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Rebalances the 3 least used non temp or illegal guns, + BSG (#27476)
* guns * bsg fix, shield * lwap scoped always hits crawling mobs * decrease scope time * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com> --------- Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
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@@ -255,7 +255,6 @@
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/obj/item/ammo_casing/energy/arc_revolver
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fire_sound = 'sound/magic/lightningbolt.ogg' //New sound
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e_cost = 125 //8 shots?
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select_name = "lightning beam" //I guess
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muzzle_flash_color = LIGHT_COLOR_FADEDPURPLE // Depends on sprite
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projectile_type = /obj/item/projectile/energy/arc_revolver
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@@ -280,7 +279,7 @@
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select_name = null //If the select name is null, it does not send a message of switching modes to the user, important on the pistol.
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/obj/item/ammo_casing/energy/charged_plasma
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projectile_type = /obj/item/projectile/energy/charged_plasma
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projectile_type = /obj/item/projectile/homing/charged_plasma
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e_cost = 0 //Charge is used when you charge the gun. Prevents issues.
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muzzle_flash_color = LIGHT_COLOR_FADEDPURPLE
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fire_sound = 'sound/weapons/marauder.ogg' //Should be different enough to get attention
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