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Cult magic attacks and attacks on stun mark can now be blocked by shields (#25771)
* cult attacks and hands blocked by shields * logic fix attempt 1 * old shit * Update code/game/gamemodes/cult/blood_magic.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com> * Update code/game/gamemodes/cult/cult_items.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com> --------- Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com> Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
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@@ -570,6 +570,7 @@ emp_act
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update_inv_w_uniform()
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dna.species.spec_attacked_by(I, user, affecting, user.a_intent, src)
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return TRUE
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//this proc handles being hit by a thrown atom
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/mob/living/carbon/human/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
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