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Putting back some values for max limb health.
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@@ -924,7 +924,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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name = "chest"
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icon_name = "torso"
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display_name = "chest"
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max_damage = 200
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max_damage = 75
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min_broken_damage = 50
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body_part = UPPER_TORSO
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vital = 1
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@@ -934,7 +934,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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icon_name = "groin"
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display_name = "groin"
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max_damage = 50
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min_broken_damage = 25
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min_broken_damage = 60
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body_part = LOWER_TORSO
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/datum/organ/external/l_arm
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@@ -1025,7 +1025,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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name = "head"
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icon_name = "head"
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display_name = "head"
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max_damage = 200
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max_damage = 75
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min_broken_damage = 50
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body_part = HEAD
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var/disfigured = 0
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