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Moving stuff around part 2!
Committing this early to allow pete to commit something involving the .dme file which would probably conflict otherwise. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4514 316c924e-a436-60f5-8080-3fe189b3f50e
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//wip wip wup
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/obj/structure/mirror
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name = "mirror"
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desc = "Mirror mirror on the wall, who's the most robust of them all?"
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "mirror"
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density = 0
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anchored = 1
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/obj/structure/mirror/attack_hand(mob/user as mob)
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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var/userloc = H.loc
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//see code/modules/mob/new_player/preferences.dm at approx line 545 for comments!
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//this is largely copypasted from there.
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//handle facial hair (if necessary)
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if(H.gender == MALE)
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var/new_style = input(user, "Select a facial hair style", "Grooming") as null|anything in facial_hair_styles_list
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if(userloc != H.loc) return //no tele-grooming
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if(new_style)
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H.f_style = new_style
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//handle normal hair
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var/new_style = input(user, "Select a hair style", "Grooming") as null|anything in hair_styles_list
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if(userloc != H.loc) return //no tele-grooming
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if(new_style)
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H.h_style = new_style
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H.update_hair()
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