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Defining Part 1 - Code cleanup toward defines (#19262)
* This is only the beginning * Update stack.dm
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@@ -156,10 +156,10 @@
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//------- TURF FIRES -------
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if(T)
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if(flame_dist && prob(40) && !istype(T, /turf/space) && !T.density)
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if(flame_dist && prob(40) && !isspaceturf(T) && !T.density)
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new /obj/effect/hotspot(T) //Mostly for ambience!
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if(dist > 0)
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if(istype(T, /turf/simulated))
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if(issimulatedturf(T))
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var/turf/simulated/S = T
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var/affecting_level
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if(dist == 1)
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