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https://github.com/ParadiseSS13/Paradise.git
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Genetics tweaks and changelog.
Stealth is overtime instead of instantaneous Cryokinesis is less OP, deals less damage to unclothed targets and respects hardsuits and internals. Leap is nerfed, cooldown doubled as well as not being able to leap while restrained. T-ray scanners and flashes will reveal 'invisible' mobs for a short period of time. this is a work in progress and possibly buggy! Conflicts: html/changelog.html
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@@ -163,12 +163,20 @@
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sleep(5)
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del(animation)
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for(var/mob/living/carbon/M in oviewers(3, null))
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for(var/mob/living/carbon/M in viewers(3, null))
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if(prob(50))
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if (locate(/obj/item/weapon/cloaking_device, M))
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for(var/obj/item/weapon/cloaking_device/S in M)
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S.active = 0
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S.icon_state = "shield0"
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if(M.alpha < 255)
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var/oldalpha = M.alpha
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if(prob(80))
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M.alpha = 255
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M.visible_message("<span class='warning'>[M] suddenly becomes fully visible!</span>",\
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"<span class='warning'>You see a bright flash of light and are suddenly fully visible again.</span>")
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spawn(10)
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M.alpha = oldalpha
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var/safety = M:eyecheck()
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if(!safety)
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if(!M.blinded)
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@@ -56,6 +56,13 @@ REAGENT SCANNER
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var/turf/U = O.loc
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if(U.intact)
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O.invisibility = 101
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for(var/mob/living/M in T.contents)
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var/oldalpha = M.alpha
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if(M.alpha < 255 && istype(M))
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M.alpha = 255
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spawn(10)
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if(M)
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M.alpha = oldalpha
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var/mob/living/M = locate() in T
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if(M && M.invisibility == 2)
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