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Police tape overhaul
General purge of copypaste code Framework for easier adding of new tape types Now you only need two sprites of roll and sprites of tape length (H and V) Define them in police_tape.dm To show it off, engineering tape added, passable by engineers and atmos techs Last but not least - ability to lift the tape, allowing passage for pretty much everything. Done by those with access, attack by empty hand on help intent.
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@@ -1,5 +1,5 @@
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/obj/item/clothing/suit/armor
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allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/pepperspray,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/policetaperoll)
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allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/pepperspray,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/taperoll/police)
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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flags = FPRINT | TABLEPASS
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flags_inv = HIDEJUMPSUIT
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@@ -52,7 +52,7 @@
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item_state = "gearharness"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/pepperspray,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/policetaperoll)
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allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/pepperspray,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/taperoll/police)
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flags_inv = 0
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/obj/item/clothing/suit/armor/reactive
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@@ -72,7 +72,7 @@
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item_state = "armourrigvest"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/pepperspray,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/policetaperoll)
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allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/pepperspray,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/taperoll/police)
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armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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/obj/item/clothing/suit/armor/reactive/IsShield()
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@@ -12,7 +12,7 @@
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icon_state = "detective"
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item_state = "det_suit"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/cigpacket,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder,/obj/item/policetaperoll)
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allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/cigpacket,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder,/obj/item/taperoll/police)
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armor = list(melee = 50, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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@@ -23,7 +23,7 @@
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item_state = "armor"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/policetaperoll)
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allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/taperoll/police)
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armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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/obj/item/clothing/under/det/verb/holster()
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@@ -75,7 +75,7 @@
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item_state = "invisible"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/pepperspray,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/policetaperoll)
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allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/pepperspray,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/taperoll/police)
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armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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flags_inv = 0
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