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Merge pull request #4845 from Fox-McCloud/armor-rebalance
TG Armor Rebalance
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@@ -44,7 +44,7 @@
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var/permeability_coefficient = 1 // for chemicals/diseases
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var/siemens_coefficient = 1 // for electrical admittance/conductance (electrocution checks and shit)
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var/slowdown = 0 // How much clothing is slowing you down. Negative values speeds you up
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var/armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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var/armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
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var/armour_penetration = 0 //percentage of armour effectiveness to remove
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var/list/allowed = null //suit storage stuff.
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var/obj/item/device/uplink/hidden/hidden_uplink = null // All items can have an uplink hidden inside, just remember to add the triggers.
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@@ -63,6 +63,7 @@
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w_class_on = 5
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hitsound = "swing_hit"
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flags = CONDUCT | NOSHIELD
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armour_penetration = 100
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origin_tech = "combat=3"
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attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
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attack_verb_on = list()
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@@ -83,6 +84,7 @@
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throw_range = 5
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hitsound = "swing_hit"
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flags = NOSHIELD
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armour_penetration = 35
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origin_tech = "magnets=3;syndicate=4"
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sharp = 1
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edge = 1
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@@ -205,6 +207,7 @@
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throw_range = 1
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w_class = 4//So you can't hide it in your pocket or some such.
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flags = NOSHIELD
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armour_penetration = 50
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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var/datum/effect/system/spark_spread/spark_system
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@@ -9,6 +9,7 @@
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throw_range = 5
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w_class = 2.0
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flags = NOSHIELD
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armour_penetration = 100
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attack_verb = list("bludgeoned", "whacked", "disciplined")
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/obj/item/weapon/twohanded/staff/broom
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@@ -206,6 +206,7 @@
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wieldsound = 'sound/weapons/saberon.ogg'
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unwieldsound = 'sound/weapons/saberoff.ogg'
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flags = NOSHIELD
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armour_penetration = 35
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origin_tech = "magnets=3;syndicate=4"
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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sharp = 1
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@@ -293,6 +294,7 @@
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force_wielded = 18 // Was 13, Buffed - RR
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throwforce = 20
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throw_speed = 3
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armour_penetration = 10
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no_spin_thrown = 1 // Thrown spears that spin look dumb. -Fox
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flags = NOSHIELD
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attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
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@@ -370,6 +372,7 @@
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wieldsound = 'sound/weapons/chainsawstart.ogg'
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hitsound = null
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flags = NOSHIELD
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armour_penetration = 35
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origin_tech = "materials=6;syndicate=4"
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attack_verb = list("sawed", "cut", "hacked", "carved", "cleaved", "butchered", "felled", "timbered")
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sharp = 1
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@@ -20,7 +20,7 @@
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new /obj/item/clothing/suit/holidaypriest(src)
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new /obj/item/clothing/under/wedding/bride_white(src)
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new /obj/item/weapon/storage/backpack/cultpack (src)
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new /obj/item/clothing/head/helmet/knight/templar(src)
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new /obj/item/clothing/head/helmet/riot/knight/templar(src)
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new /obj/item/clothing/suit/armor/riot/knight/templar(src)
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new /obj/item/weapon/storage/fancy/candle_box/eternal(src)
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new /obj/item/weapon/storage/fancy/candle_box/eternal(src)
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@@ -317,8 +317,8 @@
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..()
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new /obj/item/clothing/under/det(src)
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new /obj/item/clothing/suit/storage/det_suit(src)
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new /obj/item/clothing/suit/storage/forensics/blue(src)
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new /obj/item/clothing/suit/storage/forensics/red(src)
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new /obj/item/clothing/suit/storage/det_suit/forensics/blue(src)
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new /obj/item/clothing/suit/storage/det_suit/forensics/red(src)
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new /obj/item/clothing/gloves/color/black(src)
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new /obj/item/clothing/head/det_hat(src)
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new /obj/item/clothing/shoes/brown(src)
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