mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-22 04:24:20 +01:00
tweaks and additions
This commit is contained in:
@@ -336,7 +336,7 @@
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message = "<B>[src]</B> faints."
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if(src.sleeping)
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return //Can't faint while asleep
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src.sleeping += 10 //Short-short nap
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src.sleeping += 1
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m_type = 1
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if ("cough", "coughs")
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@@ -791,14 +791,9 @@
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continue
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// Now, we don't have this:
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//new /obj/effects/fart_cloud(T,L)
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// But:
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// <[REDACTED]> so, what it does is...imagine a 3x3 grid with the person in the center. When someone uses the emote *fart (it's not a spell style ability and has no cooldown), then anyone in the 8 tiles AROUND the person who uses it
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// <[REDACTED]> gets between 1 and 10 units of jenkem added to them...we obviously don't have Jenkem, but Space Drugs do literally the same exact thing as Jenkem
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// <[REDACTED]> the user, of course, isn't impacted because it's not an actual smoke cloud
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// So, let's give 'em space drugs.
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if (M == src)
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continue
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M.reagents.add_reagent("space_drugs",rand(1,10))
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M.reagents.add_reagent("jenkem", 1)
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if ("help")
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var/emotelist = "aflap(s), airguitar, blink(s), blink(s)_r, blush(es), bow(s)-(none)/mob, burp(s), choke(s), chuckle(s), clap(s), collapse(s), cough(s),cry, cries, custom, dap(s)(none)/mob," \
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@@ -60,7 +60,7 @@
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else if(effect <= 7)
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M.emote("collapse")
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to_chat(M, "<span class='warning'>Your heart is pounding!</span>")
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M << 'sound/effects/Heart Beat.ogg'
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M << 'sound/effects/singlebeat.ogg'
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M.Paralyse(5)
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M.Jitter(30)
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M.adjustToxLoss(6)
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@@ -326,30 +326,97 @@
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name = "Bath Salts"
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id = "bath_salts"
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description = "Sometimes packaged as a refreshing bathwater additive, these crystals are definitely not for human consumption."
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reagent_state = LIQUID
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color = "#60A584" // rgb: 96, 165, 132
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reagent_state = SOLID
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color = "#FAFAFA"
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overdose_threshold = 20
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addiction_chance = 80
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metabolization_rate = 0.6
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/datum/reagent/bath_salts/on_mob_life(var/mob/living/M as mob)
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if(!M) M = holder.my_atom
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var/high_message = pick("You feel amped up.", "You feel ready.", "You feel like you can push it to the limit.")
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if(prob(5))
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to_chat(M, "<span class='notice'>[high_message]</span>")
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M.AdjustParalysis(-5)
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M.AdjustStunned(-5)
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M.AdjustWeakened(-5)
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M.adjustStaminaLoss(-10)
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M.adjustBrainLoss(1)
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M.adjustToxLoss(0.1)
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M.hallucination += 10
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if(M.canmove && !istype(M.loc, /turf/space))
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step(M, pick(cardinal))
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step(M, pick(cardinal))
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var/check = rand(0,100)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(check < 8 && H.h_style != "Very Long Beard")
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H.h_style = "Very Long Hair"
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H.f_style = "Very Long Beard"
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H.update_hair()
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H.update_fhair()
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H.visible_message("<span class='warning'>[H] has a wild look in their eyes!</span>")
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if(check < 60)
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M.SetParalysis(0)
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M.SetStunned(0)
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M.SetWeakened(0)
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if(check < 30)
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M.emote(pick("twitch", "twitch_s", "scream", "drool", "grumble", "mumble"))
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M.druggy = max(M.druggy, 15)
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if(check < 20)
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M.confused += 10
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if(check < 8)
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M.reagents.add_reagent(pick("methamphetamine", "crank", "neurotoxin"), rand(1,5))
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M.visible_message("<span class='warning'>[M] scratches at something under their skin!</span>")
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M.adjustBruteLoss(5)
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else if(check < 16)
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M.hallucination += 30
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else if(check < 24)
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to_chat(M, "<span class='userdanger'>They're coming for you!</span>")
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else if(check < 28)
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to_chat(M, "<span class='userdanger'>THEY'RE GONNA GET YOU!</span>")
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..()
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return
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/datum/reagent/bath_salts/reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)
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if(method == INGEST)
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to_chat(M, "<span class = 'danger'><font face='[pick("Curlz MT", "Comic Sans MS")]' size='[rand(4,6)]'>You feel FUCKED UP!!!!!!</font></span>")
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M << 'sound/effects/singlebeat.ogg'
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M.emote("faint")
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M.apply_effect(5, IRRADIATE, negate_armor = 1)
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M.adjustToxLoss(5)
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M.adjustBrainLoss(10)
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else
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to_chat(M, "<span class='notice'>You feel a bit more salty than usual.</span>")
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/datum/reagent/bath_salts/overdose_process(var/mob/living/M as mob, severity)
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var/effect = ..()
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if(severity == 1)
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if(effect <= 2)
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M.visible_message("<span class='danger'>[M] flails around like a lunatic!</span>")
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M.confused += 25
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M.Jitter(10)
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M.emote("scream")
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M.reagents.add_reagent("jagged_crystals", 5)
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else if(effect <= 4)
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M.visible_message("<span class='danger'>[M]'s eyes dilate!</span>")
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M.emote("twitch_s")
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M.adjustToxLoss(2)
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M.adjustBrainLoss(1)
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M.Stun(3)
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M.eye_blurry = max(M.eye_blurry, 7)
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M.reagents.add_reagent("jagged_crystals", 5)
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else if(effect <= 7)
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M.emote("faint")
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M.reagents.add_reagent("jagged_crystals", 5)
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else if(severity == 2)
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if(effect <= 2)
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M.visible_message("<span class='danger'>[M]'s eyes dilate!</span>")
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M.adjustToxLoss(2)
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M.adjustBrainLoss(1)
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M.Stun(3)
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M.eye_blurry = max(M.eye_blurry, 7)
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M.reagents.add_reagent("jagged_crystals", 5)
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else if(effect <= 4)
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M.visible_message("<span class='danger'>[M] convulses violently and falls to the floor!</span>")
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M.Jitter(50)
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M.adjustToxLoss(2)
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M.adjustBrainLoss(1)
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M.Weaken(8)
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M.emote("gasp")
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M.reagents.add_reagent("jagged_crystals", 5)
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else if(effect <= 7)
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M.emote("scream")
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M.visible_message("<span class='danger'>[M] tears at their own skin!</span>")
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M.adjustBruteLoss(5)
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M.reagents.add_reagent("jagged_crystals", 5)
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M.emote("twitch")
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/datum/chemical_reaction/bath_salts
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name = "bath_salts"
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@@ -361,18 +428,37 @@
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mix_message = "Tiny cubic crystals precipitate out of the mixture. Huh."
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mix_sound = 'sound/goonstation/misc/fuse.ogg'
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/datum/reagent/bath_salts/overdose_process(var/mob/living/M as mob, severity)
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M.hallucination += 10
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if(M.canmove && !istype(M.loc, /turf/space))
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for(var/i = 0, i < 8, i++)
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step(M, pick(cardinal))
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if(prob(20))
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M.emote(pick("twitch","drool","moan"))
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if(prob(33))
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var/obj/item/I = M.get_active_hand()
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if(I)
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M.drop_item()
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return
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/datum/chemical_reaction/jenkem
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name = "Jenkem"
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id = "jenkem"
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result = "jenkem"
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required_reagents = list("toiletwater" = 1, "ammonia" = 1, "water" = 1)
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result_amount = 3
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mix_message = "The mixture ferments into a filthy morass."
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mix_sound = 'sound/effects/blobattack.ogg'
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/datum/chemical_reaction/jenkem/on_reaction(var/datum/reagents/holder)
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var/turf/T = get_turf(holder.my_atom)
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T.visible_message("<span class='warning'>The solution generates a strong vapor!</span>")
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for(var/mob/living/carbon/C in range(T, 1))
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if(!(C.wear_mask && (C.internals != null || C.wear_mask.flags & BLOCK_GAS_SMOKE_EFFECT)))
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C.reagents.add_reagent("jenkem", 25)
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/datum/reagent/jenkem
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name = "Jenkem"
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id = "jenkem"
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description = "Jenkem is a prison drug made from fermenting feces in a solution of urine. Extremely disgusting."
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reagent_state = LIQUID
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color = "#644600"
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addiction_chance = 30
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/datum/reagent/jenkem/on_mob_life(var/mob/living/M as mob)
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if(!M) M = holder.my_atom
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M.Dizzy(5)
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if(prob(10))
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M.emote(pick("twitch_s","drool","moan"))
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M.adjustToxLoss(1)
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..()
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/datum/chemical_reaction/aranesp
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name = "Aranesp"
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@@ -87,7 +87,7 @@
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M.Weaken(8)
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else if(effect <= 7)
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to_chat(M, "<span class='warning'>Your heartbeat is pounding inside your head!</span>")
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M << 'sound/effects/Heart Beat.ogg'
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M << 'sound/effects/singlebeat.ogg'
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M.emote("collapse")
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M.adjustOxyLoss(8)
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M.adjustToxLoss(3)
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