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Defining Part 1 - Code cleanup toward defines (#19262)
* This is only the beginning * Update stack.dm
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@@ -18,7 +18,7 @@
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var/charged_item = null
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var/burnt_out = FALSE
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if(L.pulling && (istype(L.pulling, /mob/living)))
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if(L.pulling && (isliving(L.pulling)))
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var/mob/living/M = L.pulling
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if(M.mob_spell_list.len != 0 || (M.mind && M.mind.spell_list.len != 0))
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for(var/obj/effect/proc_holder/spell/S in M.mob_spell_list)
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