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Defining Part 1 - Code cleanup toward defines (#19262)
* This is only the beginning * Update stack.dm
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@@ -66,7 +66,7 @@
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chemtraces += V
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/obj/item/autopsy_scanner/attackby(obj/item/P, mob/user)
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if(istype(P, /obj/item/pen))
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if(is_pen(P))
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var/dead_name = input("Insert name of deceased individual")
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var/dead_rank = input("Insert rank of deceased individual")
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var/dead_tod = input("Insert time of death")
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@@ -148,7 +148,7 @@
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master.disrupt()
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/obj/effect/dummy/chameleon/relaymove(mob/user, direction)
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if(!isturf(loc) || istype(loc, /turf/space) || !direction)
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if(!isturf(loc) || isspaceturf(loc) || !direction)
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return // No magical movement!
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if(can_move)
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@@ -112,7 +112,7 @@
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qdel(L)
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return
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if(istype(I, /obj/item/storage))
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if(isstorage(I))
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var/obj/item/storage/S = I
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var/found_lightbulbs = FALSE
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var/replaced_something = TRUE
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@@ -242,7 +242,7 @@
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if(pai.master_dna)
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return
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var/mob/M = usr
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if(!istype(M, /mob/living/carbon))
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if(!iscarbon(M))
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to_chat(usr, "<font color=blue>You don't have any DNA, or your DNA is incompatible with this device.</font>")
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else
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var/datum/dna/dna = usr.dna
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@@ -338,7 +338,7 @@
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update_icon(UPDATE_OVERLAYS)
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/obj/item/tape/attackby(obj/item/I, mob/user)
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if(istype(I, /obj/item/pen))
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if(is_pen(I))
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rename_interactive(user, I)
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/obj/item/tape/screwdriver_act(mob/living/user, obj/item/I)
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@@ -125,7 +125,7 @@
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to_chat(M, "<span class='danger'>[src] will not work here!</span>")
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/obj/item/teleporter/proc/tile_check(turf/T)
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if(istype(T, /turf/simulated/floor) || istype(T, /turf/space))
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if(isfloorturf(T) || isspaceturf(T))
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return TRUE
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/obj/item/teleporter/proc/dir_correction(mob/user) //Direction movement, screws with teleport distance and saving throw, and thus must be removed first
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