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-Runtime fix for the "in_use" var.
-Forgot to give membrane extra health. I'll be planning on adding health to resin doors soon. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4964 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -28,7 +28,7 @@
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density = 1
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opacity = 1
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anchored = 1
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var/health = 170
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var/health = 200
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//var/mob/living/affecting = null
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wall
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@@ -41,7 +41,7 @@
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desc = "Purple slime just thin enough to let light pass through."
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icon_state = "resinmembrane"
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opacity = 0
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health = 20
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health = 120
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/obj/effect/alien/resin/New()
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..()
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@@ -96,7 +96,7 @@
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if(src.machine)
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unset_machine()
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src.machine = O
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if(O)
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if(istype(O))
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O.in_use = 1
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/obj/item/proc/updateSelfDialog()
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