-Runtime fix for the "in_use" var.

-Forgot to give membrane extra health. I'll be planning on adding health to resin doors soon.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4964 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-10-27 00:57:51 +00:00
parent 81efa15d25
commit 9dd84554de
2 changed files with 3 additions and 3 deletions
+2 -2
View File
@@ -28,7 +28,7 @@
density = 1
opacity = 1
anchored = 1
var/health = 170
var/health = 200
//var/mob/living/affecting = null
wall
@@ -41,7 +41,7 @@
desc = "Purple slime just thin enough to let light pass through."
icon_state = "resinmembrane"
opacity = 0
health = 20
health = 120
/obj/effect/alien/resin/New()
..()
+1 -1
View File
@@ -96,7 +96,7 @@
if(src.machine)
unset_machine()
src.machine = O
if(O)
if(istype(O))
O.in_use = 1
/obj/item/proc/updateSelfDialog()