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Makes glass tables drop 2 glass
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@@ -448,8 +448,9 @@
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/obj/structure/table/glass/destroy(dirty)
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if(dirty)
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new /obj/item/weapon/shard(loc)
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new /obj/item/weapon/shard(loc)
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else
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new /obj/item/stack/sheet/glass(loc)
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new /obj/item/stack/sheet/glass(loc, 2)
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..()
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/obj/structure/table/glass/tablepush(obj/item/I, mob/user)
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