mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 03:25:49 +01:00
-Softcaps can now be dyed in washing machines. Thanks to Intigracy for the sprite work
-Merged cargo maintenance /area/ into mining dock (It was so small and pointless) -A few aesthetic changes to the map git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3972 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -15,6 +15,7 @@
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new /obj/item/clothing/shoes/black(src)
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new /obj/item/device/radio/headset/headset_cargo(src)
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new /obj/item/clothing/gloves/black(src)
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new /obj/item/clothing/head/soft(src)
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// new /obj/item/weapon/cartridge/quartermaster(src)
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return
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@@ -40,4 +41,5 @@
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new /obj/item/weapon/tank/emergency_oxygen(src)
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/clothing/glasses/meson(src)
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new /obj/item/clothing/head/soft(src)
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return
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@@ -16,10 +16,10 @@
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new /obj/item/clothing/shoes/jackboots(src)
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new /obj/item/clothing/shoes/jackboots(src)
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new /obj/item/clothing/shoes/jackboots(src)
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new /obj/item/clothing/head/secsoft(src)
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new /obj/item/clothing/head/secsoft(src)
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new /obj/item/clothing/head/secsoft(src)
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new /obj/item/clothing/head/secsoft(src)
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new /obj/item/clothing/head/soft/sec(src)
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new /obj/item/clothing/head/soft/sec(src)
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new /obj/item/clothing/head/soft/sec(src)
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new /obj/item/clothing/head/soft/sec(src)
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return
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/obj/structure/closet/wardrobe/pink/New()
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@@ -67,6 +67,8 @@
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var/new_shoe_name = ""
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var/new_sheet_icon_state = ""
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var/new_sheet_name = ""
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var/new_softcap_icon_state = ""
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var/new_softcap_name = ""
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var/new_desc = "The colors are a bit dodgy."
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for(var/T in typesof(/obj/item/clothing/under))
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var/obj/item/clothing/under/J = new T
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@@ -110,6 +112,16 @@
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//world << "DEBUG: YUP! [new_icon_state] and [new_item_state]"
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break
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del(B)
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for(var/T in typesof(/obj/item/clothing/head/soft))
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var/obj/item/clothing/head/soft/H = new T
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//world << "DEBUG: [color] == [J.color]"
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if(color == H.color)
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new_softcap_icon_state = H.icon_state
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new_softcap_name = H.name
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del(H)
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//world << "DEBUG: YUP! [new_icon_state] and [new_item_state]"
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break
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del(H)
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if(new_jumpsuit_icon_state && new_jumpsuit_item_state && new_jumpsuit_name)
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for(var/obj/item/clothing/under/J in contents)
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//world << "DEBUG: YUP! FOUND IT!"
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@@ -140,6 +152,13 @@
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B.color = color
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B.name = new_sheet_name
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B.desc = new_desc
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if(new_softcap_icon_state && new_softcap_name)
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for(var/obj/item/clothing/head/soft/H in contents)
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//world << "DEBUG: YUP! FOUND IT!"
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H.icon_state = new_softcap_icon_state
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H.color = color
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H.name = new_softcap_name
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H.desc = new_desc
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del(crayon)
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crayon = null
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