From 9e0e68a8b67167d44b1e841676eca972c8eb0a91 Mon Sep 17 00:00:00 2001 From: Crazylemon64 Date: Sun, 25 Oct 2015 10:35:39 -0700 Subject: [PATCH] Sleepers now use NanoUI Also cuts out a few points of weirdness; No dialysis on bloodless races like IPCs, and dialysis on simple_animals is no longer possible through the interface or through href twiddling, as that caused a runtime. Also, prevents href tweaking to dispense chemicals the sleeper doesn't have. --- code/game/machinery/Sleeper.dm | 99 +++++++++++++------ .../mob/living/carbon/human/human_defines.dm | 1 + code/modules/reagents/Chemistry-Readme.dm | 3 + .../modules/reagents/newchem/newchem_procs.dm | 8 ++ nano/templates/sleeper.tmpl | 81 +++++++++++---- 5 files changed, 140 insertions(+), 52 deletions(-) diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm index 58e700f94e6..bc7e13343e6 100644 --- a/code/game/machinery/Sleeper.dm +++ b/code/game/machinery/Sleeper.dm @@ -8,7 +8,7 @@ icon_state = "console" var/obj/machinery/sleeper/connected = null var/ui_title = "Sleeper" - + anchored = 1 //About time someone fixed this. density = 1 var/orient = "LEFT" @@ -41,10 +41,6 @@ /obj/machinery/sleep_console/RefreshParts() /obj/machinery/sleep_console/process() - if(stat & (NOPOWER|BROKEN)) - return - src.updateUsrDialog() - return /obj/machinery/sleep_console/ex_act(severity) switch(severity) @@ -118,6 +114,8 @@ findsleeper() if (src.connected) + ui_interact(user) + /* var/mob/living/occupant = src.connected.occupant var/dat = "Occupant Statistics:
" if (occupant) @@ -165,6 +163,7 @@ dat += text("

Close", user) user << browse(dat, "window=sleeper;size=400x500") onclose(user, "sleeper") + */ return /obj/machinery/sleep_console/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) @@ -172,6 +171,7 @@ var/mob/living/carbon/human/occupant = connected.occupant data["hasOccupant"] = occupant ? 1 : 0 var/occupantData[0] + var/crisis = 0 if (occupant) occupantData["name"] = occupant.name occupantData["stat"] = occupant.stat @@ -183,57 +183,87 @@ occupantData["toxLoss"] = occupant.getToxLoss() occupantData["fireLoss"] = occupant.getFireLoss() occupantData["bodyTemperature"] = occupant.bodytemperature + occupantData["paralysis"] = occupant.paralysis + occupantData["hasBlood"] = 0 + crisis = (occupant.health < connected.min_health) + // I'm not sure WHY you'd want to put a simple_animal in a sleeper, but precedent is precedent + // Runtime is aptly named, isn't she? + if (ishuman(occupant) && !(occupant.species.flags & NO_BLOOD) && occupant.vessel) + occupantData["hasBlood"] = 1 + occupantData["bloodLevel"] = round(occupant.vessel.get_reagent_amount("blood")) + occupantData["bloodMax"] = occupant.max_blood + occupantData["bloodPercent"] = round(100*(occupant.vessel.get_reagent_amount("blood")/occupant.max_blood), 0.01) + data["occupant"] = occupantData data["maxchem"] = connected.max_chem data["minhealth"] = connected.min_health + data["dialysis"] = connected.filtering + if (connected.beaker) + data["isBeakerLoaded"] = 1 + data["beakerFreeSpace"] = round(connected.beaker.reagents.maximum_volume - connected.beaker.reagents.total_volume) var/chemicals[0] for (var/re in connected.injection_chems) var/datum/reagent/temp = chemical_reagents_list[re] if(temp) - chemicals.Add(list(list("title" = temp.name, "id" = temp.id, "commands" = list("chemical" = temp.id), "occ_amount" = occupant.reagents.get_reagent_amount(temp)))) + var/reagent_amount = 0 + var/pretty_amount + var/injectable = occupant ? 1 : 0 + var/overdosing = 0 + var/caution = 0 // To make things clear that you're coming close to an overdose + if (crisis && !(temp.id in connected.emergency_chems)) + injectable = 0 + + if (occupant && occupant.reagents) + reagent_amount = occupant.reagents.get_reagent_amount(temp.id) + // If they're mashing the highest concentration, they get one warning + if (temp.overdose_threshold && reagent_amount + 10 > temp.overdose_threshold) + caution = 1 + if (temp.id in occupant.reagents.overdose_list()) + overdosing = 1 + + // Because I don't know how to do this on the nano side + pretty_amount = round(reagent_amount, 0.1) + + chemicals.Add(list(list("title" = temp.name, "id" = temp.id, "commands" = list("chemical" = temp.id), "occ_amount" = reagent_amount, "pretty_amount" = pretty_amount, "injectable" = injectable, "overdosing" = overdosing, "od_warning" = caution))) data["chemicals"] = chemicals ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open) if (!ui) - // Test values for window size right now - ui = new(user, src, ui_key, "sleeper.tmpl", ui_title, 390, 655) + ui = new(user, src, ui_key, "sleeper.tmpl", ui_title, 550, 655) ui.set_initial_data(data) ui.open() + ui.set_auto_update(1) /obj/machinery/sleep_console/Topic(href, href_list) + if(!connected | usr == connected.occupant) + return 0 + if(..()) return 1 if(panel_open) usr << "Close the maintenance panel first." - return 1 + return 0 if ((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon/ai))) - usr.set_machine(src) if (href_list["chemical"]) if (src.connected) if (src.connected.occupant) if (src.connected.occupant.stat == DEAD) usr << "\red \b This person has no life for to preserve anymore. Take them to a department capable of reanimating them." - else if(src.connected.occupant.health > src.connected.min_health || href_list["chemical"] == "epinephrine") + else if(src.connected.occupant.health > src.connected.min_health || (href_list["chemical"] in connected.emergency_chems)) src.connected.inject_chemical(usr,href_list["chemical"],text2num(href_list["amount"])) else usr << "\red \b This person is not in good enough condition for sleepers to be effective! Use another means of treatment, such as cryogenics!" - src.updateUsrDialog() - if (href_list["refresh"]) - src.updateUsrDialog() if (href_list["removebeaker"]) src.connected.remove_beaker() - src.updateUsrDialog() if (href_list["togglefilter"]) src.connected.toggle_filter() - src.updateUsrDialog() if (href_list["ejectify"]) src.connected.eject() - src.updateUsrDialog() src.add_fingerprint(usr) - return + return 1 ///////////////////////////////////////// // THE SLEEPER ITSELF @@ -252,6 +282,7 @@ list("epinephrine", "ether", "salbutamol", "styptic_powder", "oculine"), list("epinephrine", "ether", "salbutamol", "styptic_powder", "oculine", "charcoal", "mutadone", "mannitol"), list("epinephrine", "ether", "salbutamol", "styptic_powder", "oculine", "charcoal", "mutadone", "mannitol", "pen_acid", "omnizine")) + var/emergency_chems = list("epinephrine") // Desnowflaking var/amounts = list(5, 10) var/obj/item/weapon/reagent_containers/glass/beaker = null var/filtering = 0 @@ -264,12 +295,12 @@ light_color = LIGHT_COLOR_CYAN - power_change() - ..() - if(!(stat & (BROKEN|NOPOWER))) - set_light(2) - else - set_light(0) +/obj/machinery/sleeper/power_change() + ..() + if(!(stat & (BROKEN|NOPOWER))) + set_light(2) + else + set_light(0) /obj/machinery/sleeper/New() ..() @@ -313,10 +344,14 @@ /obj/machinery/sleeper/process() if(filtering > 0) if(beaker) + // To prevent runtimes from drawing blood from runtime, and to prevent getting IPC blood. + if(!istype(occupant) || !occupant.dna || (occupant.species && occupant.species.flags & NO_BLOOD)) + filtering = 0 + return + if(beaker.reagents.total_volume < beaker.reagents.maximum_volume) src.occupant.vessel.trans_to(beaker, 1) for(var/datum/reagent/x in src.occupant.reagents.reagent_list) - // world << "FILTERING CHEMS" src.occupant.reagents.trans_to(beaker, 3) src.occupant.vessel.trans_to(beaker, 1) src.updateDialog() @@ -342,7 +377,6 @@ beaker = G G.forceMove(src) user.visible_message("[user] adds \a [G] to \the [src]!", "You add \a [G] to \the [src]!") - src.updateUsrDialog() return else @@ -484,11 +518,14 @@ return /obj/machinery/sleeper/proc/inject_chemical(mob/living/user as mob, chemical, amount) + if (!(chemical in injection_chems)) + user << "The sleeper does not offer that chemical!" + return + if(src.occupant) if(src.occupant.reagents) if(src.occupant.reagents.get_reagent_amount(chemical) + amount <= max_chem) src.occupant.reagents.add_reagent(chemical, amount) - user << "Occupant now has [src.occupant.reagents.get_reagent_amount(chemical)] units of [chemical] in his/her bloodstream." return else user << "You can not inject any more of this chemical." @@ -532,7 +569,7 @@ /obj/machinery/sleeper/verb/eject() set name = "Eject Sleeper" - set category = null + set category = "Object" set src in oview(1) if(usr.stat != 0) return @@ -543,7 +580,7 @@ /obj/machinery/sleeper/verb/remove_beaker() set name = "Remove Beaker" - set category = null + set category = "Object" set src in oview(1) if(usr.stat != 0) return @@ -557,7 +594,7 @@ /obj/machinery/sleeper/MouseDrop_T(atom/movable/O as mob|obj, mob/user as mob) if(O.loc == user) //no you can't pull things out of your ass return - if(user.restrained() || user.stat || user.weakened || user.stunned || user.paralysis || user.resting) //are you cuffed, dying, lying, stunned or other + if(user.incapacitated()) //are you cuffed, dying, lying, stunned or other return if(get_dist(user, src) > 1 || get_dist(user, O) > 1 || user.contents.Find(src)) // is the mob anchored, too far away from you, or are you too far away from the source return @@ -620,7 +657,7 @@ /obj/machinery/sleeper/verb/move_inside() set name = "Enter Sleeper" - set category = null + set category = "Object" set src in oview(1) if(usr.stat != 0 || !(ishuman(usr))) return diff --git a/code/modules/mob/living/carbon/human/human_defines.dm b/code/modules/mob/living/carbon/human/human_defines.dm index eb53f62a774..c6513be0799 100644 --- a/code/modules/mob/living/carbon/human/human_defines.dm +++ b/code/modules/mob/living/carbon/human/human_defines.dm @@ -73,6 +73,7 @@ var/mob/remoteview_target = null var/meatleft = 3 //For chef item var/decaylevel = 0 // For rotting bodies + var/max_blood = 560 // For stuff in the vessel var/slime_color = "blue" //For slime people this defines their color, it's blue by default to pay tribute to the old icons var/check_mutations=0 // Check mutations on next life tick diff --git a/code/modules/reagents/Chemistry-Readme.dm b/code/modules/reagents/Chemistry-Readme.dm index 77921d0ab07..61e2a0c82a0 100644 --- a/code/modules/reagents/Chemistry-Readme.dm +++ b/code/modules/reagents/Chemistry-Readme.dm @@ -98,6 +98,9 @@ About the Holder: Returns the amount of the matching reagent inside the holder. Returns 0 if the reagent is missing. + overdose_list() + Returns a list of all the chemical IDs in the reagent holder that are overdosing + Important variables: total_volume diff --git a/code/modules/reagents/newchem/newchem_procs.dm b/code/modules/reagents/newchem/newchem_procs.dm index b2d6edc0995..faf530f6b3e 100644 --- a/code/modules/reagents/newchem/newchem_procs.dm +++ b/code/modules/reagents/newchem/newchem_procs.dm @@ -82,6 +82,14 @@ datum/reagents/proc/metabolize(var/mob/M) addiction_tick++ update_total() +/datum/reagents/proc/overdose_list() + var/od_chems[0] + for(var/datum/reagent/R in reagent_list) + if(R.overdosed) + od_chems.Add(R.id) + return od_chems + + datum/reagents/proc/reagent_on_tick() for(var/datum/reagent/R in reagent_list) R.on_tick() diff --git a/nano/templates/sleeper.tmpl b/nano/templates/sleeper.tmpl index d39309821b0..6b480301393 100644 --- a/nano/templates/sleeper.tmpl +++ b/nano/templates/sleeper.tmpl @@ -19,13 +19,16 @@ Used In File(s): \code\game\machinery\Sleeper.dm {{/if}} - {{if data.occupant.stat < 2}}
Health:
- {{if data.occupant.health >= 0}} + {{if data.occupant.health >= data.occupant.maxHealth}} {{:helper.displayBar(data.occupant.health, 0, data.occupant.maxHealth, 'good')}} - {{else}} + {{else data.occupant.health > 0}} + {{:helper.displayBar(data.occupant.health, 0, data.occupant.maxHealth, 'average')}} + {{else data.occupant.health >= data.minhealth}} {{:helper.displayBar(data.occupant.health, 0, data.occupant.minHealth, 'average alignRight')}} + {{else}} + {{:helper.displayBar(data.occupant.health, 0, data.occupant.minHealth, 'bad alignRight')}} {{/if}}
{{:helper.round(data.occupant.health)}}
@@ -53,7 +56,29 @@ Used In File(s): \code\game\machinery\Sleeper.dm {{:helper.displayBar(data.occupant.fireLoss, 0, data.occupant.maxHealth, 'bad')}}
{{:helper.round(data.occupant.fireLoss)}}
- {{/if}} + {{if data.occupant.hasBlood}} + +
+
+
Blood Level:
+ {{if data.occupant.bloodPercent <= 60}} + {{:helper.displayBar(data.occupant.bloodLevel, 0, data.occupant.bloodMax, 'bad')}} +
+ {{:data.occupant.bloodPercent}}%, {{:data.occupant.bloodLevel}}cl +
+ {{else data.occupant.bloodPercent <= 90}} + {{:helper.displayBar(data.occupant.bloodLevel, 0, data.occupant.bloodMax, 'average')}} +
+ {{:data.occupant.bloodPercent}}%, {{:data.occupant.bloodLevel}}cl +
+ {{else}} + {{:helper.displayBar(data.occupant.bloodLevel, 0, data.occupant.bloodMax, 'good')}} +
+ {{:data.occupant.bloodPercent}}%, {{:data.occupant.bloodLevel}}cl +
+ {{/if}} +
+ {{/if}} {{/if}} @@ -69,36 +94,50 @@ Used In File(s): \code\game\machinery\Sleeper.dm
 
- Beaker: + Dialysis Beaker:
- {{if data.isBeakerLoaded}} - {{:data.beakerLabel ? data.beakerLabel : 'No label'}}
- {{if data.beakerVolume}} - {{:data.beakerVolume}} units remaining
- {{else}} - Beaker is empty - {{/if}} + {{if data.isBeakerLoaded}} + {{:helper.round(data.beakerFreeSpace)}} units of space remaining
{{else}} - No beaker loaded + No Dialysis Output Beaker Loaded {{/if}}
- {{:helper.link('Eject Beaker', 'eject', {'ejectBeaker' : 1}, data.isBeakerLoaded ? null : 'disabled')}} + {{:helper.link('Eject Beaker', 'eject', {'removebeaker' : 1}, data.isBeakerLoaded ? null : 'disabled')}} + {{if data.isBeakerLoaded}} +
+
+ {{:helper.link('On', 'power', {'togglefilter' : 1}, data.occupant.hasBlood ? (data.dialysis ? 'selected' : null) : 'disabled')}}{{:helper.link('Off', 'close', {'togglefilter' : 1}, data.dialysis ? null : 'selected')}} +
+
+ {{/if}}
- {{if data.hasOccupant}}
Chemicals:
+ {{for data.chemicals}} -  {{:value.title}} : +
+ {{:value.title}}: + {{if value.overdosing}} + {{:helper.displayBar(value.occ_amount, 0, data.maxchem, 'bad')}} + {{else value.od_warning}} + {{:helper.displayBar(value.occ_amount, 0, data.maxchem, 'average')}} + {{else}} {{:helper.displayBar(value.occ_amount, 0, data.maxchem, 'good')}} -
{{:helper.round(value.occ_amount)}}/{{:data.maxchem}}
-
- {{:helper.link('5', 'gear', {'chemical' : value.id, 'amount' : 5}, (value.occ_amount + 5 > data.maxchem) ? 'disabled' : null)}} - {{:helper.link('10', 'gear', {'chemical' : value.id, 'amount' : 10}, ((value.occ_amount + 10) > data.maxchem) ? 'disabled' : null)}} + {{/if}} +
{{:value.pretty_amount}}/{{:data.maxchem}}
+
+
+
+ {{:helper.link('5', 'gear', {'chemical' : value.id, 'amount' : 5}, (!value.injectable || ((value.occ_amount + 5) > data.maxchem)) ? 'disabled' : null)}} + {{:helper.link('10', 'gear', {'chemical' : value.id, 'amount' : 10}, (!value.injectable || ((value.occ_amount + 10) > data.maxchem)) ? 'disabled' : null)}} +
+
{{/for}} - {{/if}}
+