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I-carry-onward
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@@ -56,18 +56,6 @@
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if(overmind) //we should have an overmind, but...
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overmind.update_health_hud()
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/obj/structure/blob/core/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
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return
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/obj/structure/blob/core/update_icon()
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cut_overlays()
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color = null
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var/mutable_appearance/blob_overlay = mutable_appearance('icons/mob/blob.dmi', "blob")
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if(overmind)
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blob_overlay.color = overmind.blob_reagent_datum.color
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add_overlay(blob_overlay)
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add_overlay(mutable_appearance('icons/mob/blob.dmi', "blob_core_overlay"))
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/obj/structure/blob/core/RegenHealth()
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return // Don't regen, we handle it in Life()
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