mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-17 18:13:34 +01:00
willing player checks, SST tidy-up/parity/refactor, 'font' removals
This commit is contained in:
@@ -5,15 +5,17 @@ var/global/sent_strike_team = 0
|
||||
|
||||
/client/proc/strike_team()
|
||||
if(!ticker)
|
||||
to_chat(usr, "<font color='red'>The game hasn't started yet!</font>")
|
||||
to_chat(usr, "<span class='userdanger'>The game hasn't started yet!</span>")
|
||||
return
|
||||
if(sent_strike_team == 1)
|
||||
to_chat(usr, "<font color='red'>CentComm is already sending a team.</font>")
|
||||
to_chat(usr, "<span class='userdanger'>CentComm is already sending a team.</span>")
|
||||
return
|
||||
if(alert("Do you want to send in the CentComm death squad? Once enabled, this is irreversible.",,"Yes","No")!="Yes")
|
||||
return
|
||||
alert("This 'mode' will go on until everyone is dead or the station is destroyed. You may also admin-call the evac shuttle when appropriate. Spawned commandos have internals cameras which are viewable through a monitor inside the Spec. Ops. Office. The first one selected/spawned will be the team leader.")
|
||||
|
||||
message_admins("<span class='notice'>[key_name_admin(usr)] has started to spawn a CentComm DeathSquad.</span>", 1)
|
||||
|
||||
var/input = null
|
||||
while(!input)
|
||||
input = sanitize(copytext(input(src, "Please specify which mission the death commando squad shall undertake.", "Specify Mission", ""),1,MAX_MESSAGE_LEN))
|
||||
@@ -25,13 +27,7 @@ var/global/sent_strike_team = 0
|
||||
to_chat(usr, "Looks like someone beat you to it.")
|
||||
return
|
||||
|
||||
sent_strike_team = 1
|
||||
|
||||
shuttle_master.cancelEvac()
|
||||
var/commando_number = commandos_possible //for selecting a leader
|
||||
var/is_leader = TRUE // set to FALSE after leader is spawned
|
||||
|
||||
//Code for spawning a nuke auth code.
|
||||
// Find the nuclear auth code
|
||||
var/nuke_code
|
||||
var/temp_code
|
||||
for(var/obj/machinery/nuclearbomb/N in world)
|
||||
@@ -40,29 +36,27 @@ var/global/sent_strike_team = 0
|
||||
nuke_code = N.r_code
|
||||
break
|
||||
|
||||
//Generates a list of commandos from active ghosts. Then the user picks which characters to respawn as the commandos.
|
||||
var/list/candidates = list() //candidates for being a commando out of all the active ghosts in world.
|
||||
var/list/commandos = list() //actual commando ghosts as picked by the user.
|
||||
for(var/mob/dead/observer/G in player_list)
|
||||
if(!G.client.is_afk())
|
||||
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
|
||||
candidates += G.key
|
||||
for(var/i=commandos_possible,(i>0&&candidates.len),i--)//Decrease with every commando selected.
|
||||
var/candidate = input("Pick characters to spawn as the commandos. This will go on until there either no more ghosts to pick from or the slots are full.", "Active Players") as null|anything in candidates //It will auto-pick a person when there is only one candidate.
|
||||
candidates -= candidate //Subtract from candidates.
|
||||
commandos += candidate//Add their ghost to commandos.
|
||||
// Find ghosts willing to be DS
|
||||
var/list/commando_ckeys = pollCandidatesByKeyWithVeto(src, usr, commandos_possible, "Join the DeathSquad?",, 21, 600, 1, role_playtime_requirements[ROLE_DEATHSQUAD])
|
||||
if(!commando_ckeys.len)
|
||||
to_chat(usr, "<span class='userdanger'>Nobody volunteered to join the DeathSquad.</span>")
|
||||
return
|
||||
|
||||
//Spawns commandos and equips them.
|
||||
sent_strike_team = 1
|
||||
|
||||
// Spawns commandos and equips them.
|
||||
var/commando_number = commandos_possible //for selecting a leader
|
||||
var/is_leader = TRUE // set to FALSE after leader is spawned
|
||||
for(var/obj/effect/landmark/L in landmarks_list)
|
||||
if(commando_number<=0) break
|
||||
if(L.name == "Commando")
|
||||
|
||||
spawn(0)
|
||||
var/use_ds_borg = FALSE
|
||||
var/ghost_key // Ghost that we intend to put into the commando. Can remain undefined if we don't have one.
|
||||
if(commandos.len)
|
||||
ghost_key = pick(commandos)
|
||||
commandos -= ghost_key
|
||||
var/ghost_key // Ghost ckey that we intend to put into the commando. Can remain undefined if we don't have one.
|
||||
if(commando_ckeys.len)
|
||||
ghost_key = pick(commando_ckeys)
|
||||
commando_ckeys -= ghost_key
|
||||
if(!is_leader)
|
||||
var/new_gender = alert(src, "Select Deathsquad Type.", "DS Character Generation", "Organic", "Cyborg")
|
||||
if(new_gender == "Cyborg")
|
||||
@@ -99,7 +93,7 @@ var/global/sent_strike_team = 0
|
||||
if(nuke_code)
|
||||
new_commando.mind.store_memory("<B>Nuke Code:</B> <span class='warning'>[nuke_code].</span>")
|
||||
new_commando.mind.store_memory("<B>Mission:</B> <span class='warning'>[input].</span>")
|
||||
to_chat(new_commando, "<span class='userdanger'>You are a Special Ops [!is_leader ? "commando" : "<B>TEAM LEADER</B>"] in the service of Central Command. Check the table ahead for detailed instructions.\nYour current mission is: <span class='danger'>[input]</span></span>")
|
||||
to_chat(new_commando, "<span class='userdanger'>You are a Special Ops [is_leader ? "<B>TEAM LEADER</B>" : "commando"] in the service of Central Command. Check the table ahead for detailed instructions.\nYour current mission is: <span class='danger'>[input]</span></span>")
|
||||
|
||||
is_leader = FALSE
|
||||
commando_number--
|
||||
@@ -121,7 +115,7 @@ var/global/sent_strike_team = 0
|
||||
new /obj/effect/spawner/newbomb/timer/syndicate(L.loc)
|
||||
qdel(L)
|
||||
|
||||
message_admins("<span class='notice'>[key_name_admin(usr)] has spawned a CentComm strike squad.</span>", 1)
|
||||
message_admins("<span class='notice'>[key_name_admin(usr)] has spawned a CentComm DeathSquad.</span>", 1)
|
||||
log_admin("[key_name(usr)] used Spawn Death Squad.")
|
||||
return 1
|
||||
|
||||
|
||||
@@ -17,7 +17,9 @@ var/global/sent_syndicate_strike_team = 0
|
||||
return
|
||||
if(alert("Do you want to send in the Syndicate Strike Team? Once enabled, this is irreversible.",,"Yes","No")=="No")
|
||||
return
|
||||
alert("This 'mode' will go on until everyone is dead or the station is destroyed. You may also admin-call the evac shuttle when appropriate. Spawned syndicates have internals cameras which are viewable through a monitor inside the Syndicate Mothership Bridge. Assigning the team's detailed task is recommended from there. While you will be able to manually pick the candidates from active ghosts, their assignment in the squad will be random.")
|
||||
alert("This 'mode' will go on until everyone is dead or the station is destroyed. You may also admin-call the evac shuttle when appropriate. Spawned syndicates have internals cameras which are viewable through a monitor inside the Syndicate Mothership Bridge. Assigning the team's detailed task is recommended from there. The first one selected/spawned will be the team leader.")
|
||||
|
||||
message_admins("<span class='notice'>[key_name_admin(usr)] has started to spawn a Syndicate Strike Team.</span>", 1)
|
||||
|
||||
var/input = null
|
||||
while(!input)
|
||||
@@ -30,15 +32,10 @@ var/global/sent_syndicate_strike_team = 0
|
||||
to_chat(src, "Looks like someone beat you to it.")
|
||||
return
|
||||
|
||||
sent_syndicate_strike_team = 1
|
||||
|
||||
//if(emergency_shuttle.can_recall())
|
||||
// emergency_shuttle.recall() //why, exactly? Admins can do this themselves.
|
||||
|
||||
var/syndicate_commando_number = syndicate_commandos_possible //for selecting a leader
|
||||
var/syndicate_leader_selected = 0 //when the leader is chosen. The last person spawned.
|
||||
var/is_leader = TRUE // set to FALSE after leader is spawned
|
||||
|
||||
//Code for spawning a nuke auth code.
|
||||
// Find the nuclear auth code
|
||||
var/nuke_code
|
||||
var/temp_code
|
||||
for(var/obj/machinery/nuclearbomb/N in world)
|
||||
@@ -47,29 +44,23 @@ var/global/sent_syndicate_strike_team = 0
|
||||
nuke_code = N.r_code
|
||||
break
|
||||
|
||||
//Generates a list of commandos from active ghosts. Then the user picks which characters to respawn as the commandos.
|
||||
var/list/candidates = list() //candidates for being a commando out of all the active ghosts in world.
|
||||
var/list/commandos = list() //actual commando ghosts as picked by the user.
|
||||
for(var/mob/dead/observer/G in player_list)
|
||||
if(!G.client.holder && !G.client.is_afk()) //Whoever called/has the proc won't be added to the list.
|
||||
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
|
||||
candidates += G.key
|
||||
for(var/i=commandos_possible,(i>0&&candidates.len),i--)//Decrease with every commando selected.
|
||||
var/candidate = input("Pick characters to spawn as the commandos. This will go on until there either no more ghosts to pick from or the slots are full.", "Active Players") as null|anything in candidates //It will auto-pick a person when there is only one candidate.
|
||||
candidates -= candidate //Subtract from candidates.
|
||||
commandos += candidate//Add their ghost to commandos.
|
||||
// Find ghosts willing to be SST
|
||||
var/list/commando_ckeys = pollCandidatesByKeyWithVeto(src, usr, syndicate_commandos_possible, "Join the Syndicate Strike Team?",, 21, 600, 1, role_playtime_requirements[ROLE_DEATHSQUAD])
|
||||
if(!commando_ckeys.len)
|
||||
to_chat(usr, "<span class='userdanger'>Nobody volunteered to join the SST.</span>")
|
||||
return
|
||||
|
||||
//Spawns commandos and equips them.
|
||||
sent_syndicate_strike_team = 1
|
||||
|
||||
//Spawns commandos and equips them.
|
||||
for(var/obj/effect/landmark/L in landmarks_list)
|
||||
if(syndicate_commando_number<=0) break
|
||||
if(L.name == "Syndicate-Commando")
|
||||
syndicate_leader_selected = syndicate_commando_number == 1?1:0
|
||||
var/mob/living/carbon/human/new_syndicate_commando = create_syndicate_death_commando(L, is_leader)
|
||||
|
||||
var/mob/living/carbon/human/new_syndicate_commando = create_syndicate_death_commando(L, syndicate_leader_selected)
|
||||
|
||||
if(commandos.len)
|
||||
new_syndicate_commando.key = pick(commandos)
|
||||
commandos -= new_syndicate_commando.key
|
||||
if(commando_ckeys.len)
|
||||
new_syndicate_commando.key = pick(commando_ckeys)
|
||||
commando_ckeys -= new_syndicate_commando.key
|
||||
new_syndicate_commando.internal = new_syndicate_commando.s_store
|
||||
new_syndicate_commando.update_action_buttons_icon()
|
||||
|
||||
@@ -78,8 +69,9 @@ var/global/sent_syndicate_strike_team = 0
|
||||
new_syndicate_commando.mind.store_memory("<B>Nuke Code:</B> <span class='warning'>[nuke_code]</span>.")
|
||||
new_syndicate_commando.mind.store_memory("<B>Mission:</B> <span class='warning'>[input]</span>.")
|
||||
|
||||
to_chat(new_syndicate_commando, "<span class='notice'>You are an Elite Syndicate. [!syndicate_leader_selected ? "commando" : "<B>LEADER</B>"] in the service of the Syndicate. \nYour current mission is: <span class='danger'>[input]</span></span>")
|
||||
to_chat(new_syndicate_commando, "<span class='notice'>You are an Elite Syndicate [is_leader ? "<B>TEAM LEADER</B>" : "commando"] in the service of the Syndicate. \nYour current mission is: <span class='userdanger'>[input]</span></span>")
|
||||
new_syndicate_commando.faction += "syndicate"
|
||||
is_leader = FALSE
|
||||
syndicate_commando_number--
|
||||
|
||||
for(var/obj/effect/landmark/L in landmarks_list)
|
||||
@@ -91,14 +83,14 @@ var/global/sent_syndicate_strike_team = 0
|
||||
log_admin("[key_name(usr)] used Spawn Syndicate Squad.")
|
||||
feedback_add_details("admin_verb","SDTHS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/create_syndicate_death_commando(obj/spawn_location, syndicate_leader_selected = 0)
|
||||
/client/proc/create_syndicate_death_commando(obj/spawn_location, is_leader = FALSE)
|
||||
var/mob/living/carbon/human/new_syndicate_commando = new(spawn_location.loc)
|
||||
var/syndicate_commando_leader_rank = pick("Lieutenant", "Captain", "Major")
|
||||
var/syndicate_commando_rank = pick("Corporal", "Sergeant", "Staff Sergeant", "Sergeant 1st Class", "Master Sergeant", "Sergeant Major")
|
||||
var/syndicate_commando_name = pick(last_names)
|
||||
|
||||
var/datum/preferences/A = new()//Randomize appearance for the commando.
|
||||
if(syndicate_leader_selected)
|
||||
if(is_leader)
|
||||
A.age = rand(35,45)
|
||||
A.real_name = "[syndicate_commando_leader_rank] [syndicate_commando_name]"
|
||||
else
|
||||
@@ -112,26 +104,26 @@ var/global/sent_syndicate_strike_team = 0
|
||||
new_syndicate_commando.mind.assigned_role = "MODE"
|
||||
new_syndicate_commando.mind.special_role = SPECIAL_ROLE_SYNDICATE_DEATHSQUAD
|
||||
ticker.mode.traitors |= new_syndicate_commando.mind //Adds them to current traitor list. Which is really the extra antagonist list.
|
||||
new_syndicate_commando.equip_syndicate_commando(syndicate_leader_selected)
|
||||
new_syndicate_commando.equip_syndicate_commando(is_leader)
|
||||
qdel(spawn_location)
|
||||
return new_syndicate_commando
|
||||
|
||||
/mob/living/carbon/human/proc/equip_syndicate_commando(syndicate_leader_selected = 0)
|
||||
/mob/living/carbon/human/proc/equip_syndicate_commando(is_leader = FALSE)
|
||||
|
||||
var/obj/item/device/radio/R = new /obj/item/device/radio/headset/syndicate/alt/syndteam(src)
|
||||
R.set_frequency(SYNDTEAM_FREQ)
|
||||
equip_to_slot_or_del(R, slot_l_ear)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(src), slot_w_uniform)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots/syndie/advance(src), slot_shoes)
|
||||
if(!syndicate_leader_selected)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/suit/space/syndicate/black/strike(src), slot_wear_suit)
|
||||
else
|
||||
if(is_leader)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/suit/space/syndicate/black/red/strike(src), slot_wear_suit)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(src), slot_gloves)
|
||||
if(!syndicate_leader_selected)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/syndicate/black/strike(src), slot_head)
|
||||
else
|
||||
equip_to_slot_or_del(new /obj/item/clothing/suit/space/syndicate/black/strike(src), slot_wear_suit)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(src), slot_gloves)
|
||||
if(is_leader)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/syndicate/black/red/strike(src), slot_head)
|
||||
else
|
||||
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/syndicate/black/strike(src), slot_head)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/mask/gas/syndicate(src), slot_wear_mask)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal(src), slot_glasses)
|
||||
|
||||
@@ -142,12 +134,12 @@ var/global/sent_syndicate_strike_team = 0
|
||||
equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/hypospray/combat/nanites(src), slot_in_backpack)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/grenade/plastic/x4(src), slot_in_backpack)
|
||||
equip_to_slot_or_del(new /obj/item/device/flashlight(src), slot_in_backpack)
|
||||
if(!syndicate_leader_selected)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/grenade/plastic/x4(src), slot_in_backpack)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/card/emag(src), slot_in_backpack)
|
||||
else
|
||||
if(is_leader)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/pinpointer(src), slot_in_backpack)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/disk/nuclear(src), slot_in_backpack)
|
||||
else
|
||||
equip_to_slot_or_del(new /obj/item/weapon/grenade/plastic/x4(src), slot_in_backpack)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/card/emag(src), slot_in_backpack)
|
||||
|
||||
equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword/saber(src), slot_l_store)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/grenade/empgrenade(src), slot_r_store)
|
||||
|
||||
Reference in New Issue
Block a user