TG: - lightbulb and light tube w_class is now 1, large tube (used for floodlights)

remains at 2.
- bulb and tube boxes now contain 21 bulbs or tubes, but can only store bulbs or
tubes.
- added a mixed box of lights, which contains 14 tubes and 7 bulbs
- most of the areas which contained light boxes now contain these large mixed
boxes.

Screenshot:
http://www.kamletos.si/bulbs.png
Revision: r3105
Author: 	 baloh.matevz
This commit is contained in:
Ren Erthilo
2012-04-22 20:19:57 +01:00
parent fcb08473af
commit 9e0218e4a3
2 changed files with 20 additions and 25 deletions
+17 -15
View File
@@ -172,7 +172,6 @@
/obj/machinery/light/attackby(obj/item/W, mob/user)
// attempt to insert light
if(istype(W, /obj/item/weapon/light))
if(status != LIGHT_EMPTY)
@@ -457,7 +456,7 @@
flags = FPRINT | TABLEPASS
force = 2
throwforce = 5
w_class = 2
w_class = 1
var/status = 0 // LIGHT_OK, LIGHT_BURNED or LIGHT_BROKEN
var/base_state
var/switchcount = 0 // number of times switched
@@ -476,6 +475,7 @@
brightness = 8
large
w_class = 2
name = "large light tube"
brightness = 15
@@ -524,6 +524,7 @@
// also repairing them with wire and screwdriver
// and glass if it's broken
/obj/item/weapon/light/attackby(var/obj/item/I, var/mob/user)
if(istype(I, /obj/item/weapon/reagent_containers/syringe))
var/obj/item/weapon/reagent_containers/syringe/S = I
@@ -600,13 +601,8 @@
/obj/item/weapon/storage/lightbox/bulbs/New()
..()
new /obj/item/weapon/light/bulb(src)
new /obj/item/weapon/light/bulb(src)
new /obj/item/weapon/light/bulb(src)
new /obj/item/weapon/light/bulb(src)
new /obj/item/weapon/light/bulb(src)
new /obj/item/weapon/light/bulb(src)
for(var/i = 0; i < 21; i++)
new /obj/item/weapon/light/bulb(src)
/obj/item/weapon/storage/lightbox/tubes
name = "replacement tubes"
@@ -614,13 +610,19 @@
/obj/item/weapon/storage/lightbox/tubes/New()
..()
new /obj/item/weapon/light/tube(src)
new /obj/item/weapon/light/tube(src)
new /obj/item/weapon/light/tube(src)
for(var/i = 0; i < 21; i++)
new /obj/item/weapon/light/tube(src)
new /obj/item/weapon/light/tube(src)
new /obj/item/weapon/light/tube(src)
new /obj/item/weapon/light/tube(src)
/obj/item/weapon/storage/lightbox/mixed
name = "replacement lights"
icon_state = "lightmixed"
/obj/item/weapon/storage/lightbox/mixed/New()
..()
for(var/i = 0; i < 14; i++)
new /obj/item/weapon/light/tube(src)
for(var/i = 0; i < 7; i++)
new /obj/item/weapon/light/bulb(src)
/obj/structure/light_frame
name = "Light Fixture Frame"