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Enhances the Smoking Experience - Adds Many New Item Interactions for Cigarettes and Items Interacting With Them (#25571)
* Refactoring and other stuff. * moar * More smoking * Update energy_melee_weapons.dm * Update code/game/objects/items/robot/cyborg_gripper.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * Update cigs.dm * Update cigs.dm * Update cigs.dm * Update code/game/objects/items/weapons/lighters.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * eee * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * sigh * Update cigs.dm * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * hell * Update cigs.dm * aa * cool * Fixing some minor typos for cyborg upgrade flavour text Throws in some missing apostrophes, capitalisation, and the letter "s." * Briefcase Full of Cash buff Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr * Reverts double-feature PR * Reverts a broken revert * Reverting again because Ebba told me to * And reverting yet again * Update robot_upgrades.dm * aa * aaa * suffering * Soon * Is it done!? Am I finally free!? * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * Update * Update * No longer assume the cig is in a mouth * Update tools.dm * Update pronouns.dm * Fixing some minor typos for cyborg upgrade flavour text Throws in some missing apostrophes, capitalisation, and the letter "s." * Briefcase Full of Cash buff Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr * Reverts double-feature PR * Reverts a broken revert * Reverting again because Ebba told me to * And reverting yet again * Update robot_upgrades.dm * Fixing some minor typos for cyborg upgrade flavour text Throws in some missing apostrophes, capitalisation, and the letter "s." * Briefcase Full of Cash buff Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr * Reverts double-feature PR * Reverts a broken revert * Reverting again because Ebba told me to * And reverting yet again * Update robot_upgrades.dm * update * Attack animations for sword lighting! * Update * indentation * Update cigs.dm * minor refactor * Update items.dm * Update items.dm * Update welder.dm * Update energy_melee_weapons.dm * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * refactor * Update items.dm * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * Fixing some minor typos for cyborg upgrade flavour text Throws in some missing apostrophes, capitalisation, and the letter "s." * Briefcase Full of Cash buff Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr * Reverts double-feature PR * Reverts a broken revert * Reverting again because Ebba told me to * And reverting yet again * Update robot_upgrades.dm * Update flamethrower.dm * clipping * Update legion_loot.dm * anti attack check * Fixes a zippo runtime * Fixes evil runtime and stops unnecessary violence. * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * Update based on review * Update cigs.dm * Update energy_melee_weapons.dm * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * Update toys.dm * Update energy_melee_weapons.dm * Update legion_loot.dm * Update code/game/objects/items/weapons/melee/energy_melee_weapons.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> --------- Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
This commit is contained in:
@@ -1,3 +1,16 @@
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/*
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CONTENTS:
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1. Wand of Nothing
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2. Wand of Death
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3. Wand of Healing
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4. Wand of Polymorph
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5. Wand of Teleportation
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6. Wand of Door Creation
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7. Wand of Fireball
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8. Wand of Slipping
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9. Wand of Chaos
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*/
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/obj/item/gun/magic/wand
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name = "wand of nothing"
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desc = "It's not just a stick, it's a MAGIC stick!"
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@@ -59,9 +72,8 @@
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user.create_attack_log("<b>[key_name(user)]</b> zapped [user.p_themselves()] with a <b>[src]</b>")
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add_attack_logs(user, user, "zapped [user.p_themselves()] with a [src]", ATKLOG_ALL)
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/////////////////////////////////////
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//WAND OF DEATH
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/////////////////////////////////////
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// WAND OF DEATH
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/obj/item/gun/magic/wand/death
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name = "wand of death"
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@@ -85,9 +97,7 @@
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user.adjustFireLoss(6969)
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user.death(FALSE)
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/////////////////////////////////////
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//WAND OF HEALING
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/////////////////////////////////////
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// WAND OF HEALING
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/obj/item/gun/magic/wand/resurrection
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name = "wand of resurrection"
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@@ -109,9 +119,8 @@
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user.revive()
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to_chat(user, "<span class='notice'>You feel great!</span>")
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/////////////////////////////////////
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//WAND OF POLYMORPH
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/////////////////////////////////////
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// WAND OF POLYMORPH
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/obj/item/gun/magic/wand/polymorph
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name = "wand of polymorph"
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@@ -127,9 +136,8 @@
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wabbajack(user)
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charges--
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/////////////////////////////////////
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//WAND OF TELEPORTATION
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/////////////////////////////////////
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// WAND OF TELEPORTATION
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/obj/item/gun/magic/wand/teleport
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name = "wand of teleportation"
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@@ -149,9 +157,8 @@
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charges--
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..()
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/////////////////////////////////////
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//WAND OF DOOR CREATION
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/////////////////////////////////////
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// WAND OF DOOR CREATION
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/obj/item/gun/magic/wand/door
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name = "wand of door creation"
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@@ -168,9 +175,8 @@
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charges--
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..()
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/////////////////////////////////////
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//WAND OF FIREBALL
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/////////////////////////////////////
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// WAND OF FIREBALL
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/obj/item/gun/magic/wand/fireball
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name = "wand of fireball"
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@@ -186,9 +192,61 @@
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charges--
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..()
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/////////////////////////////////////
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//WAND OF SLIPPING
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/////////////////////////////////////
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/obj/item/gun/magic/wand/fireball/attack(atom/target, mob/living/user)
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if(!iscarbon(target))
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return ..()
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var/mob/living/M = target
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if(cigarette_lighter_act(user, M))
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return
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if(M != user) // Do not blow yourself up!
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return ..() // Blow everyone else up!
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/obj/item/gun/magic/wand/fireball/cigarette_lighter_act(mob/living/user, mob/living/target, obj/item/direct_attackby_item)
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var/obj/item/clothing/mask/cigarette/cig = ..()
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if(!cig)
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return !isnull(cig)
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if(!charges)
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to_chat(user, "<span class='warning'>[src] is out of charge!</span>")
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return TRUE
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if(prob(50) || user.mind.assigned_role == "Wizard")
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if(target == user)
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user.visible_message(
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"<span class='warning'>Holy shit! Did [user] just manage to light [user.p_their()] [cig.name] with [src], with only moderate eyebrow singing!?</span>",
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"<span class='notice'>You swish and flick [src], lighting [cig] with a plume of flame, whilst only moderately eyebrow singing your eyebrows.</span>",
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"<span class='warning'>You hear a brief burst of flame!</span>"
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)
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else
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user.visible_message(
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"<span class='warning'>Holy shit! Did [user] just manage to light [cig] for [target] with [src], only moderately singing [target.p_their()] eyebrows!?</span>",
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"<span class='notice'>You swish and flick [src] at [target], lighting [user.p_their()] [cig.name] with a plume of flame, whilst only moderately singing [target.p_their()] eyebrows.</span>",
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"<span class='warning'>You hear a brief burst of flame!</span>"
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)
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cig.light(user, target)
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return TRUE
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// Oops...
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user.visible_message(
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"<span class='userdanger'>Unsure which end of [src] is which, [user] zaps [user.p_themselves()] with a fireball!</span>",
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"<span class='userdanger'>Unsure which end of [src] is which, you accidentally zap yourself with a fireball!</span>",
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"<span class='userdanger'>You hear a firey explosion!</span>"
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)
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explosion(user.loc, -1, 0, 2, 3, 0, flame_range = 2)
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charges--
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return TRUE
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// This is needed to you don't try to perform an execution/suicide when lighting a cigarette.
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/obj/item/gun/magic/wand/fireball/handle_suicide(mob/user, mob/living/carbon/human/target, params)
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var/mask_item = target.get_item_by_slot(SLOT_HUD_WEAR_MASK)
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if(istype(mask_item, /obj/item/clothing/mask/cigarette) && user.zone_selected == "mouth" && user.a_intent == INTENT_HELP)
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return
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. = ..()
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// WAND OF SLIPPING
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/obj/item/gun/magic/wand/slipping
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name = "wand of slipping"
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desc = "This wand shoots... banana peels?"
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@@ -202,9 +260,8 @@
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charges--
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..()
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/////////////////////////////////////
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//WAND OF CHAOS - Only spawned by the Staff of Chaos as a rare random effect
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/////////////////////////////////////
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// WAND OF CHAOS - Only spawned by the Staff of Chaos as a rare random effect
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/obj/item/gun/magic/wand/chaos
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name = "wand of chaos"
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desc = "Payback time!"
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