Cult magic attacks and attacks on stun mark can now be blocked by shields (#25771)

* cult attacks and hands blocked by shields

* logic fix attempt 1

* old shit

* Update code/game/gamemodes/cult/blood_magic.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com>

* Update code/game/gamemodes/cult/cult_items.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com>

---------

Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
This commit is contained in:
HMBGERDO
2024-06-29 20:28:26 +02:00
committed by GitHub
parent 42d209613c
commit 9ea58e1e33
5 changed files with 58 additions and 40 deletions
@@ -570,6 +570,7 @@ emp_act
update_inv_w_uniform()
dna.species.spec_attacked_by(I, user, affecting, user.a_intent, src)
return TRUE
//this proc handles being hit by a thrown atom
/mob/living/carbon/human/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)