conflicts? apparently?

This commit is contained in:
Purpose
2018-10-10 18:53:22 +01:00
357 changed files with 9759 additions and 6358 deletions
@@ -62,8 +62,8 @@
color = "#EBEBEB"
/obj/effect/decal/cleanable/flour/foam/Initialize()
. = ..()
QDEL_IN(src, 15 SECONDS)
. = ..()
QDEL_IN(src, 15 SECONDS)
/obj/effect/decal/cleanable/greenglow
name = "glowing goo"
@@ -77,8 +77,8 @@
icon_state = "greenglow"
/obj/effect/decal/cleanable/greenglow/Initialize(mapload)
. = ..()
QDEL_IN(src, 2 MINUTES)
. = ..()
QDEL_IN(src, 2 MINUTES)
/obj/effect/decal/cleanable/cobweb
name = "cobweb"
@@ -201,4 +201,3 @@
icon_state = "confetti1"
random_icon_states = list("confetti1", "confetti2", "confetti3")
anchored = TRUE
@@ -7,7 +7,7 @@ would spawn and follow the beaker, even if it is carried or thrown.
/obj/effect/particle_effect
name = "particle effect"
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
unacidable = 1//So effects are not targeted by alien acid.
pass_flags = PASSTABLE | PASSGRILLE
@@ -27,7 +27,7 @@
icon_state = "explosion"
opacity = 1
anchored = 1
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
pixel_x = -32
pixel_y = -32
+1 -1
View File
@@ -32,7 +32,7 @@
anchored = 1
layer = 99
plane = HUD_PLANE
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
unacidable = 1//Just to be sure.
/obj/effect/beam
+1 -1
View File
@@ -58,7 +58,7 @@
anchored = 1
density = 1
layer = 5
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/effect/overlay/wall_rot/New()
..()
@@ -42,3 +42,8 @@
name = "reinforced window spawner"
icon_state = "rwindow_spawner"
windowtospawn = /obj/structure/window/reinforced
/obj/effect/spawner/window/reinforced/plasma
name = "reinforced plasma window spawner"
icon_state = "pwindow_spawner"
windowtospawn = /obj/structure/window/plasmareinforced
@@ -134,7 +134,7 @@
name = mimiced_atom.name
appearance = mimiced_atom.appearance
setDir(mimiced_atom.dir)
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/effect/temp_visual/decoy/fading/New(loc, atom/mimiced_atom)
..()
@@ -2,7 +2,7 @@
/obj/effect/temp_visual
anchored = 1
layer = ABOVE_MOB_LAYER
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
var/duration = 10
var/randomdir = TRUE