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Centralised persistent data management framework (#14169)
* Centralised persistent data management framework * register() proc * Deletes lavaland black box
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@@ -40,20 +40,18 @@
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gold_core_spawnable = NO_SPAWN
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unique_pet = TRUE
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var/list/family = list()
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var/memory_saved = 0
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var/list/children = list() //Actual mob instances of children
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var/cats_deployed = 0
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/mob/living/simple_animal/pet/cat/Runtime/New()
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Read_Memory()
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SSpersistent_data.register(src)
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..()
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/mob/living/simple_animal/pet/cat/Runtime/Life(seconds, times_fired)
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if(!cats_deployed && SSticker.current_state >= GAME_STATE_SETTING_UP)
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Deploy_The_Cats()
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if(!stat && SSticker.current_state == GAME_STATE_FINISHED && !memory_saved)
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Write_Memory()
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..()
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/mob/living/simple_animal/pet/cat/Runtime/PersistentLoad()
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Read_Memory()
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Deploy_The_Cats()
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/mob/living/simple_animal/pet/cat/Runtime/PersistentSave()
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Write_Memory(FALSE)
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/mob/living/simple_animal/pet/cat/Runtime/make_babies()
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var/mob/baby = ..()
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@@ -62,8 +60,9 @@
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return baby
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/mob/living/simple_animal/pet/cat/Runtime/death()
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if(can_die() && !memory_saved)
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Write_Memory(1)
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if(can_die())
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Write_Memory(TRUE)
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SSpersistent_data.registered_atoms -= src // We just saved. Dont save at round end
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return ..()
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/mob/living/simple_animal/pet/cat/Runtime/proc/Read_Memory()
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@@ -72,6 +71,7 @@
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if(isnull(family))
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family = list()
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log_debug("Persistent data for [src] loaded (family: [list2params(family)])")
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/mob/living/simple_animal/pet/cat/Runtime/proc/Write_Memory(dead)
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var/savefile/S = new /savefile("data/npc_saves/Runtime.sav")
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@@ -85,21 +85,18 @@
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else
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family[C.type] = 1
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S["family"] << family
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memory_saved = 1
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log_debug("Persistent data for [src] saved (family: [list2params(family)])")
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/mob/living/simple_animal/pet/cat/Runtime/proc/Deploy_The_Cats()
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cats_deployed = 1
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for(var/cat_type in family)
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if(family[cat_type] > 0)
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for(var/i in 1 to min(family[cat_type],100)) //Limits to about 500 cats, you wouldn't think this would be needed (BUT IT IS)
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new cat_type(loc)
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/mob/living/simple_animal/pet/cat/Life()
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..()
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make_babies()
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/mob/living/simple_animal/pet/cat/handle_automated_action()
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if(!stat && !buckled)
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if(prob(1))
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@@ -420,13 +420,18 @@
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unique_pet = TRUE
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var/age = 0
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var/record_age = 1
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var/memory_saved = FALSE
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var/saved_head //path
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/mob/living/simple_animal/pet/dog/corgi/Ian/Initialize(mapload)
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. = ..()
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//parent call must happen first to ensure IAN
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//is not in nullspace when child puppies spawn
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SSpersistent_data.register(src)
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/mob/living/simple_animal/pet/dog/corgi/Ian/death()
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Write_Memory(TRUE)
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SSpersistent_data.registered_atoms -= src // We already wrote here, dont overwrite!
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..()
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/mob/living/simple_animal/pet/dog/corgi/Ian/PersistentLoad()
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Read_Memory()
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if(age == 0)
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var/turf/target = get_turf(loc)
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@@ -437,6 +442,7 @@
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P.gender = MALE
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P.desc = "It's the HoP's beloved corgi puppy."
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Write_Memory(FALSE)
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SSpersistent_data.registered_atoms -= src // We already wrote here, dont overwrite!
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qdel(src)
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return
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else if(age == record_age)
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@@ -446,16 +452,8 @@
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desc = "At a ripe old age of [record_age], Ian's not as spry as he used to be, but he'll always be the HoP's beloved corgi." //RIP
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turns_per_move = 20
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/mob/living/simple_animal/pet/dog/corgi/Ian/Life()
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if(!stat && SSticker.current_state == GAME_STATE_FINISHED && !memory_saved)
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Write_Memory(FALSE)
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memory_saved = TRUE
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..()
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/mob/living/simple_animal/pet/dog/corgi/Ian/death()
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if(!memory_saved)
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Write_Memory(TRUE)
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..()
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/mob/living/simple_animal/pet/dog/corgi/Ian/PersistentSave()
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Write_Memory(FALSE)
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/mob/living/simple_animal/pet/dog/corgi/Ian/proc/Read_Memory()
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if(fexists("data/npc_saves/Ian.sav")) //legacy compatability to convert old format to new
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@@ -478,6 +476,7 @@
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record_age = 1
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if(saved_head)
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place_on_head(new saved_head)
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log_debug("Persistent data for [src] loaded (age: [age] | record_age: [record_age] | saved_head: [saved_head])")
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/mob/living/simple_animal/pet/dog/corgi/Ian/proc/Write_Memory(dead)
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var/json_file = file("data/npc_saves/Ian.json")
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@@ -498,6 +497,7 @@
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file_data["saved_head"] = null
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fdel(json_file)
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WRITE_FILE(json_file, json_encode(file_data))
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log_debug("Persistent data for [src] saved (age: [age] | record_age: [record_age] | saved_head: [saved_head])")
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/mob/living/simple_animal/pet/dog/corgi/Ian/handle_automated_movement()
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. = ..()
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