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tweaks and additions
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@@ -336,7 +336,7 @@
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message = "<B>[src]</B> faints."
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if(src.sleeping)
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return //Can't faint while asleep
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src.sleeping += 10 //Short-short nap
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src.sleeping += 1
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m_type = 1
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if ("cough", "coughs")
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@@ -791,14 +791,9 @@
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continue
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// Now, we don't have this:
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//new /obj/effects/fart_cloud(T,L)
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// But:
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// <[REDACTED]> so, what it does is...imagine a 3x3 grid with the person in the center. When someone uses the emote *fart (it's not a spell style ability and has no cooldown), then anyone in the 8 tiles AROUND the person who uses it
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// <[REDACTED]> gets between 1 and 10 units of jenkem added to them...we obviously don't have Jenkem, but Space Drugs do literally the same exact thing as Jenkem
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// <[REDACTED]> the user, of course, isn't impacted because it's not an actual smoke cloud
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// So, let's give 'em space drugs.
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if (M == src)
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continue
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M.reagents.add_reagent("space_drugs",rand(1,10))
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M.reagents.add_reagent("jenkem", 1)
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if ("help")
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var/emotelist = "aflap(s), airguitar, blink(s), blink(s)_r, blush(es), bow(s)-(none)/mob, burp(s), choke(s), chuckle(s), clap(s), collapse(s), cough(s),cry, cries, custom, dap(s)(none)/mob," \
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