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Rebalances the 3 least used non temp or illegal guns, + BSG (#27476)
* guns * bsg fix, shield * lwap scoped always hits crawling mobs * decrease scope time * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com> --------- Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
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@@ -842,7 +842,7 @@ emp_act
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return TRUE
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/mob/living/carbon/human/projectile_hit_check(obj/item/projectile/P)
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return (HAS_TRAIT(src, TRAIT_FLOORED) || HAS_TRAIT(src, TRAIT_NOKNOCKDOWNSLOWDOWN)) && !density // hit mobs that are intentionally lying down to prevent combat crawling.
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return (HAS_TRAIT(src, TRAIT_FLOORED) || HAS_TRAIT(src, TRAIT_NOKNOCKDOWNSLOWDOWN)) && !density && !(P.always_hit_living_nondense && (stat != DEAD)) // hit mobs that are intentionally lying down to prevent combat crawling.
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/mob/living/carbon/human/canBeHandcuffed()
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return has_left_hand() || has_right_hand()
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@@ -21,7 +21,7 @@
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return (!mover.density || !density || horizontal)
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/mob/proc/projectile_hit_check(obj/item/projectile/P)
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return !density
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return !(P.always_hit_living_nondense && (stat != DEAD)) && !density
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/client/verb/toggle_throw_mode()
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set hidden = 1
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