mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 02:54:41 +01:00
Moving stuff around part 2!
Committing this early to allow pete to commit something involving the .dme file which would probably conflict otherwise. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4514 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -0,0 +1,124 @@
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/obj/effect/biomass
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icon = 'icons/obj/biomass.dmi'
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icon_state = "stage1"
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opacity = 0
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density = 0
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anchored = 1
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layer = 20 //DEBUG
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var/health = 10
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var/stage = 1
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var/obj/effect/rift/originalRift = null //the originating rift of that biomass
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var/maxDistance = 15 //the maximum length of a thread
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var/newSpreadDistance = 10 //the length of a thread at which new ones are created
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var/curDistance = 1 //the current length of a thread
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var/continueChance = 3 //weighed chance of continuing in the same direction. turning left or right has 1 weight both
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var/spreadDelay = 1 //will change to something bigger later, but right now I want it to spread as fast as possible for testing
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/obj/effect/rift
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icon = 'icons/obj/biomass.dmi'
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icon_state = "rift"
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var/list/obj/effect/biomass/linkedBiomass = list() //all the biomass patches that have spread from it
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var/newicon = 1 //DEBUG
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/obj/effect/rift/New()
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set background = 1
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..()
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for(var/turf/T in orange(1,src))
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if(!IsValidBiomassLoc(T))
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continue
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var/obj/effect/biomass/starting = new /obj/effect/biomass(T)
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starting.dir = get_dir(src,starting)
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starting.originalRift = src
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linkedBiomass += starting
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spawn(1) //DEBUG
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starting.icon_state = "[newicon]"
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/obj/effect/rift/Del()
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for(var/obj/effect/biomass/biomass in linkedBiomass)
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del(biomass)
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..()
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/obj/effect/biomass/New()
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set background = 1
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..()
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if(!IsValidBiomassLoc(loc,src))
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del(src)
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return
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spawn(1) //so that the dir and stuff can be set by the source first
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if(curDistance >= maxDistance)
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return
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switch(dir)
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if(NORTHWEST)
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dir = NORTH
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if(NORTHEAST)
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dir = EAST
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if(SOUTHWEST)
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dir = WEST
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if(SOUTHEAST)
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dir = SOUTH
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sleep(spreadDelay)
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Spread()
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/obj/effect/biomass/proc/Spread(var/direction = dir)
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set background = 1
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var/possibleDirsInt = 0
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for(var/newDirection in cardinal)
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if(newDirection == turn(direction,180)) //can't go backwards
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continue
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var/turf/T = get_step(loc,newDirection)
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if(!IsValidBiomassLoc(T,src))
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continue
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possibleDirsInt |= newDirection
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var/list/possibleDirs = list()
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if(possibleDirsInt & direction)
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for(var/i=0 , i<continueChance , i++)
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possibleDirs += direction
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if(possibleDirsInt & turn(direction,90))
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possibleDirs += turn(direction,90)
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if(possibleDirsInt & turn(direction,-90))
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possibleDirs += turn(direction,-90)
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if(!possibleDirs.len)
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return
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direction = pick(possibleDirs)
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var/obj/effect/biomass/newBiomass = new /obj/effect/biomass(get_step(src,direction))
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newBiomass.curDistance = curDistance + 1
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newBiomass.maxDistance = maxDistance
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newBiomass.dir = direction
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newBiomass.originalRift = originalRift
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newBiomass.icon_state = "[originalRift.newicon]" //DEBUG
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originalRift.linkedBiomass += newBiomass
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if(!(curDistance%newSpreadDistance))
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var/obj/effect/rift/newrift = new /obj/effect/rift(loc)
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if(originalRift.newicon <= 3)
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newrift.newicon = originalRift.newicon + 1
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// NewSpread()
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/obj/effect/biomass/proc/NewSpread(maxDistance = 15)
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set background = 1
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for(var/turf/T in orange(1,src))
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if(!IsValidBiomassLoc(T,src))
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continue
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var/obj/effect/biomass/starting = new /obj/effect/biomass(T)
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starting.dir = get_dir(src,starting)
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starting.maxDistance = maxDistance
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/proc/IsValidBiomassLoc(turf/location,obj/effect/biomass/source = null)
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set background = 1
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for(var/obj/effect/biomass/biomass in location)
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if(biomass != source)
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return 0
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if(istype(location,/turf/space))
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return 0
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if(location.density)
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return 0
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return 1
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,102 @@
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/proc/gibs(atom/location, var/list/viruses, var/datum/dna/MobDNA) //CARN MARKER
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new /obj/effect/gibspawner/generic(get_turf(location),viruses,MobDNA)
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/proc/hgibs(atom/location, var/list/viruses, var/datum/dna/MobDNA)
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new /obj/effect/gibspawner/human(get_turf(location),viruses,MobDNA)
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/proc/xgibs(atom/location, var/list/viruses)
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new /obj/effect/gibspawner/xeno(get_turf(location),viruses)
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/proc/robogibs(atom/location, var/list/viruses)
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new /obj/effect/gibspawner/robot(get_turf(location),viruses)
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/obj/effect/gibspawner
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var/sparks = 0 //whether sparks spread on Gib()
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var/virusProb = 20 //the chance for viruses to spread on the gibs
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var/list/gibtypes = list()
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var/list/gibamounts = list()
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var/list/gibdirections = list() //of lists
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New(location, var/list/viruses, var/datum/dna/MobDNA)
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..()
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if(istype(loc,/turf)) //basically if a badmin spawns it
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Gib(loc,viruses,MobDNA)
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proc/Gib(atom/location, var/list/viruses = list(), var/datum/dna/MobDNA = null)
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if(gibtypes.len != gibamounts.len || gibamounts.len != gibdirections.len)
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world << "\red Gib list length mismatch!"
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return
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var/obj/effect/decal/cleanable/blood/gibs/gib = null
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for(var/datum/disease/D in viruses)
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if(D.spread_type == SPECIAL)
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del(D)
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if(sparks)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(2, 1, location)
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s.start()
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for(var/i = 1, i<= gibtypes.len, i++)
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if(gibamounts[i])
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for(var/j = 1, j<= gibamounts[i], j++)
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var/gibType = gibtypes[i]
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gib = new gibType(location)
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if(viruses.len > 0)
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for(var/datum/disease/D in viruses)
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if(prob(virusProb))
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var/datum/disease/viruus = new D.type
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gib.viruses += viruus
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viruus.holder = gib
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viruus.spread_type = CONTACT_FEET
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gib.blood_DNA = list()
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if(MobDNA)
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gib.blood_DNA[MobDNA.unique_enzymes] = MobDNA.b_type
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else if(istype(src, /obj/effect/gibspawner/xeno))
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gib.blood_DNA["UNKNOWN DNA"] = "X*"
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else if(istype(src, /obj/effect/gibspawner/human)) // Probably a monkey
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gib.blood_DNA["Non-human DNA"] = "A+"
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var/list/directions = gibdirections[i]
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if(directions.len)
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gib.streak(directions)
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del(src)
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/obj/effect/gibspawner
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generic
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/core)
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gibamounts = list(2,2,1)
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New()
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gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list())
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..()
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human
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/up,/obj/effect/decal/cleanable/blood/gibs/down,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/body,/obj/effect/decal/cleanable/blood/gibs/limb,/obj/effect/decal/cleanable/blood/gibs/core)
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gibamounts = list(1,1,1,1,1,1,1)
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New()
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs, list())
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gibamounts[6] = pick(0,1,2)
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..()
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xeno
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gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/up,/obj/effect/decal/cleanable/xenoblood/xgibs/down,/obj/effect/decal/cleanable/xenoblood/xgibs,/obj/effect/decal/cleanable/xenoblood/xgibs,/obj/effect/decal/cleanable/xenoblood/xgibs/body,/obj/effect/decal/cleanable/xenoblood/xgibs/limb,/obj/effect/decal/cleanable/xenoblood/xgibs/core)
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gibamounts = list(1,1,1,1,1,1,1)
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New()
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs, list())
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gibamounts[6] = pick(0,1,2)
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..()
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robot
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sparks = 1
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gibtypes = list(/obj/effect/decal/cleanable/robot_debris/up,/obj/effect/decal/cleanable/robot_debris/down,/obj/effect/decal/cleanable/robot_debris,/obj/effect/decal/cleanable/robot_debris,/obj/effect/decal/cleanable/robot_debris,/obj/effect/decal/cleanable/robot_debris/limb)
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gibamounts = list(1,1,1,1,1,1)
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New()
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs)
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gibamounts[6] = pick(0,1,2)
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..()
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@@ -0,0 +1,160 @@
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//separate dm since hydro is getting bloated already
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/obj/effect/glowshroom
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name = "glowshroom"
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anchored = 1
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opacity = 0
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density = 0
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icon = 'icons/obj/lighting.dmi'
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icon_state = "glowshroomf"
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layer = 2.1
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var/endurance = 30
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var/potency = 30
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var/delay = 1200
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var/floor = 0
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var/yield = 3
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var/spreadChance = 40
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var/spreadIntoAdjacentChance = 60
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var/evolveChance = 2
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/obj/effect/glowshroom/single
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spreadChance = 0
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/obj/effect/glowshroom/New()
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set background = 1
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..()
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dir = CalcDir()
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if(!floor)
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switch(dir) //offset to make it be on the wall rather than on the floor
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if(NORTH)
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pixel_y = 32
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if(SOUTH)
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pixel_y = -32
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if(EAST)
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pixel_x = 32
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if(WEST)
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pixel_x = -32
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icon_state = "glowshroom[rand(1,3)]"
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else //if on the floor, glowshroom on-floor sprite
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icon_state = "glowshroomf"
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spawn(2) //allows the luminosity and spread rate to be affected by potency at the moment of creation
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sd_SetLuminosity(potency/10)
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spawn(delay)
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if(src)
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Spread()
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/obj/effect/glowshroom/proc/Spread()
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set background = 1
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var/spreaded = 1
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while(spreaded)
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spreaded = 0
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for(var/i=1,i<=yield,i++)
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if(prob(spreadChance))
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var/list/possibleLocs = list()
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var/spreadsIntoAdjacent = 0
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if(prob(spreadIntoAdjacentChance))
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spreadsIntoAdjacent = 1
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for(var/turf/simulated/floor/plating/airless/asteroid/earth in view(3,src))
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if(spreadsIntoAdjacent || !locate(/obj/effect/glowshroom) in view(1,earth))
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possibleLocs += earth
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if(!possibleLocs.len)
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break
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var/turf/newLoc = pick(possibleLocs)
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var/shroomCount = 0 //hacky
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var/placeCount = 1
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for(var/obj/effect/glowshroom/shroom in newLoc)
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shroomCount++
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for(var/wallDir in cardinal)
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var/turf/isWall = get_step(newLoc,wallDir)
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if(isWall.density)
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placeCount++
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if(shroomCount >= placeCount)
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continue
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var/obj/effect/glowshroom/child = new /obj/effect/glowshroom(newLoc)
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child.potency = potency
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child.yield = yield
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child.delay = delay
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child.endurance = endurance
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spreaded++
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if(prob(evolveChance)) //very low chance to evolve on its own
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potency += rand(4,6)
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sleep(delay)
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/obj/effect/glowshroom/proc/CalcDir(turf/location = loc)
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set background = 1
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var/direction = 16
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|
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for(var/wallDir in cardinal)
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var/turf/newTurf = get_step(location,wallDir)
|
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if(newTurf.density)
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direction |= wallDir
|
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|
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for(var/obj/effect/glowshroom/shroom in location)
|
||||
if(shroom == src)
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||||
continue
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if(shroom.floor) //special
|
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direction &= ~16
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else
|
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direction &= ~shroom.dir
|
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var/list/dirList = list()
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for(var/i=1,i<=16,i <<= 1)
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if(direction & i)
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dirList += i
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|
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if(dirList.len)
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var/newDir = pick(dirList)
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if(newDir == 16)
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floor = 1
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newDir = 1
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||||
return newDir
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||||
|
||||
floor = 1
|
||||
return 1
|
||||
|
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/obj/effect/glowshroom/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
..()
|
||||
|
||||
endurance -= W.force
|
||||
|
||||
CheckEndurance()
|
||||
|
||||
/obj/effect/glowshroom/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
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||||
del(src)
|
||||
return
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||||
if(2.0)
|
||||
if (prob(50))
|
||||
del(src)
|
||||
return
|
||||
if(3.0)
|
||||
if (prob(5))
|
||||
del(src)
|
||||
return
|
||||
else
|
||||
return
|
||||
|
||||
/obj/effect/glowshroom/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > 300)
|
||||
endurance -= 5
|
||||
CheckEndurance()
|
||||
|
||||
/obj/effect/glowshroom/proc/CheckEndurance()
|
||||
if(endurance <= 0)
|
||||
del(src)
|
||||
@@ -0,0 +1,204 @@
|
||||
/* The old single tank bombs that dont really work anymore
|
||||
/obj/effect/spawner/bomb
|
||||
name = "bomb"
|
||||
icon = 'icons/mob/screen1.dmi'
|
||||
icon_state = "x"
|
||||
var/btype = 0 //0 = radio, 1= prox, 2=time
|
||||
var/explosive = 1 // 0= firebomb
|
||||
var/btemp = 500 // bomb temperature (degC)
|
||||
var/active = 0
|
||||
|
||||
/obj/effect/spawner/bomb/radio
|
||||
btype = 0
|
||||
|
||||
/obj/effect/spawner/bomb/proximity
|
||||
btype = 1
|
||||
|
||||
/obj/effect/spawner/bomb/timer
|
||||
btype = 2
|
||||
|
||||
/obj/effect/spawner/bomb/timer/syndicate
|
||||
btemp = 450
|
||||
|
||||
/obj/effect/spawner/bomb/suicide
|
||||
btype = 3
|
||||
|
||||
/obj/effect/spawner/bomb/New()
|
||||
..()
|
||||
|
||||
switch (src.btype)
|
||||
// radio
|
||||
if (0)
|
||||
var/obj/item/assembly/r_i_ptank/R = new /obj/item/assembly/r_i_ptank(src.loc)
|
||||
var/obj/item/weapon/tank/plasma/p3 = new /obj/item/weapon/tank/plasma(R)
|
||||
var/obj/item/device/radio/signaler/p1 = new /obj/item/device/radio/signaler(R)
|
||||
var/obj/item/device/igniter/p2 = new /obj/item/device/igniter(R)
|
||||
R.part1 = p1
|
||||
R.part2 = p2
|
||||
R.part3 = p3
|
||||
p1.master = R
|
||||
p2.master = R
|
||||
p3.master = R
|
||||
R.status = explosive
|
||||
p1.b_stat = 0
|
||||
p2.secured = 1
|
||||
p3.air_contents.temperature = btemp + T0C
|
||||
|
||||
// proximity
|
||||
if (1)
|
||||
var/obj/item/assembly/m_i_ptank/R = new /obj/item/assembly/m_i_ptank(src.loc)
|
||||
var/obj/item/weapon/tank/plasma/p3 = new /obj/item/weapon/tank/plasma(R)
|
||||
var/obj/item/device/prox_sensor/p1 = new /obj/item/device/prox_sensor(R)
|
||||
var/obj/item/device/igniter/p2 = new /obj/item/device/igniter(R)
|
||||
R.part1 = p1
|
||||
R.part2 = p2
|
||||
R.part3 = p3
|
||||
p1.master = R
|
||||
p2.master = R
|
||||
p3.master = R
|
||||
R.status = explosive
|
||||
|
||||
p3.air_contents.temperature = btemp + T0C
|
||||
p2.secured = 1
|
||||
|
||||
if(src.active)
|
||||
R.part1.secured = 1
|
||||
R.part1.icon_state = text("motion[]", 1)
|
||||
R.c_state(1, src)
|
||||
|
||||
// timer
|
||||
if (2)
|
||||
var/obj/item/assembly/t_i_ptank/R = new /obj/item/assembly/t_i_ptank(src.loc)
|
||||
var/obj/item/weapon/tank/plasma/p3 = new /obj/item/weapon/tank/plasma(R)
|
||||
var/obj/item/device/timer/p1 = new /obj/item/device/timer(R)
|
||||
var/obj/item/device/igniter/p2 = new /obj/item/device/igniter(R)
|
||||
R.part1 = p1
|
||||
R.part2 = p2
|
||||
R.part3 = p3
|
||||
p1.master = R
|
||||
p2.master = R
|
||||
p3.master = R
|
||||
R.status = explosive
|
||||
|
||||
p3.air_contents.temperature = btemp + T0C
|
||||
p2.secured = 1
|
||||
//bombvest
|
||||
if(3)
|
||||
var/obj/item/clothing/suit/armor/a_i_a_ptank/R = new /obj/item/clothing/suit/armor/a_i_a_ptank(src.loc)
|
||||
var/obj/item/weapon/tank/plasma/p4 = new /obj/item/weapon/tank/plasma(R)
|
||||
var/obj/item/device/healthanalyzer/p1 = new /obj/item/device/healthanalyzer(R)
|
||||
var/obj/item/device/igniter/p2 = new /obj/item/device/igniter(R)
|
||||
var/obj/item/clothing/suit/armor/vest/p3 = new /obj/item/clothing/suit/armor/vest(R)
|
||||
R.part1 = p1
|
||||
R.part2 = p2
|
||||
R.part3 = p3
|
||||
R.part4 = p4
|
||||
p1.master = R
|
||||
p2.master = R
|
||||
p3.master = R
|
||||
p4.master = R
|
||||
R.status = explosive
|
||||
|
||||
p4.air_contents.temperature = btemp + T0C
|
||||
p2.secured = 1
|
||||
|
||||
del(src)
|
||||
*/
|
||||
|
||||
/obj/effect/spawner/newbomb
|
||||
name = "bomb"
|
||||
icon = 'icons/mob/screen1.dmi'
|
||||
icon_state = "x"
|
||||
var/btype = 0 // 0=radio, 1=prox, 2=time
|
||||
var/btemp1 = 1500
|
||||
var/btemp2 = 1000 // tank temperatures
|
||||
|
||||
timer
|
||||
btype = 2
|
||||
|
||||
syndicate
|
||||
btemp1 = 150
|
||||
btemp2 = 20
|
||||
|
||||
proximity
|
||||
btype = 1
|
||||
|
||||
radio
|
||||
btype = 0
|
||||
|
||||
|
||||
/obj/effect/spawner/newbomb/New()
|
||||
..()
|
||||
|
||||
switch (src.btype)
|
||||
// radio
|
||||
if (0)
|
||||
|
||||
var/obj/item/device/transfer_valve/V = new(src.loc)
|
||||
var/obj/item/weapon/tank/plasma/PT = new(V)
|
||||
var/obj/item/weapon/tank/oxygen/OT = new(V)
|
||||
|
||||
var/obj/item/device/assembly/signaler/S = new(V)
|
||||
|
||||
V.tank_one = PT
|
||||
V.tank_two = OT
|
||||
V.attached_device = S
|
||||
|
||||
S.holder = V
|
||||
S.toggle_secure()
|
||||
PT.master = V
|
||||
OT.master = V
|
||||
|
||||
PT.air_contents.temperature = btemp1 + T0C
|
||||
OT.air_contents.temperature = btemp2 + T0C
|
||||
|
||||
V.update_icon()
|
||||
|
||||
// proximity
|
||||
if (1)
|
||||
|
||||
var/obj/item/device/transfer_valve/V = new(src.loc)
|
||||
var/obj/item/weapon/tank/plasma/PT = new(V)
|
||||
var/obj/item/weapon/tank/oxygen/OT = new(V)
|
||||
|
||||
var/obj/item/device/assembly/prox_sensor/P = new(V)
|
||||
|
||||
V.tank_one = PT
|
||||
V.tank_two = OT
|
||||
V.attached_device = P
|
||||
|
||||
P.holder = V
|
||||
P.toggle_secure()
|
||||
PT.master = V
|
||||
OT.master = V
|
||||
|
||||
|
||||
PT.air_contents.temperature = btemp1 + T0C
|
||||
OT.air_contents.temperature = btemp2 + T0C
|
||||
|
||||
V.update_icon()
|
||||
|
||||
|
||||
// timer
|
||||
if (2)
|
||||
var/obj/item/device/transfer_valve/V = new(src.loc)
|
||||
var/obj/item/weapon/tank/plasma/PT = new(V)
|
||||
var/obj/item/weapon/tank/oxygen/OT = new(V)
|
||||
|
||||
var/obj/item/device/assembly/timer/T = new(V)
|
||||
|
||||
V.tank_one = PT
|
||||
V.tank_two = OT
|
||||
V.attached_device = T
|
||||
|
||||
T.holder = V
|
||||
T.toggle_secure()
|
||||
PT.master = V
|
||||
OT.master = V
|
||||
T.time = 30
|
||||
|
||||
PT.air_contents.temperature = btemp1 + T0C
|
||||
OT.air_contents.temperature = btemp2 + T0C
|
||||
|
||||
V.update_icon()
|
||||
del(src)
|
||||
Reference in New Issue
Block a user