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Small tweak to the spell system. Conjured objects can now have their vars changed when they're conjured.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1650 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -3,28 +3,16 @@
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desc = "This spell conjures objs of the specified types in range."
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var/list/summon_type = list() //determines what exactly will be summoned
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//should be text, like list("/obj/machinery/bot/ed209")
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var/summon_lifespan = 0 // 0=permanent, any other time in deciseconds
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var/summon_amt = 1 //amount of objects summoned
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var/summon_ignore_density = 0 //if set to 1, adds dense tiles to possible spawn places
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var/summon_ignore_prev_spawn_points = 0 //if set to 1, each new object is summoned on a new spawn point
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/*
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/obj/proc_holder/spell/conjure
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name = "Summon Bigger Carp"
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desc = "This spell conjures an elite carp."
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var/list/newVars = list() //vars of the summoned objects will be replaced with those where they meet
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//should have format of list("emagged" = 1,"name" = "Wizard's Justicebot"), for example
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school = "conjuration"
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charge_max = 1200
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clothes_req = 1
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invocation = "NOUK FHUNMM SACP RISSKA"
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invocation_type = "shout"
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range = 1 //radius in which objects are randomly summoned
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var/list/summon_type = list("/obj/livestock/spesscarp/elite") //determines what exactly will be summoned
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var/summon_duration = 0 // 0=permanent, any other time in deciseconds
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var/summon_amt = 1 //amount of objects summoned
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var/summon_ignore_density = 0 //if set to 1, adds dense tiles to possible spawn places
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var/summon_ignore_prev_spawn_points = 0 //if set to 1, each new object is summoned on a new spawn point
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*/
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/obj/proc_holder/spell/aoe_turf/conjure/cast(list/targets)
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for(var/turf/T in targets)
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@@ -38,10 +26,24 @@
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var/spawn_place = pick(targets)
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if(summon_ignore_prev_spawn_points)
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targets -= spawn_place
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var/summoned_object = new summoned_object_type(spawn_place)
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var/atom/summoned_object = new summoned_object_type(spawn_place)
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for(var/varName in newVars)
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if(varName in summoned_object.vars)
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summoned_object.vars[varName] = newVars[varName]
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if(summon_lifespan)
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spawn(summon_lifespan)
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if(summoned_object)
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del(summoned_object)
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return
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return
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/obj/proc_holder/spell/aoe_turf/conjure/summonEdSwarm //test purposes
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name = "Dispense Wizard Justice"
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desc = "This spell dispenses wizard justice."
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summon_type = list("/obj/machinery/bot/ed209")
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summon_amt = 10
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range = 3
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newVars = list("emagged" = 1,"name" = "Wizard's Justicebot")
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