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I-carry-onward
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@@ -1,7 +1,7 @@
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/obj/structure/blob/shield
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name = "strong blob"
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icon = 'icons/mob/blob.dmi'
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icon_state = "blob_idle"
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icon_state = "blob_shield"
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desc = "Some blob creature thingy"
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max_integrity = 150
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brute_resist = 0.25
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@@ -26,9 +26,6 @@
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atmosblock = TRUE
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air_update_turf(1)
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/obj/structure/blob/shield/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
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return
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/obj/structure/blob/shield/CanPass(atom/movable/mover, turf/target, height=0)
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if(istype(mover) && mover.checkpass(PASSBLOB)) return 1
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return 0
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@@ -36,7 +33,7 @@
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/obj/structure/blob/shield/reflective
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name = "reflective blob"
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desc = "A solid wall of slightly twitching tendrils with a reflective glow."
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icon_state = "blob_idle_glow"
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icon_state = "blob_glow"
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max_integrity = 100
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brute_resist = 0.5
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explosion_block = 2
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