item_color = "fox_coat"
/obj/item/toy/plushie/fluff/fox
name = "orange fox plushie"
desc = "A cute, soft, fuzzy, fluffy, and cuddly plushie. This has a small tag on it that is signed 'Fox McCloud'."
@@ -1371,12 +1268,6 @@
/obj/item/toy/plushie/fluff/fox/ui_action_click()
change_color()
/obj/item/clothing/suit/jacket/miljacket/desert/fox
name = "rugged military jacket"
desc = "A rugged brown military jacket with a stylized 'A' embroidered on the back. It seems very old, yet is in near mint condition. Has a tag on the inside collar signed 'Fox McCloud'."
icon = 'icons/obj/custom_items.dmi'
icon_state = "fox_coat"
item_color = "fox_coat"
// TheFlagbearer: Willow Walker
/obj/item/clothing/under/fluff/arachno_suit